Log for #openttdcoop.devzone on 16th April 2011:
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05:57:31  <Brot6> FIRS Industry Replacement Set - Bug #2526 (Closed): DevZone compile failed (andythenorth) @
06:36:17  <Brot6> German town names - Revision 29:b6f801c34c05: Fix #2487: Make sure that also the dep check finds ... (planetmaker) @
06:36:17  <Brot6> German town names - Bug #2487 (Closed): DevZone compile failed (planetmaker) @
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06:49:04  <Brot6> German town names - Revision 30:7e6108c0515a: Change: Adjust the probability of some pre- and suf... (planetmaker) @
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13:15:36  <Brot6> FIRS Industry Replacement Set - Revision 1963:00600b0b7e2c: Change: rework dairy graphics (slight... (andythenorth) @
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13:48:20  <Brot6> FIRS Industry Replacement Set - Revision 1964:4dd2261c89f9: Change: further improve Dairy appearance (andythenorth) @
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14:00:10  <Brot6> FIRS Industry Replacement Set - Feature #2535 (New): Animate flags at Dairy (andythenorth) @
14:06:24  <Brot6> FIRS Industry Replacement Set - Feature #2536 (New): Dairy needs snow graphics (andythenorth) @
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15:06:10  <Brot6> OpenGFX - Bug #2537 (New): Graphical glitch at Depot entrance (Yoshi) @
15:56:09  <Brot6> OpenGFX - Revision 638:c7f6af303b02: Change: just one source bundle for nightlies (Ammler) @
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16:07:55  <Brot6> OpenGFX - Bug #2537 (Confirmed): Graphical glitch at Depot entrance (Yoshi) @
16:07:55  <Brot6> OpenGFX - Bug #2537 (Confirmed): Graphical glitch at Depot entrance (Ammler) @
16:08:57  <Brot6> OpenGFX - Bug #2537 (Confirmed): Graphical glitch at Depot entrance (Ammler) @
16:15:13  <Brot6> OpenGFX - Bug #2537: Graphical glitch at Depot entrance (frosch) @
17:18:54  <Brot6> firs: update from r1955 to r1964 done -
17:19:14  <Brot6> german-townnames: update from r28 to r30 done -
17:20:21  <Brot6> opengfx: update from r637 to r638 done -
17:20:29  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r32), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r132), comic-houses (r71), fish (r617), frenchtowns (r6), grfcodec (r828), heqs (r604), indonesiantowns (r41), manindu (r7), metrotrackset
17:20:29  <Brot6> (r56), narvs (r37), newgrf_makefile (r266), nml (r1309), nutracks (r185), ogfx-industries (r12), ogfx-landscape (r58), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
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17:58:41  <Lakie> Yexo, am I right in thinking the D800 range shouldn't have textid changes between versions of a grf?
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19:23:37  <Brot6> FIRS Industry Replacement Set - Revision 1965:f87fec2c0b0d: Change: work in progress on snow for ... (andythenorth) @
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20:43:42  <Yexo> <Lakie> [19:58:41] Yexo, am I right in thinking the D800 range shouldn't have textid changes between versions of a grf? <- for OpenTTD I don't think that matters
20:44:22  <Lakie> Ok, I was worried that I'd have to maintain the D800/DC00 ids to text mappings.
20:44:47  <Yexo> nml doesn't care about that at all and I haven't seen anything break due to that yet
20:45:37  <Lakie> Ok, does OpenTTD remove unused static texts then?
20:45:51  <Lakie> Or does it not perminantly store them in the saved games?
20:46:38  <Yexo> I don't think it stores them in the savegame at all, but I'm not sure about that, I'll check
20:50:07  <Yexo> I can't find any trace of any newgrf strings being stored in the savegame
20:57:08  <Lakie> Ok, so how does OpenTTD handle it if said grf isn't loaded, just refuse to load the saved game?
20:57:56  <Yexo> in 1.1.0 you can't load a game without all newgrfs being present unless you override that with the scenario_developer_tools or newgrf_developer_tools setting
20:58:06  <Lakie> Ah fair enough
20:58:23  <Yexo> if you do load the game those any of those strings will probably just show "<undefined string>"
20:58:27  <Lakie> I think thats why the whole range was created on TTDPatch to solve that issue
20:58:48  <Yexo> the strings are the least of all issues really
20:59:13  <Lakie> Thats true
20:59:26  <Yexo> where could those strings be used that they are still visible when the newgrf is not?
20:59:43  <frosch123> yeah, no information from action 0 is saved
20:59:56  <frosch123> except maybe industry supplied station names
21:00:26  <Lakie> Hmm.. ok,
21:00:37  <Lakie> Makes sense and keeps down saved game file sizes.
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