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00:12:58 *** KenjiE20 has quit IRC 00:59:08 *** welshdragon has quit IRC 01:33:45 *** welshdragon has joined #openttdcoop.devzone 05:12:38 *** supermop has quit IRC 06:31:48 <Ammler> planetmaker: shall I do the release of ogfx 0.3.3 or do you need something really important in? 06:31:56 <Brot6> OpenGFX - Revision 619:1cff59a40cff: Update changelog for 0.3.3 (Ammler) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/1cff59a40cff 06:33:40 <Ammler> I just run `hg log -r .:0.3.2 --template="- {desc}\n" | sort` and cleaned up credits and ticket/revision numbers 06:59:05 <planetmaker> moin 06:59:09 <planetmaker> Ammler: I *think* that some train colours are wrong due to CC screw-up 07:00:19 <Ammler> specific ticket about? 07:00:54 <planetmaker> not very specific. Part of the train rework / shorten thingy 07:01:52 <Ammler> so current nightlies are worse as 0.3.2? 07:01:58 <planetmaker> hm... and animated colours in some wagons.... 07:02:01 <planetmaker> yes, I fear 07:03:25 <Ammler> just in case, I made a build test with the nightly, no issues... 07:04:06 <planetmaker> we could just revert the wagons update. DanMacK's updates had wrong palettes and... he so far failed to deliver the promised fixed versions. 07:04:10 <planetmaker> And it's bad. really bad 07:04:29 <planetmaker> but I only noticed that after I commited parts 07:05:02 <Ammler> well, up to you I think 07:05:42 <planetmaker> http://devs.openttd.org/~planetmaker/patches/tropical_trains.sav <-- look at those trains 07:07:38 <planetmaker> Probably it suffices to revert r603 07:09:32 <Ammler> I fail to see something bad 07:09:35 <Ammler> with r611 07:10:13 <planetmaker> full details & animation enabled? 07:10:16 <planetmaker> look at the wagons 07:11:00 <Ammler> Rubidium: isn't openttd.grf completely useless without the ttd sprites? 07:11:11 <Ammler> shouldn't there be a seperate base set for that? 07:11:27 <planetmaker> Ammler: it's part of the ttd base set 07:12:15 <Ammler> ah yes, now I see the action 07:15:23 <Ammler> hmm, I just said with RC3, there were no warnings 07:15:36 <Ammler> now with 1.1.0, I get a lot warnings on compile 07:15:51 <Ammler> difference are asserts right? 07:17:19 <Terkhen> IIRC it is a known bug of gcc 07:17:39 <Terkhen> and yes, it only appears when asserts are disabled 07:19:03 <Ammler> 1.1.0 submitted to suse games repo :-) 07:19:06 <Terkhen> :) 07:19:50 <Ammler> usually it needs around some hours for review of the maintainer and publishing 07:30:37 <planetmaker> I'll just revert the bad sprites. 07:31:15 <planetmaker> but I find it hard to believe you don't see the messed-up CC in the savegame I provided you - given you activate even animation, it gets worse 07:32:40 <Ammler> planetmaker: [09:12] <Ammler> ah yes, now I see the action 07:32:47 <planetmaker> oh :-P :-) 07:33:02 <planetmaker> well, let's just revert that and release? 07:34:09 <Brot6> OpenGFX - Revision 620:55316e2d423a: Revert (r603): Remove wagon sprites with messed-up company c... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/55316e2d423a 07:34:52 <Ammler> if you do so, please remove also the build script commit message from the changelog 07:35:31 <Ammler> "- Fix: build script didn't update to tag for releases" <-- this one 07:35:40 <planetmaker> uh? 07:35:54 <Ammler> assuming you edit the changelog anyway :-) 07:36:11 <Ammler> else it doesn't matter 07:36:56 <planetmaker> well, I can, I guess 07:37:18 <planetmaker> I should. The feature is gone :-P 07:38:05 <Ammler> no feature at all? :'-( 07:38:18 <planetmaker> no 07:38:40 <planetmaker> but they might be hidden in 'Add:' 07:39:22 <Ammler> hmm, I wondered if I shall keep the Add lines 07:41:02 <planetmaker> lines like "missing graphics files" have to go 07:58:13 <planetmaker> hm... arctic engine alignment is also funky 08:15:42 *** andythenorth has joined #openttdcoop.devzone 08:17:53 <andythenorth> Yexo: hi hi 08:23:06 <Brot6> OpenGFX - Revision 621:6f6aea83def6: Fix (r600): Alignment of some engines and sprites (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/6f6aea83def6 08:27:42 <planetmaker> bah... wagon graphics still not fixed. Failed to reset the sprites it seems :S 08:28:54 <Ammler> > make 08:28:55 <Ammler> ls: cannot access sprites/nml/*/*.pnml: No such file or directory 08:29:41 <Ammler> bnml? 08:32:49 <planetmaker> which rev? 08:33:24 <Ammler> r600 08:33:36 <planetmaker> well, yes. we're at 621 ;-) 08:33:46 <Ammler> yes, I meant that 08:33:48 <planetmaker> but yes, r600 has that problem, I noticed 08:34:02 <Ammler> just made a pull -u before 08:34:46 <Ammler> so is it bnml or pnml? 08:34:51 <planetmaker> both 08:35:17 <Ammler> ah then you might just need to hide the warning with ls 2>/dev/null 08:41:11 <planetmaker> yes, it should return "" when no file is found 09:26:51 *** andythenorth_ has joined #openttdcoop.devzone 09:33:33 *** andythenorth has quit IRC 10:34:44 *** ODM has joined #openttdcoop.devzone 10:42:37 *** KenjiE20 has joined #openttdcoop.devzone 10:46:03 <andythenorth_> hello 10:46:10 <andythenorth_> planetmaker: are you busy? 10:51:01 <planetmaker> somewhat. Still, what could I do for you? 10:51:28 <andythenorth_> discuss CHIPS design... 10:51:32 <andythenorth_> or not if you're busy 10:52:16 <planetmaker> well, I guess my lunch break is not entirely over yet :-) 10:52:30 <andythenorth_> have you seen latest build of CHIPS with huts? 10:53:52 <planetmaker> hm, I guess not quite 10:56:46 <andythenorth_> if you have time have a look, and give me your opinion on how much random there should be for multi-platform stations 10:58:34 <planetmaker> hm, right. But no OpenTTD running at work ;-) So I'll have to refer that to later. 11:00:17 <andythenorth_> hokey dokey 11:00:22 <andythenorth_> and how sad :) 11:02:47 <planetmaker> could you show via screenshot what you mean? 11:02:55 <andythenorth_> yup 11:03:49 <andythenorth_> planetmaker: trying a file send 11:03:56 <andythenorth_> mixed results usually... 11:04:42 <andythenorth_> http://tt-foundry.com/misc/CHIPS_huts_1.png 11:05:18 <planetmaker> hm, looks tasty :-) 11:05:23 <andythenorth_> it's improved 11:06:11 <planetmaker> and how random are the huts? They look like on the first tile 11:06:47 <andythenorth_> not random 11:06:47 <andythenorth_> http://tt-foundry.com/misc/CHIPS_huts_2.png 11:07:08 <planetmaker> quite not random 11:08:16 <planetmaker> well, I guess it wouldn't hurt for multi-tile stations to have them not all on the first tile 11:08:39 <andythenorth_> my thinking too 11:08:57 <planetmaker> it'd rather look nicer :-) 11:09:29 <planetmaker> not on the last tile. But any other tile randomly having a hut - why not? Maybe only one per 4 tiles or so 11:09:45 <planetmaker> Might be a or the idea: 1/4 of the tiles have a hut ;-) 11:10:17 <andythenorth_> could be 11:10:26 <andythenorth_> I need to discuss with yexo 11:10:32 <planetmaker> or 1/5 as 1/5 is about the default length IMHO 11:11:03 <andythenorth_> I like huts for the exits 11:11:09 <andythenorth_> I'm planning something else for a mid-tile 11:11:14 <andythenorth_> cranes / other structures, randomised 11:11:24 <planetmaker> hm, yes 11:11:45 <planetmaker> Maybe, for multi-tile: one hut per two tracks? 11:11:50 <andythenorth_> I think so 11:11:56 <andythenorth_> I don't mind a repeating pattern 11:12:16 <planetmaker> but... what's the purpose of those huts? 11:12:45 <planetmaker> (except to look nice, though) 11:12:50 <andythenorth_> exactly that 11:12:51 <planetmaker> does each track need one? 11:13:01 <planetmaker> maybe not every track for multi-tile ones? 11:13:25 <andythenorth_> I agree 11:13:36 <andythenorth_> they are there to break up a monotonous pattern of cargo 11:13:50 <andythenorth_> but on a 4-track station, it's a monotonous pattern of huts 11:14:06 <planetmaker> well, but if they're themselves monotonous, they could be randomly yes/no per track 11:14:12 <andythenorth_> maybe 11:14:13 <planetmaker> but at least one per station 11:14:26 <andythenorth_> I am trying (for my own amusement) to replicate the default stations as much as possible 11:14:34 <andythenorth_> wrt default stations aren't random 11:14:35 <planetmaker> default? 11:14:40 <andythenorth_> but do have interesting patterns 11:14:53 <andythenorth_> signs / building / roof A / roof B 11:14:53 <planetmaker> they have exactly two patterns. 11:15:08 <andythenorth_> yes 11:15:23 <andythenorth_> I don't think that's possible for freight stations 11:15:29 <andythenorth_> but I like the predictability somehow 11:15:45 <andythenorth_> if I could explain it - I'd have a spec by now :P 11:15:52 <planetmaker> :-) 11:16:11 <planetmaker> then, what about this for huts: 11:16:36 <planetmaker> 1 - 23 - 45 - 67 - 89 - ... 11:16:47 <planetmaker> so they're double-sized for odd track numbers 11:17:05 <planetmaker> and left/right for alternating tracks 11:17:17 <andythenorth_> I can't follow exactly, but sounds good 11:17:17 <planetmaker> uhm... badly explained I fear 11:17:36 <andythenorth_> I think I see 11:17:46 <andythenorth_> put odd numbered tracks hut left 11:17:47 <planetmaker> hut || -- -- || hut hut || -- -- || hut hut || -- -- || hut 11:17:53 <andythenorth_> put even numbered tracks hut right 11:17:55 <planetmaker> yeah 11:17:59 <andythenorth_> they join for some cases 11:18:03 <planetmaker> yes 11:18:03 <andythenorth_> yeah, could be 11:18:11 <andythenorth_> the drive through rv stops join 11:18:14 <andythenorth_> it's a precedent 11:18:19 <planetmaker> kinda, yes 11:20:08 <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (andythenorth) @ http://dev.openttdcoop.org/issues/2473#change-6426 11:20:41 <Brot6> CHIPS Station Set - Feature #2473: Display huts by track-tile exits (andythenorth) @ http://dev.openttdcoop.org/issues/2473#change-6426 11:52:58 <Yexo> good afternoon 11:53:03 <andythenorth_> hello yexo 11:55:32 <Yexo> joining huts on odd/even tracks is a good idea 11:55:38 <andythenorth_> I thought so 11:55:47 <planetmaker> salut Yexo 11:55:58 <andythenorth_> should I flip the hut graphics for nw-se platforms? 11:56:07 <Yexo> that would be nice, yes :) 11:56:35 <andythenorth_> I'll do that 11:56:38 <andythenorth_> and make them join 11:57:06 <planetmaker> if they're basically boxes, they'd join automatically, if placed at the border 11:59:51 <andythenorth_> I just moved them around to achieve that 12:01:17 <planetmaker> are they hard-coded on the tile and not a sub-sprite themselves? 12:01:33 <Yexo> they are subsprites 12:01:52 <Yexo> but moving the graphics means I don't have to wonder at all about the offsets 12:02:12 <planetmaker> ah, I see :-) That of course conveniently makes sense 12:02:12 <Yexo> although now I think of it I might have to do that anyway 12:02:22 <andythenorth_> nah 12:02:29 <andythenorth_> not if I do it right 12:02:47 <Yexo> the bounding box for graphics on the south part of the tiles has an offset, so the graphics need an offset too 12:02:56 <Yexo> but I can probably copy that from the cargo graphics 12:04:09 <andythenorth_> Yexo: incoming 12:04:14 <andythenorth_> includes the pink guide for now 12:04:17 <andythenorth_> easily removed 12:04:19 <Yexo> ok 12:04:36 <andythenorth_> I didn't test them in a mockup 12:04:40 <andythenorth_> they might a few pixels off 12:04:45 <Brot6> CHIPS Station Set - Revision 87:c815e7b314ba: Change: update huts to allow alternating tracks (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/c815e7b314ba 12:04:47 <Yexo> you can fix that later 12:04:49 <andythenorth_> and I want to change the appearance if it works 12:09:11 <planetmaker> another idea for the huts might be: different huts for different stations 12:09:18 <planetmaker> and different huts by different station build year 12:09:24 <planetmaker> but uniform throughout the whole station 12:10:09 <Yexo> station build year changes whenever a single tile of the station is build 12:10:12 <andythenorth_> means I have to draw more huts ;) 12:10:17 <andythenorth_> I don't fancy that :) 12:10:20 <planetmaker> hm, that's bad, Yexo :-) 12:10:26 <planetmaker> then I withdraw that idea 12:10:44 <Yexo> it's how it works unfortunately 12:10:48 <planetmaker> recolour the existing ones, andythenorth_ ;-) 12:10:57 <andythenorth_> there's only so many colours :P 12:10:59 <Yexo> there might be a way around that using the animation status 12:11:19 <Yexo> set animation state to some value depending on year when the tile is build, check animation state instead of year when drawing the graphics 12:12:42 <planetmaker> interesting idea, Yexo :-) 12:12:55 <andythenorth_> better than the wholesale transformation of a station because one tile changed 12:13:03 <andythenorth_> we will need cranes etc to change over time? 12:13:19 <planetmaker> sure. A station transformation for the sake of adding a bus stop is a clear no-no. 12:32:06 <Brot6> CHIPS Station Set - Revision 88:12468486bfa0: Feature: display huts on the south side of the trac... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/12468486bfa0 12:32:58 <Yexo> andythenorth_: added code to show the new huts 12:33:08 <andythenorth_> testing 12:33:10 <Yexo> Ammler: Brot6 has stopped announcing 12:33:57 <Yexo> the grm code definitely needs a revamp now 12:35:13 <Brot6> CHIPS Station Set - Revision 89:2caf3c795908: Change: remove pink guides from huts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/2caf3c795908 12:35:26 <Ammler> Yexo: what announcement do you miss? 12:35:49 <Yexo> of commits to chips 12:36:49 <andythenorth_> Yexo: looks god 12:36:52 <andythenorth_> good :) 12:37:05 <andythenorth_> on the se end of a nw-se platform, they don't join 12:37:14 <andythenorth_> I also wonder if we should swap them 12:37:19 <Ammler> Yexo: maybe you ignore Brot6? 12:37:28 <andythenorth_> so two platforms gives you one large hut in the middle 12:37:41 <Yexo> Ammler: I don't ignore anyone 12:37:41 <Ammler> [14:33] <Yexo> Ammler: Brot6 has stopped announcing 12:37:43 <Ammler> [14:35] <Brot6> CHIPS Station Set - Revision 89:2caf3c795908: Change: remove pink guides from huts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/2caf3c795908 12:37:55 <Yexo> I didn't get that though 12:38:11 <Ammler> [14:32] <Brot6> CHIPS Station Set - Revision 88:12468486bfa0: Feature: display huts on the south side of the trac... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/12468486bfa0 12:38:56 <Ammler> Yexo: you are on a different server, is Brot6 in your channel? 12:40:02 <Yexo> yes 12:40:42 <Yexo> does Brot6 respond to any in-channel messages? 12:41:26 <Yexo> andythenorth_: the graphics are inconsistent, that's why they don't join 12:41:48 <andythenorth_> I wondered that 12:41:53 <andythenorth_> my eyes are failing me ;) 12:41:53 <Yexo> for all the other graphics the building is against the tile edge, for the 3rd (from left) huts are aligned against the platform 12:42:08 <andythenorth_> oops 12:42:13 <Yexo> so swapping middle/bottom row for the third graphics should fix it 12:42:36 <Ammler> Brot6: hello 12:42:36 <Brot6> Ammler: owner: 'sup? 12:42:40 <Ammler> Yexo: ^ 12:42:46 <Yexo> no reaction from Brot6 here :( 12:43:03 <Ammler> you typed "Brot6: hello" ? 12:43:03 <Brot6> re Ammler 12:43:22 <Ammler> hmm, does Brot6 ignore you? 12:43:23 <andythenorth_> Yexo: fixed, will push 12:43:31 <Yexo> Brot6: hello 12:43:31 <Brot6> Yexo: yexo: 'sup? 12:43:52 <Yexo> a private message window opens, without anything from Brot6 12:44:22 <Ammler> [14:43] <Yexo> Brot6: hello 12:44:22 <Brot6> hey Ammler 12:44:23 <Ammler> [14:43] <Brot6> Yexo: yexo: 'sup? 12:44:23 <Brot6> re Ammler 12:44:46 <Brot6> CHIPS Station Set - Revision 90:d0df46436e69: Fix: mistake with hut positioning (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/d0df46436e69 12:44:55 <Ammler> [14:44] <Brot6> CHIPS Station Set - Revision 90:d0df46436e69: Fix: mistake with hut positioning (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/d0df46436e69 12:45:08 <Ammler> someone else misses thos? 12:46:13 <Yexo> Brot6: hello 12:46:14 <Brot6> Yexo: yo yexo! 12:46:33 <Ammler> [14:46] <Yexo> Brot6: hello 12:46:33 <Brot6> goodafternoon, Ammler :D 12:46:35 <Ammler> [14:46] <Brot6> Yexo: yo yexo! 12:46:35 <Brot6> re, Ammler 12:50:10 <planetmaker> hello Brot6 12:50:10 <Brot6> sup planetmaker 12:50:22 <planetmaker> seems to work for everyone, including yexo :-) 12:50:38 <Yexo> except for the fact that I don't see a single line written by Brot6 :( 12:51:00 <planetmaker> are you sure you don't ignore it? 12:51:13 <Yexo> my ignore list is empty, I never use that 12:51:38 <planetmaker> you saw how it replied to my hello? 12:51:44 <Yexo> no 12:51:46 <planetmaker> or ammler's for that matter? 12:51:50 <Yexo> neither 12:52:07 <Yexo> Brot6: hello 12:52:07 <Brot6> Yexo: yexo: word 12:52:14 <Yexo> hmm, now it's fixed 12:52:43 <Yexo> Brot6 was in my "nicks to never highlight" list, and for some reason it stopped showing messages altogether due to that 12:52:58 <planetmaker> ups? Strange thing 12:52:59 <Yexo> at least that explains why I didn't see any messages from dorpsgek/cia either lately 12:53:45 <Ammler> Yexo: maybe the bouncer does ignore it? 12:53:46 <Yexo> Brot6: hello 12:53:46 <Brot6> Yexo: yexo: word 12:53:54 <Ammler> try with https://bnc.openttdcoop.org 12:53:56 <Yexo> Brot6: hello 12:53:56 <Brot6> Yexo: yexo: salut 12:54:12 <Yexo> Ammler: no, it's definitely the "nick names never to highlight" setting in my client 12:54:29 <planetmaker> sounds like a bug in the irc client :-) 12:54:34 <Yexo> indeed 12:54:44 <planetmaker> or a wrong text: s/never hightlight/always ignore/ 12:55:14 <Yexo> that setting has worked fine for several years now 12:55:35 <planetmaker> hm 12:55:37 <Ammler> if you use Firefox as browser, chatzilla is best irc client 12:56:11 <Yexo> I like my irc client separate from my browser 12:56:27 <planetmaker> having it separate is better IMHO, too 12:56:32 <Ammler> yes, chatzilla is seperate, it just uses some libs from that 12:56:46 <planetmaker> it's not separate. Kill FF and chatzilla is gone 12:56:58 <Ammler> well, still 12:57:07 <Ammler> it is not like webirc 12:57:19 <planetmaker> but not independent either 12:57:28 <Ammler> no need 12:57:34 <planetmaker> it's not a web-app, but a browser - plugin 12:57:51 <Ammler> I mean, if I kill kde, my client is gone too 12:57:53 <Yexo> I have a tendency to kill FF every now and then, it gets very memory hungry sometimes 12:58:03 <planetmaker> thus you still have all comodities like history etc. But what yexo says. 12:58:16 <planetmaker> still I use it though :P 12:58:33 <Ammler> silly windows ;-) 12:58:43 <planetmaker> I'm not satisfied with the other irc clients I tested on osx 12:58:52 <planetmaker> Ammler, I don't have a single windows computer 12:59:04 <planetmaker> not even a VM windows install anymore 12:59:04 <Ammler> well, silly non-kde ;-) 12:59:48 <planetmaker> well. the latter is not 100% true. If I boot from my backup disk - there I still have a windows in a VM 12:59:54 <Ammler> I still have .wine, vbox windows and native 2nd boot option windows 13:00:05 <Yexo> Ammler: gnome is not windows :p 13:00:09 <planetmaker> :-P 13:00:19 <Ammler> [14:59] <Ammler> well, silly non-kde 13:00:37 <Ammler> on gnome, I would use chatzilla too 13:00:49 <planetmaker> still, if chatzilla came as stand-alone, it'd be awesome 13:01:02 <Ammler> but I refered to the memory wasting initially with "silly windows" anyway 13:01:19 <planetmaker> FF does that OS-independent 13:01:34 <Ammler> 230 MB here 13:01:48 <planetmaker> nicely, though the version 4 is indeed (felt) quite a bit faster 13:01:52 <Ammler> is that much? 13:02:48 <Yexo> not too much, but I've seen it using 600mb after running for a while 13:02:52 <planetmaker> 253MB here 13:02:53 <Ammler> next bit memory waster is my irc client with 60MB :-) 13:03:04 <Ammler> big* 13:03:19 <Ammler> (Konversation) 13:03:21 <planetmaker> xchat is very light, only 21MB 13:03:46 <planetmaker> xorg is eating 176MB, followed by kate and acroread (each 120MB) 13:04:01 <Ammler> xorg quite much depends here 13:04:14 <Ammler> I have disabled most of the fancy stuff 13:04:27 <Yexo> firefox 250, amarok 100, xorg 50, xchat only 22 13:04:40 <Ammler> you use amarok on windows? 13:04:49 <Ammler> xorg? 13:04:49 <Yexo> no, on ubuntu 13:04:52 <planetmaker> Ammler, gnome on windows? 13:05:00 <Ammler> ah, stupid me :-P 13:05:05 <Ammler> now, I got it 13:05:29 <Ammler> april, my mind is confused... 13:06:11 * planetmaker wonders though whether yexo's linux usage increased with increased openttd dev exposure ;-) 13:06:29 <Ammler> oh, xchat should be indeed a good client for gnome 13:06:35 <Ammler> afaik it is default there, isn't? 13:06:44 <Yexo> yes, it's default 13:06:46 <planetmaker> xchat also works very nicely on kde 13:06:52 <Yexo> and on windows :p 13:06:54 <Ammler> gnome has not much own apps ;-) 13:06:56 <planetmaker> but the interface sucks as hell on osx :-( 13:07:07 <Ammler> they mostly abuse gtk apps 13:07:20 <Yexo> planetmaker: not really, it recently increased to almost 100% when I bought a new laptop in january 13:07:31 <Yexo> I've used linux on and off before that 13:07:37 <planetmaker> oh, I see :-) 13:07:54 <Yexo> that was a good moment to switch, had to reinstall everything anyway 13:08:08 <planetmaker> so, but what reasons did you have to switch? 13:08:11 * Ammler uses windows for gaming only, if ever 13:08:51 <Ammler> and the vbox win for a ms access app 13:09:11 <Ammler> (ms access 2k) :-P 13:09:38 <Ammler> maybe that would work with wine in the meantime 13:10:03 <Yexo> better development platform mostly 13:10:22 <Yexo> decent compiler without having to wonder if some package also works under windows 13:10:46 <Yexo> having "make" do everything around 10 times faster also helps 13:10:48 <Ammler> what you use for replacing visual studio? 13:10:55 <Yexo> kate 13:10:57 <Ammler> he 13:11:06 <planetmaker> kate is nice :-) 13:11:39 <Ammler> Yexo: did you check other development apps? 13:11:42 <planetmaker> ok, but in the end the argument really was "linux is the easiest platform for development"? 13:11:47 <Yexo> yes, I did 13:12:03 <Yexo> planetmaker: yes 13:12:19 <Yexo> for office apps/internat/chat it doesn't matter at all 13:12:29 <planetmaker> quite right 13:13:01 <Ammler> office doesn't matter for you 13:13:22 <Ammler> but it is the linux killer for many of my friends/family 13:13:37 <Ammler> or the whole mobile apps 13:13:50 <Yexo> libreoffice works fine, just a bit of hassle to make sure to save as .doc before I mail something 13:14:00 <planetmaker> well, you can do without the MS office. LibreOffice / OpenOffice export and import mostly is quite good 13:14:13 <Yexo> what kind of mobile apps? 13:14:20 <planetmaker> works here for years that way, Ammler :-) 13:14:28 <Ammler> sync tools, well some time ago 13:14:55 <planetmaker> yes... but you can use the android tools there via browser :-P 13:15:07 <Yexo> just wrote a python script this week to sync the phone numbers in my mobile phone with all contacts stored on my computer 13:15:12 <planetmaker> that works thanks to google 13:15:49 <Ammler> last time I setup a new pc for family, it was some silly ericson whatever 13:15:54 <Ammler> don't remember 13:15:57 <Yexo> that would have been almost impossible under windows without using an intermediate step like export to vcard from those sync tools 13:19:51 <Ammler> he, my firefox memory usage dropped to 220 13:21:26 <Ammler> it goes down around 5MB/per tab I close 13:21:26 *** DanMacK has joined #openttdcoop.devzone 13:21:38 <DanMacK> Hey all 13:21:47 <Ammler> Saletti Dan 13:21:51 <planetmaker> heya DanMacK 13:22:17 <planetmaker> may I prod you in a friendly way for palette-fixed sprites for the wagons for OpenGFX? 13:22:30 * DanMacK is working on it as we speak 13:22:39 <planetmaker> :-D 13:23:21 <DanMacK> I have access to a palette program at home, so I will likely complete them tonight/tomorrow. 13:24:19 <planetmaker> with openttd 1.1.0 released today, I'll release an update to OpenGFX, though, today, too. But without the wrongly-paletted sprites 13:25:19 <andythenorth_> DanMacK: can I prod you for a windmill? :P 13:25:58 <DanMacK> You have one, how many more do you need? :P 13:26:08 <andythenorth_> a more finished one? 13:30:24 * planetmaker would also like a Dutch-type wind mill :-) 13:30:38 * andythenorth_ will take any type for now 13:30:58 <andythenorth_> I was going to say climate-specific 13:31:02 <andythenorth_> but that's more drawing :P 13:31:16 <planetmaker> oh, would be nice :-) 13:31:25 <planetmaker> but might be deferred to > 1.0 13:31:50 <planetmaker> http://www.muehlenmuseum.de/fotos.html 13:31:51 <Webster> Title: Muehlenmuseum.de, Mühlenmuseum, Internationales Mühlenmuseum Gifhorn Tor zur Lüneburger Heide (at www.muehlenmuseum.de) 13:32:06 <planetmaker> just an hour drive from here ;-) 13:32:14 <planetmaker> quite nice 13:32:27 <andythenorth_> the current one is a generic english-greek type affair :P 13:32:27 <Yexo> andythenorth_: would the bigger hut you drew fit between two tracks? 13:32:33 <andythenorth_> Yexo: maybe 13:32:35 <andythenorth_> probably not 13:32:47 <andythenorth_> I can draw custom to suit 13:32:48 <Yexo> hmm, I thoguht we could randomly use that one in a few places 13:32:55 <andythenorth_> slice? 13:33:04 <andythenorth_> sliced is....inflexible 13:33:04 <Yexo> yes 13:38:09 <andythenorth_> Yexo: I could swap the graphics so that 2 platforms get a single central hut... 13:38:12 <andythenorth_> is that the best way? 13:39:28 <Yexo> yes, it is 13:39:55 <andythenorth_> it will make the template inconsistent with the cargo sprites 13:40:00 <andythenorth_> but I'm not too worried 13:40:03 <Yexo> for all other directions the hut is away from the platform (aligned to tile border), that's the only one which is aligned to the track 13:40:10 <andythenorth_> hmm 13:40:27 * andythenorth_ may have forgotten about bounding box / 13:40:38 <andythenorth_> oh 13:40:50 <Yexo> andythenorth_: hmm, no, swapping the graphics is not the correct solution 13:40:50 <andythenorth_> I think crossed wires 13:41:01 <andythenorth_> I fixed the SE positioning 13:41:04 <andythenorth_> already 13:41:05 <Yexo> the pink areas for those sprites are ok, just the location of the hut on the pink is not 13:41:37 <andythenorth_> I was thinking of swapping the left / right positioning of huts for odd / even tracks 13:41:42 <andythenorth_> that needs a code change 13:42:00 <Yexo> yes, but I'm not 100% how you want to swap them 13:42:11 <Yexo> you want a single hut when you build 2 tracks? 13:42:35 <andythenorth_> hmm 13:42:39 <Yexo> ie merge 1-2, 3-4, instead of 2-3, 4-5 ? 13:42:40 <andythenorth_> a picture may be best 13:42:43 <andythenorth_> yes 13:42:45 <andythenorth_> merge 1-2 13:43:11 <Yexo> in case of a single track, does it matter where the building is? 13:43:29 <andythenorth_> the only preference is to avoid it moving around too much when extra platforms are built 13:43:36 <Yexo> and in case of 3 tracks, where should the building for the south track be? north or south? 13:43:42 <Yexo> ok, agreed with that 13:43:49 <Yexo> that answer the second question too 13:44:32 <planetmaker> Yexo, indeed it might be interesting for a single track to have it sometimes left, sometimes right :-) 13:44:37 <andythenorth_> for south track - no preference, just whatever's easiest 13:44:48 <planetmaker> But putting effort in randomizing that... not worth it either 13:45:00 <andythenorth_> I would keep it deterministic 13:45:06 <andythenorth_> default stations are deterministic 13:45:42 <planetmaker> having it depend on tile index is deterministic :-P 13:47:05 <Yexo> the huts will stay if you add a track to the south, they will change if you add an odd number of platforms to the north side 13:47:25 <planetmaker> hm 13:47:43 <Brot6> CHIPS Station Set - Revision 91:beb7cc4003b6: Change: merge the huts on tracks 1-2, 3-4 instead o... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/beb7cc4003b6 13:48:03 * andythenorth_ tests 13:48:21 <andythenorth_> Yexo: that's better 13:48:26 <andythenorth_> I need to maybe do some drawing 13:48:31 <andythenorth_> two doors on the hut is weird 13:48:50 <andythenorth_> but that's later 13:49:46 <andythenorth_> how about cranes? :) 13:50:36 <Yexo> not done anything on them yet, will look at it now :) 13:51:03 <Yexo> are those meant to be build next to tracks? 13:51:15 <andythenorth_> yes 13:51:26 <andythenorth_> they would not require cargo on those tiles 13:51:40 <Yexo> ok 13:51:48 <andythenorth_> there is also a variant for non-track tile (the first row) 13:51:53 <andythenorth_> which can have some greeble 13:52:04 <andythenorth_> if you think cargo is worth it, feel free, but I don't think it's requried 13:52:16 <andythenorth_> I can draw some static greeble 13:52:28 <Yexo> I'm just wondering right now on how to code them 13:52:44 <andythenorth_> I think these are the only ones that might need random 13:52:48 <andythenorth_> so far 13:52:57 <andythenorth_> the same crane every where might suck? 13:53:21 <Yexo> can't they get some CC? 13:53:23 <Yexo> or random CC? 13:53:30 <andythenorth_> they can that yes 13:53:40 <andythenorth_> I have other loading machinery I could add from ISR 13:53:42 <andythenorth_> or draw more 13:54:07 <Yexo> let's first see how this looks 13:54:23 <planetmaker> hm, what a marvel "the radius influences the size of a sphere" 13:54:26 <andythenorth_> ok 13:54:30 <Brot6> CHIPS Station Set - Revision 92:bdd541e6fedc: Fix: (source file) mistake with hut positioning (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/bdd541e6fedc 14:06:43 *** andythenorth has joined #openttdcoop.devzone 14:13:53 *** andythenorth_ has quit IRC 14:19:54 *** andythenorth has quit IRC 14:20:24 *** andythenorth has joined #openttdcoop.devzone 14:24:56 *** andythenorth has left #openttdcoop.devzone 14:25:00 *** andythenorth has joined #openttdcoop.devzone 14:25:04 <andythenorth> back in a bit 14:25:06 *** andythenorth has left #openttdcoop.devzone 15:11:30 <Ammler> He, now I am official maintainer of openttd* packages at suse 15:15:20 <planetmaker> nice :-) 15:15:37 <planetmaker> and congratz 15:16:50 <Ammler> well 15:16:59 <Ammler> it just means, nobody reviews the packages anymore 15:17:31 <Ammler> I subject, he just accepted my requests anyway as I never got feedback 15:18:22 <Ammler> s/j/<s/ 15:19:58 <planetmaker> he 15:20:11 <planetmaker> bad luck that there's no-one to blame now ;-) 15:22:39 <Ammler> there is... me :-P 15:22:53 <Ammler> I am bugowner 15:46:33 <planetmaker> as long as the bugs don't own you, you're still on the safe side ;-) 15:46:53 *** Lakie has joined #openttdcoop.devzone 15:47:11 *** andythenorth has joined #openttdcoop.devzone 15:47:28 <Ammler> well, as long as upstream is that stable, i don't need to bother :-P 15:59:35 <DanMacK> Hey Lakie 16:00:05 <Lakie> Hi DanMacK 17:18:06 <Brot6> chips: update from r85 to r92 done - http://bundles.openttdcoop.org/chips/nightlies/r92 17:19:04 <Brot6> firs: update from r1903 to r1904 done - http://bundles.openttdcoop.org/firs/nightlies/r1904 17:20:19 <Brot6> German town names - Bug #2485 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2485 17:20:22 <Brot6> opengfx: update from r618 to r621 done (4 errors) - http://bundles.openttdcoop.org/opengfx/nightlies/r621 17:20:29 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r25), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r22), belarusiantowns (r8), bros (r52), comic-houses (r71), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r604), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs 17:20:29 <Brot6> (r37), newgrf_makefile (r266), nml (ERROR r1307), nutracks (r179), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671) 17:36:16 <Brot6> German town names - Bug #2485 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2485 17:36:16 <Brot6> German town names - Revision 23:0c1414be738a: Fix #2485 (r22): Also remove the include command fo... (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/0c1414be738a 17:36:16 <Brot6> German town names - Bug #2485 (Closed): DevZone compile failed (planetmaker) @ http://dev.openttdcoop.org/issues/2485#change-6427 17:36:16 <Brot6> German town names - Bug #2486 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2486 17:38:40 *** andythenorth has quit IRC 17:55:10 *** DanMacK has quit IRC 17:59:43 <Brot6> OpenGFX - Revision 622:7be1dfc7258f: Fix (r595): Don't generate errors if no bnml or pnml files a... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/7be1dfc7258f 17:59:48 *** frosch123 has joined #openttdcoop.devzone 18:20:58 *** andythenorth has joined #openttdcoop.devzone 18:24:56 *** andythenorth_ has joined #openttdcoop.devzone 18:30:41 * andythenorth_ wants to make something 18:30:43 <andythenorth_> stations? 18:31:01 *** andythenorth has quit IRC 18:33:32 * planetmaker makes tea 18:34:09 <Brot6> OpenGFX - Revision 623:17c66dd3a9d5: Added tag 0.3.3 for changeset 7be1dfc7258f (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/17c66dd3a9d5 18:34:18 <planetmaker> hm... tea... = town extenstion add-on ? 18:34:22 <planetmaker> what is coffee then? 18:34:46 <planetmaker> may I TM-register tea for newgrfs? ;-) 18:34:53 <Brot6> opengfx: update from 0.3.2 to 0.3.3 done - http://bundles.openttdcoop.org/opengfx/releases/0.3.3 18:35:02 <Lakie> Probably not 18:35:20 <Lakie> Too general a word. 18:35:22 <planetmaker> :-( 18:37:51 <Lakie> You know I actually prefer kde over gnome... 18:38:02 <planetmaker> hu? 18:38:14 <Lakie> Just hate kwrite making lots of *~ files when I edit things. 18:38:31 <Lakie> I do most of my editing in a linux vm, since make doesn't work so well on win32 18:39:57 <andythenorth_> planetmaker: traditionally fish and chips are accompanied by tea 18:39:59 <andythenorth_> or lager 18:40:08 <andythenorth_> and also mushy peas, although I dislike them 18:40:21 <Lakie> Heh, or cola? 18:40:25 <andythenorth_> we should do MOULES and FRITES 18:40:27 <andythenorth_> and MAYO 18:40:31 <andythenorth_> and DU VIN 18:40:32 <planetmaker> well, I'd give _you_ the "tea" name for free ;) 18:40:43 <andythenorth_> it has been a day of names for /me 18:40:49 <andythenorth_> one way or another 18:42:33 <planetmaker> how so? 18:43:37 <andythenorth_> naming web apps 18:43:39 <andythenorth_> and companies 18:43:45 <andythenorth_> so far not finished :P 18:43:49 <planetmaker> oi 18:54:52 <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again... 18:54:52 <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again... 18:55:10 <Brot6> CHIPS Station Set - Revision 93:34b5f8f7cf95: Codechange: rewrite GRM code so it requires less pa... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/34b5f8f7cf95 18:56:24 <andythenorth_> nice 18:57:30 <Yexo> how should the cranes work? randomly chose between 1/2 and 3/4? 18:57:49 <Yexo> so for NE<>SW chose either 1 or 2 and for NW<>SE chose either 3 or 4? 19:04:35 <andythenorth_> Yexo: exactly 19:04:46 <andythenorth_> and if we need more random, I'll figure that out when we've tested 19:10:39 *** LordAro has joined #openttdcoop.devzone 19:13:27 *** KenjiE20 has quit IRC 19:13:55 *** KenjiE20 has joined #openttdcoop.devzone 19:26:56 <Yexo> andythenorth_: currently cranes are only shown on platforms that are at least 5 tiles long 19:27:01 <Brot6> CHIPS Station Set - Revision 94:39aebf68a618: Feature: display cranes in the middle of long-enoug... (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/39aebf68a618 19:27:17 <andythenorth_> Yexo: sounds fine 19:28:29 <andythenorth_> ho 19:28:31 <Yexo> the stations "break" graphically if the platforms are longer than 15 tiles long 19:28:33 <andythenorth_> this is starting to look good :) 19:28:48 <Yexo> can't do much about that though, limitation of the nfo specs 19:29:18 <Yexo> hmm, or bug in openttd 19:29:25 <andythenorth_> so they do 19:29:28 <andythenorth_> ho hum 19:29:39 <andythenorth_> they're not very broken 19:29:48 <andythenorth_> just inconsistent 19:30:03 <Yexo> no glitches, but it doesn't look good either to have only cranes 19:30:47 <andythenorth_> you're limited to a byte somewhere or something? 19:30:59 <Yexo> I'm using var 49 a lot 19:31:11 <Yexo> several parts of that var are only 4 bits long 19:31:13 <Yexo> so 0..15 19:32:35 <andythenorth_> can't be helped.../ 19:32:37 <andythenorth_> ? 19:33:07 <Yexo> I had expected the stations to break in a different way, so I'm looking at the openttd code now 19:33:18 <Yexo> it can be worked around in the varaction2 code 19:33:51 <Brot6> OpenGFX - OpenGFX 0.3.3. released (planetmaker) @ http://dev.openttdcoop.org/news/55 19:34:13 <Yexo> frosch123: the varaction2 station vars currently limit platforms/length to 14 before computing "distance from end" 19:35:42 <Yexo> imo it'd make more sense to do that _after_ computing "distance from end of platform" 19:40:30 <frosch123> yeah, looks weird 19:41:45 <andythenorth_> Yexo: meanwhile...do stations use cc? 19:42:19 <Yexo> they can, yes 19:44:53 <andythenorth_> I can't see an action 0 prop 19:45:02 <andythenorth_> is a byte on the realsprite number or something 19:45:07 <Yexo> it's part of the sprite in prop 9 19:45:16 <frosch123> damn, asm can be complicated :p 19:46:24 <frosch123> Yexo: looks like ttdp even does that, so it is a bug of ottd 19:46:37 <Yexo> http://devs.openttd.org/~yexo/station_var_limits.diff <- this makes chips look much better with very long platforms 19:46:43 <Yexo> patch for openttd :) 19:48:15 <frosch123> + platforms = min(15, platforms); <- imo put those min also inside the SB() 19:48:28 <Yexo> just did that :) 19:48:34 <frosch123> :) 19:49:08 <frosch123> looks fine, time for 1.1.1-rc1 :p 19:49:49 <Yexo> GetPlatformInfoHelper passes GetStationGfx(tile) as second parameter to GetPlatformInfo 19:50:30 <Yexo> T = Tile layout number (#GetStationGfx) <- documentation in openttd code, so it's consistent with that 19:50:43 <Yexo> T Tile type: the current tile type; only valid for callback 14 <- documentation from ttdpatch wiki 19:53:04 <Yexo> nvm, seems fine 19:53:18 <Yexo> or I just can't make sense of it, in which case just ignore it too 20:00:10 <frosch123> looks all fine 20:00:47 <frosch123> T is indeed only available during cb 14 (and somewhat 24; though it is not useful there) 20:01:02 <frosch123> no reason to not always supply it :) 20:04:54 <Brot6> [releases] openSUSE API not reachable, sleep an hour and try again... 20:04:54 <Brot6> [nightlies] openSUSE API not reachable, sleep an hour and try again... 20:05:04 <Brot6> German town names - Bug #2486 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2486 20:05:04 <Brot6> German town names - Revision 24:c058b180ae3a: Fix #2486: Depend on and build all required files (planetmaker) @ http://dev.openttdcoop.org/projects/german-townnames/repository/revisions/c058b180ae3a 20:05:04 <Brot6> German town names - Bug #2486 (Closed): DevZone compile failed (planetmaker) @ http://dev.openttdcoop.org/issues/2486#change-6428 20:07:40 <Yexo> a station var GetPlatformInfoHelper(tile, false, true, true); 20:09:37 <Yexo> ^^ would be useful to detect the middle of a very long platform 20:10:01 <Yexo> but that would make chips incompatible with openttd 1.1.0, so not a very good idea 20:10:11 <andythenorth_> indeed 20:10:19 <andythenorth_> leave it as a ticket for later :) 20:10:56 <Yexo> it only breaks now with platforms longer than 32 tiles 20:11:13 <Yexo> they will display cranes for all tiles further than 15 tiles away from either end instead of only the middle tile 20:11:46 <andythenorth_> ok 20:11:47 <andythenorth_> :) 20:11:53 <andythenorth_> the cranes look good 20:11:57 <andythenorth_> but there are too many currently 20:12:04 <Yexo> I agree 20:12:05 <andythenorth_> maybe every other platform? 20:12:10 <Yexo> or randomly? 20:12:12 <andythenorth_> or I look for alternative sprites 20:12:39 <Yexo> 50% no crane, 25% crane 1, 25% crane 2 20:12:40 <andythenorth_> hmm 20:12:52 <andythenorth_> a pattern of 1 in 3 platforms might look right 20:13:06 <andythenorth_> or simply 1 in 4 20:13:16 <andythenorth_> crane 1 | empty | crane 2 | empty 20:13:24 <andythenorth_> depends what other sprites I find 20:13:29 <andythenorth_> I have forklifts... 20:13:35 <andythenorth_> diggers 20:13:36 <Yexo> look for other sprites first, I'll code them after that 20:13:39 <andythenorth_> excavators 20:13:43 <Yexo> otherwise I keep changing the code 20:13:48 <andythenorth_> yes :) 20:13:50 <andythenorth_> hmm 20:14:01 <andythenorth_> everything is quite cargo-specific apart from cranes 20:14:15 <andythenorth_> and I don't want vehicles appearing / disappearing 20:15:07 <andythenorth_> could use a truck? 20:15:11 <andythenorth_> or a small shed? 20:15:13 <Yexo> a truck always works 20:15:26 <andythenorth_> we can use the mog from heqs 20:15:29 <Yexo> forklifts should be fine too, general enough I'd think 20:15:34 <andythenorth_> maybe 20:15:36 <andythenorth_> or a tractor 20:15:36 <Yexo> some small buildings perhaps? 20:15:42 <andythenorth_> the tractors I have suck :P 20:15:54 <andythenorth_> there is a nice building in ISR or two 20:16:08 <Yexo> about the non-track tiles, how do you want the cranes to work for them? 20:16:19 <andythenorth_> I'm not sure 20:16:21 <Yexo> when to display a crane is the most important question 20:16:30 <andythenorth_> I guess 1 in n tiles is a greeble tile 20:16:51 <Yexo> don't you want more user-control over how non-track tiles look? 20:17:13 <andythenorth_> not at the moment 20:17:15 <Yexo> or does that give too many options in the menu? 20:17:21 <andythenorth_> hmm 20:17:40 <andythenorth_> personally I just want to build one tile and have it all be magic 20:17:47 <Yexo> ok 20:17:53 <Yexo> so 1 in 8 tiles? 20:18:06 <andythenorth_> ok 20:18:17 <andythenorth_> might need to be 1 in 4 - lets test... 20:18:22 <Yexo> we'll see 20:18:57 *** orudge has quit IRC 20:18:57 *** PeterT has quit IRC 20:18:57 *** Rubidium has quit IRC 20:18:57 *** michi_cc has quit IRC 20:18:57 *** LordAro has quit IRC 20:18:57 *** avdg has quit IRC 20:18:57 *** XeryusTC has quit IRC 20:18:57 *** SmatZ has quit IRC 20:18:57 *** Lakie has quit IRC 20:18:58 *** DJNekkid has quit IRC 20:18:58 *** Yexo has quit IRC 20:18:58 *** seberoth has quit IRC 20:18:58 *** dihedral has quit IRC 20:19:33 *** orudge has joined #openttdcoop.devzone 20:19:33 *** LordAro has joined #openttdcoop.devzone 20:19:33 *** Lakie has joined #openttdcoop.devzone 20:19:33 *** DJNekkid has joined #openttdcoop.devzone 20:19:33 *** avdg has joined #openttdcoop.devzone 20:19:33 *** Yexo has joined #openttdcoop.devzone 20:19:33 *** XeryusTC has joined #openttdcoop.devzone 20:19:33 *** SmatZ has joined #openttdcoop.devzone 20:19:33 *** seberoth has joined #openttdcoop.devzone 20:19:33 *** dihedral has joined #openttdcoop.devzone 20:19:33 *** michi_cc has joined #openttdcoop.devzone 20:19:33 *** Rubidium has joined #openttdcoop.devzone 20:19:37 *** PeterT has joined #openttdcoop.devzone 20:22:06 <Ammler> planetmaker: how do I run the nml part? 20:22:44 <Ammler> hmm, no, too early 20:25:53 <Ammler> mäh, you forgot to remove the build script line :-P 20:28:07 <planetmaker> drat. Sorry 20:28:22 <planetmaker> I removed it. reverted. and forgot to remove it again :-( 20:28:30 <planetmaker> make nml2nfo 20:28:50 <planetmaker> it will create a pnfo file for each pnml or bnml file 20:28:55 <Brot6> CHIPS Station Set - Revision 95:b7cf06a15059: Add: files for forklifts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/b7cf06a15059 20:29:00 <andythenorth_> Yexo: ^ 20:29:10 <planetmaker> thus dir structures for nml and nfo folders have to be identical 20:29:26 <planetmaker> ^ Ammler 20:30:10 <Yexo> andythenorth_: are you planning more variations? 20:30:16 <andythenorth_> I'm adding a truck 20:30:19 <andythenorth_> and I'll find a shed 20:30:34 <Yexo> if you do I'm coding to code them slightly different, making the combination crane/forklift/truck/shed + cargo on a single tile imporrible 20:30:35 <Ammler> we should at least add the nml support to your local ogfx build 20:30:37 <Yexo> *impossible 20:30:47 <andythenorth_> imporrible is a nice work 20:30:51 <andythenorth_> word /s 20:31:04 <andythenorth_> Yexo: they don't need cargo 20:31:23 <Yexo> great :) 20:31:32 <planetmaker> hm, yes, makes sense, Ammler 20:31:34 <andythenorth_> I'm not sure if the truck + forklift should be on same tile 20:31:45 <andythenorth_> I'll position them so they can be layered together, or used separately 20:31:54 <planetmaker> try this: %.cnfo: nml2pnfo 20:32:01 <planetmaker> add that to Makefile.local 20:32:17 <Yexo> it'd be much easier if you created separate png files for truck, forklift and truck+forklift 20:33:33 <Ammler> planetmaker: but we need something to clean those files before 20:33:39 <andythenorth_> Yexo: I can do that 20:33:49 <andythenorth_> I'm not really sure what combinations will look good yet :) 20:33:52 <Ammler> is that possible? 20:33:55 <Brot6> CHIPS Station Set - Revision 96:00cfc09d0525: Add: files for small trucks (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/00cfc09d0525 20:35:34 <Yexo> andythenorth_: do you agree that for non-track tiles we make no difference for the direction of the tile? 20:35:46 <Brot6> CHIPS Station Set - Revision 97:3b07a2968b4f: Change: switch around trucks + forklifts a bit (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/3b07a2968b4f 20:36:04 <andythenorth_> Yexo: not sure 20:36:12 <Brot6> CHIPS Station Set - Revision 98:4f1acb8f0acd: Change: rename forklifts png (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/4f1acb8f0acd 20:36:19 <andythenorth_> sometimes build on coasts the direction matters - to get things look right 20:36:25 <andythenorth_> but if it makes coding easier, go for it 20:36:40 <Yexo> it doesn't matter that much for coding 20:37:03 <andythenorth_> it's nice to put a crane at the water's edge sometimes 20:39:33 * andythenorth_ looks for a shed 20:40:23 * planetmaker looks for a bed 20:40:27 <planetmaker> and waves good night :-) 20:40:33 <Yexo> good night planetmaker 20:41:27 <andythenorth_> good night :) 20:44:24 <Ammler> planetmaker: do the nfo files generated from nml have another extension? 20:46:05 <Brot6> CHIPS Station Set - Revision 99:ec6775810669: Change: rename source file for huts (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/ec6775810669 20:46:05 <Brot6> CHIPS Station Set - Revision 100:a95c8ca769c7: Add: file for additional huts (cargo sheds?) (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/a95c8ca769c7 20:46:12 <planetmaker> Ammler: bnml/pnml -> pnfo 20:46:16 <andythenorth_> Yexo: ^^ 20:46:24 <andythenorth_> they might need some more thought / rearranging 20:46:56 <planetmaker> pnml is for extra grf, bnml for the other 5 grf 20:47:12 <Yexo> andythenorth_: there are only 4 random bits per station tile 20:47:16 <planetmaker> as the bnml requires fixed sprite numbers - which are then given by the file name 20:47:28 <planetmaker> ehm, not filename, but by the nml code 20:47:38 <Yexo> 2 bits are needed to make sure 1/4 tiles has a building, that leaves 2 random bits to pick the building type 20:47:46 <andythenorth_> Yexo: might be that I need to combine some of the greeble, e.g. sheds and trucks 20:47:47 <Yexo> which means max 4 different building types 20:48:04 <Yexo> at least without resorting to dirty tricks and try to get some semi-random bits from other vars 20:48:49 <andythenorth_> so far there are: cranes x 2, forklifts x 2, trucks x 2, trucks + forklifts x 2, and shed x 1 20:48:53 <andythenorth_> so... 20:49:27 <andythenorth_> we can't set them in a deterministic pattern, and just randomise which of the 2 cranes? etc? 20:49:31 <Yexo> oh, so I'm already re-using some random bits :( 20:49:40 <Yexo> that is possible 20:49:43 <andythenorth_> e.g. always crane, empty, forklift, building 20:50:12 <Yexo> where "empty" == "cargo" ? 20:50:18 <andythenorth_> maybe just 'empty' 20:50:41 <Yexo> there are 2 directions, not just one 20:51:36 <andythenorth_> hmm 20:51:44 <andythenorth_> I am winging this a bit :) 20:52:42 <Yexo> what about: 1/4 tiles displays a building. Which building is determined by position in the station (so not random), that leaves 2 bits free for choosing a random variation out of the building 20:52:55 <Yexo> or the other way around, make the building random but the variation depend on position 20:53:38 <andythenorth_> first option is very good 21:00:21 <andythenorth_> Yexo: bed time for me 21:00:34 <Yexo> soon for me too, not sure if I'll finish this tonight 21:00:36 <andythenorth_> I'll pull in the morning and see if anything shiny arrives :) 21:00:52 <Yexo> ok, good night 21:01:25 <andythenorth_> night 21:01:25 *** andythenorth_ has left #openttdcoop.devzone 21:06:34 <Brot6> German town names - Bug #2487 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2487 21:08:20 *** frosch123 has quit IRC 21:16:10 <Ammler> I still think, the version detection of opengfx is broken 21:16:50 <Ammler> my openttd loads r621, but 0.3.3 is installed r622 21:21:46 <Ammler> it does scan twice? 21:22:23 <Ammler> and it scans for tars only 21:24:24 <Ammler> it doesn't find opengfx at all at bananas? :-o 21:25:19 <Yexo> no base graphics indeed 21:25:26 <Ammler> planetmaker: ^ 21:25:55 <Ammler> I am not sure, if opengfx broken or openttd 21:26:04 <Yexo> my guess would be only bananas 21:26:16 <Ammler> but openttd doesn't find opengfx locally either 21:26:29 <Yexo> I'd guess planetmaker has set the minimal openttd version on bananas to 1.1.0 (which was added today), and there is a bug in that version 21:26:56 <planetmaker> minimum is 0.7.0 21:27:08 <Yexo> ok, so that can be ruled out ;) 21:27:15 <Yexo> swedish houses works fine 21:27:24 <Yexo> which is the set upload just before opengfx 21:29:16 <Yexo> planetmaker: no maximum version set? 21:29:36 <planetmaker> neither 21:29:53 <Ammler> he, opengfx isn't on the shared account? 21:30:13 <planetmaker> hm... there was a 0 21:30:48 <planetmaker> hm... 21:30:59 <Yexo> it's fixed now 21:31:30 <Ammler> Yexo: if you start openttd, does it scan for non tar files? 21:31:41 <Yexo> no idea, I guess it does 21:32:02 <Yexo> actually I'm sure it does, or it wouldn't be able to find the original baseset 21:32:14 <Ammler> maybe I need another debug level 21:32:52 <planetmaker> anyway... works for me. at least now 21:32:56 <planetmaker> also 21:37:39 <Ammler> doesn't here :-( 21:38:30 <Ammler> bananas tells me I have 0.3.3 locally but it has still r621 loaded 21:38:56 <Ammler> also -d misc=9 didn't tell to load any non-tar files, how would I see that? 21:39:30 <Ammler> (I didn't download opengfx via bananas) 21:39:50 <Yexo> Ammler: openttd can not scan .tar.gz files, so if you downloaded it via the webinterface you need to extra the .gz 21:40:41 <Ammler> nono 21:40:51 <Brot6> CHIPS Station Set - Revision 101:b809fff9cedd: Feature: show random building on non-track tiles (yexo) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/b809fff9cedd 21:41:09 <Ammler> they are unpacked (as .grf) in /usr/share/openttd/data/opengfx/ 21:41:43 <Ammler> make install INSTALL_DIR=%{buildroot}%{_datadir}/openttd/data/opengfx _V= 21:42:19 <Ammler> dbg: [misc] /usr/share/openttd/ added as search path 21:42:39 <Ammler> but then I see only tars with debug 21:43:17 <Ammler> dbg: [misc] Found tar '/usr/share/openttd/data/opensfx-0.2.3.tar' with 5 new files 21:44:03 <Ammler> marcel@inspiron:~> l /usr/share/openttd/data/opengfx/ 21:44:05 <Ammler> -rw-r--r-- 1 root root 2623426 Apr 1 22:29 ogfx1_base.grf 21:44:06 <Ammler> -rw-r--r-- 1 root root 8705 Apr 1 22:29 opengfx.obg 21:44:25 <Ammler> (all files are there, I just shorted the output) 21:45:10 <Ammler> do you have a debug output where you see non-tar data files loading? 21:45:17 <Yexo> don't think so 21:45:32 <Yexo> so it does find tar files in the same directory but no opengfx 0.3.3? 21:45:54 <Ammler> yes, it does also list 0.3.3 with bananas gui 21:46:01 <Ammler> but it isn't loaded in the options 21:46:24 <Ammler> there I still have a earlier rXX 21:48:39 <Yexo> 0.3.3 has "622" set as version 21:48:54 <Ammler> yep, my openttd 1.1.0 loaded r621 21:49:04 <Ammler> which I made this afternoon 21:50:21 <Ammler> I have symlinked my hg workingdir 21:50:30 <Ammler> those aren't tars 21:51:13 <Ammler> could you test with moving opengfx 0.3.3 to your global share 21:51:25 <Ammler> (/usr/...) 21:51:37 <Yexo> I don't have one, but I'll create it to test 21:51:43 <Ammler> make install 21:51:54 <Yexo> make install installs to ~/.openttd/data/opengfx 21:52:11 <Yexo> are the rights set correctly on those files? 21:52:12 <Ammler> with openttd source 21:52:31 <Ammler> [23:44] <Ammler> -rw-r--r-- 1 root root 2623426 Apr 1 22:29 ogfx1_base.grf 21:53:25 <Ammler> [23:44] <Ammler> marcel@inspiron:~> l /usr/share/openttd/data/opengfx/ <-- ">" should tell you that I run it as user 21:53:30 <Ammler> root would have "#" 21:55:15 <Ammler> I meant make install with openttd source 21:55:25 <Yexo> what difference would that make? 21:55:36 <Ammler> to create the global data dir 21:56:19 <Ammler> well, also the bananas gui does read the opengfx 0.3.3 21:56:35 <Ammler> at least it does not allow me to update it 21:56:37 <Yexo> so it does find opengfx 0.3.3? 21:56:41 <Ammler> yes 21:56:52 <Yexo> so the problem is only that it picks the wrong version 21:57:25 <Ammler> it shows 0.3.3 as version 21:57:43 <Ammler> yep 21:58:17 <Yexo> what version does it show in the game options window? 21:59:02 <Ammler> r621 21:59:13 <Ammler> the one I have symlinked to ~/.openttd/data 22:00:12 <Ammler> so does your global share work? 22:02:10 <Ammler> it works with nightly 22:02:48 <Ammler> looks like it is random? 22:03:32 <Yexo> it works fine from a global shared directory 22:03:40 <Yexo> though I only tested with r22284, not with 1.1.0 22:05:50 <Ammler> works with r22250 here too 22:06:22 <Ammler> but still not with 1.1.0 22:06:49 <Ammler> hmm 22:06:53 <Ammler> I guess, I know 22:07:20 <Ammler> might it be possible, it is because of the same dir? 22:07:32 <Yexo> same dir as what? 22:07:44 <Ammler> ~/.openttd/data/opengfx and /usr/share/openttd/data/opengfx 22:08:14 <Ammler> for the nightly I have /usr/local/share/games/openttd/data/system/opengfx 22:08:37 <Ammler> as those are symlinks 22:09:35 <Yexo> not sure if I follow you, but it's possible that openttd doesn't follow symlinks 22:09:38 <Yexo> don't know about that 22:09:47 <Ammler> rename opengfx to opengfx-0.3.3 fixed it 22:10:20 <Ammler> /usr/share/openttd/data/opengfx <-- this wasn't symlink 22:10:44 <Ammler> the /usr/local.. was 22:10:51 <Ammler> which worked 22:11:16 <Ammler> but the path was different data/system/opengfx against data/opengfx 22:11:43 <Ammler> planetmaker: who asked again for removing version from directory? 22:11:52 <Ammler> wasn't me, was I? 22:12:59 <Ammler> Yexo: just be sure to have 2 eqal paths to different versions 22:15:00 <Brot6> British Rail OpenTTD Set - Feature #2488 (Assigned): Class 158 'Express Sprinter' (Leanden) @ http://dev.openttdcoop.org/issues/2488 22:15:52 <Brot6> British Rail OpenTTD Set - Feature #2489 (Assigned): Class 159 'Wessex Turbo' (Leanden) @ http://dev.openttdcoop.org/issues/2489 22:18:53 <Ammler> shall I bugreport it, it might be too complicated to fix 22:19:17 <Ammler> it is a bug for opengfx devs only ;-) 22:28:54 *** ODM has quit IRC 22:45:38 *** LordAro has quit IRC 23:24:04 *** supermop has joined #openttdcoop.devzone