Log for #openttdcoop.devzone on 14th October 2011:
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08:04:44  <Ammler> how does nml handle cropping?
08:06:09  <Ammler> ah, I see NOCROP
08:10:11  <planetmaker> yes. as optional argument to the realsprite
08:10:14  <planetmaker> moin :-)
08:10:25  <planetmaker> he, nice.
08:10:39  <planetmaker> the merge of current OpenGFX int sub-opengfx gives me a 413 :-)
08:10:49  <planetmaker> Abbruch: HTTP Error 413: Request Entity Too Large
08:13:22  <Ammler> hmm
08:14:02  <planetmaker> I thought we can (re-)use that repo to possibly play-test and improve a bit the build process
08:14:11  <planetmaker> no need to do all that in the main repo
08:15:01  <Ammler> I silenced the gimp warnings, maybe you missed that
08:15:19  <planetmaker> I saw that. For now that's certainly a good solution.
08:15:30  <planetmaker> Though I'd be happy to find a solution where that is not needed :-)
08:15:53  <planetmaker> i.e. where gimp does not issue that warning
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08:16:28  <planetmaker> Though I *somewhere* seem to remember that that requires a new(er) gimp as it was a bug fix to gimp. Not sure anymore though, might be wrongly remembered
08:17:19  <Ammler> well, it would be better to find a way to run gimp without warnings then using X for building
08:18:22  <planetmaker> well. gimp has in principle a way to run in batch mode w/o X. That's what the "-b" switch is supposed to ensure
08:18:27  <planetmaker> obviously not quite successful
08:18:51  <Ammler> <-- we should now publish the nmls :-)
08:19:06  <planetmaker> quite true :-)
08:20:02  <Ammler> the nmls are in root, right?
08:20:39  <planetmaker> yes
08:22:05  <Ammler> other files useful there?
08:22:14  <Ammler> custom_tags.txt maybe
08:22:31  <planetmaker> english.lng. But both might not be particularily useful really
08:23:55  <Brot6> OpenGFX - Revision 829:9515af19f9fe: Change: publish nmls instead nfos (Ammler) @
08:25:15  <Ammler> english.lng is in the source
08:25:54  <Ammler> or does that change?
08:29:19  <planetmaker> english.lng is part of sources as the grf can't build without
08:29:50  <Ammler> so no need to publish it
08:30:49  <planetmaker> yup
08:31:06  <Ammler> I liked the .rev file more as .version
08:31:21  <Ammler> now you need to open the file to see the content
08:34:28  <Brot6> OpenGFX - Revision 830:60e26672fd7e: Doc: Changelog up to r829 (planetmaker) @
08:36:06  <Ammler> the cleanup is not really interesting for outsiders ;-)
08:37:04  <planetmaker> possibly
08:37:24  <Ammler> btw. if you define version requirements, I would not add "or later" that is IMO "standard"
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08:37:30  <planetmaker> but it removed a few pointless sprite (re-)definitons. I found it an interesting find :-)
08:37:37  <Ammler> I would rather state exact, if that is really needed
08:38:26  <Ammler> where and how do we need a exact version, btw.?
08:40:21  <Ammler> anyway, awesome speedy work, you and yexo :-P
08:46:13  <planetmaker> :-)
08:46:25  <planetmaker> but good point. the readme needs an update on the requirements
08:46:41  <Ammler> not just there :-P
08:46:54  <Ammler> note about nml is useless
08:47:23  <planetmaker> why?
08:47:33  <Ammler> and please fix your email address
08:47:41  <planetmaker> what's wrong with it?
08:47:52  <Ammler> it has spaces
08:47:57  <planetmaker> that's intentional
08:48:28  <Ammler> use a openttd(coop).org address then
08:48:58  <planetmaker> what would be better?
08:49:21  <Ammler> any address which _is_ a email address is better :-)
08:49:37  <Rubidium> ;)
08:49:38  <planetmaker> that's a valid e-mail address there...
08:49:48  <planetmaker> haha :-)
08:49:51  <Ammler> Rubidium: not worse as what is in now
08:50:05  <Ammler> the address in the readme doesn't work at all
08:50:24  <planetmaker> that the spaces are to be removed is quite obvious, isn't it?
08:50:27  <Ammler> at least my email client doesn't parse it
08:51:02  <planetmaker> and that it's not automatically parsed is quite the intention of the spaces...
08:51:05  <Ammler> do you get spam with your openttd(coop).org address?
08:51:14  <planetmaker> yes
08:51:15  <Rubidium> yes!
08:51:22  <Ammler> with both?
08:51:25  <planetmaker> yes
08:51:28  <Ammler> oh
08:51:38  <Ammler> then tell that spike :-P
08:51:53  <Ammler> and I should say thanks to google then
08:52:42  <Ammler> always thought, my spamless inbox is thanks to the good spamfilter on our server :-)
08:54:12  <Terkhen> :P
08:54:20  <planetmaker> any publicly readable e-mail address gets some spam
08:54:38  <Ammler> has no spam
08:56:21  <Ammler> in the wiki since I am member
08:58:37  <planetmaker> my coop address has in the recent weeks none, indeed
08:59:30  <Ammler> my google account has 20k spams and 0 are from
08:59:50  <Ammler> just today I have 10 from
09:01:45  <Ammler> I should replace the wiki address then :-)
09:04:35  <Ammler> an no, if I edit my wiki page, I would need to update other things too there
09:04:52  <planetmaker> ?
09:05:43  <Ammler> doesn't work anymore
09:06:01  <planetmaker> hm, quite
09:35:40  <Brot6> OpenGFX - Revision 831:9a8239ca7f75: Doc: Update readme to new build system (planetmaker) @
10:43:05  <Brot6> NewGRF Meta Language - Feature #3155 (New): Support for action14 colour depth "BLTR" (planetmaker) @
11:37:52  <Ammler> bundle_src is depreciated since quite a long time already
11:38:56  <Ammler> and fixing email address was a serious request :-P
11:41:32  <Ammler> not was the bug
11:42:21  <planetmaker> I changed that already before we talked.
11:43:58  <Yexo> planetmaker: there is no "32bpp is required" value
11:44:05  <Yexo> it's always only a hint for openttd
11:44:13  <Yexo> and if there are any 32bpp sprites, the hint should be to use a 32bpp blitter
11:44:40  <planetmaker> hm, indeed, not.
11:44:48  <planetmaker> Then we only discussed that prior to implementation
11:44:53  <Yexo> yep
11:44:54  <planetmaker> makes it easier for NML
11:45:27  <planetmaker> 3, if there's any alternative_sprites
11:45:55  <Yexo> yep
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11:49:20  <Ammler> planetmaker: why is md5sum a require?
11:49:37  <planetmaker> needed for opengfx.obg
11:49:51  <Ammler> ah, I see
11:51:58  <Ammler> after the requiremnts you explain, how to resolve those on thedifferent systems, there you still mention grfcodec
11:52:13  <planetmaker> hm :-(
11:53:41  <Ammler> not sure, if it might be a good idea at least for windows to prefer pypi
11:54:07  <Ammler> specially to resolve the ply and pil
11:55:48  <Ammler> or if you want to write about windows at all, since we are not aware of 1 working windows environment
11:57:06  <Terkhen> do you mean nml? I managed to install both ply and pil on windows and compile FIRS
11:57:24  <Ammler> maybe you could add something like "the whole opengfx team was not able to get build environment working, if you succeed, please provide us with a howto"
11:57:50  <Ammler> Terkhen: nml isn't the issue, I guess
11:58:12  <Ammler> don't you use linux in the meantime too?
11:58:14  <Yexo> Ammler: I can build opengfx just fine on windows
11:58:20  <Brot6> NewGRF Meta Language - Feature #3155 (Closed): Support for action14 colour depth "BLTR" (planetmaker) @
11:58:20  <Brot6> NewGRF Meta Language - Revision 1698:9e78ee234135: Feature #3155: write preferred blitter in acti... (yexo) @
11:58:20  <Brot6> NewGRF Meta Language - Feature #3155 (Closed): Support for action14 colour depth "BLTR" (yexo) @
11:58:37  <Ammler> Yexo: are you aware of the troubles foobar and V453000 had?
11:58:43  <Yexo> no
11:58:48  <Ammler> they finally ended on installing a linux vm
11:59:09  <Yexo> install cygwin, install ply, pil, nml like you'd do on linux, run make
11:59:18  <Ammler> wow :-o
11:59:19  <Yexo> it really can't get any simpler
11:59:31  <planetmaker> he, you're quick, Yexo :-)
11:59:35  <Ammler> I thought, you were not able to reproduce your system
11:59:57  <Yexo> I had some troubles before, but that was because not unpdated nforenum
12:00:01  <Ammler> Yexo: seriously, that should be somewhere documented
12:00:25  <Yexo> just make cygwin users follow any linux documentation that you have
12:01:41  <Ammler> Terkhen: do you run it with cygwin now too, or still mingw?
12:03:07  <Ammler> Yexo: anyway, the official windows guide on devzone does suggest you to install a vm, it would be much cooler, if we could avoid that
12:05:55  <planetmaker> obviously we can
12:07:09  <Ammler> planetmaker: obviously?
12:07:41  <Ammler> so you do also not remember the short visit from foobar
12:08:04  <planetmaker> fb can also build nml stuff as it seems
12:08:14  <Ammler> yes, he does on a linux vm
12:11:13  <Terkhen> Ammler: mingw
12:11:18  <Terkhen> it worked, and I got the same md5
12:11:31  <Terkhen> I still recommend the VM because it's *way* faster
12:12:02  <Terkhen> I pointed out the md5 thing in this channel after a few problems with it IIRC
12:12:05  <Yexo> planetmaker:
12:12:13  <Terkhen> but after a week I got bored of the compilation times
12:12:20  <Yexo> can I commit this to opengfx or do you want it to go via the makefile project?
12:13:35  <Ammler> Makefile.def will be overwritten with next update, so does not hurt
12:13:45  <planetmaker> go ahead. I had that once, too. Somewhere. Must have gotten lost again, sadly
12:13:51  <Ammler> if you commit to opengfx, you need to crete a ticket
12:14:03  <Ammler> (for newgrf framework)
12:14:21  <Ammler> or pm could give you write permission there too)
12:15:39  <Brot6> OpenGFX - Revision 832:4ce389a5199e: Fix [Makefile]: be quiet about search path when gimp can not... (yexo) @
12:16:18  <Brot6> Example NewGRF Project - Bug #3156 (New): Missing 2>/dev/null for 'which gimp' (yexo) @
12:18:23  <Brot6> Example NewGRF Project - Bug #3156 (Closed): Missing 2>/dev/null for 'which gimp' (yexo) @
12:18:23  <Brot6> Example NewGRF Project - Revision 376:8e35b9b5a882: Fix #3156: Silence 'which' when gimp can't be... (planetmaker) @
12:18:23  <Brot6> Example NewGRF Project - Bug #3156 (Closed): Missing 2>/dev/null for 'which gimp' (planetmaker) @
12:19:15  <Brot6> Example NewGRF Project - Bug #3143 (Closed): DevZone compile failed (Ammler) @
12:20:57  <Brot6> Example NewGRF Project - Feature #3140: Add target 'dist' (Ammler) @
12:22:13  <planetmaker> Ammler: openttd uses -source for source tar balls ;-)
12:22:16  <Brot6> OpenGFX - Revision 833:3aa4ccbf94aa: Change: Generate the rivermouth sprites from source file (planetmaker) @
12:22:31  <Ammler> planetmaker: check again
12:22:51  <Ammler> is #1869 something for me?
12:22:51  <Brot6> Ammler: #1869 is "Example NewGRF Project - Bug #1869: naming of bundle files for releases fails - #openttdcoop Development Zone"
12:23:23  <Ammler> planetmaker: I do not mean the name of the archive
12:23:33  <Ammler> I mean the path inside
12:24:11  <planetmaker> yes, should be name-version
12:24:15  <planetmaker> inside the tar
12:24:18  <planetmaker> for source tars
12:25:59  <Ammler> it is opengfx-version-source
12:26:35  <planetmaker> that's the name of the tar. But not hte path it should unpack
12:27:28  <Ammler> ah, just see it doesn't matter anyway
12:27:46  <Ammler> since distros use also openttd-opengfx as name
12:52:27  <Brot6> Central European Train Set - Revision 245:73f39d7fa3ea: some attempt at refactoring the switch-ge... (Eddi) @
12:57:09  <Brot6> cets: update from r244 to r245 done (569 warnings) -
12:59:31  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (Eddi) @
13:02:44  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (Eddi) @
13:53:33  <planetmaker> <-- hm... add these small snow sprinkles to the (flat) terrain?
13:53:34  <Webster> Title: Imagebin - A place to slap up your images. (at
13:53:57  <planetmaker> it will give similar edgy borders on the sloped tiles further down as TTD baseset
14:29:31  <Ammler> maybe less
14:29:58  <planetmaker> I guess I just leave snow there
14:30:02  <planetmaker> it's tricky
14:42:10  <Ammler> if in doubt, it is better to do it like original
14:53:26  <planetmaker> why?
14:53:47  <planetmaker> in doubt "don't change it"
15:03:28  <Brot6> OpenGFX - Revision 834:41d9c8c402a1: Fix: Arctic riverbanks had erronous green (planetmaker) @
15:03:57  <Ammler> ok :-)
15:04:31  <Ammler> snow is better in original
15:04:36  <Ammler> not the graphics
15:05:18  <Ammler> but somehow opengfx feels like the snow is one level higher
15:05:23  <planetmaker> yes. Due to this 'smoother snow'
15:05:45  <Ammler> dunno
15:06:33  <planetmaker> vs.
15:06:34  <Webster> Title: Imagebin - A place to slap up your images. (at
15:07:11  <planetmaker> as we'll always have the tiles sloped down from the plane not have snow
15:14:40  <Ammler> which is good, that is how sonw works
15:15:17  <Ammler> snow should not end on slopes :-)
15:21:02  <planetmaker> eh?
15:21:14  <planetmaker> I didn't change anything with where snow is shown so far
15:23:52  <Ammler> the first one in your screen is more right imo
15:24:03  <Ammler> not sure, if it looks better for you guys
15:26:34  <planetmaker> why is it 'more right'?
15:27:12  <planetmaker> While it in most places looks nicer and gives more snow, it will leave on the edges of that plateau the sloped tiles w/o snow where they should have snow
15:35:24  <Ammler> you know, where I life?
15:36:05  <Ammler> ok, it does of course also depend where the slope directs :-)
15:36:10  <planetmaker> :-P
15:36:38  <Ammler> but well, I am on a very sunny village and we have way too few snow on the slopes
15:37:33  <planetmaker> he
15:39:11  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (oberhuemer) @
15:40:13  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (oberhuemer) @
15:42:33  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (oberhuemer) @
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16:29:17  <Brot6> Central European Train Set - Revision 246:8fb8f4cc6f4d: change: darken Prussian green on all stea... (oberhuemer) @
16:34:16  <Brot6> cets: update from r245 to r246 done (569 warnings) -
17:11:19  <Brot6> nml: update from r1697 to r1698 done -
17:20:27  <Brot6> OpenGFX - Bug #3157 (New): DevZone compile failed (compiler) @
17:22:22  <planetmaker> hu?
17:22:56  <planetmaker> hm. understandable
17:23:42  <Brot6> cets: update from r244 to r246 done (569 warnings) -
17:25:18  <Brot6> newgrf_makefile: update from r375 to r376 done -
17:25:20  <Brot6> OpenGFX - Bug #3157 (Closed): DevZone compile failed (compiler) @
17:25:20  <Brot6> OpenGFX - Revision 835:cd54cd38583a: Fix #3157: Double includes are evil (planetmaker) @
17:25:20  <Brot6> OpenGFX - Bug #3157 (Closed): DevZone compile failed (planetmaker) @
17:27:44  <Brot6> ogfx-trains: rebuild of r252 done (Diffsize: 36135) (DiffDiffsize: 4328) -
17:28:13  <Brot6> Central European Train Set - Feature #3105: Länderbahn electric engines and MUs (oberhuemer) @
17:29:18  <Brot6> ogfx-industries: rebuild of r123 done (1 warnings) (Diffsize: 129195) (DiffDiffsize: 17480) -
17:31:05  <planetmaker> <-- Ammler, that's "your" warning
17:31:22  <Brot6> firs: rebuild of r2626 done (Diffsize: 277) (DiffDiffsize: 199) -
17:41:33  <Brot6> Central European Train Set - Feature #3105: Länderbahn electric engines and MUs (Eddi) @
17:48:27  <Brot6> opengfx: update from r828 to r835 done -
17:50:19  <Brot6> foobarstramtracks: rebuild of r23 done (Diffsize: 37022) (DiffDiffsize: 240) -
17:52:09  <Brot6> vactrainset: compile of r1 still failed (#3044) -
17:54:34  <Brot6> dutchtramset: rebuild of r87 done (Diffsize: 25988) (DiffDiffsize: 4139) -
17:56:32  <Brot6> dutchroadfurniture: rebuild of r49 done (Diffsize: 2045) (DiffDiffsize: 655) -
17:57:14  <Brot6> spanishtowns: rebuild of r10 done (Diffsize: 8) (DiffDiffsize: 11) -
18:03:06  <Brot6> ogfx-landscape: rebuild of r93 done (2 warnings) (Diffsize: 40) (DiffDiffsize: 44) -
18:03:57  <Brot6> swedishrails: rebuild of r213 done (Diffsize: 204) (DiffDiffsize: 188) -
18:05:21  <Brot6> belarusiantowns: rebuild of r8 done (Diffsize: 63) (DiffDiffsize: 66) -
18:06:09  <Brot6> indonesiantowns: rebuild of r41 done (1 warnings) (Diffsize: 21) (DiffDiffsize: 24) -
18:07:34  <Brot6> airportsplus: rebuild of r146 done (Diffsize: 964) (DiffDiffsize: 11) -
18:07:36  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: narvs (11 warnings) (Diffsize: 39), manindu (Diffsize: 2), rust (Diffsize: 37), ogfx-biggui (Diffsize: 37), swisstowns (Diffsize: 39), frenchtowns (Diffsize: 21), ogfx-rv (Diffsize: 40), german-townnames (Diffsize: 39)
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19:02:15  <Brot6> clientpatches: compile of r23029 still failed (#2964) -
19:04:10  <Brot6> serverpatches: compile of r23029 still failed (#2966) -
19:06:24  <Brot6> 32bpp-ez-patches: compile of r23029 still failed (#2446) -
19:11:30  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (Eddi) @
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19:40:28  <Brot6> MailAI - Revision 18:e85e1689bb66: Lot's of stuff added and rewriten, new file EngineMaster that ... (Hephi) @
20:09:47  <Brot6> Unrealistic Trainset - Feature #3133: Monorail Local Pax Series (V453000) @
20:11:08  <Brot6> Backup opengfx: abort: no suitable response from remote hg!
20:15:52  <Brot6> Central European Train Set - Revision 247:392d6786bfc2: add: two liveries of A2/ETA 178 (oberhuemer) @
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20:20:19  <Brot6> cets: update from r246 to r247 done (569 warnings) -
20:32:46  <V453000> Q: when I make a train taller, it will likely glitch at tunnels, right?
20:32:59  <andythenorth> yup
20:33:03  <andythenorth> and bridges
20:33:43  <V453000> bridges?
20:34:25  <V453000> I meant taller like 3 pixels, not like a skyscrapers :P
20:35:25  <planetmaker> bridges could have a roof
20:35:32  <planetmaker> like all tube bridges
20:35:33  <andythenorth> bridges can pass over things :)
20:35:36  <planetmaker> or cantilever
20:35:45  <andythenorth> I guess I'm used to FISH ships that stick out of bridges
20:36:04  <planetmaker> oh. that way with bridges. yes, that, too
20:36:22  <V453000> ahh I see now :)
20:36:33  <V453000> hm :) guess best way is to test
20:37:51  <frosch123> in most cases it is the fault of the bridge to glitch :)
20:38:08  <frosch123> horizontal track (west-east) is most likely to cause glitches iirc
20:39:17  <V453000> like <-> ?
20:39:24  <V453000> when the vehicle is under bridge?
20:39:30  <frosch123> yes
20:39:33  <V453000> hm :)
21:21:41  <Brot6> FISH - Feature #3158 (New): Notes on evolution of models (andythenorth) @
21:29:52  <Brot6> Central European Train Set - Feature #2924: Prussian steam engines (oberhuemer) @
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