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00:14:37 *** supermop has joined #openttdcoop.devzone 00:15:37 *** thgergo has quit IRC 00:47:56 *** KenjiE20 has quit IRC 01:39:28 <welshdragon> Whom can I grovel to for a build of IS agains trunk? :p 01:53:17 <supermop> its in chills patch pack 01:53:17 *** welshdragon has quit IRC 01:56:32 <Brot6> OpenGFX+ Trains - Bug #2464 (New): Alignment error with T.I.M and AsiaStar (Sylf) @ http://dev.openttdcoop.org/issues/2464 02:16:58 *** welshdragon has joined #openttdcoop.devzone 04:57:47 *** supermop has quit IRC 05:33:55 <Brot6> Bundles Update: g6e021628 2011-03-24 cargodist (http://bundles.openttdcoop.org/cargodist) 08:56:43 <Brot6> 2cc train set - Feature #56: rework region availability parameter (EmperorJake) @ http://dev.openttdcoop.org/issues/56#change-6360 11:44:28 <Brot6> 2cc train set - Feature #56: rework region availability parameter (Voyager1) @ http://dev.openttdcoop.org/issues/56#change-6361 11:51:19 *** DayDreamer has joined #openttdcoop.devzone 12:04:36 *** KenjiE20 has joined #openttdcoop.devzone 12:57:10 *** DayDreamer has quit IRC 13:45:23 *** Lakie has joined #openttdcoop.devzone 16:39:37 *** frosch123 has joined #openttdcoop.devzone 16:44:27 *** andythenorth has joined #openttdcoop.devzone 16:44:34 <andythenorth> Yexo: thanks for the FIRS commits 16:44:41 <andythenorth> I'll have a look tonight 16:44:44 <andythenorth> at work now ;) 16:44:49 <andythenorth> also got some CHIPS ideas 17:10:44 <Brot6> nml: update from r1301 to r1302 done - http://bundles.openttdcoop.org/nml/nightlies/r1302 17:11:05 *** Lakie has quit IRC 17:14:14 *** LordAro has joined #openttdcoop.devzone 17:14:34 <LordAro> moin all 17:14:51 <planetmaker> moin 17:18:59 <Brot6> firs: update from r1889 to r1894 done - http://bundles.openttdcoop.org/firs/nightlies/r1894 17:19:12 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r23), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), chips (r82), comic-houses (r71), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r580), indonesiantowns (r41), manindu (r7), metrotrackset 17:19:13 <Brot6> (r56), narvs (r29), newgrf_makefile (r265), nml (r1302), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:23:01 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 1), belarusiantowns (Diffsize: 30), frenchtowns, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs (Diffsize: 1), newgrf_makefile, ogfx-industries (Diffsize: 1), ogfx-landscape (Diffsize: 7), ogfx-rv (Diffsize: 7), ogfx-trains, spanishtowns (Diffsize: 1), swedishrails (Diffsize: 7), swisstowns (Diffsize: 17:23:01 <Brot6> 156) 18:13:44 *** andythenorth has quit IRC 18:42:49 *** andythenorth has joined #openttdcoop.devzone 18:44:59 *** frosch123 has quit IRC 19:02:43 <Brot6> 32bpp-ez-patches: compile of tip qtip ez.diff qbase still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/tip qtip ez.diff qbase 19:06:30 <Brot6> clientpatches: update from r22272 to r22274 done (80845 errors) - http://bundles.openttdcoop.org/clientpatches/testing/r22274 19:09:23 <Brot6> serverpatches: compile of r22274 still failed (#2448) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22274 19:09:43 *** LordAro has quit IRC 19:18:42 *** andythenorth has joined #openttdcoop.devzone 19:19:42 <andythenorth> evenings 19:43:32 <andythenorth> hmm 19:43:48 <andythenorth> the default graphics are very pretty with the contrast turned down on my screen :o 19:49:28 *** ODM has joined #openttdcoop.devzone 19:54:08 <andythenorth> hmm 20:03:23 <planetmaker> :-) 20:06:16 <andythenorth> wrt Recycling Plant customised cargos... 20:06:25 <andythenorth> should farm supplies be less common than others? 20:06:31 <andythenorth> it's less useful in my games... 20:07:36 <Yexo> no idea, I don't play enough 20:08:22 <andythenorth> planetmaker: ?? 20:08:37 <andythenorth> it's an easy tweak... 20:08:52 <planetmaker> hm... I guess that makes sense, yes 20:09:07 <planetmaker> But I'm not sure from a play balance POV 20:09:22 <andythenorth> ach, I'll leave it 20:09:32 <andythenorth> play testing will indicate if it's needed 20:09:55 <planetmaker> :-) Give V something to play with and he'll happily give good feedback ;-) 20:11:59 <Brot6> FIRS Industry Replacement Set - Revision 1895:3ce0d55b523a: Change: swap order of cargos at Recyc... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3ce0d55b523a 20:12:33 <V453000> ;) 20:12:41 <andythenorth> Yexo: does the production-by-population code account for number of times production cb runs? 20:12:52 <andythenorth> it produces quite high values at the moment ;) 20:13:22 <V453000> just leave exact numbers out, we can give you hints on that later ;) 20:13:22 <andythenorth> (I mean 'runs per month') 20:13:37 <Yexo> it doesn't, and imo it shouldn't do that 20:13:59 <Yexo> it produces the same (given a static population) amount of cargo every 2.5 days 20:14:11 <Yexo> so the amount of cargo produced depends on the length of a month 20:14:21 <andythenorth> yes 20:14:36 <Yexo> it can vary slightly depending on the month, but that is the same as the default industries 20:14:41 <andythenorth> yes 20:14:42 <andythenorth> that's fine 20:14:58 <andythenorth> but I might divide the amount further in that case ;) 20:15:03 <Yexo> as for high production, that's why I've left the ticket open 20:15:42 <Yexo> line 93, the \wx7 \wx8 is "divide by 8 but round up" 20:16:04 <Yexo> change to "\w15 \w16" for "divide by 16 but round up" (= half current production values) 20:16:05 <andythenorth> ok 20:16:27 <andythenorth> my results differ from your guide in the ticket 20:16:45 <andythenorth> 1,569 popn = 2,349t / month 20:16:50 <Yexo> what? 20:16:54 <Yexo> that's quite a big difference 20:16:58 <andythenorth> indeed :) 20:17:09 <andythenorth> let me test a little more to check it's not a mistake 20:17:18 <Yexo> did you pull my changes? 20:17:23 <andythenorth> let me check 20:17:31 <andythenorth> yes 20:17:47 <Yexo> and are you using that version in the savegame you're testing with? 20:18:26 <andythenorth> yes 20:18:32 <andythenorth> let me check clean game etc 20:18:32 <Yexo> 2349t / month looks a lot like the production value before my commit 20:18:36 <andythenorth> just to be sure 20:18:40 <Yexo> which was 255 tons / production cycle 20:18:53 <Yexo> 255 x (8 or 9) 20:19:01 <Yexo> @calc 255*9 20:19:01 <Webster> Yexo: 2295 20:19:30 <andythenorth> might be better in a new test game 20:19:38 <andythenorth> something odd about the industry I was looking at 20:20:01 <andythenorth> popn / production figures look like yours in new game 20:24:09 <andythenorth> Yexo: might increase the value a little bit 20:24:16 <andythenorth> it's currently /16 or /8 ? 20:24:22 <Brot6> NewGRF Meta Language - Bug #2458 (Closed): Internal error: Divide by zero in snowline code (Hirundo) @ http://dev.openttdcoop.org/issues/2458 20:24:22 <Brot6> NewGRF Meta Language - Revision 1303:d84e3764fd06: Fix r582: day_of_year(month, day) used the sam... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/d84e3764fd06 20:24:22 <Brot6> NewGRF Meta Language - Revision 1304:06db18f4591f: Fix #2458: Divide-by-zero in the snowline line... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/06db18f4591f 20:24:23 <Brot6> NewGRF Meta Language - Bug #2458 (Closed): Internal error: Divide by zero in snowline code (Hirundo) @ http://dev.openttdcoop.org/issues/2458#change-6362 20:24:54 <Yexo> it's currently (pop>>4)/8 20:25:06 <Yexo> so basically pop / 16 / 8 == pop / 128 20:25:50 <andythenorth> might do /12 /8 20:26:11 <Yexo> not possible, the first divide is actually a shift 20:26:30 <Yexo> /8 /12 is possible 20:26:33 <andythenorth> :) 20:34:35 <andythenorth> shift 3? 20:34:48 <Yexo> yes 20:34:59 <Yexo> so 63 instead of 64 20:35:53 <andythenorth> then \wx11 \wx12 20:36:16 <Yexo> correct 20:36:32 <andythenorth> I quite like advanced varaction 2 20:36:38 <andythenorth> it's quite intuitive 20:37:20 <Yexo> once you get used to it, yes 20:37:35 <Yexo> but that takes quite some time 20:38:03 <Yexo> <andythenorth> then \wx11 \wx12 <- actually, \w11 \w12 20:38:13 <Yexo> or you'd do /18 (round up) 20:39:29 <andythenorth> hmm 20:39:50 <andythenorth> well this seems to produce required result ;) 20:39:50 <andythenorth> r 82 63 \wxFFFF \wx11 \wx12 20:40:15 <Yexo> and to be correct the mask should be changed to \wx1FFF 20:40:33 <Yexo> that code does /8 /18 20:40:45 <andythenorth> ok 20:40:50 <andythenorth> I see why 20:40:55 <andythenorth> and the numbers are off 20:41:50 <Yexo> <Yexo> and to be correct the mask should be changed to \wx1FFF <- doesn't have an effect in openttd for this case, in ttdpatch it probably has 20:43:21 <andythenorth> hmm 20:44:05 <andythenorth> r 82 63 \wx1FFF \w11 \w12 // Population. shift by 4 (=/8), add 11, divide by 12 20:44:10 <andythenorth> correct? 20:44:14 <andythenorth> the final result is good 20:49:40 <Yexo> shift by 4 <- only error 20:56:26 <andythenorth> fixed 20:59:14 <Brot6> FIRS Industry Replacement Set - Revision 1896:7afd1e46f3b7: Change: adjust production for Recycli... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/7afd1e46f3b7 20:59:14 <Brot6> FIRS Industry Replacement Set - Feature #2462 (Closed): Recycling Depot production to depend on t... (andythenorth) @ http://dev.openttdcoop.org/issues/2462#change-6363 21:00:31 <Yexo> ah, I was wondering what I missed, but it was probably that production multiplier 21:02:20 <andythenorth> that might affect production a little :) 21:02:35 <Brot6> FIRS Industry Replacement Set - Revision 1897:0a3c07ac0d45: Change: add Yexo to credits (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/0a3c07ac0d45 21:12:26 <andythenorth> Yexo: fancy some CHIPS? 21:12:37 <Yexo> sure :) 21:12:54 <andythenorth> I'm not sure how to spec what I'm thinking 21:13:12 <andythenorth> I think the current stations need more variety. 21:13:22 <andythenorth> I'm thinking....(approximately) 21:14:05 <andythenorth> - a hut or building by a track exit from a station 21:14:30 <andythenorth> - a crane or other vehicle (maybe random), one per platform 21:14:39 <andythenorth> - randomly alternating cargo graphics 21:14:56 <andythenorth> - maybe lights where there are two platforms 21:15:05 <Yexo> hut/building works exactly opposite like the buffers, right? 21:15:12 <andythenorth> exactly opposite 21:15:26 <andythenorth> except it might look bad if there are lots of platforms 21:15:34 <andythenorth> to have a hut at every exit 21:15:36 <Yexo> not if there are a few random graphics for it 21:15:44 <Yexo> and maybe randomly display it or not 21:15:46 <andythenorth> yes 21:15:56 <andythenorth> I can commit a test graphic now 21:16:20 <Yexo> randomly alternating cargo graphics are easy, just a lot of drawing work 21:16:43 <andythenorth> I know :( 21:16:48 <andythenorth> but it's needed for it to look good 21:16:56 <andythenorth> lets do the other structures first :D 21:17:14 <Yexo> lights between two platforms seems a good idea, though that might require some though on how many lights to show 21:17:17 <Yexo> hehe ;) 21:17:37 <Yexo> no cargo on the tile with the hut/building, is that ok? 21:18:04 <andythenorth> absolutely 21:19:03 <Yexo> another thing I thought about: don't switch between the graphics for little/lots of cargo for all tiles at the same time 21:19:28 <Yexo> if the amount of cargo needed for that switch would be slightly random, there would already be more variety for the station depending on the amount of cargo 21:21:13 <planetmaker> that sounds very good idea, Yexo 21:21:18 <planetmaker> +like a 21:23:46 <andythenorth> Yexo: good idea 21:23:58 <andythenorth> we should increase the initial threshold somehow as well 21:24:08 <andythenorth> the flicker is horrible at the moment when vehicles are loading 21:24:12 <Yexo> indeed 21:24:21 <andythenorth> huts incoming 21:24:23 <Brot6> CHIPS Station Set - Revision 83:0593efdc8b0c: Add: psd file for huts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/0593efdc8b0c 21:24:23 <Brot6> CHIPS Station Set - Revision 84:53f5d6bf95fe: Add: png file for huts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/53f5d6bf95fe 21:24:24 <andythenorth> I'll add cranes 21:24:24 <Yexo> great :) 21:24:35 <andythenorth> it's cheating :P 21:24:39 <andythenorth> I have FIRS graphics 21:24:54 <Yexo> that means they'll fit together very good :) 21:25:07 <Yexo> huts look a bit wide, not sure if they'll fit 21:25:22 <Yexo> the upper row of buildings at least, middle row will fit easily 21:29:39 <andythenorth> upper row is for non-track tiles, if we choose 21:29:50 <andythenorth> I'll replace them with better ones if they look ok 21:30:06 <Brot6> CHIPS Station Set - Revision 85:7d5802652117: Add: files for cranes (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/7d5802652117 21:30:16 <andythenorth> same for cranes 21:30:24 <andythenorth> template follows same pattern as cargo 21:30:31 <Yexo> great :) 21:30:39 <andythenorth> I can include the pink areas for reference if that helps code ;) 21:30:44 *** frosch123 has joined #openttdcoop.devzone 21:30:46 <Yexo> doesn't really matter 21:30:53 <andythenorth> k 21:31:08 <planetmaker> good night 21:31:10 <andythenorth> anyway, same pattern of non-track tile, track tile 21:31:13 <Yexo> I guess the offsets than adjust via the in-game sprite thingy 21:31:31 <Yexo> for cranes I see no difference between top and middle row 21:31:58 <Yexo> night planetmaker 21:32:16 <andythenorth> Yexo: there currently is no difference 21:32:25 <Yexo> ok, I wasn't sure if that was intended 21:32:26 <andythenorth> I'll add some other stuff to the non-track tile when I decide what 21:44:37 *** MinchinWeb has joined #openttdcoop.devzone 21:44:43 <Brot6> MinchinWeb's Random Town Names - Revision 29: [Minchin Town Names] [AB Town Names] Removed GRF's ... (w.minchin@gmail.com) @ http://dev.openttdcoop.org/projects/mwrandtownnames/repository/revisions/29 21:44:43 <Brot6> MinchinWeb's Random Town Names - Revision 30: [Minchin Town Names] [AB Town Names] Removed images... (w.minchin@gmail.com) @ http://dev.openttdcoop.org/projects/mwrandtownnames/repository/revisions/30 21:46:19 <MinchinWeb> A couple of days ago, the 'MinchinWeb Town Names' project was created on DevZone... can the same thing be done for my 'Alberta Town Names' please? 21:47:06 <Yexo> sure 21:47:14 <Yexo> what should the project identifier be? 21:47:34 <Yexo> mwrandtownnames <- that is the project identifier for MinchinWeb Town Names 21:47:36 <MinchinWeb> ABTownNames 21:48:37 <Yexo> http://dev.openttdcoop.org/projects/abtownnames there you go 21:49:02 <Brot6> repository /home/hg/abtownnames registered in Redmine with url /home/hg/abtownnames 21:49:02 <Brot6> repository /home/hg/abtownnames created 21:49:10 <Ammler> if you once are Manager, you can make as many projects, you want :-) 21:49:23 <Yexo> but not under the correct project 21:49:25 <Ammler> you might need Admin like Yexo to move it 21:49:39 <Yexo> you can only create subprojects under projects you're admin off 21:50:05 <Ammler> yep, should be no issue to create it that way and then ask us to move it around 21:50:25 <Yexo> true 21:50:44 <Ammler> theoretically, we could allow them to create it where ever they want... 21:50:51 <Yexo> I wouldn't do that 21:51:15 <Ammler> I agree, we have already a lot managers 21:51:15 <Yexo> as it's now we have a little more control over the structure of all projects 21:51:40 <Ammler> MinchinWeb: you wanna use mercurial for it? 21:52:21 <MinchinWeb> no Subversion please 21:52:27 <Ammler> :-D 21:52:35 <Ammler> we don't support new svn repos 21:52:50 <Ammler> but you can link it to your existing, if you want 21:53:00 <MinchinWeb> yeah that would work great 21:53:19 <MinchinWeb> (then I only have to keep track of files in one place too) 21:53:26 <Ammler> just edit the Repository settings like those for the other grf 21:53:49 <Yexo> is that actually possible? 21:53:53 <Yexo> I can't change the SCM there 21:54:03 <Ammler> you need first to delete the existing 21:54:11 <Ammler> as it is already created 21:54:22 <MinchinWeb> do you have to set up the repo in creating the project? 21:54:27 <MinchinWeb> http://openttd-noai-wmdot.googlecode.com/svn/trunk/Extras/AB%20Town%20Names 21:54:54 <MinchinWeb> ^ my Google code repo for the project in question 21:54:58 <Yexo> seems already done 21:55:08 <Yexo> though I still can't figure out how you'd go about changing that value 21:55:16 <Ammler> http://dev.openttdcoop.org/projects/abtownnames/settings/repository 21:55:50 <Yexo> SCM=Mercurial is still there 21:55:52 <Ammler> bottom right are functions "Users" and "Delete" 21:55:56 <Yexo> and the repository tab doesn't work 21:55:59 <Yexo> ah, there :) 21:56:27 <Ammler> Users is for aliases if the committer doesn't fit the devzone account 21:57:02 <Yexo> indeed, I've fixed that now for minchinweb's random town names 21:57:37 <MinchinWeb> I think I fixed it 21:57:39 <MinchinWeb> :) 21:58:08 <Ammler> you didn't 21:58:11 <Yexo> yep, looks like it works now 21:58:12 <Ammler> it is still mercurial 21:58:15 <Ammler> hmm 21:58:38 <Ammler> ah 21:58:40 <Ammler> refresh 21:58:41 <Ammler> :-P 21:59:48 <MinchinWeb> thanks so much 22:03:08 *** MinchinWeb has quit IRC 22:14:54 *** frosch123 has quit IRC 22:19:50 *** michi_cc has quit IRC 22:25:55 <Brot6> FIRS Industry Replacement Set - Revision 1898:b1220e1af7da: Change: adjust probability and locati... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b1220e1af7da 22:26:27 <andythenorth> good night 22:26:47 *** andythenorth has quit IRC 22:46:15 *** michi_cc has joined #openttdcoop.devzone 23:10:16 <Brot6> Alberta Town Names - Revision 29: [Minchin Town Names] [AB Town Names] Removed GRF's (moved to do... (w.minchin@gmail.com) @ http://dev.openttdcoop.org/projects/abtownnames/repository/revisions/29 23:10:16 <Brot6> Alberta Town Names - Revision 30: [Minchin Town Names] [AB Town Names] Removed images (moved to W... (w.minchin@gmail.com) @ http://dev.openttdcoop.org/projects/abtownnames/repository/revisions/30 23:26:20 *** ODM has quit IRC 23:44:10 *** MinchinWeb has joined #openttdcoop.devzone 23:44:46 <MinchinWeb> when you upload an AI, how does it create the 'Unique ID'? Is there a way I can set that directly? 23:48:00 <Yexo> yes, the return value from GetShortName() in your info.nut 23:48:22 <Yexo> AIs and AI Libraries: unique identifier is constructed from the four character short name defined in the info.nut. The MD5 checksum is the exclusive or of the MD5 checksums of all scripting files that are part of the AI or AI Library. 23:48:25 <Yexo> from http://bananas.openttd.org/en/manager/tos/ 23:49:02 <Yexo> you can see an (possible incomplete) list of used identifiers here: http://www.tt-forums.net/viewtopic.php?f=65&t=41499 23:49:03 <Webster> Title: Transport Tycoon Forums View topic - AI ShortName In-use (at www.tt-forums.net) 23:54:44 <MinchinWeb> can you set it directly like you do using NML? 23:54:55 <MinchinWeb> (ie with the hex codes?) 23:56:11 <Yexo> not sure, you'd have to check the squirrel documentation for that 23:56:28 <Yexo> why would you want to use anything other than ascii though? 23:57:09 <MinchinWeb> just wondering if I can get the first four numbers to match my TownNames 23:58:31 <Yexo> http://squirrel-lang.org/doc/squirrel2.html#d0e475 23:58:32 <Webster> Title: Squirrel 2.2 Reference Manual (at squirrel-lang.org) 23:58:48 <Yexo> some escapes are possible, you'd have to try how to though 23:59:35 <MinchinWeb> the NoAI spec requires that the short name be a string? 23:59:42 <Yexo> yes