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00:37:39 *** KenjiE20 has quit IRC 03:09:24 *** Lakie has quit IRC 04:57:20 *** supermop has quit IRC 05:49:35 *** tneo has quit IRC 05:52:01 *** Webster` has joined #openttdcoop.devzone 05:52:07 *** tneo has quit IRC 05:52:07 *** Webster has quit IRC 05:52:07 *** Webster` is now known as Webster 05:52:30 *** planetmaker has quit IRC 05:52:35 *** Brot6_ has joined #openttdcoop.devzone 05:52:56 *** planetmaker has joined #openttdcoop.devzone 05:53:53 *** Brot6_ has quit IRC 05:55:08 *** Brot6 is now known as Guest82 05:58:55 *** Guest82 has quit IRC 06:02:39 *** welshdragon has quit IRC 06:02:39 *** V453000 has quit IRC 06:02:39 *** OwenS has quit IRC 06:03:40 *** OwenS has joined #openttdcoop.devzone 06:19:04 *** welshdragon has joined #openttdcoop.devzone 06:19:04 *** V453000 has joined #openttdcoop.devzone 06:25:54 *** andythenorth has joined #openttdcoop.devzone 06:26:40 *** LordAro has joined #openttdcoop.devzone 06:45:53 <andythenorth> Yexo: non-track tiles look good 06:47:32 <planetmaker> moin 07:06:29 *** LordAro has quit IRC 07:15:06 <andythenorth> planetmaker: I have a nice 'start the day' task 07:15:07 <andythenorth> http://dev.openttdcoop.org/issues/2419 07:15:25 <andythenorth> probably an action 7 to skip sprites I guess 07:27:40 <planetmaker> dock? 07:27:42 <planetmaker> that's not an industry is it? 07:31:05 <andythenorth> nope 07:31:11 <andythenorth> it's a dick 07:31:17 <andythenorth> dock /s :| 07:31:43 <andythenorth> CHIPS now includes a dock replacement 07:31:55 <andythenorth> I thought I should offer the option to disable it 07:31:59 <andythenorth> maybe it can wait 07:32:01 <planetmaker> oh, it's chips :-P I thought it was FIRS 07:32:12 <andythenorth> maybe I see if anyone requests it 07:40:27 *** andythenorth has quit IRC 07:42:12 *** andythenorth has joined #openttdcoop.devzone 09:01:14 *** frosch123 has joined #openttdcoop.devzone 09:23:44 <andythenorth> quak 09:23:58 <frosch123> moin 09:24:37 <andythenorth> planetmaker: you think CHIPS should have its own menu entry? 09:24:50 <planetmaker> sure 09:24:53 <andythenorth> hmm 09:24:55 <andythenorth> I am lazy 09:25:05 <andythenorth> I don't want to switch between station menus 09:25:15 <andythenorth> that means CHIPS needs to re-implement the default station 09:25:22 <planetmaker> IMHO it's bad style to throw in all kind of stuff in the default stations 09:25:35 <planetmaker> and why does it need to re-implement them? 09:25:51 <andythenorth> because I don't want to switch station menus 09:26:10 <planetmaker> oh, boy, c'mon. That's the worst excuse I've heart in this field 09:26:52 * andythenorth is known to be lazy 09:27:11 <planetmaker> personally I either build the default stations without selection at all. Then it doesn't matter where yours are, I would not select them anyway 09:27:29 <planetmaker> Or I build an eye candy station. Then I actually care a lot about a good order in the stations menu 09:28:03 <andythenorth> it won't do any harm to re-implement the default 09:28:08 <andythenorth> it can have buffers added 09:28:14 <andythenorth> also...is brot sulking ? 09:28:21 <planetmaker> it's stupid to re-implement them. 09:28:34 <andythenorth> why? 09:28:57 <planetmaker> Unneeded work? 09:29:09 <planetmaker> the question "hu? Isn't this the same?" 09:29:14 <andythenorth> hmm 09:29:18 <andythenorth> second point is valid 09:29:32 <andythenorth> I always planned to add buffers to them somehow 09:29:40 <planetmaker> And the question of which "default": OpenGFX or TTD 09:30:01 <planetmaker> (IMHO stations is where OpenGFX is at least a factor 10 better than TTD 09:30:03 <planetmaker> ) 09:30:43 <andythenorth> planetmaker: using base set sprites of course ;) 09:31:01 <planetmaker> You'd need to distinguish rail / monorail / maglev and you'd possibly need to mind that 09:31:16 <planetmaker> in ttd they all look the same 09:31:33 <andythenorth> hmm 09:31:41 <andythenorth> that reminds me of an unsolved CHIPS problem 09:31:43 <planetmaker> just telling ;-) 09:32:28 <planetmaker> but as it works in opengfx, it should also - in principle - be different sprites in ttd. But just not visible 09:32:45 <planetmaker> so reverse like what you said about the ground tile with tracks 09:35:12 <planetmaker> so, yes, it should work to 'just' use ttd sprites. But I'd only do that if it really offers something new, like buffers. 09:35:20 <andythenorth> hmm 09:35:27 <andythenorth> CHIPS is very broken for maglev / monorail 09:36:11 * planetmaker pulls, compiles, installs and tests 09:38:40 <planetmaker> btw, what I always wondered: is the buffer supposed to have an action colour blinking light? 09:38:47 <planetmaker> I find that somewhat irritating 09:40:58 <planetmaker> hm... on what basis are placed on plain tiles the houses, cars and cranes? 09:43:41 <planetmaker> just tile-randomly with a min. size requirement for the build area for cranes and houses? 09:45:59 <andythenorth> planetmaker: not sure how yexo has done the random. But it looks ok to me 09:46:10 <andythenorth> the blinking light - very annoying, or just a little? 09:46:24 <planetmaker> It doesn't fit at all IMHO (sorry) 09:46:32 <andythenorth> the blinking? 09:46:35 <planetmaker> yes 09:46:48 <andythenorth> I don't mind conceding that one :) 09:47:52 <planetmaker> I understand red light. But blinking means (in the signaling system I know) just a "expect to stop at the next main signal" 09:48:11 <planetmaker> which is then clearly too late at that stage :-P 09:48:47 <andythenorth> do the buffers even work? 09:50:30 <planetmaker> afaik yes 09:50:39 <planetmaker> or what do you mean with 'work'? 09:50:52 <andythenorth> look ok 09:51:06 <andythenorth> or do they look bad 09:51:17 <planetmaker> http://imagebin.org/146240 09:51:18 <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org) 09:52:09 <planetmaker> real buffers require more space. But in order to autoplace them without resorting to non-track tiles that's what one can do. and IMHO it's very nice 09:52:48 <andythenorth> I don't mind that trains run over them 09:53:10 <planetmaker> oh, I guess, trains could, indeed 09:53:26 <planetmaker> I never built a station where that was possible, though ;-) 09:54:37 <andythenorth> some ukrs 2 vehicles extend beyond the end of stations 09:54:45 <andythenorth> it seems to be a known issue with sprite sorting 09:54:55 <andythenorth> so they look odd wrt buffers 09:55:01 <planetmaker> hm, no, trains can't drive over them 09:55:12 <planetmaker> they work correctly. Everything else is a problem of trainsets 09:55:15 <andythenorth> no, it's more that they drive right up to them on the same tile 09:55:28 <andythenorth> solved by don't use 'far end' in orders :P 09:55:47 <planetmaker> well. Usually trains in my cases are exactly as long as stations 09:56:00 <planetmaker> so it doesn't make a difference at all 09:58:02 * andythenorth should draw some PAX facilities 09:58:09 <andythenorth> used when cheating into town 09:59:04 <planetmaker> some request you'll surely get: to place the houses, cranes, forklifts and vehicles specifically 09:59:14 <planetmaker> and I can even somewhat understand that 09:59:25 <andythenorth> if the request comes, we might address it 09:59:32 <andythenorth> I'm not a big fan of random really 09:59:40 <andythenorth> I'd prefer a predictable pattern in some ways 09:59:42 <planetmaker> you might actually want to introduce two chips station classes: chips (automatic) and chips (tiles) 09:59:50 <andythenorth> possibly yes 09:59:51 <planetmaker> currently it's not predictable at all 10:00:36 <andythenorth> lets see what Yexo thinks when he arrives :) 10:16:26 *** andythenorth has quit IRC 10:45:05 *** andythenorth has joined #openttdcoop.devzone 11:00:32 *** KenjiE20 has joined #openttdcoop.devzone 11:03:00 *** DanMacK has joined #openttdcoop.devzone 11:33:12 <andythenorth> planetmaker: http://dev.openttdcoop.org/projects/chips/repository/revisions/e2c5bc32efbb 11:35:06 <planetmaker> :-) And now off for BBQ. Enjoy the day 11:35:16 <andythenorth> enjoy 13:52:12 *** Brot6 has joined #openttdcoop.devzone 15:40:10 <Brot6> OpenGFX - Code Review #2119: New Sprites for Guru X2 Helicopter (DanMacK) @ http://dev.openttdcoop.org/issues/2119#change-6435 15:43:24 <Brot6> OpenGFX - Code Review #2107: New Darwin 300 Sprites (DanMacK) @ http://dev.openttdcoop.org/issues/2107#change-6437 15:55:32 *** tneo- is now known as tneo 16:43:13 *** LordAro has joined #openttdcoop.devzone 17:23:54 <Yexo> andythenorth: I'm here, about what did you want my opinion? 17:27:06 <Yexo> planetmaker: a station tile has only 4 random bits, so some concessions have to be made 17:27:32 <Yexo> currently 2 random bits are used to decide whether or not to draw some building (1/4 tiles has a building) 17:28:08 <Yexo> the type of building depends on some 'semi-random' bits computed from the position of the tile in the station 17:28:31 <Yexo> for all building types there are 4 variants, the remaining 2 random bits are used to chose between those variants 17:38:25 <andythenorth> Yexo: I think it works well at the moment 17:38:45 <andythenorth> the alternative is that it's just a completely fixed pattern...? 17:39:44 <planetmaker> Yexo: yes, I'm aware of that limitation. And I see no immediate problem which needs fixing. Actually I think it works very well. 17:40:25 <andythenorth> Yexo: I wouldn't object to a fixed pattern, but as you've put work into this...and it works... 17:40:29 <planetmaker> What I'd like to see (additionally) is the possibility to select the single tiles (blank, with crane, with fork lift,...) as well and dedicatedly. Probably in its separate entry in the station list 17:41:37 <andythenorth> I do find it slightly disturbing that adding another tile to the station causes it to entirely rebuild :D 17:41:58 <andythenorth> along the NE edge at least 17:42:05 <andythenorth> and the NW 17:55:14 <Brot6> CHIPS Station Set - Revision 106:87a54d42b6ee: Feature: use cc for cranes etc on station tiles (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/87a54d42b6ee 18:50:21 *** ODM has joined #openttdcoop.devzone 19:26:41 *** Lakie has joined #openttdcoop.devzone 19:58:50 <Yexo> <andythenorth> I do find it slightly disturbing that adding another tile to the station causes it to entirely rebuild :D <- I do agree 20:07:59 *** LordAro has quit IRC 21:25:10 *** welshdragon has left #openttdcoop.devzone 21:28:45 *** LordAro has joined #openttdcoop.devzone 21:32:32 *** DanMacK has quit IRC 21:35:23 *** welshdragon has joined #openttdcoop.devzone 21:38:12 *** andythenorth has quit IRC 22:00:34 *** LordAro|2 has joined #openttdcoop.devzone 22:05:24 *** LordAro has quit IRC 22:05:47 *** LordAro|2 is now known as LordAro 22:06:26 *** andythenorth has joined #openttdcoop.devzone 22:12:25 *** andythenorth has left #openttdcoop.devzone 22:16:06 <Brot6> CHIPS Station Set - Revision 107:f0820c5c2253: Change: dock uses blue crane (company colour, but ... (andythenorth) @ http://dev.openttdcoop.org/projects/chips/repository/revisions/f0820c5c2253 22:25:26 *** thgergo has joined #openttdcoop.devzone 22:30:16 *** frosch123 has quit IRC 22:35:59 *** thgergo has quit IRC 22:36:55 *** LordAro|2 has joined #openttdcoop.devzone 22:37:02 *** ODM has quit IRC 22:42:14 *** LordAro has quit IRC 22:42:33 *** LordAro|2 is now known as LordAro 22:45:24 *** LordAro has quit IRC 22:45:45 *** LordAro has joined #openttdcoop.devzone 22:49:48 *** LordAro|2 has joined #openttdcoop.devzone 22:54:56 *** LordAro has quit IRC 23:33:14 *** LordAro|2 has quit IRC