Log for #openttdcoop.devzone on 30th June 2011:
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06:19:47  <Brot6> FIRS Industry Replacement Set - Revision 2096:4e7b6994354d: Change: redrawn Glass Works (based on... (andythenorth) @
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08:03:48  <Brot6> OpenGFX - Feature #2817 (New): Replacement sprites for Printing Works (andythenorth) @
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09:07:01  <planetmaker> good day
09:43:01  <Brot6> OpenGFX - Feature #2817: Replacement sprites for Printing Works (planetmaker) @
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10:05:22  <andythenorth> grrr
10:05:26  <andythenorth> construction states :P
10:05:49  <andythenorth> the 32bpp printing works is rather nice
10:06:03  <andythenorth> some love has been put into 32bpp
10:16:56  <Terkhen> is it already available in a single archive that contains all sprites?
10:18:36  <planetmaker> there are the "packs" on Jupis server
10:18:59  <planetmaker> probably there's one which contains all... but I still have the impression it's still chaotically organized
10:19:24  <planetmaker> andythenorth: I'm afraid that construction stages are needed ;-)
10:19:31  <andythenorth> bah
10:19:41  <Ammler> andythenorth: you know this ftp url?
10:19:42  <andythenorth> FIRS has no construction stages currently
10:19:48  <planetmaker> I know...
10:19:53  <Ammler> well, not ftp
10:20:26  <planetmaker> well... but... in worst case the built-up sprites could just be re-used as construction stages. But it would be a step back in that respect
10:21:45  <planetmaker> but maybe I err on part of "chaotically organized" wrt 32bpp sprites
10:21:54  <planetmaker> hopefully actually ;-)
10:22:18  <Ammler> none != chaotic
10:22:38  <Ammler> :-P
10:26:50  <andythenorth> planetmaker: what's the release cycle for opengfx?
10:27:08  <Ammler> 1-2 weeks before openttd
10:27:50  <andythenorth> so next release planned...?
10:28:11  <Ammler> you think, it is finished?
10:28:28  <andythenorth> no idea
10:28:34  <Ammler> :-)
10:29:10  <andythenorth> if I had an idea of the release cycle, I could decide whether to repaint n industries
10:29:47  <andythenorth> didn't take long to do the printing works, maybe 2 hours
10:30:03  <Ammler> why does that matter on the release cycle?
10:30:39  <andythenorth> affects when / if I do the work
10:30:47  <Ammler> usually releases are with openttd, but if there are no chances, it could be skipped
10:30:58  <Ammler> changes*
10:32:16  <Ammler> like now, there are no changes worth a release
10:32:40  <Ammler> but if you would pimp up industries, there might :-)
10:36:22  <andythenorth> I might do that
10:37:03  <Ammler> and there are still around 50 tickets open, so far from done
10:38:38  <Ammler> also if you open a ticket and assign it to you, you should not expect comments or help :-P
10:40:20  <Ammler> there is not much to code on opengfx, so it would rock, you could do that part too, specially the cropping...
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15:39:38  <Brot6> NewGRF Meta Language - Revision 1487:2e3d1bcd1d3b: Codechange: Create a common function for const... (Hirundo) @
15:39:38  <Brot6> NewGRF Meta Language - Revision 1488:8b4e285da04f: Codechange: Allow creating spritegrouprefs tha... (Hirundo) @
15:39:38  <Brot6> NewGRF Meta Language - Revision 1489:3f6eb0295ef6: Codechange: Handle CB_FAILED in add_ref, inste... (Hirundo) @
15:39:40  <Brot6> NewGRF Meta Language - Revision 1490:e5e22b5017ba: Add #1555: Support explicitly named callbacks. (Hirundo) @
15:39:44  <Brot6> NewGRF Meta Language - Revision 1491:c09d662a3ba9: Feature: Named callbacks for vehicles. (Hirundo) @
15:39:50  <Brot6> NewGRF Meta Language - Revision 1492:01debcf34e37: Change #1555: Convert existing constants to th... (Hirundo) @
15:39:54  <Brot6> NewGRF Meta Language - Revision 1493:d92ddb9d90c0: Feature #1555: Allow 'default: xxx' in graphic... (Hirundo) @
15:49:52  <Hirundo> I can't seem to be able to edit the %done on #1555, the box is missing and some other boxes are greyed out. Is that just me or what?
15:49:52  <Brot6> Hirundo: #1555 is "NewGRF Meta Language - Feature Request #1555: Explicitly define callbacks - #openttdcoop Development Zone"
15:55:20  <Ammler> Hirundo: it has a subtask
15:55:35  <Ammler> that should be rather related if you want to edit the main task
15:56:44  <Ammler> the parent task should not have own commits etc.
15:58:36  <Ammler> Hirundo: fixed
15:59:02  <Ammler> learn when to use relations, when parent/subtask
15:59:56  <Ammler> I made #1630 blocking #1555 from closing, but you can edit the fields you mentioned
15:59:57  <Brot6> Ammler: #1630 is "NewGRF Meta Language - Feature #1630: Allow using of proper units in callbacks / varaction2 - #openttdcoop Development Zone"
15:59:57  <Brot6> Ammler: #1555 is "NewGRF Meta Language - Feature Request #1555: Explicitly define callbacks - #openttdcoop Development Zone"
16:01:08  <Ammler> planetmaker: I guess you made the "mistake" with subtask
16:02:16  <Ammler> also it is a bit strange, that a FR can block a Feature from closing ;-)
16:03:22  <Ammler> devs should not make Feature Requests anyway, that looks silly
16:07:41  <Ammler> and if you accept a Feature, you should probably move it to Feature
16:57:15  <Brot6> NewGRF Meta Language - Revision 1482:776d1c684d04: Doc: Various additions / fixes to the document... (Hirundo) @
16:57:15  <Brot6> NewGRF Meta Language - Feature #1555: Explicitly define callbacks (Hirundo) @
16:57:15  <Brot6> NewGRF Meta Language - Feature #1555: Explicitly define callbacks (Hirundo) @
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17:10:23  <Brot6> nml: update from r1486 to r1493 done -
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17:19:22  <Brot6> firs: update from r2095 to r2096 done -
17:20:22  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r107), basecosts (r25), belarusiantowns (r8), bros (r52), cets (r5), chips (r143), comic-houses (r71), firs.nml (r2081), fish (r653), frenchtowns (r6), german-townnames (r34), grfcodec (r832), grfpack
17:20:22  <Brot6> (r279), heqs (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r296), nml (r1493), nutracks (r202), ogfx-industries (r121), ogfx-landscape (r70), ogfx-rv (r107), ogfx-trains (r245), ogfx-trees (r51), opengfx (r678), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22),
17:20:24  <Brot6> transrapidtrackset (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r672)
17:22:32  <Brot6> Central European Train Set - Bug #2818 (New): DevZone compile failed (compiler) @
17:24:49  <Brot6> narvs: compile of r37 still failed (#2789) -
17:25:41  <Brot6> ogfx-industries: compile of r121 still failed (#2792) -
17:26:34  <Brot6> ogfx-landscape: rebuild of r70 done (1 warnings) (Diffsize: 5460) (DiffDiffsize: 7) -
17:29:24  <Brot6> sub-landscape: compile of r66 still failed (#2616) -
17:30:09  <Brot6> sub-opengfx: compile of r666 still failed (#2586) -
17:30:56  <Brot6> Swedish Rails - Bug #2819 (New): DevZone compile failed (compiler) @
17:30:58  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 15915), belarusiantowns (Diffsize: 30), frenchtowns, german-townnames, indonesiantowns (1 warnings) (Diffsize: 1), manindu (Diffsize: 1), newgrf_makefile, ogfx-rv (Diffsize: 4590), ogfx-trains, spanishtowns (Diffsize: 1), swisstowns
17:54:35  <Brot6> NewGRF Meta Language - Revision 1494:ae2270b7962b: Fix r1492: Singular/plural inconsistency. (Hirundo) @
17:57:27  <Brot6> Swedish Rails - Bug #2819: DevZone compile failed (Hirundo) @
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18:40:20  <andythenorth> planetmaker: if I repaint some opengfx industries, any particular preference for which?  The brick ones are easiest....
18:42:20  * andythenorth will do food processor
18:48:07  <Ammler> andythenorth: check the logs about those and don't start with those, which planetmaker put a lot effor in, like factory :-)
18:48:15  <andythenorth> I won't
18:48:31  <andythenorth> I might limit it to arctic initially
18:48:43  <andythenorth> there's no point spreading the improvements around in a mess
18:48:55  <andythenorth> hmm
18:49:01  <andythenorth> what's in arctic?
18:49:03  <Ammler> on the other side, you could also simply check the bugtracker
18:49:13  <andythenorth> farm is fixed
18:49:25  <andythenorth> oil wells actually look very good in opengfx
18:49:42  <andythenorth> coal mine I need to do for FIRS anyway
18:49:50  <andythenorth> oil refinery I need to do for FIRS
18:50:03  <andythenorth> paper mill looks ok-ish - although FIRS needs that too
18:50:13  <andythenorth> power station I don't want to do :P
19:02:04  <Rubidium> why repaint something when you can still paint the river edges matching the original graphics? ;)
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19:03:26  <Ammler> well, rivers could also be redrawn for opengfx
19:03:29  <andythenorth> I promise I'll do that unless I die first
19:03:39  <Ammler> but why draw rivers if openttd doesn't support it :-P
19:03:44  <andythenorth> yarp
19:03:49  <andythenorth> it does support it though
19:04:01  <Rubidium> why support something if it doesn't have graphics yet?
19:04:04  <Ammler> yeah, playing with scenario editor is fun
19:05:14  * andythenorth refers to comment above ^^^^^^
19:09:12  <Rubidium> but I'd kinda suggest vetoing any kind of river generation as long as the graphics are missing
19:10:16  <Ammler> why do you care about original set graphics?
19:10:23  <Ammler> nobody is able to get those
19:10:42  <Ammler> not buyable and illegal to download
19:11:47  <Rubidium> hmm... would "I use them" be a valid reasoning?
19:12:17  <Ammler> ah you meant, you don't code it
19:12:33  <Ammler> but there are rivers afaik
19:12:37  <Ammler> at least for temperate
19:13:00  <Rubidium> if you mean "just squares with water", then yes... there are rivers
19:13:08  <Ammler> no, the mb rivers
19:13:14  <Rubidium> <- you can buy it
19:14:16  <Ammler> someone really should make openttd cd
19:16:38  <Ammler> hmm, I thought they just have sometimes used resells
19:24:33  <andythenorth> I am happy to draw rivers to match original
19:24:36  <andythenorth> just :P
19:25:13  <andythenorth> every time rivers gets discussed we get stuck in a goes-nowhere discussion about generation anyway :P
19:25:54  <Ammler> yeah, useless, "best generator" would be human anyway
19:26:12  <Ammler> also easiest to code, imo ;-)
19:27:03  <andythenorth>
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19:29:50  <andythenorth> comments? ^
19:57:53  <JVassie_> my comments? women are ***ing annoying >.>
19:59:02  <Terkhen> andythenorth: is there any difference besides the colour?
20:00:08  <andythenorth> just repainted two of the buildings
20:00:27  <andythenorth> improving these brick ones is quite easy
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20:11:02  <planetmaker> Rubidium: still interested in the river edges?
20:12:17  <planetmaker> I still have templates for most ground tile stuff... rivers not yet completely done... but well
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20:18:58  <Brot6> FIRS Industry Replacement Set - Revision 2097:07bc8b8950e8: Change: improvements to appearance of... (andythenorth) @
20:18:58  <Brot6> FIRS Industry Replacement Set - Revision 2098:aec207d986e0: Add: rework of opengfx food processor (andythenorth) @
20:18:58  <Brot6> FIRS Industry Replacement Set - Revision 2099:bfdfb917d838: Feature: improved appearance of Glass... (andythenorth) @
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20:28:29  <Rubidium> planetmaker: for the original graphics?
20:28:53  <Brot6> FIRS Industry Replacement Set - Revision 2100:bdbd5d7a6caa: Feature: additional layouts for rewor... (andythenorth) @
20:29:38  <andythenorth> hmm
20:29:46  <andythenorth> can you tell these two industries apart?
20:39:14  <Brot6> OpenGFX - Feature #2820 (New): Replacement sprites for food processor (andythenorth) @
20:40:28  <planetmaker> yes, for original ones.
20:41:16  <frosch123> andythenorth: change the orientation of the buildings
20:41:36  <andythenorth> meh
20:41:38  <andythenorth> :)
20:41:41  <frosch123> :p
20:41:42  <andythenorth> can't be bothered
20:41:54  <frosch123> but you might want to do different layouts anyway :p
20:43:09  <andythenorth> they're done already ;)
20:51:06  <frosch123> night
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20:52:13  * andythenorth wonders which industry to rework next
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