Log for #openttdcoop.devzone on 24th February 2011:
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05:33:57  <Brot6> Bundles Update: gba921979 2011-02-24 cargodist   (
05:49:11  <Brot6> OpenGFX+ Landscape - Revision 35:9c5562705e72: Fix: .hgignore should ignore the grf and bundle files (planetmaker) @
05:49:11  <Brot6> OpenGFX+ Landscape - Revision 36:64d7a2d08c54: Change: Add license information to files and fix a... (planetmaker) @
05:49:11  <Brot6> OpenGFX+ Landscape - Revision 37:395e6bb75931: Codechange: Use a parameter instead of the climate... (planetmaker) @
05:49:13  <Brot6> OpenGFX+ Landscape - Revision 38:3e8ecde294b5: Add #2309: Plain temperate ground tiles in arctic ... (planetmaker) @
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06:23:37  <Brot6> HEQS "Heavy Equipment" Set - Feature #2357 (New): Tram loading speed too fast (andythenorth) @
06:29:10  <Brot6> FIRS Industry Replacement Set - Bug #2358 (New): Fishing Harbour ramp tile flickering (andythenorth) @
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07:25:46  <Brot6> OpenGFX+ Landscape - Revision 39:ca217d9425f5: Add #2309: Gridded shore and snow transition sprit... (planetmaker) @
07:30:16  <Brot6> OpenGFX+ Landscape - Revision 40:6d34e3883ad5: Fix (r39): Missing graphics file... (planetmaker) @
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10:42:31  <Ammler> planetmaker: why do you recommend still nfo instead nml? ;-)
10:49:25  <Ammler> I would upload 3.12 to bananas too, just to avoid confusion
10:51:56  <Ammler> else you should have called the ttdp version 3.11a
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11:17:28  <planetmaker> Ammler, where do I recommend nfo?
11:18:51  <planetmaker> I was mostly referring in todays "how do I make vehicles" thread to the graphics side :-)
11:20:26  <Ammler> you linked someone to the nfo spec instead nml guide :-P
11:25:38  <planetmaker> Well, I meant the graphics part :-)
11:26:06  <planetmaker> Please add an info to the nml guide when you point out the answer to the coding side of the question ;-)
11:26:17  <planetmaker> Then it's not always me who goes "use nml! use nml!" ;-)
11:27:05  <Ammler> hehe
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11:31:23  <planetmaker> that's actually why I chose to only answer the graphics part of the question ;-)
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13:01:53  <andythenorth_> Ammler: there was a chart of commits on devzone somewhere?
13:26:47  <Ammler> andythenorth_: you mean "Statistics" on the repository page
13:26:53  <andythenorth_> yup
13:26:54  <andythenorth_> thanks
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14:05:24  * andythenorth won't be around later
14:05:31  <andythenorth> but I have a thought for frosch123
14:06:13  <andythenorth> extended tile spec could also be a win for...
14:06:22  <andythenorth> ....e.g. FIRS, where something like the crane should be date sensitive wrt graphics
14:06:28  <andythenorth> and is used at many industries and tiles
14:24:52  <Yexo> but that can be done by the frosch' current spec, right?
14:30:41  <planetmaker> andythenorth, there's a wiki page on the specs
14:30:48  <planetmaker> you might add your thought there ;-)
14:31:04  <planetmaker> where frosch outlined his suggested specs
15:14:12  <andythenorth> planetmaker: et al
15:14:19  <andythenorth> see you when I see you ;)
15:14:26  <andythenorth> I'm leaving for Bombay :)
15:20:11  <Yexo> have fun andythenorth
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16:33:38  <Brot6> FIRS Industry Replacement Set - Bug #2359 (New): Brewery string for vegetables misses cargo amount (Hirundo) @
17:19:00  <Brot6> ogfx-landscape: update from r34 to r40 done -
17:19:08  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r51), comic-houses (r71), firs (r1812), fish (r611), frenchtowns (r6), grfcodec (r821), heqs (r578), indonesiantowns (r41), manindu (r6), metrotrackset
17:19:08  <Brot6> (r56), narvs (r19), newgrf_makefile (r255), nml (r1243), nutracks (r179), ogfx-industries (r3), ogfx-rv (r78), ogfx-trains (r210), ogfx-trees (r42), opengfx (r612), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
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17:26:15  <planetmaker> Yexo: I'm puzzled about the changes which seem to be caused by r37 of ogfx-landscape.
17:26:52  <planetmaker> The versions up to r36 are reported (correctly) by OpenTTD as DOS paletted. The later ones are shown here locally by default as using the windows palette
17:27:13  <planetmaker> a de-compilation with grfcodec seems to show though, that both report the palette as "D"(os)
17:27:31  <planetmaker> can you confirm that - and if so, have you an idea as of the reasons?
17:27:58  <Yexo> so the grf contains "D" as palette in both cases, but openttd reports one as dos and the other as windows?
17:28:14  <planetmaker> that's what I think happens, yes
17:33:45  <Yexo> I can confirm but not explain it
17:38:38  <planetmaker> but that's good news in so far that I now know that I'm not doing something incredibly stupid - which I suspected ;-)
17:38:50  <planetmaker> thanks for testing :-)
17:42:35  <Ammler> he, now the nfo would help :-)
17:43:58  <planetmaker> well, easily also generated. But in order to be sure that it's not NML doing something weired, I de-compiled the grf
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18:02:46  <Yexo> something goes wrong with parsing the action14
18:03:10  <Yexo> so openttd skips the last part and never reads the PALS setting
18:04:12  <Yexo> ah, I think I've got it
18:04:25  <Yexo> planetmaker: param_landscape has "max_value: 1", but you define a name for values 2..5
18:04:36  <planetmaker> I know
18:04:47  <planetmaker> that's bad?
18:04:58  <planetmaker> hm...
18:05:05  <Yexo> since those values can never be set, it triggers a warning in openttd while reading the action14
18:05:10  <Yexo> it shouldn't skip the rest though
18:06:55  <Ammler> planetmaker: is a grf able to define clima or how do you handle that
18:07:35  <planetmaker> Ammler: so far I don't handle anything climate-specific. you can - so far - only choose to have green grass in arctic instead of olive one
18:08:05  <planetmaker> I'm not yet sure how exactly that should be extended ;-)
18:08:07  <Ammler> what happens, if I do that and use temperate clima?
18:08:12  <planetmaker> nothing
18:08:45  <planetmaker> though... possibly it might look odd in tropical
18:08:46  <Ammler> maybe it should warn like "please chose clima arctic"?
18:09:07  <planetmaker> yes, it should do something like that
18:09:28  <planetmaker> arctic climate is not yet finished anyway. You can only reasonably play it without grids so far
18:09:37  <Ammler> ah, you can also have that for tropic?
18:09:54  <planetmaker> you can have it for any. But it will look... funny for sure
18:09:58  <planetmaker> I haven't tested it
18:10:04  <Ammler> :-)
18:11:48  <Ammler> I wonder, how desert in temperate worked back wwottdgd/1
18:12:50  <planetmaker> openttd hack ;-)
18:13:02  <planetmaker> after all you have a climate cheat
18:14:42  <Yexo> planetmaker: openttd r22138 will show DOS as palette again
18:14:57  <planetmaker> :-D
18:14:59  <Yexo> with -d grf=2 it'll still trigger a warning on the invalid values for param_landscape
18:15:27  <planetmaker> that's fine, I guess
18:15:43  <planetmaker> after all those are bogus values
18:18:18  <planetmaker> thanks for finding the problem so quickly :-)
18:18:30  <planetmaker> and more so for fixing it
18:21:01  <Brot6> OpenGFX+ Landscape - Revision 41:33e2b003cc5d: Fix: Don't declare parameter values which are not ... (planetmaker) @
18:21:57  <planetmaker> Ammler: do you have an idea how such parameter should work?
18:22:12  <planetmaker> I'm not even sure it should work to switch the climate really...
18:22:42  <Ammler> actually I like the idea to have temperate grass in tropic
18:22:49  <Ammler> or whatever
18:22:49  <planetmaker> like choosing desert tiles in arctic, combining it with variable snow line will probably give you desert which expands and recedes in the course of the seasons
18:23:28  <Ammler> is desert like snow in arctic?
18:23:36  <planetmaker> yes, that's the same thing
18:23:45  <Ammler> hmm
18:23:46  <planetmaker> at least the same sprites
18:24:11  <Ammler> yes, but they have their own "flag"?
18:24:31  <Ammler> or however the maparray define such things
18:24:59  <Ammler> as you can have desert and snow on same map
18:25:57  <Yexo> you can't have snow and desert on the same map, at least not without patching openttd
18:26:15  <Ammler> hmm
18:26:36  <Yexo> in the code there is a difference, but for drawing the exact same sprite ids are used
18:26:44  <Ammler> Yexo: I am aware you can't generate such map, but are you sure, it isn't even possible to load such a map?
18:27:29  <Ammler> how was that done in wwottdgd/1 then?
18:27:51  <Yexo> I don't know
18:28:09  <Yexo> but full snow / full desert are both sprite 4550
18:28:49  <Ammler> hmm
18:28:52  <planetmaker> yeah. Also rain forest / grass are the same tile
18:29:50  <Ammler> iirc it was hardcoded offset to a region on the map
18:30:44  <Yexo> so it did depend on a patch for openttd
18:30:52  <Ammler> of course
19:02:56  <Brot6> 32bpp-ez-patches: compile of h95e1e7cb still failed (#2343) -
19:03:09  <Brot6> clientpatches: compile of r22139 still failed (#2347) -
19:06:13  <Brot6> serverpatches: update from r22130 to r22139 done (2 errors) -
19:27:01  <Brot6> #openttdcoop Server Patch Pack - Revision 14:a2667f4fed36: Update: offset fixes for command logger (Ammler) @
19:34:13  <Ammler> hmm, since releases version string aren't part of config.lib anymore, how do I patch to make MP compatible client?
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