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00:30:34 *** thgergo has quit IRC 00:30:44 *** thgergo has joined #openttdcoop.devzone 00:43:21 *** V453000 has quit IRC 00:44:06 *** V453000 has joined #openttdcoop.devzone 01:12:55 *** KenjiE20 has quit IRC 01:28:21 *** thgergo has quit IRC 02:09:44 *** Lakie has quit IRC 03:32:48 *** supermop has joined #openttdcoop.devzone 04:39:36 *** avdg has quit IRC 04:40:35 *** avdg has joined #openttdcoop.devzone 06:50:11 *** supermop has quit IRC 06:52:08 *** MinchinZeb has joined #openttdcoop.devzone 07:11:23 <Brot6> FIRS Industry Replacement Set - Feature #2413 (New): Improve Sugar Refinery graphics (andythenorth) @ http://dev.openttdcoop.org/issues/2413 07:13:13 <Brot6> HEQS "Heavy Equipment" Set - Bug #2414 (New): Tram trailing vehicle lengths appear to be wrong (andythenorth) @ http://dev.openttdcoop.org/issues/2414 07:15:04 <Brot6> FIRS Industry Replacement Set - Feature #2413 (New): Improve Sugar Refinery graphics (andythenorth) @ http://dev.openttdcoop.org/issues/2413 07:17:29 <Brot6> FIRS Industry Replacement Set - Feature #2415 (New): Allow Builders Yard to construct on steep sl... (andythenorth) @ http://dev.openttdcoop.org/issues/2415 07:32:49 <Brot6> CHIPS Station Set - Bug #2416 (New): missing file buffers.pnfo (andythenorth) @ http://dev.openttdcoop.org/issues/2416 08:44:25 *** andythenorth has joined #openttdcoop.devzone 08:49:04 <andythenorth> morning 08:49:55 <Terkhen> hi andythenorth 08:50:18 <andythenorth> anything happening? :) 08:51:59 <andythenorth> back later :P 09:00:03 *** andythenorth has quit IRC 09:23:08 *** MinchinZeb has quit IRC 09:29:32 <Brot6> 2cc train set - Feature #2417 (New): QR 400 fix (Voyager1) @ http://dev.openttdcoop.org/issues/2417 09:33:49 *** andythenorth has joined #openttdcoop.devzone 10:28:48 <Brot6> CHIPS Station Set - Bug #2416 (Closed): missing file buffers.pnfo (andythenorth) @ http://dev.openttdcoop.org/issues/2416 10:28:48 <Brot6> CHIPS Station Set - Revision 12:e662d8042255: Fix #2416: don't try to include non-existing file (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/e662d8042255 10:28:48 <Brot6> CHIPS Station Set - Bug #2416 (Closed): missing file buffers.pnfo (yexo) @ http://dev.openttdcoop.org/issues/2416#change-6175 10:31:26 <Ammler> you should add the compiler settings ;-) 10:32:00 <Yexo> how do I do that again? 10:33:04 <Yexo> touch .devzone/build/{releases,nightlies}/enable 10:33:12 <Yexo> echo nfo > .devzone/build/type ? 10:33:14 <Yexo> that enough? 10:33:18 <Ammler> yes 10:33:36 <Ammler> nfo is default but it wouldn't hurt 10:33:50 *** andythenorth has quit IRC 10:34:41 <Brot6> CHIPS Station Set - Revision 13:a5c129e8ef03: Change: enable nightly compiles (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/a5c129e8ef03 10:36:41 <Ammler> hmm, how does releases work if there is no tag, no idea :-) 10:44:03 <Yexo> not? why would it do anything? 10:50:38 <Ammler> we will see with next push :-) 10:50:54 <Ammler> it shouldn't, but I have no idea how that works 11:40:27 *** MinchinWeb has joined #openttdcoop.devzone 11:46:09 <MinchinWeb> I was looking more into Town name GRF - is it possible to build a muti-block random name generator using NML? 11:47:38 <planetmaker> http://hg.openttdcoop.org/nml/raw-file/tip/docs/nml-language.html#block-town_names 11:47:55 *** velshdragon is now known as welshdragon 11:49:43 <planetmaker> I'm also quite sure one of the existing townname newgrfs emplys such behaviour already, MinchinWeb 11:50:14 <MinchinWeb> it's possible, but I couldn't find one on the TownNames project site 11:50:41 <planetmaker> Well, I don't know them all. Might be not, I'd be surprised then :-) 11:51:51 <planetmaker> oh, btw. if you use parts of other newgrfs found here- your license with NC-ND is out of question. 11:51:58 <planetmaker> And it's IMHO a stupid license 11:52:06 <MinchinWeb> so to have multiple parts, just have {blah blah} {blah blah}... where your blahs are your name parts and probabilities? 11:52:29 *** KenjiE20 has joined #openttdcoop.devzone 11:52:50 <MinchinWeb> I wanted to use BY-ND but that wasn't listed... 11:53:11 <planetmaker> why ND? It's more stupid than NC 11:53:22 <planetmaker> The work is lost for the community. 11:53:42 <planetmaker> It can't be used anywhere else and anyone would need to start from scratch 11:54:25 <MinchinWeb> well I'm new at this 11:54:39 <planetmaker> CC-BY or gpl2 is sensible imho. maybe cc-by-sa 11:54:42 <MinchinWeb> how do you pick a good license without completely loosing control? 11:54:51 <planetmaker> what 'control' do you need? 11:55:02 <planetmaker> what is your original work other than the list of towns in that newgrf? 11:55:18 <planetmaker> and more important: why do you need control? 11:55:26 <planetmaker> for what purpose? 11:55:26 <MinchinWeb> that's probably what I need to figure out myself... 11:56:17 <planetmaker> mind that openttd's license doesn't pose any other restriction on what can be done with it -except that source must be pulished and credits be retained. Why would a newgrf need more? 11:56:43 <planetmaker> which is what gpl v2 is about, basically 11:56:46 <Yexo> MinchinWeb: with -ND you have full control, as nobody else can make modifications to your work 11:57:04 <Yexo> that might sound like a good idea at first, but it also means that any problems can only be fixed by you 11:57:12 <planetmaker> the only difference to 'no license' is that we may distribute your work. But that's it. 11:57:16 <Yexo> which is not so good for the community at large, as you will not be around forever 11:57:55 <planetmaker> MinchinWeb, look at TTRS. Only its permissible license (CC-BY) allowed me to add the support for the parameter GUI 11:58:03 <planetmaker> Anything else would have disallowed me that liberty. 11:58:09 <planetmaker> But everyone profits from it. 11:58:13 <MinchinWeb> TTRS? 11:58:18 <planetmaker> None of the original authors is around anymore 11:58:22 <planetmaker> Total Town replacement set 11:59:20 <MinchinWeb> well, I also figure I could loosen it up later but it's hard to go the other way 11:59:35 <planetmaker> later usually means never 12:00:07 <MinchinWeb> 'tis true 12:00:13 <planetmaker> a license should be decided upon up front 12:00:19 <Yexo> main question to ask yourself: Why are you against someone else modifying your work? 12:00:24 <planetmaker> ^ 12:00:35 <Yexo> either A) their modifications make it worse. Result: your version will continue to be used 12:00:45 <MinchinWeb> I ws enjoying my little 15 minutes of fame, I guess 12:00:56 <Yexo> or B) their modifications make it better. Result: their improved version will be used and your work will be used longer 12:01:07 <planetmaker> your fame will perpetuate best if you allow everyone to use and re-use your work as they like 12:01:20 <Yexo> MinchinWeb: if you use BY everyone making a modification to your work will have to list you in the credits 12:01:22 <planetmaker> what is yexo's solution b) 12:01:35 <Yexo> which actually means your fame will be longer 12:01:46 <planetmaker> and greater :-) 12:02:03 <planetmaker> as several projects might build on it. And you'll be credited in all of them 12:03:08 <MinchinWeb> so when would you want to use a -ND license? 12:03:43 <Yexo> imo, never 12:03:53 <planetmaker> ^ 12:04:00 <Yexo> but you could make a valid case when releasing an alpha version you don't want to be modified before you release a final version 12:05:00 <Yexo> but in the end it all boils down to personal preference, there are people who will always use a license similar to -ND because they feel it's their work and nobody else should touch it 12:05:14 <Ammler> MinchinWeb: you have control about by giving or not giving write protection to others :-) 12:05:32 <MinchinWeb> write protection? 12:05:59 <planetmaker> others may only make verbatim copies. But can't change a bit 12:06:16 <Ammler> just use GPL :-) 12:06:46 <Ammler> and learn with time about licensing... 12:07:59 <Ammler> I guess, we don't have any town names grf on the DevZone which combines parts 12:08:12 <Ammler> all are simple lists 12:08:26 <Ammler> would be nice to have one :-P 12:08:37 <planetmaker> :-D 12:10:08 <MinchinWeb> I'll play with it :) 12:10:17 <Terkhen> combined parts requires thinking about them :) 12:10:33 <Terkhen> also, simple lists are "realistic" :P 12:12:04 <MinchinWeb> as for the licenses, I read online for a week or more trying to make sense of it... I lot of rhetoric and passion 12:13:42 <MinchinWeb> I think I could make a 'random' name list reasonably by doing some statistics on the combinations actually in use and not trying to have everything combine with everything 12:14:20 <MinchinWeb> i.e. have two lists so you get 'Ste Marie' but not 'Ste Jean' 12:14:36 <MinchinWeb> (Ste implies a female saint) 12:14:51 <MinchinWeb> (Jean = John) 12:19:33 <MinchinWeb> I'll look at the license and probably change it 12:20:36 <MinchinWeb> because the town lists are simple enough, I figured the most useful part to the community would be to see the actual source 12:21:11 <MinchinWeb> I'll release the random one under something more open 12:21:13 *** DanMacK has joined #openttdcoop.devzone 12:22:38 <MinchinWeb> so to get multiple parts, just use multiple sets of curly brackets? 12:24:20 <planetmaker> you might want to name the parts for reference 12:25:22 <planetmaker> but in principle yes 12:25:30 <MinchinWeb> can you add comments using double slashes anywhere in the code? 12:25:55 <planetmaker> did you try? 12:28:05 <MinchinWeb> At the top, yes, but not inside a block yet 12:35:51 <Yexo> yes, you can, and you can use /* ... */ for multi-line comments 12:37:15 *** andythenorth has joined #openttdcoop.devzone 12:38:05 <Yexo> andythenorth: you mentioned there was some problem with detecting an industry next to the station, but didn't mention what it was 12:38:18 <andythenorth> irregular industry layouts 12:38:27 <andythenorth> means there could be a gap next to some tiles and not others 12:38:42 <andythenorth> which would make the tile next to the gap behave inconsistently 12:38:50 <Yexo> hmm, difficult case 12:38:51 <andythenorth> (wrt to the other tiles) 12:39:14 <andythenorth> I thought of workarounds, but they have the potential to go wrong too 12:39:27 <Yexo> I_I 12:39:28 <Yexo> SSS 12:39:30 <Yexo> _I_ 12:39:37 <Yexo> I = industry, S = station, _ = empty land 12:39:46 <andythenorth> yup 12:40:18 <andythenorth> or see the images here for examples: http://dev.openttdcoop.org/projects/firs/issues?query_id=12 12:40:24 <Yexo> possible solution: find the northern-most tile of the current platform, look for industry tile next to it and change graphics according to that 12:40:54 <Yexo> if there is no industry tile next to that tile, look at the next station tile, etc. 12:41:04 <Yexo> that should give a complete platform the same graphics 12:41:12 <andythenorth> that would work 12:41:17 <andythenorth> as long as it always starts at N 12:41:29 <Yexo> at N? what N? 12:41:39 <andythenorth> I had a horrible workaround where each tile checks its neighbour 12:41:40 <andythenorth> which could cause horrible feedback loops 12:41:56 <Yexo> I thought of that too, but as you say it doesn't work 12:42:06 <andythenorth> north-most tile 12:42:11 <andythenorth> as per your suggestion 12:42:14 <Yexo> you need to have a single point of reference, easiest is to take the north-most or south-most tile 12:42:21 <Yexo> ah, N as in north :) 12:46:47 <andythenorth> exactly 12:47:07 <andythenorth> I was trying to work out if tiles could auto-detect what surface to use 12:47:11 <andythenorth> depending on industry 12:47:16 <andythenorth> but I think that's too much magic 12:47:34 <DanMacK> Hey Andy 12:47:48 <andythenorth> hi DanMacK 12:47:57 <Yexo> I don't think stations can detect the industry type 12:50:48 <planetmaker> that'd be also more complicated if the station bordered to two, three, four,... industries at once 12:51:00 <planetmaker> hello DanMacK 12:52:48 <DanMacK> Hey PM 12:57:34 <andythenorth> Yexo: do you have any particular care about the content of CHIPS? 12:57:34 <andythenorth> as I have a fresh new indian school notebook to draw in 12:57:42 <andythenorth> complete with a place for the teacher to put my grades :P 12:59:28 <Yexo> nope 13:00:25 <Yexo> I'll help with the nfo code wherever I can, but I'll leave all the graphics to you 13:00:48 *** OwenS has quit IRC 13:00:49 <andythenorth> awesome 13:00:54 <andythenorth> I shall start planning 13:01:27 *** OwenS has joined #openttdcoop.devzone 13:01:28 *** Lakie has joined #openttdcoop.devzone 13:02:24 <andythenorth> planetmaker: Ammler Terkhen any thoughts on what you like / don't like in a station set? 13:03:03 <planetmaker> what I like esp. in ISR are those industry-specific stations which are multi-tile. Like the steel one 13:03:19 <planetmaker> They make for easy and nice-looking stations near industries which just fit 13:03:36 <andythenorth> what do you like about it? 13:03:56 * andythenorth wonders if stations can read the classes of cargo 13:04:02 * Yexo likes the fact that AIs can build nice looking stations that way 13:04:09 <Yexo> yes, they can 13:04:16 <andythenorth> ISR is a bit specific too the industry sets that existed when it was made 13:04:20 <planetmaker> The ease of building a station which looks good and diverse without every tile being the same 13:04:56 <planetmaker> I don't think ISR is too specific really. It "just" misses additional wholesale stations like the steel plant one 13:05:03 <planetmaker> Or the coal drop 13:05:31 <planetmaker> That's nice. Just drag&drop 3*7 and you got a nice whole station with everything. Without puzzling anything 13:06:00 <planetmaker> The same might e.g. be done for a passenger station. They might automatically draw buffers on the end when no continuous rail follows there 13:06:03 <planetmaker> that'd be great 13:06:42 <Yexo> planetmaker: check out the chips repo and try the test station 13:07:26 <andythenorth> I am trying to work out how mininmal I can go with CHIPS 13:07:37 <andythenorth> I would like not-too-many menus 13:07:41 <andythenorth> although the new station GUI does help 13:08:02 <planetmaker> Yexo, I had that in mind, yes :-) 13:08:19 <Yexo> imo ISR goes overboard in the amount of single-tile types you can build 13:08:22 <andythenorth> yes 13:08:27 <planetmaker> Yexo, exactly 13:08:31 <andythenorth> I know mart3p was trying to limit it 13:08:34 <Yexo> not in the amount of 'wholesale' stations (for lack of a better name) 13:08:42 <andythenorth> I had ideas for about 10 more specific tiles :P 13:09:19 <Yexo> by all means create those specific tiles, as long as the user doesn't have to chose between 20 tiles but just drags one type and it'll build a nice (and different everytime) station 13:09:46 <andythenorth> mostly now I just build simple platforms 13:10:16 <andythenorth> is it going to be confusing if CHIPS has stations where the ground tile == FIRS ground tiles 13:10:18 <andythenorth> ? 13:10:21 <V453000> why to limit it? :( people will learn it with time ... and like in ISR, there are the several station types that are very usable if one does not want to combine the stations tile-by-tile 13:10:43 <andythenorth> V453000: well...I'm not proposing to banish ISR 13:10:43 <Yexo> andythenorth: don't think so 13:10:43 <andythenorth> ;) 13:11:01 <V453000> andythenorth: ISR ground tiles would be amazing :) so that it would even more enhance ISR 13:11:06 <V453000> just like DWE does 13:11:09 <V453000> I really like taht 13:11:46 <V453000> why to make opposition when you can join them together :) 13:12:21 <andythenorth> I was going to rework ISR, but the ground tiles are composited with the sprites for each tile 13:12:24 <andythenorth> it's too much work 13:12:28 <andythenorth> ISR can stay as it is 13:12:45 <V453000> then adapt CHIPS :) 13:13:16 <V453000> since DWE are friendly and try to adapt to ISR, I think it would be quite harsh to modify ISR :) 13:13:36 <andythenorth> V453000: I don't understand the suggestion :) 13:13:41 <V453000> ah 13:13:50 <V453000> I suggest to make the ground tiles the same as ISR has 13:14:01 <V453000> so that you could use both of the sets at one place 13:14:20 <V453000> plus the DWE which has the same base tiles already 13:15:31 <V453000> anyway, I got to go for a lessone :) cya 13:16:20 *** DayDreamer has joined #openttdcoop.devzone 13:16:25 <andythenorth> hmm 13:16:31 <andythenorth> I dislike the ISR ground tiles :) 13:16:34 <andythenorth> quite a lot 13:16:47 <planetmaker> they're not bad at all 13:17:32 <andythenorth> probably not an objectively-debatable point :P 13:19:49 <Brot6> DictatorAI - Revision 88:97dd8bba7c0b: - Road upgrade now correclty upgrade bus or truck station ... (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/97dd8bba7c0b 13:20:06 <Ammler> sososo 13:20:35 <Ammler> sometime soonish I need to reboot... :-D 13:20:49 <Ammler> last time, reboot took 24 hours 13:21:01 <planetmaker> hu? 13:21:10 <Ammler> you don't remember anymore? 13:21:27 <planetmaker> oh, you mean the aftermath of the reboot 13:21:52 <Ammler> ah well, was it that bad? :-P 13:22:28 <Ammler> we had 0 downtime yet, btw. 13:22:44 <Ammler> or had we without me noticing ? 13:26:11 <planetmaker> no, it was alright, everything running smoothly afair 13:27:40 <andythenorth> what's needed for PAX stations? 13:27:51 <andythenorth> I am finding using default stations quite refreshing tbh 13:28:19 *** MinchinWeb has quit IRC 13:29:32 <V453000> SMITS should be both cargo and pax? :( 13:29:46 <planetmaker> hm? 13:29:52 <planetmaker> that's a track set. nothing more 13:30:13 <V453000> oh wait, meant CHIPS :D 13:30:28 <V453000> btw it can add the one station as well :op 13:31:14 <andythenorth> I might make the PAX stations using base set sprites 13:31:20 <andythenorth> but adding buffers 13:31:41 <andythenorth> and maybe some extra PAX tiles for bits and pieces 13:31:58 <andythenorth> sometimes I need to cheat a PAX station into town for coverage 13:32:31 <andythenorth> and sometimes I want some extra PAX tiles to go with a dock 13:33:17 <V453000> I just find it a kind of over-combinating to have both pax and cargo in one set :) (maybe divide them into 2? :) ) 13:33:20 <planetmaker> make a station tile looking like a metro entrance then 13:33:31 <andythenorth> or a booking hall 13:33:33 <andythenorth> or some shops 13:42:28 <Ammler> ok, then I reboot now and hope the best :-) 13:43:00 <Ammler> sorry for the part/join spam here :-P 15:15:35 *** Webster has joined #openttdcoop.devzone 15:16:01 *** V453000 has joined #openttdcoop.devzone 15:16:29 *** XeryusTC2 has joined #openttdcoop.devzone 15:17:29 *** avdg has joined #openttdcoop.devzone 15:18:29 <Ammler> @service op 15:18:29 *** DJNekkid has joined #openttdcoop.devzone 15:18:45 <Ammler> @whoami 15:18:45 <Webster> Ammler: Ammler 15:18:58 *** _Terkhen_ has quit IRC 15:19:20 *** planetmaker has joined #openttdcoop.devzone 15:20:00 <planetmaker> thanks, Ammler :-) 15:20:30 *** tneo has joined #openttdcoop.devzone 15:21:18 *** andythenorth_ has quit IRC 15:21:38 <Ammler> for? 15:21:44 <Ammler> your your forced break? 15:22:29 *** Yexo has joined #openttdcoop.devzone 15:22:36 <Ammler> it is indeed better to make a reboot during day 15:23:45 <Ammler> the automatic starting worked fine, except that bundles.openttdcoop.org needs to be started before dev.openttdcoop.org 15:24:43 <Ammler> I will make another reboot, but this time only 2 mins downtime :-P 15:25:48 *** SmatZ- is now known as SmatZ 15:26:34 <planetmaker> thanks for maintenance :-) 15:45:55 *** Webster has joined #openttdcoop.devzone 15:50:55 *** Webster has joined #openttdcoop.devzone 15:53:39 *** Ammler is now known as Ammller 15:58:31 * andythenorth ponders 15:58:41 <Ammller> @services op 15:58:41 *** ChanServ sets mode: +o Webster 15:59:06 <Ammller> cya 15:59:19 <Ammller> (I hope everything works again...) :-) 16:02:59 <andythenorth> can a station show multiple cargos waiting 16:03:03 <andythenorth> not necessarily at once though 16:03:04 <andythenorth> ? 16:03:11 <andythenorth> from my understanding, it can 16:03:13 <andythenorth> ISR does 16:07:32 <planetmaker> yes, it can 16:07:47 <planetmaker> from what I read there 16:08:35 <andythenorth> great 16:09:56 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action3 <-- see cargo-type section 16:12:43 <andythenorth> I am wondering if there can just be 'cargo' platforms 16:12:51 <andythenorth> rather than 'minerals, barrels, planks' etc 16:14:19 <Terkhen> if you did not need to choose the correct tiles for your cargo that would be great, but sounds difficult to do 16:14:25 <Terkhen> if possible 16:16:32 <andythenorth> seems somewhat like it would be easier with extended sprite layouts 16:17:01 <andythenorth> when you have n cargos on the station...it would be better to show more of them 16:17:13 <andythenorth> but doing that elegantly would be a nightmare 16:18:23 <planetmaker> Terkhen, from what I see there, it's easy to just use a generic tile 16:18:44 <planetmaker> like we have in our vehicle sets a generic flatbed wagon. Graphics chosen depending on cargo 16:18:57 <andythenorth> ISR effectively does it for minerals 16:19:08 <Terkhen> vehicles can't have multiple cargos, but stations can 16:20:11 <planetmaker> yes. That's why you have to check for all cargo combinations you want to support 16:20:20 <planetmaker> or you provide a default 16:20:41 <planetmaker> like coal doesn't work anymore, if also pax are waiting. you'd then need to support coal+pax. 16:20:43 <andythenorth> crates + barrels 16:20:45 <planetmaker> that's how I understand it 16:20:55 <andythenorth> me too 16:20:59 <planetmaker> pax in barrels? You need much acid for that 16:21:08 <andythenorth> that is the hard part :P 16:22:51 <planetmaker> though... that combination approach makes no sense with a ctt. 16:27:31 <andythenorth> the tricky bit is displaying more than one cargo on one tile 16:27:37 <andythenorth> it could be made to work for 2-3 cargos 16:27:55 <andythenorth> beyond that it's [rude words deleted] 16:29:21 * andythenorth ponders auto-fencing 16:30:00 <andythenorth> hmm 16:30:45 <planetmaker> wait for the layout stuff frosch has in preparation. 16:30:59 <andythenorth> doesn't apply to stations AFAIK 16:31:07 <planetmaker> hm, ho. right 16:31:08 <andythenorth> stations are action 0 not action 2 16:31:39 <andythenorth> Yexo-: there's a missing file in CHIPS 16:31:42 <andythenorth> could you commit it? 16:33:31 <planetmaker> Ammller, hg clone http://hg.openttdcoop.org/chips chips 16:33:31 <planetmaker> abort: HTTP Error 502: Bad Gateway 16:33:49 <Yexo-> andythenorth: did you pull again? 16:34:00 <andythenorth> I thought so 16:34:03 <andythenorth> probably not 16:34:07 <andythenorth> thanks 16:34:08 <Yexo-> I moved some code to that file but later removed it, so it shouldn't be part of the repo 16:34:11 <Yexo-> the include was wrong 16:34:38 *** Yexo- is now known as Yexo 16:36:16 <Yexo> andythenorth: 2-3 cargos on a single tile is already way too much work 16:36:37 <andythenorth> I figured it might be the case 16:36:54 <Yexo> with some clever templating 2 might be doable, 3 I doubt 16:37:04 <andythenorth> some ncr or n! type problem 16:37:10 <andythenorth> don't worry 16:37:20 <andythenorth> it would graphically fail too 16:37:53 <Yexo> displaying one cargo per tile isn't much of a limit though, most stations are bigger than one tile 16:38:05 <Yexo> and displaying multiple cargos on different tiles is certainly possible 16:38:17 <Yexo> it'll require some careful thought to make it look good 16:38:45 *** Wammler has joined #openttdcoop.devzone 16:39:03 * andythenorth will start simpler 16:39:03 <andythenorth> 'no cargo' 16:39:03 <andythenorth> :P 16:43:07 <andythenorth> for PAX / mail I've got 16:43:13 <andythenorth> (1) 'post office' 16:43:23 <andythenorth> (2) booking hall (to match default TTD station) 16:43:48 <andythenorth> (3) 'concourse' - open tile with small garden 16:44:02 <andythenorth> I ruled out 'parking' - can't find any examples of it in default TTD graphics 16:44:32 <andythenorth> anything else that's nice? 17:05:35 *** frosch123 has joined #openttdcoop.devzone 17:10:22 <Brot6> nml: update from r1284 to r1285 done - http://bundles.openttdcoop.org/nml/nightlies/r1285 17:18:17 <Brot6> chips: update from to r13 done (9 errors) - http://bundles.openttdcoop.org/chips/nightlies/r13 17:18:55 <Brot6> ogfx-trains: update from r212 to r220 done - http://bundles.openttdcoop.org/ogfx-trains/nightlies/r220 17:19:02 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r743), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), comic-houses (r71), firs (r1844), fish (r613), frenchtowns (r6), grfcodec (r821), heqs (r580), indonesiantowns (r41), manindu (r7), metrotrackset 17:19:02 <Brot6> (r56), narvs (r29), newgrf_makefile (r261), nml (r1285), nutracks (r179), ogfx-industries (r11), ogfx-landscape (r54), ogfx-rv (r80), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:22:35 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus, belarusiantowns, frenchtowns, indonesiantowns (1 errors), manindu, narvs, newgrf_makefile, ogfx-industries, ogfx-landscape, ogfx-rv, spanishtowns, swedishrails (Diffsize: 6), swisstowns 17:30:37 * andythenorth bedtime 17:30:38 <andythenorth> byee 17:30:39 *** andythenorth has left #openttdcoop.devzone 17:51:08 <Brot6> FIRS Industry Replacement Set - Revision 1845:083c1540973b: Add: Czech translation update (Nargon) (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/083c1540973b 18:24:19 <Brot6> CHIPS Station Set - Revision 14:2939d00838de: Add: test station with a single platform. The platf... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/2939d00838de 18:27:55 <Yexo> Ammller: hg pull over http doesn't work 18:28:03 <Yexo> abort: HTTP Error 502: Bad Gateway 18:40:49 <Yexo> http://devs.openttd.org/~yexo/nforenum_w202.diff Disable warning 202 (Operation 0F follows a non-store operation.) when var 7B directly follows operation 0F 18:41:02 <Yexo> Rubidium / frosch123: ^^ any comments on that? 18:44:21 <frosch123> idea is fine, i am not sure whether the offset is correct for non-60+x variables 18:45:18 <frosch123> i guess the offset is right as well 18:45:56 <Yexo> it's off-2 instead of off-1 because the var-number is read 18:46:01 <Yexo> the parameter is read afterwards 18:51:52 <Brot6> GRFCodec - Revision 822:b3bff9d02532: Fix: disable warning 202 when operation 0F is directly foll... (yexo) @ http://dev.openttdcoop.org/projects/grfcodec/repository/revisions/b3bff9d02532 18:55:17 *** XeryusTC_ has joined #openttdcoop.devzone 19:01:54 *** XeryusTC_ has quit IRC 19:02:03 *** XeryusTC has quit IRC 19:02:10 *** XeryusTC- is now known as XeryusTC 19:03:39 <Brot6> 32bpp-ez-patches: compile of h168f3f72 still failed (#2343) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/h168f3f72 19:06:57 <Brot6> clientpatches: update from r to r done (10 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r 19:07:57 <Brot6> GRFCodec - Revision 823:c3957899d2d5: Fix: station var 67 is dword-sized (yexo) @ http://dev.openttdcoop.org/projects/grfcodec/repository/revisions/c3957899d2d5 19:10:08 <Brot6> serverpatches: update from r22223 to r22225 done (5 errors) - http://bundles.openttdcoop.org/serverpatches/testing/r22225 19:25:03 <dihedral> oi - ye grf gurus 19:25:30 <dihedral> would it theoretically be possible to create an industry which accepts every cargo and 'produces' the exact amount received? 19:25:50 <dihedral> this could allow transfering cargo from one company to another :-P 19:26:52 <dihedral> i guess though that it could not influence the price paid for dropped cargo 19:26:56 <dihedral> ? 19:30:46 <frosch123> [20:25] <dihedral> this could allow transfering cargo from one company to another :-P <- it's called oilrig 19:31:22 <dihedral> heh? 19:31:31 <frosch123> however, an industry produces only two fixed types of cargos, so, you need multiple indusrites 19:31:33 <dihedral> that really works - for any cargo? 19:31:38 <dihedral> oh 19:31:44 <frosch123> you can unload everythnig at oilrigs 19:31:50 <dihedral> you could not scan that dynamically? 19:31:51 <frosch123> just the feeder share messes up :p 19:33:31 <dihedral> could you influence the money payed per cargo? 19:33:59 <frosch123> that is a property of the cargos, not of the industry 19:34:10 <dihedral> shame :-( 20:25:05 *** thgergo has joined #openttdcoop.devzone 20:28:52 *** Wammler has quit IRC 20:30:02 *** MinchinWeb_ has joined #openttdcoop.devzone 20:31:02 *** MinchinWeb_ has quit IRC 20:31:20 *** MinchinWeb has joined #openttdcoop.devzone 20:41:20 *** Ammller is now known as Ammler 20:42:50 *** Ammler is now known as Ammller 20:45:39 <Ammller> hmm, uwsgi not working... 20:50:42 *** Ammller is now known as Ammler 20:51:26 <Ammler> Yexo: I had wrong start settings, thanks for report 20:51:27 *** Ammler is now known as Ammller 20:52:42 <Ammller> stupid konvi 20:52:47 *** Ammller is now known as Ammler 21:20:21 *** MinchinWeb has quit IRC 21:33:12 *** frosch123 has quit IRC 22:39:31 *** DanMacK has quit IRC 23:10:57 <Brot6> OpenGFX+ Landscape - Revision 55:aad06079dabc: Fix #2407: Gridless alpine ground sprites had anim... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/aad06079dabc 23:10:57 <Brot6> OpenGFX+ Landscape - Bug #2407 (Closed): Alpine climate - buggy snow (planetmaker) @ http://dev.openttdcoop.org/issues/2407#change-6176