Log for #openttdcoop.devzone on 20th April 2011:
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07:08:24  <Brot6> OpenGFX+ Industries - Revision 17:3ed8de4d4298: Add: Missing credits for graphics (planetmaker) @
07:09:15  <Brot6> OpenGFX+ Industries - Feature #698 (Closed): snowy sprites for oil wells missing (planetmaker) @
07:35:20  <Brot6> OpenGFX+ Industries - Revision 18:5d3088b75df7: Add: German translation (planetmaker) @
07:36:49  <Terkhen> hmm... that's a good idea
07:38:49  <planetmaker> I'd not yet ask around, but, of course, our languages :-)
07:42:39  <planetmaker>
07:44:38  <Terkhen> looks good :)
07:45:02  <Terkhen> there is a small mistake on the english chain parameters
07:45:54  <planetmaker> hm?
07:45:55  <Terkhen> <--- Disabled will disable sounds a bit stupid, though
07:46:08  <Terkhen> (it was called Not present before and it is still called that way on the description)
07:46:23  <planetmaker> de-activate
07:46:47  <Terkhen> ok :)
07:49:22  <Brot6> OpenGFX+ Industries - Revision 19:f85753ddac44: Fix: Mention the Disabled option in the chain par... (Terkhen) @
07:51:13  <planetmaker> hm... the forest should pick another tree... at least with OpenGFX+ Trees it looks quite strange
07:52:36  <planetmaker> hm... or maybe an internal parameter would do.
07:52:39  <planetmaker> Possibly easier
07:53:07  <planetmaker> and extensible ;-)
07:53:40  <Terkhen> hmm... automatically deciding which one depending on the loaded NewGRFs or allowing the user to select one?
07:54:33  <planetmaker> For now I only would auto-select another one when OpenGFX+ Trees is present. But it could, of course, also be added a user-parameter which over-rides that.
07:54:47  <planetmaker> But I'm not quite sure whether that's not an overkill in user-control
07:55:06  <planetmaker> We'll have more parameters anyway and it can always be added
07:55:46  <Terkhen> yes, IMO selecting a different tree with OpenGFX+ Trees is enough
07:55:53  <Terkhen> OpenGFX+ sets are meant to be compatible with each other :)
07:56:02  <planetmaker> yep
07:56:16  <Terkhen> I don't know many other tree sets anyways
07:56:35  <planetmaker> there's only stolen trees. I might test with that
07:57:33  <Terkhen> but is that a serious set or just a taster? I don't know the whole story but the name does not make it sound very official
07:58:42  <Brot6> OpenGFX+ Industries - Revision 20:89831dccea89: Add: Spanish translation. (Terkhen) @
08:02:45  <planetmaker> well... it's the only other one. And there's seemingly "NewTrees" which is derived from it with some re-sizing
08:02:52  <planetmaker> But... did it always NOT work in arctic?
08:03:17  <Terkhen> IIRC there is a version that works with arctic and an older one which does not
08:04:11  <planetmaker> and in temperate ogfx+industries then still uses the base set tree. So obviously ogfx+trees was coded differently from stolen trees
08:04:24  <planetmaker> the latter not properly replacing all sprites or doing it differently somehow
08:04:59  <planetmaker> hm... no. actually. ogfx+industries always uses an arctic tree. That'll be it
08:05:19  <planetmaker> only those, of course have snowy and non-snowy versions ;-)
08:05:57  <Terkhen> ok :)
08:31:56  <planetmaker> hmpf.... Not so easy
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08:32:14  <planetmaker> "expected compile-time constant"
08:35:01  <Brot6> NewGRF Meta Language - Feature Request #2546 (New): allow modification of ttdsprite# in a layout ... (planetmaker) @
08:36:36  <Ammler> planetmaker: the version from our pack si for arctic (stolentrees)
08:36:55  <planetmaker> hm, I guess I have the bananas version
08:37:04  <Ammler> might also better look with the ogfx+trees
08:37:11  <planetmaker> ?
08:37:42  <Ammler> I would switch the trees for the forest like you do for ogfx+trees
08:37:50  <planetmaker> ah
08:39:08  <planetmaker> yes, quite
08:39:08  <Ammler> 4d666f01   2_landscape/stolentrees/testw.grf <-- arctic version
08:39:31  <planetmaker> yep. NewGRF search for stolen trees gives the bananas version. Search for testw that one
08:39:39  <planetmaker> The latter search of course is not obvious ;-)
08:39:44  <Ammler> same id?
08:40:26  <Ammler> I once told SAC, that the bananas versin is bad, she agreed
08:40:42  <Ammler> but never uploaded the newer version
08:41:24  <planetmaker> completely different IDs
08:41:39  <planetmaker> and NewTrees again completely different
08:42:04  <planetmaker> well SAC has the same attitude towards bananas, I guess, as OzTrans as mb ;-)
08:43:11  <Ammler> oztrand has none, he doesn't care, e.q. danmack could upload those
08:43:30  <Ammler> or whoever is coauthor
08:43:53  <Ammler> so you should not just blame him :-P
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08:46:15  <planetmaker> oztrans said recently "normally my stuff doens't go to bananas". Which is quite clear
08:46:16  <Webster> Title: Transport Tycoon Forums View topic - BK Enhanced Tunnel Set v1.2 (9-April-2011) [update] (at
08:46:59  <planetmaker> and his unwillingness to even have an account with OpenTTD is also expressed explicitly
08:47:00  <Ammler> yes, that means, he doesn't upload
08:47:19  <Ammler> but he also said, that it is ok, if others do
08:47:59  <Ammler> he also had no issues for adding the grfs to the coop pack years ago
08:49:34  <Ammler> it doesn't really matter anymore, enough stuff on bananas :-)
08:50:57  <planetmaker> indeed. But still sad, that they all produce their grfs for the waste bin so-to-speak
08:51:41  <planetmaker> hm... sprite 1709 seems to be a good enough generic tree base for all, default ogfx+trees and stolen trees
08:53:55  <Ammler> <-- you are aware about that list to find quite fast GRFIDs of our pack _and_ bananas?
08:54:18  <planetmaker> nope :-)
08:54:56  <planetmaker> z_bananas is all bananas stuff?
08:54:58  <Ammler> well, only public available bananas
08:55:15  <Ammler> at the time of release of course
08:55:17  <planetmaker> well, fair enough
08:55:53  <planetmaker> bookmarked ;-)
08:56:24  <Ammler> if you need a newer list, tag grfpack :-P
08:56:33  <planetmaker> :-P
08:56:59  <Ammler> or we enable grfpack nightlies
08:58:02  <planetmaker> hm... might be a good idea. Possibly I even play with that :-P
09:00:17  <Brot6> OpenGFX+ Industries - Revision 21:3b9ac948aca0: Codechange: Prepare for defining the forest tree ... (planetmaker) @
09:09:26  <Brot6> #openttdcoop NewGRF package - Revision 275:9d737d766c4a: Change: prepare package to build nightly... (Ammler) @
09:14:31  <Brot6> #openttdcoop NewGRF package - Revision 276:8395f24da2bd: Change: enable nightly builds (Ammler) @
09:18:55  <Ammler> hmm, is windows 7-zip able to unpack xz?
09:19:17  <Ammler> just thinking if we can replace 7z with xz
09:20:30  <Terkhen> yes
09:20:45  <Terkhen> I use it to unzip OpenTTD pdb files
09:31:33  <Brot6> #openttdcoop NewGRF package - Revision 277:1e91a7a038cb: Change: enable .xz and build only that f... (Ammler) @
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09:51:58  <dihedral> Ammler:
09:51:59  <Webster> Title: StartSSLâ„¢ Certificates & Public Key Infrastructure (at
09:52:24  <dihedral> see the disclaimer
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09:54:15  <Ammler> dihedral: not that easy to say for "community domains" :-)
09:54:54  <Ammler> so if you create a cert for, it is not necessary created for others :-P
09:55:38  <Ammler> but maybe they do simply compare whois
09:57:10  <dihedral> i am not directly involved ;-)
09:58:42  <dihedral> but i can call and make sure
10:42:56  <dihedral> Ammler, i've mailed startcom regarding a certificate for and will let you know if i am allowed to generate that or not ;-)
10:47:38  <Ammler> ok, interesting :-)
10:48:27  <dihedral> interesting? why is that?
10:50:33  <Ammler> oh, well, just looking forward to the answer :-)
10:50:42  <dihedral> hehe - me too :-)
10:50:53  <dihedral> i asked because i do not want to risk my own certs :-P
10:51:07  <dihedral> oh - answer just came in :-)
10:53:09  <Ammler> oh well, we (I) can life with the single domain certs, it would just be comfort :-)
10:54:10  <dihedral> they required more details - i'll let you know again when they answer the next time ;-)
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12:41:18  <Brot6> OpenGFX+ Industries - Revision 22:2d12cc15d51f: Codechange: Separate the tiles of the different i... (planetmaker) @
12:45:02  <Brot6> OpenGFX+ Industries - Revision 23:687030c2569b: Codechange: Add GPL header to remaining source files (planetmaker) @
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13:14:01  <Brot6> Unable to connect to undefined method `closed?' for nil:NilClass
13:14:35  <dihedral> ^ ouch?
13:20:27  <Terkhen> r22 is quite nice :)
13:23:59  <Ammler> dihedral: the cert missed a newline on the end, that is why nginx didn't start again
13:24:26  <Ammler> cat ../ >
13:26:01  <dihedral> ah :)
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13:49:12  <planetmaker> I just had to scroll too much, Terkhen ;-)
13:49:39  <planetmaker> nor will it ever get better or less code, if it wasn't done ;-)
14:02:03  <Terkhen> yes, it was a big mess
14:06:11  <Ammler> thanks to dih, we have now 2 years of peace according to certs, please report if you get any issues with ssl
14:10:09  <planetmaker> <-- not yet tested. But it compiles and afaik 'only' needs adding the real sprites from as building sprites
14:10:22  <planetmaker> I guess I shall try that later today
14:11:41  <Ammler> you need adding real sprites, can't you reuse them?
14:12:20  <planetmaker> I need real sprites
14:12:34  <planetmaker> as the mine sprites incorporate the ground
14:12:49  <planetmaker> Thus I need to separate it, thus I need real sprites which are the mine without ground
14:13:10  <planetmaker> look at the png I linked and you'll understand ;-)
14:13:25  <planetmaker> (or just place an iron ore mine in a non-temperate climate)
14:14:38  <andythenorth> you need real sprites
14:14:46  <andythenorth> and the fun code that puts the right ground tile under it
14:14:56  <planetmaker> that's already written ;-)
14:15:00  <planetmaker> in the patch I linked :-P
14:15:07  <planetmaker> much more templating is not possible :-P
14:15:08  <andythenorth> ah ha
14:15:21  * andythenorth back to work
14:15:40  <Terkhen> hmmm... the IRONORE_TILE macro looks like it could be generalized for use in other industries too
14:16:23  <planetmaker> it could
14:17:37  <planetmaker> but actually that's where the building sprite needs replacement by the real sprite
14:18:09  <Terkhen> there are no other industries requiring the same?
14:18:14  <planetmaker> what could be generalised as well is the terrain switch, and construction stage switch
14:18:30  <planetmaker> there are others. The other mines, gold mine, diamond mine
14:18:43  <planetmaker> coal mine only partially. It has actual buildings iirc
14:20:01  <planetmaker> but I'd start to implement them first, to see whether they really are the same :-)
14:20:35  <planetmaker> for example the number of tiles is different - but that, of course, is determined by how often you define the macro
14:21:44  <planetmaker> but... hm... actually a macro which switches between non-snowy default graphics and snowy real sprites will be useful :-)
14:22:04  <planetmaker> hm... right. Also here probably
14:22:17  <planetmaker> snowy grass and no snow on the mine...? Also stupid.
14:34:01  <Brot6> FIRS Industry Replacement Set - Feature Request #2548 (New): Do chimneys look better without coll... (andythenorth) @
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14:56:22  <Brot6> NewGRF Meta Language - Feature Request #2546: allow modification of ttdsprite# in a layout via pa... (Hirundo) @
15:04:45  <Terkhen> hmm... then is probably better to treat them case by case and generalize later if possible
15:05:20  <planetmaker> that's what I'd do. For now, yes
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17:18:49  <Brot6> grfpack: update from  to r277 done (8 errors) -
17:19:12  <Brot6> ogfx-industries: update from r15 to r23 done -
17:19:20  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r32), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r134), comic-houses (r71), firs (r1972), fish (r617), frenchtowns (r6), german-townnames (r30), grfcodec (r828), heqs (r604),
17:19:24  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r266), nml (r1313), nutracks (r185), ogfx-landscape (r59), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r638), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:27:20  <Ammler> planetmaker: nice feature:
17:27:34  <Ammler> lists all newgrfs which are now on bananas
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17:39:49  <Brot6> #openttdcoop NewGRF package - Revision 278:0d4676f6cdc4: CS-Sets on Bananananananannas (Ammler) @
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18:04:55  * dihedral has to think of the minions - banana?
18:08:40  <andythenorth> evening
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18:11:16  * andythenorth has lots of ideas 
18:11:26  <andythenorth> Yexo: are you around for any CHIPS coding today? :)
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18:35:11  <Brot6> CHIPS Station Set - Revision 135:670d7320b862: Add: file for Concourse tile (andythenorth) @
18:35:11  <Brot6> CHIPS Station Set - Revision 136:de922d4038f0: Feature: station concourse tile - quite basic (clo... (andythenorth) @
18:35:11  <Brot6> CHIPS Station Set - Feature #2494 (Closed): Concourse (andythenorth) @
18:35:27  * andythenorth flies solo :D
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19:58:52  <planetmaker> sweet, Ammler :-)
19:59:01  <planetmaker> did you remove those unnecessary ones?
20:00:47  <Yexo> why is andy always gone when I'm back to reply?
20:10:03  <planetmaker> dunno :-(
20:10:20  <planetmaker> Somehow he doesn't want to use a bouncer anymore either. Dunno why. It makes it quite hard sometimes
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20:53:10  <planetmaker> <-- Terkhen :-)
20:53:38  <Terkhen> that looks nice :)
20:54:01  <planetmaker> it misses all logic to allow that without climate cheat, though ;-)
20:54:09  <planetmaker> (for the iron ore mine that is)
20:54:16  <Terkhen> heh, true
20:54:35  <planetmaker> but that's another commit, I think ;-)
20:55:02  <Terkhen> the biggest problem for doing factory/food chains is that a industry can only accept 3 cargos
20:55:25  <planetmaker> yeah
20:57:22  <Terkhen> then we would need to check ALL conflicting states and decide what to do in these cases
20:57:31  <Brot6> OpenGFX+ Industries - Revision 24:dec103ff644d: Add: Ground-tile aware iron ore mines (planetmaker) @
20:57:48  <Terkhen> a quite long chain of logical operations :)
20:58:33  <planetmaker> <-- hehe. How many forests do you count?
20:59:10  <planetmaker> they blend in terribly well with opengfx+ trees when they're serviced ;-)
21:00:20  <Terkhen> two?
21:00:23  <planetmaker> yep
21:00:44  <planetmaker> Initially I didn't recognize the lower one
21:00:51  <planetmaker> Only when the animation state changed
21:00:59  <planetmaker> i.e. trees grew
21:14:33  <planetmaker> hm, those iron ore sprites are even without grid lines ;-)
21:17:30  <planetmaker> time for a release?
21:17:38  <planetmaker> as taster?
21:22:25  <Terkhen> I think so, yes :)
21:28:00  <planetmaker> will you? shall I?
21:30:16  <Brot6> OpenGFX+ Industries - Revision 25:a3461496a8bf: Doc: Update changelog (planetmaker) @
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21:31:37  <planetmaker> hm, well, I commited
21:31:42  <Brot6> OpenGFX+ Industries - Revision 26:274550cda47e: Added tag 0.1.0 for changeset a3461496a8bf (planetmaker) @
21:32:31  <Brot6> OpenGFX+ Industries - Bug #2549 (New): DevZone compile failed (compiler) @
21:32:50  <DanMacK> Hey all
21:33:02  <planetmaker> hi DanMacK :-)
21:33:32  <DanMacK> How goes it?
21:34:06  <Terkhen> sorry, I'm on too many things at once
21:34:36  <Terkhen> great :P
21:35:14  <planetmaker> Ammler: ^^ why did it fail?
21:37:39  <Terkhen> I don't see anything wrong on the logs... except those openSUSE errors, but I remember seeing them in other GRFs and they did not cause a compile failure
21:37:53  <planetmaker> yes...
21:38:08  <planetmaker> I tested locally, also building from the source bundle, and it worked for me.
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22:20:11  <Terkhen> time for bed... we'll look into this tomorrow
22:20:13  <Terkhen> good night
22:28:15  <DanMacK> query andythenorth
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22:33:23  <planetmaker> good night from here, too
22:33:29  <planetmaker> DanMacK: not in IRC ;-)
22:33:39  <Lakie> night planetmaker
23:19:53  <Ammler> + make -j2 bundle_zip bundle_xsrc 'ZIP=7za a' 'ZIP_FLAGS=-tzip -mx9'
23:19:55  <Ammler> error: Bad exit status from /var/tmp/rpm-tmp.EOz5IT (%build)
23:19:59  <Ammler> planetmaker: stupid me
23:20:07  <Ammler> I changed to xz
23:22:45  <Brot6> ogfx-industries: update from  to 0.1.0 done -
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23:29:06  <Brot6> ogfx-industries: update from 0.1.0 to 0.1.0 done -
23:34:23  <Ammler> the makefile is broken
23:34:33  <Ammler> readme.txt is not compiled
23:34:41  <Ammler> also no md5, check log file
23:50:18  <Brot6> OpenGFX+ Industries - Bug #2549 (Confirmed): DevZone compile failed (compiler) @
23:50:18  <Brot6> OpenGFX+ Industries - Bug #2549: DevZone compile failed (Ammler) @
23:50:18  <Brot6> OpenGFX+ Industries - Bug #2549 (Confirmed): DevZone compile failed (Ammler) @

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