Log for #openttdcoop.devzone on 16th September 2011:
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01:22:55  <Brot6> Dutch Road Furniture - Feature #3068: end piece for hard shoulders and third lanes (oberhuemer) @
06:22:33  <Brot6> OpenGFX - Bug #3081 (New): Update tree sprites in buildings / roads (planetmaker) @
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08:03:32  <Ammler> is tt-forums "handbags Canada" already on the ban queue?
08:05:22  *** andythenorth has quit IRC
08:05:24  <Ammler> he spammed already yesterday and still, bad job mods :-P
08:40:47  <Brot6> Unrealistic Trainset - Feature #2876: Maglev Tanker #01 (V453000) @
10:42:14  <V453000> hi guys, dont you know which wagons in 2cc set are 4/8 long and eventually where can I find the sprites with coordinates & offsets?
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15:17:01  * planetmaker has too many patches for FIRS
15:23:36  <planetmaker> <-- better method to add fences, Terkhen ? (i.e. the same was as buildings and groundtiles)
15:23:52  <planetmaker> s/groundtiles/groundsprites/
15:24:05  <planetmaker> no variables needed either
15:24:09  <planetmaker> and no initialization
15:51:42  <planetmaker> @base 10 16 22723
15:51:42  <Webster> planetmaker: 58C3
15:51:58  <planetmaker> @base 16 10 120058c3
15:51:58  <Webster> planetmaker: 302012611
15:53:11  <frosch123> doesn't 0x12000000 + 22723 work?
15:53:24  <planetmaker> probably it would :-)
15:53:36  <frosch123> resp. why is there no function for it :p
15:53:53  <planetmaker> so... what do I have to enter in bananas to allow download from that revision or later? :-)
15:54:09  <planetmaker> @calc 0x12000000 + 22723
15:54:09  <Webster> planetmaker: 302012611
15:54:13  <planetmaker> ^ works ;-)
15:54:15  <frosch123> oh, i assumed you were doing nml
15:54:43  <planetmaker> well, there is :-) openttd_version(1,2,0,22723)
15:54:57  <planetmaker> or version_openttd. I always confuse that
15:56:27  <planetmaker> or I'll do it easy... allow 1.1.3 and have users see that they'll need a nightly ;-)
15:56:37  <planetmaker> like promoting use of nightly revisions... hm... :-)
16:10:08  <frosch123> night
16:10:13  <frosch123> i am gone for the weekend :)
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16:12:57  <Hirundo> planetmaker: Can't the slope checks for fences be done via some bit tests?
16:13:29  <planetmaker> maybe. But I have this code and it works :-)
16:14:11  <planetmaker> (for the detection of which fence is needed)
16:51:53  <planetmaker> hm... seems I've hit a boundary... I fear it might be action2 ID - related
16:58:29  <Brot6> NewGRF Meta Language - Bug #3082 (Confirmed): internal error when running out of temp. storage (planetmaker) @
17:00:15  <planetmaker> hum... now, how to conveniently reduce usage of temp storage :-)
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17:25:24  <Terkhen> planetmaker: looks fine to me :)
17:25:30  <Terkhen> it should remove the old method
17:27:39  <planetmaker> we need then add fences in the spritelayouts where we want them. But that's clearer IMHO
17:27:51  <planetmaker> But... I ran out of temp. storage when I wanted to include slopes :-P
17:28:12  <planetmaker> and still do... :S
17:28:53  <Terkhen> hmm
17:29:23  <Terkhen> how did you manage to use all temp storage? :P
17:29:36  <planetmaker> well, see the bug report #3082
17:29:36  <Brot6> planetmaker: well: #3082 is "NewGRF Meta Language - Bug #3082: internal error when running out of temp. storage - #openttdcoop Development Zone"
17:30:00  <planetmaker> but obviously 255 temp. storage (or 128?) is not enough :-P
17:31:26  <planetmaker> I fear that this way we use the templates uses LOTS of temp. storage while the old (but less clear way) by calculating stuff ourselves uses less
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18:04:48  <Yexo> planetmaker:  I think this line: sprite: sprites( (nearby_tile_slope(0, 0) == 4  || ne.... is the problem
18:05:22  <Terkhen> I find it strange, 0x100 temp storages should be enough for everything
18:05:35  <Yexo> if you use them efficiently yes ;)
18:05:51  <Yexo> not saying the newgrf is at fault here
18:05:57  <Terkhen> :P
18:06:45  <planetmaker> Yexo, it only triggered after I added the slope_to_sprite_offset(nearby_tile_slope(0, 0)) to the "ground_aware_spritelayout" as addition to the flat ground tile sprites
18:09:15  <planetmaker> but indeed, other places may be more of a ressource / storage eater
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18:57:48  <andythenorth> ow
18:57:54  * andythenorth has seriously too little sleep
18:57:57  <andythenorth> and too much awake
18:58:09  <Terkhen> luckily that issue has a cure :P
18:58:12  <planetmaker> hi andythenorth
18:58:22  <planetmaker> good night :P
18:58:39  <planetmaker> send your baby to bed (it's sleeping time for him anyway, not?) and do so yourself :P
18:59:59  <andythenorth> he's going to bed
19:00:01  <andythenorth> I'm not :P
19:00:12  <planetmaker> he
19:00:18  <andythenorth> I have committed or shipped nothing today except tweeter
19:00:29  <planetmaker> so?
19:00:48  <planetmaker> andythenorth: I found us fences :-)
19:00:54  <andythenorth> good
19:01:09  <V453000> does anyone know where to get a 4/8 template for wagons in nml please?
19:01:12  <planetmaker>
19:01:16  * andythenorth needs to 'do stuff' daily :P
19:01:22  <andythenorth> tweeter is work, but doesn't count
19:01:31  <planetmaker> V453000: probably so far nowhere
19:01:39  <V453000> hm, thats what I thought :)
19:01:52  <planetmaker> get to pikka-wiki and create one from the nfo template
19:02:02  <andythenorth> planetmaker: those work for me
19:02:05  <andythenorth> for farms yes?
19:02:09  <planetmaker> yes, my idea
19:02:37  <V453000> ok :) did that, though 8/8 did not work or my coder did not manage to make it work :d
19:02:44  <andythenorth> planetmaker: go for it
19:03:00  <planetmaker> I've been working of a new fence template... which has them included the same way like ground sprites or buildings
19:03:03  <planetmaker> might be better?
19:03:19  <planetmaker> than the current convoluted process of initialization - which I forgot myself already :-D
19:03:42  <Terkhen> :)
19:04:04  <planetmaker> using such fence template would mean to include some fences for industries in a similar template like the fences I showed above
19:04:05  * andythenorth has no idea either way :)
19:04:09  <planetmaker> :-)
19:04:21  * andythenorth would expect to set params or such somewhere
19:04:22  <andythenorth> maybe
19:04:45  <planetmaker> but... I ran out of temporary variables when trying to fit it all :-D
19:04:55  <planetmaker> thus I'm not sure I want to proceed :-)
19:05:05  <andythenorth> :o
19:05:13  <planetmaker> nml crashed before my pache queue was done :-)
19:05:19  <planetmaker> *patch
19:07:29  <planetmaker> but the biggest problem currently is: our ground aware template doesn't allow slopes
19:09:06  <andythenorth> is that just because it hasn't been coded that way?
19:09:19  <andythenorth> or is it related to cb2f etc?
19:09:54  <Brot6> clientpatches: compile of r22939 still failed (#2964) -
19:11:40  <planetmaker> the template simply is not coded to take care of them
19:11:47  <planetmaker> it always uses the flat tile
19:12:36  * planetmaker tests whether that thing can be fixed in principle
19:12:55  <planetmaker> I guess easily... then the fences will come later and I'll have to be light on variables there
19:13:04  <planetmaker> hm, yes, easily fixed... now check ingame
19:18:14  <planetmaker> hm.... no.
19:18:26  <planetmaker> It needs a separate template when we use foundations or not
19:18:31  <planetmaker> but well. Can be done
19:18:53  <planetmaker> Just the same with a different name and slope-awareness
19:20:12  <Brot6> openttd-vehiclevars: update from r22934 to r22939 done -
19:21:13  <planetmaker> is SLOPE_AWARE_SPRITELAYOUT a good name? Analogue to GROUND_AWARE_SPRITELAYOUT which it would replace for cases where we need slopes?
19:21:27  <planetmaker> then I'd just add that template
19:22:59  <Brot6> serverpatches: compile of r22939 still failed (#2966) -
19:25:56  <Brot6> 32bpp-ez-patches: compile of r22939 still failed (#2446) -
19:26:34  <Terkhen> if we need so many templates maybe we shouldn't template :P
19:27:24  <planetmaker> :-) It's not that many really. But slope-awareness is not needed on foundations. And actually fails there
19:28:03  <planetmaker> But we could just use one template. And call it FIRS-template ;-)
19:32:02  <Terkhen> :P
19:32:19  <Terkhen> I don't know if a single template would be better than two
19:32:28  <Terkhen> too many factors to take into account
19:32:34  <Terkhen> just do it in the way you find simpler :P
19:33:05  <planetmaker> well. I know no way to actually do that in one template
19:33:11  <Terkhen> then two :)
19:33:18  <andythenorth> one template is likely hideously complicated
19:33:22  <planetmaker> I cannot query whether autoslope / foundations is activated or not
19:33:23  <andythenorth> god object
19:35:47  <Brot6> FIRS Industry Replacement Set - Revision 2602:ff9c86fbf4a0: Add: SLOPE_AWARE_SPRITELAYOUT for use... (planetmaker) @
19:39:23  <planetmaker> We will need that template :-)
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20:15:25  <Brot6> FIRS Industry Replacement Set - Revision 2603:7bee6544cf90: Codechange: Use the ground aware spri... (planetmaker) @
20:32:57  * andythenorth admits defeat by sleep
20:35:08  <andythenorth> goon dight
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20:48:10  <planetmaker> Hirundo: I guess you're right, there's potential in the tile slopes with fences
20:48:13  * planetmaker tests
20:53:02  <planetmaker> nmlc: "sprites/nml/industries/dairy_farm.pnml", line 34: Using spritesets with different sizes in a single sprite group / layout is not possible <-- meh :P
20:57:38  * planetmaker needs support for r22926 ;-)
21:12:27  <Yexo> as discussed, after 0.2 ;)
21:12:50  <planetmaker> :-)
21:13:04  <planetmaker> No easy fence template before that then ;-)
21:16:53  <planetmaker> but FIRS has enought to do without fences
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