Log for #openttdcoop.devzone on 14th November 2011:
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00:37:51  *** hanf has quit IRC
01:19:54  <ChillCore> good night all, sweet dreams.
01:20:17  *** ChillCore has quit IRC
03:13:59  <Brot6> Japanese Trains - Bug #3244 (New): Compilation error - missing sprite file(s?) (oberhuemer) @
03:31:40  <Brot6> Japanese Tracks - Bug #3245 (New): Wrong automatic choice of palette (oberhuemer) @
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08:17:42  <Brot6> Total Town Replacement Set - Revision 37:0782d8129d1d: Change: Wrap readme to make it better view... (planetmaker) @
08:25:51  <Brot6> Total Town Replacement Set - Revision 38:aef78d0d0ab6: Change: Install the tar so that the readme... (planetmaker) @
08:27:50  <Brot6> Total Town Replacement Set - Revision 39:7bf2ff409b4c: Added tag 3.13 for changeset aef78d0d0ab6 (planetmaker) @
08:28:50  <Brot6> ttrs: update from 3.12 to 3.13 done (7 warnings) -
08:30:08  <Brot6> Total Town Replacement Set - Revision 40:2fb7695c61ff: Update: Changelog should have been updated... (planetmaker) @
08:32:51  <planetmaker> Readme now much better readible ;-)
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09:53:50  <Brot6> OpenGFX+ Trains - Revision 274:d9f68ba725d4: Change: Update readme (planetmaker) @
09:53:50  <Brot6> OpenGFX+ Trains - Revision 275:372e31b8ca32: Change: Install tar so that readme can be viewed ingame (planetmaker) @
09:53:50  <Brot6> OpenGFX+ Trains - Revision 276:f8230ca6eb5d: Codechange: Move the wagon speed limits to the commo... (planetmaker) @
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10:59:56  <ChillCore> Good morning all.
11:01:13  <ChillCore> At the moment I have no questions. :P
11:03:00  <planetmaker> :-P moin
11:39:17  <Brot6> NewGRF build framework - Revision 380:dc6e776624fe: Change: Install the tar instead of the indivi... (planetmaker) @
11:40:20  <Ammler> ChillCore: be welcome without :-)
11:40:50  <Ammler> oh, planetmaker renamed its lovely framewrork ;-)
11:41:06  <Ammler> his*
11:41:33  <ChillCore> Thank you.
11:41:38  <ChillCore> framework?
11:42:11  <planetmaker> oh, yes, I did :-)
11:42:18  <planetmaker> ChillCore: the framework for building newgrfs
11:42:30  <planetmaker> which is basically an extensive dummy makefile
11:42:37  <planetmaker> which just needs the right parameter set
11:42:57  <planetmaker> i.e. see the link of the last commit ;-)
11:43:09  <ChillCore> Oh I did not link Ammlers comment to the commit, my bad.
11:43:13  <Ammler> 90% of the devzone newgrf projects use it
11:43:26  <planetmaker> makes it easy to handle them
11:43:34  <planetmaker> one thing to fit (almost) all
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11:43:59  <planetmaker> and makes it easy to update it to needs, as I can just copy it over existing newgrfs
11:44:12  <planetmaker> like now, to install the tars so that the readme can be shown ingame
11:44:58  <ChillCore> Seems useful indeed. I have seen that post about the readme ingame (and the commits)
11:45:00  <planetmaker> Ammler: I thought it was about time ;-)
11:45:19  <ChillCore> Now hope that people read them :P
11:45:31  <planetmaker> ChillCore: I don't really mind whether they do
11:45:53  <planetmaker> It already pays off to maintain for all the NewGRFs where I actively maintain the build scripts
11:46:07  <planetmaker> which is... many newgrfs here
11:46:35  <planetmaker> for reasons that it then is easy to tell people "Use this framework and you'll get nightlies for your newgrf" ;-)
11:47:25  <planetmaker> so I get things properly done for all opengfx+ newgrfs, for all of andy's newgrfs, for 2ccTS.
11:47:28  <planetmaker> Which is not little ;-)
11:47:44  <ChillCore> readme: Well it should reduce questions ... eg. ECS parameters that keeps popping up.
11:47:53  <planetmaker> and some of my playground newgrfs, like swedishrails, german townnames, ...
11:48:05  <planetmaker> ChillCore: correct
11:48:11  <Ammler> planetmaker: lucky the identifier is better :-)
11:48:22  <planetmaker> That's the hope in supporting it
11:48:33  <planetmaker> Ammler: the identifier of the thing is better than the (current) name?
11:48:39  <Ammler> no
11:48:53  <Ammler> as the last one with "example*
11:48:58  <planetmaker> ah
11:49:04  <planetmaker> well. It started off as example
11:49:10  <planetmaker> It just grew mighty beyond it
11:49:11  <ChillCore> grf framework: there are a lot of grfs indeed. I remember when there was but a few projects.
11:50:22  <ChillCore> It is a nice place to store things.
11:50:34  <planetmaker> there have been many newgrfs before, too. But the repository for them IMHO is the important thing
11:50:59  <planetmaker> it makes it much easier and likely that they can be continued beyond a single coder or artist
11:51:17  <planetmaker> which was lacking before a lot
11:51:29  <ChillCore> That is what I meant to say but did not. And that is the biggest advantage too.
11:51:40  <ChillCore> Considering all is GPL2
11:52:00  <ChillCore> *most*
11:52:01  <planetmaker> yes, most are. Some are CC-BY. Which is also ok
11:52:18  <planetmaker> But we don't accept projects here which allow no derivatives ;-)
11:53:10  <planetmaker> I'm happy to help. I'm happy to code and share that. But I then expect that those people give back to the community in a similar fashion :-)
11:53:22  <ChillCore> CC-BY: As I have been told recently ... I think it was MB (in his usual fashion)
11:53:27  <planetmaker> That's "my price" ;-)
11:53:28  <ChillCore> same here.
11:54:33  <ChillCore> Also I think that ic111 has finally seen the light, with a little nudging. :)
11:54:40  <planetmaker> :-)
11:57:30  <ChillCore> Talking about nightlies and releases. Do I need to trigger a release now that I have disabled testbuilds?
11:57:45  <ChillCore> Or does the cf still need some fixing?
11:58:31  <planetmaker> I'm not sure. Ammler, is the full repo with the patch queue setup?
11:58:45  <planetmaker> I guess OpenTTD's CF still needs configuration
11:58:57  <ChillCore> Not that I am impatient or anything ...
11:59:28  <planetmaker> nah, good that you ask. I have a very good short-term memory. It lasts 5 minutes :-P
12:00:00  <ChillCore> lol :P
12:00:42  <ChillCore> Normally I trigger a release by tagging right?
12:01:01  <planetmaker> I asked TB two(?) days ago, but I didn't yet have the full repo with the patch applied.
12:01:04  <planetmaker> yes
12:01:43  <planetmaker> you might want to make sure that you patch the version string appropriately without ./configure --revision=rXXXX
12:01:56  <planetmaker> dunno if you do that anyway :-)
12:02:04  <ChillCore> yes two ... he'll get round to it I guess.
12:02:58  <planetmaker> Ammler: I'm still a bit unsure about the patched repo the CF can pull from. Could you just tell me the URL once it exists?
12:03:27  <ChillCore> I do not do that ... bad for grf support and not appreciated, rubi*dium explained me some stuff about that when I was very new and suggested it to someone
12:04:03  <ChillCore> Or is that not the same as modifying it manually.
12:04:30  <planetmaker> hm... depends on how it is done. What do you mean with "modify manually"? Or rather: "how do you forge your version string"?
12:05:05  <ChillCore> in rev.cpp and set flag to 2 IIRC
12:06:08  <ChillCore> resetting the flag makes clean OpenTTD thinks that the savegame is unmodified
12:06:54  <ChillCore> I made my test scenorios that way ... :)     mhl + kidskorner setting
12:07:25  <ChillCore> mhl off to generate at 16 high but nicer terrain generated
12:08:16  <ChillCore> ^^^ anyway bad advice if you do not know what you are doing
12:10:11  <planetmaker> yes... that flag probably should not be changed. Unless, of course, you change the version string kinda completely
12:10:22  <planetmaker> OpenTTD's release diffs look similar to
12:10:32  <planetmaker> which is what the infrastructure sharing repo used
12:11:06  <planetmaker> I'm not sure thought that modifying the NewGRF version is a good idea
12:11:12  <planetmaker> as done in that diff.
12:12:10  <ChillCore> No that is plain bad.
12:12:49  <ChillCore> In that diff I d not see resetting the flag to unmodified openttd.
12:13:15  <planetmaker> on closer inspection: no, that's not done ;-)
12:13:41  <planetmaker> btw, may I give you a patch queue suggestion for a new version of your PP? :-)
12:13:51  <planetmaker> :-P
12:13:52  <ChillCore> with IS that would cause trouble as you may load a game with vehicles on someone elses track and clean openttd cannot handle that.
12:13:56  <planetmaker> </shameless plug>
12:14:17  <ChillCore> I will have a looksie
12:14:25  <planetmaker> it might need modification though as to not require a changed base set and work similar to the other grfs you include
12:14:50  <planetmaker> though I'll include it into trunk at some stage, some other things need taking care of before I can go for that
12:16:01  <planetmaker> though, hm, it needs many sprites. So maybe not yet worth the trouble
12:16:20  <ChillCore> not sure what you mean ...
12:17:26  <ChillCore> I already intend to have a mq with a patch for each version.
12:18:05  <ChillCore> when updating I would pop them all and only apply the one that needs bumping/fixing
12:18:19  <planetmaker> I mean that the patch only makes sense when (by default) ground sprites without grid lines are provided
12:18:29  <planetmaker> which is not the case with existing base sets
12:18:53  <planetmaker> and I'm not yet done finishing the patch for OpenGFX ;-)
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12:19:17  <planetmaker> the usual 90-90 rule applies. 90% done. But the other 90% still need doing ;-)
12:19:29  <ChillCore> pop it again and reapply all. -> do merging in seperate and savegame stuff in seperate patches
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12:19:44  <planetmaker> err, what?
12:19:52  <ChillCore> But you are talking sprites ...
12:19:53  <planetmaker> oh
12:19:59  <ChillCore> lol.
12:20:13  <planetmaker> yes. Updating works like hg qpop -a
12:20:17  <planetmaker> and then hg qpush -a
12:20:25  <planetmaker> it'll stop pushing where it doesn't apply anymore
12:20:36  <planetmaker> then fix that, qrefresh and continue qpush
12:20:53  <planetmaker> ehm.. hg up after the qpop -a
12:21:02  <ChillCore> that is the idea yes .... but I first need to get better
12:21:19  <ChillCore> At not forgetting things.
12:21:30  <planetmaker> what can you forget that way?
12:21:34  <planetmaker> :-)
12:21:38  <planetmaker> hg qpop -a
12:21:42  <planetmaker> hg pull -u
12:21:45  <planetmaker> hg qpush -a
12:22:04  <planetmaker> fix thing
12:22:04  <ChillCore> commit the changes of the single one?
12:22:07  <planetmaker> hg qrefresh
12:22:08  <planetmaker> goto 3
12:22:16  <planetmaker> hg qrefresh does that
12:22:49  <planetmaker> it might pay off to test compilation after a hg qrefresh
12:22:58  <planetmaker> depends on the amount of changes needed
12:23:05  <planetmaker> but you know that :-)
12:24:00  <planetmaker> ehm... ok, hg qrefresh does not commit the changes to the patch queue repo
12:24:07  <planetmaker> it just updates the patch. Sorry
12:24:25  <planetmaker> you'll need to hg ci --mq -m "Change: Blah, update patch xy"
12:24:27  <planetmaker> I think
12:25:00  <ChillCore> hg qrgefresh does not commit indeed.
12:25:42  <planetmaker> yes, sorry, I read sloppily
12:25:52  <ChillCore> I do "hg commit --mq -m <message>"
12:26:00  <planetmaker> I hardly use versioned patch queues :-)
12:26:21  <planetmaker> I probably should use it more, though
12:26:25  <planetmaker> I only recently learnt the --mq flag, too ;-)
12:26:34  <planetmaker> makes it MUCH easier to version the queue
12:26:35  <ChillCore> but I just found out how to do that from the gui too.
12:26:45  <planetmaker> good :-)
12:27:52  <ChillCore> If I commit with a patch applied it appends it to it ... but then I still need to go to .hg/patches and commit there too.
12:28:16  <ChillCore> ^^^ appends to the top one.
12:28:35  <ChillCore> Or I press qnew and it makes a new one.
12:28:50  <ChillCore> doubleclicking the name allows for renaming
12:29:23  <ChillCore> flag and push I still do from the console
12:30:17  <ChillCore> there are a few ways to achieve the same ... I can commit normally and later export that commit to mq
12:30:25  <ChillCore> and so on and so on
12:30:44  <ChillCore> many ways to achieve the same result :)
12:30:55  <planetmaker> yep. Which is good :-)
12:32:01  <ChillCore> Ammler made me get the PPA and I still need to adjust to the new gui.
12:32:57  <planetmaker> PPA?
12:33:13  <ChillCore> But IMHO the best thing is that the entire repo can be configered from the gui ... no need to edit hgrc unless you want an extension that is not included standard
12:33:32  <ChillCore> Ubuntu only has old versions in the repo.
12:33:53  <ChillCore> You can add so called experimental versions compiled by others
12:34:26  <ChillCore> They are just not provided by canonical and "unverified" that is all
12:34:40  <planetmaker> I see :-)
12:36:56  <ChillCore>       see links near Ubuntu packages for more explanation. 1 for help and 1 to the code you need to add in repository configuration. If you are using Ubuntu that is
12:36:57  <Webster> Title: TortoiseHg > Download (at
12:37:55  <planetmaker> ok :-)
12:38:01  <planetmaker> I use SuSE and OSX, though
12:38:24  <ChillCore> I was still using v1.1.4-1 but not anymore Thanks to Ammler
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12:40:23  <ChillCore> I see diferent method. PPA is to get compiled version easily. with the risk that comes along.  read: unverified
12:40:40  <planetmaker> :-)
12:40:44  <ChillCore> Anyone can make one.
12:40:52  <planetmaker> OpenTTD trunk and patch packs are also "unverified" ;-)
12:42:03  <ChillCore> indeed :P.    Although you'd have a tough time getting something nasty in trunk.
12:42:25  <planetmaker> well. You'd have a tough time getting that in tortoise trunk, too
12:42:59  <ChillCore> No because PPA is not done by developers ...
12:43:22  <ChillCore> I could make one for current trunk ...
12:43:35  <ChillCore> see the difference?
12:43:39  <planetmaker> hm, true, they only seem to offer windows nightlies. Yes, I do
12:44:01  <planetmaker>
12:44:03  <Webster> Title: tortoisehg / thg-winbuild / downloads Bitbucket (at
12:44:46  <ChillCore> and the rest is either self compile, old versions provided by distros or PPA
12:45:30  <ChillCore> you can compare it with someone posting a binary in my thread.
12:45:40  <planetmaker> which reminds me... I should check macports whether they already provide hg 2.0
12:45:54  <ChillCore> 2.2 here
12:46:11  <planetmaker> tortoisehg. But not hg ;-)
12:46:26  <planetmaker> it's different packages
12:46:38  <ChillCore> hg 2.0 indeed
12:48:20  <planetmaker> hm, no hg 2.0 yet :-(
12:48:26  <planetmaker> slackers :-P
12:48:39  <ChillCore> You can do it ... or not?
12:49:39  <ChillCore> but then you need the dependencies too ...
12:50:16  <planetmaker> it's not like I depend on the new additions :-) too much work for too little gain
12:50:44  <planetmaker> but I have all deps. It's all python anyway
12:50:55  <planetmaker> and macports is like "I pull the source for you, compile and install"
12:50:58  <planetmaker> so :-)
12:51:16  <ChillCore> tortoisehg 1.1.4 was really really old and crashed.    You can wait if all is fine
12:51:20  <ChillCore> :)
12:51:36  <planetmaker> when updating like some libraries which depend on (newer glib2) it can take a few hours :-P
12:51:59  <ChillCore> ouf.
12:52:00  <planetmaker> like it can easily mean to re-compile a whole x11 environment
12:53:06  <ChillCore> reminds me of dowloading a new distro that took 2 days
12:53:11  <planetmaker> though... it takes of course twice as long as strictly necessary. But... I want everything in both architectures, i386 and x64
12:53:24  <planetmaker> so that I can build universal binaries.
12:54:01  <planetmaker> something which is actually a nice thing and which I wonder about why not done on other OS
12:54:12  <planetmaker> easy for the end user. Sucks for the developer, though
12:54:42  <ChillCore> I tried compiling Windows on Ubuntu 9.04 before but failed to set it up
12:55:04  <planetmaker> there are the mingw packages. But that's what you used, right?
12:55:35  <ChillCore> on windows yes. Pain in the but to set it up but no probs afterwards.
12:56:10  <ChillCore> took me almost a week to get it right.
12:56:17  <ChillCore> never again. :)
12:56:49  <ChillCore> I still have that very first binary ... as trophy.
12:56:58  <planetmaker> no, also suse has like the mingw packages which enable cross-compile. In theory
12:57:00  <planetmaker> I never tried
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12:57:35  <planetmaker> you could install that as rpm straight from the distro
12:57:57  <ChillCore> I might have a looksie when I have my other computer setup properly and can afford to mess with this one.
12:58:18  <planetmaker> :-)
13:00:02  <ChillCore> Anywayyyyyyyy I was coding before we started talking ... but talking is nice too.
13:00:45  <ChillCore> It is not like I was halfway a commit. ;)
13:03:27  <planetmaker> :-P
13:04:11  <planetmaker> right. Let's start removing grids from river shores
13:04:21  <planetmaker> which I was about to look at ;-)
13:06:10  <ChillCore> I am going to grab a bite and update hackalittlebit's patches. mayby after that continue a bit on that aircaft code.
13:06:28  <ChillCore> Nice talking to you, see you later.
13:07:23  <planetmaker> yup, same here :-) Enjoy
13:25:37  <planetmaker> Yexo: where exactly is the unit conversion done in NML?
13:25:50  <planetmaker> only seems to contain the conversion factors, but not the algorithm
13:25:55  <Yexo>
13:26:00  <planetmaker> ty
13:27:40  <planetmaker> hm, after 0.2 that'll need a review, too. So that it'll work for CBs as well
13:44:11  <Brot6> NewGRF Meta Language - Revision 1714:4c724858a0fa: Cleanup: Remove some trailing white space (planetmaker) @
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16:16:31  <planetmaker> <-- any idea why this patch has no influence on the ingame wagon speed?
16:16:41  <planetmaker> It should totally screw it, but have an effect... :S
16:17:00  <planetmaker> still, the 160km/h I set in ogfx+trains is still displayed as 159km/h as before...
16:21:21  <Rubidium> planetmaker: intermediate rounding?
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16:21:44  <Rubidium> floor(number in nfo * 16 / 10) * some factor
16:21:50  <Rubidium> (or something like that)
16:22:33  <planetmaker> yes, openttd does that. but... I add there (totally randomly) a 10 even in the last operation
16:22:39  <planetmaker> That *should* have an effect :-)
16:23:05  <planetmaker> (and not that the 10 belongs there)
16:28:48  <Rubidium> what's the point of the multiplication and shifting?
16:29:16  <planetmaker> reverse of what openttd does in the Display code for units
16:29:41  <planetmaker> kinda trying to implement the reverse. And up to now mostly learning how python works
16:30:24  <Rubidium> I don't think it's useful to do the reverse on the internal units
16:32:07  <Rubidium> I'd just implement the method OpenTTD uses to perform the final correction for the current algorithm.
16:33:17  <Rubidium> i.e. get the GRF 'value' using the current method. Run that though the implementation of OpenTTD's method. If it matches, okay. It it's too small, try GRF value + 1 and see whether that works
16:33:49  <planetmaker> ah, that way
16:34:23  <Rubidium> that way you don't have to go through difficult math that I reckon won't work reliably anyway
16:34:26  <planetmaker> that's an idea indeed. And easily adopted
16:34:34  <planetmaker> should openttd change something
16:34:40  <planetmaker> yup
16:35:00  <Yexo> that's indeed the way I'v always intended to fix this
16:42:49  <planetmaker> first some dinner though :-)
16:43:11  <Rubidium> agreed ;)
17:10:30  <Brot6> nml: update from r1713 to r1714 done -
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17:18:58  <Brot6> ogfx-trains: update from r273 to r276 done -
17:20:51  <Brot6> newgrf_makefile: update from r379 to r380 done -
17:22:46  <Brot6> ttrs: update from r36 to r40 done (7 warnings) -
17:38:43  <LordAro> planetmaker: the set up for 32bpp-ez seems really odd - '32bpp-ez-patches' is the mq repo, with '' being were the builds are. however, the builds themselves are published at '32bpp-ez' but the actual repo of that is empty
17:44:51  <Brot6> opengfx: rebuild of r840 done (Diffsize: 7) (DiffDiffsize: 8) -
17:45:51  <Ammler> LordAro: the mq repo is 32bpp-patches, the devzone creates a applied repo for the CF with .mq
17:46:50  <LordAro> well, either way, there is not a new build in as there should be :)
17:46:52  <Ammler> the bundles are uploaded to 32bpp, no clue what the repo was mean for
17:47:20  <Ammler> LordAro: did you update the mq?
17:47:42  <LordAro> <- that one
17:51:07  <Ammler> yes, hmm, why didn't it update the .mq repo?
17:52:00  <Ammler> oh, it is
17:52:06  <Ammler> then the issue is on the CF
17:52:11  <Ammler> ( CF)
17:52:24  <planetmaker> yes ,the issue is: the CF is not configured to compile anything.
17:52:26  <Ammler> please ask Rubidium, if the CF still does build 32bpp
17:52:59  <planetmaker> so... is correct? Not
17:53:29  <Ammler> both are
17:53:39  <planetmaker> Ammler: and what about the chillpp repo to pull from?
17:53:46  <Ammler> the former is the mq, the latter is the repo for CF
17:54:16  <planetmaker> but... the latter is 7 months old?!
17:54:18  <Ammler> so people should "hg qclone"
17:54:24  <Ammler> nono
17:54:27  <Ammler> just some patches there
17:54:32  <planetmaker> <- is
17:54:37  <LordAro> well, Rubidiuym has noaw been highlighted, so consider him 'asked'
17:54:38  <Ammler> that is a bit confusing :-)
17:54:39  <planetmaker> oh. yes
17:54:42  <planetmaker> sorry
17:54:50  <Rubidium> no
17:54:53  <planetmaker> I expected sequential dates :-)
17:55:08  <planetmaker>
17:55:20  <planetmaker> would thus work, too, right?
17:55:22  <Ammler> that is the advantage, if you have date in the patch
17:55:29  <Ammler> or the disadvate, chose it :-P
17:55:33  <planetmaker> :-)
17:55:39  <planetmaker> confused the hell out of me
17:55:44  <planetmaker> but yes
17:55:45  <Ammler> also me
17:55:59  <Ammler> [18:51] <Ammler> yes, hmm, why didn't it update the .mq repo?
17:56:19  * ChillCore is following dicussion
17:56:24  <planetmaker> we'd need to create the bundles dir manually, for chillpp, right?
17:56:38  <Ammler> planetmaker: well
17:56:56  <Ammler> if you want to have it in a seperate directory, hich might be not the worst
17:57:06  <planetmaker> probably, yes
17:57:14  <planetmaker> though... maybe not
17:57:24  <Ammler> hehe
17:57:26  <planetmaker> :-)
17:57:33  <planetmaker> patches + binaries make sense jointly. Somewhat
17:57:33  <Brot6> vactrainset: compile of r1 still failed (#3044) -
17:57:36  <planetmaker> less confusing
17:58:37  <Ammler> just the devzone dirs do have a sub-folder like releases
17:59:13  <planetmaker> yes. Well. Wouldn't matter, I guess
17:59:17  <Ammler> so if you like to have the same dir, I would suggest to have chilpp/releases for the CF
17:59:43  <planetmaker> as push dir?
17:59:47  <planetmaker> yes
17:59:50  <Ammler> for bundles, yes
17:59:58  <planetmaker> well, that exists already
18:00:05  <Ammler> so the files from devzone and openttd CF are merged
18:00:07  <planetmaker> with some rpms by the DevZone's CF
18:00:14  <Ammler> exactly
18:00:22  <Ammler> that's your point, right?
18:00:52  <planetmaker> yep
18:13:53  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: narvs (11 warnings) (Diffsize: 39), ogfx-industries (1 warnings), firs (24 warnings), foobarstramtracks (Diffsize: 37022), cets (273 warnings), manindu (Diffsize: 2), dutchtrains, rust (Diffsize: 37), ogfx-biggui, dutchtramset (Diffsize: 26024), swisstowns (Diffsize: 39), dutchroadfurniture (Diffsize: 2045), spanishtowns (Diffsize: 8), frenchtowns
18:13:54  <Brot6> (Diffsize: 21), ogfx-rv (Diffsize: 40), ogfx-landscape (2 warnings), swedishrails (Diffsize: 204), german-townnames (Diffsize: 39), dach (11 warnings), belarusiantowns (Diffsize: 63), indonesiantowns (1 warnings) (Diffsize: 21), airportsplus (Diffsize: 964)
18:37:19  <ChillCore> I just cloned my repo myself .out of curiosity what people get. There is no easy way to compile that as is. I do get the patches and all other files including ".devzone"....   Should I advertise another link instead?
18:38:45  <ChillCore> As i mentiomed before .... no rush at all. I do not care if it takes time ... I would just like for people to be able to clone and compile.
18:39:11  <ChillCore> s mentiomed/mentioned
18:39:16  <Terkhen> ChillCore: probably cloning openttd repo with mercurial and checking out your patch queue at the .hg/patches folder will work
18:39:28  <Terkhen> as long as the series are completely popped
18:39:59  <Terkhen> I remember doing that hack once :P
18:40:17  <Rubidium> ChillCore: you checked out as well? That should be a (full-ish) checkout with the patch already applied
18:40:47  <ChillCore> Terkhen: Will test now. might take some time to get it right.
18:42:04  <ChillCore> Rubidium: I cloned as was told me before that would be the clone location. Will test that too
18:42:25  <ChillCore> minus the double pate ofcourse
18:42:37  <ChillCore> s pate/past
18:42:55  <ChillCore> s past/paste doh :P
18:43:26  <Rubidium> that's the repository with only your patch
18:44:14  <Rubidium> the one with .mq appended is an openttd repository with the patch applied to it
18:44:25  <ChillCore> Then I should not advertise that. should I? .... will test the other options now.
18:44:59  <Rubidium> the one without .mq is for those wanting to develop it, i.e. to work on the patches. The one with .mq is for those that want to compile/play it
18:46:15  <ChillCore> I need to advertise complete compile. ┬┐Participaters? should contact me for acess first.
18:46:22  <LordAro> so... any fix of the 32bpp-ez issue?
18:49:02  <planetmaker> LordAro: not yet. it needs someone to wake up
18:49:23  <LordAro> :)
18:49:46  <LordAro> well, they'd better hurry up, it's nighttime shortly... :)
18:50:19  <planetmaker> won't happen till thne
18:50:32  <planetmaker> it needs a complete setup of the compile farm
18:50:47  <planetmaker> which for the devzone has never been done since the new CF was created
18:50:59  <ChillCore> LordAro: hurry up == give solution at same time
18:52:00  <LordAro> i assume you're talking about tb?
18:52:10  <planetmaker> ChillCore: even that would not help ;-) ^^
18:53:00  <planetmaker> it needs ssh and knowledge about CF-internal configuration maybe two people have...
18:53:02  <ChillCore> still ... LordAro should be grateful for  ... well everything. No offence Lord.
18:53:21  <LordAro> none taken, indeed i should :)
18:56:07  * ChillCore is still pissed a bit about that stupid comment in mhl thread ... assuming that Devs make peoples live hard on purpose
18:56:32  <ChillCore> while they are actually helping
18:57:01  *** andythenorth has joined #openttdcoop.devzone
18:58:51  <ChillCore> s they/you
19:02:44  <Brot6> clientpatches: compile of r23213 still failed (#2964) -
19:03:10  <Rubidium> ChillCore: luckily my shoulders are very slippery ;)
19:04:55  <Brot6> serverpatches: compile of r23213 still failed (#2966) -
19:06:48  <ChillCore> Rubidium: Lucky you. Mine are too ... usually
19:07:10  <Brot6> 32bpp-ez-patches: compile of r23213 still failed (#2446) -
19:07:22  <Rubidium> hooray... it still fails
19:07:32  <Rubidium> even though expected it maybe not to fail
19:08:25  <ChillCore>  cloning               hg clone
19:08:31  <LordAro> not really, but it should work against r22958-ish
19:08:41  <ChillCore> abort: stream ended unexpectedly (got 3517 bytes, expected 7161)
19:08:57  <ChillCore> hmmm ?
19:08:58  <LordAro> but i guess there's no way to force the CF to use a certain revision
19:10:02  <ChillCore> LordAro: "hg tag --mq rxxxxx" before pushing
19:10:36  <ChillCore> ^^^ if you are using mq
19:14:32  <planetmaker> Yexo: <-- seems to work for me. I tested it with speed units
19:15:12  <Yexo> sorry, no time to review now
19:15:20  <Yexo> can you open a ticket so I won't forget?
19:16:53  <planetmaker> sure
19:47:50  *** JVassie has joined #openttdcoop.devzone
19:50:03  <Brot6> Chill's PatchPack - Revision 13:643c70b1eba1: Translation: Corrections in german langauge (chillcore) @
19:50:03  <Brot6> Chill's PatchPack - Revision 14:0740a27ff988: fix: r13 typo in german strings (chillcore) @
19:57:28  <LordAro> Chillcore: i did that :L
20:02:29  <ChillCore> Then you have not other option than to wait for the cf fix/correct configuration.  I'm sure "people" are just "annoyed" by it as we are ... It'll get fixed evantually. (Although annoyed is the wrong word as I actualy do not care for the "when" part of it)
20:03:35  <ChillCore> I really really do not.
20:04:13  <LordAro> likewise, tbh :)
20:04:16  <LordAro> i g2g
20:04:25  <LordAro> bye all
20:04:31  *** LordAro has quit IRC
20:04:56  <ChillCore> too late to say goodbye :)
20:05:24  *** andythenorth has quit IRC
20:06:10  *** andythenorth has joined #openttdcoop.devzone
20:11:21  <planetmaker> so... just fyi, ChillCore: might still take a bit to get the CF push the builds to our bundle / binary server
20:11:33  <planetmaker> at least not today
20:13:59  <ChillCore> That is Ok planetmaker.
20:14:34  <ChillCore> While you are here ... about those grfs
20:15:15  <planetmaker> my gut feeling tells me like "might happen this week or weekend, but... :-) "
20:15:43  <ChillCore> If I include them with action5 I will have to adjust them each time OpenGFX introduces new sprites?
20:17:07  <ChillCore> Whenenver is fine. As long as I do not announce compiled binaries and then have to take back my announcement.
20:17:18  <planetmaker> Basically each time new action5 sprites are added. Which is not terribly frequent
20:17:44  <planetmaker> But the point is: it then needs a baseset which supports that. I.e. you'd have to provide a modified OpenGFX, too
20:17:50  <planetmaker> Not overly difficult, but...
20:18:11  <ChillCore> true ... there is not that many 19 + 22 * 2 + 16 * 2
20:19:09  <ChillCore> Modified openttd.grf is the problem as people will add it to their shared folder.
20:19:37  <ChillCore> Or OpenGFX?
20:20:15  <planetmaker> No, the modified openttd.grf is not an issue. That's part of openttd itself
20:20:34  <planetmaker> but OpenGFX. But... urgs. It also then needs a patched NML to build
20:20:40  <planetmaker> also not too difficult
20:21:54  <ChillCore> forgive me ... a few too many beers ... I should log out really.
20:22:00  <ChillCore> NML too?
20:23:00  <planetmaker> Without a small patch to NML, you couldn't build OpenGFX with a new action5 entry...
20:23:16  <planetmaker> <-- like that
20:23:36  <planetmaker> it adds a new GUI sprite. And a new action5 block to be recognized
20:23:55  <planetmaker> openttd.grf on the other hand still is nfo. And probably will stay so
20:24:35  <ChillCore> Bad idea IMHO and I should keep them seperate and static untill included in source. -> TMWFTLB          checking link
20:26:47  <ChillCore> Also too many oppertunities too f*** up. -> for the player that is.
20:27:14  <planetmaker> well, yes, maybe. Though not more difficult than now where the player is required to add certain grfs
20:27:26  <planetmaker> base set install might be more "known"
20:29:42  <planetmaker> for the player it definitely is not more difficult. But certainly for you
20:30:03  <planetmaker> As you might need to do double work: once for openttd.grf and once for ogfxe_extra.grf (part of OpenGFX)
20:30:16  <planetmaker> s/might//g
20:30:22  <ChillCore> As it is now the game will not start untill required grfs are included, and they get a warning too about the missing grf . How can it be simpler?
20:32:03  <planetmaker> with base set support it will start and warn about old base set, if it's not a matching one ;-)
20:33:10  <ChillCore> Also I pre-renamed one of the required ones. -> when checkout/binaries works eventually
20:34:17  <planetmaker> yes, good enough :-) And easier
20:34:48  <ChillCore> They will download newest OpenGFX and It will still fail           two lines up
20:35:31  <ChillCore> s two/three
20:35:33  <planetmaker> :-) A new OpenGFX will not come out before mid-December, most likely
20:37:06  <ChillCore> I really do not care about changing my source ... it remains a fact that there are "simple-minded" people/players
20:37:54  <ChillCore> ^^^ Unless I am misunderstanding something.
20:40:07  <ChillCore> In which case I really should log out and come back tomorrow :P
20:47:09  <ChillCore> Ooh ic111 has a new version of mhl ...  I wonder what he did/did not do
20:47:42  <Terkhen> :P
20:48:37  *** ODM has joined #openttdcoop.devzone
20:50:28  <planetmaker> he did not understand savegame conversion ;-)
20:51:02  <ChillCore> Terkhen: I have the feeling he is really trying this time instead of rejecting (needed) changes
20:51:29  <planetmaker> yes
20:51:33  <Terkhen> that's nice to hear :)
20:51:35  <ChillCore> planetmaker: have not opened the zip yet
20:52:08  <planetmaker> nor did I. But his question showed that :-) (I answered)
20:53:29  <ChillCore> planetmaker: You're fast or I am slow ... I just noticed. :P
20:53:47  <planetmaker> :-D
20:59:41  <ChillCore> Terkhen: he is confused about snowline height ... the part you included ... as he was from the beginning and never investigated untill now ... :P
21:00:37  <Terkhen> that's not surprising, given my knowledge of the code back then
21:00:50  <Terkhen> IIRC I was just changing stuff without knowing much of what I was doing
21:01:03  <ChillCore> I do not blame you in any way. ;)
21:01:12  <Terkhen> :P
21:01:24  <planetmaker> sounds much like I started :-P
21:01:30  <planetmaker> hack until it works ;-)
21:01:57  <ChillCore> We all was new back then. most off us at least.             I still do that
21:03:03  <Terkhen> me too, whenever I start with a part of the code I don't understand
21:03:14  <ChillCore> How long has it been ... almost three years ... have to check start date of mhl
21:03:32  <Terkhen> IIRC I joined on 2008 and I started shortly after that
21:04:03  <ChillCore> whne I joined I was trying /testing for +- six months
21:04:51  <ChillCore> and Afraid to post. lol
21:05:10  <andythenorth> hmm
21:05:22  <andythenorth> my first post was related to the R word
21:05:46  <andythenorth>
21:05:47  <Webster> Title: Transport Tycoon Forums View topic - Realistic ships/trucks (at
21:06:27  <ChillCore> lol. My first was how to change the revision string. Do you remember Rubidium?
21:06:32  <Terkhen> mine were related to patches I liked IIRC
21:07:04  <Terkhen> probably not :P
21:07:23  * Terkhen is not able to remember even his own posts
21:07:56  <andythenorth> forum remembers for you :P
21:08:05  <andythenorth> don't use your brain for things software does better
21:08:34  <Terkhen> that means I should just procrastinate all day?
21:08:35  <planetmaker> hm, my first posting... nearly exactly 4 years ago
21:09:03  <andythenorth> Terkhen: you would use the time for arguing of course
21:09:07  <andythenorth> software is rubbish at arguing
21:09:09  <planetmaker> <-- 0.5.3 was crashing for me ;-)
21:09:10  <Webster> Title: Transport Tycoon Forums View topic - OpenTTD 0.5.3 crashes very quicly on OS X iMac 10.4.10 (at
21:09:29  <ChillCore> Neither do I remember all posts I made but the first ... i even lied about remembering my first post in that thread. lol Rubi
21:09:46  <ChillCore> ^^^ sorry
21:09:49  <Terkhen> heh
21:09:53  <Rubidium> oh, my first post is interesting ;)
21:10:04  <Terkhen> my first posts were small sentences, I was not very confident with my english
21:10:12  <Yexo> <- I was messing with signals
21:10:13  <Webster> Title: Transport Tycoon Forums View topic - Signal Grouping (at
21:10:24  <Terkhen> I also spent months at the irc channel without talking for the same reason :P
21:10:30  <planetmaker> :-)
21:10:35  <Terkhen> (not that I had much to say anyways)
21:10:50  <planetmaker> well, your English is fine enough :-)
21:10:58  <Terkhen> it is now :P
21:11:42  <planetmaker> he, quite coop, Yexo ;-)
21:11:43  <andythenorth> hmm
21:11:48  <andythenorth> I have been here longer than some of you
21:11:57  <andythenorth> yet you all bothered to patch the game in that time
21:12:01  <Yexo> planetmaker: I think I played a few games of coop before joining the forum
21:12:09  <andythenorth> I have 2(?) commits with my name credited :P
21:12:14  <andythenorth> lame
21:12:33  <Rubidium> "my" first commit is actually quite massive
21:12:50  * andythenorth looks for something to patch :P
21:12:50  <Terkhen> andythenorth: in that time, I have only created a small NewGRF set where all sprites are borrowed from other places... lame
21:12:59  <planetmaker> hm :-)
21:13:26  <andythenorth> it's kind of weird being totally dependent on others though
21:13:30  <planetmaker> andythenorth: you have... thousands of lines of code with your name credited ;-)
21:13:45  <andythenorth> to get anything done I have to make myself annoying
21:13:47  <Terkhen> well, my biggest patch depended on you :P
21:14:03  <andythenorth> he
21:14:27  * ChillCore went too the loo and reads while being "amused" 
21:14:44  <planetmaker> hm, what patch was that?
21:15:04  <Terkhen> seeing those powerful trucks being defeated by a small slope is what made me start with rv acceleration ;)
21:15:14  <andythenorth> Terkhen: can you do me a favour?  Don't do any more work on rv-wagons.  Should be easy.  I have enough newgrf features to catch up with :)
21:15:22  <planetmaker> oh, that :-)
21:15:32  <planetmaker> lol
21:15:34  <Terkhen> andythenorth: it is quite low on my todo list
21:15:53  * andythenorth wonders if smoke is on anyone's todo list?
21:15:54  <andythenorth> :P
21:16:20  <ChillCore> andy: I cursed on Terkhen's commits
21:16:26  <andythenorth> I did actually do a half-assed smoke patch locally
21:16:36  <Terkhen> renting a room and moving near my new workplace are first right now... who knows when I'll be doing OpenTTD stuff again :P
21:16:51  <andythenorth> I proved you can have multiple effect vehicles with x, y and z offsets
21:16:59  <andythenorth> but not newgrf controllable in my patch :(
21:17:05  <Rubidium> Terkhen: so it's final now? ;)
21:17:12  <andythenorth> Terkhen: a job?
21:17:18  <Terkhen> I'm awaiting the final call but yes :)
21:17:26  <andythenorth> in spain?
21:17:36  <Terkhen> andythenorth: I'm moving to Madrid, yes
21:17:43  <Terkhen> ChillCore: which ones? :D
21:17:58  <andythenorth> there are lots of spanish people in the UK right now...for obvious employment reasons
21:18:17  <andythenorth> I employ a graduate from barca
21:18:22  <ChillCore> rv acceleratio and other stuff at the time :P
21:18:22  <Terkhen> yes, I was trying my luck at Madrid... after that I was going to start with other countries
21:18:30  <ChillCore> +n
21:18:51  <planetmaker> nice, Terkhen :-)
21:19:10  <Rubidium> so r25k party in Madrid? ;)
21:19:25  <andythenorth> the world of work :P
21:19:26  <planetmaker> any reason that it would need to be Madrid (and not towns like Valencia, Barcelona, ...)
21:19:33  <andythenorth> do other people have jobs?  I do and don't
21:19:39  <planetmaker> r25k in Madrid sounds great :-P
21:20:18  <andythenorth> you'd better plan quick
21:20:26  <andythenorth> it could be close
21:20:36  <Terkhen> I'm renting only a room, as long as you all can fit in 14 m^2 we can do it there :P
21:20:57  <andythenorth> have it in the station
21:21:01  <andythenorth> totally appropriate
21:21:05  <andythenorth> the station is quite epic
21:21:34  <Terkhen> I have never been there
21:21:41  <andythenorth> `
21:21:42  <Webster> Title: Madrid Atocha railway station - Wikipedia, the free encyclopedia (at
21:22:05  <Terkhen> only to Barajas and a few touristic places
21:22:09  <planetmaker> looks great
21:22:18  <andythenorth> the interior plaza garden is awesome
21:22:40  * ChillCore also cursed on some of Alberth's commits altough they were for the better
21:22:48  <Terkhen> looks nice indeed, I'll visit it :)
21:24:29  <Rubidium> ChillCore: then you haven't reached mine yet ;)
21:24:59  <planetmaker> hehe
21:25:07  * Terkhen feared Rubidium's commit sprees when he worked on his patchpack
21:25:15  <planetmaker> you're good at breaking many patches at once, Rubidium ;-)
21:25:39  <ChillCore> Rubidium: That one one was handled by Ic1111 and also i stopped bumping .... :P
21:25:40  <Terkhen> IIRC your record was about three or four in the same week
21:26:00  <ChillCore> ^^^ my current version
21:26:30  <Rubidium> at least twice I have broken *all* patches ;)
21:26:42  <planetmaker> as patch writer and maintainer that sucks. But... :-)
21:26:42  <Terkhen> heh :D
21:26:51  <ChillCore> I know and that is why I need to restart
21:27:06  <planetmaker> oh, I remember the change from player to company :-)
21:27:06  <Terkhen> yes, that's what made me work with separate patches instead of a big one
21:27:17  <ChillCore> curse you Rubidium
21:27:20  <Terkhen> eew, yes, I remember that too :P
21:27:26  <Terkhen> now that you mention it
21:27:30  <ChillCore> + too
21:27:48  <andythenorth> he
21:27:54  <Rubidium> Terkhen: you were there already in the time of the makefile rewrite and C++?
21:28:00  <Terkhen> no
21:28:01  <planetmaker> you're missing still a few names to curse, ChillCore ;-) :-P
21:28:10  <Terkhen> about 0.6.x IIRC
21:28:31  <Terkhen> that one must have been epic :P
21:28:32  <planetmaker> oh, the settings re-write also broke most patches
21:28:41  <Terkhen> "rewrite all of your patches"
21:28:41  <ChillCore> well I could go on but tat were the "unmanagable" ones
21:28:43  <planetmaker> and the GUI rewrite broke many. But not at once
21:28:59  <andythenorth> who's driven most people away?
21:29:06  <andythenorth> I've achieved at least one apparently
21:29:12  <Terkhen> away how?
21:29:13  <planetmaker> you did?
21:29:22  <andythenorth> OzTrans
21:29:31  <Terkhen> he
21:29:34  <planetmaker> and you think it was you?
21:29:59  <planetmaker> even if, I'm not sure I can hold that against you
21:30:27  <andythenorth> allegedly me
21:30:33  <andythenorth> unevidenced
21:30:42  <andythenorth> who drove away rich67(?)
21:30:47  <planetmaker> was your mirror you provided to him too good?
21:31:07  <ChillCore> Rubium just oorke 'all' patches recently, really every single one of them
21:31:29  <ChillCore> s rubium/Rubidium
21:31:29  <planetmaker> hm, when / which?
21:31:36  <Rubidium> andythenorth: I didn't drive him away
21:31:45  <ChillCore> s oorke/broke
21:32:23  <andythenorth> it's probably an unhealthy community if everyone stays
21:32:28  <andythenorth> probably a bit lame too
21:32:53  <Terkhen> we have a surprisingly small amount of internet drama
21:32:55  <andythenorth> oh, I drove SAC off the forum for a bit too :P
21:33:13  <Terkhen> other communities as big as this one get crazy all the time
21:33:14  <planetmaker> fluctuation is not that small, andythenorth
21:33:21  <planetmaker> just a few people stick ;-)
21:33:40  <andythenorth> there's a very low level of flouncing off and slamming the door on the way out though
21:33:53  <Terkhen> yup
21:33:58  <planetmaker> yes.
21:34:04  <planetmaker> But that's really not needed :-)
21:34:21  * andythenorth has been tempted 
21:34:24  <planetmaker> and moderation on the forums also usually is quite good and swift
21:34:38  <planetmaker> that prevents probably quite a bit of it
21:34:41  <andythenorth> also dramas are embarrassing to come back from
21:35:41  <ChillCore> andythnorth: Sac should release .. just release what she has. she just does not see i that way and will stay in development stage forever because there is always something to fix/improve
21:35:49  <ChillCore> e
21:35:52  <ChillCore> +
21:35:55  <ChillCore> damn
21:36:43  <Terkhen> I have been expecting a release from SAC since early 2008, I got bored of seeing teasers years ago
21:36:54  <andythenorth> FIRS is heading that way though :)
21:36:58  <Terkhen> and some people must have been waiting longer
21:37:10  <ChillCore> and more  +'s
21:37:20  <Terkhen> well, the biggest difference is that FIRS has been released
21:37:26  <Terkhen> it has been released more than once
21:37:47  <andythenorth> and it will be released again :)
21:37:47  <andythenorth> just not for a while
21:37:47  <Terkhen> exactly
21:37:47  <planetmaker> :-)
21:37:49  * andythenorth nearly committed dramatic exit due to SAC argument
21:37:50  <Terkhen> a hiatus is not bad
21:37:54  <ChillCore> true ... i love FIRS
21:38:30  <Terkhen> and if real life makes it too long, you have taken the step of releasing your work in a way that allows the community to continue it
21:38:38  <planetmaker> yeha
21:38:42  <Terkhen> so... it is different :P
21:38:46  <Terkhen> andythenorth: what happened?
21:39:06  <andythenorth> with SAC?  Too painful to recount
21:39:09  <andythenorth> :P
21:39:20  <planetmaker> sprite origin issue?
21:39:31  <andythenorth> yup
21:40:33  <planetmaker> she's definitely not worth the attention she craves for. It's nothing else
21:40:47  <planetmaker> At least I'll hold that opinion until she proves otherwise
21:40:51  <Terkhen> ^
21:41:08  <Terkhen> my games need more than screenshot teasers :P
21:41:13  <andythenorth> it's a shame we can't use apache and redirect her to deviant art :P
21:41:19  <andythenorth> every time she logs in :P
21:41:26  * andythenorth is getting meaner as he gets older
21:41:35  <andythenorth> or less patient of nonsense
21:41:46  * ChillCore thinks  andy has done a great job with FIRS Just that  water <-> issue... but me has solved that in the end
21:42:18  <planetmaker> water <-> issue?
21:42:39  <ChillCore> andythenorth: just more unpatient ... like many of us
21:42:47  <planetmaker> :-)
21:42:47  <andythenorth> life is short
21:42:52  <planetmaker> it is
21:42:55  <ChillCore> water <-> fuell
21:43:05  <ChillCore> oops
21:43:45  <Terkhen> maybe I should start packing, tomorrow I'm going to see a few rooms and it is a long road trip
21:44:35  <ChillCore> Terkhen: you are moving?
21:44:43  <Terkhen> not tomorrow, next sunday
21:44:51  <Terkhen> I still don't have a room though :)
21:45:30  <andythenorth> ChillCore: you need town control :)
21:45:33  <ChillCore> I have rooms ... multiple but Belgium might be along way. ;)
21:46:00  <planetmaker> oh... moving next Sunday w/o a room now is... spontaneous :-)
21:46:03  <Terkhen> my own house at Granada is closer than that :P
21:46:10  <Terkhen> planetmaker: yes, it's an adventure
21:46:22  <Terkhen> the project where I will be working starts soon so they need me ASAP
21:46:29  <planetmaker> he
21:46:44  <planetmaker> well, I'll keep my fingers crossed then :-)
21:46:50  <Terkhen> either I accepted or I worked on something more boring :)
21:46:51  <andythenorth> Real code or web code?
21:46:56  <planetmaker> finding a room probably works. But finding a good one? :-)
21:47:14  <planetmaker> what is you're going to work on, Terkhen?
21:48:04  <ChillCore> andythenorth: I have that and it is handled corectly... towns demand petrol/fuell whatever specified by GRF.
21:48:28  <Terkhen>
21:48:29  <Webster> Title: Transport & Traffic > Main Projects - Installation Of The Da Vinci Platform In The Spanish Railway System | Indra (at
21:48:31  <ChillCore> ^^^ now
21:49:02  <andythenorth> Terkhen: probably quite relevant to ottd then :P
21:49:06  <ChillCore> Terkhen: me is curious too
21:49:14  <Terkhen> train stuff, yes
21:49:19  <andythenorth> 'all aspects of railway management'
21:49:26  <planetmaker> hm, interesting :-)
21:49:42  <ChillCore> ooh trains ....
21:49:43  <andythenorth> did your CV mention your open source commits? :)
21:50:05  <Terkhen> yes :P
21:50:43  <Rubidium> so Terken'll be the signal guy ;)
21:51:22  * ChillCore bets drivers will curse at first :P
21:51:24  <Terkhen> I'm still scared of that part of OpenTTD code... I guess this will help a bit :P
21:59:11  * ChillCore just ran out of beer ... crap ... be back in ten
22:00:06  <Brot6> OpenGFX BigGUI - Bug #3246 (New): mixed-up sprites for e-rail toolbar: (planetmaker) @
22:00:58  <ChillCore> If you need to talk behind my back ... now is your chance ... although ... I will read back :P
22:06:56  <Brot6> HEQS "Heavy Equipment" Set - Revision 713:7714647d88fc: Feature: stop buy menu telling lies abo... (andythenorth) @
22:12:13  *** andythenorth has quit IRC
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22:54:15  <ChillCore> Just had a quick look at mhl code patch ... patch 240 ... I wonder why ic111 changed desert amount patch that way ... he should now that has no chance at all of being commited ... I even wonder if he tested his change at all.
22:54:33  <ChillCore> Would kicking instead of nudging help?
23:13:26  <ChillCore> Anyway ... I am going to bed.     Good night all, sweet dreams.
23:13:52  <ChillCore> Terkhen: Good luck tomorrow.
23:14:36  *** ChillCore has quit IRC
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