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Log for #openttdcoop.devzone on 17th September 2011:
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07:36:50  <planetmaker> I really need a 2nd set of eyes, my river version distinction doesn't work: http://paste.openttdcoop.org/show/583/
07:37:06  <planetmaker> or can't I skip conditionally an action0 for feature 5?
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07:37:49  <planetmaker> or rather: is my version check borked?
07:38:09  <planetmaker> (all interesting stuff in lines 295ff)
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10:13:07  <Brot6> OpenGFX - Revision 734:4dc4d80d6087: Feature #3081: New park sprites to match trees and river water (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/4dc4d80d6087
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10:22:35  <andythenorth> hmm
10:22:38  <andythenorth> FIRS chat?
10:24:26  <V453000> talking about FIRS, does this look like scrap metal to you? :) http://dl.dropbox.com/u/20419525/scrapscrap.png
10:24:45  <andythenorth> yes
10:25:06  <V453000> :)
10:38:20  <andythenorth> hmm
10:38:30  <andythenorth> in my current game I am well over-supplied with ENSP and FMSP
10:38:37  <planetmaker> what about FIRS andythenorth?
10:39:14  <andythenorth> planetmaker: mostly, the question was, should we work on it? :)
10:39:32  <planetmaker> principally: yes
10:39:38  <planetmaker> today for me: not that much
10:39:50  <planetmaker> or at least not now
10:39:52  <V453000> :D good answer
10:41:37  <andythenorth> hmm
10:41:43  <andythenorth> eddi isn't in this channel
10:41:49  <andythenorth> but the other channel is full of nonsense
10:42:23  <planetmaker> eddi hardly develops firs, does he?
10:42:30  <andythenorth> he's one of the best sources of ideas
10:42:35  <planetmaker> and the other channel is quite fine if you set the diablo guy on ignore
10:42:43  <V453000> :DDD
10:42:57  <andythenorth> hmm
10:43:00  <andythenorth> #develop_firs
10:43:11  <andythenorth> he
10:43:31  <V453000> I am really wondering about those people .. they know hardly anything about openttd, and instead of playing they talk shit in #openttd ...
10:43:43  <andythenorth> well it's nice to have some chat :P
10:44:02  <planetmaker> you create yet another channel, andythenorth? Hardly useful, is it?
10:44:18  <andythenorth> :P
10:44:31  <planetmaker> well. It scatters information even more
10:44:49  <planetmaker> and no-one will read it. Maybe except you and whoever is there
10:44:58  <andythenorth> just me :P
10:44:58  <planetmaker> And tbh, I've enough channel windows to be bothered by more
10:45:21  <planetmaker> esp. that low-frequency
10:46:42  <planetmaker> and... if you want to discuss strategy rather than a certain current issue - then the issue tracker is the better place to pose the questions IMHO
10:47:09  <planetmaker> as people then have time to think about it in their own time - and not when you happen to feel like ;-)
10:50:12  <andythenorth> true
10:50:26  <andythenorth> sometimes I just want to know if I'm smoking crack or not
10:50:31  <andythenorth> irc gets me a quick answer
10:50:32  <planetmaker> :-)
10:50:36  <planetmaker> true that
10:50:42  * andythenorth also thinks irc is bad for the brain
10:50:47  <planetmaker> but then... just asking the question is also easiest
10:50:51  <andythenorth> *not* getting replies is quite frustrating
10:51:03  * andythenorth wonders what brain chemicals are at work
10:51:04  <planetmaker> asking meta-questions is frustrating
10:52:07  <andythenorth> what's a meta-question?
10:52:27  <andythenorth> :D
10:52:33  <andythenorth> sorry
10:52:35  <andythenorth> I had sleep
10:52:40  <andythenorth> that always makes me facetious
10:52:42  <planetmaker> like "do you have now time to discuss" :-)
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10:59:40  <Brot6> Unable to connect to http://dev.openttdcoop.org/sys/: execution expired
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11:02:08  <Brot6> Unable to connect to http://dev.openttdcoop.org/sys/: execution expired
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12:47:43  <Brot6> OpenGFX - Revision 735:ed57d2ec0dab: Feature #3081: New road side trees to match other trees for ... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/ed57d2ec0dab
12:48:22  <Brot6> OpenGFX - Bug #3081 (Closed): Update tree sprites in buildings / roads (planetmaker) @ http://dev.openttdcoop.org/issues/3081
12:48:22  <Brot6> OpenGFX - Bug #3081 (Closed): Update tree sprites in buildings / roads (planetmaker) @ http://dev.openttdcoop.org/issues/3081#change-7898
13:41:59  <Terkhen> planetmaker: do you have the credits for ogfx-trains sprites?
13:42:15  <Terkhen> I'll release either today or tomorrow
13:47:33  <planetmaker> Terkhen: aren't they in the readme?
13:48:18  <Terkhen> hmm
13:48:26  <Terkhen> I don't know, you said that you needed to check them :P
13:48:32  <Terkhen> I mean the cargo sprites
13:48:37  <planetmaker> hm :-)
13:48:42  <Terkhen> supplies are credited to andy
13:48:52  <Terkhen> but I also took chemicals and scrap metal
13:50:47  <planetmaker> iirc that's molace. He drew most wagons
13:51:32  <Terkhen> ok :)
13:52:19  <V453000> hi, when I want my wagons to have 2 versions - one with normal CC and second with swapped CC (like CC1 instead of CC2 and vice versa), do I have to manually re-draw and recolour them, or is there some way how to do it via the code?
13:53:14  <planetmaker> yes, definitely. The graphics are from him
13:53:24  <Terkhen> thanks :)
13:55:27  <Terkhen> lumber too?
14:01:37  <planetmaker> yes
14:02:17  <Terkhen> ok
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14:53:00  <Brot6> Unrealistic Trainset - Feature #3017: Maglev Hopper Wagons (V453000) @ http://dev.openttdcoop.org/issues/3017#change-7902
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16:10:11  * planetmaker has been doing a bit pixel pushing... http://imagebin.org/172841
16:17:53  <Terkhen> nice :)
16:24:04  <andythenorth> he
16:24:10  <andythenorth> you get the job for FIRS ;)
16:24:44  <planetmaker> the wood pile is a FIRS sprite ;-)
16:24:54  <andythenorth> actually from ISR originally
16:24:56  <planetmaker> s/wood/lumber/
16:25:00  <planetmaker> hm :-)
16:25:34  <planetmaker> construction stages is easy in the way that I don't have to create a building shape anymore ;-)
16:27:45  <planetmaker> granted, I probably learn(t) a lot from the FIRS and swedish houses style. Or that's what I'd got for somewhat
16:28:06  <planetmaker> and nice little details make the game so much more alive than just a brick wall and nothing else
16:30:11  <andythenorth> :)
18:04:51  <Hirundo> Yexo: Wrt the bug report at the forum, is the Spritesetcollection->action1 conversion not done during add_to_action1?
18:26:15  <Hirundo> <away for today
19:06:28  <Brot6> OpenGFX - Revision 736:e7351154e4ac: Feature: Improved construction stages for some tiles of the ... (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/e7351154e4ac
19:06:52  <planetmaker> better ship them before I keep them gathering dust here...
19:07:10  <Brot6> clientpatches: compile of r22940 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r22940
19:07:27  <planetmaker> I might add  the source file later though only... add ing 500kByte for only trivial changes each is... a bit bad
19:11:27  <V453000> andythenorth: bottom http://dev.openttdcoop.org/attachments/1912/MaglevWagons_Hopper04_recyclables.png
19:11:27  <V453000> :P
19:11:44  <V453000> felt like all those pet bottles, cans or what not could be colourful
19:11:59  <andythenorth> V453000: :)
19:12:06  <V453000> guess also fits for sweets in toyland...
19:13:15  <Brot6> openttd-vehiclevars: update from r22939 to r22940 done - http://bundles.openttdcoop.org/openttd-vehiclevars/testing/r22940
19:13:32  <Brot6> OpenGFX - food_factory.xcf (planetmaker) @ http://dev.openttdcoop.org/attachments/download/1913/food_factory.xcf
19:14:26  <planetmaker> he... who immediately downloaded food factory?
19:14:34  <V453000> o/
19:14:35  <Brot6> OpenGFX - terrain2.xcf (planetmaker) @ http://dev.openttdcoop.org/attachments/download/1914/terrain2.xcf
19:14:58  <V453000> what is .xcf btw :d
19:15:03  <planetmaker> gimp
19:15:12  <V453000> oh
19:15:28  <Brot6> serverpatches: compile of r22940 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22940
19:17:54  <Brot6> 32bpp-ez-patches: compile of r22940 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r22940
19:25:10  <planetmaker> V453000: you ship all cargo in a nut shell it seems :-D
19:25:21  <V453000> just in maglev :)
19:25:49  <V453000> http://dev.openttdcoop.org/attachments/1700/Wagons_monorail_hopper01_1.png this is a monorail hopper for example
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20:26:12  <Brot6> Unrealistic Trainset - Feature #3002: Maglev Strong Series (V453000) @ http://dev.openttdcoop.org/issues/3002#change-7915
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21:11:46  <Brot6> Central European Train Set - Feature #3045: Wagons - sprites (Eddi) @ http://dev.openttdcoop.org/issues/3045#change-7916
21:18:06  <Brot6> Central European Train Set - Code Review #2868 (Closed): 64 px max length vs. 48 px max length (Eddi) @ http://dev.openttdcoop.org/issues/2868#change-7917
21:26:51  <Brot6> Central European Train Set - Support #2784 (Reopened): graphics template (Eddi) @ http://dev.openttdcoop.org/issues/2784#change-7918
21:50:24  <Brot6> OpenGFX - Revision 737:f835283a684e: Feature #3011: More undulating riverbanks for flat river tiles (planetmaker) @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/f835283a684e
21:52:43  <planetmaker> rivers is too big to ship in once piece, too... as such: enjoy the progress now commited :-)
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22:24:15  <Brot6> OpenGFX - Feature #156: Temperate sprites for toyland (planetmaker) @ http://dev.openttdcoop.org/issues/156#change-7919
22:39:48  <planetmaker> Ammler: did you change at some stage something with redmine's config?
22:40:19  <planetmaker> like in the issue view (of OpenGFX) I can and need to scroll horizontally, but the sidebar right has LOTS of unused space...
22:41:47  <planetmaker> http://imagebin.org/172879
22:41:48  <Webster> Title: Imagebin - A place to slap up your images. (at imagebin.org)
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23:57:17  <Ammler> planetmaker: not aware of any
23:57:30  <Ammler> at least not recently

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