Log for #openttdcoop.devzone on 11th December 2011:
Times are UTC Toggle Colours
00:56:32  <Brot6> NewGRF Meta Language - Feature #3207 (Closed): support for long date of last servicing (yexo) @
01:25:01  *** JVassie has quit IRC
01:33:54  *** welshdragon has quit IRC
01:56:59  *** welshdragon has joined #openttdcoop.devzone
03:05:38  *** welshdragon has quit IRC
03:15:55  <Brot6> Central European Train Set - Code Review #3333: palette indices used for cargo recolouring (oberhuemer) @
04:16:10  <Brot6> Central European Train Set - Revision 373:3d7ceeff3be3: change: add weaker/stronger versions of s... (oberhuemer) @
04:16:10  <Brot6> Central European Train Set - Revision 374:cafbaea4283c: add: ET 11 data (can't be used until GRF ... (oberhuemer) @
04:16:44  <Brot6> Central European Train Set - Feature #3013 (Rejected): Early steam engines (oberhuemer) @
04:18:35  <Brot6> Central European Train Set - Bug #3344 (New): DevZone compile failed (compiler) @
04:20:24  <Brot6> Central European Train Set - Revision 375:ddbff6c1ecc4: fix: duplicate ID (oberhuemer) @
04:22:04  *** falconne has joined #openttdcoop.devzone
04:22:55  <Brot6> cets: compile of r375 still failed (#3344) -
04:28:45  *** falconne has quit IRC
08:22:22  *** andythenorth has joined #openttdcoop.devzone
08:34:43  <Brot6> HEQS "Heavy Equipment" Set - Bug #3335 (Closed): Yonkers railmotor refits to PAX (andythenorth) @
09:06:16  <Brot6> HEQS "Heavy Equipment" Set - Revision 765:99d58467e8ab: Feature: adjust speed of some trams to ... (andythenorth) @
09:41:11  *** ODM has joined #openttdcoop.devzone
09:46:57  <Brot6> Dutch Trains 2.0 - Feature #3345 (New): Vehicle properties (foobar) @
09:48:11  <Brot6> Dutch Trains 2.0 - Bug #3188 (Closed): Class 58 (foobar) @
09:48:35  *** andythenorth has quit IRC
09:49:16  <Brot6> HEQS "Heavy Equipment" Set - Revision 766:a5e9afc60326: Feature: adjust costs for Afonside tram... (andythenorth) @
09:49:16  <Brot6> HEQS "Heavy Equipment" Set - Bug #3313 (Closed): steam tram costs incorrect (andythenorth) @
09:49:49  <Brot6> Dutch Trains 2.0 - Feature #3346 (New): version check (foobar) @
09:54:53  <Brot6> Dutch Trains 2.0 - Feature #3347 (New): Apply fire cycle colours to existing wagons (foobar) @
10:05:48  *** Zuu has joined #openttdcoop.devzone
10:09:37  <Brot6> Dutch Trains 2.0 - Bug #3201 (Closed): DDM consists (foobar) @
10:39:35  *** JVassie has joined #openttdcoop.devzone
11:12:02  *** welshdragon has joined #openttdcoop.devzone
11:38:07  *** ODM has quit IRC
11:43:30  <Brot6> Dutch Trains 2.0 - Feature #3346 (Closed): version check (foobar) @
11:43:30  <Brot6> Dutch Trains 2.0 - Revision 72:d008ac0d4d2a: Feature close #3346: OpenTTD version check (1.2.0 / ... (foobar) @
11:43:30  <Brot6> Dutch Trains 2.0 - Feature #3346 (Closed): version check (foobar) @
12:35:34  *** andythenorth has joined #openttdcoop.devzone
12:41:15  *** Zuu_ has joined #openttdcoop.devzone
12:48:25  *** Zuu has quit IRC
12:51:15  *** Zuu_ has quit IRC
12:57:25  <Brot6> HEQS "Heavy Equipment" Set - Revision 767:ddacfc2ce495: Change: increase loading speed of Dynam... (andythenorth) @
12:57:25  <Brot6> HEQS "Heavy Equipment" Set - Bug #3325 (Closed): Vehicles may need loading speed prop setting. (andythenorth) @
13:07:43  <Brot6> HEQS "Heavy Equipment" Set - Revision 768:cd671cd4c914: Fix: Dynamo Tram wagon spritesheet was ... (andythenorth) @
13:07:43  <Brot6> HEQS "Heavy Equipment" Set - Bug #3339 (Closed): Dynamo tram - invisible wagons (andythenorth) @
13:08:41  <Brot6> NewGRF Meta Language - Revision 1742:5c06d0ce8bba: Add: support for (optional) url-information in... (yexo) @
13:27:44  <Brot6> feed NewGRFs had 11 updates, showing the latest 10
13:27:44  <Brot6> Dutch Trains 2.0 - Revision 75:8d6ee56d1ccb: Feature: NS 1200 basic code (foobar) @
13:27:45  <Brot6> Dutch Trains 2.0 - Revision 76:e4c304916984: Feature: NS 1300 basic code (foobar) @
13:27:45  <Brot6> Dutch Trains 2.0 - Revision 77:fd583edd3a01: Feature: NS 1500 basic code (foobar) @
13:27:46  <Brot6> Dutch Trains 2.0 - Revision 78:ad35eb7fcb0d: Feature #3282: NS1600 (graphics by Voyager One) (foobar) @
13:27:50  <Brot6> Dutch Trains 2.0 - Revision 79:b626f5f24be2: Feature: NS1700 (foobar) @
13:27:53  <Brot6> Dutch Trains 2.0 - Revision 80:e0582ac481f9: Feature: HLE 11 basic code (foobar) @
13:27:56  <Brot6> Dutch Trains 2.0 - Revision 81:a19f5acd9512: Feature: HLE 25.5 basic code (foobar) @
13:27:59  <Brot6> Dutch Trains 2.0 - Revision 82:cbc6b141448d: Feature: NS 1600P basic code (foobar) @
13:28:02  <Brot6> Dutch Trains 2.0 - Revision 83:089c4fe83d35: Feature #3282: TRAXX F140 MS2 (graphics by Voyager One) (foobar) @
13:28:06  <Brot6> Dutch Trains 2.0 - Revision 84:b3eed11c48d9: Feature #3282: EuroSprinter ES64F4 (graphics by Voya... (foobar) @
13:56:02  <Brot6> HEQS "Heavy Equipment" Set - Bug #3312: Model life properties incorrect for mining trucks etc (andythenorth) @
14:02:48  <Brot6> Central European Train Set - Revision 376:d14a243434c9: don't ever add empty lines to the trackin... (Eddi) @
14:10:20  <Brot6> cets: update from r372 to r376 done (220 warnings) -
14:47:55  *** frosch123 has joined #openttdcoop.devzone
15:05:08  <Brot6> Dutch Trains 2.0 - Revision 85:3d1748ef580f: Feature close #3282: Fyra V250 (graphics by Voyager ... (foobar) @
15:05:08  <Brot6> Dutch Trains 2.0 - Feature #3282 (Closed): Metros and other stuff (foobar) @
15:52:15  <Brot6> Dutch Trains 2.0 - Revision 86:706723279cf1: Feature: SLT basic code; known gap between first par... (foobar) @
15:59:07  *** andythenorth is now known as Guest20069
15:59:07  *** andythenorth has joined #openttdcoop.devzone
16:01:21  *** andythenorth is now known as Guest20070
16:01:22  *** andythenorth has joined #openttdcoop.devzone
16:09:48  <Yexo> planetmaker: the {{grf|7}} template in the reference doesn't really help
16:09:59  <Yexo> NML authors are not supposed to know anything about the grf version
16:10:51  <frosch123> that template is also troublesome in the nfo specs. sometimes it means >= 7, sometimes == 7, sometimes <= 7 :p
16:11:33  <Brot6> HEQS "Heavy Equipment" Set - Revision 769:1dd400abe830: Fix: disable auto-refit for all trams t... (andythenorth) @
16:16:42  <Brot6> HEQS "Heavy Equipment" Set - Revision 770:26d7d8b5593b: Change: update changelog preparatory to... (andythenorth) @
16:17:37  <Brot6> HEQS "Heavy Equipment" Set - Revision 771:695524e53d8c: Added tag 1.5.1 for changeset 26d7d8b5593b (andythenorth) @
16:18:50  <Yexo> any problems with removing all constants for the old style callbacks from nml?
16:19:32  <Yexo> VEH_CB_ARTICULATED_PARTS for examples says "return 0xFF for none" in the documentation, there is no way to automatically detect that and update it for grf v8
16:19:37  <Brot6> heqs: update from 1.5.0 to 1.5.1 done -
16:19:46  <Yexo> although the same holds for the articulated_part callback :(
16:19:54  <Yexo> why didn't we introduce a constant for that
16:22:19  <Brot6> Dutch Trains 2.0 - Feature #3336: Old pax coaches (Voyager1) @
16:26:06  <planetmaker> you're right, Yexo. Though I inteded it to show the potential difference between 0.2.x and 0.3.x
16:26:23  <Yexo> yes, that should be done, but not via the template
16:26:32  <Yexo> a new template for nml would be better
16:26:40  <planetmaker> yes, probably
16:27:05  <planetmaker> I didn't spend much thought on that text as it was already there
16:27:47  <Yexo> anyway, removal of old-style callbacks is ok?
16:30:20  <planetmaker> Currently I'm inclined to answer 'yes'
16:30:44  *** andythenorth is now known as Guest20078
16:30:44  *** andythenorth has joined #openttdcoop.devzone
16:31:12  <planetmaker> though, Yexo, that's exactly one of the things which might break your promise of "all 0.2.x nml newgrfs will compile fine with 0.3.x"
16:31:24  <Yexo> yes, I shouldn't promise that
16:32:36  <planetmaker> :-)
17:05:18  <andythenorth> too much compatibility is bad
17:11:15  <Brot6> nml: update from r1741 to r1742 done -
17:18:03  *** ODM has joined #openttdcoop.devzone
17:25:38  <Brot6> cets: update from r369 to r376 done (220 warnings) -
17:26:58  <Brot6> heqs: update from r764 to r771 done -
17:28:30  <Brot6> dutchtrains: update from r54 to r86 done -
17:30:09  <Brot6> chips: update from r149 to r157 done (1 warnings) -
17:38:28  <Brot6> bandit: compile of r26 still failed (#3303) -
17:50:05  <Brot6> Dutch Trains 2.0 - Feature #3336: Old pax coaches (Voyager1) @
17:53:08  * Hirundo agrees with andy
17:56:56  <andythenorth> this is why I have three versions of python installed :P
17:57:07  *** welshdragon has quit IRC
17:58:17  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains, narvs (11 warnings) (Diffsize: 525), ogfx-industries (1 warnings) (Diffsize: 4406), firs (24 warnings), foobarstramtracks (Diffsize: 37120), manindu (Diffsize: 2), newgrf_makefile, rust (Diffsize: 55), ogfx-biggui, dutchtramset (Diffsize: 26384), swisstowns (Diffsize: 39), dutchroadfurniture (Diffsize: 2045), spanishtowns (Diffsize: 8),
17:58:17  <Brot6> frenchtowns (Diffsize: 21), ogfx-rv (90 warnings) (Diffsize: 364), ogfx-landscape (2 warnings), swedishrails (Diffsize: 719), german-townnames (Diffsize: 39), dach, belarusiantowns (Diffsize: 63), indonesiantowns (1 warnings) (Diffsize: 21), airportsplus
18:01:24  *** andythenorth has quit IRC
18:03:07  *** welshdragon has joined #openttdcoop.devzone
18:36:44  <Yexo> ideas on how to call cb22 for nml 0.3?
18:37:01  <Yexo> it was "availability" with a 0/1 result, now it returns a probability
18:37:31  <Yexo> properties are named "prob_random" and "prob_in_game"
18:41:17  <planetmaker> probability as it applies to ingame and SE, right?
18:41:25  <Yexo> yes
18:41:51  <Yexo> I've been thinking about "construction_prob" with constants CB_RESULT_IND_NO_CONSTRUCTION and CB_RESULT_IND_PROB_FROM_PROPERTY
18:42:30  <planetmaker> rather then prob_construction
18:42:37  <planetmaker> to make it consistent with properties
18:42:44  <Yexo> ok
18:43:00  <planetmaker> or maybe prob_creation
18:43:07  <Yexo> or construction_probability?
18:43:16  <planetmaker> that'd be the speaking name
18:43:21  <planetmaker> I guess that's good, though
18:43:29  <planetmaker> we won't get sore fingers because of it
18:45:27  <planetmaker> yes
18:51:58  *** Zuu has joined #openttdcoop.devzone
19:03:23  <Brot6> clientpatches: compile of r23497 still failed (#2964) -
19:05:38  <Brot6> serverpatches: compile of r23497 still failed (#2966) -
19:07:38  <Brot6> 32bpp-ez-patches: compile of r23497 still failed (#2446) -
19:18:53  <Brot6> Dutch Trains 2.0 - Feature #3336: Old pax coaches (Voyager1) @
19:37:36  *** andythenorth has joined #openttdcoop.devzone
19:45:34  <andythenorth> Yexo planetmaker I would like to try solving my FIRS animation challenge.  Got time to help? :)
19:45:45  <Yexo> sure
19:45:56  <andythenorth> k
19:46:02  <andythenorth> I'll just check some files
19:49:28  <Brot6> FIRS Industry Replacement Set - Revision 2640:fe66f1c65640: Codechange: add spritesets for animat... (andythenorth) @
19:49:31  <andythenorth> Yexo: it's in iron_works.pnml
19:49:57  <andythenorth> the tile defined by spritelayout_metal_pigs_anim should cycle between spritesets 4-6
19:50:02  <andythenorth> [4,5,6]
19:50:20  <andythenorth> it's a straight swap of the 'building' graphics for
19:51:03  <andythenorth> it probably cycles over 256 frames or so
19:51:18  <andythenorth> and it needs a random offset, so when there are two they are not synchronised
19:51:36  <Yexo> hmm, there is only a single industry tile used for all tiles of that industry currently
19:51:48  <andythenorth> yup
19:51:57  <Yexo> it's easiest to change that
19:51:59  <andythenorth> and that has 47 animation frames, for smoke
19:52:10  <Yexo> so create a new id for the building
19:52:12  <andythenorth> so either I need to use multiple of 47, or split tiles
19:54:51  <Yexo> 4->5->6->4 etc? or 4->5->6->5 ?
19:55:00  <Hirundo> or c) Use animation callbacks (takes CPU power though)
19:55:54  <andythenorth> 4->5->6->4
19:56:16  <Yexo> Hirundo: that's the problem, those are already used
19:56:26  <Yexo> and splitting between the types makes it harder codewise
19:56:52  <Brot6> Dutch Trains 2.0 - Revision 87:c7cebb8c9f98: Feature: ICE 3M basic code (foobar) @
19:56:52  <Brot6> Dutch Trains 2.0 - Revision 88:7eb0eeafd409: Feature: Protos (graphics by Purno) (foobar) @
19:57:33  <Brot6> Dutch Trains 2.0 - Bug #3348 (New): r86 "buggies" (Voyager1) @
20:00:09  <Yexo> andythenorth: <- completely untested, but I'm thinking something like this
20:01:13  <andythenorth> ok, so in this model we switch layouts
20:01:16  <andythenorth> that's fine by me
20:01:22  <andythenorth> that's old school ;)
20:01:45  <andythenorth> it slightly confuses me that we have industry layout and sprite layout....but meh
20:01:51  * andythenorth tests
20:02:12  <Yexo> a spritelayout is a collection of sprites that will be drawn on a single tile
20:02:19  <andythenorth> I know :)
20:02:21  <Yexo> an industry layout is a collection of tiles that belong to an industry
20:06:47  <andythenorth> Yexo: appears to work :D
20:07:02  <andythenorth> so interesting thing is whether I will be able to extend animation for that tile without affecting smoke
20:07:18  <Yexo> with that code, yes
20:07:19  <andythenorth> and if I can provide a random offset or trigger
20:07:24  <Yexo> I have an alternative patch almost ready
20:07:57  <andythenorth> so that one adds a tile?
20:08:00  <andythenorth> the first one
20:08:03  <Yexo> yes
20:08:05  <andythenorth> hmm
20:08:10  <andythenorth> my test might be invalid then
20:08:22  <andythenorth> I am testing on an existing savegame
20:08:28  <andythenorth> the strange thing is that it appears to work
20:08:32  <andythenorth> that shouldn't be
20:08:38  <Yexo> a bit
20:08:46  <Yexo> the speed will be completely off
20:09:05  <andythenorth> even more interesting
20:09:11  <andythenorth> in a new game that tile is broken :)
20:09:12  <Yexo> it should show spriteset6 way more than the other ones
20:09:23  * andythenorth guesses the issue
20:09:55  <Yexo> hmm, the id 209 is already taken
20:10:00  <Yexo> that shouldn't have compiled at all
20:10:12  <Yexo> guess there is no check for that yet in nml
20:11:45  <Yexo> This should work too
20:11:54  <Yexo> even better, it disables animation for the tiles that don't use any animation
20:11:58  <Yexo> which speeds up openttd a bit
20:12:20  <Yexo> this one should work on an existing savegame
20:12:54  <Yexo> the chance that the animation starts with spriteset_6 is way bigger than for the other tiles
20:13:00  <andythenorth> can I disable the language check when compiling?
20:13:50  <Yexo> which language check exactly?
20:15:07  <andythenorth> I am assuming that it's the language check that makes compiling so slow
20:15:16  <Yexo> it's not
20:15:23  <andythenorth> false assumption :P
20:15:43  <Yexo> partly it's the makefile framework doing too much to check the dependencies, partly it's because nml seems to be slow
20:15:48  <planetmaker> it's both nml and the makefile
20:16:27  <planetmaker> I've somewhere a nearly working version of the makefile which basically skips most of the double work and dep checks it usually does pointlessly
20:16:33  <andythenorth> \o/
20:16:37  <planetmaker> but... not working quite correctly yet
20:16:40  <andythenorth> time
20:16:43  <andythenorth> will solve that
20:17:27  <andythenorth> ach, it's only 33s to build FIRS
20:17:56  <andythenorth> and we know FIRS is big
20:18:10  <Yexo> cets takes up to 5 minutes
20:18:12  <andythenorth> it's more noticeable because I've been working on CHIPS and HEQS
20:18:18  <Yexo> and that was without makefile
20:18:19  <andythenorth> CHIPS: 1.15s
20:18:50  <andythenorth> HEQS 2.9s
20:19:20  <andythenorth> anyway, better to write code than moan
20:20:03  <andythenorth> Yexo: animation looks like it will work.  Newgame has randomised triggers, savegame doesn't.  I assume that's because savegame tiles are already built?
20:20:13  <Yexo> yes
20:20:31  <andythenorth> np
20:20:36  <andythenorth> so I need to add frames
20:20:42  <andythenorth> let me see if I can work that out
20:23:16  <Yexo> anim2 doesn't slow down the animation
20:29:06  <andythenorth> Yexo: ok so I thought I could guess this, but I can't
20:29:31  <Yexo> what exactly do you try to change?
20:29:37  <andythenorth> there are 47 animation frames, but the branch for this tile only seems to see 3
20:29:56  <andythenorth> I tried to change the ranges checked by THIS_ID(tile_anim_building_next_frame)
20:29:58  <Yexo> +switch(FEAT_INDUSTRYTILES, SELF, THIS_ID(tile_anim_building_next_frame), animation_frame) { <- the lines there are doing that
20:31:52  <Yexo> Adds another 2 frames
20:32:54  * andythenorth tests
20:33:31  <Yexo> I didn't add the extra spritesets, so it won't compile like this
20:35:05  <andythenorth> I just lifted the changed line in the switch
20:35:06  <andythenorth> might work
20:36:13  <andythenorth> works
20:39:38  <andythenorth> can't figure out how to get the result I want yet, but I guess I have to read the docs some more
20:43:11  <andythenorth> Yexo: what does tile_anim_building_next_frame return?
20:43:29  <andythenorth> is it a spriteset, or a skip to frame, or play/stop?
20:43:41  <Yexo> the next frame, but it can also return STOP
20:44:18  <Yexo> however if you return STOP it won't be started again (at least not without further changes)
20:44:53  <Yexo> it's the anim_next_frame callback
20:45:51  <andythenorth> so stop would also stop the smoke? As it's one tile id
20:45:51  <Yexo> which is cb26:
20:46:01  <Yexo> no, you can stop each tile individually
20:46:07  <Yexo> each real tile on the map, not each tile id
20:46:23  <Yexo> read the diff from the bottom up
20:46:45  <Yexo> +		anim_next_frame: THIS_ID(tile_anim_next_frame); <- for all tiles of this industry, use THIS_ID(tile_anim_next_frame)
20:46:57  <Yexo> +switch(FEAT_INDUSTRYTILES, PARENT, THIS_ID(tile_anim_next_frame), layout_num) { <- pick a layout
20:47:28  <Yexo> +switch(FEAT_INDUSTRYTILES, SELF, THIS_ID(anim_layout_1), relative_pos) { <- pick a tile within layout 1, for tiles 0,2 and 1,2 (the building tiles) go to THIS_ID(tile_anim_building_next_frame)
20:47:46  <Yexo> +switch(FEAT_INDUSTRYTILES, SELF, THIS_ID(tile_anim_building_next_frame), animation_frame) { <- return the animation frame for the animated building tile
20:49:32  <andythenorth> ok
20:50:01  <Yexo> can I commit some cleanup to firs? or do you have changes locally?
20:50:13  <andythenorth> nothing that I need
20:50:36  <andythenorth> so tile_anim_next_frame is equivalent to this?
20:51:15  <Brot6> FIRS Industry Replacement Set - Revision 2641:5119db476998: Cleanup: don't set callback_flags man... (yexo) @
20:51:39  <Yexo> that's actually tile_anim_control
20:52:07  <Yexo> hmm, no
20:52:32  <Yexo> that paste does: 0-> 0x10, 1-> 0x11, 2-> 0x12 etc.
20:53:35  <andythenorth> yup
20:54:12  <andythenorth> returns a different spritelayout depending on animation frame
20:54:34  <Yexo> oh, right :)
20:54:42  <Yexo> that's what THIS_ID(spritelayout_metal_pigs_anim) does
20:55:37  <andythenorth> ah
20:55:43  <andythenorth> so I'd add ranges there
20:55:51  <Yexo> yes
20:56:16  <Yexo> THIS_ID(tile_anim_building_next_frame) controls the maximum animation frame
20:56:32  <andythenorth> is the second diff still valid after the cleanup?
20:56:44  <Yexo> should be
20:56:52  <Yexo> anim3 might be easier to extend than anim2
20:57:09  <andythenorth> ok
21:00:31  <andythenorth> Yexo: think I've nailed it ;)
21:00:39  <andythenorth> subject to possible misunderstandings :P
21:07:06  <Yexo> maximum_height_level a good name or should it be called maximum_height?
21:07:58  *** andythenorth is now known as Guest20095
21:07:59  *** andythenorth has joined #openttdcoop.devzone
21:08:44  <andythenorth> maximum_height_level
21:08:55  <andythenorth> otherwise could be ambiguous with bounding boxes etc?
21:11:59  <planetmaker> max_height?
21:13:49  <Yexo> hmm, a bit general, don't you think?
21:13:53  <Yexo> max_height_level ?
21:15:48  <frosch123> include the "level". just like ottd source got very strict in "levels" and "pixels" :)
21:16:39  <Brot6> FIRS Industry Replacement Set - Revision 2642:479d4d72b667: Feature: animated molten metal for Ir... (andythenorth) @
21:16:53  <andythenorth> we got another FIRS :P
21:17:08  <andythenorth> only another 358 to go :)
21:17:40  <Yexo> andythenorth: it's actually off by one now
21:17:46  <andythenorth> bah
21:17:50  <andythenorth> which way?
21:17:54  <Yexo> 0..180: return animation_frame + 1; <- max frame is 181
21:18:12  <andythenorth> oh how intriguing :P
21:18:30  <Yexo> 0..60 = 61 frames long, 61..120 = 60 frames long, 121..181=61 frames long
21:19:03  <andythenorth> oh that's probably ok
21:19:12  <andythenorth> no-one will notice :)
21:19:33  <andythenorth> I wondered if you meant tile_anim_building_next_frame
21:19:41  <andythenorth> incidentally, why is tile_anim_building_next_frame needed at all?
21:20:13  <andythenorth> afaict, for every frame, it now just advances by one frame...
21:20:28  <Yexo> yes, but the default maximum frame number for the tile is 47
21:20:41  <Yexo> which is necesary for the smoke animation
21:21:01  <andythenorth> I changed that to 180 ;)
21:21:06  <Yexo> and I think that was wrong
21:21:13  <andythenorth> the smoke - by luck - fits perfectly :)
21:21:19  <andythenorth> the smoke runs, then the metal flows
21:21:29  <Yexo> that's no accident
21:21:35  <Yexo> but there is now less smoke than before
21:21:38  <andythenorth> that's ok
21:21:49  <Yexo> previously it was every 47*4 ticks, not every 180*4 ticks
21:22:14  <Yexo> with that changes tile_anim_building_next_frame can be left out completely indeed
21:22:45  <Yexo> I think due to the off-by-one I mentioned earlier it will get very slowly out of sync
21:22:59  <Yexo> if you remove tile_anim_building_next_frame it'll stay in sync
21:23:05  <andythenorth> it does get out of sync
21:23:10  <andythenorth> I just watched :p
21:23:48  <andythenorth> let's see
21:25:10  <Yexo> if you wanted you could basically remove the complete anim_next_frame callback again
21:26:39  *** andythenorth is now known as Guest20096
21:26:39  *** andythenorth has joined #openttdcoop.devzone
21:26:48  <andythenorth> Yexo: fails to randomise if I do that ;)
21:27:17  <andythenorth> wonder why
21:27:26  <Yexo> anim_control should take care of the randomization
21:27:28  <andythenorth> hmm
21:27:40  <andythenorth> perhaps I was just unlucky in my test game
21:27:41  <Yexo> however it randomizes seperately for all tiles
21:28:10  *** andythenorth is now known as Guest20097
21:28:11  *** andythenorth has joined #openttdcoop.devzone
21:33:31  <Brot6> FIRS Industry Replacement Set - Revision 2643:0530a5dc2d4b: Codechange: remove redundant switches... (andythenorth) @
21:36:20  <andythenorth> that Iron Works is now much more appealing :)
21:37:24  <Yexo> andythenorth: do you care about openttd 1.1 for firs?
21:38:06  <andythenorth> afaik it doesn't work anyway
21:38:14  <andythenorth> I think we're pretty committed to nightly atm
21:38:15  <Brot6> NewGRF Meta Language - Revision 1743:e03f727a206a: Fix: regression test still used out-dated call... (yexo) @
21:38:15  <Brot6> NewGRF Meta Language - Revision 1744:4ad5f26d4655: Change: force constant IDs in item-blocks (yexo) @
21:38:15  <Brot6> NewGRF Meta Language - Revision 1745:28c88515e5e7: Remove: all traces from old-style callbacks (yexo) @
21:38:17  <Brot6> NewGRF Meta Language - Revision 1746:78f70c2530ba: Change: rename 'availability' callback to 'con... (yexo) @
21:38:19  <planetmaker> Yexo: we use adv. spritelayouts
21:38:21  <Brot6> NewGRF Meta Language - Revision 1747:4aecebfce47f: Change: use cb36 instead of cb11 and cb12 (yexo) @
21:38:24  *** andythenorth has left #openttdcoop.devzone
21:38:25  <Brot6> NewGRF Meta Language - Revision 1748:796b98c63499: Update: values for can_attach_wagon-callback (yexo) @
21:38:29  <Brot6> NewGRF Meta Language - Revision 1749:121a6bcfac69: Change: don't invert bit 10 anymore for cb157 (yexo) @
21:38:33  <Brot6> NewGRF Meta Language - Revision 1750:8b7a1cce03b5: Change: multiply the 'snowline_height' variabl... (yexo) @
21:38:33  <planetmaker> good night now, though
21:38:36  <Yexo> ok. Just updated nml to use grf v8
21:38:37  <Brot6> NewGRF Meta Language - Revision 1751:009996f5c92c: Update: write 8 as grf version (yexo) @
21:38:40  <Brot6> NewGRF Meta Language - Revision 1752:bc2d5413b949: Add: max_height_level variable (yexo) @
21:38:42  <planetmaker> great :-)
21:38:46  <Yexo> so no problem if I update firs for that than
21:38:50  <planetmaker> not at all
21:39:18  *** andythenorth has joined #openttdcoop.devzone
21:39:39  <andythenorth> my router is very capable, but is on the other side of a cast iron radiator from me
21:39:47  <andythenorth> seems to be a good faraday cage or such
21:40:27  <Yexo> planetmaker: perhaps you could use the new --quiet flag from nml while generating dependencies?
21:41:41  <planetmaker> I want to skip that step entirely and do that in one wash-up
21:43:25  <andythenorth> FIRS could use more animation
21:44:05  <Brot6> FIRS Industry Replacement Set - Revision 2644:1283f66e88da: Update: for changes in NML r1743..r17... (yexo) @
21:44:13  <Yexo> FIRS is probably the first non-test v8 newgrf :)
21:44:36  <frosch123> \o/
21:44:36  *** andythenorth has quit IRC
21:44:45  *** andythenorth has joined #openttdcoop.devzone
21:44:58  <andythenorth> I want to do HEQS
21:45:30  <andythenorth> I did some refactoring recently to help that along
21:46:14  <Brot6> British Rail OpenTTD Set - Bug #3349 (Assigned): Check Commits (welshdragon) @
21:47:10  *** andythenorth is now known as Guest20099
21:47:11  *** andythenorth has joined #openttdcoop.devzone
21:53:04  <Brot6> British Rail OpenTTD Set - Support #3350 (Assigned): Ways to build from external repository? (welshdragon) @
21:55:17  <welshdragon> can somebody close the UK Bus Set project please? Thankies
21:55:59  <Yexo> welshdragon: got an url? And why does it need to be closed?
21:56:04  <Yexo> andythenorth:
21:56:12  <Yexo> do you want that url or another one?
21:56:52  <welshdragon> Yexo: because it ain't never gonna happen?
21:56:53  <welshdragon> /
21:57:20  <andythenorth> Yexo: that url is fine
21:57:57  <Brot6> FIRS Industry Replacement Set - Revision 2645:46210a60df85: Add: url to grf-block (yexo) @
21:57:57  <Yexo> another first for firs :p
22:00:54  <Yexo> welshdragon: done
22:02:48  *** welshdragon has quit IRC
22:05:06  <andythenorth> Yexo: \o/
22:05:11  <andythenorth> also...good night :)
22:05:15  <Yexo> gn
22:05:44  *** frosch123 has quit IRC
22:06:57  *** andythenorth has quit IRC
22:07:45  *** welshdragon has joined #openttdcoop.devzone
22:07:54  <welshdragon> Yexo: you may be able to answer //
22:08:01  <welshdragon> erm no
22:08:13  <welshdragon>
22:08:54  <Yexo> why does WWW use another repo and no the one belonging to the project?
22:09:11  <Yexo> isn't spread of work exactly the reason why there still is no release?
22:09:20  <welshdragon> yeah, I know
22:09:28  <welshdragon> he prefers his method, I think
22:10:11  <Yexo> if he really prefers git I think the best way is to ask Ammler if git can be supported for BROS (maybe it already is) and still push to openttdcoop
22:10:45  <welshdragon> ok
22:22:37  <Brot6> FIRS Industry Replacement Set - Feature #2936: Review substitute type in order to help AIs (yexo) @
22:23:21  <Brot6> FIRS Industry Replacement Set - Revision 2646:e4f099d384d3: Fix (r2645): compile before commit (yexo) @
22:23:21  <Brot6> FIRS Industry Replacement Set - Revision 2647:af29367f3c34: Fix #3026: remove STR_GENERIC_D0B2 (yexo) @
22:23:21  <Brot6> FIRS Industry Replacement Set - Revision 2648:5240a5b6d8b5: Fix: convert lang/hungarian.lng to utf-8 (yexo) @
22:23:23  <Brot6> FIRS Industry Replacement Set - Bug #3026 (Closed): Orphan string (yexo) @
22:49:51  *** ODM has quit IRC
23:20:14  *** JVassie has quit IRC
23:23:35  *** welshdragon has quit IRC
23:25:27  *** welshdragon has joined #openttdcoop.devzone
23:37:38  *** Zuu has quit IRC

Powered by YARRSTE version: svn-trunk