Log for #openttdcoop.devzone on 2nd May 2011:
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04:34:23  <Brot6> Bundles Update: g5d3e26eb 2011-05-02 cargodist   (
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07:34:31  <planetmaker> meh. In order to merge opengfx and, say, opengfx+ landscape, an automatic conversion of nml win -> dos would be good
07:38:50  <planetmaker> no point to proceed without...
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12:14:12  <Brot6> OpenGFX - Revision 658:96612ca2a1c8: Codechange: Move a lot of industry sprites into their respec... (planetmaker) @
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16:34:05  <Ammler> planetmaker: grf is the only valid part here:	$(_V)-rm -rf *.orig *.pre *.bak *.grf *~
16:34:23  <Ammler> looks quite old :-)
16:35:04  <Ammler> in opengfx clean
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17:16:00  <Terkhen> <--- this error message is only displayed when using FATAL, but I want an error message that does not disable the NewGRF
17:16:07  <Terkhen> what am I doing wrong?
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17:18:37  <Brot6> fish: update from r617 to r618 done -
17:19:45  <Brot6> opengfx: update from r657 to r658 done -
17:19:52  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r33), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r138), comic-houses (r71), firs (r1989), frenchtowns (r6), german-townnames (r33), grfcodec (r828), grfpack (r279), heqs (r605),
17:19:52  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r285), nml (r1323), nutracks (r186), ogfx-industries (r53), ogfx-landscape (r62), ogfx-rv (r80), ogfx-trains (r239), ogfx-trees (r42), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r31), ttrs (r36), worldairlinersset (r671)
17:20:35  <Ammler> Terkhen: NOTICE?
17:21:24  <Ammler> NOTICE, WARNING, ERROR, FATAL
17:22:40  <Ammler> I would guess, ERROR would work too
17:23:10  <Terkhen> ERROR is what I tried, let's see what happens with NOTICE
17:24:08  <Ammler> then I wonder what's the difference between ERROR and FATAL
17:24:59  <Terkhen> only FATAL displays a message, and it disables the newgrf too
17:25:30  <Ammler> nfo spec: 02	Error	"Error: "	continue loading grf file
17:25:51  <Terkhen> heh
17:25:58  <Terkhen> I was expecting something more visible
17:26:05  <Ammler> oh,
17:26:24  <Ammler> you meant something like a red box?
17:27:04  <Terkhen> yes, but after checking the newgrf specs it seems that it is not possible to do that without disabling the newgrf
17:27:34  <Terkhen> this will have to do, thanks :)
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18:12:19  <planetmaker> ERROR should not be fatal. And it should be displayed. If not, it's rather an OpenTTD bug, Terkhen
18:12:39  <planetmaker> FATAL of course terminates the grf
18:12:42  <Terkhen> it is displayed, but only at the NewGRF window when selecting the newgrf
18:12:57  <Terkhen> I was expecting more obvious feedback
18:13:07  <planetmaker> err... not there. That message can only ever trigger when the map is initialized
18:13:28  <planetmaker> every such message can never trigger in the newgrf config window
18:13:35  <planetmaker> error and fatal will be shown in the red window
18:13:47  <planetmaker> warning and notice only in the newgrf config window when accessed from ingame
18:13:59  <planetmaker> that's at least the idea. but last time I checked it worked that way
18:14:17  <Ammler> why do you want to trigger a error but not fatal?
18:14:36  <Terkhen> hmm... sorry, with selecting the newgrf I meant that when you select the newgrf ingame the text of the error is displayed in the newgrf window
18:15:20  <Terkhen> Ammler: because if you select more than 4 cargos for the factory opengfx+ industries automatically changes them to be accepted by other industries
18:15:50  <planetmaker> hm, it only shows it in the newgrf window when ERROR is used?
18:15:52  <Terkhen> I want a warning to tell the user why the factory is not accepting all of the accepted cargos
18:16:02  <Terkhen> planetmaker: it shows with anything else besides FATAL
18:16:05  <Terkhen> right now I'm using warning
18:16:16  <Terkhen> there is only a case where it is really an error
18:16:20  <planetmaker> IMHO it's an OpenTTD bug, if ERROR does not give the red error box
18:16:34  <Terkhen> planetmaker: check the newgrf specs, it is expected
18:16:36  <Terkhen> it surprised me too
18:16:43  <planetmaker> WARNING and NOTICE should not trigger it. Whoot? Really?
18:16:44  <planetmaker> hm
18:16:58  <planetmaker> sorry, then I mis-remembered
18:17:12  <Terkhen> NOTICE, WARNING and ERROR only change the prefix of the error message
18:17:57  <planetmaker> IMHO we sh/could change that without detriment, Terkhen
18:18:04  <planetmaker> and IMHO it also makes sense
18:18:18  <planetmaker> as the error will pass unnoticed mostly, if no good feedback is given
18:18:33  <Terkhen> severity is a byte, we could easily add new severities
18:19:45  <planetmaker> not sure IMHO if needed. What we only change is the way we give user feedback
18:19:56  <planetmaker> as is now, warning and error basically are the same
18:20:26  <Terkhen> neither warning or error are useful at all; you could do the same with notice and prefixing the error string with the right word
18:21:02  <Terkhen> it should have three types of messages: show in the newgrf window with /!\, show popup ingame without disabling, show popup ingame and disable
18:21:23  <Terkhen> but we can't change the meaning of the existing severities for compatibility
18:21:43  <Ammler> it is just gui change
18:22:26  <Terkhen> yes, but many newgrfs will rely on the existing severities
18:22:54  <Terkhen> IMO it would be best to add a new one for "show popup without disable"
18:23:18  <Terkhen> then, with NOTICE, FATAL and the new one you can show every type of message I described earlier
18:23:50  <Terkhen> nml could ignore the old ERROR and WARNING if preferred
18:25:18  <Terkhen> planetmaker: <--- in the cases I tested these two chains work as expected :)
18:26:42  <Terkhen> since the wood chain is missing, right now there is a case that triggers an error (in tropic with steel, rubber, copper ore and wood)
18:27:11  <Rubidium> v8?
18:28:04  <Terkhen> once the wood chain is done, another industry would accept wood instead
18:42:19  <Terkhen> hmm... it is missing probabilities for the food processing plant in temperate, I'll fix that locally
18:53:18  <planetmaker> looks fine to me from the reading of the patches, Terkhen
18:53:35  <Terkhen> ok :)
18:53:44  <Terkhen> the probabilities of the food processing plant and farms are... strange
18:53:58  <Terkhen> in tropic: food processing plant has 8,2 , farm has 2,1
18:54:30  <planetmaker> I might test when I'm home (soonish, but we're manufacturing a PhD hat right now), but go ahead, if you like, I don't expect problems ;-)
18:54:31  <Terkhen> in subarctic: food procesing plant has 5,2, farm has 9,4
18:54:40  <Terkhen> ok :)
18:55:29  <planetmaker> It'll need ground aware farm tiles now that I changed the OpenGFX farms .-P
18:55:54  <planetmaker> and... I like the idea of sub repositories... all OpenGFX repos sharing on gfx dir
18:56:13  <planetmaker> IFF nml auto-converts windows -> dos palette ;-)
18:56:15  <Terkhen> I'm going to use the subarctic probabilities for all food processing plants (the tropic probabilities make little sense) but I'm not so sure about the farms
18:56:24  <planetmaker> yeah, that's fine
18:57:18  <Terkhen> I suppose farms have those probabilities on tropic because it is supposed to be harder
18:57:33  <Terkhen> and also because you have an alternative source of food
18:58:51  <Terkhen> I'm thinking on just using 8,3 :P
19:37:30  <planetmaker> Hm... dunno which is sensible ;-)
19:43:11  <Terkhen> I don't know either :/
19:47:18  <planetmaker> go with mean values for now but leave a note in the source about the default values?
19:49:59  <Terkhen> or a new issue on the tracker about this
19:50:05  <Terkhen> and another one for conflicting industries :)
19:51:14  <planetmaker> well, yes, if you like :-)
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20:56:46  <planetmaker> probably it's good to keep task around at hand ;-)
20:56:50  <planetmaker> for now good night
20:57:26  <Terkhen> good night planetmaker
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