Log for #openttdcoop.devzone on 21st September 2011:
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06:58:36  <Brot6> Swedish Rails - Revision 212:7d1c2acd31dc: Change #2570: Always use proper tunnel portals when us... (planetmaker) @
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11:15:46  <Brot6> OpenGFX - Bug #3054 (Closed): River features may not set action0 properties (planetmaker) @
11:15:46  <Brot6> OpenGFX - Revision 738:c6382142802b: Fix #3054: Disable the river water for OpenTTD older than 1.... (planetmaker) @
11:15:46  <Brot6> OpenGFX - Bug #3054 (Closed): River features may not set action0 properties (planetmaker) @
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11:42:03  <Ammler> planetmaker: it is just if the server is busy on other things, but as you see from nml to rust to dutchroadfurniture it was again 2 mins only
11:42:33  <planetmaker> so yesterday the server was doing other stuff?
11:42:42  <Ammler> well, it was yesterday
11:43:05  <planetmaker> ok :-) Good to know
11:43:09  <Ammler> dunno, it seems the kernel is able to handle io better, give it other prio maybe
11:43:11  <planetmaker> And that's fine
11:43:50  <planetmaker> well, it was noticable slow-down. But it's by no means bad. It's just different
11:45:17  <Ammler> we had load average above 10
11:45:30  <Ammler> I guess, with old kernel it would have crashed then
11:45:59  <Ammler> but the load average now is quite high all the time
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11:47:14  <Ammler> I like the new munin graphs better now
11:47:18  <Ammler> more stable
11:52:38  <planetmaker> oh :-) ok, with load 10 that's quite understandable. And very well handled
11:53:20  <planetmaker> <-- that's a bit pointless, is it?
11:53:35  <planetmaker> grey screen with a 2s refresh?
11:53:42  <planetmaker> 10s
12:16:28  <Ammler> ^Spike^: said it works
12:16:36  <Ammler> I see just grey too
12:17:59  <Ammler> you should see this:
12:20:22  <Ammler> spike does non-ssl really work for you?
12:21:14  <planetmaker> yesterday it worked for me. But that was 20 hours ago
12:24:07  <Ammler> yesterday I disabled rewrite from http to https
12:24:17  <Ammler> as status should be accessable without ssl too
12:24:39  <Ammler> but for some reasons, it has issues to work that way
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13:40:05  <Hirundo> "For every issue with the more height levels patch, a kitten dies" would make for instant extinction of the species :-(
13:52:36  <Rubidium> Hirundo: that sounds interesting ;)
13:52:53  <Rubidium> if only unwilling noobs were to do instead of those poor (young) kittens
14:00:36  <planetmaker> oh, you murder-lusterous folks here ;-)
14:02:12  <Terkhen> are you truly testing it? :P
14:05:21  <planetmaker> the idea is worth it. But... as H irundo says
14:07:34  * Terkhen would be happy with 32 height levels
14:07:36  <Brot6> OpenGFX - Revision 739:321fd95cb4f6: Change: Use the river water also on water slopes (planetmaker) @
14:08:32  <planetmaker> Terkhen: yes... but if it is changed then one can increase the max allowed a bit more
14:08:45  <planetmaker> maybe 7 bit suffice. It would allow negative ones later ;-)
14:09:24  <planetmaker> @calc 8*32
14:09:24  <Webster> planetmaker: 256
14:09:28  <planetmaker> hm
14:09:37  <Terkhen> +-32 would be more than enough IMO
14:09:45  <Terkhen> or maybe -15, 48
14:10:05  <planetmaker> Probably, yes.
14:10:30  <planetmaker> the latter sounds like a nice range
14:11:03  <planetmaker> hm... new vehicles: sub-marines. Under-water buildings + industries :-)
14:13:42  * planetmaker ponders tagging OpenGFX 0.3.6
14:13:55  <Ammler> yes \o/
14:14:01  <Ammler> :-D
14:14:47  <planetmaker> can you have a look at rivers that no obvious glitch remained?
14:15:05  <Ammler> me?
14:15:13  <planetmaker> yes :-)
14:15:22  <planetmaker> you're my pre-release tester ;-)
14:15:54  <planetmaker> also I need someone to share the blame with ;-)
14:16:04  <Ammler> ah, that you can, always
14:16:16  <planetmaker> :-P
14:16:25  <Ammler> I like the new rivers (screens)
14:16:35  <planetmaker> I just changed the water on the slopes, too
14:17:21  <planetmaker> and it now should also work for 1.1.2 and with mb's rivers
14:17:43  <planetmaker> which was one of the main reasons I didn't yet release
14:18:15  <planetmaker> and it took me house to find that \d120... is not \dx120...
14:18:39  <Ammler> yeah, next time, take a tent, easier to carry
14:18:59  <planetmaker> err, what?
14:19:07  <Ammler> :-P
14:27:52  <Brot6> Dutch Road Furniture - Feature Request #3079: Medians with no central tile (foobar) @
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15:46:18  <hanf> can someone tell me why I'm getting this error: nmlc: "input", line 259: Syntax error, unexpected token "}"
15:46:26  <hanf> when I remove the switch block, it compiles
15:47:19  <planetmaker> hanf: you're missing the default option
15:47:34  <planetmaker> it's required
15:47:49  <hanf> is that with or without "default:"
15:48:01  <Hirundo> without
15:48:02  <planetmaker> it's without anything. just the spritegroup
15:48:02  <Hirundo> Feature Request: Make default option non-required :-)
15:48:11  <planetmaker> Hirundo: and then?
15:48:18  <planetmaker> I think that's a bad idea
15:48:42  <Hirundo> fail the CB
15:49:05  <Hirundo> perhaps that's useful, perhaps just confusing... dunno really
15:49:30  <Hirundo> I'm far too deep into NML to accurately judge such things
15:49:54  <hanf> planetmaker: thanks!
15:50:10  <planetmaker> hehe @ Hirundo :-)
15:50:37  <planetmaker> I just wonder what graphics should do... if they have no option left (which is the reason for the default)
16:02:08  <hanf> I suppose it makes sense to require a default - it's a switch, after all
16:17:26  <Brot6> OpenGFX - Revision 740:574aded5fe18: Doc: Update changelog for 0.3.6 (planetmaker) @
16:17:45  <V453000> NO SHIT firs works in toyland now? :D
16:18:04  <planetmaker> dunno, does it?
16:19:11  <V453000> looks like it does :D awesome
16:20:19  <planetmaker> I guess I somewhen argued against a climate check. Whoever wants it, can use it. And might make sense with Mars conversion
16:21:30  <V453000> yeah! :)
16:21:48  * V453000 likes
16:22:33  <Terkhen> I remember FIRS failing on toyland somewhen
16:22:47  <Terkhen> and I know for sure that andythenorth didn't want to make it work on toyland
16:22:52  <Terkhen> so it is probably a bug
16:22:57  <Terkhen> we could keep it in secret :P
16:23:15  <planetmaker> :-D
16:23:24  <V453000> :D
16:25:03  <Brot6> OpenGFX - Revision 741:0eb1403d6038: Added tag 0.3.6 for changeset 574aded5fe18 (planetmaker) @
16:31:05  <Brot6> opengfx: update from 0.3.5 to 0.3.6 done -
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17:39:15  <Brot6> OpenGFX - OpenGFX 0.3.6 released (planetmaker) @
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19:05:45  <Brot6> clientpatches: compile of r22950 still failed (#2964) -
19:07:36  <Ammler> hmm, again no nightlies
19:09:25  <planetmaker> something changed except kernel?
19:10:34  <Ammler> well, I disabled the end annoucement about the project which needed no update
19:13:48  <planetmaker> that should not make a difference really...
19:13:57  <Brot6> openttd-vehiclevars: update from r22948 to r22950 done -
19:14:18  <Ammler> thanks mr obvious
19:17:32  <Brot6> serverpatches: compile of r22950 still failed (#2966) -
19:18:32  <planetmaker> :-D
19:18:35  <planetmaker> sorry
19:20:21  <Brot6> 32bpp-ez-patches: compile of r22950 still failed (#2446) -
19:22:09  <planetmaker> hm, Ammler dev@dev or hg@dev -which should compile the repos?
19:22:16  <planetmaker> in neither I find the CF
19:29:42  <Ammler> hg@dev
19:29:51  <Ammler> dev@dev is running redmine
19:30:05  <planetmaker> hg@dev has no such crontab
19:30:26  <Ammler> ah, the crontab is in root
19:31:02  <planetmaker> hm, why that?
19:31:08  <planetmaker> but yes
19:31:26  <Ammler> I had some issues with envirnoments
19:31:32  <Ammler> maybe not needed anymore
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20:23:24  <Brot6> OpenGFX - Feature #3087 (New): Rework sloped water tiles (planetmaker) @
20:23:24  <Brot6> OpenGFX - Feature #3088 (New): Water for canal tiles (planetmaker) @
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21:17:56  <planetmaker> true words in the mhl thread, Hirundo :-)
21:18:17  <planetmaker> and nice that someone gives feedback :-)
21:21:27  <Hirundo> Thanks
21:21:43  <Hirundo> Now let's hope, *someone* passes by and fixes stuff
21:23:28  <planetmaker> oh well... :-)
21:23:53  <planetmaker> he might learn
21:25:42  <Hirundo> That patch has been around for years
21:26:02  <Hirundo> First post dates from dec 2008
21:26:14  <planetmaker> so has been IS2 ;-)
21:26:22  <Hirundo> I remember that patch existing when I worked on IS2 indeed
21:26:23  <planetmaker> or cargod*st
21:26:57  <Hirundo> And I remember advising against using it on the server as part of the custom IS2 build
21:27:58  <planetmaker> yeah
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21:33:19  <Hirundo> my advice today would be the same :S
21:33:48  <planetmaker> yes... it's still not well-structured nor thought-through
21:34:18  <planetmaker> but it's a big project and if it's the first thing one tackles in an environment like this, it's likely to need some time learning stuff
21:34:58  <planetmaker> and I don't assume he has much experience in this area
21:36:24  <Hirundo> Some of the stuff is so basic, anyone with just playing experience could see that
21:36:35  <Hirundo> Like this "STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND                      :{WHITE}Afterwards the bridge above it would be too high."
21:37:05  <Hirundo> All 2nd line error messages, including the lines just above this one in english.txt, start with "..."
21:41:13  <planetmaker> :-)
21:42:24  <planetmaker> you really seem to have taken a look at it :-)
21:44:19  <Hirundo> That was line 1 of patch 1
21:45:18  <planetmaker> :-D
21:48:13  * Hirundo is more saddened than amused
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21:48:59  <Hirundo> The whole concept of "NewGRFs" seems to have bypassed them
21:56:58  <Hirundo> goodnight
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22:19:19  <planetmaker> good night Hirundo

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