Log for #openttdcoop.devzone on 23rd April 2011:
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04:36:14  <Brot6> OpenGFX+ Industries - Bug #2554 (New): Payment rates are out of proportion (Sylf) @
04:44:26  <Brot6> OpenGFX+ Industries - Feature Request #2555 (New): Disable this grf automatically in toyland climate (Sylf) @
05:27:39  <Brot6> OpenGFX+ Industries - Bug #2556 (New): Oil rigs have no dock nor heliport anymore (planetmaker) @
05:30:02  <Brot6> OpenGFX+ Industries - Bug #2557 (New): oil rigs are not generated automatically (planetmaker) @
05:31:04  <Brot6> OpenGFX+ Industries - Bug #2558 (New): Ground tile of oil wells in tropic (planetmaker) @
05:38:19  <Brot6> OpenGFX+ Industries - Feature #2409 (Rejected): Allow farms above the snow line (planetmaker) @
05:40:56  <Brot6> OpenGFX+ Industries - Feature Request #2555 (Closed): Disable this grf automatically in toyland c... (Sylf) @
05:40:56  <Brot6> OpenGFX+ Industries - Revision 32:9a4438d076ee: Fix #2555: Currently toyland climate is not suppo... (planetmaker) @
05:40:56  <Brot6> OpenGFX+ Industries - Feature Request #2555 (Closed): Disable this grf automatically in toyland c... (planetmaker) @
05:47:23  <Brot6> OpenGFX+ Industries - Revision 33:949f5f02bac5: Fix #2552: Bundle readme.txt instead of readme.ptxt (planetmaker) @
05:47:23  <Brot6> OpenGFX+ Industries - Bug #2552 (Closed): readme.txt not compiled (for releases at least) (planetmaker) @
05:48:31  <Brot6> OpenGFX+ Industries - Bug #2549 (Closed): DevZone compile failed (planetmaker) @
06:03:35  <Brot6> OpenGFX+ Industries - Revision 34:c59144fc8277: Change: Make the meaning of 'coastal distance 0' ... (planetmaker) @
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06:42:11  <Terkhen> you have been active today :)
06:46:06  <planetmaker> not really. It looks like much ;-)
06:47:04  <V453000> pm: I tried some stuff with opengfx+ industries yesterday and I enabled banks in tropic and it made some <undefined string> or something like that cargo
06:47:55  <planetmaker> bad :-(
06:47:57  <Brot6> OpenGFX+ Industries - Bug #2557: oil rigs are not generated automatically (planetmaker) @
06:48:04  <Terkhen> planetmaker: these oil rig bugs are present before or after the "disable oil rig restrictions" commit?
06:48:13  <planetmaker> Terkhen: head
06:48:52  <planetmaker> I tested with r33, and they have no stations and are not generated automatically. The latter is understandable as it's set to 0 for some reason
06:49:30  <Terkhen> err... the code being used before that diff is applied is a huge mess, yes
06:49:53  <planetmaker> I attached a tentative start for a fix. But I'll be off for the rest of the day quite soon
06:50:16  <Terkhen> INDUSTRYTYPE_OIL_RIG <--- when were these constants introduced? it will be better to change them all in a single commit
06:50:23  <planetmaker> ages ago ;-)
06:50:30  <planetmaker> see appendix of NML
06:50:34  <Terkhen> hmm... okay
06:50:55  <Terkhen> I can't work on it right now, but I'll take a look at these later
06:51:03  <planetmaker> but that's IMHO no big issue using them or not
06:51:09  <planetmaker> the names themselves are clear
06:51:19  <planetmaker> no rush, no worries :-)
06:52:04  <Terkhen> V453000: do you mind making a bug report specifying your parameters? I used tropic as test climate for the valuables chain so it must be some case I forgot to check
06:53:35  <V453000> hold on :)
06:55:02  <planetmaker> hm... I got no banks in tropic when I select valuables chain
06:55:16  <V453000> I selected both iirc
06:55:29  <planetmaker> that works for me
06:55:34  <V453000> eh, no I had diamonds and gold
06:56:03  <planetmaker> V453000: any other newgrfs maybe interfering?
06:57:00  <V453000> dont know :( but it works now
06:57:06  <V453000> probably some interference
06:57:33  <planetmaker> hmm.... ttrs?
06:57:44  <planetmaker> that's not checked and can wreak havok, I guess
06:57:50  <V453000> no, stations name from industries
06:57:53  <V453000> that breaks it
06:57:56  <V453000> no wonder ...
06:58:04  <Terkhen> heh :)
06:58:05  <V453000> I noobed up \o/
06:58:22  <Terkhen> you can turn the task into a feature request for station names then :P
06:58:45  <V453000> stations names changes some industries, and it is for example incompatible with FIRS
06:58:54  <V453000> so I suppose that is quite an expected behavior :)
06:59:30  <Brot6> OpenGFX+ Industries - Code Review #2559 (New): check compatibility with TTRS (planetmaker) @
07:00:00  <planetmaker> V453000: yes, it's incompatible with FIRS. The trunk version of ogfx+industries disables itself in its presence
07:00:11  <planetmaker> I guess... the bananas version already is quite outdated :-P
07:00:18  <planetmaker> but uploading it at least motivated me :-P
07:00:21  <Terkhen> :)
07:00:24  <V453000> :)
07:00:46  <Terkhen> me too, I prefer to release frequently
07:01:00  <planetmaker> :-)
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07:01:58  <planetmaker> Terkhen: I wonder whether we should try to fix the oil rig issue and call it a next release ;-) Much changed
07:02:56  <planetmaker> and I wonder which version it'll be: 0.1.1, 0.1.5 or 0.2.0 ;-)
07:04:01  <V453000> 300!
07:04:45  <V453000> would be the first newgrf to have a sparta release ;)
07:06:51  <Brot6> OpenGFX+ Industries - Bug #2560 (New): No banks generated with 'valuable' cargo in tropical climate (planetmaker) @
07:07:32  <Terkhen> planetmaker: IMO we should fix all of those bugs (the payment rates bug bothers me, I copied them from the specs), implement a few more things (like finishing the custom chains) and release 0.2.0
07:08:07  <Terkhen> if the logic I coded yesterday works, it is just a matter of adding parameters and testing them
07:08:10  <planetmaker> good that we agree :-) That's my preferred way, too
07:08:28  <Terkhen> I will probably finish it either today or tomorrow
07:09:58  <planetmaker> I haven't looked at the payment thing at all, so far. I fear it is a pit of worms :-(
07:10:30  <planetmaker> (or however that figure of speach goes in English ;-) )
07:10:36  <planetmaker> *speech
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07:14:04  <planetmaker> <-- I tend to reject that issue, Terkhen
07:14:07  <andythenorth> can of worms ;)
07:14:34  <planetmaker> in German it's "Schlangengrube" - which translates to "pit of snakes" ;-)
07:14:52  <planetmaker> but thanks
07:16:55  <planetmaker> Terkhen: any idea why the random generation chance for banks is 0 for valuable chain (explicitly set so)?
07:23:14  <Brot6> OpenGFX+ Industries - Bug #2560 (Closed): No banks generated with 'valuable' cargo in tropical cl... (planetmaker) @
07:23:14  <Brot6> OpenGFX+ Industries - Revision 35:fa900d164ce7: Fix #2560: Also allow random generation of banks ... (planetmaker) @
07:23:14  <Brot6> OpenGFX+ Industries - Bug #2560 (Closed): No banks generated with 'valuable' cargo in tropical cl... (planetmaker) @
07:34:14  <Terkhen> about the issue: I left it open in case Ammler wanted to add anything else
07:35:12  <Terkhen> hmm... about the banks; valuables banks should not be generated in map generation
07:35:33  <Terkhen> prob_in_game: 7 should be enough for making them appear in big cities after some time
07:36:51  <Terkhen> the random map probability of temperate banks is 0 too
07:38:36  <planetmaker> hm... sorry, changed prob. just to 3. Are they really not generated? I always had a few banks upon start, I think
07:38:50  <Terkhen> not in temperate :)
07:38:53  <planetmaker> I should have awaited your response :-(
07:39:12  <Terkhen> don't worry :)
07:39:21  <Terkhen> can't you rollback the last push somehow?
07:39:42  <planetmaker> it's pushed to the server. Also... what about valuable banks in tropical climate?
07:39:50  <planetmaker> I guess we need some more thought about that
07:40:04  <planetmaker> (besides I find it somewhat stupid to not generate any bank initially)
07:40:17  <planetmaker> does the same hold for oil rigs?
07:40:49  <Terkhen> yes
07:41:09  <planetmaker> hm... interesting.
07:41:22  <Terkhen> hmm...
07:41:29  <Terkhen> and temperate oil wells in-game probability is zero too
07:41:32  <planetmaker> hm... interesting. But I could swear it's no so.
07:41:40  <Terkhen> oh right, I took care of that in the oil wells patch
07:42:09  <Terkhen> planetmaker: temperate banks and oil rigs always appear over time for me
07:42:19  <Terkhen> but I think that oil rigs appear during map generation for FIRS
07:42:54  <planetmaker> hm... yes, you're right. I guess I never noticed this limitation with default industries
07:43:00  <Terkhen> the "disable limitations" parameters of oil rigs could also set the random map generation probability to something different than zero
07:43:17  <Terkhen> and we could add a similar parameter to temperate banks (appear in all towns, apear during random map generation)
07:43:21  <Terkhen> s/temperate/valuables/
07:43:25  <planetmaker> good idea
07:43:54  <planetmaker> anyway. got to go now. Middle age festival waiting for me today :-)
07:43:54  <Terkhen> hmm... I'm not sure if removing the population limit is a good idea for banks, with that big probability you would get a bank in every town in no time
07:43:59  <planetmaker> See you much later or tomorrow :-)
07:44:07  <Terkhen> ok planetmaker, enjoy :)
07:44:12  <planetmaker> population limit is fine
07:46:13  <andythenorth> Terkhen: you need the new version of var 68
07:46:27  <andythenorth> it doesn't exist yet :(
07:46:42  <andythenorth> 'count of industries per town'
07:47:38  <Terkhen> hmm... that would be nice to have for industries like the water tower, but it is not a must IMO
07:48:52  <andythenorth> oh :(
07:49:08  <andythenorth> it's probably a must for next version of FIRS
07:49:18  <Terkhen> for what industry?
07:49:34  <andythenorth> recycling depot
07:49:42  <Terkhen> hmm... yes, that makes sense
07:49:47  <andythenorth> production is based on population
07:49:54  <andythenorth> two in a town is nonsense
08:23:37  <Terkhen> hmm... it seems that I did not see a change to the price_factor property
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08:32:42  <Brot6> OpenGFX+ Industries - Bug #2554 (Closed): Payment rates are out of proportion (Terkhen) @
08:32:42  <Brot6> OpenGFX+ Industries - Revision 36:187e9f82fb89: Fix #2554: Convert price factors to the right units. (Terkhen) @
08:41:17  <Terkhen> hmm... I can't find how to make a industry have a port/helicopter pad on the specs
08:50:13  <Terkhen> heh... the only way is to use an unmodified tile 18?
09:01:13  <Brot6> OpenGFX+ Industries - Bug #2556 (Closed): Oil rigs have no dock nor heliport anymore (Terkhen) @
09:01:13  <Brot6> OpenGFX+ Industries - Revision 37:c5d358913d60: Fix #2556: Oil Rigs did not have heliports nor do... (Terkhen) @
09:01:13  <Brot6> OpenGFX+ Industries - Revision 38:d465cc18b6db: Fix: Oil Rigs did not produce and accept Passenge... (Terkhen) @
09:04:01  <Brot6> OpenGFX+ Industries - Revision 39:652913f2be0c: Feature: Disabling building limits for Oil Rigs a... (Terkhen) @
09:09:35  <Brot6> OpenGFX+ Industries - Bug #2557 (Closed): oil rigs are not generated automatically (Terkhen) @
09:09:35  <Brot6> OpenGFX+ Industries - Revision 40:48fceb760beb: Feature: Parameter for disabling Valuables Bank b... (Terkhen) @
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10:24:28  <Terkhen> is there a limit to the number of nested if/elses in NML?
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11:42:26  <Brot6> FIRS Industry Replacement Set - Revision 1977:4c7a26919199: Change: work in progress to improve T... (andythenorth) @
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12:52:09  <Yexo> Terkhen: no hardcoded limit, but you'll probably run out of free parameters along the way
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14:06:53  <LordAro> Ammler: back to 32bpp-extra errors...
14:08:54  <Brot6> 32bpp-extra - Feature #2097 (Closed): signal sprites (LordAro) @
14:09:04  <LordAro> the 'first' error ('devzone') seems to talk about missing files to copy - is this due to this file?  -
14:10:16  <Brot6> 32bpp-extra - Feature #2190 (Resolved): extra sprites diff (LordAro) @
14:10:16  <Brot6> 32bpp-extra - Feature #2190 (Closed): extra sprites diff (LordAro) @
14:11:42  <LordAro> and the second error (, i have no clue about... help?
14:12:35  <V453000> planetmaker: isnt it weird that grain has much higher payment rate than goods with ogfx+ industries?
14:13:02  <V453000> iron ore and wood seems to be barely any profit
14:17:22  <V453000> uhmm, the graph lies, iron ore actually is one hell of profittable
14:19:56  <V453000> :D ok that is very broken
14:25:19  <Brot6> OpenGFX+ Industries - Bug #2561 (New): Cargo payment rates (V453000) @
14:28:15  <Brot6> OpenGFX+ Industries - Feature Request #2562 (New): Ground aware "stranger" industries (V453000) @
14:32:31  <Brot6> OpenGFX+ Industries - Feature Request #2563 (New): Increasing temperate oil wells (V453000) @
16:54:04  <Brot6> FIRS Industry Replacement Set - Revision 1978:adb3732d3571: Change: improved Textil Mill appearance (andythenorth) @
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17:09:59  <Brot6> nml: update from r1313 to r1316 done -
17:24:37  <Brot6> FIRS Industry Replacement Set - Bug #2564 (New): DevZone compile failed (compiler) @
17:26:05  <andythenorth> Ammler: what did I do?
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17:27:27  <Brot6> ogfx-industries: update from r30 to r40 done -
17:27:34  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r32), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r136), comic-houses (r71), fish (r617), frenchtowns (r6), german-townnames (r30), grfcodec (r828), grfpack (r279), heqs (r604),
17:27:34  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r266), nml (r1316), nutracks (r185), ogfx-landscape (r60), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), opengfx (r640), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r198), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:32:45  <Brot6> French Town Names - Bug #2565 (New): DevZone compile failed (compiler) @
17:38:46  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 1), belarusiantowns (Diffsize: 30), german-townnames, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, newgrf_makefile, ogfx-landscape, ogfx-rv (Diffsize: 7), ogfx-trains, spanishtowns (Diffsize: 1), swedishrails (Diffsize: 7), swisstowns (Diffsize: 156)
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17:50:44  <Brot6> FIRS Industry Replacement Set - Revision 1979:68c5285ec51f: Change: futher improve appearance of ... (andythenorth) @
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17:52:06  <Brot6> firs: update from r1975 to r1979 done -
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17:56:53  <Brot6> FIRS Industry Replacement Set - Feature #2541 (Closed): Remove largest textile mill layout (andythenorth) @
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18:12:42  <Terkhen> Yexo: thanks, I was getting quite strange results with a long if/else chain; I'll see how to code it differently
18:13:12  <Terkhen> V453000: there was a bug with payment rates, it is fixed today's nightly
18:15:21  <Terkhen> V453000: #2563 is already implemented in the nightlies, by setting "Disable oil wells restrictions"
18:15:22  <Brot6> Terkhen: V453000: #2563 is "OpenGFX+ Industries - Feature Request #2563: Increasing temperate oil wells - #openttdcoop Development Zone"
18:16:56  <V453000> :)
18:17:35  <V453000> it just isnt written there so one doesnt know what it really does
18:18:02  <Terkhen> yes... it does not fit with the parameter much
18:18:12  <Terkhen> the parameter is even called building restrictions :P
18:18:36  <Terkhen> if deemed useful it could be split to a different parameter
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18:27:24  <Hirundo> Yexo: Emitting a warning on param[N] with N>63 is harder than I thought
18:29:10  <Hirundo> Various special parameters (misc grf bits, patch vars) are compiled to what is essentially invalid NML
18:39:32  <Brot6> FIRS Industry Replacement Set - Revision 1980:6abbc931f5d6: Change: further improve appearance of... (andythenorth) @
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19:08:23  <LordAro> Ammler/anyone else who can help with the errors with 32bpp-extra not here?
19:08:48  <Brot6> NewGRF Meta Language - Revision 1317:309a7d4a01df: Feature: allow assigning values to arbitrary i... (yexo) @
19:09:33  <Yexo> planetmaker: r1317 allows the following syntax: "foo = 3; bar = foo*2;"
19:10:08  <Yexo> I think that'll allow you to remove all "#define something param[x]" lines from ogfx+ while it should continue working
19:54:07  <Brot6> NewGRF Meta Language - Bug #2532 (Confirmed): version reported as 'unknown' for windows builds (yexo) @
19:55:08  <Brot6> NewGRF Meta Language - Revision 1318:149f29474887: Fix #2532: nml version reported as unknown for... (yexo) @
19:55:08  <Brot6> NewGRF Meta Language - Bug #2532 (Closed): version reported as 'unknown' for windows builds (yexo) @
19:55:42  <Yexo> Ammler: sorry for the assignment, only after I assigned it to you I figured out I could fix it myself
20:01:50  <Brot6> NewGRF Meta Language - Feature #2544: rpm (yexo) @
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