Log for #openttdcoop.devzone on 29th April 2011:
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04:34:01  <Brot6> Bundles Update: g69674d7c 2011-04-29 cargodist   (
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07:14:33  <Brot6> OpenGFX - Revision 647:bafbdf03e742: Add #2137: Further changes to the shore tiles so that they a... (planetmaker) @
07:29:42  <Brot6> OpenGFX - Bug #2137 (Closed): weird coast tiles (planetmaker) @
08:02:54  <Brot6> OpenGFX - Bug #2153: tubular brigde (planetmaker) @
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08:17:25  <Brot6> OpenGFX - Bug #2153: tubular brigde (planetmaker) @
08:19:57  <planetmaker> @base 16 10 323
08:19:57  <Webster> planetmaker: 803
08:24:56  <planetmaker> @base 16 10 30F
08:24:56  <Webster> planetmaker: 783
08:26:33  <planetmaker> @base 16 10 317
08:26:33  <Webster> planetmaker: 791
08:39:06  <Brot6> OpenGFX - Revision 648:bb0ad872e20c: Doc: Meaning of re-colour sprites (planetmaker) @
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11:23:36  <planetmaker> @calc 45*50
11:23:36  <Webster> planetmaker: 2250
11:29:20  <Terkhen> hmm... in ogfx+ landscape, roads still have grids
11:29:23  <Terkhen> I suppose it is a known issue
11:51:53  <planetmaker> it is. No one prepared a gridless version yet
11:51:57  <planetmaker> same with rails
11:52:41  <Terkhen> ok :)
11:52:48  <planetmaker> I'm actually pondering whether and how to add a grid toggle to OpenTTD itself
11:53:01  <planetmaker> As part of the transparency options
11:53:41  <Terkhen> that would be interesting
11:53:41  <planetmaker> IMHO that'd be the best solution to the grid issue ;-)
11:53:57  <planetmaker> but there are several problem associated with it:
11:53:58  <Terkhen> grid / no grid does not sound like a newgrf issue
11:54:06  <Terkhen> each player should be able to select what he prefers
11:54:28  <planetmaker> a) it has to hook into the sprite group. Not trivial from a first glance
11:54:48  <planetmaker> b) The grid is not the same colour always; it's the same colour darkened a bit
11:55:10  <planetmaker> c) there's foundations
11:55:20  <planetmaker> but conceptually I agree with you fully
11:56:34  <planetmaker> b) could be solved by some kind of colour-translation or by choosing always the same. Maybe there are other options
11:57:53  <Terkhen> hmm... sounds complicated, yes :/
12:01:45  <planetmaker> but while trying to find ways, I at least understood more of how sprite grouping and sorting is roughly implemented or hooked into the game ;-)
12:05:45  <Terkhen> :)
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14:09:48  <Brot6> OpenGFX - Revision 649:dbcf1c5c6c39: Fix (r648): Use proper comments (planetmaker) @
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16:03:47  <Brot6> OpenGFX - Revision 650:7f9b4e3f1050: Fix #2153: Wrong, untranslated colour in some bridge GUI spr... (planetmaker) @
16:03:47  <Brot6> OpenGFX - Bug #2153 (Closed): tubular brigde (planetmaker) @
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17:02:19  <planetmaker> Yexo: thanks for the explanation, but I don't quite understand why you mix the numberic version and the hash with admiralAI, though
17:02:31  <planetmaker> wouldn't it be more straight forward to handle versions like the newgrf repos do?
17:07:49  <Yexo> so it stays working when I branch a version
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17:10:09  <planetmaker> but this way an old nightly will always be 'newer' than a stable version. Or do I err on that?
17:10:22  <Brot6> nml: update from r1322 to r1323 done -
17:11:24  <Yexo> no, since even a stable version gets the revision number as part of the version
17:12:11  <Brot6> OpenGFX - Revision 651:63845b602f23: Change #2107: CC version for the Darwin 300 (planetmaker) @
17:12:13  <Yexo> so it's basically "v26, nightly 100", "v26, nightly 101", "v26, nightly 201", "tag nightly 101 as stable v26", "v27, nightly 103"
17:12:43  <Brot6> OpenGFX - Code Review #2107 (Closed): New Darwin 300 Sprites (planetmaker) @
17:13:55  <planetmaker> oh, so it's just appended like vXXrYYYY ?
17:14:03  <planetmaker> (without v and r)
17:14:26  <Yexo> not exactly, but for human understanding, yes :)
17:14:57  <planetmaker> hm, ok, but that wasn't yet applied in v25?
17:15:09  <Yexo> it's something like "(XX << 16) | YYYY"
17:15:32  <Yexo> no, in v25 the version was just "XX"
17:15:34  <planetmaker> Because the number I wrote down yesterday is literally the reported version. Which is hard to compare for humans... it's like memorizing international phone numbers ;-)
17:15:49  <Yexo> so there was no difference in version between nightlies until the next release version
17:16:16  <Yexo> perhaps I should change it to "(XX * 10000) | YYYY" or so
17:17:26  <planetmaker> that'd make it easier on the eye at least
17:17:55  <Brot6> german-townnames: update from r30 to r33 done -
17:19:08  <Brot6> opengfx: update from r646 to r651 done -
17:19:15  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r33), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r138), comic-houses (r71), firs (r1989), fish (r617), frenchtowns (r6), grfcodec (r828), grfpack (r279), heqs (r605), indonesiantowns (r41),
17:19:15  <Brot6> manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r285), nml (r1323), nutracks (r186), ogfx-industries (r53), ogfx-landscape (r60), ogfx-rv (r80), ogfx-trains (r237), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r36), worldairlinersset (r671)
17:23:09  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 1), belarusiantowns (Diffsize: 30), frenchtowns, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, newgrf_makefile, ogfx-industries, ogfx-landscape, ogfx-rv (Diffsize: 7), ogfx-trains, spanishtowns (Diffsize: 1), swedishrails, swisstowns (Diffsize: 156)
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18:18:34  <Brot6> OpenGFX - Revision 652:63c1d3e54898: Add #2118: New Sprites for the Tricaro helicopter (Graphics ... (planetmaker) @
18:19:25  <Brot6> OpenGFX - Code Review #2118 (Closed): New Sprite for Tricaro Helicopter (planetmaker) @
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18:30:15  <Ammler> thank you planetmaker :-)
18:30:29  <planetmaker> for what?
18:30:50  <Ammler> I once had that ticket assigned to me
18:32:55  <planetmaker> well, it wasn't assigned at the moment
18:35:31  <Ammler> yeah, fully ok
18:35:38  <Ammler> I am happy you made it
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20:35:17  <planetmaker> Ammler: now you don't need to run nml2nfo anymore manually
20:35:39  <Brot6> OpenGFX - Revision 653:328a7dfc7061: Change: Slight offset fixes for Tricaro helicopter (planetmaker) @
20:35:39  <Brot6> OpenGFX - Revision 654:837071d1c6c3: Feature: [Makefile] Make the [pb]nml files an optional depen... (planetmaker) @
20:36:02  <planetmaker> just use USE_NML=1 either via command line parameter or in Makefile.config to have the nml files become a valid dependency
20:36:21  <Lakie> Oh
20:36:31  <Lakie> Prjects mixing both nml and nfo?
20:37:34  <planetmaker> OpenGFX for now only. But should be easy to generalize
20:38:17  <Lakie> Cool
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20:51:54  <Brot6> OpenGFX - Revision 655:2713828e4362: Cleanup: [Makefile] Remove the now obsolete target nml2nfo (planetmaker) @
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20:53:40  <Ammler> planetmaker: why is USE_NML needed?
20:53:54  <planetmaker> I don't want it to fail, if NML is not present
20:54:02  <planetmaker> I don't want it yet to be a hard dependency
20:54:11  <Ammler> I see :-)
20:54:37  <planetmaker> otherwise I'd have to remove the pnfo files which are generated also from the repo ;-)
20:54:44  <Ammler> but you could check for nml and set that var
20:54:57  <planetmaker> yes, I could. How?
20:55:19  <planetmaker> looking for a "file not found"?
20:55:20  <Ammler> which nmlc, you used that for other tools
20:55:28  <planetmaker> hm, yes, true :-)
20:57:56  <Ammler> you know, we set --nfo already in nml_flags?
20:58:24  <Ammler> well, not for ogfx
20:58:29  <Ammler> so never mind
20:58:49  <planetmaker> I need to set a specific file name there
20:59:02  <planetmaker> with a different path, so it will remain needed
21:00:50  <planetmaker> hm... something's borked
21:03:25  <planetmaker> hm... I see.
21:04:27  <planetmaker> USE_NML was a bad choice ;)
21:04:43  <planetmaker> I'll rename it to USE_NML2NFO
21:07:28  <Brot6> OpenGFX - Revision 656:3a43152049e1: Fix (r654): USE_NML2NFO instead of the already taken USE_NML... (planetmaker) @
21:08:44  <planetmaker> Ammler: with the nml and nfo it's a bit like with openttd and the openttd.grf: it's part of the repo, but maintainers create it also from the source ;-)
21:11:21  <Ammler> yeah, you should make distclean to remove those nfos
21:12:32  <Ammler> at least I won't submit nml to the sure repo until there is a official release
21:12:39  <Ammler> suse*
21:28:20  <planetmaker> and that's as long as I don't want NML a required dep ;-)
21:51:19  <Ammler> well, or if ogfx would make it a buildrequires :-)
21:55:08  <planetmaker> :-D
21:55:35  <planetmaker> well, but it doesn't. Currently it's not that much needed either.
21:56:29  <planetmaker> but as DanMacK meanwhile found out how to use a palette with his drawings... maybe trains will start more prominently making use of nml.
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