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Log for #openttdcoop.devzone on 3rd November 2011:
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00:27:11  <Brot6> NewGRF Viewer - Revision 22:f08d3a11cf62: Many changes, mostly to support editing. Editing implem... (UnicycleBloke) @ http://dev.openttdcoop.org/projects/newgrf-viewer/repository/revisions/f08d3a11cf62
00:27:11  <Brot6> NewGRF Viewer - Revision 23:5da50521307e: Tidied up compiler warnings - mostly unused parameters. (UnicycleBloke) @ http://dev.openttdcoop.org/projects/newgrf-viewer/repository/revisions/5da50521307e
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10:37:46  <agaran> hello
10:38:37  <agaran> could anyone tell me if its difficult to adjust one grf (polish rail set) to be compatibile with ecs new cargo types? (especially single-purpose oil car vs oil,fuel,rafination products etc) ?
10:40:21  <planetmaker> depends on where you set the bar.
10:40:53  <planetmaker> But the main problem probably is that the source code of that NewGRF might not be publicly available
10:41:40  <Yexo> "CC-BY-NC-ND v3.0" license from bananas
10:41:59  <Yexo> that means nobody is allowed to distribute deratives, so you're on your own
10:42:55  <planetmaker> indeed. Then the answer is at least "not allowed"
10:43:09  <planetmaker> besides any technical feasibility
10:43:36  <Yexo> your best bet is trying to contact the original authors and get them to fix it
10:48:41  <agaran> well, i thought about making one for my personal use, that should be allowed by this license i think
10:48:51  <agaran> i rather asked for technical problems
10:49:21  <agaran> i don't know anything about grf making, but know some C, perl, asm of few different archs so i guess i can learn one language more
10:50:12  <planetmaker> you might get by writing an add-on NewGRF which modifies selected properties of individual vehicles of the "target" NewGRF
10:50:29  <agaran> so like patch ?;-)
10:50:32  <agaran> i like idea
10:50:33  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Overriding_vehicles_in_other_NewGRFs
10:50:51  <planetmaker> not quite like patch as it'd be a separate NewGRF. But the effect is identical, yes
10:51:22  <planetmaker> you might want to look at the NML tutorial for a first "taste" of the NML NewGRF language:
10:51:42  <agaran> well, patch is separate file until it gets applied :-) only difference is that compilation for grf takes at runtime of openttd i think
10:51:43  <planetmaker> http://www.tt-wiki.net/wiki/NMLTutorial
10:51:48  <agaran> :-) thanks a lot
10:52:12  <planetmaker> you find many NewGRFs source here on the DevZone. Browse also their repos for examples
10:52:56  <Yexo> and make sure to get grf2html to decode the original grf. You'll need to get the vehicle IDs from that grf to know which ones to override
10:53:06  <planetmaker> indeed ^
10:53:37  <agaran> it don't look so bad, hand decoding asm looks worse really
10:54:34  <agaran> thank you all for pointers and hints
10:54:39  <planetmaker> welcome
10:55:38  <agaran> should i use snapshot or release nml for openttd 1.1.1 ?
10:56:24  <Yexo> please use trunk
10:56:28  <Yexo> the last release is quite old
10:58:50  <Terkhen> nml development is fast :P
11:00:26  <planetmaker> :-)
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17:19:53  <Brot6> heqs: update from r674 to r677 done - http://bundles.openttdcoop.org/heqs/nightlies/r677
17:22:52  <Brot6> vactrainset: compile of r1 still failed (#3044) - http://bundles.openttdcoop.org/vactrainset/nightlies/ERROR/r1
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19:02:29  <Brot6> clientpatches: compile of r23083 still failed (#2964) - http://bundles.openttdcoop.org/clientpatches/testing/ERROR/r23083
19:04:18  <Brot6> serverpatches: compile of r23083 still failed (#2966) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r23083
19:06:26  <Brot6> 32bpp-ez-patches: compile of r23083 still failed (#2446) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/ERROR/r23083
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21:37:30  <Brot6> HEQS "Heavy Equipment" Set - Bug #3196: Fix lighting where it's easy / noticeably wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3196#change-8452
21:41:08  <Brot6> HEQS "Heavy Equipment" Set - Revision 678:6feb65c49a19: Feature: improved lighting on Gmund Mog (andythenorth) @ http://dev.openttdcoop.org/projects/heqs/repository/revisions/6feb65c49a19
21:42:58  <Brot6> HEQS "Heavy Equipment" Set - Bug #3196: Fix lighting where it's easy / noticeably wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3196#change-8452
21:47:05  <Brot6> HEQS "Heavy Equipment" Set - Bug #3196: Fix lighting where it's easy / noticeably wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3196#change-8452
21:47:49  <Brot6> HEQS "Heavy Equipment" Set - Bug #3196: Fix lighting where it's easy / noticeably wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3196#change-8452
22:00:05  <Brot6> HEQS "Heavy Equipment" Set - Bug #3196: Fix lighting where it's easy / noticeably wrong (andythenorth) @ http://dev.openttdcoop.org/issues/3196#change-8452
22:09:10  * Rubidium hopes you won't get angry at me for saying you might consider providing some services for chill's patchpack ;)
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