Log for #openttdcoop.devzone on 8th March 2011:
Times are UTC Toggle Colours
00:30:34  *** thgergo has quit IRC
00:30:44  *** thgergo has joined #openttdcoop.devzone
00:43:21  *** V453000 has quit IRC
00:44:06  *** V453000 has joined #openttdcoop.devzone
01:12:55  *** KenjiE20 has quit IRC
01:28:21  *** thgergo has quit IRC
02:09:44  *** Lakie has quit IRC
03:32:48  *** supermop has joined #openttdcoop.devzone
04:39:36  *** avdg has quit IRC
04:40:35  *** avdg has joined #openttdcoop.devzone
06:50:11  *** supermop has quit IRC
06:52:08  *** MinchinZeb has joined #openttdcoop.devzone
07:11:23  <Brot6> FIRS Industry Replacement Set - Feature #2413 (New): Improve Sugar Refinery graphics (andythenorth) @
07:13:13  <Brot6> HEQS "Heavy Equipment" Set - Bug #2414 (New): Tram trailing vehicle lengths appear to be wrong (andythenorth) @
07:15:04  <Brot6> FIRS Industry Replacement Set - Feature #2413 (New): Improve Sugar Refinery graphics (andythenorth) @
07:17:29  <Brot6> FIRS Industry Replacement Set - Feature #2415 (New): Allow Builders Yard to construct on steep sl... (andythenorth) @
07:32:49  <Brot6> CHIPS Station Set - Bug #2416 (New): missing file buffers.pnfo (andythenorth) @
08:44:25  *** andythenorth has joined #openttdcoop.devzone
08:49:04  <andythenorth> morning
08:49:55  <Terkhen> hi andythenorth
08:50:18  <andythenorth> anything happening? :)
08:51:59  <andythenorth> back later :P
09:00:03  *** andythenorth has quit IRC
09:23:08  *** MinchinZeb has quit IRC
09:29:32  <Brot6> 2cc train set - Feature #2417 (New): QR 400 fix (Voyager1) @
09:33:49  *** andythenorth has joined #openttdcoop.devzone
10:28:48  <Brot6> CHIPS Station Set - Bug #2416 (Closed): missing file buffers.pnfo (andythenorth) @
10:28:48  <Brot6> CHIPS Station Set - Revision 12:e662d8042255: Fix #2416: don't try to include non-existing file (yexo) @
10:28:48  <Brot6> CHIPS Station Set - Bug #2416 (Closed): missing file buffers.pnfo (yexo) @
10:31:26  <Ammler> you should add the compiler settings ;-)
10:32:00  <Yexo> how do I do that again?
10:33:04  <Yexo> touch .devzone/build/{releases,nightlies}/enable
10:33:12  <Yexo> echo nfo > .devzone/build/type ?
10:33:14  <Yexo> that enough?
10:33:18  <Ammler> yes
10:33:36  <Ammler> nfo is default but it wouldn't hurt
10:33:50  *** andythenorth has quit IRC
10:34:41  <Brot6> CHIPS Station Set - Revision 13:a5c129e8ef03: Change: enable nightly compiles (yexo) @
10:36:41  <Ammler> hmm, how does releases work if there is no tag, no idea :-)
10:44:03  <Yexo> not? why would it do anything?
10:50:38  <Ammler> we will see with next push :-)
10:50:54  <Ammler> it shouldn't, but I have no idea how that works
11:40:27  *** MinchinWeb has joined #openttdcoop.devzone
11:46:09  <MinchinWeb> I was looking more into Town name GRF - is it possible to build a muti-block random name generator using NML?
11:47:38  <planetmaker>
11:47:55  *** velshdragon is now known as welshdragon
11:49:43  <planetmaker> I'm also quite sure one of the existing townname newgrfs emplys such behaviour already, MinchinWeb
11:50:14  <MinchinWeb> it's possible, but I couldn't find one on the TownNames project site
11:50:41  <planetmaker> Well, I don't know them all. Might be not, I'd be surprised then :-)
11:51:51  <planetmaker> oh, btw. if you use parts of other newgrfs found here- your license with NC-ND is out of question.
11:51:58  <planetmaker> And it's IMHO a stupid license
11:52:06  <MinchinWeb> so to have multiple parts, just have {blah blah} {blah blah}... where your blahs are your name parts and probabilities?
11:52:29  *** KenjiE20 has joined #openttdcoop.devzone
11:52:50  <MinchinWeb> I wanted to use BY-ND but that wasn't listed...
11:53:11  <planetmaker> why ND? It's more stupid than NC
11:53:22  <planetmaker> The work is lost for the community.
11:53:42  <planetmaker> It can't be used anywhere else and anyone would need to start from scratch
11:54:25  <MinchinWeb> well I'm new at this
11:54:39  <planetmaker> CC-BY or gpl2 is sensible imho. maybe cc-by-sa
11:54:42  <MinchinWeb> how do you pick a good license without completely loosing control?
11:54:51  <planetmaker> what 'control' do you need?
11:55:02  <planetmaker> what is your original work other than the list of towns in that newgrf?
11:55:18  <planetmaker> and more important: why do you need control?
11:55:26  <planetmaker> for what purpose?
11:55:26  <MinchinWeb> that's probably what I need to figure out myself...
11:56:17  <planetmaker> mind that openttd's license doesn't pose any other restriction on what can be done with it -except that source must be pulished and credits be retained. Why would a newgrf need more?
11:56:43  <planetmaker> which is what gpl v2 is about, basically
11:56:46  <Yexo> MinchinWeb: with -ND you have full control, as nobody else can make modifications to your work
11:57:04  <Yexo> that might sound like a good idea at first, but it also means that any problems can only be fixed by you
11:57:12  <planetmaker> the only difference to 'no license' is that we may distribute your work. But that's it.
11:57:16  <Yexo> which is not so good for the community at large, as you will not be around forever
11:57:55  <planetmaker> MinchinWeb, look at TTRS. Only its permissible license (CC-BY) allowed me to add the support for the parameter GUI
11:58:03  <planetmaker> Anything else would have disallowed me that liberty.
11:58:09  <planetmaker> But everyone profits from it.
11:58:13  <MinchinWeb> TTRS?
11:58:18  <planetmaker> None of the original authors is around anymore
11:58:22  <planetmaker> Total Town replacement set
11:59:20  <MinchinWeb> well, I also figure I could loosen it up later but it's hard to go the other way
11:59:35  <planetmaker> later usually means never
12:00:07  <MinchinWeb> 'tis true
12:00:13  <planetmaker> a license should be decided upon up front
12:00:19  <Yexo> main question to ask yourself: Why are you against someone else modifying your work?
12:00:24  <planetmaker> ^
12:00:35  <Yexo> either A) their modifications make it worse. Result: your version will continue to be used
12:00:45  <MinchinWeb> I ws enjoying my little 15 minutes of fame, I guess
12:00:56  <Yexo> or B) their modifications make it better. Result: their improved version will be used and your work will be used longer
12:01:07  <planetmaker> your fame will perpetuate best if you allow everyone to use and re-use your work as they like
12:01:20  <Yexo> MinchinWeb: if you use BY everyone making a modification to your work will have to list you in the credits
12:01:22  <planetmaker> what is yexo's solution b)
12:01:35  <Yexo> which actually means your fame will be longer
12:01:46  <planetmaker> and greater :-)
12:02:03  <planetmaker> as several projects might build on it. And you'll be credited in all of them
12:03:08  <MinchinWeb> so when would you want to use a -ND license?
12:03:43  <Yexo> imo, never
12:03:53  <planetmaker> ^
12:04:00  <Yexo> but you could make a valid case when releasing an alpha version you don't want to be modified before you release a final version
12:05:00  <Yexo> but in the end it all boils down to personal preference, there are people who will always use a license similar to -ND because they feel it's their work and nobody else should touch it
12:05:14  <Ammler> MinchinWeb: you have control about by giving or not giving write protection to others :-)
12:05:32  <MinchinWeb> write protection?
12:05:59  <planetmaker> others may only make verbatim copies. But can't change a bit
12:06:16  <Ammler> just use GPL :-)
12:06:46  <Ammler> and learn with time about licensing...
12:07:59  <Ammler> I guess, we don't have any town names grf on the DevZone which combines parts
12:08:12  <Ammler> all are simple lists
12:08:26  <Ammler> would be nice to have one :-P
12:08:37  <planetmaker> :-D
12:10:08  <MinchinWeb> I'll play with it :)
12:10:17  <Terkhen> combined parts requires thinking about them :)
12:10:33  <Terkhen> also, simple lists are "realistic" :P
12:12:04  <MinchinWeb> as for the licenses, I read online for a week or more trying to make sense of it... I lot of rhetoric and passion
12:13:42  <MinchinWeb> I think I could make a 'random' name list reasonably by doing some statistics on the combinations actually in use and not trying to have everything combine with everything
12:14:20  <MinchinWeb> i.e. have two lists so you get 'Ste Marie' but not 'Ste Jean'
12:14:36  <MinchinWeb> (Ste implies a female saint)
12:14:51  <MinchinWeb> (Jean = John)
12:19:33  <MinchinWeb> I'll look at the license and probably change it
12:20:36  <MinchinWeb> because the town lists are simple enough, I figured the most useful part to the community would be to see the actual source
12:21:11  <MinchinWeb> I'll release the random one under something more open
12:21:13  *** DanMacK has joined #openttdcoop.devzone
12:22:38  <MinchinWeb> so to get multiple parts, just use multiple sets of curly brackets?
12:24:20  <planetmaker> you might want to name the parts for reference
12:25:22  <planetmaker> but in principle yes
12:25:30  <MinchinWeb> can you add comments using double slashes anywhere in the code?
12:25:55  <planetmaker> did you try?
12:28:05  <MinchinWeb> At the top, yes, but not inside a block yet
12:35:51  <Yexo> yes, you can, and you can use /* ... */ for multi-line comments
12:37:15  *** andythenorth has joined #openttdcoop.devzone
12:38:05  <Yexo> andythenorth: you mentioned there was some problem with detecting an industry next to the station, but didn't mention what it was
12:38:18  <andythenorth> irregular industry layouts
12:38:27  <andythenorth> means there could be a gap next to some tiles and not others
12:38:42  <andythenorth> which would make the tile next to the gap behave inconsistently
12:38:50  <Yexo> hmm, difficult case
12:38:51  <andythenorth> (wrt to the other tiles)
12:39:14  <andythenorth> I thought of workarounds, but they have the potential to go wrong too
12:39:27  <Yexo> I_I
12:39:28  <Yexo> SSS
12:39:30  <Yexo> _I_
12:39:37  <Yexo> I = industry, S = station, _ = empty land
12:39:46  <andythenorth> yup
12:40:18  <andythenorth> or see the images here for examples:
12:40:24  <Yexo> possible solution: find the northern-most tile of the current platform, look for industry tile next to it and change graphics according to that
12:40:54  <Yexo> if there is no industry tile next to that tile, look at the next station tile, etc.
12:41:04  <Yexo> that should give a complete platform the same graphics
12:41:12  <andythenorth> that would work
12:41:17  <andythenorth> as long as it always starts at N
12:41:29  <Yexo> at N? what N?
12:41:39  <andythenorth> I had a horrible workaround where each tile checks its neighbour
12:41:40  <andythenorth> which could cause horrible feedback loops
12:41:56  <Yexo> I thought of that too, but as you say it doesn't work
12:42:06  <andythenorth> north-most tile
12:42:11  <andythenorth> as per your suggestion
12:42:14  <Yexo> you need to have a single point of reference, easiest is to take the north-most or south-most tile
12:42:21  <Yexo> ah, N as in north :)
12:46:47  <andythenorth> exactly
12:47:07  <andythenorth> I was trying to work out if tiles could auto-detect what surface to use
12:47:11  <andythenorth> depending on industry
12:47:16  <andythenorth> but I think that's too much magic
12:47:34  <DanMacK> Hey Andy
12:47:48  <andythenorth> hi DanMacK
12:47:57  <Yexo> I don't think stations can detect the industry type
12:50:48  <planetmaker> that'd be also more complicated if the station bordered to two, three, four,... industries at once
12:51:00  <planetmaker> hello DanMacK
12:52:48  <DanMacK> Hey PM
12:57:34  <andythenorth> Yexo: do you have any particular care about the content of CHIPS?
12:57:34  <andythenorth> as I have a fresh new indian school notebook to draw in
12:57:42  <andythenorth> complete with a place for the teacher to put my grades :P
12:59:28  <Yexo> nope
13:00:25  <Yexo> I'll help with the nfo code wherever I can, but I'll leave all the graphics to you
13:00:48  *** OwenS has quit IRC
13:00:49  <andythenorth> awesome
13:00:54  <andythenorth> I shall start planning
13:01:27  *** OwenS has joined #openttdcoop.devzone
13:01:28  *** Lakie has joined #openttdcoop.devzone
13:02:24  <andythenorth> planetmaker: Ammler Terkhen any thoughts on what you like / don't like in a station set?
13:03:03  <planetmaker> what I like esp. in ISR are those industry-specific stations which are multi-tile. Like the steel one
13:03:19  <planetmaker> They make for easy and nice-looking stations near industries which just fit
13:03:36  <andythenorth> what do you like about it?
13:03:56  * andythenorth wonders if stations can read the classes of cargo
13:04:02  * Yexo likes the fact that AIs can build nice looking stations that way
13:04:09  <Yexo> yes, they can
13:04:16  <andythenorth> ISR is a bit specific too the industry sets that existed when it was made
13:04:20  <planetmaker> The ease of building a station which looks good and diverse without every tile being the same
13:04:56  <planetmaker> I don't think ISR is too specific really. It "just" misses additional wholesale stations like the steel plant one
13:05:03  <planetmaker> Or the coal drop
13:05:31  <planetmaker> That's nice. Just drag&drop 3*7 and you got a nice whole station with everything. Without puzzling anything
13:06:00  <planetmaker> The same might e.g. be done for a passenger station. They might automatically draw buffers on the end when no continuous rail follows there
13:06:03  <planetmaker> that'd be great
13:06:42  <Yexo> planetmaker: check out the chips repo and try the test station
13:07:26  <andythenorth> I am trying to work out how mininmal I can go with CHIPS
13:07:37  <andythenorth> I would like not-too-many menus
13:07:41  <andythenorth> although the new station GUI does help
13:08:02  <planetmaker> Yexo, I had that in mind, yes :-)
13:08:19  <Yexo> imo ISR goes overboard in the amount of single-tile types you can build
13:08:22  <andythenorth> yes
13:08:27  <planetmaker> Yexo, exactly
13:08:31  <andythenorth> I know mart3p was trying to limit it
13:08:34  <Yexo> not in the amount of 'wholesale' stations (for lack of a better name)
13:08:42  <andythenorth> I had ideas for about 10 more specific tiles :P
13:09:19  <Yexo> by all means create those specific tiles, as long as the user doesn't have to chose between 20 tiles but just drags one type and it'll build a nice (and different everytime) station
13:09:46  <andythenorth> mostly now I just build simple platforms
13:10:16  <andythenorth> is it going to be confusing if CHIPS has stations where the ground tile == FIRS ground tiles
13:10:18  <andythenorth> ?
13:10:21  <V453000> why to limit it? :( people will learn it with time ... and like in ISR, there are the several station types that are very usable if one does not want to combine the stations tile-by-tile
13:10:43  <andythenorth> V453000: well...I'm not proposing to banish ISR
13:10:43  <Yexo> andythenorth: don't think so
13:10:43  <andythenorth> ;)
13:11:01  <V453000> andythenorth: ISR ground tiles would be amazing :) so that it would even more enhance ISR
13:11:06  <V453000> just like DWE does
13:11:09  <V453000> I really like taht
13:11:46  <V453000> why to make opposition when you can join them together :)
13:12:21  <andythenorth> I was going to rework ISR, but the ground tiles are composited with the sprites for each tile
13:12:24  <andythenorth> it's too much work
13:12:28  <andythenorth> ISR can stay as it is
13:12:45  <V453000> then adapt CHIPS :)
13:13:16  <V453000> since DWE are friendly and try to adapt to ISR, I think it would be quite harsh to modify ISR :)
13:13:36  <andythenorth> V453000: I don't understand the suggestion :)
13:13:41  <V453000> ah
13:13:50  <V453000> I suggest to make the ground tiles the same as ISR has
13:14:01  <V453000> so that you could use both of the sets at one place
13:14:20  <V453000> plus the DWE which has the same base tiles already
13:15:31  <V453000> anyway, I got to go for a lessone :) cya
13:16:20  *** DayDreamer has joined #openttdcoop.devzone
13:16:25  <andythenorth> hmm
13:16:31  <andythenorth> I dislike the ISR ground tiles :)
13:16:34  <andythenorth> quite a lot
13:16:47  <planetmaker> they're not bad at all
13:17:32  <andythenorth> probably not an objectively-debatable point :P
13:19:49  <Brot6> DictatorAI - Revision 88:97dd8bba7c0b: - Road upgrade now correclty upgrade bus or truck station ... (krinn) @
13:20:06  <Ammler> sososo
13:20:35  <Ammler> sometime soonish I need to reboot... :-D
13:20:49  <Ammler> last time, reboot took 24 hours
13:21:01  <planetmaker> hu?
13:21:10  <Ammler> you don't remember anymore?
13:21:27  <planetmaker> oh, you mean the aftermath of the reboot
13:21:52  <Ammler> ah well, was it that bad? :-P
13:22:28  <Ammler> we had 0 downtime yet, btw.
13:22:44  <Ammler> or had we without me noticing ?
13:26:11  <planetmaker> no, it was alright, everything running smoothly afair
13:27:40  <andythenorth> what's needed for PAX stations?
13:27:51  <andythenorth> I am finding using default stations quite refreshing tbh
13:28:19  *** MinchinWeb has quit IRC
13:29:32  <V453000> SMITS should be both cargo and pax? :(
13:29:46  <planetmaker> hm?
13:29:52  <planetmaker> that's a track set. nothing more
13:30:13  <V453000> oh wait, meant CHIPS :D
13:30:28  <V453000> btw it can add the one station as well :op
13:31:14  <andythenorth> I might make the PAX stations using base set sprites
13:31:20  <andythenorth> but adding buffers
13:31:41  <andythenorth> and maybe some extra PAX tiles for bits and pieces
13:31:58  <andythenorth> sometimes I need to cheat a PAX station into town for coverage
13:32:31  <andythenorth> and sometimes I want some extra PAX tiles to go with a dock
13:33:17  <V453000> I just find it a kind of over-combinating to have both pax and cargo in one set :) (maybe divide them into 2? :) )
13:33:20  <planetmaker> make a station tile looking like a metro entrance then
13:33:31  <andythenorth> or a booking hall
13:33:33  <andythenorth> or some shops
13:42:28  <Ammler> ok, then I reboot now and hope the best :-)
13:43:00  <Ammler> sorry for the part/join spam here :-P
15:15:35  *** Webster has joined #openttdcoop.devzone
15:16:01  *** V453000 has joined #openttdcoop.devzone
15:16:29  *** XeryusTC2 has joined #openttdcoop.devzone
15:17:29  *** avdg has joined #openttdcoop.devzone
15:18:29  <Ammler> @service op
15:18:29  *** DJNekkid has joined #openttdcoop.devzone
15:18:45  <Ammler> @whoami
15:18:45  <Webster> Ammler: Ammler
15:18:58  *** _Terkhen_ has quit IRC
15:19:20  *** planetmaker has joined #openttdcoop.devzone
15:20:00  <planetmaker> thanks, Ammler :-)
15:20:30  *** tneo has joined #openttdcoop.devzone
15:21:18  *** andythenorth_ has quit IRC
15:21:38  <Ammler> for?
15:21:44  <Ammler> your your forced break?
15:22:29  *** Yexo has joined #openttdcoop.devzone
15:22:36  <Ammler> it is indeed better to make a reboot during day
15:23:45  <Ammler> the automatic starting worked fine, except that needs to be started before
15:24:43  <Ammler> I will make another reboot, but this time only 2 mins downtime :-P
15:25:48  *** SmatZ- is now known as SmatZ
15:26:34  <planetmaker> thanks for maintenance :-)
15:45:55  *** Webster has joined #openttdcoop.devzone
15:50:55  *** Webster has joined #openttdcoop.devzone
15:53:39  *** Ammler is now known as Ammller
15:58:31  * andythenorth ponders
15:58:41  <Ammller> @services op
15:58:41  *** ChanServ sets mode: +o Webster
15:59:06  <Ammller> cya
15:59:19  <Ammller> (I hope everything works again...) :-)
16:02:59  <andythenorth> can a station show multiple cargos waiting
16:03:03  <andythenorth> not necessarily at once though
16:03:04  <andythenorth> ?
16:03:11  <andythenorth> from my understanding, it can
16:03:13  <andythenorth> ISR does
16:07:32  <planetmaker> yes, it can
16:07:47  <planetmaker> from what I read there
16:08:35  <andythenorth> great
16:09:56  <planetmaker> <-- see cargo-type section
16:12:43  <andythenorth> I am wondering if there can just be 'cargo' platforms
16:12:51  <andythenorth> rather than 'minerals, barrels, planks' etc
16:14:19  <Terkhen> if you did not need to choose the correct tiles for your cargo that would be great, but sounds difficult to do
16:14:25  <Terkhen> if possible
16:16:32  <andythenorth> seems somewhat like it would be easier with extended sprite layouts
16:17:01  <andythenorth> when you have n cargos on the would be better to show more of them
16:17:13  <andythenorth> but doing that elegantly would be a nightmare
16:18:23  <planetmaker> Terkhen, from what I see there, it's easy to just use a generic tile
16:18:44  <planetmaker> like we have in our vehicle sets a generic flatbed wagon. Graphics chosen depending on cargo
16:18:57  <andythenorth> ISR effectively does it for minerals
16:19:08  <Terkhen> vehicles can't have multiple cargos, but stations can
16:20:11  <planetmaker> yes. That's why you have to check for all cargo combinations you want to support
16:20:20  <planetmaker> or you provide a default
16:20:41  <planetmaker> like coal doesn't work anymore, if also pax are waiting. you'd then need to support coal+pax.
16:20:43  <andythenorth> crates + barrels
16:20:45  <planetmaker> that's how I understand it
16:20:55  <andythenorth> me too
16:20:59  <planetmaker> pax in barrels? You need much acid for that
16:21:08  <andythenorth> that is the hard part :P
16:22:51  <planetmaker> though... that combination approach makes no sense with a ctt.
16:27:31  <andythenorth> the tricky bit is displaying more than one cargo on one tile
16:27:37  <andythenorth> it could be made to work for 2-3 cargos
16:27:55  <andythenorth> beyond that it's [rude words deleted]
16:29:21  * andythenorth ponders auto-fencing
16:30:00  <andythenorth> hmm
16:30:45  <planetmaker> wait for the layout stuff frosch has in preparation.
16:30:59  <andythenorth> doesn't apply to stations AFAIK
16:31:07  <planetmaker> hm, ho. right
16:31:08  <andythenorth> stations are action 0 not action 2
16:31:39  <andythenorth> Yexo-: there's a missing file in CHIPS
16:31:42  <andythenorth> could you commit it?
16:33:31  <planetmaker> Ammller, hg clone chips
16:33:31  <planetmaker> abort: HTTP Error 502: Bad Gateway
16:33:49  <Yexo-> andythenorth: did you pull again?
16:34:00  <andythenorth> I thought so
16:34:03  <andythenorth> probably not
16:34:07  <andythenorth> thanks
16:34:08  <Yexo-> I moved some code to that file but later removed it, so it shouldn't be part of the repo
16:34:11  <Yexo-> the include was wrong
16:34:38  *** Yexo- is now known as Yexo
16:36:16  <Yexo> andythenorth: 2-3 cargos on a single tile is already way too much work
16:36:37  <andythenorth> I figured it might be the case
16:36:54  <Yexo> with some clever templating 2 might be doable, 3 I doubt
16:37:04  <andythenorth> some ncr or n! type problem
16:37:10  <andythenorth> don't worry
16:37:20  <andythenorth> it would graphically fail too
16:37:53  <Yexo> displaying one cargo per tile isn't much of a limit though, most stations are bigger than one tile
16:38:05  <Yexo> and displaying multiple cargos on different tiles is certainly possible
16:38:17  <Yexo> it'll require some careful thought to make it look good
16:38:45  *** Wammler has joined #openttdcoop.devzone
16:39:03  * andythenorth will start simpler
16:39:03  <andythenorth> 'no cargo'
16:39:03  <andythenorth> :P
16:43:07  <andythenorth> for PAX / mail I've got
16:43:13  <andythenorth> (1) 'post office'
16:43:23  <andythenorth> (2) booking hall (to match default TTD station)
16:43:48  <andythenorth> (3) 'concourse' - open tile with small garden
16:44:02  <andythenorth> I ruled out 'parking' - can't find any examples of it in default TTD graphics
16:44:32  <andythenorth> anything else that's nice?
17:05:35  *** frosch123 has joined #openttdcoop.devzone
17:10:22  <Brot6> nml: update from r1284 to r1285 done -
17:18:17  <Brot6> chips: update from  to r13 done (9 errors) -
17:18:55  <Brot6> ogfx-trains: update from r212 to r220 done -
17:19:02  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), comic-houses (r71), firs (r1844), fish (r613), frenchtowns (r6), grfcodec (r821), heqs (r580), indonesiantowns (r41), manindu (r7), metrotrackset
17:19:02  <Brot6> (r56), narvs (r29), newgrf_makefile (r261), nml (r1285), nutracks (r179), ogfx-industries (r11), ogfx-landscape (r54), ogfx-rv (r80), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:22:35  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus, belarusiantowns, frenchtowns, indonesiantowns (1 errors), manindu, narvs, newgrf_makefile, ogfx-industries, ogfx-landscape, ogfx-rv, spanishtowns, swedishrails (Diffsize: 6), swisstowns
17:30:37  * andythenorth bedtime
17:30:38  <andythenorth> byee
17:30:39  *** andythenorth has left #openttdcoop.devzone
17:51:08  <Brot6> FIRS Industry Replacement Set - Revision 1845:083c1540973b: Add: Czech translation update (Nargon) (planetmaker) @
18:24:19  <Brot6> CHIPS Station Set - Revision 14:2939d00838de: Add: test station with a single platform. The platf... (yexo) @
18:27:55  <Yexo> Ammller: hg pull over http doesn't work
18:28:03  <Yexo> abort: HTTP Error 502: Bad Gateway
18:40:49  <Yexo> Disable warning 202 (Operation 0F follows a non-store operation.) when var 7B directly follows operation 0F
18:41:02  <Yexo> Rubidium / frosch123: ^^ any comments on that?
18:44:21  <frosch123> idea is fine, i am not sure whether the offset is correct for non-60+x variables
18:45:18  <frosch123> i guess the offset is right as well
18:45:56  <Yexo> it's off-2 instead of off-1 because the var-number is read
18:46:01  <Yexo> the parameter is read afterwards
18:51:52  <Brot6> GRFCodec - Revision 822:b3bff9d02532: Fix: disable warning 202 when operation 0F is directly foll... (yexo) @
18:55:17  *** XeryusTC_ has joined #openttdcoop.devzone
19:01:54  *** XeryusTC_ has quit IRC
19:02:03  *** XeryusTC has quit IRC
19:02:10  *** XeryusTC- is now known as XeryusTC
19:03:39  <Brot6> 32bpp-ez-patches: compile of h168f3f72 still failed (#2343) -
19:06:57  <Brot6> clientpatches: update from r to r done (10 errors) -
19:07:57  <Brot6> GRFCodec - Revision 823:c3957899d2d5: Fix: station var 67 is dword-sized (yexo) @
19:10:08  <Brot6> serverpatches: update from r22223 to r22225 done (5 errors) -
19:25:03  <dihedral> oi - ye grf gurus
19:25:30  <dihedral> would it theoretically be possible to create an industry which accepts every cargo and 'produces' the exact amount received?
19:25:50  <dihedral> this could allow transfering cargo from one company to another :-P
19:26:52  <dihedral> i guess though that it could not influence the price paid for dropped cargo
19:26:56  <dihedral> ?
19:30:46  <frosch123> [20:25] <dihedral> this could allow transfering cargo from one company to another :-P <- it's called oilrig
19:31:22  <dihedral> heh?
19:31:31  <frosch123> however, an industry produces only two fixed types of cargos, so, you need multiple indusrites
19:31:33  <dihedral> that really works - for any cargo?
19:31:38  <dihedral> oh
19:31:44  <frosch123> you can unload everythnig at oilrigs
19:31:50  <dihedral> you could not scan that dynamically?
19:31:51  <frosch123> just the feeder share messes up :p
19:33:31  <dihedral> could you influence the money payed per cargo?
19:33:59  <frosch123> that is a property of the cargos, not of the industry
19:34:10  <dihedral> shame :-(
20:25:05  *** thgergo has joined #openttdcoop.devzone
20:28:52  *** Wammler has quit IRC
20:30:02  *** MinchinWeb_ has joined #openttdcoop.devzone
20:31:02  *** MinchinWeb_ has quit IRC
20:31:20  *** MinchinWeb has joined #openttdcoop.devzone
20:41:20  *** Ammller is now known as Ammler
20:42:50  *** Ammler is now known as Ammller
20:45:39  <Ammller> hmm, uwsgi not working...
20:50:42  *** Ammller is now known as Ammler
20:51:26  <Ammler> Yexo: I had wrong start settings, thanks for report
20:51:27  *** Ammler is now known as Ammller
20:52:42  <Ammller> stupid konvi
20:52:47  *** Ammller is now known as Ammler
21:20:21  *** MinchinWeb has quit IRC
21:33:12  *** frosch123 has quit IRC
22:39:31  *** DanMacK has quit IRC
23:10:57  <Brot6> OpenGFX+ Landscape - Revision 55:aad06079dabc: Fix #2407: Gridless alpine ground sprites had anim... (planetmaker) @
23:10:57  <Brot6> OpenGFX+ Landscape - Bug #2407 (Closed): Alpine climate - buggy snow (planetmaker) @

Powered by YARRSTE version: svn-trunk