Times are UTC Toggle Colours
01:12:14 <Brot6> Central European Train Set - Feature #2924: Prussian steam engines - sprites (oberhuemer) @ http://dev.openttdcoop.org/issues/2924#change-7603 01:13:15 <Brot6> Central European Train Set - Feature #2924: Prussian steam engines - sprites (oberhuemer) @ http://dev.openttdcoop.org/issues/2924#change-7603 01:21:26 <Brot6> OpenGFX+ Industries - Revision 123:7b917739161a: Codechange: Adopt to changes in NML constant naming (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-industries/repository/revisions/7b917739161a 01:55:01 *** Lakie has quit IRC 02:51:47 <Brot6> FIRS Industry Replacement Set - Revision 2507:673d0a33a2ae: Change: Set mininum required OpenTTD ... (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/673d0a33a2ae 07:01:32 *** ODM has joined #openttdcoop.devzone 07:15:44 *** andythenorth has joined #openttdcoop.devzone 07:17:13 *** andythenorth has quit IRC 07:35:55 *** andythenorth has joined #openttdcoop.devzone 07:48:52 *** andythenorth has quit IRC 08:25:23 *** LordAro has joined #openttdcoop.devzone 08:36:39 *** avdg_ has joined #openttdcoop.devzone 08:36:53 *** andythenorth has joined #openttdcoop.devzone 08:37:09 *** pm has joined #openttdcoop.devzone 08:38:59 *** planetmaker has quit IRC 08:38:59 *** avdg has quit IRC 08:38:59 *** avdg_ is now known as avdg 08:38:59 *** pm is now known as planetmaker 08:46:40 <planetmaker> Hirundo: Yexo: for what it's worth, I changed the default appearance of the <code> and <pre> tags to show green and blue text respectively in the newgrf wiki. Thus for nicely formated code and keywords, no special style reference is needed (anymore) 08:47:21 <planetmaker> It might be good for the tt-wiki, too, but I cannot change that (yet). 09:36:30 *** LordAro has quit IRC 10:12:01 <Hirundo> planetmaker: could you update the manual of style too? 13:27:56 *** seberoth has quit IRC 13:27:56 *** dihedral has quit IRC 14:14:47 *** Lakie has joined #openttdcoop.devzone 14:40:20 *** andythenorth has quit IRC 14:48:41 *** nathanael has joined #openttdcoop.devzone 14:49:34 *** nathanael is now known as d 14:49:48 *** d is now known as dih 14:50:24 *** dih is now known as Guest7311 14:50:31 *** Guest7311 is now known as dih 14:58:32 <Brot6> DictatorAI - Revision 161:bbb97467c5f4: - many bug fixes (related to train & rail stations) (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/bbb97467c5f4 14:58:32 <Brot6> DictatorAI - Revision 162:5eb14b9b7bb0: - Don't plants tree by distance with the town, just plant... (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/5eb14b9b7bb0 14:58:32 <Brot6> DictatorAI - Revision 163:bc899af0cc7e: - don't claim a platform using RailStationClaimTile else ... (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/bc899af0cc7e 15:08:26 *** andythenorth has joined #openttdcoop.devzone 15:19:55 *** dihedral has joined #openttdcoop.devzone 15:20:26 *** seberoth has joined #openttdcoop.devzone 15:28:09 *** dih has quit IRC 16:16:29 *** andythenorth has quit IRC 16:16:33 *** andythenorth has joined #openttdcoop.devzone 17:08:36 <Terkhen> would it be possible to deprecate the sprite property for cargos? it's a bit redundant IMO 17:09:11 <Terkhen> the ttdsprite could somehow go into the graphics block, and if the cargo is using a NEW_CARGO_SPRITE, NML could take care of setting that property in the resulting grf file 17:09:31 *** frosch123 has joined #openttdcoop.devzone 17:11:32 <Brot6> nml: update from r1629 to r1638 done - http://bundles.openttdcoop.org/nml/nightlies/r1638 17:15:47 *** Lakie` has joined #openttdcoop.devzone 17:18:58 <Brot6> ogfx-industries: update from r122 to r123 done - http://bundles.openttdcoop.org/ogfx-industries/nightlies/r123 17:20:19 <Brot6> FIRS Industry Replacement Set - Bug #3012 (New): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/3012 17:21:40 *** Lakie has quit IRC 17:22:30 <Brot6> ogfx-landscape: update from r78 to r80 done (1 warnings) - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r80 17:22:54 * Terkhen checks 17:22:56 <Brot6> Following repos didn't need a nightlies update: ogfx-trains (r251), narvs (r52), bros (r52), opengfx (r727), ailib-tile (r16), foobarstramtracks (r23), transrapidtrackset (r28), 2cctrainset (r750), cets (r126), ailib-list (r32), opensfx (r97), ttdviewer (r34), worldairlinersset (r672), heqs (r639), openmsx (r97), basecosts (r25), nutracks (r208), nml (r1638), water-features (r51), 32bpp-extra (r40), manindu (r7), newgrf_makefile (r305), 17:22:56 <Brot6> ailib-direction (r17), ailib-common (r21), snowlinemod (r49), dutchtramset (r87), ai-admiralai (r75), swisstowns (r22), metrotrackset (r56), dutchroadfurniture (r12), spanishtowns (r10), frenchtowns (r6), grfpack (r279), ogfx-rv (r109), fish (r684), ttrs (r36), ogfx-trees (r51), swedishrails (r205), grfcodec (r833), ai-aroai (r39), german-townnames (r34), smts (r19), chips (r143), belarusiantowns (r8), indonesiantowns (r41), 17:22:58 <Brot6> ailib-string (r29), airportsplus (r132), comic-houses (r71) 17:24:53 <Terkhen> planetmaker: FIRS is missing the STR_MIN_OPENTTD_VERSION string 17:25:00 <Terkhen> I don't know what is supposed to say :) 17:25:23 <Brot6> firs: compile of r2507 still failed (#3012) - http://bundles.openttdcoop.org/firs/nightlies/ERROR/r2507 17:44:30 *** Lakie` is now known as Lakie 17:46:53 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains, narvs (11 warnings), foobarstramtracks, cets (436 warnings) (Diffsize: 462), manindu (Diffsize: 2), newgrf_makefile, dutchtramset, swisstowns, dutchroadfurniture, spanishtowns (Diffsize: 2), frenchtowns, ogfx-rv, swedishrails, german-townnames (Diffsize: 1), belarusiantowns (Diffsize: 30), indonesiantowns (1 warnings) (Diffsize: 1), 17:46:53 <Brot6> airportsplus (2 warnings) 17:52:39 <Brot6> FIRS Industry Replacement Set - Bug #3012 (Closed): DevZone compile failed (compiler) @ http://dev.openttdcoop.org/issues/3012 17:52:39 <Brot6> FIRS Industry Replacement Set - Revision 2508:b7d951ca16ae: Fix #3012: Wrong string name (planetmaker) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/b7d951ca16ae 17:52:39 <Brot6> FIRS Industry Replacement Set - Bug #3012 (Closed): DevZone compile failed (planetmaker) @ http://dev.openttdcoop.org/issues/3012#change-7604 17:52:50 <planetmaker> ^ Terkhen, fixed & thanks. I used the wrong string name... 17:53:02 <Terkhen> np, thanks for fixing :) 17:55:11 <Brot6> firs: update from r2505 to r2508 done - http://bundles.openttdcoop.org/firs/nightlies/r2508 18:07:56 *** seberoth has quit IRC 18:07:56 *** dihedral has quit IRC 18:42:42 *** Zuu has joined #openttdcoop.devzone 18:54:21 * andythenorth ponders FIRS tickets 18:54:29 <andythenorth> #2986 18:54:29 <Brot6> andythenorth: #2986 is http://dev.openttdcoop.org/issues/show/2986 "FIRS Industry Replacement Set - Code Review #2986: Merge tiles of industries with more than one tile(?) - #openttdcoop Development Zone" 19:04:19 <Brot6> clientpatches: compile of r22846 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22846 19:09:44 <Brot6> openttd-vehiclevars: update from r22844 to r22846 done - http://bundles.openttdcoop.org/openttd-vehiclevars/testing/r22846 19:10:55 <andythenorth> 2986 is a blocker to shipping 0.7 as it will break savegames 19:11:16 * andythenorth ponders opening textwrangler 19:11:29 <Brot6> serverpatches: compile of r22846 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22846 19:13:14 <Brot6> 32bpp-ez-patches: compile of r22846 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r22846 19:25:01 *** dihedral has joined #openttdcoop.devzone 19:25:32 *** seberoth has joined #openttdcoop.devzone 19:34:46 *** Brot6 has quit IRC 19:34:58 *** Brot6_ has joined #openttdcoop.devzone 19:35:47 *** Brot6_ is now known as Brot6 19:36:17 *** Brot6 has quit IRC 19:37:02 *** Brot6 has joined #openttdcoop.devzone 19:51:12 <andythenorth> ho 19:51:15 <andythenorth> nml update :P 19:52:36 <planetmaker> happens from time to time ;-) 19:52:57 <andythenorth> I need to work on 2986 19:53:03 <andythenorth> big ticket :o 19:53:08 <andythenorth> maybe I should split it up 19:57:23 <andythenorth> planetmaker: so we want to remove things that were in nfo TILE_GENERIC_CONCRETE or similar 19:57:27 <andythenorth> what do we replace them with? 19:57:51 <planetmaker> move it to the individual industry tiles 19:58:11 <andythenorth> is there an example of how to make that an empty tile? 19:58:19 <andythenorth> I have got about 50% understanding now 19:58:38 <planetmaker> empty as in concrete / snow only? 19:58:43 <andythenorth> yup 19:59:30 <planetmaker> spritelayout_concrete in aluminum_plant.pnml 20:00:14 <planetmaker> it could probably be used identically even 20:00:49 <planetmaker> it's basically a building layout with an empty building (1x1px transparent ;-) ) 20:01:32 <Terkhen> IMO it should be better to not use a building at all 20:01:51 <planetmaker> yes, it should 20:02:10 <Terkhen> let me look for an example 20:02:11 <planetmaker> I was simply too lazy to define a ground-tile only layout when I changed aluminum plant 20:02:30 <planetmaker> or I missed that layout template, might also be true 20:02:39 <planetmaker> if we don't have such, we should add one 20:02:50 <andythenorth> hmm 20:02:59 <planetmaker> I considered this empty building rather a temp solution ;-) 20:03:00 <andythenorth> we're should get that ticket done :) 20:03:03 <planetmaker> and then forgot 20:03:08 <Terkhen> check spritelayout_9 in biorefinery.pnml 20:03:22 <Terkhen> that's an example of what I meant with "unifying ground spritelayouts" 20:03:39 <planetmaker> Terkhen: that's not snow-aware 20:03:51 <planetmaker> and uses not the overlay way of the other layouts 20:03:53 <Terkhen> it could be made snow aware 20:04:08 <planetmaker> it basically needs the layouts we have now, just w/o buildings 20:04:44 <planetmaker> otoh I don't see much damage in a 1px transparent building 20:05:41 <andythenorth> I'll make a list of affected industries in the ticket 20:05:44 <Terkhen> additional code that serves no purpose 20:05:46 <andythenorth> while you decide :) 20:05:55 <Terkhen> besides using a template that is not prepared for spritelayouts without buildings 20:09:15 <planetmaker> andythenorth: I just prepared such list: brickworks, cement_plant, (fishing_harbour - justified), (oil_well - justified), (fruit_plantation - justified), + default industries 20:09:28 <andythenorth> oh 20:09:39 <andythenorth> I just put one in the ticket ;) 20:09:50 <andythenorth> based on search of nfo files for TILE_GENERIC_* 20:09:50 <planetmaker> that's what a simple grep gives on searching for industry tiles ;-) 20:10:00 <planetmaker> nah, that search must be wrong 20:10:10 <planetmaker> as parts of that ticket is already done 20:10:25 <planetmaker> searching nfo imho meanwhile is usually pointless 20:10:28 <planetmaker> search NML 20:10:43 <andythenorth> hmm 20:10:45 <planetmaker> imho we should now also delete nfo 20:10:52 <andythenorth> nah 20:11:02 <andythenorth> it's no harm 20:11:09 <planetmaker> all generic tiles were moved to industries also, except one 20:11:18 <planetmaker> it's clutter and additional, pointless path 20:11:19 <planetmaker> ;-) 20:11:20 <andythenorth> nfo will be useful for checking inevitable bugs 20:11:25 <andythenorth> it represents spec 20:11:29 <planetmaker> nope 20:11:47 <andythenorth> I see :P 20:11:57 <planetmaker> we change(d) things... so referencing NFO... is ... not reliable 20:12:05 <andythenorth> ho 20:12:12 <andythenorth> but it represents the design document currently 20:12:24 <andythenorth> nml might be out of spec with the design ;) 20:12:24 <Terkhen> we could remove it just after 0.7.0 20:12:35 <andythenorth> remove it after we've found most of the bugs 20:12:50 <Terkhen> isn't that 0.7.0? 20:12:57 <andythenorth> no no 20:13:08 <andythenorth> 0.7.0 is what we release to find the bugs :P 20:13:14 <Terkhen> hmm... IIRC you wanted a beta first 20:13:16 <Ammler> it will always be there... (hint: vcs) 20:13:17 <planetmaker> andythenorth: from what I saw during conversion: NFO is not a good design reference as it is inconsistent, in ~50% of the cases your answer was "change it" when I asked about "should it really be so" 20:13:27 <andythenorth> planetmaker: that's true 20:13:54 <andythenorth> but right now shall we fix the tiles? 20:13:57 <planetmaker> and referencing nfo as todo ignores all work since then. 20:14:12 <planetmaker> well. I gave the list which imho could be fixed 20:15:10 <planetmaker> fertiliser_plant, plastics_plant and stockyard use also the concrete tile 20:15:11 <andythenorth> you missed plastics plant ;) 20:15:24 <planetmaker> yes, I missed the only remaining tile in basetiles.pnml ;-) 20:15:29 <andythenorth> and fertiliser plant 20:15:37 <andythenorth> and stockyard 20:15:44 <planetmaker> grep -Ri "tile_plain_concrete" sprites/nml/industries/*.pnml 20:15:45 <andythenorth> I think that's all of them 20:15:48 <planetmaker> yes, as I wrote ;-) 20:16:35 <planetmaker> yes, thus those 5(?) things could be changed. It'd break savegame compatibility at least 20:16:47 <andythenorth> we should do it 20:16:52 <andythenorth> those shared tiles are a bad pattern 20:17:27 <planetmaker> probably 20:17:46 <andythenorth> so should I copy from aluminium plant? 20:17:54 <andythenorth> or you want to clean up the templates further? 20:18:51 <planetmaker> it might make sense to introduce a non-building template for this 20:19:35 <planetmaker> it would be cleaner. 20:20:10 <planetmaker> but... using a (wrong) template or changing the used template would not break savegames 20:20:10 <andythenorth> I'll try and fix #2358 in the meantime 20:20:11 <Brot6> andythenorth: #2358 is http://dev.openttdcoop.org/issues/show/2358 "FIRS Industry Replacement Set - Bug #2358: Fishing Harbour ramp tile flickering - #openttdcoop Development Zone" 20:20:42 <planetmaker> Thus... using a "wrong" building template could be an intermediate step - though somewhat pointless, if the template could be done before 20:20:50 <planetmaker> I guess we only need normal+snow as choice? 20:21:16 <planetmaker> assuming we draw the default ground always anyway 20:21:38 <andythenorth> sounds fine 20:27:51 <planetmaker> http://paste.openttdcoop.org/show/524/ <-- should work 20:29:41 <Brot6> FIRS Industry Replacement Set - Revision 2509:d83731f2fdfc: Feature: update fishing boats for fis... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/d83731f2fdfc 20:29:41 <Brot6> FIRS Industry Replacement Set - Revision 2510:cb8cc4599c9d: Cleanup: remove un-needed pcx file (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cb8cc4599c9d 20:29:43 <andythenorth> I can test in a bit - fixing harbour at the moment ;) 20:29:50 <andythenorth> (not done yet) 20:31:44 *** JVassie has joined #openttdcoop.devzone 20:32:06 * andythenorth wonders how to find a tile 20:32:55 <andythenorth> in fishing_harbour.pnml, where is tile 255? 20:33:00 <andythenorth> or layout 255 rather 20:33:18 <andythenorth> hmm 20:33:23 <andythenorth> 255 is 0xFF? 20:33:27 <Terkhen> yes 20:33:27 <andythenorth> so that's the clear-water tile 20:33:29 <andythenorth> right 20:33:40 <andythenorth> now I have to learn to convert dec-hex in my head :) 20:33:47 <andythenorth> rather than the other way 20:34:06 <andythenorth> stops my brain rotting I guess 20:35:45 <andythenorth> hmm 20:40:08 <Brot6> DictatorAI - Revision 164:0a69145c151d: - faster cargo mail/passenger check (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/0a69145c151d 20:40:08 <Brot6> DictatorAI - Revision 165:0b1c55cdf9b3: - Add tests cases for rail stations (krinn) @ http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/0b1c55cdf9b3 20:43:58 <planetmaker> if it suits you better, you could use 0xFF there, too, andythenorth 20:44:04 <planetmaker> it's equivalent 20:44:08 <andythenorth> nah 20:44:12 <planetmaker> Just the conversion always use(d) dec 20:44:16 <andythenorth> I should just learn 20:44:28 <planetmaker> which sometimes is a bad choice. Like maybe here 20:44:35 <planetmaker> as 0xFF is special 20:44:45 <planetmaker> maybe it should become a constant in NML ;-) 20:48:33 * andythenorth has brainache 20:48:57 <andythenorth> oh 20:49:12 <andythenorth> the y x sprite offsets are differently ordered in nml? 20:49:13 <andythenorth> nvm 20:49:39 <andythenorth> oh 20:50:02 <planetmaker> the templates can use any order of parameters. But yes 20:50:34 <andythenorth> I'm learning by guessing :P 20:50:58 *** JVassie has quit IRC 20:53:00 <planetmaker> understanding spriteset, spritelayout and (sprite) templates could be quite important ;-) 20:54:14 <andythenorth> there are two formats it seems 20:54:26 <andythenorth> one has more parameters than the others 20:54:26 <Brot6> FIRS Industry Replacement Set - Revision 2511:0f76ce2e56a6: Fix: removed flickering sprites for F... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/0f76ce2e56a6 20:54:26 <Brot6> FIRS Industry Replacement Set - Bug #2358 (Closed): Fishing Harbour ramp tile flickering (andythenorth) @ http://dev.openttdcoop.org/issues/2358#change-7606 20:54:33 <andythenorth> I just changed numbers until it worked :P 20:57:33 <andythenorth> planetmaker: I need to apply and test your patch? Or you'll just commit it? 20:58:43 <planetmaker> well... seeing that the result is what is intended would be best. Even though there's not much which I see going wrong 20:58:52 <planetmaker> make it the first of a mq ;-) 20:59:10 <planetmaker> it doesn't make much sense alone w/o a follow-up commit which uses it 20:59:33 <andythenorth> maybe it's too late today :) 20:59:41 <planetmaker> for me: yes 20:59:46 <andythenorth> we can haz 3 tickets left 20:59:58 <andythenorth> then we can declare a beta 21:00:07 <planetmaker> I got up like 17 hours ago... too long ago ;-) 21:00:08 <andythenorth> and request translations + bug reports 21:00:23 <andythenorth> we do those tickets tomorrow? 21:00:36 <planetmaker> Hm... probably not me 21:01:01 <planetmaker> this weekend is a bit taken by real life :-) 21:01:08 <andythenorth> omg 21:01:11 <andythenorth> :P 21:01:14 <planetmaker> yeah, terrible :-P 21:03:11 <planetmaker> time for bed now. Good night :-) 21:04:36 <andythenorth> good night 21:08:07 <andythenorth> yay 21:08:11 <andythenorth> soon FIRS will be done 21:08:16 <andythenorth> maybe I get my life back :P 21:08:19 <andythenorth> good night :D 21:08:23 *** andythenorth has quit IRC 21:09:21 *** frosch123 has quit IRC 22:00:04 *** Zuu has quit IRC 22:25:56 *** ODM has quit IRC 22:39:59 *** dihedral has quit IRC 22:39:59 *** seberoth has quit IRC 22:41:18 *** dihedral has joined #openttdcoop.devzone 22:41:48 *** seberoth has joined #openttdcoop.devzone