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00:04:32 *** KenjiE20 has quit IRC 06:18:46 <Brot6> OpenGFX+ Landscape - Revision 63:3e064c6d694e: Feature: No-grid versions of roads (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/3e064c6d694e 06:54:14 *** ODM has joined #openttdcoop.devzone 08:07:21 *** frosch123 has joined #openttdcoop.devzone 08:10:59 <planetmaker> quak 08:11:13 <frosch123> moin 08:44:23 *** andythenorth has joined #openttdcoop.devzone 08:51:57 <Brot6> FIRS Industry Replacement Set - Bug #2564 (Rejected): DevZone compile failed (andythenorth) @ http://dev.openttdcoop.org/issues/2564#change-6672 09:57:19 *** KenjiE20 has joined #openttdcoop.devzone 10:39:45 *** andythenorth has quit IRC 10:52:35 <Brot6> OpenGFX+ Landscape - Revision 64:6239d4fe4deb: Feature: Gridless version of rail tracks (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/6239d4fe4deb 10:57:07 <Yexo> not a single regression test with an if-statement 10:58:05 <planetmaker> up? 10:58:08 <Brot6> OpenGFX+ Landscape - Revision 65:d1cc69c76c9b: Change: Update the shore sprites to OpenGFX' new v... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/d1cc69c76c9b 10:58:15 <planetmaker> that's interesting :-) 11:05:22 <planetmaker> hm... layered graphics are *really* extremly powerful 11:05:49 <planetmaker> I just noticed I now have also the sprites for OpenGFX+Rails ;-) 11:06:59 <planetmaker> and would have them also for OpenGFX+Roads 11:10:44 <Brot6> OpenGFX+ Landscape - Revision 66:f17d42d57d04: Doc: Update information about minimum required NML... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/f17d42d57d04 11:13:02 <Terkhen> what would those newgrfs do? 11:17:39 <planetmaker> railtypes and road types 11:17:54 <planetmaker> with default tracks / roads 11:18:40 <planetmaker> obviously a road types newgrf is not quite possible right now ;-) 11:18:58 <planetmaker> And I have not extracted yet tram tracks, monorail and maglev 11:19:02 <planetmaker> it's boring to do 11:52:01 <Ammler> Rubidium: was that query output from update-version.sh on our server? 11:52:50 <Brot6> Grüezi mitänand 11:53:12 <Ammler> hmm 11:53:18 <Rubidium> Ammler: I guess it is 11:53:33 <Ammler> ah of course 11:53:45 <Ammler> I changed the VMID of dev 11:55:13 <Ammler> some places still use IPs instead names 12:04:31 <planetmaker> Terkhen: which industries need still custom grounds in your eyes? 12:04:47 <planetmaker> The plantations which use the (modified) half desert ground tile? 12:05:24 <planetmaker> Or is that the 'correct' ground also in other climates? 12:10:29 <planetmaker> http://dev.openttdcoop.org/issues/2562 <-- please add them here so that I don't forget :-) 12:16:53 <Brot6> OpenGFX+ Industries - Bug #2593 (New): Lumber mill not automatically created in arctic (planetmaker) @ http://dev.openttdcoop.org/issues/2593 12:19:42 <Brot6> Project sub-landscape removed from finger 12:20:14 <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (planetmaker) @ http://dev.openttdcoop.org/issues/2562#change-6673 12:21:22 <Ammler> hmm, I can "depreciate" my lumbermill grf with ogfx+, right? 12:23:53 <Brot6> Project test (push) removed from finger 12:24:07 <planetmaker> well. Yes and no 12:28:14 <Yexo> planetmaker: http://devs.openttd.org/~yexo/firs.txt 12:28:26 <Yexo> action7 and action9 are read but not parsed yet 12:28:52 <Yexo> more importantly all action 1, 3 and real action2's are missing 12:29:14 <Ammler> planetmaker: what is the no part? 12:29:32 <planetmaker> Ammler: it defines no new graphics 12:29:36 <Yexo> the switch expressions need to be made more readable were possible (ie remove the var[96, 24, 15, 1] syntax) 12:29:47 <planetmaker> thus it's useful, if you don't want to change any 12:29:49 <Yexo> do you already have other ideas to make this output more usable? 12:29:55 <Ammler> planetmaker: lumbermill.grf doesn't either 12:30:02 <planetmaker> OpenGFX+ * always provides (some) new graphics 12:30:12 <planetmaker> Ammler: exactly. But OpenGFX+ * does 12:30:31 <Ammler> ah 12:31:21 <Ammler> but ogfx+ lumbermill is snowaware and such, right? 12:31:29 <planetmaker> not yet 12:32:14 <Ammler> oh btw., in the lumbermill thread there is a graphic for a lumbermill which might be better for non tropic climates 12:32:26 <planetmaker> it will get probably somewhen soonish terrain awareness 12:32:53 <planetmaker> Real snow awareness has to be added to ALL industries except forest. And requires some serious graphics drawing 12:33:20 <Ammler> feel free to steal it, I won't do anything with lumbermill.grf anymore anyway 12:33:44 <planetmaker> Please attache the gfx then to opengfx+industries :-) 12:33:51 <planetmaker> as issue 12:33:58 <Yexo> http://devs.openttd.org/~yexo/grf2nfo.diff <- the big hack my code has become 12:38:38 <planetmaker> I see esp. in main.py some commented out lines. Does it only manage grfs in that form? 12:38:44 <planetmaker> And shouldn't it be grf2nml? ;-) 12:41:50 <Yexo> ehm, yes 12:42:05 <Yexo> and yes, with that diff it only does grf2nml, not the normal tasks 12:42:34 <Brot6> OpenGFX+ Industries - Feature #2594 (New): Alternative Graphics for LumberMill (Ammler) @ http://dev.openttdcoop.org/issues/2594 12:44:16 <planetmaker> ty, Ammler 12:45:21 <Ammler> ogfx+industries has no tt-forums link or you just didn't add it to devzone? 12:45:53 <planetmaker> It has a release thread at least 12:46:04 <Ammler> (I prefer links to tt-forums from tt-forums) 12:49:02 <Ammler> "aim" is a bad word, btw. :-) 12:49:29 <Ammler> you should be a bit more positive about your own grf 12:50:18 <Ammler> I guess, we had similar discussion with OpenGFX :-P 12:51:11 <planetmaker> ah, yes :-) 12:51:16 <Ammler> OpenGFX+ Industries aims to extend the existing OpenTTD industries slightly -> OpenGFX+ Industries does extend the existing OpenTTD industries slightly 12:51:29 <planetmaker> Please feel free to adjust the descriptions. Yes, you're right :-) 12:51:34 <planetmaker> meanwhile it does ;-) 12:51:44 <planetmaker> when written it didn't 12:51:49 <Ammler> hehe 12:52:50 <Ammler> "OpenGFX+ Industries slightly extends the existing OpenTTD industries" 12:53:46 <planetmaker> yeah. Or "allows to configure industry chains" 12:53:54 <planetmaker> which is actually the major feature there 12:54:19 <planetmaker> next to better ground awareness. Which would not be so interesting, if industry chains were not configurable 12:54:39 <Ammler> yes, same with snow awareness 12:55:29 <planetmaker> I'd not call it yet 'snow awareness' 12:55:46 <planetmaker> call it 'terrain awareness' or 'ground tile awareness' 12:56:01 <planetmaker> 'snow awareness' IMHO would mean to also have snow - covered roofs. We don't 12:56:07 <planetmaker> have that yet 12:56:16 <planetmaker> and probably not quickly either 12:56:42 <planetmaker> I mean... If you like, by all means: try to add snow in a layer on top of the existing graphics ;-) 12:56:58 <planetmaker> it could be added as child sprite then 12:57:01 <Ammler> yesyesyes :-P 12:57:11 <planetmaker> :-D 12:57:28 <planetmaker> lalalaala 12:57:30 <Ammler> I just removed the "aims", the rest is up to you 12:58:08 <Ammler> and added note to lumbermill, that people should use this grf 12:58:22 <frosch123> someone knows where the newgrf specs document, that the action1 of station groundsprites contains sprites for the 3 railtypes? 12:58:28 *** andythenorth has joined #openttdcoop.devzone 12:59:14 <planetmaker> hu? 12:59:38 <planetmaker> why the heck 3 (ok, I know why it would ,but...) 13:01:12 <frosch123> the original railtype 13:01:27 <frosch123> (not even the fallback one) 13:04:44 <Brot6> FIRS Industry Replacement Set - Bug #2595 (New): textile mill layout 2 appears to be broken (andythenorth) @ http://dev.openttdcoop.org/issues/2595 13:09:27 <planetmaker> I don't find such requirement in the newgrf wiki 13:09:36 <Yexo> frosch123: I have no idea, I found that problem by coding for CHIPS 13:09:46 <Yexo> but don't remember ever having read about it in the spec 13:10:47 <planetmaker> aren't the overlay sprites used to draw the tracks? 13:11:27 <frosch123> only when the groundsprite is the default groundsprite, not when it is from action1 or a different actiona sprite 13:11:43 <frosch123> e.g. non-track tiles 13:12:17 <planetmaker> well, there of course it makes no sense to draw tracks, sure 13:28:21 <andythenorth> bah 13:28:25 <andythenorth> no battery left :| 13:28:27 <andythenorth> bbl 13:28:33 *** andythenorth has quit IRC 13:34:48 <frosch123> ok, took me long, but at least ttdp does that stuff as well 13:36:11 <frosch123> did you know that integer devision by 64 results in the same as dividing by 82 for small multiples of 82 :p 13:36:53 <planetmaker> ehm... :-) 13:39:04 <SmatZ> :) 13:41:57 <planetmaker> sounds like π=3 for small π and large 3 ;-) 13:58:49 <frosch123> ☺ 14:52:37 <Terkhen> hello again 14:52:43 <Terkhen> IIRC the "aims" is in the readme too 14:54:18 <Terkhen> planetmaker: #2593 is intended 14:54:18 <Brot6> Terkhen: planetmaker: #2593 is http://dev.openttdcoop.org/issues/show/2593 "OpenGFX+ Industries - Bug #2593: Lumber mill not automatically created in arctic - #openttdcoop Development Zone" 14:54:44 <Terkhen> selecting lumber mill will also set the payment rate of wood to the one used by default in tropic 14:55:06 <Terkhen> it makes sense to limit then in that case 14:55:37 <Terkhen> if you feel that they should be allowed to appear automatically, there could be an additional option that turns off both the placement limitations and the increased payment rate for wood 15:03:05 <planetmaker> Terkhen: if I select wood chain and only lumber mill, it IMHO makes no sense to not have it appear automatically 15:03:19 <Terkhen> lumber mill has never appeared automatically 15:04:16 <planetmaker> hm, also that is one of those cases of "appear only during game"? Hm... 15:04:21 <Terkhen> no 15:04:26 <Terkhen> lumber mill only appears when founded 15:04:48 <planetmaker> hu, also by default? 15:05:07 <Terkhen> yes, it has 0, 0 probabilities, even in tropic 15:05:29 <planetmaker> strange 15:05:31 <Terkhen> right now it has the same behaviour for all climates; it does not apear unless founded by the player and using it increases the payment rate of wood 15:10:13 <Terkhen> hmm... should rubber and fruit plantation only appear under the snowline in arctic? 15:10:20 <Terkhen> it is stupid to enable them in arctic anyways 15:10:30 <Terkhen> but it makes even less sense to have them above the snowline 15:11:32 <planetmaker> Different graphics with green houses? :-) 15:11:47 <Terkhen> that too :) 15:13:47 <Terkhen> hmm... no fruit plantations, that is definitely a bug 15:14:38 <frosch123> even farms appear only below snow, don't they? 15:16:34 <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (Terkhen) @ http://dev.openttdcoop.org/issues/2562#change-6675 15:20:13 <Terkhen> frosch123: IIRC yes 15:20:48 <Brot6> OpenGFX+ Industries - Revision 70:2f6ff11a7908: Doc: Update readme. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/2f6ff11a7908 15:22:30 <planetmaker> frosch123, but with variable snow line they definitely appear also on snow 15:23:27 <Yexo> so read the parameter of ogfx+landscape and only allow them below the lowest possible snowline 15:23:43 <Brot6> OpenGFX+ Industries - Revision 71:f79dd5725977: Fix: Add missing probabilities for the fruit plan... (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/f79dd5725977 15:23:57 <frosch123> well, the default farm knows about summer- and winter-snowline 15:24:00 <frosch123> newgrfs do not 15:24:29 <frosch123> maybe we can expose that in one of the snowline variables 15:25:03 <planetmaker> might be good 15:25:06 <frosch123> e.g. upper bytes of var 20 15:25:19 <frosch123> though ttdp will return junk there instead of zeros 15:25:38 <planetmaker> newgrf author's responsibility to check for ttdp ;-) 15:26:47 <planetmaker> Terkhen, groundawareness: coal mines etc, all those which use the brown dirt: do they need ground awareness? They don't match any ground 15:27:10 <Terkhen> it is not important on most terrains, but they look ugly in snow 15:27:11 <planetmaker> and farms do have it 15:27:21 <planetmaker> as do iron ore mines 15:32:26 <Terkhen> what do you mean, ground awareness? 15:33:23 <planetmaker> using the current ground as ground tile. I.e. not using an arctic ground tile, if used in desert or alike 15:33:43 <Terkhen> yes, most of the industries I listed always use the dirt tile 15:34:12 <planetmaker> well, changing the dirt tile to something nicer is IMHO a feature. And not a bug :-) 15:34:30 <planetmaker> that's how I understood that issue (though I didn't formulate that explicitly) 15:34:41 <Terkhen> hmm... I just understood it as ground awareness 15:34:58 <Terkhen> but yes, most of the cases I posted should not be treated as bugs 15:35:05 <planetmaker> Well... :-) Depends how 'ground awareness' is to be understood :-) 15:35:06 <Terkhen> they just look ugly :P 15:35:15 <planetmaker> that I do agree with 15:35:54 <planetmaker> but I fear that requires in parts quite a bit industry tile and industry layout re-definitions - if it shall be done nicely 15:36:30 <planetmaker> maybe tile re-definition is sufficient. With quite a few adjacent tile checks 15:36:57 <planetmaker> that I'd like actually ;-) 15:37:18 <Terkhen> it is not something urgent anyways :) 15:37:20 <planetmaker> then the corners of the dirt etc, could be rounded off 15:37:28 <planetmaker> and they would blend in MUCH better 16:28:05 *** andythenorth has joined #openttdcoop.devzone 17:06:14 *** andythenorth has quit IRC 17:09:52 <Brot6> nml: update from r1333 to r1334 done - http://bundles.openttdcoop.org/nml/nightlies/r1334 17:18:20 <Brot6> fish: update from r619 to r621 done - http://bundles.openttdcoop.org/fish/nightlies/r621 17:20:56 <Brot6> nml: update from yacd_2.0 to r1334 done - http://bundles.openttdcoop.org/nml/nightlies/r1334 17:21:14 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r33), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r73), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r138), comic-houses (r71), firs (r1989), frenchtowns (r6), german-townnames (r33), grfcodec (r828), grfpack (r279), heqs (r605), 17:21:14 <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r285), nutracks (r186), ogfx-rv (r80), ogfx-trains (r239), ogfx-trees (r42), opengfx (r661), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r671) 17:21:51 <Brot6> OpenGFX+ Industries - Bug #2596 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2596 17:21:51 <Brot6> OpenGFX+ Landscape - Bug #2597 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2597 17:21:51 <Brot6> OpenGFX+ Airports - Bug #2599 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2599 17:21:51 <Brot6> Belarusian Town Names - Bug #2600 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2600 17:21:59 <Brot6> fish: update from to r621 done - http://bundles.openttdcoop.org/fish/nightlies/r621 17:22:21 <Brot6> ogfx-industries: compile of r71 still failed (#2596) - http://bundles.openttdcoop.org/ogfx-industries/nightlies/ERROR/r71 17:22:22 <Brot6> French Town Names - Bug #2601 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2601 17:22:22 <Brot6> German town names - Bug #2602 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2602 17:22:22 <Brot6> Indonesian Town Names - Bug #2603 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2603 17:22:23 <Brot6> Manual Industries - Bug #2604 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2604 17:22:26 <Brot6> North American Road Vehicle Set - Bug #2605 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2605 17:22:29 <Brot6> ogfx-landscape: compile of r66 still failed (#2597) - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/ERROR/r66 17:22:40 <Brot6> sub-landscape: compile of r64 still failed (#2598) - http://bundles.openttdcoop.org/sub-landscape/nightlies/ERROR/r64 17:22:48 <Yexo> Ammler: it's something with the cf 17:22:52 <Yexo> Preferred package location '/home/openttd/public_html/nml/nightlies/r34/rpms' is not a directory 17:23:04 <Brot6> Example NewGRF Project - Bug #2606 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2606 17:23:10 <Brot6> sub-opengfx: compile of r666 still failed (#2586) - http://bundles.openttdcoop.org/sub-opengfx/nightlies/ERROR/r666 17:23:32 <Brot6> OpenGFX+ Road Vehicles - Bug #2607 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2607 17:23:32 <Brot6> OpenGFX+ Trains - Bug #2608 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2608 17:23:32 <Brot6> Spanish Town Names - Bug #2609 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2609 17:23:32 <Brot6> Swedish Rails - Bug #2610 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2610 17:23:34 <Brot6> Swiss Town Names - Bug #2611 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/2611 17:25:22 <planetmaker> wtf? 17:28:44 <Ammler> I broke the finger file :-( 17:28:57 <Ammler> a newline is missing 17:31:47 <Brot6> Bundles Update: 1.0 heute mytest (http://bundles.openttdcoop.org/mytest) 17:32:32 *** andythenorth has joined #openttdcoop.devzone 17:33:33 <Brot6> Bundles Update: 1.1 heute mytest (http://bundles.openttdcoop.org/mytest) 17:33:59 <Brot6> Bundles Update: 1.2 heute mytest (http://bundles.openttdcoop.org/mytest) 17:35:01 <Brot6> Bundles Update: 2.0 heute mytest (http://bundles.openttdcoop.org/mytest) 17:35:25 <Brot6> Project mytest removed from finger 17:35:52 <Ammler> should be fixed, sorry :-P 17:36:46 * Ammler deletes the tickets assigned, shall I delete all? 17:37:05 <planetmaker> would make sense to delete these invalid ones 17:37:26 <Ammler> yes, shall I make a bulk delete? 17:37:30 <planetmaker> the other, older ones, not ;-) 17:38:05 <Ammler> from > #2596 17:38:05 <Brot6> Ammler: #2596 is http://dev.openttdcoop.org/issues/show/2596 "OpenGFX+ Industries - Bug #2596: DevZone compile failed - #openttdcoop Development Zone" 17:38:35 <Ammler> http://dev.openttdcoop.org/issues <-- all tickets from devzone 17:39:17 <Ammler> now, it might spam older tickets again 17:39:21 <Brot6> feed NewGRFs had 14 updates, showing the latest 10 17:39:21 <Brot6> FIRS Industry Replacement Set - Bug #2564 (Rejected): DevZone compile failed (andythenorth) @ http://dev.openttdcoop.org/issues/2564#change-6672 17:39:21 <Brot6> OpenGFX+ Landscape - Revision 64:6239d4fe4deb: Feature: Gridless version of rail tracks (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/6239d4fe4deb 17:39:21 <Brot6> OpenGFX+ Landscape - Revision 65:d1cc69c76c9b: Change: Update the shore sprites to OpenGFX' new v... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/d1cc69c76c9b 17:39:24 <Brot6> OpenGFX+ Landscape - Revision 66:f17d42d57d04: Doc: Update information about minimum required NML... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/f17d42d57d04 17:39:28 <Brot6> OpenGFX+ Industries - Bug #2593 (New): Lumber mill not automatically created in arctic (planetmaker) @ http://dev.openttdcoop.org/issues/2593 17:39:31 <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (planetmaker) @ http://dev.openttdcoop.org/issues/2562#change-6673 17:39:34 <Brot6> OpenGFX+ Industries - Feature #2594 (New): Alternative Graphics for LumberMill (Ammler) @ http://dev.openttdcoop.org/issues/2594 17:39:37 <Brot6> FIRS Industry Replacement Set - Bug #2595 (New): textile mill layout 2 appears to be broken (andythenorth) @ http://dev.openttdcoop.org/issues/2595 17:39:40 <Brot6> OpenGFX+ Industries - Feature Request #2562: Ground aware "stranger" industries (Terkhen) @ http://dev.openttdcoop.org/issues/2562#change-6675 17:39:43 <Brot6> OpenGFX+ Industries - Revision 70:2f6ff11a7908: Doc: Update readme. (Terkhen) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/2f6ff11a7908 17:39:46 <Brot6> NewGRF Meta Language - Revision 1327:f38b5550d174: Fix 2581: Update regression properly (planetmaker) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/f38b5550d174 18:34:46 *** andythenorth has quit IRC 19:05:58 *** Webster has joined #openttdcoop.devzone 21:15:36 <Brot6> AroAI - Revision 34:04b25e216215: Doc/Codechange: Numerous coding style fixes and documentation (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/04b25e216215 21:15:36 <Brot6> AroAI - Revision 35:503b98b37675: Change: Remove the temp directory created during the tar creation (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/503b98b37675 21:15:36 <Brot6> AroAI - Revision 36:d779fee4b0a0: Codechange: Change company name picker to an array, for easier ... (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/d779fee4b0a0 21:15:38 <Brot6> AroAI - Revision 37:a73a18d5e7f1: Codechange: [Make] Simplify the file 'inputs' (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/a73a18d5e7f1 21:15:42 <Brot6> AroAI - Revision 38:86db9fab5970: Codechange: Initialise variables in a constructors (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/86db9fab5970 21:15:46 <Brot6> AroAI - Revision 39:46dffaea447c: Feature: New vehicle selector, based on NoCAB (LordAro) @ http://dev.openttdcoop.org/projects/ai-aroai/repository/revisions/46dffaea447c 21:20:14 *** frosch123 has quit IRC 21:59:46 <Brot6> OpenGFX+ Industries - Bug #2612 (New): Some industries and cargos use the same colours. (Terkhen) @ http://dev.openttdcoop.org/issues/2612 22:41:52 *** ODM has quit IRC