Log for #openttdcoop.devzone on 2nd July 2011:
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06:08:02  <Brot6> FIRS Industry Replacement Set - Revision 2101:2bcbb2e00fbd: Change: add construction stages to Fo... (andythenorth) @
06:08:10  <andythenorth> morning
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06:09:49  <andythenorth> I've updated construction states for opengfx food processor
06:09:50  <andythenorth>
06:09:57  <andythenorth> I can add these to opengfx and commit?
06:10:22  <andythenorth> who is release manager?  planetmaker?
06:11:17  * andythenorth will be away later, feel free to leave comments on #2820  :)
06:11:17  <Brot6> andythenorth: #2820 is "OpenGFX - Feature #2820: Replacement sprites for food processor - #openttdcoop Development Zone"
07:01:32  <Brot6> OpenGFX - Feature #2820 (Feedback): Replacement sprites for food processor (andythenorth) @
07:01:32  <Brot6> OpenGFX - Feature #2820 (Feedback): Replacement sprites for food processor (andythenorth) @
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11:28:17  <andythenorth> what does this actually mean?  and how should I be using it to improve FIRS? :O
11:28:17  <andythenorth>
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11:31:36  <Ammler> andythenorth: a release manager does not decide who or what to commit
11:31:49  <Ammler> if you aren't sure, make a ticket
11:31:53  <andythenorth> I did
11:31:57  <andythenorth> :P
11:32:00  <andythenorth> #2820
11:32:00  <Brot6> andythenorth: #2820 is "OpenGFX - Feature #2820: Replacement sprites for food processor - #openttdcoop Development Zone"
11:33:36  <Ammler> well, a git patch would be nice :-)
11:52:00  <Ammler> andythenorth: it is "just" an improvement of the current industry, no change in style or whatever, so you should just commit it, don't forget to update the credits
11:52:32  <andythenorth> you sure?  it clashes with the style of the rest of the set...?
11:52:42  <andythenorth> I am quite happy to do the commit though :)
11:53:05  <Ammler> well, I already told you once, I am not able to see that difference
11:53:18  <Ammler> do you mean the lighting?
11:53:43  <andythenorth> shading
11:54:07  <andythenorth>
11:54:21  <andythenorth> compare the tiled sprites on blue boxes with the screenshot of current industry
12:01:18  <Brot6> OpenGFX - Feature #2820: Replacement sprites for food processor (Ammler) @
12:06:25  <Ammler> andythenorth: if you don't want to push but you already committed it, best to keep it is export and upload the diff bundle to the ticket
12:06:47  <Ammler> then everyone can import it again and will keep your message and you as author
12:07:09  <andythenorth> I'll paste into the correct png and then decide
12:15:24  <andythenorth> Ammler: I think to just commit it
12:15:32  <andythenorth> looks ok in game
13:01:54  <Brot6> OpenGFX - Revision 679:35724e188d6e: Feature: improved appearance of Food Processor (andythenorth) @
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13:16:41  <Ammler> andythenorth: next time, if possible please do not edit a big png file
13:17:08  <andythenorth> we need to split them out?
13:17:43  <Ammler> yes, as you can't diff pngs quite bad
13:18:09  <Ammler> but we do that with changes only
13:26:21  <Ammler> easiest is to copy the sprites out and simply adjust ypos in the code
13:32:02  <Ammler> also you forgot to update credits
13:32:30  <Ammler> docs/authoroverview.csv
13:33:33  <andythenorth> oh my
13:33:38  <andythenorth> what a lot of credits :o
13:35:03  <Ammler> well, it is also for blame
13:35:40  <Ammler> as you changed such a big file, it would be hard to determine what you changed
13:35:46  <Ammler> or do you have a image diff tool?
13:36:16  <andythenorth> Ammler: what's the correct prefix for commit updating credits?
13:36:23  <Ammler> Doc
13:36:39  <Ammler> in your case Doc/Fix :-)
13:37:32  <Brot6> OpenGFX - Revision 680:b77b593046ce: Doc: update credits for Food Processing Plant (andythenorth) @
13:38:18  <Ammler> you edited the wrong field :-P
13:38:23  <Ammler> but well
13:38:41  <andythenorth> gah
13:38:44  <andythenorth> stupid mistake
13:38:53  <andythenorth> I should fix?
13:41:39  <Brot6> OpenGFX - Revision 681:a2f2341789ea: Fix (r680): wrong field for graphics author (Ammler) @
13:42:22  <Ammler> andythenorth: ^
14:11:30  <Yexo> andythenorth: what do you think about firs? ready for nml conversion?
14:12:17  <andythenorth> Yexo: there's no negative bug reports
14:13:17  <Yexo> I won't have time for it this weekend (perhaps an hour tomorrow), but I could do it on monday
14:13:23  <Yexo> it's basically monday or in august
14:13:34  <andythenorth> I'm in no especial rush
14:13:44  <andythenorth> whenever suits you
14:13:56  <andythenorth> there is an enormous job of rebuilding templates to do :P
14:14:21  <Yexo> I won't have time for that anytime soon, that'll be up to planetmaker / Terkhen
14:14:38  <andythenorth> it will be cleanest if I finish 0.7 tickets first, although not essential
14:14:39  <andythenorth>
14:15:01  <andythenorth> I don't want to do #2507 in nfo anyway
14:15:01  <Brot6> andythenorth: #2507 is "FIRS Industry Replacement Set - Bug #2507: Production at Sugar Refinery when small amounts of beet delivered - #openttdcoop Development Zone"
14:15:13  <andythenorth> most of the rest are graphics
14:16:11  <Yexo> graphics can be done at any time
14:16:46  <andythenorth> ok we should start whenever you guys are ready
14:16:56  <andythenorth> I may have made my last FIRS nfo commit already :(
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17:19:29  <Brot6> firs: update from r2100 to r2101 done -
17:21:22  <Brot6> opengfx: update from r678 to r681 done -
17:21:53  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r107), basecosts (r25), belarusiantowns (r8), bros (r52), cets (r5), chips (r143), comic-houses (r71), firs.nml (r2081), fish (r653), frenchtowns (r6), german-townnames (r34), grfcodec (r832), grfpack
17:21:53  <Brot6> (r279), heqs (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r296), nml (r1494), nutracks (r202), ogfx-industries (r121), ogfx-landscape (r70), ogfx-rv (r107), ogfx-trains (r245), ogfx-trees (r51), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), sub-landscape (ERROR r66), sub-opengfx (ERROR r666), swedishrails (r202), swisstowns (r22), transrapidtrackset
17:21:55  <Brot6> (r15), ttdviewer (r34), ttrs (r36), worldairlinersset (r672)
17:23:26  <Brot6> narvs: compile of r37 still failed (#2789) -
17:23:47  <Brot6> ogfx-industries: compile of r121 still failed (#2792) -
17:24:24  <Brot6> sub-landscape: compile of r66 still failed (#2616) -
17:25:10  <Brot6> sub-opengfx: compile of r666 still failed (#2586) -
17:25:39  <Brot6> swedishrails: compile of r202 still failed (#2819) -
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18:02:35  <Brot6> NewGRF Meta Language - Revision 1495:111ffbb7affa: Fix: Actually add the action 0 with callback f... (Hirundo) @
18:02:35  <Brot6> NewGRF Meta Language - Revision 1496:d40ecea03b17: Codechange: Use the existing parse_property fu... (Hirundo) @
18:02:35  <Brot6> NewGRF Meta Language - Revision 1497:1d5e3c40765a: Fix: Really always round floats in action 0. (Hirundo) @
18:02:37  <Brot6> NewGRF Meta Language - Revision 1498:1b6906641ad4: Feature: Named callbacks for industries/indust... (Hirundo) @
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18:15:20  <Hirundo> andythenorth: NML r1498 might be useful to you
18:15:51  <andythenorth> indeed
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18:17:43  <Brot6> Swedish Rails - Bug #2819: DevZone compile failed (Hirundo) @
18:21:34  <Hirundo> Yexo:  FYI - I'll be leaving for 1.5 - 2 weeks, starting next thursday
18:22:26  <Hirundo> I hope to wrap up the callback stuff before that, that's about it
18:23:34  <Hirundo> So if I were you I'd spend your ''NML time' getting the FIRS port in good order
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19:18:18  <Hirundo> andythenorth: FWIW, I tend to side with Eddi's proposal regarding supplies, with a configurable N-month period for stockpiling (currently, N = 1)
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19:19:03  <andythenorth> it's possibly the most viable
19:19:19  <andythenorth> I am on a war against parameters :P
19:19:24  <andythenorth> but I am sick of whining players
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21:21:09  <planetmaker> Hirundo: Yexo wrt "default graphics may not defined for feature 0x10 (railtypes): IIRC I added fences as default graphics in order to allow for a future extension of railtypes with CB - upon suggestion of frosch to handle it this way....
21:23:13  <planetmaker> like "no effect, but doesn't hurt and makes it future-proof"
21:24:00  <planetmaker> s/fences/empty graphics as default graphics/
21:25:13  <frosch123> you mean the, when railtypes get callbacks, the default case has to result in a callback failure?
21:25:21  <frosch123> -issue
21:28:07  <planetmaker> yes. That's why I added a default cargo to swedishrails
21:28:16  <planetmaker> or default graphics
21:30:34  <Brot6> Swedish Rails - Bug #2794 (Rejected): DevZone compile failed (planetmaker) @
21:31:49  <Brot6> Swedish Rails - Bug #2819 (Closed): DevZone compile failed (compiler) @
21:31:49  <Brot6> Swedish Rails - Revision 203:a3a9268d96c6: Fix #2819: Update to reflect changes within NML (planetmaker) @
21:31:49  <Brot6> Swedish Rails - Bug #2819 (Closed): DevZone compile failed (planetmaker) @
21:32:21  <Brot6> swedishrails: update from r202 to r203 done -
21:34:22  <Brot6> OpenGFX+ Landscape - Bug #2793 (Rejected): DevZone compile failed (planetmaker) @
21:44:15  <Brot6> British Rail OpenTTD Set - Code Review #1925 (Feedback): backup.push to 2cc (Ammler) @
21:49:38  <Brot6> Autopilot - Feature #1531 (Feedback): Add example script... (Ammler) @
21:50:57  <Ammler> all assigned tickets done :-P
21:51:15  <Ammler> (almost)
21:52:54  <Brot6> Autopilot - Feature #1531 (Feedback): game comand to reset own company (Ammler) @
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22:00:20  <Yexo> <Hirundo> Yexo:  FYI - I'll be leaving for 1.5 - 2 weeks, starting next thursday <- starting this thursday (7 july) I'm leaving for 5 weeks
22:09:50  <frosch123> you should recruit albert to fill those 2 weeks :)
22:16:14  <Yexo> I haven't committed anything to nml for the past week, so if anything breaks I'll simply blame Hirundo :p
22:16:36  <Yexo> and planetmaker and/or Terkhen might be able to do a fix if one is badly needed
22:21:41  <frosch123> night
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