Log for #openttdcoop.devzone on 15th August 2011:
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09:22:59  <Brot6> FIRS Industry Replacement Set - Revision 2407:27d904bf1367: Codechange: Use a template for small ... (Terkhen) @
09:44:42  <planetmaker> hm... I think I found why industries (again) didn't build...
09:45:20  <Brot6> FIRS Industry Replacement Set - Revision 2408:87b66813c947: Codechange: Cement Plant was missing ... (Terkhen) @
10:00:05  <Brot6> FIRS Industry Replacement Set - Revision 2409:65ef49607b74: Fix: Another inverted location check ... (planetmaker) @
10:00:38  <Terkhen> cool :)
10:05:40  <planetmaker> cool would be to not have it inverted in the first place ;-)
10:05:53  <planetmaker> hm...
10:06:51  <Terkhen> :P
10:07:40  <Terkhen> I finished templating smoke, but I noticed that the biorefinery has two chimneys but only one of them with smoke
10:07:51  <Terkhen> other industries duplicate the smoke, should I do the same here?
10:07:55  <planetmaker> yes
10:10:39  * Terkhen plays with offsets
10:17:23  * planetmaker simplifies 'allow_player' template
10:22:02  <Terkhen> allow_player = nothing
10:25:15  <Brot6> FIRS Industry Replacement Set - Revision 2410:78b43325621d: Codechange: Simplify the player check... (planetmaker) @
10:26:19  <planetmaker> Terkhen, not quite. There might be additional checks for the game itself.
10:26:37  <planetmaker> Thus the allow_player is basically a "allow, if player, otherwise continue to check"
10:29:57  <Brot6> FIRS Industry Replacement Set - Revision 2411:a724c4a99a50: Codechange: Use a template for big sm... (Terkhen) @
10:55:13  <planetmaker> hm... checking for "height above snowline" should be the same as checking for TILETYPE_SNOW?
10:55:41  <planetmaker> or is there a height offset
11:02:37  <Hirundo> How/when is the windows nmlc.exe generated?
11:03:53  <planetmaker> between 18h and 19h
11:04:02  <planetmaker> our local time
11:04:39  <Ammler> no, UTC
11:04:47  <planetmaker> really?
11:04:50  <Hirundo> so it's generated daily :) that's enough info for me
11:04:53  <Ammler> 18:18
11:05:06  <Ammler> oh, nml is at 18:08
11:05:08  <planetmaker> I can swear the announcement is at 18:18 local time
11:05:13  <planetmaker> or whatever
11:05:18  <planetmaker> minute
11:05:25  <Ammler> hmm, maybe I changed to 17:17 UTC
11:05:28  <Ammler> but it is UTC
11:05:41  <planetmaker> thus at 16h?
11:06:08  <Ammler> 17;17 UTC is 19 CEST
11:06:31  <Ammler> and 18:18 CEWT
11:06:46  <Ammler> he, does CEWT exist?
11:06:48  <frosch123> [12:55] <planetmaker> hm... checking for "height above snowline" should be the same as checking for TILETYPE_SNOW? <- i cannot remember at which snowiness the snowline starts
11:07:03  <planetmaker> iirc in the middle, thus density 2
11:07:13  <planetmaker> at least that's what railtypes etc all look like
11:07:30  <Ammler> anyway, local time is not constant...
11:10:02  <planetmaker> Hirundo, as wrt "how": by means of cxfreeze
11:10:15  <planetmaker> why did you ask?
11:10:33  <Hirundo> I just needed to know, if it is generated daily or requires some special manual procedure
11:10:54  <Hirundo> So I can urge someone to update his NML, knowing that an updated NML is actually available
11:11:01  <Ammler> it still lacks pcx support
11:11:04  <planetmaker> :-)
11:11:33  * Ammler and yexo won't fix that, but patch is welcome :-)
11:11:58  <planetmaker> :-P
11:12:44  <Ammler> Hirundo: if you know another way to create nmlc.exe, we would be happy to know...
11:12:49  <planetmaker> we-know-what-is-good-for-you-use-png ;-)
11:14:06  <Ammler> maybe nml could though a warning on pcx files like "pcx is not supported on every nml version"
11:19:27  <planetmaker> is there a way to detect that?
11:21:33  <Ammler> planetmaker: well I meant this warning should be on every nml, also on those which support it
11:21:50  <Ammler> so authors are aware that some other users might not be able to build it
11:24:06  <planetmaker> dunno... does the readme mention it?
11:24:48  <planetmaker> it does
11:49:05  <planetmaker> hm... frosch123 did it ever occur to you, too, that "OnkelSiebdruck" might be a sock puppet of mb in the other forum?
11:50:21  <frosch123> i do not associate anything to that name
11:51:08  <planetmaker> nvm then
11:51:19  <planetmaker> it's a relatively new nick over there
11:51:46  <planetmaker> coming into appearance, know how to write newgrfs and with views very similar ;-)
11:53:49  <frosch123> i doubt mb would use biggui
11:54:32  <planetmaker> yeah, probably
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14:40:22  <Brot6> FIRS Industry Replacement Set - Revision 2412:b820e096cce2: Codechange: Iron Works uses advanced ... (Terkhen) @
14:50:42  <Brot6> FIRS Industry Replacement Set - Revision 2413:6fd6a889fb94: Codechange: Junk Yard uses advanced s... (Terkhen) @
16:10:09  <Brot6> FIRS Industry Replacement Set - Revision 2414:aa717a41519c: Codechange: Lime Kiln uses advanced s... (Terkhen) @
17:03:56  <planetmaker> <-- location check for harbours not yet right ;-)
17:03:57  <Webster> Title: Imagebin - A place to slap up your images. (at
17:05:02  <Terkhen> yes, I remember reporting the bug twice
17:05:12  <Terkhen> the second time, andy said that it would be fixed later
17:05:16  <Terkhen> the report must be still around
17:05:51  <Terkhen> ah, andy mentioned it in your feature task :)
17:07:05  <planetmaker> eh... current trunk should not do that ;-)
17:07:29  <planetmaker> it's a templating-in-progress shot ;-)
17:12:00  <Terkhen> yes
17:12:04  <Terkhen> <-- but andy mentioned this
17:12:34  <Terkhen> maybe it makes any sense to you
17:12:34  <Terkhen> :P
17:12:35  <planetmaker> oh, I wasn't aware of that. I'll take care to fix that, too
17:12:41  <Terkhen> great :)
17:12:49  <planetmaker> thanks for pointing it out
17:13:31  <planetmaker> though... will be QUITE difficult
17:13:57  <planetmaker> it's after all also possibly a valid placement
17:15:05  <Terkhen> can't you force the "dock" part to always be at the same height or lower than the land part?
17:15:55  <planetmaker> not by a simple this tile check. I find the above placement also not really bad
17:16:01  <planetmaker> maybe it's wanted after all?
17:16:23  <planetmaker> But on the river rapids... that's bad
17:19:08  <Terkhen> I'm not sure
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17:40:56  <andythenorth> bongiorno
17:41:56  <Terkhen> hi andythenorth
17:52:21  <Brot6> Following repos didn't need a nightlies update: ogfx-trains (r248), narvs (r37), bros (r52), ogfx-industries (r122), firs (r2414), opengfx (r722), ailib-tile (r16), foobarstramtracks (r23), transrapidtrackset (r28), 2cctrainset (r750), cets (r126), ailib-list (r32), opensfx (r97), ttdviewer (r34), worldairlinersset (r672), heqs (r638), openmsx (r97), basecosts (r25), nutracks (r208), nml (r1612), 32bpp-extra (r40), manindu (r7),
17:52:21  <Brot6> newgrf_makefile (r305), ailib-direction (r17), ailib-common (r21), snowlinemod (r49), dutchtramset (r87), ai-admiralai (r75), swisstowns (r22), metrotrackset (r56), spanishtowns (r10), frenchtowns (r6), grfpack (r279), ogfx-rv (r107), fish (r684), ogfx-landscape (r76), ttrs (r36), ogfx-trees (r51), swedishrails (r205), grfcodec (r833), ai-aroai (r39), german-townnames (r34), smts (r19), chips (r143), belarusiantowns (r8),
17:52:23  <Brot6> indonesiantowns (r41), ailib-string (r29), airportsplus (r107), comic-houses (r71)
17:54:01  <Brot6> narvs: compile of r37 still failed (#2789) -
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18:28:04  <andythenorth> Terkhen: #2967
18:28:04  <Brot6> andythenorth: Terkhen: #2967 is "FIRS Industry Replacement Set - Bug #2967: Grain mill animation jumps - #openttdcoop Development Zone"
18:28:07  <andythenorth> you fixed that
18:28:08  <andythenorth> ?
18:28:11  <andythenorth> I can close?
18:28:49  <Terkhen> andythenorth: I think so, yes :)
18:28:54  <Terkhen> I wasn't aware it had a task
18:35:44  <Brot6> NewGRF Meta Language - Feature Request #2856: Sort purchase list property (yexo) @
18:37:17  <andythenorth> not many FIRS errors remain :)
18:37:25  <Brot6> FIRS Industry Replacement Set - Bug #2967 (Closed): Grain mill animation jumps (andythenorth) @
18:39:05  <Yexo> how is the nml version working out for you?
18:39:18  * planetmaker works on #2361
18:39:18  <Brot6> planetmaker: #2361 is "FIRS Industry Replacement Set - Bug #2361: Dock can be placed in rivers/canals [Edge cases] - #openttdcoop Development Zone"
18:39:31  <andythenorth> good luck :)
18:39:34  <planetmaker> oh, a Yexo :-) hallo!
18:39:35  <andythenorth> that one is a right arse
18:39:36  <Brot6> NewGRF Meta Language - Feature #2917: Change way of defining grf parameters (yexo) @
18:40:03  <andythenorth> planetmaker: wrt 2361 I'd seriously give thought to patching ottd to solve it
18:40:20  <andythenorth> although maybe I saw a water tile related commit somewhere recently?
18:40:22  <planetmaker> in what respect?
18:40:29  <planetmaker> water class solves it
18:40:42  <andythenorth> is that a recent ottd change?
18:41:04  <planetmaker> somewhat, yes
18:41:18  <planetmaker> but we're at nightly anyway
18:41:23  <planetmaker> using adv. sprite layouts
18:41:35  <andythenorth> I'm not too worried about compatibility
18:41:47  <planetmaker> nor am I. As it's pointless meanwhile
18:41:52  <andythenorth> releasing 0.7.0 compatible with nightly only might mean better bug reports :P
18:42:02  <andythenorth> and fewer bananas people going 'wtf?'
18:42:07  <planetmaker> :-)
18:42:22  <andythenorth> and ottd release cycle is currently fast, or so it seems
18:44:16  <andythenorth> r 22655
18:44:26  <andythenorth> means water class should be in latest stable anyway
18:46:08  <michi_cc> Branch point for 1.1 was r22082 though, so if that change wasn't backported (and as a feature it normally isn't) you have to wait for 1.2.0.
18:47:37  <andythenorth> nvm
18:48:15  <planetmaker> water class is not in the last stable. It's a feature
18:48:23  <planetmaker> thus it's in 1.2 only
18:48:30  <planetmaker> oh... I'm slow
18:57:50  <Brot6> FIRS Industry Replacement Set - Revision 2415:e7440649b231: Add: Templates to check for a flat ti... (planetmaker) @
18:57:50  <Brot6> FIRS Industry Replacement Set - Revision 2416:0088f4634c6a: Fix #2361: Fishing harbour uses tile ... (planetmaker) @
18:57:50  <Brot6> FIRS Industry Replacement Set - Bug #2361 (Closed): Dock can be placed in rivers/canals [Edge cas... (planetmaker) @
18:58:43  <planetmaker> andythenorth: this water class feature would allow us special grain mills which use water power instead of wind power :-)
18:58:54  <planetmaker> *hint* *hint* :-P
18:59:18  <andythenorth> yarp yarp :P
18:59:24  <andythenorth> if we had....rivers
18:59:32  <andythenorth> which won't happen ever
18:59:40  <planetmaker> you didn't finish them ;-)
19:00:01  <Rubidium> and neither did George nor skidd13
19:00:10  <andythenorth> and I can't persuade anyone of the obvious genius of my pathfinder idea :P
19:00:52  <andythenorth> I could do a couple more tiles tonight
19:01:10  <andythenorth> I got demotivated
19:01:29  <andythenorth> as I had some disagreements about water on slopes :P
19:01:52  <planetmaker> it's just about getting sprites... not about game mechanics
19:02:43  <andythenorth> still have to draw them :)
19:03:04  <andythenorth> drawing a sink hole seems kind of overkill :P
19:03:13  <Brot6> clientpatches: compile of r22753 still failed (#2964) -
19:08:25  <Brot6> openttd-vehiclevars: update from r22751 to r22753 done -
19:09:09  <planetmaker> andythenorth: yes. Just normal river tiles for all slopes are needed
19:09:14  <planetmaker> "just"
19:09:52  <planetmaker> should fancy stuff be needed to - possibly - fulfill even fancier ideas of how rivers work, I'm sure a missing tile or sprite could be come up with ;-)
19:10:05  <planetmaker> possibly by asking this notorious andy guy :-P
19:10:11  <Brot6> serverpatches: compile of r22753 still failed (#2966) -
19:12:00  <Brot6> 32bpp-ez-patches: compile of r22753 still failed (#2446) -
19:13:22  <andythenorth> planetmaker: maybe I leave them out in that case
19:13:27  <andythenorth> it means 8 fewer tiles to draw
19:15:45  <andythenorth> perhaps in that case rivers are done for temperate
19:15:47  <andythenorth> I should check
19:16:02  <planetmaker> rb said they're not
19:16:30  <Rubidium> [citation needed] ;)
19:16:35  <planetmaker> :-P
19:16:43  * andythenorth checks
19:16:51  <andythenorth> pull + look for yourselves :P
19:17:37  <Rubidium> never! ;)
19:17:51  <Rubidium> s/pull/clone/ okay, but pull ;)
19:18:55  <Rubidium> yeah, those sprites look quite dotty for temperate
19:19:56  <andythenorth> :P
19:20:28  <andythenorth>
19:21:29  <andythenorth> so 12 sprites planetmaker has decided I don't need to draw
19:21:33  <andythenorth> and some glitches
19:21:43  <andythenorth> the glitches might be in the graphics, the nfo, or ttd
19:21:47  <andythenorth> +o
19:22:24  <andythenorth> I'm guessing the rapids have some randomisation, and maybe that's cause of glitches?
19:37:45  <Brot6> FIRS Industry Replacement Set - Revision 2417:9f778113ecd5: Codechange: Quarry uses tile location... (planetmaker) @
19:41:02  <Brot6> FIRS Industry Replacement Set - Revision 2418:a14b09a1150e: Codechange: Recycling depot 'uses' ti... (planetmaker) @
19:47:28  <Brot6> FIRS Industry Replacement Set - Revision 2419:394bd616374b: Codechange: Plastics plant uses tile ... (planetmaker) @
19:59:35  <andythenorth> Rubidium: so the tiles marked with dots - if I remove the dots, are they good enough?
20:03:04  <Rubidium> they seem okay to me
20:03:13  <andythenorth> k
20:03:33  <andythenorth> I'll sort them out and do the other 4 sets of climate tiles
20:03:42  <andythenorth> and someone can make suggestions for t**land
20:13:16  <andythenorth> Terkhen: #1824
20:13:16  <Brot6> andythenorth: Terkhen: #1824 is "FIRS Industry Replacement Set - Feature #1824: Oil Well animation - #openttdcoop Development Zone"
20:15:06  <Brot6> FIRS Industry Replacement Set - Revision 2420:e8aef867738d: Codechange: Petrol station uses clean... (planetmaker) @
20:17:10  <Terkhen> thanks, I'll take a note of it :)
20:17:32  <Brot6> NewGRF Meta Language - Feature #2917 (Closed): Change way of defining grf parameters (Hirundo) @
20:18:12  <Rubidium> andythenorth: just use the same border style as the other climates? Seems like canals are doing that trick as well
20:18:34  <andythenorth> fine by me
20:18:39  <Brot6> openttd.grf water-features - Revision 35:9ff59880dd61: Add: copy of file with dots in marking spr... (andythenorth) @
20:18:39  <Brot6> openttd.grf water-features - Revision 36:ca3f041100e4: Change: remove coloured dots from temperat... (andythenorth) @
20:19:02  <planetmaker> petrol station has nice placement code wrt roads :-)
20:19:07  <andythenorth> Yexo did that
20:19:10  <andythenorth> beyond me :P
20:19:18  <andythenorth> it would take me two days to write that
20:19:19  <planetmaker> look at it. Is simple :-)
20:19:22  <andythenorth> Yexo did it over night
20:19:34  * andythenorth wonders if the river glitches are an nfo problem, or ottd
20:19:49  <planetmaker> andythenorth: river glitches at the coast? It's openttd
20:19:56  <planetmaker> *sea cost
20:20:02  <planetmaker> *coast. Damn it
20:20:04  <andythenorth> I'll paste an image...
20:21:46  <andythenorth>
20:22:28  <andythenorth> hmm
20:22:35  <andythenorth> the sprite picker can't select them
20:22:39  <andythenorth> does that mean it's ott?
20:22:42  <andythenorth> d
20:23:09  <planetmaker> hm... that's not what I thought...
20:23:15  <planetmaker> but rivers allow action 1/2/3
20:23:18  <planetmaker> so... maybe newgrf
20:23:25  <andythenorth> hmm
20:23:30  <andythenorth> anyone want to look at the nfo?
20:23:37  <andythenorth> or try and replicate this bug?
20:24:15  <andythenorth> maybe it's just using the wrong sprite?
20:24:42  <planetmaker> looks like. But I'm too tired already to read nfo today
20:28:02  <andythenorth> means I can carry on drawin
20:28:02  <andythenorth> g
20:28:13  <andythenorth> except I'm too tired too type properly :P
20:33:06  <Rubidium> andythenorth: sprite 225 of docks_rapids_canals... is a flat tile sprite instead of a sloped tile sprite
20:33:42  <andythenorth> omg
20:33:52  <andythenorth> that's the first time I've found a use for sprite numbers
20:47:38  <Brot6> openttd.grf water-features - Revision 37:5940e09ca168: Fix: sprite 225 was wrong (andythenorth) @
20:48:03  <andythenorth> there's one other with a mistake
20:49:34  <andythenorth> and there's a glitch with the banks on the NE coast
20:50:45  <Brot6> FIRS Industry Replacement Set - Revision 2421:3710cf096b88: Codechange: Oil wells use tile locati... (planetmaker) @
20:52:33  <andythenorth> ho
20:52:49  <andythenorth> if I remember, tomorrow I'll paint the other climates
20:52:54  <andythenorth> today it is bedtime
20:53:02  <Terkhen> good night andythenorth
20:53:05  <planetmaker> good night then :-)
20:53:10  <andythenorth> remind me about rivers :P
20:53:16  <andythenorth> my brain is not good with remembering
20:53:23  <andythenorth> good night
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20:55:40  <Brot6> FIRS Industry Replacement Set - Revision 2422:09ee65632e55: Codechange: Lumber Yard uses advanced... (Terkhen) @
21:00:04  <Rubidium> what is the river glitch on sea coasts?
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21:01:49  <Rubidium> and I see no glitch at NE
21:01:53  <Rubidium> I do see one at NW
21:02:00  <Rubidium> but that looks like it's using the wrong sprite
21:03:48  <planetmaker> the river glitch on sea costs is a stray coast corner drawn within the sea
21:04:04  <planetmaker> maybe when there's a level river tile at sea level...
21:04:07  <Rubidium> which is sprite... 13? of temperate.png
21:05:52  <Rubidium> also sprite 185 of rapids and the likes is wrong
21:06:07  <Rubidium> can you show an example of that glitch?
21:06:22  <planetmaker> yes, hold on, I'm just starting up
21:08:00  <planetmaker>
21:08:01  <Webster> Title: Imagebin - A place to slap up your images. (at
21:08:51  <planetmaker> the problem there is that the sea tile at the river mouth actually is a river tile
21:09:24  <planetmaker> if that is not the case, the glitch does not occur
21:10:05  <planetmaker> the screenshot is with plain, trunk opengfx, no newgrfs
21:10:11  <planetmaker> (well, firs, but...)
21:10:43  <Brot6> openttd.grf water-features - Bug #2974 (New): Glitches (Rubidium) @
21:11:55  <Rubidium> yeah, that looks like a coding corner case
21:12:39  <Rubidium> though... time for something else
21:13:31  <Rubidium> (the thing with the Zs)
21:14:10  <Brot6> FIRS Industry Replacement Set - Revision 2423:78a74628125b: Codechange: Mixed Farm uses advanced ... (Terkhen) @
21:17:48  <planetmaker> sleep well, Rubidium
21:17:58  <planetmaker> and I'm off to bed, too. Good night all :-)
21:18:06  <Terkhen> good night Rubidium and planetmaker
21:28:28  <Brot6> FIRS Industry Replacement Set - Revision 2424:5dc5fc65c048: Codechange: Use ANIMATION_LOOPING whe... (Terkhen) @
21:44:30  * Terkhen struggles to re-understand animations
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