Log for #openttdcoop.devzone on 9th June 2011:
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02:08:56  <Brot6> Nutracks - Feature #2711 (Assigned): New fence sprites (oberhuemer) @
02:11:48  <Brot6> Nutracks - Feature #2712 (Assigned): New depot sprites (oberhuemer) @
02:12:32  <Brot6> Nutracks - Feature #2713 (New): Snow and desert sprites (oberhuemer) @
02:14:09  <Brot6> Nutracks - Feature #2714 (Assigned): Add more parameter options (oberhuemer) @
02:15:41  <Brot6> Nutracks - Bug #2715 (Assigned): Lighten edges of ballast (oberhuemer) @
02:16:48  <Brot6> Nutracks - Feature #2716 (New): Add translations (oberhuemer) @
02:18:31  <Brot6> Nutracks - Bug #2566 (Rejected): High speed track graphics (oberhuemer) @
05:10:46  <Brot6> Russian Towns - Feature #2717 (New): More town names! (Tloo-ZaRaZa) @
05:17:13  <Brot6> Nutracks - Feature #2716: Add translations (planetmaker) @
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07:21:09  <Terkhen> meh, I forgot the page where I found updated data from all towns in the world
07:27:56  <Terkhen> ah, found it :)
07:47:27  <Brot6> Russian Towns - Feature #2717: More town names! (Terkhen) @
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09:28:23  <Brot6> Russian Towns - Feature #2717: More town names! (Tloo-ZaRaZa) @
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09:31:14  <Tloo-ZaRaZa> hello everyone! )
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10:12:14  <Terkhen> hi Tloo-ZaRaZa
10:13:16  <Tloo-ZaRaZa> hey! Terkhen
10:14:22  <Tloo-ZaRaZa> Terkhen: I'm dissecting file i've downloaded from site you gave
10:14:31  <Terkhen> ok :)
10:14:44  <Terkhen> I used to have an awk script to extract the fields, but I lost it
10:15:12  <Terkhen> the RU file is huge, you should have more than enough names :P
10:15:13  <Tloo-ZaRaZa> I'm using noob-o-Visual-Basic in Excel )
10:15:31  <Tloo-ZaRaZa> it's obout 230k names
10:16:34  <Tloo-ZaRaZa> ok... macros stopped
10:16:42  <Terkhen> you can extract the cyrillic name in all cases then?
10:16:52  <Tloo-ZaRaZa> i got 167395 uniqe names )))
10:16:58  <Terkhen> also it includes locations that are not towns, those should be filtered
10:17:05  <Tloo-ZaRaZa> BANG
10:17:30  <Terkhen> sort them by population and remove the last 150000 :P
10:17:35  <Tloo-ZaRaZa> )))
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11:29:37  <planetmaker> he, 160k names is sufficient for any map ;-)
11:29:50  <planetmaker> it'll probably blow the newgrf specs
11:45:04  <Terkhen> not really, IIRC it should allow 2^32 different names as long as you are not using town name parts
11:45:09  <Terkhen> it might blow up the game :P
11:46:18  <planetmaker> hm... I thought it was limited to 256^2 at most
11:46:23  <planetmaker> or something near there
11:47:15  <Terkhen> maybe :)
12:19:24  <Tloo-ZaRaZa> I made revision... Just 114166 left
12:23:13  <Ammler> my town names script have awk examples too
12:28:12  <Tloo-ZaRaZa> damn. I think that number still includes many duplicates...
12:28:58  <planetmaker> cat listfile | awk ... | sort | uniq
12:29:53  <Terkhen> Tloo-ZaRaZa: did you check only the entries with PP* class are actually towns
12:29:54  <Webster> Title: GeoNames (at
12:30:04  <Tloo-ZaRaZa> Terkhen: yes
12:30:23  <Terkhen> wow, that's a lot of towns then :)
12:30:48  <Tloo-ZaRaZa> its not towns, all of them
12:30:57  <Tloo-ZaRaZa> for example
12:31:58  <Tloo-ZaRaZa> oh. i lost it, but i found abot 10 names wich do not exist today
12:32:18  <Tloo-ZaRaZa> i think list is full of such a names
12:33:30  <Tloo-ZaRaZa> still i found a lot of duplicates, because of different "alt. names" column
12:34:36  <Tloo-ZaRaZa> i cant delete it now, cos i have about 70 names to translate
12:34:54  <Tloo-ZaRaZa> strange town - Yaya-Borik
12:46:28  <Tloo-ZaRaZa> owww =( only 89.5 left
12:46:33  <Tloo-ZaRaZa> k*
13:07:09  <Tloo-ZaRaZa> Terkhen: is it posiible to keep two versions in rep? one current one and one with huge number of towns?
13:09:03  <Terkhen> hmm... I guess so, but why do you want to do that?
13:09:18  <Terkhen> also, you could do additional town selections in the same version
13:09:25  <Terkhen> latin (small) and latin (big) for example
13:09:53  <Tloo-ZaRaZa> thats right) didn't think about it
13:22:47  <Tloo-ZaRaZa> Terkhen: i lost planetmaker's link to german translation. do ypu have it in logs?
13:23:24  <Terkhen>
13:24:07  <Tloo-ZaRaZa> thanks
13:24:12  <planetmaker> :-)
13:25:47  <planetmaker> I obviously made an example why using the bug tracker for such things is better ;-)
13:26:20  <Tloo-ZaRaZa> =))
13:26:26  <Tloo-ZaRaZa> good one
13:31:50  <Terkhen> :P
13:33:21  <Brot6> Russian Towns - Patch #2718 (New): dutch translation (yexo) @
13:34:41  <Tloo-ZaRaZa> cool )
13:35:04  <Tloo-ZaRaZa> looks international...
13:36:30  <Yexo> like Terkhen and planetmaker I left out the part of the bug in openttd. Imo that doesn't belong in the newgrf description, as your newgrf will work perfectly fine in openttd 1.2 where the bug will be gone
13:36:34  <Yexo> at least, if it's really gone
13:36:50  <Yexo> pm and me had some disagreement over that, as I can't reproduce it in trunk but he can
13:37:29  <Tloo-ZaRaZa> ok. i'll remove it
13:41:37  <Tloo-ZaRaZa> maybe add info about authors? )
13:42:27  <Yexo> that's up to you. and "authors" here means you only. Listing all translators is not possible, especially not when you ask for a few more translations on the forum
13:42:41  <Yexo> you could list those in a separate readme file if you wanted
13:42:50  <planetmaker> like adding a readme file
13:43:20  <Tloo-ZaRaZa> why not possible?
13:44:03  <Tloo-ZaRaZa> way gpl works?
13:45:59  <Yexo> it's possible, but the list will very soon become too large to fit in the newgrf window in openttd
13:46:36  <Yexo> gpl requires some credit, but not necessarily in the newgrf description
13:47:07  <Tloo-ZaRaZa> ok
13:47:37  <Tloo-ZaRaZa> You really think it will be translated to to more langs?
13:48:02  <Yexo> if you ask for it on the forums (copy your english.lng file in your post, and ask for translations), yes, you will get more
13:48:14  <Yexo> if you don't ask for them you might get one or two more, but not much
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15:47:58  <Brot6> Russian Towns - Bug #2720 (Assigned): Missing some Russian names (Tloo-ZaRaZa) @
15:49:53  <Brot6> Russian Towns - Feature #2721 (Assigned): Random names generator (Tloo-ZaRaZa) @
15:56:15  <Tloo-ZaRaZa> tell me pls about versions. first one i silly called test version. when and how to create next version? what should be naming?
16:00:50  <planetmaker> That's basically up to you. Personally I try to use a similar scheme as OpenTTD. I.e. a 3-digit version. Though 2-digit might do
16:01:17  <planetmaker> And 1.0 will be the feature-complete thing what I had approx. in mind when starting the project
16:01:31  <Terkhen> for example: 0.2.0 includes new stuff over 0.1.0, 0.2.1 is 0.2.0 with only fixes, 1.0.0 is a feature complete version of the project
16:01:46  <planetmaker> like that :-)
16:02:24  <planetmaker> Tloo-ZaRaZa: you could look at the NewGRFs of the OpenGFX+ series
16:02:26  <Tloo-ZaRaZa> how to manage versions?
16:02:27  <planetmaker> They follow that style
16:02:48  <planetmaker> my build script does for me
16:02:57  <planetmaker> the makefile
16:03:07  <Terkhen> opengfx+ industries is specially fond of increasing the third number :P
16:03:13  <planetmaker> :-)
16:03:31  <Terkhen> no one has complained with the last one, though :)
16:03:39  <planetmaker> Tloo-ZaRaZa: have you some experience with linux?
16:03:43  <Terkhen> it might be time already for including lot of stuff that might break
16:04:00  <planetmaker> Terkhen: yes, we can move on with OpenGFX+ Industries :-)
16:04:08  <planetmaker> even if... we could always branch
16:04:35  <Terkhen> I want to code industries, but none of the pending features on the issue list catches my eye
16:04:42  <Tloo-ZaRaZa> planetmaker: just like configurating router with step-by-step instructions
16:04:47  <Tloo-ZaRaZa> used vim )
16:04:52  <planetmaker> :-D
16:05:13  <planetmaker> Well. The versioning scheme I use depends on linux tools
16:05:22  <Tloo-ZaRaZa> i understood
16:05:26  <planetmaker> They're available on windows by means of the MinGW environment
16:05:36  <planetmaker> MinGW / MSys
16:05:49  <Terkhen> I could help you on that if you want to set it up
16:06:19  <planetmaker> I'd be happy to adopt this build system to your newgrf, if you want to go through installing that all
16:06:34  <planetmaker> it means basically to install most things in order to compile
16:07:01  <Tloo-ZaRaZa> =) let me try to fugure it out on win. maybe it can be usefull somehow in future
16:07:27  <Tloo-ZaRaZa> i mean TortoiseHg
16:07:36  <planetmaker> Without that or a similar scripting system, you'll have to update the language files manually
16:07:44  <planetmaker> this build script takes care of that for you
16:08:03  <planetmaker> by inserting the proper version infos. Also into the newgrf description
16:08:08  <planetmaker> within the grf block
16:08:31  <planetmaker> that's actually more important: that you increase the grf version in the grf block between each release
16:08:45  <planetmaker> less important of what you display to the user
16:08:45  <Tloo-ZaRaZa> yes, i noticed it in your code
16:10:45  <Tloo-ZaRaZa> ok. i'll try
16:11:19  <planetmaker> :-)
16:11:51  <Tloo-ZaRaZa> problem is i have 4 computers. and MinGW / MSys setup no way portable
16:12:36  <planetmaker> hm, not?
16:12:45  <Tloo-ZaRaZa> it uses PATH var
16:12:49  <Tloo-ZaRaZa> =-)
16:12:58  <Terkhen> hmm... mine does not
16:13:02  <planetmaker> that probably can be adopted ;-)
16:13:27  <Tloo-ZaRaZa> Terkhen: strange
16:13:38  <Tloo-ZaRaZa> i'll try
16:13:57  <Tloo-ZaRaZa> ok. time to go home. gl. hf
16:14:03  <Terkhen> IIRC it adds stuff to the PATH when you open the msys console, but it does not depend on permanent modifications
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16:14:21  <Ammler> there is
16:14:22  <Webster> Title: Semantic Versioning (at
16:14:34  <Ammler> not completely compatible with openttd, missing v in tags
16:14:59  <Ammler> and no "-"
16:15:16  <Ammler> which would make it compatible with rpm/deb
17:19:07  <Brot6> firs: update from r1996 to r1999 done -
17:19:26  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r93), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r141), comic-houses (r71), fish (r653), frenchtowns (r6), german-townnames (r34), grfcodec (r830), grfpack (r279), heqs (r605),
17:19:26  <Brot6> indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r294), nml (r1385), nutracks (r201), ogfx-industries (r119), ogfx-landscape (r69), ogfx-rv (r107), ogfx-trains (r241), ogfx-trees (r49), opengfx (r673), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15),
17:19:28  <Brot6> ttdviewer (r34), ttrs (r36), worldairlinersset (r672)
17:20:03  <Brot6> airportsplus: compile of r93 still failed (#2706) -
17:20:37  <Brot6> ogfx-industries: compile of r119 still failed (#2707) -
17:20:50  <Brot6> ogfx-landscape: compile of r69 still failed (#2708) -
17:21:09  <Brot6> sub-landscape: compile of r66 still failed (#2616) -
17:21:59  <Brot6> sub-opengfx: compile of r666 still failed (#2586) -
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19:31:45  <Brot6> Russian Towns - Patch #2718 (Closed): dutch translation (yexo) @
19:31:45  <Brot6> Russian Towns - Bug #2720 (Closed): Missing some Russian names (Tloo-ZaRaZa) @
19:31:45  <Brot6> Russian Towns - Revision 5:c67ba8ab4725: Add: Dutch and German translations. Closes #2718. (Tloo-ZaRaZa) @
19:31:45  <Brot6> Russian Towns - Bug #2720 (Closed): Missing some Russian names (Tloo-ZaRaZa) @
19:31:48  <Brot6> Russian Towns - Patch #2718 (Closed): dutch translation (Tloo-ZaRaZa) @
19:40:00  <Tloo-ZaRaZa> What minimum OpenTTD version to choose on bananas upload?
19:41:24  <Yexo> a town name grf should be supported by all versions
19:41:25  <planetmaker> 1.0 or something
19:41:36  <Yexo> 1.0 or something is safe for sure though
19:41:55  <planetmaker> I'd not set it to 0.7 ;-)
19:42:14  <planetmaker> not that it's not supported... but :-)
19:42:32  <Tloo-ZaRaZa> =)
19:47:55  <Tloo-ZaRaZa> "cyrillic and latin" must be with capital letter or not? :-\
19:49:01  <Yexo> in dutch not, but I don't know about English
19:49:17  <Tloo-ZaRaZa> in russian not too)
19:49:39  <Tloo-ZaRaZa> but in google seems to me, that in English it does
19:49:39  <Yexo> I think in English you should write it with a capital
19:49:46  <Yexo> at least that is what wikipedia suggests
19:55:51  <Tloo-ZaRaZa> hell yeah. it's available on bananas )
19:56:08  <planetmaker> sweet :-)
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19:58:56  <Brot6> NewGRF Meta Language - Revision 1386:140976b987a2: Codechange: simplify to_hex function (yexo) @
19:59:09  <Yexo> given the simplicity of the to_hex function I think we could remove it altogether
19:59:17  <Brot6> Russian Towns - Revision 6:99f51062a3e3: Update: Replaced "Russian Towns Names" with "Russian Tow... (Tloo-ZaRaZa) @
19:59:54  <Tloo-ZaRaZa_> what a fast IRC server... it takes up to 2 minutes to connect to any rusnet servers
20:00:28  <Yexo> I'd rather say 2 minutes is extremely long
20:00:38  <Terkhen> ^
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20:50:22  <Brot6> NewGRF Meta Language - Revision 1387:18d83cb5568c: Fix: register all item names in a separate sta... (yexo) @
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23:05:14  <Brot6> DictatorAI - Revision 114:c3172813a1d2: - Add workaround for brumi's bug when loading a savegame ... (krinn) @

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