Log for #openttdcoop.devzone on 14th June 2011:
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06:01:49  <Terkhen> Yexo: also to allow to read the persistent storage of other newgrfs
06:03:03  <Terkhen> <--- these are the test newgrfs I used
06:21:51  <Terkhen> yes, from reading the logs that part was confusing :P
06:22:09  <Terkhen> when accessing town persistent storage you have read access to all, write acess to your own grfid
06:22:52  <Terkhen> bbl
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11:43:29  <Tloo-ZaRaZa> hi
11:43:44  <Terkhen> hi Tloo-ZaRaZa
11:44:06  <Tloo-ZaRaZa> Terkhen:  how to use " is string?  "" ?
11:44:16  <Tloo-ZaRaZa> in*
11:44:21  <Terkhen> hmm... what do you mean?
11:44:40  <Tloo-ZaRaZa> string "Az"yal"
11:44:55  <planetmaker> "Az\"yal"
11:45:04  <Terkhen> yes, just escape the "
11:45:51  <Tloo-ZaRaZa> ok. thnx ) trying to compile megaNameGrf. I takes up to 5 minutes )
11:47:48  <Tloo-ZaRaZa> souce file has 181k lines ))
11:48:37  <planetmaker> uhm... that sounds like it could be split more logically into several newgrfs.
11:49:16  <Terkhen> I'm curious to see if openttd chokes to death on it or not :)
11:49:19  <Tloo-ZaRaZa> yes. just interested if game can process it
11:49:42  <Tloo-ZaRaZa> +1
11:51:25  <planetmaker> I'm not sure which outcome I shall wish for ;-)
11:52:48  <Tloo-ZaRaZa> and newGrf file size is interesting too
11:53:07  <Tloo-ZaRaZa> source is 5.1m
11:54:08  <Brot6> NewGRF Meta Language - Feature #2739: Advanced sprite layouts (Hirundo) @
11:55:15  <Terkhen> nice :P
11:55:37  <planetmaker> \o/ @ Hirundo
11:55:49  <Terkhen> how big is the grf?
11:55:51  <planetmaker> and I thought it was a commit
11:56:04  <Hirundo> bad luck :)
11:56:06  <Terkhen> :P
11:56:08  <planetmaker> :-P
11:56:21  <Tloo-ZaRaZa> =D
11:57:34  <planetmaker> what did you combine to get a grf that large, Tloo-ZaRaZa ?
11:58:28  <planetmaker> you'd need to combine like...2ccTS and FIRS and OpenGFX+ * to one set
11:58:48  <Terkhen> I'm guessing a few thousands of town names
11:59:10  <Tloo-ZaRaZa> ninety
11:59:20  <Tloo-ZaRaZa> ninety thousands )
12:00:01  <Terkhen> both in cyrillic and latin? :P
12:00:27  <Tloo-ZaRaZa>
12:00:28  <Webster> Title: GeoNames (at
12:00:33  <Tloo-ZaRaZa> spare
12:00:45  <Terkhen> :P
12:00:48  <Tloo-ZaRaZa> ninety thousands of cyr and ninety thousands lat
12:01:21  * Terkhen has been thinking of making a scripted realistic scenario generator
12:01:33  <planetmaker> :-D
12:01:50  <planetmaker> I guess that'll be the biggest town name list ever within the TTD world
12:02:06  <Terkhen> it would only need the file and a dump of all srtm data
12:04:54  <Tloo-ZaRaZa> i was just luky to parse that thing, as it has translations in one comme-separated string
12:06:55  <Tloo-ZaRaZa> and i saw that Lithuanian pack has been released too )
12:08:49  <Terkhen> yes :)
12:09:10  <Terkhen> I forgot to point bodis to this data, though... although he never asked about places for getting town name data
12:10:58  <Tloo-ZaRaZa> nmlc: "input", line 2179: Too many values in a part, found 351, maximum is 255
12:11:01  <Tloo-ZaRaZa> =((((((((((
12:11:56  <Terkhen> huh? strange
12:12:08  <Tloo-ZaRaZa> 2179 is meanless  town name text("Абайтикау", 1),
12:12:41  <Ammler> Tloo-ZaRaZa: using a old nml?
12:12:51  <Tloo-ZaRaZa> using precomp bins (
12:13:04  <Ammler> nmlc --version
12:13:06  <planetmaker> hm... but townnames didn't recently change
12:13:35  <Tloo-ZaRaZa> c:\ottd\nml>nmlc --version
12:13:36  <Tloo-ZaRaZa> r1377 (c191a974b9ec)
12:13:36  <Tloo-ZaRaZa> Library versions encountered:
12:13:36  <Tloo-ZaRaZa> PIL: 1.1.7
12:13:36  <Tloo-ZaRaZa> PLY: 3.4
12:14:26  <Tloo-ZaRaZa> he pointed me at unescaped " much further that this string
12:18:46  <Terkhen> Tloo-ZaRaZa: what is at that point?
12:19:06  <Tloo-ZaRaZa> 7[16:12]	Tloo-ZaRaZa: 2179 is meanless  town name text("Абайтикау", 1),
12:19:45  <Terkhen> strange :/
12:19:54  <Tloo-ZaRaZa> i have 4 town_names sections
12:20:16  <Tloo-ZaRaZa> first and second is small (1k) cyr and lat names
12:20:35  <Tloo-ZaRaZa> third and forth are large ones
12:21:06  <Tloo-ZaRaZa> 2179 is 18th townname of the third section
12:21:24  <Terkhen> what does it do if you have a single town_name section with only that town name?
12:21:42  <Tloo-ZaRaZa> let me see...
12:22:14  <Brot6> NewGRF Meta Language - Feature #2739: Advanced sprite layouts (yexo) @
12:23:06  <Tloo-ZaRaZa> Terkhen: its ok
12:23:38  <planetmaker> then the string is "bad"
12:23:59  <Terkhen> if a single block with only that town name works then the error is caused by having too many town names... but then the output message seems wrong to me
12:25:01  <Tloo-ZaRaZa> now i'll try to delete that string in big file
12:25:25  <Yexo> <Terkhen> if a single block with only that town name works then the error is caused by having too many town names... but then the output message seems wrong to me <- looks to me that nml can't do double redirects for town names
12:25:42  <Yexo> it can split a list up in blocks of 255 names each, but can't split that list up any further
12:26:00  <Terkhen> oh, I see
12:26:40  <Terkhen> then you are limited to 255*255 town names
12:26:47  <Yexo> hmm, not sure actually
12:27:23  <Yexo> might also be that there are really too many "parts" (not real names, but final names or blocks of real names) in one block
12:28:02  <planetmaker> how many bits are there for town names?
12:28:07  <planetmaker> 56?
12:28:09  <planetmaker> 64?
12:28:15  <Yexo> 32
12:28:24  <planetmaker> hm, still enough :-)
12:28:28  <planetmaker> @calc 2**32
12:28:28  <Webster> planetmaker: 4294967296
12:28:31  <planetmaker> :-P
12:28:34  <Tloo-ZaRaZa> =))
12:28:36  <Terkhen> "earth town names"
12:28:56  <Tloo-ZaRaZa> Solar system town names
12:29:01  <planetmaker> that's boring. "Earth village names" ;-)
12:29:12  <Terkhen> infinite and beyond town names
12:29:16  <planetmaker> :-P
12:29:27  <planetmaker> "A galaxy of place names"
12:29:41  <Tloo-ZaRaZa> Milky way toponym
12:29:43  <Tloo-ZaRaZa> s
12:30:32  <Tloo-ZaRaZa> so...
12:31:36  <Yexo> Tloo-ZaRaZa: it looks like a bug in nml. If you could upload the source somewhere I'll try and fix it
12:31:50  <Tloo-ZaRaZa> sure
12:32:10  <planetmaker> a good place might be the NML issue tracker ;-)
12:35:07  <Tloo-ZaRaZa> interesting. i commented that string but he still points on it
12:37:18  <Brot6> NewGRF Meta Language - Bug #2740 (New): Can't compile very big town names file (Tloo-ZaRaZa) @
12:37:53  <Tloo-ZaRaZa> here it is
12:38:30  <Brot6> NewGRF Meta Language - Bug #2740: Can't compile very big town names file (Tloo-ZaRaZa) @
12:38:30  <Brot6> NewGRF Meta Language - Feature #2739: Advanced sprite layouts (Hirundo) @
12:40:32  <Yexo> Hirundo: oh, now I read your first comment again I think you're probably right :)
12:40:45  <Yexo> I read "different action1", not "different action1 set"
12:42:57  <Hirundo> It means there is no sanity check on whether the resulting value is actually a real sprite from that action1
12:43:20  <Yexo> there were never any such sanity checks
12:43:21  <Hirundo> but again, such is the case for "TTD sprites" as well
12:43:31  <Tloo-ZaRaZa> what do you think of nml windows installer? if pil, ply has silence installer or can be just copied it seems to me not very hard to create an installer
12:44:01  <Yexo> Tloo-ZaRaZa: do you know we already have windows binaries?
12:44:17  <Yexo> <- the zip file contains a windows .exe
12:44:40  <Yexo> trying to compile rusnames.nml takes a _very_ long time btw
12:44:47  <Yexo> unless it's stuck in a loop somewhere
12:44:59  <Tloo-ZaRaZa> 3-5 mins till error
12:45:14  <Yexo> indeed, 3m20 :)
13:48:04  * Tloo-ZaRaZa is trying to find newGrf he made with a friend with soviet electric locomotives
13:53:09  <planetmaker> :-)
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17:09:56  <Brot6> nml: update from r1403 to r1404 done -
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17:18:24  <Brot6> nutracks: update from r201 to r202 done (9 errors) -
17:18:35  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r93), basecosts (r25), belarusiantowns (r8), bros (r52), chips (r141), comic-houses (r71), firs (r2048), fish (r653), frenchtowns (r6), german-townnames (r34), grfcodec (r831), grfpack (r279), heqs
17:18:35  <Brot6> (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r294), nml (r1404), ogfx-industries (r119), ogfx-landscape (r69), ogfx-rv (r107), ogfx-trains (ERROR r242), ogfx-trees (r50), opengfx (r673), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset (r15),
17:18:37  <Brot6> ttdviewer (r34), ttrs (r36), worldairlinersset (r672)
17:23:19  <Brot6> ogfx-trains: update from r241 to r242 done -
17:23:51  <Brot6> sub-landscape: compile of r66 still failed (#2616) -
17:24:38  <Brot6> sub-opengfx: compile of r666 still failed (#2586) -
17:25:27  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 12), belarusiantowns (Diffsize: 30), frenchtowns, german-townnames, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, newgrf_makefile, ogfx-industries, ogfx-landscape (Diffsize: 21), ogfx-rv, spanishtowns (Diffsize: 1), swedishrails (Diffsize: 385), swisstowns
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22:01:19  <Brot6> FIRS Industry Replacement Set - Feature #2741 (New): Finish reworking Recycling Plant graphics / ... (andythenorth) @
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