Log for #openttdcoop.devzone on 6th September 2011:
Times are UTC Toggle Colours
01:35:43  <Brot6> Example NewGRF Project - Revision 306:82cb71666c4f: -Doc: Briefly comment on option to use gimp (planetmaker) @
01:35:43  <Brot6> Example NewGRF Project - Revision 307:8c0fe6017014: Change: Separate individual project types int... (planetmaker) @
01:35:43  <Brot6> Example NewGRF Project - Revision 308:e6a3480e0d2f: Fix: Move also the 'example' projects to the ... (planetmaker) @
01:35:45  <Brot6> Example NewGRF Project - Revision 309:e0c74a11a5e7: Cleanup: Remove now unused files (planetmaker) @
01:35:49  <Brot6> Example NewGRF Project - Revision 310:9a29b9349b8e: Feature: Script for helping to create a chang... (planetmaker) @
01:35:53  <Brot6> Example NewGRF Project - Revision 311:889adbde87ba: Feature: [NML] Script to check status of lang... (planetmaker) @
05:39:43  <Brot6> Example NewGRF Project - Revision 312:35777c4c14d1: Change: Adopt .hgignore for projects (planetmaker) @
05:48:58  <Brot6> Example NewGRF Project - Revision 313:5693d0f3e15b: Fix: Also copy the hidden files and dirs into... (planetmaker) @
08:54:34  <Terkhen> we need truly snow aware houses too
08:54:36  *** hanf has joined #openttdcoop.devzone
08:54:47  <Terkhen> they look ugly in tiles with partial snow :P
08:56:16  <planetmaker> very much so :-)
08:56:26  <planetmaker> it's on my list for long, actually :-)
08:56:39  <planetmaker> We need better houses anyway. At least in OpenGFX.
08:56:47  <planetmaker> I'm not happy with the image noise found in them
08:56:49  <Terkhen> :)
08:57:13  <Ammler> didn't you recruit the new guy for that task?
08:57:19  <Ammler> :-P
08:57:19  <planetmaker> I thought about preying a bit in Swedish houses for arctic climate...
08:57:27  <planetmaker> Ammler, not yet. Or he doesn't know :-P
08:57:46  <planetmaker> But I'm very happy about he starting to work on Ogfx+Airports and now adding them to OpenGFX itself, too
08:58:43  <planetmaker> One of the problems with houses is still that I don't want to put-off Zephyris...
08:59:08  <Terkhen> planetmaker:
09:00:18  <planetmaker> I like it :-)
09:01:42  <planetmaker> it would be perfect, if the spritelayouts in builder's yard were named more meaningful
09:02:03  <Terkhen> true, but I'll leave that work to "someone" :P
09:02:13  <planetmaker> That's probably also enough templating on the spritelayouts
09:02:24  <Terkhen> yes, this templates less stuff that the earlier approach
09:02:29  <Terkhen> but you can more easily add stuff
09:02:30  <planetmaker> No need to make it one-line for each. But one line per sprite is actually very good and very reasily readable
09:02:50  <Terkhen> and those orphan spritelayouts containing only ground sprites can now be templated too
09:02:54  <planetmaker> so I like this new way better than the current one
09:02:58  <planetmaker> yup :-)
09:03:14  <planetmaker> Less template, but better readable
09:03:18  <Terkhen> ok, I'll commit it then :)
09:03:24  <planetmaker> and more flexibility. Yuhu! :-)
09:03:37  <Terkhen> what other industries are using overlays?
09:03:46  <Terkhen> I'm not going to start a huge conversion again :P
09:04:52  <planetmaker> no, no need for that
09:04:55  <planetmaker> we do that on the fly
09:05:01  <Terkhen> NOTE: The use of these templates is deprecated. Use the templates defined in spritelayouts_groundaware.pnml instead. */ <--- should I add this note to the old templates?
09:05:02  <planetmaker> when needed
09:05:12  <planetmaker> good idea
09:05:24  <Terkhen> ok, I'll create an associated task too :)
09:05:49  <planetmaker> I wonder whether it's sensible to create gcc warnings. But that might be too much
09:08:06  <Terkhen> probably too much, yes
09:08:31  <Brot6> FIRS Industry Replacement Set - Revision 2578:1b9354c790f2: Codechange: Builders Yard uses ground... (Terkhen) @
09:10:53  <Brot6> FIRS Industry Replacement Set - Bug #3034 (New): Conversion of spritelayout templates to the new ... (Terkhen) @
09:10:54  <Brot6> FIRS Industry Replacement Set - Bug #3033 (New): Conversion of spritelayout templates to the new ... (Terkhen) @
09:11:32  <Brot6> FIRS Industry Replacement Set - Feature #3034 (New): Conversion of spritelayout templates to the ... (Terkhen) @
09:14:35  <planetmaker> hm, I should indeed play a nice yacd game with ogfx+trains, ogfx+rv, ogfx+airports once... I think I never noticed the barrels being also in ogfx+rv :-)
09:21:41  <Terkhen> no, I meant the boxes
09:21:46  <Terkhen> I never added the barrels IIRC
09:26:34  <planetmaker> oh :-)
09:44:47  <Yexo> planetmaker: how did you handle credits for translations in grf projects so far?
09:45:01  <Yexo> I was wondering whether I should add a little section in readme.txt for it
09:46:29  <Terkhen> I recently did that for OpenGFX+ Road Vehicles:
09:46:57  <Yexo> ah, thanks
09:46:59  <Yexo> I'll copy that :)
09:47:33  <Terkhen> ok :)
09:47:58  <Yexo> do you have a translation for the few strings in opengfx+airports too?
09:48:30  <Terkhen> no, but I'll do one now
09:54:10  <Terkhen> judging from the compilation time, this must have a huge number of sprites
09:54:33  <Yexo> it's not as big as FIRS, but pretty big
09:54:51  <Yexo> hmm, actually the final grf is bigger than firs
10:05:37  <Terkhen> Yexo:
10:06:35  <Yexo> thanks :)
10:12:47  <Brot6> OpenGFX+ Airports - Revision 145:68885c779003: Add: translations for Dutch, Russian, Spanish and ... (yexo) @
10:14:09  <planetmaker> Yexo, that's what I did exactly: a section in the readme
10:34:53  <Brot6> FIRS Industry Replacement Set - Revision 2579:57b25d1fb976: Add: proper plural support for a few ... (yexo) @
10:35:20  <Yexo> other firs translators might want to copy that ^^
10:36:20  <Terkhen> ooh, I'm missing those plurals too :)
10:36:56  <Yexo> there wasn't a single translation in firs with proper plural support
10:36:58  <Terkhen> I recently added genders
10:37:03  <Terkhen> but I forgot about plurals :)
10:42:21  <Brot6> FIRS Industry Replacement Set - Revision 2580:716e4d34d1f9: Update: Spanish translation. (Terkhen) @
10:47:03  <Yexo> Terkhen: you broke firs
10:47:20  <Yexo> you need to add "##plural 0" at the top of the language file
10:49:42  <planetmaker> Yexo, German doesn't need it ;-)
10:49:48  <planetmaker> it's a "gender" there
10:50:21  <Yexo> STR_CARGO_UNIT_FMSP                                                             :{SIGNED_WORD} Kisten landw. Betriebsmittel <- "1 Kisten" ?
10:50:55  <planetmaker> that's wrong :-)
10:51:01  <Yexo> see? you do need it :p
10:51:07  <planetmaker> :-)
10:51:46  <planetmaker> {1: "" n}
10:51:57  <planetmaker> hm... how does it work?
10:52:18  <Yexo> that looks wrong
10:52:27  <Yexo> should be {P 0 "" n}
10:53:27  <planetmaker> 0 Kisten, 1 Kiste, n>1 Kisten
10:54:07  <Yexo> yes, the 0 is for the offset of the variable to check
10:54:34  <Yexo> if you have "##plural 0" at the top you use plural system 0, you can see here what that means:
10:54:50  <Yexo> for system 0: two forms, first form used for 1, second form used for the rest
10:55:02  <planetmaker> ah, thanks. I was searching for that
10:55:06  <Yexo> so {P 0 "" n} means: use "" for value 1, use n for all other values
10:56:39  <planetmaker> yup :-)
10:56:58  <planetmaker> I guess I used it already in the German translation but didn't remember :-)
10:57:02  <planetmaker> Sound familiar
11:13:06  <Brot6> FIRS Industry Replacement Set - Feature Request #3035 (New): Increase weight for supplies (George) @
11:15:31  *** EmperorJake has joined #openttdcoop.devzone
11:15:43  <EmperorJake> hello?
11:15:58  <Yexo> hello!
11:16:29  <EmperorJake> Hi, I'm having trouble with my makefile
11:16:56  <Yexo> which makefile, which OS, what kind of trouble?
11:17:35  <EmperorJake> I'm on ubuntu 10.04 64 bit, the makefile is for my vactrain set which I'm trying to get ready for the devzone.
11:17:54  <EmperorJake> Here is the output when I type make --debug
11:18:25  <EmperorJake> jake@jake-pc:~/GRF/vactrainset$ make --debug
11:18:25  <EmperorJake> GNU Make 3.81
11:18:25  <EmperorJake> Copyright (C) 2006  Free Software Foundation, Inc.
11:18:26  <EmperorJake> This is free software; see the source for copying conditions.
11:18:26  <EmperorJake> There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
11:18:26  <EmperorJake> PARTICULAR PURPOSE.
11:18:28  <EmperorJake> This program built for x86_64-pc-linux-gnu
11:18:30  <EmperorJake> Reading makefiles...
11:18:31  <Yexo> please use pastebin
11:18:32  <EmperorJake> [DEP] Makefile.dep
11:18:34  <EmperorJake> [DEP] vactrain.gfx.dep
11:18:36  <EmperorJake> GNU Make 3.81
11:18:38  <EmperorJake> Copyright (C) 2006  Free Software Foundation, Inc.
11:18:40  <EmperorJake> This is free software; see the source for copying conditions.
11:18:42  <EmperorJake> There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
11:18:44  <EmperorJake> PARTICULAR PURPOSE.
11:18:48  <EmperorJake> This program built for x86_64-pc-linux-gnu
11:18:50  <EmperorJake> Reading makefiles...
11:18:50  <Yexo> EmperorJake: please copy/paste to
11:18:52  <EmperorJake> Updating goal targets....
11:18:54  <EmperorJake>  File `all' does not exist.
11:18:56  <EmperorJake>    File `vactrain.grf' does not exist.
11:18:58  <EmperorJake>   Must remake target `vactrain.grf'.
11:19:00  <EmperorJake>   Successfully remade target file `vactrain.grf'.
11:19:02  <EmperorJake>      Prerequisite `vactrain.grf' of target `vactrain.md5' does not exist.
11:19:04  <EmperorJake>     Must remake target `vactrain.md5'.
11:19:06  <EmperorJake> [MD5] vactrain.md5
11:19:08  <EmperorJake> md5sum: vactrain.grf: No such file or directory
11:19:10  <EmperorJake>     Successfully remade target file `vactrain.md5'.
11:19:12  <EmperorJake>    Prerequisite `vactrain.md5' is newer than target `docs/readme.txt'.
11:19:14  <EmperorJake>   Must remake target `docs/readme.txt'.
11:19:18  <EmperorJake> [TXT] docs/readme.txt
11:19:20  <EmperorJake> sed: -e expression #1, char 26: invalid reference  on `s' command's RHS
11:19:20  <Brot6> EmperorJake: sed: #1 is "Infrastructure Sharing - Feature #1: Depot switches - #openttdcoop Development Zone"
11:19:22  <EmperorJake>   Successfully remade target file `docs/readme.txt'.
11:19:24  <EmperorJake> Must remake target `all'.
11:19:26  <EmperorJake> Successfully remade target file `all'.
11:19:57  <Yexo> EmperorJake: pleaes, next time you have more than say 3 lines to paste, use a pastebin service like
11:20:02  <Yexo> can you paste your makefile there?
11:20:08  <EmperorJake> yes
11:20:24  <EmperorJake>
11:20:36  <Yexo> no no, I mean your complete makefile
11:20:42  <Yexo> not the output of make --debug
11:20:55  <Brot6> FIRS Industry Replacement Set - Feature Request #3035: Increase weight for supplies (planetmaker) @
11:21:25  <EmperorJake> here is the makefile:
11:22:20  <Yexo> and Makefile.config ?
11:24:12  <EmperorJake> yes, here is the config:
11:26:28  <Yexo> do you have the "scripts/" directory with Makefile_nml etc.?
11:27:06  <EmperorJake> yes
11:28:24  <Yexo> what is the output if you run "make _V="?
11:28:48  <Brot6> FIRS Industry Replacement Set - Revision 2581:505c96cd3563: Add: Update German translation (planetmaker) @
11:29:58  <EmperorJake>
11:30:44  <Brot6> FIRS Industry Replacement Set - Revision 2582:2623ec782503: Fix: add plural pragma to both German... (yexo) @
11:31:07  <Yexo> EmperorJake: are you sure you have scripts/Makefile_nml ?
11:33:38  <EmperorJake> yes, I have scripts/Makefile_nml
11:38:13  <planetmaker> can you tar the dir so I can have a look?
11:38:26  <planetmaker> or zip
11:38:51  <EmperorJake> all of the source?
11:39:00  <planetmaker> yes
11:39:06  <planetmaker> everything
11:40:07  <Terkhen> Yexo: sorry, I forgot that... thanks for adding it :)
11:40:26  <EmperorJake> where do i put it?
11:41:26  <EmperorJake> file:///home/jake/GRF/vactrainset.tar
11:41:50  <EmperorJake> gah, how does the file transfers thing work
11:42:00  <Yexo> just mail it?
11:45:00  <planetmaker> he, thanks, Yexo, too :-)
11:45:20  <planetmaker> I added it. But then I reverted all stuff due to merge conflict. And then happily forgot to re-add it ;-)
11:45:56  <EmperorJake> planetmaker: I emailed it to you.
11:46:05  <planetmaker> which address? ;-)
11:48:40  <EmperorJake>'
11:56:18  <planetmaker> well. No e-mail so far :-)
11:56:24  <planetmaker> Are you sending from hotmail?
11:57:03  <EmperorJake> gmail, sorry it took a bit, finally got tt sent.
12:14:32  <EmperorJake> i have to go, bye fior now
12:14:34  *** EmperorJake has quit IRC
13:44:09  <Ammler> why not upload to the repo? ;-)
13:45:06  <Yexo> there is no repo for vactrains
13:45:11  <Terkhen> I have not read the conversation in detail, but probably the point is that he does not know how to do it
13:46:55  <Ammler> Yexo: hmm, then I created another project?
13:47:32  <Yexo> oh, there is one?
13:47:40  <Yexo> I missed it when looking for it
13:47:44  <Ammler>
15:32:13  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines - sprites (oberhuemer) @
15:33:10  <Terkhen> planetmaker: I'm checking cargo_definition now... ogfx-trains seems to be missing COPR (from PBI)
15:33:41  <planetmaker> hm what cargo is that?
15:33:58  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines - sprites (oberhuemer) @
15:33:59  <Terkhen> processed copper
15:34:07  *** ODM has joined #openttdcoop.devzone
15:34:16  <Terkhen> in ogfx-rv it is used for displaying specific sprites on the flatbeds
15:34:59  <planetmaker> I see
15:36:31  <V453000> why does CETS have so many rotations from which is the train viewed?
15:37:00  <planetmaker> needed for over-long vehicles
15:37:21  <planetmaker> try the test grf and see ;-)
15:37:34  <Terkhen> planetmaker: I'm adding SGCN, SGBT to my cargo_definition now; if you want I can create an issue for ogfx-trains and you can copy the table / do the required changes
15:38:08  <planetmaker> those two are added already. But probably not the copper you mentioned
15:38:19  <planetmaker> a ticket about that would be nice
15:39:12  <Terkhen> yes, what I meant is: "once that my table has all three cargos, you can copy it if you want"
15:39:31  <Terkhen> having identical files makes things simpler; we can diff them :P
15:39:43  <Terkhen> brb
15:39:44  <planetmaker> yes :-)
15:44:03  <V453000> well that looks nice but I would hate to draw it all :D
15:46:53  <V453000> oh wow
15:47:54  <V453000> is this intended?
15:50:10  <planetmaker> that's approx. intended, yes
15:50:16  <planetmaker> and that's the need for that many sprites
15:50:25  <V453000> some of the stages look really weird
15:50:57  <planetmaker> there's a reason we don't call this set anything near finished
15:51:13  <V453000> that is why I ask :p
15:51:22  <planetmaker> but it's rotation in 15° steps
15:51:59  <V453000> I believe you will make it nice in the end :P
15:52:01  <V453000> I have to go, cya
15:52:05  <planetmaker> enjoy
16:05:49  <Brot6> NewGRF Meta Language - Revision 1663:8ded3c6c460a: Fix: the {G=} set-gender string command should... (yexo) @
16:08:48  <hanf> why do these templates have 7 entries for each sprite?
16:08:50  <Terkhen> hmmm... I'm going to use the same sprites for sugar beet and sugar cane
16:10:40  <Yexo> hanf: it's nfo, those entries are (not in this order) xpos, ypos, width, height, x-offset, y-offset, encoding
16:11:12  <hanf> ahh okay
16:11:52  <hanf> thanks
16:15:22  <Brot6> OpenGFX+ Road Vehicles - Revision 111:6b92629e9b10: Add: Support for Sugar Cane and Sugar Beet. (Terkhen) @
16:17:00  <Brot6> OpenGFX+ Trains - Bug #3036 (New): Missing support for Copper (COPR) (Terkhen) @
16:17:04  <Terkhen> there
16:17:31  <planetmaker> ty :-)
16:19:54  <Terkhen> :)
16:21:14  <hanf> nml is pretty cool
16:21:35  <Terkhen> indeed :)
16:21:47  <Terkhen> I wouldn't be doing NewGRFs if nml wasn't around
16:21:52  <Terkhen> planetmaker: <--- should I go ahead with this?
16:22:30  <Terkhen> although maybe I should add text to the buy vehicle list to clarify this
16:23:08  <planetmaker> giving refrigerated truck a bonus for food wrt aging? yes, why not :-)
16:23:23  <Terkhen> no, it gives everything else a penalty for refrigerated cargos :P
16:24:06  <planetmaker> hm? You want to go for the penalty solution?
16:24:36  <planetmaker> I'd not like that ;-)
16:24:53  <planetmaker> as it'd make it not work too well with other grfs which don't employ this (yet)
16:25:25  <Terkhen> that's a good point
16:25:44  <Terkhen> <--- but the current way was your idea :P
16:25:56  <planetmaker> current way?
16:26:06  <Terkhen> penalty for refrigerated cargos
16:26:13  <Terkhen> in everything else :)
16:26:56  <planetmaker> My suggestion - has changed:
16:27:34  <planetmaker> I think we discussed it back then?
16:28:52  <Terkhen> sorry, brb
16:37:40  <Terkhen> ah, I see
16:38:02  <Terkhen> well, that code is simpler :)
16:38:18  <Terkhen> I'll look into adding some text explaining what refrigeration does
16:38:24  <planetmaker> yup. That's an additional advantage
16:41:33  <Terkhen> what value should I use? right now cargo decays every 185 ticks... maybe 250?
16:44:14  <planetmaker> @calc 185*1.1
16:44:14  <Webster> planetmaker: 203.5
16:44:20  <planetmaker> @calc 250/185
16:44:20  <Webster> planetmaker: 1.35135135135
16:44:30  <planetmaker> that's a 35% advantage
16:44:35  <planetmaker> even more in earnings
16:45:01  <Terkhen> hmm... true
16:45:04  <Terkhen> 1.1 sounds better
16:47:38  <planetmaker> ok, let's try that then :-)
16:51:17  * Terkhen tests
16:59:16  <V453000> which one do I need for photoshop on windows to make png with DOS palette?
16:59:38  <planetmaker> the one which says so?
16:59:39  <V453000> pal_win_png.act - Photoshop palette Windows (for png files) (768 Bytes) I can see just this which seems to be windows palette, right?
17:00:00  <planetmaker> might be that there's no DOS...
17:00:19  <planetmaker> but there's photoshop-ttd-dos.act
17:00:29  <V453000> ok :) thank you
17:01:52  <V453000> hmm, for all toyland sprites I need toyland palette?
17:03:12  <planetmaker> makes sense. I'm not sure where they actually differ
17:03:27  <Terkhen> Refrigerated: 1022€, Not refrigerated: 1016€ <--- it seems barely noticeable... and it is not a 1,1 increment
17:04:29  <Terkhen> <-- maybe I'm doing something wrong?
17:04:41  <V453000> Okay, so if I have same vehicles for all climates including toyland, I need to have different sprites - one in general DOS palette and one in toyland dos palette?
17:06:59  *** frosch123 has joined #openttdcoop.devzone
17:09:31  <V453000> pm? ^ please :)
17:10:28  <planetmaker> afaik should work without. But as said: I don't know where they differ
17:10:30  <planetmaker> find out
17:10:35  <planetmaker> use ttdviewer
17:11:02  <V453000> I think it is just water
17:11:35  <V453000> no toyland water is in the normal palette too it seems
17:11:45  <V453000> no clue ... lets see how it works out :) Thanks
17:13:13  <Brot6> nml: update from r1662 to r1663 done -
17:13:17  <frosch123> water looks different in toyland and normal climate
17:13:24  <frosch123> you can switch that in the ttdviewer menu
17:13:34  <frosch123> same indices, different colour
17:17:42  <V453000> ok, so basically until my trains have water in them, I can use normal dos palette for toyland trains?
17:18:35  <frosch123> if a tool cares about the difference of toyland and normal palette, then it is a silly tool :p
17:18:44  <frosch123> (sorry if i offended someone :p )
17:18:53  <V453000> ok :)
17:19:25  <planetmaker> who'd be offended by that? ;-)
17:21:16  <frosch123> no idea about the members of the set of tools i described :)
17:21:55  <planetmaker> :-P
17:24:43  <Brot6> firs: update from r2577 to r2582 done -
17:27:27  <Brot6> opengfx: update from r732 to r733 done -
17:28:56  <Brot6> Example NewGRF Project - Bug #3037 (New): DevZone compile failed (compiler) @
17:31:48  <Brot6> ogfx-rv: update from r110 to r111 done -
17:33:41  <Brot6> airportsplus: update from r144 to r145 done -
17:33:44  <Brot6> Following repos didn't need a nightlies update: ogfx-trains (r252), narvs (r52), bros (r52), ogfx-industries (r123), ailib-tile (r16), foobarstramtracks (r23), transrapidtrackset (r28), 2cctrainset (r750), cets (r145), ailib-list (r32), opensfx (r97), ttdviewer (r34), worldairlinersset (r672), heqs (r640), openmsx (r97), basecosts (r25), nutracks (r208), nml (r1663), water-features (r51), 32bpp-extra (r40), manindu (r7), ailib-direction
17:33:44  <Brot6> (r17), ailib-common (r21), snowlinemod (r49), dutchtramset (r87), ai-admiralai (r75), swisstowns (r22), metrotrackset (r56), dutchroadfurniture (r12), spanishtowns (r10), frenchtowns (r6), grfpack (r279), fish (r684), ogfx-landscape (r85), ttrs (r36), ogfx-trees (r51), swedishrails (r206), grfcodec (r833), ai-aroai (r49), german-townnames (r34), smts (r19), chips (r143), belarusiantowns (r8), indonesiantowns (r41), ailib-string (r29),
17:33:46  <Brot6> comic-houses (r71)
17:41:33  *** andythenorth has joined #openttdcoop.devzone
17:44:52  <Brot6> newgrf_makefile: compile of r313 still failed (#3037) -
17:54:32  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains, narvs (11 warnings) (Diffsize: 7113), ogfx-industries (1 warnings) (Diffsize: 127939), foobarstramtracks (Diffsize: 11458), cets (475 warnings), manindu (Diffsize: 2), dutchtramset (Diffsize: 25964), swisstowns, dutchroadfurniture (Diffsize: 4509), spanishtowns (Diffsize: 2), frenchtowns, ogfx-landscape (1 warnings), swedishrails
17:54:32  <Brot6> (Diffsize: 1350), german-townnames (Diffsize: 1), belarusiantowns (Diffsize: 30), indonesiantowns (1 warnings) (Diffsize: 1)
17:59:58  *** andythenorth has quit IRC
18:51:50  *** andythenorth has joined #openttdcoop.devzone
18:57:28  *** andythenorth has quit IRC
19:00:43  *** andythenorth has joined #openttdcoop.devzone
19:02:45  *** andythenorth has quit IRC
19:13:07  <Brot6> clientpatches: compile of r22901 still failed (#2964) -
19:22:58  <Brot6> Dutch Road Furniture - Revision 14:7cc5fa723aec: Change: ignore image dir (foobar) @
19:22:58  <Brot6> Dutch Road Furniture - Revision 15:a0aea1cdad74: Feature: hard shoulder for south inside corner (foobar) @
19:22:58  <Brot6> Dutch Road Furniture - Revision 16:d9e6279c64fd: Feature: hard shoulder for north inside corner (foobar) @
19:22:59  <Brot6> Dutch Road Furniture - Revision 17:d40dada1f8c6: Feature: hard shoulder for east inside corner (foobar) @
19:23:03  <Brot6> Dutch Road Furniture - Revision 18:86e7e96830bd: Feature: hard shoulder for west inside corner (foobar) @
19:23:09  <Brot6> Dutch Road Furniture - Revision 19:b6c554565958: Codechange: remove an unnecessary STORE_TEMP (foobar) @
19:25:24  <hanf> someone - I think it was Yexo - said the templates on a wiki included an encoding for nfo - which order were the coordinates? I'm referring to
19:25:58  <Yexo> hanf: what are you trying to do?
19:26:07  <hanf> draw a sprite ingame
19:26:11  <hanf> according to that template
19:26:34  <Brot6> openttd-vehiclevars: update from r22896 to r22901 done -
19:27:21  <Yexo> see for an NFO tutorial
19:27:39  <Yexo> although I'd highly advise you to start with NML instead, and follow
19:28:05  <hanf> it's not nfo, it's NML, but the coordinates ingame would be the same wouldn't they?
19:28:10  <Yexo> that means you can't directly use those templates you gave, although similar ones are
19:28:28  <Yexo>  // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel <- that's the order in nfo
19:28:59  <Yexo> nml uses: xpos, ypos, xsize, ysize, xrel, yrel
19:29:48  <hanf> ahhh that's not what you said earlier I don't think :D thanks I'll shuffle some numbers around
19:30:10  <Yexo> earlier I just said what the things were and not the correct order
19:30:26  <Yexo> now I looked it up for you
19:30:26  <hanf> aha alright
19:30:39  <Brot6> serverpatches: compile of r22901 still failed (#2966) -
19:30:42  <hanf> thanks mate, should be alright now
19:34:51  <Brot6> 32bpp-ez-patches: compile of r22901 still failed (#2446) -
20:12:59  *** JVassie has joined #openttdcoop.devzone
20:35:46  *** LordAro has joined #openttdcoop.devzone
21:01:18  *** LordAro has quit IRC
21:26:33  *** frosch123 has quit IRC
21:37:38  *** ODM has quit IRC
21:42:17  *** hanf has quit IRC
22:00:22  *** JVassie has quit IRC
22:13:24  <Brot6> Dutch Road Furniture - Revision 20:dc1efe79925c: Feature: hard shoulder outside corners (foobar) @
22:13:24  <Brot6> Dutch Road Furniture - Revision 21:693989c71026: Add: GPL notice to source code files (foobar) @
22:13:24  <Brot6> Dutch Road Furniture - Revision 22:0aeba4d4e3fd: Fix (r13): not all slopes had sloped shoulders (foobar) @
22:13:28  <Brot6> Dutch Road Furniture - Revision 23:c2b45d192c6b: Doc: prepare for release (foobar) @
22:13:32  <Brot6> Dutch Road Furniture - Revision 24:8c683bb523d4: Release: 0.2.0 (foobar) @
22:16:11  <Brot6> dutchroadfurniture: update from 0.1.0 to 0.2.0 done -
23:15:05  <Brot6> DictatorAI - Revision 192:efef46c81c8c: - Find if route is dual instead of assuming town = dual, ... (krinn) @

Powered by YARRSTE version: svn-trunk