Log for #openttdcoop.devzone on 1st April 2011:
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06:31:48  <Ammler> planetmaker: shall I do the release of ogfx 0.3.3 or do you need something really important in?
06:31:56  <Brot6> OpenGFX - Revision 619:1cff59a40cff: Update changelog for 0.3.3 (Ammler) @
06:33:40  <Ammler> I just run `hg log -r .:0.3.2 --template="- {desc}\n" | sort` and cleaned up credits and ticket/revision numbers
06:59:05  <planetmaker> moin
06:59:09  <planetmaker> Ammler: I *think* that some train colours are wrong due to CC screw-up
07:00:19  <Ammler> specific ticket about?
07:00:54  <planetmaker> not very specific. Part of the train rework / shorten thingy
07:01:52  <Ammler> so current nightlies are worse as 0.3.2?
07:01:58  <planetmaker> hm... and animated colours in some wagons....
07:02:01  <planetmaker> yes, I fear
07:03:25  <Ammler> just in case, I made a build test with the nightly, no issues...
07:04:06  <planetmaker> we could just revert the wagons update. DanMacK's updates had wrong palettes and... he so far failed to deliver the promised fixed versions.
07:04:10  <planetmaker> And it's bad. really bad
07:04:29  <planetmaker> but I only noticed that after I commited parts
07:05:02  <Ammler> well, up to you I think
07:05:42  <planetmaker> <-- look at those trains
07:07:38  <planetmaker> Probably it suffices to revert r603
07:09:32  <Ammler> I fail to see something bad
07:09:35  <Ammler> with r611
07:10:13  <planetmaker> full details & animation enabled?
07:10:16  <planetmaker> look at the wagons
07:11:00  <Ammler> Rubidium: isn't openttd.grf completely useless without the ttd sprites?
07:11:11  <Ammler> shouldn't there be a seperate base set for that?
07:11:27  <planetmaker> Ammler: it's part of the ttd base set
07:12:15  <Ammler> ah yes, now I see the action
07:15:23  <Ammler> hmm, I just said with RC3, there were no warnings
07:15:36  <Ammler> now with 1.1.0, I get a lot warnings on compile
07:15:51  <Ammler> difference are asserts right?
07:17:19  <Terkhen> IIRC it is a known bug of gcc
07:17:39  <Terkhen> and yes, it only appears when asserts are disabled
07:19:03  <Ammler> 1.1.0 submitted to suse games repo :-)
07:19:06  <Terkhen> :)
07:19:50  <Ammler> usually it needs around some hours for review of the maintainer and publishing
07:30:37  <planetmaker> I'll just revert the bad sprites.
07:31:15  <planetmaker> but I find it hard to believe you don't see the messed-up CC in the savegame I provided you - given you activate even animation, it gets worse
07:32:40  <Ammler> planetmaker: [09:12] <Ammler> ah yes, now I see the action
07:32:47  <planetmaker> oh :-P :-)
07:33:02  <planetmaker> well, let's just revert that and release?
07:34:09  <Brot6> OpenGFX - Revision 620:55316e2d423a: Revert (r603): Remove wagon sprites with messed-up company c... (planetmaker) @
07:34:52  <Ammler> if you do so, please remove also the build script commit message from the changelog
07:35:31  <Ammler> "- Fix: build script didn't update to tag for releases" <-- this one
07:35:40  <planetmaker> uh?
07:35:54  <Ammler> assuming you edit the changelog anyway :-)
07:36:11  <Ammler> else it doesn't matter
07:36:56  <planetmaker> well, I can, I guess
07:37:18  <planetmaker> I should. The feature is gone :-P
07:38:05  <Ammler> no feature at all? :'-(
07:38:18  <planetmaker> no
07:38:40  <planetmaker> but they might be hidden in 'Add:'
07:39:22  <Ammler> hmm, I wondered if I shall keep the Add lines
07:41:02  <planetmaker> lines like "missing graphics files" have to go
07:58:13  <planetmaker> hm... arctic engine alignment is also funky
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08:17:53  <andythenorth> Yexo: hi hi
08:23:06  <Brot6> OpenGFX - Revision 621:6f6aea83def6: Fix (r600): Alignment of some engines and sprites (planetmaker) @
08:27:42  <planetmaker> bah... wagon graphics still not fixed. Failed to reset the sprites it seems :S
08:28:54  <Ammler> > make
08:28:55  <Ammler> ls: cannot access sprites/nml/*/*.pnml: No such file or directory
08:29:41  <Ammler> bnml?
08:32:49  <planetmaker> which rev?
08:33:24  <Ammler> r600
08:33:36  <planetmaker> well, yes. we're at 621 ;-)
08:33:46  <Ammler> yes, I meant that
08:33:48  <planetmaker> but yes, r600 has that problem, I noticed
08:34:02  <Ammler> just made a pull -u before
08:34:46  <Ammler> so is it bnml or pnml?
08:34:51  <planetmaker> both
08:35:17  <Ammler> ah then you might just need to hide the warning with ls 2>/dev/null
08:41:11  <planetmaker> yes, it should return "" when no file is found
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10:46:03  <andythenorth_> hello
10:46:10  <andythenorth_> planetmaker: are you busy?
10:51:01  <planetmaker> somewhat. Still, what could I do for you?
10:51:28  <andythenorth_> discuss CHIPS design...
10:51:32  <andythenorth_> or not if you're busy
10:52:16  <planetmaker> well, I guess my lunch break is not entirely over yet :-)
10:52:30  <andythenorth_> have you seen latest build of CHIPS with huts?
10:53:52  <planetmaker> hm, I guess not quite
10:56:46  <andythenorth_> if you have time have a look, and give me your opinion on how much random there should be for multi-platform stations
10:58:34  <planetmaker> hm, right. But no OpenTTD running at work ;-) So I'll have to refer that to later.
11:00:17  <andythenorth_> hokey dokey
11:00:22  <andythenorth_> and how sad :)
11:02:47  <planetmaker> could you show via screenshot what you mean?
11:02:55  <andythenorth_> yup
11:03:49  <andythenorth_> planetmaker: trying a file send
11:03:56  <andythenorth_> mixed results usually...
11:04:42  <andythenorth_>
11:05:18  <planetmaker> hm, looks tasty :-)
11:05:23  <andythenorth_> it's improved
11:06:11  <planetmaker> and how random are the huts? They look like on the first tile
11:06:47  <andythenorth_> not random
11:06:47  <andythenorth_>
11:07:08  <planetmaker> quite not random
11:08:16  <planetmaker> well, I guess it wouldn't hurt for multi-tile stations to have them not all on the first tile
11:08:39  <andythenorth_> my thinking too
11:08:57  <planetmaker> it'd rather look nicer :-)
11:09:29  <planetmaker> not on the last tile. But any other tile randomly having a hut - why not? Maybe only one per 4 tiles or so
11:09:45  <planetmaker> Might be a or the idea: 1/4 of the tiles have a hut ;-)
11:10:17  <andythenorth_> could be
11:10:26  <andythenorth_> I need to discuss with yexo
11:10:32  <planetmaker> or 1/5 as 1/5 is about the default length IMHO
11:11:03  <andythenorth_> I like huts for the exits
11:11:09  <andythenorth_> I'm planning something else for a mid-tile
11:11:14  <andythenorth_> cranes / other structures, randomised
11:11:24  <planetmaker> hm, yes
11:11:45  <planetmaker> Maybe, for multi-tile: one hut per two tracks?
11:11:50  <andythenorth_> I think so
11:11:56  <andythenorth_> I don't mind a repeating pattern
11:12:16  <planetmaker> but... what's the purpose of those huts?
11:12:45  <planetmaker> (except to look nice, though)
11:12:50  <andythenorth_> exactly that
11:12:51  <planetmaker> does each track need one?
11:13:01  <planetmaker> maybe not every track for multi-tile ones?
11:13:25  <andythenorth_> I agree
11:13:36  <andythenorth_> they are there to break up a monotonous pattern of cargo
11:13:50  <andythenorth_> but on a 4-track station, it's a monotonous pattern of huts
11:14:06  <planetmaker> well, but if they're themselves monotonous, they could be randomly yes/no per track
11:14:12  <andythenorth_> maybe
11:14:13  <planetmaker> but at least one per station
11:14:26  <andythenorth_> I am trying (for my own amusement) to replicate the default stations as much as possible
11:14:34  <andythenorth_> wrt default stations aren't random
11:14:35  <planetmaker> default?
11:14:40  <andythenorth_> but do have interesting patterns
11:14:53  <andythenorth_> signs / building / roof A / roof B
11:14:53  <planetmaker> they have exactly two patterns.
11:15:08  <andythenorth_> yes
11:15:23  <andythenorth_> I don't think that's possible for freight stations
11:15:29  <andythenorth_> but I like the predictability somehow
11:15:45  <andythenorth_> if I could explain it - I'd have a spec by now :P
11:15:52  <planetmaker> :-)
11:16:11  <planetmaker> then, what about this for huts:
11:16:36  <planetmaker> 1 - 23 - 45 - 67 - 89 - ...
11:16:47  <planetmaker> so they're double-sized for odd track numbers
11:17:05  <planetmaker> and left/right for alternating tracks
11:17:17  <andythenorth_> I can't follow exactly, but sounds good
11:17:17  <planetmaker> uhm... badly explained I fear
11:17:36  <andythenorth_> I think I see
11:17:46  <andythenorth_> put odd numbered tracks hut left
11:17:47  <planetmaker> hut || -- -- || hut hut || -- -- || hut hut || -- -- || hut
11:17:53  <andythenorth_> put even numbered tracks hut right
11:17:55  <planetmaker> yeah
11:17:59  <andythenorth_> they join for some cases
11:18:03  <planetmaker> yes
11:18:03  <andythenorth_> yeah, could be
11:18:11  <andythenorth_> the drive through rv stops join
11:18:14  <andythenorth_> it's a precedent
11:18:19  <planetmaker> kinda, yes
11:20:08  <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (andythenorth) @
11:20:41  <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (andythenorth) @
11:52:58  <Yexo> good afternoon
11:53:03  <andythenorth_> hello yexo
11:55:32  <Yexo> joining huts on odd/even tracks is a good idea
11:55:38  <andythenorth_> I thought so
11:55:47  <planetmaker> salut Yexo
11:55:58  <andythenorth_> should I flip the hut graphics for nw-se platforms?
11:56:07  <Yexo> that would be nice, yes :)
11:56:35  <andythenorth_> I'll do that
11:56:38  <andythenorth_> and make them join
11:57:06  <planetmaker> if they're basically boxes, they'd join automatically, if placed at the border
11:59:51  <andythenorth_> I just moved them around to achieve that
12:01:17  <planetmaker> are they hard-coded on the tile and not a sub-sprite themselves?
12:01:33  <Yexo> they are subsprites
12:01:52  <Yexo> but moving the graphics means I don't have to wonder at all about the offsets
12:02:12  <planetmaker> ah, I see :-) That of course conveniently makes sense
12:02:12  <Yexo> although now I think of it I might have to do that anyway
12:02:22  <andythenorth_> nah
12:02:29  <andythenorth_> not if I do it right
12:02:47  <Yexo> the bounding box for graphics on the south part of the tiles has an offset, so the graphics need an offset too
12:02:56  <Yexo> but I can probably copy that from the cargo graphics
12:04:09  <andythenorth_> Yexo: incoming
12:04:14  <andythenorth_> includes the pink guide for now
12:04:17  <andythenorth_> easily removed
12:04:19  <Yexo> ok
12:04:36  <andythenorth_> I didn't test them in a mockup
12:04:40  <andythenorth_> they might a few pixels off
12:04:45  <Brot6> CHIPS Station Set - Revision 87:c815e7b314ba: Change: update huts to allow alternating tracks (andythenorth) @
12:04:47  <Yexo> you can fix that later
12:04:49  <andythenorth_> and I want to change the appearance if it works
12:09:11  <planetmaker> another idea for the huts might be: different huts for different stations
12:09:18  <planetmaker> and different huts by different station build year
12:09:24  <planetmaker> but uniform throughout the whole station
12:10:09  <Yexo> station build year changes whenever a single tile of the station is build
12:10:12  <andythenorth_> means I have to draw more huts ;)
12:10:17  <andythenorth_> I don't fancy that :)
12:10:20  <planetmaker> hm, that's bad, Yexo :-)
12:10:26  <planetmaker> then I withdraw that idea
12:10:44  <Yexo> it's how it works unfortunately
12:10:48  <planetmaker> recolour the existing ones, andythenorth_ ;-)
12:10:57  <andythenorth_> there's only so many colours :P
12:10:59  <Yexo> there might be a way around that using the animation status
12:11:19  <Yexo> set animation state to some value depending on year when the tile is build, check animation state instead of year when drawing the graphics
12:12:42  <planetmaker> interesting idea, Yexo :-)
12:12:55  <andythenorth_> better than the wholesale transformation of a station because one tile changed
12:13:03  <andythenorth_> we will need cranes etc to change over time?
12:13:19  <planetmaker> sure. A station transformation for the sake of adding a bus stop is a clear no-no.
12:32:06  <Brot6> CHIPS Station Set - Revision 88:12468486bfa0: Feature: display huts on the south side of the trac... (yexo) @
12:32:58  <Yexo> andythenorth_: added code to show the new huts
12:33:08  <andythenorth_> testing
12:33:10  <Yexo> Ammler: Brot6 has stopped announcing
12:33:57  <Yexo> the grm code definitely needs a revamp now
12:35:13  <Brot6> CHIPS Station Set - Revision 89:2caf3c795908: Change: remove pink guides from huts (andythenorth) @
12:35:26  <Ammler> Yexo: what announcement do you miss?
12:35:49  <Yexo> of commits to chips
12:36:49  <andythenorth_> Yexo: looks god
12:36:52  <andythenorth_> good :)
12:37:05  <andythenorth_> on the se end of a nw-se platform, they don't join
12:37:14  <andythenorth_> I also wonder if we should swap them
12:37:19  <Ammler> Yexo: maybe you ignore Brot6?
12:37:28  <andythenorth_> so two platforms gives you one large hut in the middle
12:37:41  <Yexo> Ammler: I don't ignore anyone
12:37:41  <Ammler> [14:33] <Yexo> Ammler: Brot6 has stopped announcing
12:37:43  <Ammler> [14:35] <Brot6> CHIPS Station Set - Revision 89:2caf3c795908: Change: remove pink guides from huts (andythenorth) @
12:37:55  <Yexo> I didn't get that though
12:38:11  <Ammler> [14:32] <Brot6> CHIPS Station Set - Revision 88:12468486bfa0: Feature: display huts on the south side of the trac... (yexo) @
12:38:56  <Ammler> Yexo: you are on a different server, is Brot6 in your channel?
12:40:02  <Yexo> yes
12:40:42  <Yexo> does Brot6 respond to any in-channel messages?
12:41:26  <Yexo> andythenorth_: the graphics are inconsistent, that's why they don't join
12:41:48  <andythenorth_> I wondered that
12:41:53  <andythenorth_> my eyes are failing me ;)
12:41:53  <Yexo> for all the other graphics the building is against the tile edge, for the 3rd (from left) huts are aligned against the platform
12:42:08  <andythenorth_> oops
12:42:13  <Yexo> so swapping middle/bottom row for the third graphics should fix it
12:42:36  <Ammler> Brot6: hello
12:42:36  <Brot6> Ammler: owner: 'sup?
12:42:40  <Ammler> Yexo: ^
12:42:46  <Yexo> no reaction from Brot6 here :(
12:43:03  <Ammler> you typed "Brot6: hello" ?
12:43:03  <Brot6> re Ammler
12:43:22  <Ammler> hmm, does Brot6 ignore you?
12:43:23  <andythenorth_> Yexo: fixed, will push
12:43:31  <Yexo> Brot6: hello
12:43:31  <Brot6> Yexo: yexo: 'sup?
12:43:52  <Yexo> a private message window opens, without anything from Brot6
12:44:22  <Ammler> [14:43] <Yexo> Brot6: hello
12:44:22  <Brot6> hey Ammler
12:44:23  <Ammler> [14:43] <Brot6> Yexo: yexo: 'sup?
12:44:23  <Brot6> re Ammler
12:44:46  <Brot6> CHIPS Station Set - Revision 90:d0df46436e69: Fix: mistake with hut positioning (andythenorth) @
12:44:55  <Ammler> [14:44] <Brot6> CHIPS Station Set - Revision 90:d0df46436e69: Fix: mistake with hut positioning (andythenorth) @
12:45:08  <Ammler> someone else misses thos?
12:46:13  <Yexo> Brot6: hello
12:46:14  <Brot6> Yexo: yo yexo!
12:46:33  <Ammler> [14:46] <Yexo> Brot6: hello
12:46:33  <Brot6> goodafternoon, Ammler :D
12:46:35  <Ammler> [14:46] <Brot6> Yexo: yo yexo!
12:46:35  <Brot6> re, Ammler
12:50:10  <planetmaker> hello Brot6
12:50:10  <Brot6> sup planetmaker
12:50:22  <planetmaker> seems to work for everyone, including yexo :-)
12:50:38  <Yexo> except for the fact that I don't see a single line written by Brot6 :(
12:51:00  <planetmaker> are you sure you don't ignore it?
12:51:13  <Yexo> my ignore list is empty, I never use that
12:51:38  <planetmaker> you saw how it replied to my hello?
12:51:44  <Yexo> no
12:51:46  <planetmaker> or ammler's for that matter?
12:51:50  <Yexo> neither
12:52:07  <Yexo> Brot6: hello
12:52:07  <Brot6> Yexo: yexo: word
12:52:14  <Yexo> hmm, now it's fixed
12:52:43  <Yexo> Brot6 was in my "nicks to never highlight" list, and for some reason it stopped showing messages altogether due to that
12:52:58  <planetmaker> ups? Strange thing
12:52:59  <Yexo> at least that explains why I didn't see any messages from dorpsgek/cia either lately
12:53:45  <Ammler> Yexo: maybe the bouncer does ignore it?
12:53:46  <Yexo> Brot6: hello
12:53:46  <Brot6> Yexo: yexo: word
12:53:54  <Ammler> try with
12:53:56  <Yexo> Brot6: hello
12:53:56  <Brot6> Yexo: yexo: salut
12:54:12  <Yexo> Ammler: no, it's definitely the "nick names never to highlight" setting in my client
12:54:29  <planetmaker> sounds like a bug in the irc client :-)
12:54:34  <Yexo> indeed
12:54:44  <planetmaker> or a wrong text: s/never hightlight/always ignore/
12:55:14  <Yexo> that setting has worked fine for several years now
12:55:35  <planetmaker> hm
12:55:37  <Ammler> if you use Firefox as browser, chatzilla is best irc client
12:56:11  <Yexo> I like my irc client separate from my browser
12:56:27  <planetmaker> having it separate is better IMHO, too
12:56:32  <Ammler> yes, chatzilla is seperate, it just uses some libs from that
12:56:46  <planetmaker> it's not separate. Kill FF and chatzilla is gone
12:56:58  <Ammler> well, still
12:57:07  <Ammler> it is not like webirc
12:57:19  <planetmaker> but not independent either
12:57:28  <Ammler> no need
12:57:34  <planetmaker> it's not a web-app, but a browser - plugin
12:57:51  <Ammler> I mean, if I kill kde, my client is gone too
12:57:53  <Yexo> I have a tendency to kill FF every now and then, it gets very memory hungry sometimes
12:58:03  <planetmaker> thus you still have all comodities like history etc. But what yexo says.
12:58:16  <planetmaker> still I use it though :P
12:58:33  <Ammler> silly windows ;-)
12:58:43  <planetmaker> I'm not satisfied with the other irc clients I tested on osx
12:58:52  <planetmaker> Ammler, I don't have a single windows computer
12:59:04  <planetmaker> not even a VM windows install anymore
12:59:04  <Ammler> well, silly non-kde ;-)
12:59:48  <planetmaker> well. the latter is not 100% true. If I boot from my backup disk - there I still have a windows in a VM
12:59:54  <Ammler> I still have .wine, vbox windows and native 2nd boot option windows
13:00:05  <Yexo> Ammler: gnome is not windows :p
13:00:09  <planetmaker> :-P
13:00:19  <Ammler> [14:59] <Ammler> well, silly non-kde
13:00:37  <Ammler> on gnome, I would use chatzilla too
13:00:49  <planetmaker> still, if chatzilla came as stand-alone, it'd be awesome
13:01:02  <Ammler> but I refered to the memory wasting initially with "silly windows" anyway
13:01:19  <planetmaker> FF does that OS-independent
13:01:34  <Ammler> 230 MB here
13:01:48  <planetmaker> nicely, though the version 4 is indeed (felt) quite a bit faster
13:01:52  <Ammler> is that much?
13:02:48  <Yexo> not too much, but I've seen it using 600mb after running for a while
13:02:52  <planetmaker> 253MB here
13:02:53  <Ammler> next bit memory waster is my irc client with 60MB :-)
13:03:04  <Ammler> big*
13:03:19  <Ammler> (Konversation)
13:03:21  <planetmaker> xchat is very light, only 21MB
13:03:46  <planetmaker> xorg is eating 176MB, followed by kate and acroread (each 120MB)
13:04:01  <Ammler> xorg quite much depends here
13:04:14  <Ammler> I have disabled most of the fancy stuff
13:04:27  <Yexo> firefox 250, amarok 100, xorg 50, xchat only 22
13:04:40  <Ammler> you use amarok on windows?
13:04:49  <Ammler> xorg?
13:04:49  <Yexo> no, on ubuntu
13:04:52  <planetmaker> Ammler, gnome on windows?
13:05:00  <Ammler> ah, stupid me :-P
13:05:05  <Ammler> now, I got it
13:05:29  <Ammler> april, my mind is confused...
13:06:11  * planetmaker wonders though whether yexo's linux usage increased with increased openttd dev exposure ;-)
13:06:29  <Ammler> oh, xchat should be indeed a good client for gnome
13:06:35  <Ammler> afaik it is default there, isn't?
13:06:44  <Yexo> yes, it's default
13:06:46  <planetmaker> xchat also works very nicely on kde
13:06:52  <Yexo> and on windows :p
13:06:54  <Ammler> gnome has not much own apps ;-)
13:06:56  <planetmaker> but the interface sucks as hell on osx :-(
13:07:07  <Ammler> they mostly abuse gtk apps
13:07:20  <Yexo> planetmaker: not really, it recently increased to almost 100% when I bought a new laptop in january
13:07:31  <Yexo> I've used linux on and off before that
13:07:37  <planetmaker> oh, I see :-)
13:07:54  <Yexo> that was a good moment to switch, had to reinstall everything anyway
13:08:08  <planetmaker> so, but what reasons did you have to switch?
13:08:11  * Ammler uses windows for gaming only, if ever
13:08:51  <Ammler> and the vbox win for a ms access app
13:09:11  <Ammler> (ms access 2k) :-P
13:09:38  <Ammler> maybe that would work with wine in the meantime
13:10:03  <Yexo> better development platform mostly
13:10:22  <Yexo> decent compiler without having to wonder if some package also works under windows
13:10:46  <Yexo> having "make" do everything around 10 times faster also helps
13:10:48  <Ammler> what you use for replacing visual studio?
13:10:55  <Yexo> kate
13:10:57  <Ammler> he
13:11:06  <planetmaker> kate is nice :-)
13:11:39  <Ammler> Yexo: did you check other development apps?
13:11:42  <planetmaker> ok, but in the end the argument really was "linux is the easiest platform for development"?
13:11:47  <Yexo> yes, I did
13:12:03  <Yexo> planetmaker: yes
13:12:19  <Yexo> for office apps/internat/chat it doesn't matter at all
13:12:29  <planetmaker> quite right
13:13:01  <Ammler> office doesn't matter for you
13:13:22  <Ammler> but it is the linux killer for many of my friends/family
13:13:37  <Ammler> or the whole mobile apps
13:13:50  <Yexo> libreoffice works fine, just a bit of hassle to make sure to save as .doc before I mail something
13:14:00  <planetmaker> well, you can do without the MS office. LibreOffice / OpenOffice export and import mostly is quite good
13:14:13  <Yexo> what kind of mobile apps?
13:14:20  <planetmaker> works here for years that way, Ammler :-)
13:14:28  <Ammler> sync tools, well some time ago
13:14:55  <planetmaker> yes... but you can use the android tools there via browser :-P
13:15:07  <Yexo> just wrote a python script this week to sync the phone numbers in my mobile phone with all contacts stored on my computer
13:15:12  <planetmaker> that works thanks to google
13:15:49  <Ammler> last time I setup a new pc for family, it was some silly ericson whatever
13:15:54  <Ammler> don't remember
13:15:57  <Yexo> that would have been almost impossible under windows without using an intermediate step like export to vcard from those sync tools
13:19:51  <Ammler> he, my firefox memory usage dropped to 220
13:21:26  <Ammler> it goes down around 5MB/per tab I close
13:21:26  *** DanMacK has joined #openttdcoop.devzone
13:21:38  <DanMacK> Hey all
13:21:47  <Ammler> Saletti Dan
13:21:51  <planetmaker> heya DanMacK
13:22:17  <planetmaker> may I prod you in a friendly way for palette-fixed sprites for the wagons for OpenGFX?
13:22:30  * DanMacK is working on it as we speak
13:22:39  <planetmaker> :-D
13:23:21  <DanMacK> I have access to a palette program at home, so I will likely complete them tonight/tomorrow.
13:24:19  <planetmaker> with openttd 1.1.0 released today, I'll release an update to OpenGFX, though, today, too. But without the wrongly-paletted sprites
13:25:19  <andythenorth_> DanMacK: can I prod you for a windmill? :P
13:25:58  <DanMacK> You have one, how many more do you need? :P
13:26:08  <andythenorth_> a more finished one?
13:30:24  * planetmaker would also like a Dutch-type wind mill :-)
13:30:38  * andythenorth_ will take any type for now
13:30:58  <andythenorth_> I was going to say climate-specific
13:31:02  <andythenorth_> but that's more drawing :P
13:31:16  <planetmaker> oh, would be nice :-)
13:31:25  <planetmaker> but might be deferred to > 1.0
13:31:50  <planetmaker>
13:31:51  <Webster> Title:, Mühlenmuseum, Internationales Mühlenmuseum Gifhorn Tor zur Lüneburger Heide (at
13:32:06  <planetmaker> just an hour drive from here ;-)
13:32:14  <planetmaker> quite nice
13:32:27  <andythenorth_> the current one is a generic english-greek type affair :P
13:32:27  <Yexo> andythenorth_: would the bigger hut you drew fit between two tracks?
13:32:33  <andythenorth_> Yexo: maybe
13:32:35  <andythenorth_> probably not
13:32:47  <andythenorth_> I can draw custom to suit
13:32:48  <Yexo> hmm, I thoguht we could randomly use that one in a few places
13:32:55  <andythenorth_> slice?
13:33:04  <andythenorth_> sliced is....inflexible
13:33:04  <Yexo> yes
13:38:09  <andythenorth_> Yexo: I could swap the graphics so that 2 platforms get a single central hut...
13:38:12  <andythenorth_> is that the best way?
13:39:28  <Yexo> yes, it is
13:39:55  <andythenorth_> it will make the template inconsistent with the cargo sprites
13:40:00  <andythenorth_> but I'm not too worried
13:40:03  <Yexo> for all other directions the hut is away from the platform (aligned to tile border), that's the only one which is aligned to the track
13:40:10  <andythenorth_> hmm
13:40:27  * andythenorth_ may have forgotten about bounding box /
13:40:38  <andythenorth_> oh
13:40:50  <Yexo> andythenorth_: hmm, no, swapping the graphics is not the correct solution
13:40:50  <andythenorth_> I think crossed wires
13:41:01  <andythenorth_> I fixed the SE positioning
13:41:04  <andythenorth_> already
13:41:05  <Yexo> the pink areas for those sprites are ok, just the location of the hut on the pink is not
13:41:37  <andythenorth_> I was thinking of swapping the left / right positioning of huts for odd / even tracks
13:41:42  <andythenorth_> that needs a code change
13:42:00  <Yexo> yes, but I'm not 100% how you want to swap them
13:42:11  <Yexo> you want a single hut when you build 2 tracks?
13:42:35  <andythenorth_> hmm
13:42:39  <Yexo> ie merge 1-2, 3-4, instead of 2-3, 4-5 ?
13:42:40  <andythenorth_> a picture may be best
13:42:43  <andythenorth_> yes
13:42:45  <andythenorth_> merge 1-2
13:43:11  <Yexo> in case of a single track, does it matter where the building is?
13:43:29  <andythenorth_> the only preference is to avoid it moving around too much when extra platforms are built
13:43:36  <Yexo> and in case of 3 tracks, where should the building for the south track be? north or south?
13:43:42  <Yexo> ok, agreed with that
13:43:49  <Yexo> that answer the second question too
13:44:32  <planetmaker> Yexo, indeed it might be interesting for a single track to have it sometimes left, sometimes right :-)
13:44:37  <andythenorth_> for south track - no preference, just whatever's easiest
13:44:48  <planetmaker> But putting effort in randomizing that... not worth it either
13:45:00  <andythenorth_> I would keep it deterministic
13:45:06  <andythenorth_> default stations are deterministic
13:45:42  <planetmaker> having it depend on tile index is deterministic :-P
13:47:05  <Yexo> the huts will stay if you add a track to the south, they will change if you add an odd number of platforms to the north side
13:47:25  <planetmaker> hm
13:47:43  <Brot6> CHIPS Station Set - Revision 91:beb7cc4003b6: Change: merge the huts on tracks 1-2, 3-4 instead o... (yexo) @
13:48:03  * andythenorth_ tests
13:48:21  <andythenorth_> Yexo: that's better
13:48:26  <andythenorth_> I need to maybe do some drawing
13:48:31  <andythenorth_> two doors on the hut is weird
13:48:50  <andythenorth_> but that's later
13:49:46  <andythenorth_> how about cranes? :)
13:50:36  <Yexo> not done anything on them yet, will look at it now :)
13:51:03  <Yexo> are those meant to be build next to tracks?
13:51:15  <andythenorth_> yes
13:51:26  <andythenorth_> they would not require cargo on those tiles
13:51:40  <Yexo> ok
13:51:48  <andythenorth_> there is also a variant for non-track tile (the first row)
13:51:53  <andythenorth_> which can have some greeble
13:52:04  <andythenorth_> if you think cargo is worth it, feel free, but I don't think it's requried
13:52:16  <andythenorth_> I can draw some static greeble
13:52:28  <Yexo> I'm just wondering right now on how to code them
13:52:44  <andythenorth_> I think these are the only ones that might need random
13:52:48  <andythenorth_> so far
13:52:57  <andythenorth_> the same crane every where might suck?
13:53:21  <Yexo> can't they get some CC?
13:53:23  <Yexo> or random CC?
13:53:30  <andythenorth_> they can that yes
13:53:40  <andythenorth_> I have other loading machinery I could add from ISR
13:53:42  <andythenorth_> or draw more
13:54:07  <Yexo> let's first see how this looks
13:54:23  <planetmaker> hm, what a marvel "the radius influences the size of a sphere"
13:54:26  <andythenorth_> ok
13:54:30  <Brot6> CHIPS Station Set - Revision 92:bdd541e6fedc: Fix: (source file) mistake with hut positioning (andythenorth) @
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14:25:04  <andythenorth> back in a bit
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15:11:30  <Ammler> He, now I am official maintainer of openttd* packages at suse
15:15:20  <planetmaker> nice :-)
15:15:37  <planetmaker> and congratz
15:16:50  <Ammler> well
15:16:59  <Ammler> it just means, nobody reviews the packages anymore
15:17:31  <Ammler> I subject, he just accepted my requests anyway as I never got feedback
15:18:22  <Ammler> s/j/<s/
15:19:58  <planetmaker> he
15:20:11  <planetmaker> bad luck that there's no-one to blame now ;-)
15:22:39  <Ammler> there is... me :-P
15:22:53  <Ammler> I am bugowner
15:46:33  <planetmaker> as long as the bugs don't own you, you're still on the safe side ;-)
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15:47:28  <Ammler> well, as long as upstream is that stable, i don't need to bother :-P
15:59:35  <DanMacK> Hey Lakie
16:00:05  <Lakie> Hi DanMacK
17:18:06  <Brot6> chips: update from r85 to r92 done -
17:19:04  <Brot6> firs: update from r1903 to r1904 done -
17:20:19  <Brot6> German town names - Bug #2485 (New): DevZone compile failed (compiler) @
17:20:22  <Brot6> opengfx: update from r618 to r621 done (4 errors) -
17:20:29  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r25), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), comic-houses (r71), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r604), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs
17:20:29  <Brot6> (r37), newgrf_makefile (r266), nml (ERROR r1307), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:36:16  <Brot6> German town names - Bug #2485 (Closed): DevZone compile failed (compiler) @
17:36:16  <Brot6> German town names - Revision 23:0c1414be738a: Fix #2485 (r22): Also remove the include command fo... (planetmaker) @
17:36:16  <Brot6> German town names - Bug #2485 (Closed): DevZone compile failed (planetmaker) @
17:36:16  <Brot6> German town names - Bug #2486 (New): DevZone compile failed (compiler) @
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17:59:43  <Brot6> OpenGFX - Revision 622:7be1dfc7258f: Fix (r595): Don't generate errors if no bnml or pnml files a... (planetmaker) @
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18:30:41  * andythenorth_ wants to make something
18:30:43  <andythenorth_> stations?
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18:33:32  * planetmaker makes tea
18:34:09  <Brot6> OpenGFX - Revision 623:17c66dd3a9d5: Added tag 0.3.3 for changeset 7be1dfc7258f (planetmaker) @
18:34:18  <planetmaker> hm... tea... = town extenstion add-on ?
18:34:22  <planetmaker> what is coffee then?
18:34:46  <planetmaker> may I TM-register tea for newgrfs? ;-)
18:34:53  <Brot6> opengfx: update from 0.3.2 to 0.3.3 done -
18:35:02  <Lakie> Probably not
18:35:20  <Lakie> Too general a word.
18:35:22  <planetmaker> :-(
18:37:51  <Lakie> You know I actually prefer kde over gnome...
18:38:02  <planetmaker> hu?
18:38:14  <Lakie> Just hate kwrite making lots of *~ files when I edit things.
18:38:31  <Lakie> I do most of my editing in a linux vm, since make doesn't work so well on win32
18:39:57  <andythenorth_> planetmaker: traditionally fish and chips are accompanied by tea
18:39:59  <andythenorth_> or lager
18:40:08  <andythenorth_> and also mushy peas, although I dislike them
18:40:21  <Lakie> Heh, or cola?
18:40:25  <andythenorth_> we should do MOULES and FRITES
18:40:27  <andythenorth_> and MAYO
18:40:31  <andythenorth_> and DU VIN
18:40:32  <planetmaker> well, I'd give _you_ the "tea" name for free ;)
18:40:43  <andythenorth_> it has been a day of names for /me
18:40:49  <andythenorth_> one way or another
18:42:33  <planetmaker> how so?
18:43:37  <andythenorth_> naming web apps
18:43:39  <andythenorth_> and companies
18:43:45  <andythenorth_> so far not finished :P
18:43:49  <planetmaker> oi
18:54:52  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
18:54:52  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
18:55:10  <Brot6> CHIPS Station Set - Revision 93:34b5f8f7cf95: Codechange: rewrite GRM code so it requires less pa... (yexo) @
18:56:24  <andythenorth_> nice
18:57:30  <Yexo> how should the cranes work? randomly chose between 1/2 and 3/4?
18:57:49  <Yexo> so for NE<>SW chose either 1 or 2 and for NW<>SE chose either 3 or 4?
19:04:35  <andythenorth_> Yexo: exactly
19:04:46  <andythenorth_> and if we need more random, I'll figure that out when we've tested
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19:26:56  <Yexo> andythenorth_: currently cranes are only shown on platforms that are at least 5 tiles long
19:27:01  <Brot6> CHIPS Station Set - Revision 94:39aebf68a618: Feature: display cranes in the middle of long-enoug... (yexo) @
19:27:17  <andythenorth_> Yexo: sounds fine
19:28:29  <andythenorth_> ho
19:28:31  <Yexo> the stations "break" graphically if the platforms are longer than 15 tiles long
19:28:33  <andythenorth_> this is starting to look good :)
19:28:48  <Yexo> can't do much about that though, limitation of the nfo specs
19:29:18  <Yexo> hmm, or bug in openttd
19:29:25  <andythenorth_> so they do
19:29:28  <andythenorth_> ho hum
19:29:39  <andythenorth_> they're not very broken
19:29:48  <andythenorth_> just inconsistent
19:30:03  <Yexo> no glitches, but it doesn't look good either to have only cranes
19:30:47  <andythenorth_> you're limited to a byte somewhere or something?
19:30:59  <Yexo> I'm using var 49 a lot
19:31:11  <Yexo> several parts of that var are only 4 bits long
19:31:13  <Yexo> so 0..15
19:32:35  <andythenorth_> can't be helped.../
19:32:37  <andythenorth_> ?
19:33:07  <Yexo> I had expected the stations to break in a different way, so I'm looking at the openttd code now
19:33:18  <Yexo> it can be worked around in the varaction2 code
19:33:51  <Brot6> OpenGFX - OpenGFX 0.3.3. released (planetmaker) @
19:34:13  <Yexo> frosch123: the varaction2 station vars currently limit platforms/length to 14 before computing "distance from end"
19:35:42  <Yexo> imo it'd make more sense to do that _after_ computing "distance from end of platform"
19:40:30  <frosch123> yeah, looks weird
19:41:45  <andythenorth_> Yexo: stations use cc?
19:42:19  <Yexo> they can, yes
19:44:53  <andythenorth_> I can't see an action 0 prop
19:45:02  <andythenorth_> is a byte on the realsprite number or something
19:45:07  <Yexo> it's part of the sprite in prop 9
19:45:16  <frosch123> damn, asm can be complicated :p
19:46:24  <frosch123> Yexo: looks like ttdp even does that, so it is a bug of ottd
19:46:37  <Yexo> <- this makes chips look much better with very long platforms
19:46:43  <Yexo> patch for openttd :)
19:48:15  <frosch123> +	platforms = min(15, platforms); <- imo put those min also inside the SB()
19:48:28  <Yexo> just did that :)
19:48:34  <frosch123> :)
19:49:08  <frosch123> looks fine, time for 1.1.1-rc1 :p
19:49:49  <Yexo> GetPlatformInfoHelper passes GetStationGfx(tile) as second parameter to GetPlatformInfo
19:50:30  <Yexo> T = Tile layout number (#GetStationGfx) <- documentation in openttd code, so it's consistent with that
19:50:43  <Yexo> T	Tile type: the current tile type; only valid for callback 14  <- documentation from ttdpatch wiki
19:53:04  <Yexo> nvm, seems fine
19:53:18  <Yexo> or I just can't make sense of it, in which case just ignore it too
20:00:10  <frosch123> looks all fine
20:00:47  <frosch123> T is indeed only available during cb 14 (and somewhat 24; though it is not useful there)
20:01:02  <frosch123> no reason to not always supply it :)
20:04:54  <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again...
20:04:54  <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again...
20:05:04  <Brot6> German town names - Bug #2486 (Closed): DevZone compile failed (compiler) @
20:05:04  <Brot6> German town names - Revision 24:c058b180ae3a: Fix #2486: Depend on and build all required files (planetmaker) @
20:05:04  <Brot6> German town names - Bug #2486 (Closed): DevZone compile failed (planetmaker) @
20:07:40  <Yexo> a station var GetPlatformInfoHelper(tile, false, true, true);
20:09:37  <Yexo> ^^ would be useful to detect the middle of a very long platform
20:10:01  <Yexo> but that would make chips incompatible with openttd 1.1.0, so not a very good idea
20:10:11  <andythenorth_> indeed
20:10:19  <andythenorth_> leave it as a ticket for later :)
20:10:56  <Yexo> it only breaks now with platforms longer than 32 tiles
20:11:13  <Yexo> they will display cranes for all tiles further than 15 tiles away from either end instead of only the middle tile
20:11:46  <andythenorth_> ok
20:11:47  <andythenorth_> :)
20:11:53  <andythenorth_> the cranes look good
20:11:57  <andythenorth_> but there are too many currently
20:12:04  <Yexo> I agree
20:12:05  <andythenorth_> maybe every other platform?
20:12:10  <Yexo> or randomly?
20:12:12  <andythenorth_> or I look for alternative sprites
20:12:39  <Yexo> 50% no crane, 25% crane 1, 25% crane 2
20:12:40  <andythenorth_> hmm
20:12:52  <andythenorth_> a pattern of 1 in 3 platforms might look right
20:13:06  <andythenorth_> or simply 1 in 4
20:13:16  <andythenorth_> crane 1 | empty | crane 2 | empty
20:13:24  <andythenorth_> depends what other sprites I find
20:13:29  <andythenorth_> I have forklifts...
20:13:35  <andythenorth_> diggers
20:13:36  <Yexo> look for other sprites first, I'll code them after that
20:13:39  <andythenorth_> excavators
20:13:43  <Yexo> otherwise I keep changing the code
20:13:48  <andythenorth_> yes :)
20:13:50  <andythenorth_> hmm
20:14:01  <andythenorth_> everything is quite cargo-specific apart from cranes
20:14:15  <andythenorth_> and I don't want vehicles appearing / disappearing
20:15:07  <andythenorth_> could use a truck?
20:15:11  <andythenorth_> or a small shed?
20:15:13  <Yexo> a truck always works
20:15:26  <andythenorth_> we can use the mog from heqs
20:15:29  <Yexo> forklifts should be fine too, general enough I'd think
20:15:34  <andythenorth_> maybe
20:15:36  <andythenorth_> or a tractor
20:15:36  <Yexo> some small buildings perhaps?
20:15:42  <andythenorth_> the tractors I have suck :P
20:15:54  <andythenorth_> there is a nice building in ISR or two
20:16:08  <Yexo> about the non-track tiles, how do you want the cranes to work for them?
20:16:19  <andythenorth_> I'm not sure
20:16:21  <Yexo> when to display a crane is the most important question
20:16:30  <andythenorth_> I guess 1 in n tiles is a greeble tile
20:16:51  <Yexo> don't you want more user-control over how non-track tiles look?
20:17:13  <andythenorth_> not at the moment
20:17:15  <Yexo> or does that give too many options in the menu?
20:17:21  <andythenorth_> hmm
20:17:40  <andythenorth_> personally I just want to build one tile and have it all be magic
20:17:47  <Yexo> ok
20:17:53  <Yexo> so 1 in 8 tiles?
20:18:06  <andythenorth_> ok
20:18:17  <andythenorth_> might need to be 1 in 4 - lets test...
20:18:22  <Yexo> we'll see
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20:22:06  <Ammler> planetmaker: how do I run the nml part?
20:22:44  <Ammler> hmm, no, too early
20:25:53  <Ammler> mäh, you forgot to remove the build script line :-P
20:28:07  <planetmaker> drat. Sorry
20:28:22  <planetmaker> I removed it. reverted. and forgot to remove it again :-(
20:28:30  <planetmaker> make nml2nfo
20:28:50  <planetmaker> it will create a pnfo file for each pnml or bnml file
20:28:55  <Brot6> CHIPS Station Set - Revision 95:b7cf06a15059: Add: files for forklifts (andythenorth) @
20:29:00  <andythenorth_> Yexo: ^
20:29:10  <planetmaker> thus dir structures for nml and nfo folders have to be identical
20:29:26  <planetmaker> ^ Ammler
20:30:10  <Yexo> andythenorth_: are you planning more variations?
20:30:16  <andythenorth_> I'm adding a truck
20:30:19  <andythenorth_> and I'll find a shed
20:30:34  <Yexo> if you do I'm coding to code them slightly different, making the combination crane/forklift/truck/shed + cargo on a single tile imporrible
20:30:35  <Ammler> we should at least add the nml support to your local ogfx build
20:30:37  <Yexo> *impossible
20:30:47  <andythenorth_> imporrible is a nice work
20:30:51  <andythenorth_> word /s
20:31:04  <andythenorth_> Yexo: they don't need cargo
20:31:23  <Yexo> great :)
20:31:32  <planetmaker> hm, yes, makes sense, Ammler
20:31:34  <andythenorth_> I'm not sure if the truck + forklift should be on same tile
20:31:45  <andythenorth_> I'll position them so they can be layered together, or used separately
20:31:54  <planetmaker> try this: %.cnfo: nml2pnfo
20:32:01  <planetmaker> add that to Makefile.local
20:32:17  <Yexo> it'd be much easier if you created separate png files for truck, forklift and truck+forklift
20:33:33  <Ammler> planetmaker: but we need something to clean those files before
20:33:39  <andythenorth_> Yexo: I can do that
20:33:49  <andythenorth_> I'm not really sure what combinations will look good yet :)
20:33:52  <Ammler> is that possible?
20:33:55  <Brot6> CHIPS Station Set - Revision 96:00cfc09d0525: Add: files for small trucks (andythenorth) @
20:35:34  <Yexo> andythenorth_: do you agree that for non-track tiles we make no difference for the direction of the tile?
20:35:46  <Brot6> CHIPS Station Set - Revision 97:3b07a2968b4f: Change: switch around trucks + forklifts a bit (andythenorth) @
20:36:04  <andythenorth_> Yexo: not sure
20:36:12  <Brot6> CHIPS Station Set - Revision 98:4f1acb8f0acd: Change: rename forklifts png (andythenorth) @
20:36:19  <andythenorth_> sometimes build on coasts the direction matters - to get things look right
20:36:25  <andythenorth_> but if it makes coding easier, go for it
20:36:40  <Yexo> it doesn't matter that much for coding
20:37:03  <andythenorth_> it's nice to put a crane at the water's edge sometimes
20:39:33  * andythenorth_ looks for a shed
20:40:23  * planetmaker looks for a bed
20:40:27  <planetmaker> and waves good night :-)
20:40:33  <Yexo> good night planetmaker
20:41:27  <andythenorth_> good night :)
20:44:24  <Ammler> planetmaker: do the nfo files generated from nml have another extension?
20:46:05  <Brot6> CHIPS Station Set - Revision 99:ec6775810669: Change: rename source file for huts (andythenorth) @
20:46:05  <Brot6> CHIPS Station Set - Revision 100:a95c8ca769c7: Add: file for additional huts (cargo sheds?) (andythenorth) @
20:46:12  <planetmaker> Ammler: bnml/pnml -> pnfo
20:46:16  <andythenorth_> Yexo: ^^
20:46:24  <andythenorth_> they might need some more thought / rearranging
20:46:56  <planetmaker> pnml is for extra grf, bnml for the other 5 grf
20:47:12  <Yexo> andythenorth_: there are only 4 random bits per station tile
20:47:16  <planetmaker> as the bnml requires fixed sprite numbers - which are then given by the file name
20:47:28  <planetmaker> ehm, not filename, but by the nml code
20:47:38  <Yexo> 2 bits are needed to make sure 1/4 tiles has a building, that leaves 2 random bits to pick the building type
20:47:46  <andythenorth_> Yexo: might be that I need to combine some of the greeble, e.g. sheds and trucks
20:47:47  <Yexo> which means max 4 different building types
20:48:04  <Yexo> at least without resorting to dirty tricks and try to get some semi-random bits from other vars
20:48:49  <andythenorth_> so far there are: cranes x 2, forklifts x 2, trucks x 2, trucks + forklifts x 2, and shed x 1
20:48:53  <andythenorth_> so...
20:49:27  <andythenorth_> we can't set them in a deterministic pattern, and just randomise which of the 2 cranes?  etc?
20:49:31  <Yexo> oh, so I'm already re-using some random bits :(
20:49:40  <Yexo> that is possible
20:49:43  <andythenorth_> e.g. always crane, empty, forklift, building
20:50:12  <Yexo> where "empty" == "cargo" ?
20:50:18  <andythenorth_> maybe just 'empty'
20:50:41  <Yexo> there are 2 directions, not just one
20:51:36  <andythenorth_> hmm
20:51:44  <andythenorth_> I am winging this a bit :)
20:52:42  <Yexo> what about: 1/4 tiles displays a building. Which building is determined by position in the station (so not random), that leaves 2 bits free for choosing a random variation out of the building
20:52:55  <Yexo> or the other way around, make the building random but the variation depend on position
20:53:38  <andythenorth_> first option is very good
21:00:21  <andythenorth_> Yexo: bed time for me
21:00:34  <Yexo> soon for me too, not sure if I'll finish this tonight
21:00:36  <andythenorth_> I'll pull in the morning and see if anything shiny arrives :)
21:00:52  <Yexo> ok, good night
21:01:25  <andythenorth_> night
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21:06:34  <Brot6> German town names - Bug #2487 (New): DevZone compile failed (compiler) @
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21:16:10  <Ammler> I still think, the version detection of opengfx is broken
21:16:50  <Ammler> my openttd loads r621, but 0.3.3 is installed r622
21:21:46  <Ammler> it does scan twice?
21:22:23  <Ammler> and it scans for tars only
21:24:24  <Ammler> it doesn't find opengfx at all at bananas? :-o
21:25:19  <Yexo> no base graphics indeed
21:25:26  <Ammler> planetmaker: ^
21:25:55  <Ammler> I am not sure, if opengfx broken or openttd
21:26:04  <Yexo> my guess would be only bananas
21:26:16  <Ammler> but openttd doesn't find opengfx locally either
21:26:29  <Yexo> I'd guess planetmaker has set the minimal openttd version on bananas to 1.1.0 (which was added today), and there is a bug in that version
21:26:56  <planetmaker> minimum is 0.7.0
21:27:08  <Yexo> ok, so that can be ruled out ;)
21:27:15  <Yexo> swedish houses works fine
21:27:24  <Yexo> which is the set upload just before opengfx
21:29:16  <Yexo> planetmaker: no maximum version set?
21:29:36  <planetmaker> neither
21:29:53  <Ammler> he, opengfx isn't on the shared account?
21:30:13  <planetmaker> hm... there was a 0
21:30:48  <planetmaker> hm...
21:30:59  <Yexo> it's fixed now
21:31:30  <Ammler> Yexo: if you start openttd, does it scan for non tar files?
21:31:41  <Yexo> no idea, I guess it does
21:32:02  <Yexo> actually I'm sure it does, or it wouldn't be able to find the original baseset
21:32:14  <Ammler> maybe I need another debug level
21:32:52  <planetmaker> anyway... works for me. at least now
21:32:56  <planetmaker> also
21:37:39  <Ammler> doesn't here :-(
21:38:30  <Ammler> bananas tells me I have 0.3.3 locally but it has still r621 loaded
21:38:56  <Ammler> also -d misc=9 didn't tell to load any non-tar files, how would I see that?
21:39:30  <Ammler> (I didn't download opengfx via bananas)
21:39:50  <Yexo> Ammler: openttd can not scan .tar.gz files, so if you downloaded it via the webinterface you need to extra the .gz
21:40:41  <Ammler> nono
21:40:51  <Brot6> CHIPS Station Set - Revision 101:b809fff9cedd: Feature: show random building on non-track tiles (yexo) @
21:41:09  <Ammler> they are unpacked (as .grf) in /usr/share/openttd/data/opengfx/
21:41:43  <Ammler> make install INSTALL_DIR=%{buildroot}%{_datadir}/openttd/data/opengfx _V=
21:42:19  <Ammler> dbg: [misc] /usr/share/openttd/ added as search path
21:42:39  <Ammler> but then I see only tars with debug
21:43:17  <Ammler> dbg: [misc] Found tar '/usr/share/openttd/data/opensfx-0.2.3.tar' with 5 new files
21:44:03  <Ammler> marcel@inspiron:~> l /usr/share/openttd/data/opengfx/
21:44:05  <Ammler> -rw-r--r-- 1 root root 2623426 Apr  1 22:29 ogfx1_base.grf
21:44:06  <Ammler> -rw-r--r-- 1 root root    8705 Apr  1 22:29 opengfx.obg
21:44:25  <Ammler> (all files are there, I just shorted the output)
21:45:10  <Ammler> do you have a debug output where you see non-tar data files loading?
21:45:17  <Yexo> don't think so
21:45:32  <Yexo> so it does find tar files in the same directory but no opengfx 0.3.3?
21:45:54  <Ammler> yes, it does also list 0.3.3 with bananas gui
21:46:01  <Ammler> but it isn't loaded in the options
21:46:24  <Ammler> there I still have a earlier rXX
21:48:39  <Yexo> 0.3.3 has "622" set as version
21:48:54  <Ammler> yep, my openttd 1.1.0 loaded r621
21:49:04  <Ammler> which I made this afternoon
21:50:21  <Ammler> I have symlinked my hg workingdir
21:50:30  <Ammler> those aren't tars
21:51:13  <Ammler> could you test with moving opengfx 0.3.3 to your global share
21:51:25  <Ammler> (/usr/...)
21:51:37  <Yexo> I don't have one, but I'll create it to test
21:51:43  <Ammler> make install
21:51:54  <Yexo> make install installs to ~/.openttd/data/opengfx
21:52:11  <Yexo> are the rights set correctly on those files?
21:52:12  <Ammler> with openttd source
21:52:31  <Ammler> [23:44] <Ammler> -rw-r--r-- 1 root root 2623426 Apr  1 22:29 ogfx1_base.grf
21:53:25  <Ammler> [23:44] <Ammler> marcel@inspiron:~> l /usr/share/openttd/data/opengfx/ <-- ">" should tell you that I run it as user
21:53:30  <Ammler> root would have "#"
21:55:15  <Ammler> I meant make install with openttd source
21:55:25  <Yexo> what difference would that make?
21:55:36  <Ammler> to create the global data dir
21:56:19  <Ammler> well, also the bananas gui does read the opengfx 0.3.3
21:56:35  <Ammler> at least it does not allow me to update it
21:56:37  <Yexo> so it does find opengfx 0.3.3?
21:56:41  <Ammler> yes
21:56:52  <Yexo> so the problem is only that it picks the wrong version
21:57:25  <Ammler> it shows 0.3.3 as version
21:57:43  <Ammler> yep
21:58:17  <Yexo> what version does it show in the game options window?
21:59:02  <Ammler> r621
21:59:13  <Ammler> the one I have symlinked to ~/.openttd/data
22:00:12  <Ammler> so does your global share work?
22:02:10  <Ammler> it works with nightly
22:02:48  <Ammler> looks like it is random?
22:03:32  <Yexo> it works fine from a global shared directory
22:03:40  <Yexo> though I only tested with r22284, not with 1.1.0
22:05:50  <Ammler> works with r22250 here too
22:06:22  <Ammler> but still not with 1.1.0
22:06:49  <Ammler> hmm
22:06:53  <Ammler> I guess, I know
22:07:20  <Ammler> might it be possible, it is because of the same dir?
22:07:32  <Yexo> same dir as what?
22:07:44  <Ammler> ~/.openttd/data/opengfx and /usr/share/openttd/data/opengfx
22:08:14  <Ammler> for the nightly I have /usr/local/share/games/openttd/data/system/opengfx
22:08:37  <Ammler> as those are symlinks
22:09:35  <Yexo> not sure if I follow you, but it's possible that openttd doesn't follow symlinks
22:09:38  <Yexo> don't know about that
22:09:47  <Ammler> rename opengfx to opengfx-0.3.3 fixed it
22:10:20  <Ammler> /usr/share/openttd/data/opengfx <-- this wasn't symlink
22:10:44  <Ammler> the /usr/local.. was
22:10:51  <Ammler> which worked
22:11:16  <Ammler> but the path was different data/system/opengfx against data/opengfx
22:11:43  <Ammler> planetmaker: who asked again for removing version from directory?
22:11:52  <Ammler> wasn't me, was I?
22:12:59  <Ammler> Yexo: just be sure to have 2 eqal paths to different versions
22:15:00  <Brot6> British Rail OpenTTD Set - Feature #2488 (Assigned): Class 158 'Express Sprinter' (Leanden) @
22:15:52  <Brot6> British Rail OpenTTD Set - Feature #2489 (Assigned): Class 159 'Wessex Turbo' (Leanden) @
22:18:53  <Ammler> shall I bugreport it, it might be too complicated to fix
22:19:17  <Ammler> it is a bug for opengfx devs only ;-)
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