Log for #openttdcoop.devzone on 26th June 2011:
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09:36:43  <Brot6> NewGRF Meta Language - Feature Request #2508: train documentation has nothing about articulated v... (yexo) @
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10:05:49  <Brot6> NewGRF Meta Language - Feature Request #2508: train documentation has nothing about articulated v... (planetmaker) @
10:48:09  <Brot6> NewGRF Meta Language - Code Review #2795 (Closed): regression test of airport layouts (planetmaker) @
10:48:09  <Brot6> NewGRF Meta Language - Code Review #2795 (Closed): regression test of airport layouts (planetmaker) @
10:50:12  <Brot6> NewGRF Meta Language - Feature Request #2508: train documentation has nothing about articulated v... (planetmaker) @
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10:53:51  <Yexo> planetmaker: looks good
10:54:26  <planetmaker> ok :-)
10:56:08  <Brot6> NewGRF Meta Language - Revision 1481:eead188d9c52: Fix #2508: Documentation example about articul... (planetmaker) @
10:56:08  <Brot6> NewGRF Meta Language - Feature Request #2508 (Closed): train documentation has nothing about arti... (planetmaker) @
10:57:31  <planetmaker> Yexo: as I don't have means to read the rotation of an airport: do I have means to read the view# currently?
10:58:05  <Yexo> IIRC you have both, but I'll check how
10:58:36  <planetmaker> hm... I have rotation of the airport available at tile level?=
10:58:47  <planetmaker> sorry, I mean at tile level :)
10:59:55  <Yexo> seems not
11:00:11  <Yexo> the idea was that you get that via parent-scope from airports
11:00:24  <Yexo> but airport tiles don't have a parent-scope currently
11:01:08  <planetmaker> I'm still very reluctant to introduce separate tiles for the different rotations.... that feels very wrong to me
11:01:31  <planetmaker> hm... right, there was the missing parent scope... forgot that (again).
11:04:57  <Brot6> OpenGFX - Bug #2796 (New): copper ore wagons differ empty and loaded (planetmaker) @
11:05:35  <planetmaker> please, don't feel pressed, but what do you suggest I do about rotations: wait or new tiles till we find a good decision about the parent scope(s).
11:06:21  <Yexo> use different tiles for now
11:06:30  <planetmaker> ok
11:06:38  <Yexo> there is no way I get a decent new airport spec done before my holiday
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11:07:06  <planetmaker> I don't see it an easy task, so I don't expect anything quick there :-)
11:07:22  <planetmaker> and... there's always many things one can do and which are interesting: so don't worry :-)
11:12:10  <planetmaker> I'm asking as I see the need to motivate our artist to keep supplying sprites ;-)
11:12:26  <planetmaker> Thus I'm thinking of adding at least one rotation for the city airport
11:12:35  <planetmaker> and releasing that then as 0.2.2 or so
11:13:17  <Ammler> is there any other advantage as eye candy for rotation?
11:14:42  <planetmaker> yes, it "breaks" av8 as it doesn't supply beautified sprites for the landing views for its planes :-P
11:15:07  <Ammler> well, some airports don't have square layout
11:15:10  <planetmaker> and for the none-square airports: it allows different placement of course
11:15:13  <planetmaker> yes
11:15:53  <planetmaker> it has also some influence on flight times, as the holding and approach pattern rotates, too
11:16:03  <Ammler> but indeed, you should make one airport with north-south landing, so artists can update their newgrfs
11:16:07  <planetmaker> but I doubt anyone cares about that enough to build airports based on that
11:16:15  <planetmaker> hehe ;-)
11:16:43  <planetmaker> see, would be a good time then ;-)
11:16:49  <planetmaker> I even have it as gimp files now
11:17:15  <planetmaker> though I don't think the layers are exactly useful, but there are more than needed, thus better than vice versa
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13:25:10  <Hirundo> May I ask, why the parent scope of airport tiles isn't (yet) set to the airport?
13:40:53  <planetmaker> both town and airport have a 'right' to be considered as such
13:42:32  <Hirundo> airport tile->airport makes most sense to me, like industry tile->industry
13:42:39  <Terkhen> but town could be the parent of airport
13:42:55  <Terkhen> industry tile->industry->town, airport tile->airport->town
13:46:45  <Hirundo> you'd also want airport->aircraft, at least for the state machine stuff
13:50:11  <planetmaker> right... something like that was there, too :-)
13:51:13  <michi_cc> Seems like an argument for a 'related' scope next to the parent scope :)
13:52:09  <planetmaker> yeah... but that needs careful design. And that's IIRC why it's not yet done
13:53:11  <Brot6> OpenGFX Trees - Revision 51:84d3c527c565: Add: tropical trees (Froix) @
14:09:21  <Terkhen> oh :)
14:09:47  <Terkhen> so the state machine could behave differently for each aircraft? interesting
14:11:49  <planetmaker> it would have to for helicopters and aircraft
14:11:57  <planetmaker> and possibly also for small and large
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14:23:58  <Terkhen> and nice trees :)
14:24:29  <Terkhen> 11 looks a bit strange
14:24:52  <Yexo> <Terkhen> so the state machine could behave differently for each aircraft? interesting <- of course it does, every aircraft has a unique destination  and location
14:25:07  <Terkhen> every aircraft type or every aircraft model?
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14:25:22  <Terkhen> I supposed the former, not the latter
14:25:23  <Yexo> every instance has a different position on each point in time
14:25:30  <planetmaker> hm... if this goes on this way, OpenGFX will be able to have new tropical trees soonish, too
14:25:45  <Yexo> and the statemachine callback relies on the current position
14:26:55  <Terkhen> oh, makes sense then :)
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15:24:01  <Hirundo> as a side note, 'aircraft' in this context could eventually also be a ship or RV
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15:50:11  <Brot6> GRFCodec - Bug #2797 (New): DevZone compile failed (compiler) @
15:50:31  <planetmaker> ?
15:51:09  <Rubidium> interesting
15:56:49  <Brot6> grfcodec: update from r832 to r832 done -
15:57:46  <Ammler> upgrade buildsystem to openSUSE Tumbleweed
15:58:14  <Ammler> (rolling update)
15:59:50  <Brot6> nml: update from r1480 to r1481 done -
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16:48:49  <Ammler> hmm, reporter can close own tickets only...
16:49:08  <Ammler> deleted #2797
16:49:11  <Brot6> NewGRF Meta Language - Revision 1475:4c4aaf31d8d3: Fix r1461: the 'layouts' property of industrie... (yexo) @
16:49:22  <Ammler> ah not reporter anymore
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16:52:06  <planetmaker> hm, who? where?
16:53:21  <Ammler> <-- yexo, branch 0.1 doesn't have releases
16:53:42  <Ammler> just remember if you like to make another 0.1 release to add it
16:54:03  <Ammler> since the settings are version depended
16:54:44  <Yexo> Ammler: thanks, I will
16:55:27  <Ammler> well, we could add that already
16:56:41  <Ammler> transplant r1371:e6ed9af9b7ba
16:57:44  <Ammler> you see, it wasn't that long back we needed the old functionalitly :-P
16:58:52  <Yexo> I know
17:18:19  <Brot6> FIRS Industry Replacement Set - Bug #2798 (New): DevZone compile failed (compiler) @
17:18:19  <Brot6> OpenGFX Trees - Bug #2799 (New): DevZone compile failed (compiler) @
17:18:46  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r105), basecosts (r25), belarusiantowns (r8), bros (r52), cets (r5), chips (r143), comic-houses (r71), firs.nml (r2081), fish (r653), frenchtowns (r6), german-townnames (r34), grfcodec (r832), grfpack
17:18:46  <Brot6> (r279), heqs (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r296), nml (r1481), nutracks (r202), ogfx-industries (r121), ogfx-landscape (r70), ogfx-rv (r107), ogfx-trains (r245), opengfx (r678), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset
17:18:48  <Brot6> (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r672)
17:19:10  <Brot6> OpenGFX+ Airports - Bug #2800 (New): DevZone compile failed (compiler) @
17:20:02  <Brot6> Belarusian Town Names - Bug #2801 (New): DevZone compile failed (compiler) @
17:20:02  <Brot6> Central European Train Set - Bug #2802 (New): DevZone compile failed (compiler) @
17:20:02  <Brot6> French Town Names - Bug #2803 (New): DevZone compile failed (compiler) @
17:20:02  <Brot6> German town names - Bug #2804 (New): DevZone compile failed (compiler) @
17:20:04  <Brot6> Indonesian Town Names - Bug #2805 (New): DevZone compile failed (compiler) @
17:20:11  <Brot6> narvs: compile of r37 still failed (#2789) -
17:20:36  <Brot6> Manual Industries - Bug #2806 (New): DevZone compile failed (compiler) @
17:20:43  <Brot6> ogfx-industries: compile of r121 still failed (#2792) -
17:21:29  <Brot6> sub-landscape: compile of r66 still failed (#2616) -
17:21:29  <planetmaker> hm
17:21:42  <Brot6> OpenGFX+ Landscape - Bug #2807 (New): DevZone compile failed (compiler) @
17:21:42  <Brot6> OpenGFX+ Road Vehicles - Bug #2808 (New): DevZone compile failed (compiler) @
17:21:42  <Brot6> OpenGFX+ Trains - Bug #2809 (New): DevZone compile failed (compiler) @
17:21:42  <Brot6> Spanish Town Names - Bug #2810 (New): DevZone compile failed (compiler) @
17:21:45  <Brot6> sub-opengfx: compile of r666 still failed (#2586) -
17:22:04  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: newgrf_makefile
17:22:09  <Brot6> Swedish Rails - Bug #2811 (New): DevZone compile failed (compiler) @
17:22:09  <Brot6> Swiss Town Names - Bug #2812 (New): DevZone compile failed (compiler) @
17:27:20  <planetmaker> all broken CF
17:33:54  <Ammler> nah, not broken
17:34:01  <Ammler> there is no grf2html :-)
17:35:30  <Yexo> missing grf2html should not result in an issue for any projects, except possibly grf2html itself
17:43:57  <planetmaker> generally a problem with any of the CF's deps should not result in an issue reported to the newgrfs, but maybe to the CF project - even if it's not a bug of it itself.
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17:51:03  <planetmaker> the biggest problem with this is that the correct issues are not considered anymore as the quota of errors raised by the CF correctly vs. wrongly is... not good
17:58:56  <planetmaker> but of course the false positives also are 'better' remembered ;-)
18:08:17  <Ammler> just a matter of settings
18:16:01  <Brot6> airportsplus: compile of r106 still failed (#2800) -
18:16:18  <Brot6> OpenGFX+ Airports - Revision 106:4b4f740811ac: Add: [Makefile] Capability to use gimp and photosh... (planetmaker) @
18:24:36  <Ammler> planetmaker: is it really that hard to read the logfile?
18:24:52  <planetmaker> it says that grf2html is not available
18:24:54  <Ammler> and it is possible to change those settings
18:25:55  <Ammler> yep, so the error is full valid
18:26:29  <planetmaker> Ammler: obviously grf2html worked fine till yesterday(?). Why is it now _my_ fault that ALL projects fail on it?
18:26:35  <planetmaker> That sounds rather ridiculous
18:26:48  <Ammler> who said, it is your fault?
18:27:11  <planetmaker> all those bug reports to newgrfs which I'm manager of
18:27:18  <planetmaker> they're all invalid from my POV
18:28:08  <planetmaker> especially as most projects just use the devzone's default settings.
18:28:09  <Ammler> yes, but why is that your fault?
18:28:28  <planetmaker> my. whatever. But it's not a bug for the projects.
18:28:41  <planetmaker> thus I don't think it's valid
18:29:09  <Ammler> it is valid, because your project needs grf2html, which is not available
18:29:42  <Ammler> shall I remove grf2html from default settings?
18:31:05  <andythenorth> I have closed it as invalid for FIRS
18:31:22  <Brot6> FIRS Industry Replacement Set - Bug #2798 (Rejected): DevZone compile failed (andythenorth) @
18:31:28  <Brot6> airportsplus: compile of r106 still failed (#2800) -
18:31:33  <andythenorth> false Andon is no good
18:31:40  <andythenorth> causes real Andon to get ignored
18:31:41  <planetmaker> Ammler: the CF only should report issues which the authors can fix. Missing grf2html clearly is nothing they can
18:31:56  <Ammler> they can remove it from settings
18:32:03  <planetmaker> Ammler: from default?
18:32:22  <Ammler> [20:29] <Ammler> shall I remove grf2html from default settings?
18:32:43  <planetmaker> it's a nice thing. But why does it fail?
18:32:44  <Ammler> or they can like andy just reject the ticket
18:33:07  <planetmaker> and why does its missing cause a bug for the projects? It's a CF issue...
18:33:12  <planetmaker> and a warning only. Nothing fatal
18:33:19  <andythenorth> I wrote grumpy comments when I closed the tickets
18:33:24  <andythenorth> then I deleted them as unfair
18:33:46  <frosch123> stop highlighting me :p
18:33:47  <Ammler> what did you wrote?
18:33:48  <andythenorth> No-one wants to be held responsible for something that is beyond their domain
18:33:48  <planetmaker> It's a CF issue on grounds that it provides additiona info for / on behalf of the CF. It's an additional service. But not a project bug
18:34:00  <andythenorth> ^ +1
18:34:31  <andythenorth> if the compile farm provides grf2html then the tickets should be assigned to the maintainer of that
18:34:35  <andythenorth> or grf2html should be removed
18:34:36  <Ammler> so you think, if a ticket is assigned to you, it means you are quilty?
18:34:44  <andythenorth> that is exactly what it means
18:34:44  <planetmaker> of course
18:34:48  <andythenorth> that is the purpose of it
18:34:49  <planetmaker> that's the purpose of assignment
18:34:54  <andythenorth> it raises it for me to fix
18:35:05  <andythenorth> it's not assigned to "someone" :P
18:35:09  <Ammler> ok, then I tell you how it works
18:35:21  <Ammler> it simply assignes the ticket to the author of last commit
18:35:42  <Ammler> how would you expect a bash script to automatically detect the quilty person?
18:35:45  <andythenorth> so it's a technical limitation...
18:35:48  <Ammler> if you know, how, please show me
18:36:09  * andythenorth sympathises
18:36:23  <Ammler> andythenorth: of course it is, I have no clue how to make it better (yet)
18:36:34  <Ammler> the only "fast" alternative would be to disable
18:36:42  <andythenorth> hmm
18:37:13  <andythenorth> so it's quite arbitrary
18:37:31  <Ammler> you can either remove grf-to-html or I could extend it so it doesn't produce tickets for project anymore
18:37:41  <andythenorth> a FIRS error due to *my* mistake 2 commits before tip could cause Yexo or Terkhen or planetmaker to get the assigned ticket?
18:37:50  <planetmaker> failrure of grf2html should never raise an error for projects
18:37:54  <Ammler> andythenorth: yep
18:38:00  <andythenorth> ok
18:38:04  <Ammler> the assignement means just to make a mail
18:38:08  <planetmaker> andythenorth: but ideally we would have seen it ;-)
18:38:17  <Ammler> and then you either fix it, reassign or reject
18:38:20  <andythenorth> so I am feeling wrongly blamed, but also it wouldn't blame me if it was my fault :P
18:38:25  <Ammler> that is how it works
18:38:42  <andythenorth> is there a technical reason why it doesn't just to go to project maintainer?
18:38:48  <andythenorth> (is there such a concept?)
18:39:13  <planetmaker> there's project manager. But there can be more than one
18:39:14  <Ammler> assignment does not _mean_ you are to blame for the fault, it just means you are responsible to find the bug
18:39:55  <andythenorth> Ammler: can you change the text in the ticket?
18:39:58  <planetmaker> Ammler: that's ok for bugs one can solve. But suddenly a component the CF depends on going missing is not in that area
18:40:02  <andythenorth> maybe it can be fixed socially, not technically
18:40:14  <Ammler> planetmaker: yep, that means, I would just reject it
18:40:18  <andythenorth> if it was more friendly + helpful, it might be less annoying
18:40:57  <Ammler> andythenorth: you expect a script to be friendly?
18:41:13  <Ammler> please make me a suggestion for how to write it :-)
18:41:18  <andythenorth> "Possible causes: (1) a problem with project (usually missing files).  (2) a problem with the compile farm - reassign to ?? for help"
18:41:29  <andythenorth> who would I reassign to?  ammler?
18:41:34  <andythenorth> I'm not even sure :o
18:42:09  <Ammler> well, you can ask here
18:43:18  <planetmaker> well... it currently feels like I reject about 10x CF - raised bugs than it reports errors in the code I wrote
18:43:36  <planetmaker> missing OBs, missing or changed or broken deps...
18:43:47  <planetmaker> all this should go to the CF
18:44:04  <Ammler> ok, then I assign every ticket to you and you decide
18:44:12  <planetmaker> unless a project maybe has it's own specific build script
18:45:15  <Ammler> or we create just one ticket if something fails
18:45:58  <planetmaker> It basically needs to much more rigerously check where the error comes from
18:46:33  <Ammler> hmm, I could also simply paste the first line directly to the ticket
18:46:34  <planetmaker> currently every failure is a project failure. Which often is not the true reason
18:47:11  <andythenorth> it feels like *mostly* is not the true reason, but that might be perception bias :o
18:47:23  <andythenorth> hmm
18:47:37  <andythenorth> two lists of known failures
18:47:42  <andythenorth> one CF
18:47:43  <andythenorth> one project
18:47:48  <andythenorth> grep against those
18:47:57  <andythenorth> if i in list...
18:47:58  <Ammler> yes, patch is welcome
18:48:03  <andythenorth> heh :)
18:48:12  <Yexo> <andythenorth> a FIRS error due to *my* mistake 2 commits before tip could cause Yexo or Terkhen or planetmaker to get the assigned ticket? <- only if I committed something after you. That means you committed something that didn't compile, I didn't noitce that and commited something else after which is still didn't compile
18:48:24  <andythenorth> where's my customer support contract? :P
18:48:27  <Yexo> imo you might as well blame me too in such a case, ie the assignment might be wrong, but not too bad
18:48:43  <planetmaker> yes, that's IMHO not a big issue.
18:49:46  <planetmaker> assigning "real" errors to the last commiter is ok for me
18:50:07  <Brot6> DevZone Help Center - Bug #2813 (New): grep error log before creating a ticket (Ammler) @
18:50:38  <Ammler> andythenorth: I guess grep the error log might fix it, then I assign it to me or pm and we will decide...
18:50:55  <planetmaker> every CF error? Now, that's stupid, too
18:50:58  <Ammler> the issue is just to find the "right greps"
18:52:07  <Ammler> every CF error?
18:54:01  <Ammler> anyway, grf2html is now available for Tumbleweed
18:54:10  <Brot6> basecosts: update from r25 to r25 done -
18:54:30  <Ammler> or not
18:54:32  <Ammler> :-)
18:58:02  <Ammler> ah another path was missing...
18:58:13  <Ammler> well at least that was the last distro upgrade I made
18:58:33  <Ammler> Tumbleweed forever
19:08:51  <andythenorth> hmm
19:09:25  <andythenorth> 28', blue sky - not the most inspirational weather for drawing snow sprites :P
19:09:44  <Brot6> frenchtowns: update from r6 to r6 done -
19:23:28  <andythenorth> #2788
19:23:28  <Brot6> andythenorth: #2788 is "FIRS Industry Replacement Set - Bug #2788: DevZone compile failed - #openttdcoop Development Zone"
19:23:35  <andythenorth> Ammler: can that be closed? ^
19:27:23  <Brot6> FIRS Industry Replacement Set - Bug #2788 (Closed): DevZone compile failed (Ammler) @
19:32:20  <Ammler> andythenorth: that was during the issues with version dependend .devzone settings...
19:32:28  <andythenorth> thanks
19:33:43  <andythenorth> one less ticket
19:35:50  <Ammler> the tickets from devzone are also "fixed" if the error bundle isn't around anymore
19:37:31  <Brot6> feed NewGRFs had 12 updates, showing the latest 10
19:37:31  <Brot6> Swedish Rails - Bug #2794: DevZone compile failed (yexo) @
19:37:31  <Brot6> FIRS Industry Replacement Set - Revision 2090:9c2089c514d5: Change: deprecate 2 layouts at Grain ... (andythenorth) @
19:37:31  <Brot6> FIRS Industry Replacement Set - Revision 2091:a9c3b6ffe62a: Feature: improved Grain Mill appearance (andythenorth) @
19:37:33  <Brot6> FIRS Industry Replacement Set - Feature #2531 (Closed): Rework brick grain mill sprites (andythenorth) @
19:37:36  <Brot6> FIRS Industry Replacement Set - Revision 2092:436dcf8a16f9: Add: keep an old version of the grain... (andythenorth) @
19:37:40  <Brot6> FIRS Industry Replacement Set - Revision 2093:4ffb61a8a040: Feature: new graphics for Hardware Store (andythenorth) @
19:37:44  <Brot6> FIRS Industry Replacement Set - Feature #2523 (Closed): Graphics for Hardware Store (andythenorth) @
19:37:47  <Brot6> FIRS Industry Replacement Set - Revision 2094:e432436004fd: Feature: snow sprites for Hardware Store (andythenorth) @
19:37:53  <Brot6> OpenGFX Trees - Revision 51:84d3c527c565: Add: tropical trees (Froix) @
19:37:56  <Brot6> FIRS Industry Replacement Set - Bug #2798 (Rejected): DevZone compile failed (compiler) @
19:38:14  <Ammler> (deleted the invalid tickets as grf2html is available again)
20:19:12  <Brot6> FIRS Industry Replacement Set - Revision 2095:613c3f1a3311: Feature: improved appearance of Grain... (andythenorth) @
20:19:52  <Brot6> firs: update from r2092 to r2095 done -
20:23:09  <planetmaker> hm, build on push?
20:24:10  <planetmaker> probably a good thing :-)
20:24:30  <andythenorth> planetmaker: the hangar floor should be in shadow
20:24:45  <planetmaker> probably, too, yes
20:25:19  <planetmaker> but even then I think that the walls are too dark inside
20:25:36  <planetmaker> and I'll then need darker concret :-P
20:25:45  <planetmaker> +e
20:30:02  <andythenorth> you can't darken it because it's a generic tile?
20:30:42  <andythenorth> planetmaker: ^
20:31:20  <andythenorth>
20:31:21  <Webster> Title: Transport Tycoon Forums View topic - [OTTD] OpenGFX+ Airports (at
20:34:03  <planetmaker> andythenorth: not really. It "just" needs *someone* to draw it :-P
20:34:15  <andythenorth> just that one?
20:34:42  <planetmaker> it would of course need to fit. And could consider the shadow of the roof
20:34:51  <planetmaker> wrt the hangar door
20:35:01  <planetmaker> *fit the other concrete
20:35:26  <andythenorth> it's mostly drawn already in that case :)
20:35:34  <planetmaker> all this is no big hurdle. It just needs doing ;-)
20:35:36  <andythenorth> where can I get the tile?
20:35:45  <planetmaker> the concrete?
20:35:48  <andythenorth> yes
20:36:24  <planetmaker>
20:36:43  <planetmaker> #24 or #25
20:36:43  <Brot6> planetmaker: #24 is "2cc train set - Bug #24: coal wagon is distached from SNCF 140C, Class 11B 0-8-2 - #openttdcoop Development Zone"
20:36:43  <Brot6> planetmaker: #25 is "2cc train set - Bug #25: Express coach 4th generation has a faulty offset - #openttdcoop Development Zone"
20:36:47  <planetmaker> :-D
20:37:55  <andythenorth> planetmaker: that link fails to trigger a download in my browser :P :(
20:43:57  <planetmaker> <-- posting with file
20:43:58  <Webster> Title: Transport Tycoon Forums View topic - [OTTD] OpenGFX+ Airports (at
20:51:08  <andythenorth> planetmaker: do you happen to know which of 24 or 25 it is :)
20:51:55  <planetmaker> (x/y) = (146/8)
20:56:10  <andythenorth> planetmaker: I attached here
20:56:11  <andythenorth>
20:56:12  <Webster> Title: Transport Tycoon Forums View topic - [OTTD] OpenGFX+ Airports (at
20:56:16  <andythenorth> not sure if it's 100% what you need
20:57:29  <planetmaker> hm, not bad, I think. I'll need it rotated 90° as well though :-)
20:58:05  <planetmaker> for the hangar facing SE :-)
21:04:04  <andythenorth> the shadow there would be somewhat different ;)
21:04:15  <andythenorth> it's possibly not worth making it darker for that case
21:05:26  * andythenorth checks
21:05:31  <andythenorth> I think it's ok for SE
21:05:50  <andythenorth> also
21:05:52  <andythenorth> bedtime
21:05:55  <andythenorth> good night
21:06:44  <planetmaker> but... bedtime is good
21:06:47  <planetmaker> good night :-)
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21:12:44  <Hirundo> Yexo: I noticed the visual effect property is missing for RVs and ships
21:13:23  <Hirundo> For trains the equivalent property is called visual_effect_and_powered, but the powered part makes no sense
21:14:07  <Hirundo> Shall I just create a new property (and helper function) visual_effect, or do we want some more consistency here?
21:15:58  <Yexo> you can't easily one nfo property in two nml properties
21:17:05  <Ammler> [22:23] <planetmaker> hm, build on push? <-- no, build because last nightly failed...
21:18:04  <Hirundo> I meant, a new RV/ship property, not anything new for trains
21:20:45  <frosch123> isn't the cb good enough?
21:20:53  <frosch123> there is no rv length property either
21:21:44  <Hirundo> <- the property is already there, only NML doesn't know it
21:21:45  <Webster> Title: Action0/Vehicles/Ships - GRFSpecs (at
21:22:23  <frosch123> oh :o
21:24:34  <Yexo> in that case go ahead an add a new property :)
21:24:52  <Hirundo> next question: how to name the callback [flag] ?
21:25:18  <Hirundo> add an alias VEH_CB_VISUAL_EFFECT for the existing VEH_CB_VISUAL_EFFECT_AND_POWERED?
21:33:30  <Yexo> sounds good
22:32:37  <Brot6> NewGRF Meta Language - Revision 1482:776d1c684d04: Doc: Various additions / fixes to the document... (Hirundo) @
22:32:38  <Brot6> NewGRF Meta Language - Revision 1483:a666cdffa760: Fix: Ship refit cost is property 13, not 15. (Hirundo) @
22:32:38  <Brot6> NewGRF Meta Language - Revision 1485:5bfd171711f7: Feature: Implement property (and helper functi... (Hirundo) @
22:32:39  <Brot6> NewGRF Meta Language - Revision 1484:402d4043da46: Fix: Make ocean/canal speed fractions actual f... (Hirundo) @
22:32:45  <Brot6> NewGRF Meta Language - Revision 1486:7c2f6ff1bc98: Doc: Improve documentation of vehicle callback... (Hirundo) @
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22:40:00  <Yexo> nice work Hirundo
22:42:07  <Hirundo> Actually I wanted to make a list of callbacks (in code) to prepare for #1555
22:42:08  <Brot6> Hirundo: #1555 is "NewGRF Meta Language - Feature Request #1555: Explicitly define callbacks - #openttdcoop Development Zone"
22:42:17  <Hirundo> Somehow though, I didn't quite get to that :)
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