Log for #openttdcoop.devzone on 5th July 2011:
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05:54:46  <planetmaker> I don't, Ammler . Please re-open it then ;-)
05:54:49  <planetmaker> also moin :-)
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06:04:22  <planetmaker> hi andythenorth
06:04:32  <Ammler> it's not closed
06:05:08  <planetmaker> actually to me the 1st version with stones looked best
06:08:19  <planetmaker> andythenorth: and wrt ttd / opengfx compatibility: With layers it probably is easy to put the shores on top of any ground tile. And yes, it'd be nice to have your shores also for OpenGFX
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06:35:20  <planetmaker> hm... 502 on hg pull -u for FIRS
06:35:48  <planetmaker> something suddenly sucks
06:36:01  <planetmaker> in the sense of making issues :-(
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06:37:43  <planetmaker> hm... strange. web service works, though...
06:38:19  <planetmaker> and now needs authentication... very strange
06:40:43  <Brot6> FIRS Industry Replacement Set - Revision 2128:1a81e3fcd760: Codechange: Name more strings (planetmaker) @
06:40:43  <Brot6> FIRS Industry Replacement Set - Revision 2129:becc481722ac: Change: Remove strings with wrong par... (planetmaker) @
06:41:18  <planetmaker> less warnings, andythenorth ^ ;-)
06:42:08  <andythenorth> great
06:42:25  <planetmaker> means more work for translators :-P
06:42:38  <andythenorth> are they going to be very annoyed?
06:42:57  <planetmaker> not much, I think. at most 3 strings removed
06:43:10  <andythenorth> 51 warnings remain
06:43:19  <planetmaker> and... it "hurts" me, too. As I did the same for German translations, too
06:43:41  <planetmaker> But I had the feeling the string's parameters need looking at anyway... so I rather deleted the translations
06:44:15  <planetmaker> yeah... all unused action2s
06:44:56  <planetmaker> hm, Ammler why do we use nginx 0.8.x when there's nginx 1.0.x?
06:45:30  <andythenorth> planetmaker: they're mostly tile action 2s
06:45:39  <planetmaker> hm, yeah
06:45:43  <andythenorth> I don't yet understand nml enough to fix them
06:46:03  <planetmaker> well, I'd slowly remove them, looking at the tiles which they implement
06:46:09  <andythenorth> also, due to the climate handling for tiles, for every 3 warnings, there's probably only one cause
06:46:24  <andythenorth> as all tiles are duplicated per climate
06:46:25  <planetmaker> of course one could just delete them... not sure, though whehter we loose something which we might later want
06:46:33  <andythenorth> exactly
06:46:41  <andythenorth> and then we get instead warnings about unused action 1
06:46:43  <andythenorth> maybe
06:48:47  <planetmaker> possibly
06:49:15  <planetmaker> hm.. why does FIRS set town build costs? And then not really changing it?
06:49:35  <planetmaker> same for town "action" costs, like bribery?
06:50:08  <planetmaker> ah... nvm. I know why :-)
06:50:59  <andythenorth> it has to
06:51:06  <andythenorth> it was a bug fix ;)
06:52:56  <andythenorth> #2825
06:52:56  <Brot6> andythenorth: #2825 is "FIRS Industry Replacement Set - Feature #2825: Replace 'item_FEAT_INDUSTRIES_xx' strings with 'ind_name' strings - #openttdcoop Development Zone"
06:53:13  <andythenorth> planetmaker: ^ does that one interest you to sed?  Otherwise I do it manually
06:53:25  <planetmaker> why don't you sed it? ;-)
06:53:55  <andythenorth> learning curve
06:54:25  <andythenorth> too much else going on in my life to learn a new tool right now
06:54:32  <Brot6> FIRS Industry Replacement Set - Revision 2130:7d551202de2d: Codechange: Use nicer base cost const... (planetmaker) @
06:54:34  <planetmaker> sed -i.bak "s/oldstring/newstring" sprites/nml/*.pnml
06:54:39  <planetmaker> hm
06:54:46  <planetmaker> sed -i.bak "s/oldstring/newstring/g" sprites/nml/*.pnml
06:55:42  <andythenorth> how do you pattern match 'item_FEAT_INDUSTRIES_28'
06:55:44  <andythenorth> ?
06:55:57  <andythenorth> except replacing '28' with 'xy'
06:57:19  <andythenorth> I can't see how to do it in a scripted way without some kind of lookup table for oldstring:newstring
06:57:45  <planetmaker> sed -i.bak "s/item_FEAT_INDUSTRIES_28/industryname/g" sprites/nml/*.pnml
06:57:49  <planetmaker> for each separately
06:57:51  <andythenorth> ah
06:58:06  <andythenorth> I can do batch replace anyway, that's not traumatic
06:58:11  <andythenorth> I just do it 42 times
06:58:15  <planetmaker> what you can do is write a sed script:
06:58:27  <planetmaker> s/item_FEAT_INDUSTRIES_28/industryname/g
06:58:34  <planetmaker> each industry one line
06:58:38  <planetmaker> and then:
06:58:51  <planetmaker> sed -i.bak -f sedscript sprites/nml/*.pnml
06:58:53  <andythenorth> so there's no magic regexp way to do it?
06:58:55  <planetmaker> might be faster
06:59:08  <planetmaker> but this is the regex way
06:59:12  <andythenorth> oh ok
06:59:17  <planetmaker> guess what I did for strings
06:59:20  <andythenorth> I started writing a python script to do do it
06:59:30  <andythenorth> but I don't know how to open and save files
06:59:39  <planetmaker> you then don't
06:59:47  <planetmaker> just this one sed command does it ;-)
06:59:50  <andythenorth> I tried on my web framework, but 54k lines in a textarea crashes the browser
06:59:57  <planetmaker> it replaces in place ;-)
07:00:03  <planetmaker> saves much work
07:00:08  <planetmaker> and quite worth learning
07:00:46  <andythenorth> you use textmate?
07:01:12  <andythenorth> as your editor?
07:03:28  <planetmaker> I don't
07:03:32  <planetmaker> xcode
07:03:49  <planetmaker> or nedit on linux
07:03:59  <planetmaker> which has a nice "replace in all files" feature
07:04:18  <planetmaker> xcode doesn't though
07:06:05  <andythenorth> xcode can do 'replace in project' iirc
07:06:55  <andythenorth> anyway script sounds like the way to go
07:07:10  <andythenorth> and if it contains a mistake, at least can revert then reapply
07:07:26  <planetmaker> that's what I always did ;-)
07:07:37  <planetmaker> run. revert. fix. return to 1 ;-)
07:07:49  <planetmaker> and after 10 iterations commit :-P
07:08:32  <andythenorth> to make that work I also have to learn how to write a shell script :P
07:08:40  <andythenorth> which is fine
07:10:56  <planetmaker> well, you don't. Just call that line in the xterm
07:10:59  <planetmaker> no script needed
07:11:26  <andythenorth> so just stick 42 sed commands in a file, then call it?
07:11:35  <andythenorth> seems simple
07:11:56  <planetmaker> yes
07:12:02  <planetmaker> it's that simple :-)
07:12:03  <andythenorth> right
07:12:25  <planetmaker> the file has 42 lines which read s/old/new/g
07:12:35  <andythenorth> ok
07:12:43  <planetmaker> and the command is sed -i.bak -f filename sprites/nml/*.pnml
07:12:53  <planetmaker> you can then delete later usually all *.bak files
07:15:47  <andythenorth> thanks
07:15:51  <andythenorth> will try later
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08:31:34  <Brot6> NewGRF Meta Language - Revision 1507:d96b0ebc2899: Fix: unicode gender names resulted in an inter... (yexo) @
08:32:09  <Brot6> FIRS Industry Replacement Set - Revision 2131:ba3a6b169110: Codechange: only use stringcodes in t... (yexo) @
09:03:44  <Brot6> NewGRF Meta Language - Revision 1508:a251cd5a5aa5: Add: var 0x12 game_mode (yexo) @
09:05:45  <Ammler> [08:44] <planetmaker> hm, Ammler why do we use nginx 0.8.x when there's nginx 1.0.x? <-- how you know?
09:06:01  <Hirundo> Yexo: game_mode is already available via actionD, although I admit it contains a humiliating typo
09:07:06  <Yexo> Hirundo: ah, didn't realise that
09:07:12  <Yexo> however in this case the duplication is actually useful
09:07:48  <Yexo> it leads to slightly more efficient code without any possible inconsistency
09:08:23  <Hirundo> true
09:08:40  <Hirundo> *fixes*
09:09:47  <Brot6> NewGRF Meta Language - Revision 1509:1abb74969e0c: Fix: game_mode is parameter 92, not 82. (Hirundo) @
09:12:09  <Ammler> planetmaker: why do you need a update of nginx?
09:22:47  <Brot6> OpenGFX+ Landscape - Bug #2708: DevZone compile failed (Ammler) @
09:23:29  <Brot6> FIRS Industry Replacement Set - Revision 2132:fae3c04394bc: Codechange: use nearby_tile_class ins... (yexo) @
09:23:29  <Brot6> FIRS Industry Replacement Set - Revision 2133:7fecae683bd7: Codechange: use variable names instea... (yexo) @
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11:10:20  <planetmaker> Ammler: mostly I wonder... and whether it might be related to the occasional gateway problem
11:10:22  <planetmaker> because otherwise you always want to use the latest version of everything you can get your hand on
11:10:23  <planetmaker> and I thought we once used already a (much) newer nginx
11:10:25  <planetmaker> and we might want to also for security reasons
11:10:54  <Ammler> the mercurial updates are for a reason
11:11:08  <Ammler> I usually do not update whithout reason :-P
11:11:21  <Ammler> nginx is a custom build
11:11:30  <Ammler> so not that easy to update
11:13:06  <Ammler> I guess, I try (g)unicorn for rails and python, then we could also use it for the paste
11:13:29  <Ammler> or do you get somewehere else gateway issue?
11:22:22  <planetmaker> <-- 502
11:22:32  <planetmaker> so yes, I do get gateway issues elsewhere
11:23:04  <planetmaker> and updating a webserver two revisions behind the last stable is a security issue, not a convenience one
11:28:30  <Ammler> hmm
11:28:34  <Ammler> that is auth error
11:29:08  <Ammler> why the hell does that happen :-(
11:30:03  <Ammler> this is uwsgi issue, not nginx
11:31:27  <Ammler> planetmaker: can you reproduce it?
11:32:47  <planetmaker> reproduce the 502 on the nml page?
11:32:53  <planetmaker> yes, still appears
11:33:05  <planetmaker> hm, actually not now
11:33:13  <Ammler> yes, I restarted uwsgi
11:33:32  <planetmaker> still, with nginx: in 0.9.3
11:33:36  <Ammler> but I have no clue, when it
11:37:15  <Ammler> well, 0.9 was never stable...
11:37:31  <Ammler> there is 0.8 legacy and 1.0 stable
11:37:42  <planetmaker> yes, like linux ;-)
11:38:22  <Ammler> but I might switch and try unicorn sooner
11:38:36  <Ammler> then I will also upgrade nginx
11:39:13  <Ammler> uwsgi seems not that good as I thought
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12:52:26  <FooBar> Hi y'all!
12:52:35  <FooBar> I seem to be able to access this still :P
12:55:48  <Terkhen> hi FooBar
12:56:18  <FooBar> Ah, there actually are people on here :)
12:58:41  <Terkhen> :P
13:04:29  <planetmaker> oh hi :-)
13:05:02  <FooBar> Anyways, I came up with the idea to redo the dutch tramset in NML... If anybody has any tips than that will be greatly appreciated
13:05:06  <FooBar> hi planetmaker
13:05:30  <FooBar> Or maybe there are no tips and I should just start :P
13:05:37  <planetmaker> FooBar: should be easy to do. Go right ahead and probably use OpenGFX+ RV as inspiration on how that code works
13:05:50  <FooBar> that's a good idea
13:05:54  <FooBar> I'll check that out
13:06:07  <planetmaker> and... update the makefile framework - or copy it from opengfx+rv
13:06:09  <Ammler> you can also help to convert firs to nml :-P
13:06:14  <planetmaker> it needs updates then as well
13:06:21  <planetmaker> hehe, yes :-)
13:06:34  <Ammler> oh and hi FooBar :-)
13:06:44  <FooBar> I downloaded the latest stable of the makefile already
13:06:51  <planetmaker> FooBar: or... you kindly ask yexo about the grf2nml conversion script(s) / parts of NML ;-)
13:06:51  <FooBar> hi Ammler
13:07:01  <planetmaker> we just did use that on FIRS
13:07:13  <planetmaker> and it works. But of course requires quite a bit of tidying then now
13:08:26  <FooBar> I think I'll first give it a whirl from scratch; that should make it easier to understand. If it then proves a lot of work to do the whole thing, I might be easily persuaded to try grf2nml :P
13:09:17  <FooBar> Also this time I dumped Ubuntu in favour of Fedora
13:15:36  <Ammler> hehe, you should work with linux, not replace it everytime beforey you touch it :-P
13:16:54  <FooBar> couldn't find the old setup after a recent format
13:17:17  <FooBar> so I figured setting up a new one would be more educational than finding the old one
13:20:39  <FooBar> plus I found the ubuntu-colours very depressing :P
13:21:04  <FooBar> might have changed in the meantime, but I'm happy with Fedora now
13:23:17  <FooBar> Trying to build ogfx-rv now (to see if everything works). Getting this "(gimp:20177): GLib-WARNING **: goption.c:2132: ignoring no-arg, optional-arg or filename flags (8) on option of type 0" warning, is that bad?
13:24:06  <Ammler> happens on the build server too
13:24:49  <FooBar> ok, good
13:26:11  <FooBar> well, maybe not good, but good enough :)
13:30:47  <FooBar> How must I see this gimp dependency of ogfx-rv? Does it generate the png files from the orginal sources?
13:31:19  <Terkhen> FooBar: yes, it generates the different png files from layered xcf files
13:31:25  <Terkhen> it is not a requirement for nml, just a little experiment :)
13:31:38  <FooBar> nice
13:32:37  <FooBar> I don't have layered sources for dutch tram set, so I can't use those anyways.
13:33:12  <FooBar> Interesting experiment though
13:35:17  <Ammler> it is similar to the script thing Zeph uses
13:36:34  <FooBar> well, everything seems to work wrt compiling ogfx-rv, so I must've set up everything properly
13:37:11  <FooBar> by the way, I documented the whole setup here:
13:37:16  <Ammler> setup nml on linux is no big task
13:38:06  <FooBar> no really, you just need to get all this stuff and read the readmes properly
13:38:21  <FooBar> that was supposed to be "not really" :P
13:38:26  <Ammler> hmm
13:38:48  <Ammler> you should in general look for binaries before you build yourself
13:39:01  <Ammler> e.g. pil is python-imaging
13:39:09  <Ammler> no need to build
13:40:27  <FooBar> hmmm, readme told me to get it here:
13:40:28  <Webster> Title: Python Imaging Library (PIL) (at
13:40:41  <Ammler> yeah, that is the "windows way"
13:40:52  <Ammler> linux user does never build self :-P
13:40:58  <Ammler> or download something from upstream
13:41:05  <FooBar> well, I'm not a linux user :P
13:41:35  <Ammler> yeah, just a tip for next time, linux users try to be efficent
13:42:36  <FooBar> well, I decided to be efficient on grfcodec/nforenum, as I couldn't get it to find boost with no effort at all
13:42:50  <Ammler> yum install grfcodec
13:42:53  <Ammler> yum install nml
13:42:56  <Ammler> and done
13:43:04  <Ammler> yum source-install nml
13:43:16  <Ammler> if you like to build self
13:43:39  <FooBar> hmmm, that's even easier. I downloaded from website an copied to bin...
13:43:58  <FooBar> can you get ply somewhere in the package manager as well?
13:44:07  <Ammler> yum install pyhton-ply
13:44:14  <Ammler> python*
13:44:36  <FooBar> thanks
13:44:43  <FooBar> I'll update my note-to-self then :P
13:46:22  <FooBar> I didn't think this was all available from the package manager
13:46:36  <Ammler> yes, fedora is good
13:47:36  <FooBar> well, I did something good then by choosing fedora :P
13:47:48  <Ammler> if you miss something openttd related, you get it here:
13:49:38  <FooBar> package manager doesn't seem to find nml though
13:49:58  <Ammler> yep, that would need the repo above
13:50:18  <Ammler> opengfx yet doesn't require it so no need for packager to add it
13:50:58  <Ammler> but nml you need te dev version anyway, the package would just help to install dependencies
13:51:38  <Ammler> so just install pyl and pil
13:51:52  <Ammler> and then clone the repo and symlink nmlc to ~/bin
13:53:56  <FooBar> ok
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17:10:24  <Brot6> nml: update from r1506 to r1509 done -
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17:18:50  <andythenorth> do I need to update my nml?
17:18:54  <andythenorth> FIRS fails to build
17:19:16  <andythenorth>
17:19:36  <Brot6> firs: update from r2127 to r2133 done (51 warnings) -
17:20:44  <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r750), 32bpp-extra (r40), ai-admiralai (r75), ai-aroai (r39), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r107), basecosts (r25), belarusiantowns (r8), bros (r52), cets (r5), chips (r143), comic-houses (r71), firs.nml (r2081), fish (r655), frenchtowns (r6), german-townnames (r34), grfcodec (r832), grfpack
17:20:44  <Brot6> (r279), heqs (r605), indonesiantowns (r41), manindu (r7), metrotrackset (r56), narvs (r37), newgrf_makefile (r296), nml (r1509), nutracks (r202), ogfx-industries (r121), ogfx-landscape (r70), ogfx-rv (r107), ogfx-trains (r245), ogfx-trees (r51), opengfx (r681), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r49), spanishtowns (r10), swedishrails (r203), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r34), ttrs (r36),
17:20:48  <Brot6> worldairlinersset (r672)
17:24:16  <Brot6> narvs: compile of r37 still failed (#2789) -
17:25:10  <Brot6> ogfx-industries: compile of r121 still failed (#2792) -
17:29:38  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus (Diffsize: 15915), belarusiantowns (Diffsize: 30), cets, frenchtowns, german-townnames, indonesiantowns (1 warnings) (Diffsize: 1), manindu (Diffsize: 1), newgrf_makefile, ogfx-landscape (1 warnings) (Diffsize: 5460), ogfx-rv (Diffsize: 4590), ogfx-trains, spanishtowns (Diffsize: 1), swedishrails, swisstowns
17:29:44  <andythenorth> FIRS fixed
17:29:49  <andythenorth> by new nml :P
17:37:36  <planetmaker> andythenorth: did you start with industry names yet?
17:37:41  <andythenorth> no
17:37:44  <andythenorth> day job :)
17:37:45  <planetmaker> good. I did :-P
17:37:48  <andythenorth> now it's bath time
17:37:58  <andythenorth> it would be good practice for me to learn how to sed
17:38:03  <andythenorth> but I have obligations ;)
17:38:12  <andythenorth> and I could usefully do drawing and such
17:38:13  <planetmaker> talks talks talks :-P
17:38:18  <andythenorth> division of labour :P
17:38:42  <andythenorth> planetmaker: you're at a conference or such?
17:39:25  <planetmaker> "or such": I'm at the drop tower... helping collegues with their experiment there
17:39:45  <planetmaker> so... 18h shifts ;-)
17:40:42  <planetmaker> they just like to do stuff complicated ususally :S
17:40:56  <Terkhen> wow :O
17:41:11  <planetmaker> well, maybe 16 hours
17:41:13  <planetmaker> depends
17:42:16  * andythenorth is about to fall off wifi - again :P
17:42:40  <planetmaker> the problem is: we have to be there short before 8am - then we have to hand over our experiment to the drop tower team... and from the 2nd flight in a day we only get back the experiment at around 7pm
17:43:04  <planetmaker> and then we need to do the still the preparation for the next day, brief data analysis etc...
17:43:11  <planetmaker> I'm just waiting for image downloads ;-)
17:43:49  <planetmaker> Well... maybe I can go home tomorrow :)
17:44:05  * andythenorth contemplates drawing more rivers
17:44:10  <andythenorth> I am a fool to myself
17:44:17  <planetmaker> hehe :-)
17:44:29  <planetmaker> andythenorth: do you draw it as overlay to the ground sprites?
17:44:33  <andythenorth> I ask for feeback, and then I am annoyed when I get it :P
17:44:38  <planetmaker> that'd be really helpful :-)
17:44:45  <planetmaker> :-D
17:44:55  <andythenorth> it won't gain much
17:45:02  <planetmaker> apropos feedback, andythenorth: did I tell you that I prefer the stony version?
17:45:06  <andythenorth> yes
17:45:10  <planetmaker> ok :-P
17:45:25  <andythenorth> TTD original shores aren't stony
17:45:29  <andythenorth> I stick with the convention
17:45:35  <planetmaker> TTD original has no rivers
17:46:01  <andythenorth> it has coasts => convention established :P
17:46:13  <planetmaker> not really
17:46:22  <planetmaker> sea shores are quite different from river shores
17:46:43  <planetmaker> convention may often be an argument, but it's IMHO ill-used here
17:47:15  <Ammler> I asked andythenorth to show us sandy river shores :-)
17:48:15  <planetmaker> :-)
17:48:18  <Ammler> I don't think, sand would stay long in a river
17:48:28  <andythenorth> the baby just fell over in the bath.  I think I need to pay more attention :P
17:48:31  <andythenorth> bbl
17:48:39  <planetmaker> oh, I know such shores, but yes...very rare
17:49:44  <Ammler> then it is big river like nile or so
17:49:57  <planetmaker> yeah.
17:51:12  <Brot6> FIRS Industry Replacement Set - Revision 2134:c4eba15ddaa6: Codechange: Name custom industries' i... (planetmaker) @
17:51:25  <planetmaker> now remain the bad ones which have no names ;)
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18:32:35  * andythenorth has successfully avoided drowning the baby
18:35:41  <andythenorth> ok
18:35:45  <andythenorth> I've removed all sand from the river shores
18:35:50  <andythenorth> they'll just be green
18:37:07  <FooBar> Sandy river shore (see in the background):
18:37:09  <Webster> Title: Bestand:Arnhem Nederrijn ochtend apr04.jpg - Wikipedia (at
18:38:33  <FooBar> Basically sandy shores only occur downstream, because larger sediment has settled early; the light sand is transported to the very end and into the sea
18:39:36  <FooBar> Humans usually reinforce river shores with stone, in order to keep the river in place.
18:39:49  <andythenorth>
18:40:20  <FooBar> But as long as it looks good, it will be fine for a game
18:40:42  <FooBar> And that seems quite alright!
18:41:30  <Brot6> openttd.grf water-features - Revision 25:142ede6c10a2: Change: make shores colour of terrain (andythenorth) @
18:43:13  <andythenorth> planetmaker: how many FIRS strings have you done?  should I work from the bottom of the list?
18:56:35  <Ammler> not sure, if the no-sand shores are better
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18:59:47  <planetmaker> andythenorth: you mean the STR_GENERIC_XYZ ?
19:00:05  <andythenorth> sorry I meant industry id strings
19:00:15  <andythenorth> changing to ind_dairyfarm etc
19:00:19  <planetmaker> I've done those which I could name without looking at anything but the string
19:00:39  <planetmaker> oh, so... not the strings, but the identifiers?
19:00:50  <andythenorth> yup
19:01:19  <planetmaker> there I also renamed all - but those which have no name string
19:01:24  <planetmaker> thus the original ones
19:01:30  <andythenorth> ok
19:01:36  <andythenorth> thanks
19:01:48  <planetmaker> there I didn't know which is which
19:01:59  <planetmaker> at least I skipped that for now as I'm sure you don't have toy factory in FIRS :-P
19:03:04  <planetmaker> and I ended up with one ID having that number... so I was confused, had no time left and started to first do the obvious stuff
19:03:08  <andythenorth> hmm
19:03:15  <andythenorth> is it committed?
19:03:17  <planetmaker> yes
19:03:23  <andythenorth> oh
19:03:35  <planetmaker> [19:51]	Brot6	FIRS Industry Replacement Set - Revision 2134:c4eba15ddaa6: Codechange: Name custom industries' i... (planetmaker) @
19:03:41  <andythenorth> tada
19:03:43  <andythenorth> ok great
19:04:11  <andythenorth> that's better already
19:04:28  <andythenorth> I hate looking in the god_object file :)
19:04:31  <andythenorth> needs splitting
19:04:46  <andythenorth> for next task I guess
19:06:03  <Brot6> FIRS Industry Replacement Set - Feature #2825 (Closed): Replace 'item_FEAT_INDUSTRIES_xx' strings... (andythenorth) @
19:06:03  <Brot6> FIRS Industry Replacement Set - Feature #2825 (Closed): Replace 'item_FEAT_INDUSTRIES_xx' strings... (andythenorth) @
19:08:13  <planetmaker> well... not all such identifiers (they're not strings!) are replaced...
19:08:28  <planetmaker> as said... there are ones which I couldn't quickly identify
19:08:35  <andythenorth> is identifier the official nml term?
19:08:41  <planetmaker> as they're most probably generic
19:08:57  <andythenorth> there are some which are probably generic tiles
19:09:00  <planetmaker> string is a string is something the user sees
19:09:01  <planetmaker> identifier is a name for an internal 'object'
19:09:08  <planetmaker> which are general terms used in IT ;-)
19:09:10  <andythenorth> to me it looks like a string :P
19:09:25  <andythenorth> because I'm wrong
19:09:27  <planetmaker> calling a variable a 'string' is equally confusing
19:09:37  <andythenorth> I'm wrong
19:09:47  <planetmaker> except when a variable is a string :-P
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21:12:41  <Brot6> FIRS Industry Replacement Set - Revision 2135:6869db22784e: Change: work in progress on Sugar Ref... (andythenorth) @
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22:52:34  <Brot6> FIRS Industry Replacement Set - Revision 2136:cef2f48ecc95: Codechange: split aluminium_plant fro... (yexo) @
22:52:34  <Brot6> FIRS Industry Replacement Set - Revision 2137:2e747042623b: Codechange: split 3 more industries o... (yexo) @
23:03:06  <Brot6> FIRS Industry Replacement Set - Revision 2138:26dc3a5762ed: Codechange: use named constants for '... (yexo) @
23:03:06  <Brot6> FIRS Industry Replacement Set - Revision 2139:13f2f5225a66: Codechange: use some more constants (yexo) @
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23:11:33  <Brot6> FIRS Industry Replacement Set - Revision 2140:289a00079689: Codechange: use more constants in car... (yexo) @
23:14:27  <Ammler> oh yexo
23:14:37  <Ammler> did you get troubles with push?
23:15:00  <Ammler> I was just switching the mercurial backends
23:15:15  <Ammler> maybe you push with ssh
23:17:07  <Ammler> anyway, hgweb (hg.o.o, push.o.o has now new backend with gunicorn)
23:17:42  <Brot6> test: update from r111 to r112 done -
23:38:31  <Ammler> @topic add HGWeb Backend changed to Gunicorn, please report issues
23:38:39  <Ammler> @services op
23:38:39  *** ChanServ sets mode: +o Webster
23:38:41  <Ammler> @topic add HGWeb Backend changed to Gunicorn, please report issues
23:38:41  *** Webster changes topic to "Talk about things hosted and developed on | Downloads log: | Sandbox passwords are the same as the usernames | HGWeb Backend changed to Gunicorn, please report issues"

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