Log for #openttdcoop.devzone on 17th August 2011:
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00:15:23  *** Lakie has quit IRC
00:49:00  <Brot6> North American Road Vehicle Set - Revision 38:8506e471b34e: added 40LFA and new graphics for late... (oberhuemer) @
00:51:21  <Brot6> narvs: compile of r38 still failed (#2789) -
00:58:30  <Brot6> North American Road Vehicle Set - Bug #2467 (Closed): Trams don't show up in the build window (oberhuemer) @
00:58:30  <Brot6> North American Road Vehicle Set - Bug #2789 (Closed): DevZone compile failed (oberhuemer) @
00:58:56  <Brot6> North American Road Vehicle Set - Bug #2673 (Rejected): DevZone compile failed (oberhuemer) @
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06:50:02  <Brot6> FIRS Industry Replacement Set - Revision 2430:02c37e1f1823: Codechange: Lime kiln uses tile locat... (planetmaker) @
06:51:15  <Brot6> FIRS Industry Replacement Set - Revision 2431:339af61ad03c: Codechange: Food market 'uses' tile l... (planetmaker) @
06:57:34  <Brot6> FIRS Industry Replacement Set - Revision 2432:de87f92c4a97: Change: Remove pointless callback_fla... (planetmaker) @
07:26:57  <Brot6> FIRS Industry Replacement Set - Revision 2433:b154fe205e7f: Codechange: Bauxite mine uses tile lo... (planetmaker) @
07:28:33  <dihedral> @seen seberoth
07:28:33  <Webster> dihedral: seberoth was last seen in #openttdcoop.devzone 38 weeks, 5 days, 18 hours, 54 minutes, and 10 seconds ago: <seberoth> re
07:47:27  <Brot6> NewGRF Meta Language - Revision 1617:34a4480ff267: Add: industry tile special flags are a bitmask... (planetmaker) @
07:50:03  <Brot6> FIRS Industry Replacement Set - Revision 2434:efe17143c0bb: Codechange: Biorefinery uses tile loc... (planetmaker) @
07:50:11  <planetmaker> hm... FIRS again needs a new NML ;-)
07:56:44  <Brot6> FIRS Industry Replacement Set - Revision 2435:7d01dfb67855: Codechange: Brewery uses tile locatio... (planetmaker) @
08:03:02  <Brot6> FIRS Industry Replacement Set - Revision 2436:5c2924ec68ea: Codechange: Dredging site uses tile l... (planetmaker) @
08:07:35  <Brot6> FIRS Industry Replacement Set - Revision 2437:144d317099c3: Codechange: Fertilizer plant uses til... (planetmaker) @
08:12:33  <Brot6> NewGRF Meta Language - Revision 1618:50ed58e04a25: Fix: use correct variable name (yexo) @
08:12:33  <Brot6> NewGRF Meta Language - Revision 1619:dbbc430303a3: Fix: first argument of builtin_ functions is '... (yexo) @
08:12:33  <Brot6> NewGRF Meta Language - Revision 1620:610dfa543667: Fix: remove duplicate line (yexo) @
08:18:43  <Brot6> FIRS Industry Replacement Set - Revision 2438:3aeeceb545d8: Codechange: Iron works uses tile loca... (planetmaker) @
08:22:01  <Brot6> FIRS Industry Replacement Set - Revision 2439:5ef08d7048aa: Codechange: Junk yard uses tile locat... (planetmaker) @
08:24:28  <Brot6> FIRS Industry Replacement Set - Revision 2440:089e5126403d: Codechange: Lumber yard uses tile loc... (planetmaker) @
08:25:18  <planetmaker> Yexo: snowline_height and TILETYPE_SNOW - is there a difference in height from what you know?
08:31:20  <Yexo> planetmaker: not sure, but a tile can be above the snowline but not yet snowed
08:31:23  <Yexo> for tiletypes that support that
08:32:26  <planetmaker> I wonder as some FIRS industries check snowline height for placement rules
08:32:38  <planetmaker> I wonder whether I could check TILETYPE_SNOW instead
08:32:49  <Yexo> for placement rules I'd check snowline height
08:32:54  <planetmaker> ok
08:33:02  <Yexo> otherwise you can circumvent the check by bulldozing the snow away and quickly building
08:33:09  <planetmaker> same with desert?
08:33:19  <planetmaker> hm... no, wouldn't work there, I guess
08:33:22  <Yexo> don't think so
08:33:41  <Yexo> desert/non-desert is a persistent property that doesn't go away with bulldozing
08:34:00  <planetmaker> ok. A new template is it then :-)
08:34:08  <planetmaker> checking for a height range
08:53:48  <Brot6> NewGRF Meta Language - Feature Request #2979 (New): usage of variables in ranges for switches (planetmaker) @
08:54:50  <Yexo> planetmaker: snowline_height is a varaction2 variable?
08:54:55  <Yexo> I'm not sure that is possible at all
08:55:03  <planetmaker> the 2nd option works
08:55:08  <planetmaker> it's a global variable
08:55:23  <planetmaker> the 2nd option is the output of your conversion code ;-)
08:55:28  <Yexo> yes, but in nfo, is it an action2 variable or an actionD one?
08:56:30  <planetmaker> I would assume it's (originally) an actionD variable.
08:56:45  <planetmaker> But in theory the actionD could be put in temp. storage and then used in action2
08:56:58  <Yexo> no, it's an action2 var
08:57:03  <planetmaker> ho
08:57:05  <Yexo> which means it can't be used in the range at all
08:57:19  <planetmaker> why not?
08:57:31  <planetmaker> the two code snippets I posted are equivalent
08:57:38  <planetmaker> it could be re-written internally by NML
08:57:43  <Yexo> because the range is something "hardcoded" in the output, you can only change it by action6 (so actionD variables are ok)
08:57:55  <Yexo> of course rewriting might be possible
08:58:05  <planetmaker> that's what I actually thought of :-)
08:58:25  <planetmaker> splitting such range check into several switches with 0 and 1 ranges
08:58:42  <planetmaker> makes for nicer NML code in the grf
08:58:51  <Yexo> but what if you have "0..a: 1; a..b: 2; b..c: 3;"? That will result in a very ugly rewrite
08:59:02  <planetmaker> just a small chain of switches
08:59:07  <planetmaker> I'd not consider it ugly
08:59:14  <Yexo> ah, a chain of switches, ok
09:00:55  <Yexo> you could do "UCMP(nearby_tile_height(0, 0) - minh, maxh - minh)" "0..1: inrange; outrange;"
09:01:17  <Brot6> NewGRF Meta Language - Feature Request #2979: usage of variables in ranges for switches (planetmaker) @
09:02:06  <planetmaker> ho, I'm not sure I follow the logic in that one yet :-)
09:02:29  <planetmaker> tile_height - minh < 0 is possible
09:02:39  <Yexo> that's why it's UCMP
09:02:51  <planetmaker> unsigned compare?
09:02:52  <Yexo> unsigned comparison, which means that <0 is treated as very big
09:03:18  <planetmaker> does it make a difference to what I have now?
09:03:37  <Yexo> no, it does exactly the same, but in a slightly more efficient way :)
09:04:15  <planetmaker> so less NFO output?
09:04:19  <Yexo> yes
09:04:50  <Yexo> and nearby_tile_height is only used once, so that means it's also slightly faster (as in, openttd uses a bit less cpu)
09:05:23  <planetmaker> :-) I sense optimization potential on NML side to catch these cases ;-)
09:06:15  <Yexo> it's quite hard to do these kind of optimizations automatically as it depends on the range of minh and maxh
09:06:21  <Yexo> for very big/low values it might fail
09:08:11  <planetmaker> low in what sense?
09:08:22  <planetmaker> low as near 0 or as ->-oo
09:08:50  <planetmaker> however I don't think that tile height can have very low or big values either way
09:09:27  <Yexo> as in < 0
09:09:43  <Yexo> and big as in > 0x7FFFFFFF
09:12:42  <planetmaker> should be fine either way. I'll use that for now with a comment so that I'll understand it ;-)
09:13:55  <Terkhen> lots of commits :)
09:13:56  <Terkhen> good morning
09:14:23  <V453000> morning Terkhen :)
09:14:29  <Yexo> morning Terkhen
09:14:38  <planetmaker> moin Terkhen
09:14:57  <planetmaker> I broke the usage of yesterday's NML again ;-)
09:15:42  <Terkhen> I thought about making a boot script that updates NML for me, but since I keep the virtual machine paused it would not be very useful :P
09:15:44  <Terkhen> thanks for telling me
09:16:03  <Yexo> a cron job that updates it every 8 hours?
09:16:10  <planetmaker> :-D
09:16:21  <planetmaker> would have failed yesterday, Yexo :-)
09:16:31  <planetmaker> h irundo and myself were updating in conjunction
09:16:51  * Terkhen wonders how that would behave with a paused virtual machine
09:16:54  <planetmaker> while t herken also worked on it
09:21:50  <Brot6> FIRS Industry Replacement Set - Revision 2441:a7ce6c64aeff: Add: Template for height check and er... (planetmaker) @
09:21:50  <Brot6> FIRS Industry Replacement Set - Revision 2442:530238bed9ac: Codechange: Arable farm uses tile loc... (planetmaker) @
09:25:47  <Brot6> FIRS Industry Replacement Set - Revision 2443:54d070a08cd0: Fix: Dairy was using random animation... (planetmaker) @
09:31:55  <Brot6> NewGRF Meta Language - Feature #2977: town variables (Hirundo) @
09:33:51  <planetmaker> ho :-)
09:33:53  <Brot6> NewGRF Meta Language - Code Review #2932: unneded exec (+x) flag set on some files (Hirundo) @
09:36:22  <planetmaker> he... dairy farm has most probably the longest list of tile location checks...
09:37:29  <Brot6> NewGRF Meta Language - Bug #2785: problem with spritelayout parameters (Hirundo) @
09:37:29  <Brot6> NewGRF Meta Language - Feature Request #2370: review real sprite compression type (Hirundo) @
09:40:46  <Brot6> FIRS Industry Replacement Set - Revision 2444:d7143c742b2f: Codechange: Dairy farm uses tile loca... (planetmaker) @
09:44:21  <Brot6> NewGRF Meta Language - Bug #2816: livery overrides (Hirundo) @
09:45:16  <Brot6> NewGRF Meta Language - Feature Request #1760: Improve documentation on getting nml up & running (Hirundo) @
09:45:52  <planetmaker> hm... what's the return value for snowline_height in non-arctic climate? >max_height?
09:51:48  <Brot6> NewGRF Meta Language - Bug #1629: Review conversion for speed property (Hirundo) @
09:52:57  <Brot6> NewGRF Meta Language - Feature #2980 (New): Example airport project (Hirundo) @
09:54:16  <Yexo> planetmaker: "It defaults to FF (no snow) and 38 in the temperate and arctic climates, respectively"
09:54:57  <Brot6> NewGRF Meta Language - Feature Request #1625: Implement "calling" another varaction2 (Hirundo) @
10:00:05  <Hirundo> Yexo: I made a list of (what I think) would be necessary for 0.2.0, do you agree with that?
10:02:50  <Yexo> got some notification mails and those looked fine, browsing through the list now
10:05:27  <Brot6> NewGRF Meta Language - Bug #2785: problem with spritelayout parameters (yexo) @
10:06:16  <Hirundo> Yexo: Currently no spritelayouts or other things are moved around, right?
10:06:32  <Yexo> not too sure about that
10:06:53  <Yexo> I've read the commit messages for the past 5 weeks, but none of the changesets
10:07:16  <Hirundo> spritesets (and templates) are, but those are not dependant on parameters
10:07:54  <planetmaker> Terkhen: check: are you working on forest?
10:07:57  <Yexo> in that case a note in the documentation will suffice
10:08:32  <Hirundo> Spritelayouts are currently quite naive, everything is pushed into parameters (registers) even if not needed
10:09:09  <Yexo> agreed on the list of issues for 0.2.0
10:09:30  <Yexo> I'd possible at #2916 to it, but it's not a big priority
10:09:31  <Brot6> Yexo: #2916 is "NewGRF Meta Language - Feature #2916: Verify correctness of action6 offsets - #openttdcoop Development Zone"
10:09:37  <Yexo> s/at/add/
10:10:17  <Hirundo> agreed
10:10:45  <Brot6> FIRS Industry Replacement Set - Revision 2445:4c860e791094: Codechange: Apply tile location templ... (planetmaker) @
10:12:43  <Brot6> FIRS Industry Replacement Set - Revision 2446:5018453ea27d: Codechange: Rename a forest tile (planetmaker) @
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10:52:43  <Brot6> FIRS Industry Replacement Set - Revision 2447:ea43605876bb: Codechange: Forest tree tile uses til... (planetmaker) @
10:58:11  <Brot6> FIRS Industry Replacement Set - Revision 2448:e2ffe0c493e5: Codechange: Name tiles of fruit plant... (planetmaker) @
11:01:14  <Brot6> FIRS Industry Replacement Set - Revision 2449:8df21947e40e: Codechange: Make the tile names of th... (planetmaker) @
11:01:51  <Ammler> planetmaker: so I package openttd without a new opengfx?
11:02:38  <Brot6> NewGRF Meta Language - Revision 1621:c82ddd521841: Doc: Improve documentation of TE and air drag ... (Hirundo) @
11:02:38  <Brot6> NewGRF Meta Language - Revision 1622:e2cbf32ee600: Doc: Improve documentation of model_life and r... (Hirundo) @
11:02:38  <Brot6> NewGRF Meta Language - Revision 1623:1e6c22b3d5d7: Doc: Add notes to all properties where a float... (Hirundo) @
11:13:02  <Brot6> FIRS Industry Replacement Set - Revision 2450:a20a2bd18eb8: Codechange: Fruit plantation uses til... (planetmaker) @
11:14:52  <Terkhen> planetmaker: sorry, I was not here
11:14:56  <Terkhen> I'm not working on it
11:16:24  <planetmaker> too late anyway ;-)
11:16:47  <planetmaker> I just didn't want to break anything you already did as I needed to touch sprite layouts slightly, too
11:17:12  <planetmaker> now mixed_farm will be the last which is missing tile location templates
11:19:20  <Terkhen> I'll take my time to deal with the forest :P
11:19:26  <Terkhen> first I want to finish... everything else I can actually
11:21:56  <planetmaker> :-) It's quite elaborate with the snow or height check in arctic
11:22:25  <planetmaker> there we go
11:22:57  <Brot6> FIRS Industry Replacement Set - Revision 2451:1c68e5a6c408: Codechange: Mixed farm uses tile loca... (planetmaker) @
11:24:00  <planetmaker> and all translations are outdated now, too ;-)
11:24:14  <planetmaker> It has now four new strings which tell players about placement rules
11:24:23  <planetmaker> or rather error strings when it fails
11:25:37  <Ammler> planetmaker: you think, there will be a release of ogfx sometime or shall I package a nightly?
11:25:50  <planetmaker> I think there'll be one sometime
11:25:57  <Ammler> and sometime is?
11:26:06  <Ammler> :-P
11:26:27  <planetmaker> for which purpose do you want to package it?
11:27:04  <Ammler> get rid of the transparent waggons
11:27:33  <planetmaker> yes, that is clear. But... where does it need release / packaging?
11:27:45  <Ammler> suse games
11:27:58  <Ammler> I have the buggy version there
11:29:17  <planetmaker> Yes... as do all others ;-)
11:29:27  <Ammler> suse games is a rolling repo, it does not go to distributions, so this does not matter
11:29:48  <Ammler> planetmaker: not really, other distros might not have the latest releases
11:31:22  <planetmaker> hm, I see
11:42:38  <planetmaker> can you also check for obvious bugs?
11:52:21  <planetmaker> I'm just still pondering whether to call it 0.4.0 or 0.3.5 ;-)
11:54:06  <Ammler> according to the roadmap, 0.4 would be no temperate sprites on toyland aynmore
11:54:52  <Ammler> hmm, if you need testing, why not release a RC or beta?
11:55:05  <Ammler> I feel not qualified to test :-)
11:55:45  <Ammler> bananans would be a good place for tester
11:56:16  <Ammler> anyway, in that case I do not package nightly and wait... :-P
11:56:33  <Ammler> openttd 1.1.2 is committed
12:22:05  <Hirundo> Yexo: "This is unfortunatly not true. With the "nvar == 0" trick the called action2 can return a full 32bits."<- not true, see newgrf_spritegroup.cpp:177
12:25:41  <Yexo> ah, right
12:25:48  <Yexo> I was thinking of this: "Because callback results are limited to 15 bits, to access the full 32 bit result you can read variable 1C instead (e.g. by anding the 7E result with 0 and then adding var. 1C). "
12:25:54  <Yexo> but the default result is indeed limited to 15 bits
12:27:36  <Hirundo> So you'd basically do (var7E == 0xFFFF) ? failure_result : 0x1C
12:28:37  <Yexo> and in case you're sure it won't fail you can do: var7E | (0x1C & 0xFFFF8000)
12:34:33  <Hirundo> TTDP currently does $strange stuff, the attached patch fixes that but I'm not sure if there is any interest to do so
12:34:52  <Brot6> OpenGFX - Revision 724:dfc25eef64df: Doc: Update changelog for 0.3.5 (planetmaker) @
12:38:34  <Brot6> OpenGFX - Revision 725:9e550d919812: Added tag 0.3.5 for changeset dfc25eef64df (planetmaker) @
12:38:34  <Brot6> OpenGFX - Bug #2981 (New): Sprites for river mouths (planetmaker) @
12:42:01  <Brot6> OpenGFX - OpenGFX 0.3.5 released (planetmaker) @
12:42:38  <Brot6> opengfx: update from 0.3.4 to 0.3.5 done -
12:45:34  <Ammler> thank you pm \o/
12:47:26  <Ammler> hmm, you added the Makefile changes, despite my review :-P
12:47:54  <Ammler> review over irc are useless :-)
12:59:40  <planetmaker> hm, which changes?
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14:04:07  <Brot6> OpenGFX Trees - Feature #2643: additional trees (planetmaker) @
14:13:06  <Brot6> NewGRF Meta Language - Revision 1624:90620e79e7eb: Feature: Variable + builtin function 'curv_inf... (Hirundo) @
14:57:49  <Brot6> OpenGFX - Revision 726:616c8ae42314: Feature: New sprites for fruit and rubber plantations (planetmaker) @
15:00:57  <Ammler> planetmaker: did you banananize OpenGFX already?
15:01:20  <Ammler> oh nevermind, I can't anyway :-)
15:01:48  <planetmaker> uhm... No :-P
15:02:12  <planetmaker> But I should wait for Rubidium with an upload so that he can sync mirrors
15:03:25  <Ammler> he doesn't sync from bananas afaik
15:03:55  <planetmaker> Doesn't matter. But if it's only on bananas the traffic all goes to the main server
15:04:09  <Ammler> you speak about different things
15:04:20  <Brot6> OpenGFX - Revision 727:0c393c130a3e: Fix (r726): Add graphic artist information and single tree s... (planetmaker) @
15:04:25  <Ammler> he does not need to trigger bananas mirror
15:04:30  <planetmaker> yes, but that's the reason for not (yet) uploading it :-)
15:04:51  <Ammler> what you mean is the usual download
15:04:57  <Ammler> those aren't connected
15:05:56  <planetmaker> Both is mirrored. Binaries and content download
15:06:15  <Ammler> yeah, but no need for ruby to trigger
15:06:21  <Ammler> s/y/i/
15:06:33  <planetmaker> And however it may be in detail, I promised to tell in advance so that it can be synced
15:06:56  <Ammler> yeah, you don't get it but it doesn't matter
15:07:06  <Ammler> :-)
15:07:19  <Terkhen> hmm... there was a fix in opengfx to flatbed road vehicles
15:07:20  <Ammler> opengfx isn't on coop account
15:07:34  <planetmaker> was there?
15:07:54  <planetmaker> Ammler: yes, it was on FooBars. Now it's (also) on mine
15:08:11  <Brot6> OpenGFX+ Road Vehicles - Bug #2982 (New): Improved sprites for flatbed trucks (Terkhen) @
15:08:18  <Terkhen> it's in the changelog, I added a note to ogfx-rv ^
15:08:23  <Terkhen> in the opengfx changelog*
15:08:31  <planetmaker> :-) I didn't even recall ;-)
15:08:48  <Terkhen> :P
15:08:50  <planetmaker> But then I prepared the changelog already a few days ago ;-)
15:09:06  <planetmaker> Just needed to add a few revisions
15:09:46  <planetmaker> I'm not even sure whether it's not one of foobar's fixes :-9
15:10:17  <planetmaker> and I'm very happy he did the work he did :-)
15:11:20  <Ammler> showed up, made 100 commits and disappeared again
15:11:57  <planetmaker> :-)
15:12:02  <Terkhen> :P
15:12:15  <Terkhen> I'll check it up for OpenGFX+ Road Vehicles once we are done with FIRS
15:12:24  <Ammler> but he has very active presence time
15:12:25  <Terkhen> I'll need to check who did the fixes to update the credits :P
15:12:37  <planetmaker> :-)
15:13:19  <planetmaker> a more continuous presence might be nicer, but what he does works for me as well
15:14:18  <planetmaker> I'm scared to touch the sprite templates of FIRS, Terkhen ;-)
15:14:28  <Terkhen> where?
15:14:34  <planetmaker> everywhere :-P
15:15:08  <Terkhen> why do they need to be changed?
15:15:32  <planetmaker> I don't mean that :-)
15:15:50  <planetmaker> But to finish the transition of FIRS to a state of "now we can do the real work"
15:16:16  <Terkhen> oh, that
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15:16:31  <Terkhen> well, I don't plan to touch placement code, that's for sure :P
15:16:58  <planetmaker> :-) It's easy one-step templates which can be arbitrarily chained
15:17:21  <planetmaker> just the parameters might seem obscure...
15:17:35  <planetmaker> and will need looking up in the tile_locations.pnml, I guess
15:18:15  <Terkhen> I bet that sprite templates are easier :)
15:18:24  <planetmaker> I'd not bet on that ;-)
15:25:10  <planetmaker> taking time to look at them they get less scary, though :-)
15:25:21  <planetmaker> templates are always scary :-)
15:26:12  <Terkhen> :)
15:27:14  <Terkhen> they are pretty simple actually, just a lot of conditional hide_sprite fields
15:28:26  <planetmaker> :-)
15:28:57  <planetmaker> each location template also just is a switch (.... variable) { trueval: switch1; switch2; }
15:29:08  <planetmaker> where switch1 and switch2 are parameters
15:29:19  <planetmaker> and thus also can be return CB_...
15:29:22  <planetmaker> or a string
15:30:34  <Terkhen> see? complicated :P
15:32:17  <planetmaker> pfft :-)
15:33:14  <Rubidium> regarding bananas mirroring... it's done at the same time as binary mirroring, so a nightly build would trigger it as well
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15:39:12  <planetmaker> well then. Uploaded
15:39:22  <planetmaker> quak :-)
15:39:52  <frosch123> moin :)
15:50:00  <Terkhen> hi frosch123
15:59:32  <Ammler> Rubidium: but you need to trigger update of manually? (which is 0.3.5 now)
16:40:32  <Rubidium> hai
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17:10:43  <Brot6> nml: update from r1616 to r1624 done -
17:19:54  <Brot6> firs: update from r2429 to r2451 done -
17:21:49  <Brot6> opengfx: update from r722 to r727 done -
17:23:19  <Brot6> Following repos didn't need a nightlies update: ogfx-trains (r248), narvs (ERROR r38), bros (r52), ogfx-industries (r122), ailib-tile (r16), foobarstramtracks (r23), transrapidtrackset (r28), 2cctrainset (r750), cets (r126), ailib-list (r32), opensfx (r97), ttdviewer (r34), worldairlinersset (r672), heqs (r638), openmsx (r97), basecosts (r25), nutracks (r208), nml (r1624), 32bpp-extra (r40), manindu (r7), newgrf_makefile (r305),
17:23:19  <Brot6> ailib-direction (r17), ailib-common (r21), snowlinemod (r49), dutchtramset (r87), ai-admiralai (r75), swisstowns (r22), metrotrackset (r56), spanishtowns (r10), frenchtowns (r6), grfpack (r279), ogfx-rv (r107), fish (r684), ogfx-landscape (r77), ttrs (r36), ogfx-trees (r51), swedishrails (r205), grfcodec (r833), ai-aroai (r39), german-townnames (r34), smts (r19), chips (r143), belarusiantowns (r8), indonesiantowns (r41), ailib-string
17:23:21  <Brot6> (r29), airportsplus (r107), comic-houses (r71)
17:25:28  <Brot6> North American Road Vehicle Set - Bug #2983 (New): DevZone compile failed (compiler) @
17:32:44  <Brot6> FIRS Industry Replacement Set - Revision 2452:923dcfa5b826: Codechange: Template and name a few b... (planetmaker) @
17:47:28  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains (Diffsize: 281), ogfx-industries (Diffsize: 747), foobarstramtracks, cets (436 warnings) (Diffsize: 462), manindu (Diffsize: 2), newgrf_makefile, dutchtramset, swisstowns, spanishtowns (Diffsize: 2), frenchtowns, ogfx-rv (Diffsize: 4775), ogfx-landscape (1 warnings), swedishrails, german-townnames (Diffsize: 1), belarusiantowns (Diffsize:
17:47:28  <Brot6> 30), indonesiantowns (1 warnings) (Diffsize: 1), airportsplus (2 warnings) (Diffsize: 45288)
17:51:03  <planetmaker> @base 16 10 23
17:51:03  <Webster> planetmaker: 35
17:57:10  <Brot6> FIRS Industry Replacement Set - Revision 2453:249f5167a5ee: Cleanup: Use dummy tiles for unused t... (planetmaker) @
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18:52:38  <Brot6> FIRS Industry Replacement Set - Revision 2454:1fa9fa3874f8: Codechange: Template and move tiles 2... (planetmaker) @
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19:03:59  <Brot6> clientpatches: compile of r22756 still failed (#2964) -
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19:09:09  <Brot6> openttd-vehiclevars: update from r22754 to r22756 done -
19:12:00  <Brot6> serverpatches: compile of r22756 still failed (#2966) -
19:13:58  <Brot6> 32bpp-ez-patches: compile of r22756 still failed (#2446) -
19:17:17  <Brot6> FIRS Industry Replacement Set - Revision 2455:59359d5879ad: Codechange: Move stone and clay depot... (planetmaker) @
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19:33:02  <Brot6> FIRS Industry Replacement Set - Revision 2456:78ab20af286d: Codechange: Move tile 227 to the ceme... (planetmaker) @
19:33:09  <planetmaker> sprite layout templates might indeed be not that complicated :-)
19:33:25  <planetmaker> Just piecing together which to use when looking at 4k lines... is "interesting"
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19:35:23  <planetmaker> 21:33 planetmaker: Just piecing together which to use when looking at 4k lines... is "interesting"
19:38:08  <Brot6> FIRS Industry Replacement Set - Revision 2457:6902029d18d2: Cleanup: Remove deprecated and unused... (planetmaker) @
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19:50:55  <Brot6> openttd.grf water-features - Revision 38:a43c8aadc9bf: Change: reorder layout for river edges (Rubidium) @
19:50:58  <Rubidium> andythenorth: have fun
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19:55:21  <andythenorth> thanks :)
19:55:28  <andythenorth> currently I am knee deep in broken truck :P
19:57:00  <Brot6> FIRS Industry Replacement Set - Revision 2458:31e0db241fe2: Codechange: Rename the macro TILE_ALL... (planetmaker) @
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21:28:52  <Brot6> FIRS Industry Replacement Set - Revision 2459:9336fdc19415: Fix: Inverted snow check (planetmaker) @
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