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00:08:11 *** KenjiE20 has quit IRC 03:57:02 *** Webster has joined #openttdcoop.devzone 03:58:48 *** tneo- has joined #openttdcoop.devzone 03:58:48 *** V4530000 has joined #openttdcoop.devzone 03:58:49 *** V453000 has quit IRC 03:58:50 *** avdg has quit IRC 03:58:59 *** V4530000 is now known as V453000 03:59:18 *** Yexo- has joined #openttdcoop.devzone 04:00:15 *** Guest541 has quit IRC 04:00:18 *** avdg has joined #openttdcoop.devzone 04:00:50 *** tneo has quit IRC 04:01:15 *** Yexo has quit IRC 04:40:03 *** supermop has quit IRC 06:47:37 *** ODM has joined #openttdcoop.devzone 07:21:46 <Brot6> German town names - Revision 15:be18c535bc90: Doc: Sources of town data (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/be18c535bc90 07:37:21 *** MinchinWeb has joined #openttdcoop.devzone 09:18:04 *** andythenorth has joined #openttdcoop.devzone 09:29:39 <Ammler> planetmaker: the readme is utf-8 so you don't need to urlescape :-) 09:29:55 <Ammler> or encode or however that is called... 09:30:07 <planetmaker> yes. Already fixed but not committed 09:30:13 <planetmaker> c&p error 09:32:21 <Ammler> Vorder- und Hinter- :-) 09:42:34 *** andythenorth has quit IRC 10:00:49 <planetmaker> Hintertupfingen? 10:45:23 *** KenjiE20 has joined #openttdcoop.devzone 10:49:02 <Ammler> yes, Vorderreintal 12:13:48 *** andythenorth has joined #openttdcoop.devzone 13:03:48 *** MinchinWeb has quit IRC 14:06:29 *** Webster has joined #openttdcoop.devzone 14:06:51 *** SmatZ has joined #openttdcoop.devzone 14:07:21 *** tneo has joined #openttdcoop.devzone 14:07:26 *** Brot6 has joined #openttdcoop.devzone 14:07:49 *** Ammller has joined #openttdcoop.devzone 14:08:03 *** Guest594 has quit IRC 14:08:21 *** Terkhen has joined #openttdcoop.devzone 14:08:51 *** V453000 has joined #openttdcoop.devzone 14:08:51 *** XeryusTC has joined #openttdcoop.devzone 14:09:21 *** avdg has joined #openttdcoop.devzone 14:09:21 *** Yexo has joined #openttdcoop.devzone 14:09:51 *** DJNekkid has joined #openttdcoop.devzone 14:10:22 *** planetmaker has joined #openttdcoop.devzone 14:19:21 *** Ammller is now known as Ammler 14:43:10 *** MinchinWeb has joined #openttdcoop.devzone 14:49:43 *** orudge` has joined #openttdcoop.devzone 14:49:57 *** orudge has quit IRC 15:26:07 *** frosch123 has joined #openttdcoop.devzone 15:33:50 <Brot6> test: compile of 1,1 failed - http://bundles.openttdcoop.org/test/releases/ERROR/1,1 15:34:57 <MinchinWeb> is a tile considered a "snow tile" if it's above the snowline even if the tile's been cleared? 15:35:07 <planetmaker> yes 15:35:20 <MinchinWeb> an if something is built on it? 15:36:23 <MinchinWeb> so testing if the town center tile is a snow tile will tell me if it's above the snow line.... and need food to grow... 15:37:00 <planetmaker> MinchinWeb, it only depends on the height wrt the snowline height 15:37:03 <Yexo> if you are talking about the AI API: AITile::IsSnowTile only returns true for empty tiles with snow 15:37:24 <Yexo> if you clear the tile it'll return false (until the snow returns), if there are trees on it it'll also return false 15:38:32 <Yexo> now this behavior isn't really documented and could be considered a bug, but currently it works like that 15:39:14 <MinchinWeb> can I get the snowline height directly? 15:39:46 <planetmaker> MinchinWeb, it's a thing which can vary by the day 15:39:57 <planetmaker> so that'd not be of too much use for an AI 15:40:14 <Yexo> actually, how does arctic towns work with a variable snowline? 15:40:25 <planetmaker> Yexo, they require food in summer IIRC 15:40:26 <Yexo> will those towns only require food while they're below the snowline? 15:40:37 <planetmaker> err. winter, of course 15:40:41 <Yexo> in that case there must be some town property that can be queried 15:41:17 <MinchinWeb> that's what I'm trying to figure out how to do... 15:41:18 <planetmaker> town growth cargos 15:41:38 <Yexo> MinchinWeb: you can't get the current snowline height 15:41:45 <planetmaker> you need to query the cargos for having that property. And you can then just deliver it 15:41:47 <MinchinWeb> that tells you the cargos, but not the town that need them to grow 15:41:58 <planetmaker> whether below or above the snow line ... I think you can't find out 15:42:26 <Yexo> so we have a serious missing feature in the api 15:42:37 <Yexo> you can't find out either if a town is in desert or not 15:42:49 <Yexo> AITile::IsDesertTile only returns true for clear tiles, just like AITile::IsSnowTile 15:43:16 <Yexo> MinchinWeb: I guess you're the first to actively try to grow towns ;) 15:43:28 <MinchinWeb> with the desert you can guess better because Water Towers will only built in "Desert Towns" 15:43:41 <MinchinWeb> :) 15:43:54 <Yexo> that only holds true with the default industries 15:44:01 <Yexo> and the AI has no concept of "water tower" 15:44:27 <MinchinWeb> true 15:45:06 <MinchinWeb> in a perfect world, an AI would be able to work with whatever the industry set is/does 15:45:37 <MinchinWeb> would this be simple to add to the AI api? 15:46:50 <Yexo> not sure, probably yes, but that doesn't really matter 15:46:54 <Yexo> it has to be added anyway 15:47:57 <MinchinWeb> should I submit a feature request somewhere? 15:48:38 <Yexo> you could put it on bugs.openttd.org or http://wiki.openttd.org/AI:APISuggestions 15:48:51 <Yexo> doesn't really matter, i'll look into it soon 15:49:01 <Yexo> I'll have to leave soon, so I don't have the time now, maybe later tonight 15:49:37 <MinchinWeb> ok, no worries !) 15:49:41 <MinchinWeb> :) 15:49:57 <MinchinWeb> (this keyboard does all sorts of funny things...) 15:50:39 <Yexo> unless you want to write a patch or a detailed proposal of the functions needed, in which case posting it somewhere would really help :) 15:51:51 <MinchinWeb> I'll look into it 15:52:03 * MinchinWeb runs off to play OpenTTD 15:52:08 <Yexo> town_gui.cpp:376 has some relevant code 15:53:30 <Yexo> I guess a simple function in AITown that returns one of TE_NONE, TE_WATER or TE_FOOD would do 16:09:43 *** orudge` is now known as orudge 16:11:28 <Brot6> Backup test: abort: no suitable response from remote hg! 16:37:14 <Rubidium> Ammler: you know what the load on a unixy system means, right? 16:50:56 <Ammler> queue of jobs? 17:05:36 <Rubidium> yeah, something like that. The average number of timeslices needed before you'd get a timeslice to execute in 17:05:54 <Rubidium> so it can be high while applications are barely doing anything, just a spree of context switches 17:08:20 <Ammler> so something produced a loop of jobs 17:18:03 <Brot6> ai-aroai: update from r23 to r25 done - http://bundles.openttdcoop.org/ai-aroai/nightlies/r25 17:18:34 <Brot6> german-townnames: update from r10 to r15 done (2 errors) - http://bundles.openttdcoop.org/german-townnames/nightlies/r15 17:18:48 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), chips (r85), comic-houses (r71), firs (r1903), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r604), indonesiantowns (r41), manindu (r7), metrotrackset 17:18:48 <Brot6> (r56), narvs (r37), newgrf_makefile (r266), nml (ERROR r1307), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r618), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:28:07 <planetmaker> @logs 17:28:07 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 18:16:50 <Brot6> German town names - Revision 16:6ff909cb140a: Fix: Generate the town_*.pnml (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/6ff909cb140a 18:16:50 <Brot6> German town names - Revision 17:394b28ce9dcd: Fix: ignore all generated files (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/394b28ce9dcd 18:57:54 <andythenorth> Yexo: fancy some CHIPS? 19:00:06 <Yexo> there is some noai api stuff that has priority, but I'll do some CHIPS tonight 19:00:32 <andythenorth> awesome 19:01:54 <Brot6> German town names - Revision 18:a64e2b695176: Fix: Saarland has only borders with Rhineland-Palat... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/a64e2b695176 19:07:33 <andythenorth> any ETA on 1.1 release? I am wondering if it's a nice target to try and get another FIRS milestone done... 19:11:53 <Yexo> given previous years probably in 2 days 19:12:25 <andythenorth> I see 19:12:25 <Yexo> might change of course if a serious bugs turns up before then 19:12:41 <andythenorth> that's when my baby was due to hit release 1.0 last year 19:12:53 <andythenorth> his trick was to come 7 weeks early 19:27:33 <Yexo> MinchinWeb: what do you think about these functions, would that be enough to determine what you need for town growth? http://devs.openttd.org/~yexo/ai_town_growth.diff 19:28:01 <Hirundo> andythenorth: Did I mention yet that FIRS is awesome :D ? 19:28:12 <andythenorth> :) 19:28:42 <andythenorth> it can be more awesome 19:28:44 <Hirundo> It's a long time since I've played a game for so long (120+ years and counting) 19:31:34 <andythenorth> yeah 19:31:35 <Hirundo> Of course, HEQS and UKRS also add healthy doses of awesomeness to the mix 19:31:45 <andythenorth> I'm playing 1850-2016 19:31:48 <andythenorth> I've not played so long in ages 19:31:53 <andythenorth> UKRS 2 helps 19:31:56 <andythenorth> and new FISH :) 19:32:07 <andythenorth> Hirundo: you using a nightly with the recyclables chain? 19:33:43 <Hirundo> no, 0.6.4 19:34:48 <Hirundo> I used (FISH) ships before but stopped because they couldn't handle the supplies stuff well (at least with my version) 19:35:08 <Hirundo> Compared to the gmund mog, everything else feels really wasteful 19:37:29 <Hirundo> Now I've boosted all my mines from 100 to 800t production and need to rebuild every inch of my network to cope 19:40:55 <andythenorth> he 19:41:02 <andythenorth> the nightly is 0.6.4 compatible 19:41:15 <andythenorth> feedback on the recycling chain would be useful 19:50:08 <Hirundo> I'll check it out later, got chores to do now :( 19:56:55 <Brot6> German town names - Revision 19:9f248632ab18: Fix: Actually use all dependent files when creating... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/9f248632ab18 19:56:55 <Brot6> German town names - Revision 20:a5d6c0c9ce96: Add: Town sizes from 1970 for all towns with curren... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/a5d6c0c9ce96 19:57:46 <Brot6> FIRS Industry Replacement Set - Revision 1904:04eabf4549d8: Change: improve appearance of Machine... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/04eabf4549d8 19:57:49 <andythenorth> mmm 19:57:51 <andythenorth> more contrast 20:16:28 <Brot6> German town names - Revision 21:9c7be5618396: Add: A few 'source' tables and table treatment scripts (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/9c7be5618396 20:16:28 <Brot6> German town names - Revision 22:46051ff55bde: Feature: Tripple the number of 'real' town names by... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/46051ff55bde 20:29:58 <andythenorth> opengfx is missing a ground tile 20:30:03 <andythenorth> the mud tile with tracks on it 20:30:41 <planetmaker> hm? 20:30:50 <planetmaker> it can't really "miss" it 20:31:15 <andythenorth> well...wrt to original base set ;) 20:31:26 <andythenorth> so what....I should draw it? :o 20:31:44 <planetmaker> well. neither. But you could give the sprite number, so that one knows what you talk about 20:31:53 <planetmaker> base set sprite numbers are absolute 20:32:02 <andythenorth> ek minute 20:32:11 <andythenorth> 2022 20:38:16 <planetmaker> hm.... yes, might make sense to add tracks there. I'd not mind, if you supplied them ;-) 20:38:33 <andythenorth> they are a pita to draw, I tried once already :) 20:38:34 <andythenorth> but yes 20:39:15 <planetmaker> btw, do you know the convenient base sprite viewer: http://mz.openttdcoop.org/opengfx/newgrf.php?1=2000:2030 20:40:23 <andythenorth> planetmaker: can the 32bpp version with tracks be scaled? 20:40:27 <andythenorth> or does that suck? 20:41:25 <planetmaker> dunno, usually it sucks 20:41:46 <planetmaker> but I've not much experience with trying to get it nice. It's artists' work :-P 20:48:11 <planetmaker> andythenorth: what I wonder: you always align all things by the grid, also within the industries, including mobile stuff like vehicles, barrels and stuff. Might be interesting to break that at times 20:48:58 <andythenorth> slows down making + updating sprite sheets 20:49:08 <andythenorth> and also for date-sensitive graphics, snow etc 20:49:27 <andythenorth> and makes alternative layouts more complex 20:49:33 <andythenorth> but otherwise...a nice idea ;) 20:50:27 <planetmaker> I just looked at the new machine shop. It looks very nice. But it also looks like freshly cleaned and tidied for the visit of the ueber-boss prior to the Easter holidays 20:50:41 <Brot6> FIRS Industry Replacement Set - Feature #2483 (New): Draw tile 2022 for Opengfx (andythenorth) @ http://dev.openttdcoop.org/issues/2483 20:51:24 <andythenorth> ho 20:51:27 <andythenorth> and he 20:51:29 <planetmaker> in comparison e.g. the sand pit looks more 'natural' with its bending fence and dirt tracks 20:51:33 <Yexo> planetmaker: it might be interesting, but the work needed for that is not in any way interesting 20:51:45 <planetmaker> Yexo: I'm aware, yes :-) 20:51:48 <andythenorth> one day I might draw industry-specific ground tiles 20:51:51 <Yexo> to make it work properly you'd have to split the graphics at the tile boundaries and use multiple bounding boxes 20:52:07 <planetmaker> but putting e.g. a vehicle in 45° or a barrel might already have much effect and would not even affect much layout issues 20:52:34 <andythenorth> hmm 20:52:40 <andythenorth> maybe you're right 20:53:59 <Brot6> FIRS Industry Replacement Set - Feature #926 (Closed): Machine Shop graphics + anti-aliasing (andythenorth) @ http://dev.openttdcoop.org/issues/926#change-6423 20:54:33 <Brot6> FIRS Industry Replacement Set - Feature #2484 (New): Improve appearance of Glass Works (andythenorth) @ http://dev.openttdcoop.org/issues/2484 20:57:26 <andythenorth> good night 20:57:27 *** andythenorth has left #openttdcoop.devzone 21:28:41 *** frosch123 has quit IRC 22:18:33 *** ODM has quit IRC 22:29:11 <Brot6> CHIPS Station Set - Revision 86:073de268c36a: Feature #2473: display huts by track-tile exits (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/073de268c36a 22:30:48 <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (yexo) @ http://dev.openttdcoop.org/issues/2473#change-6424 22:47:37 <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (yexo) @ http://dev.openttdcoop.org/issues/2473#change-6425 23:55:39 *** KenjiE20 has quit IRC