Log for #openttdcoop.devzone on 7th January 2012:
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00:15:18  *** JVassie has quit IRC
00:16:33  <Brot6> Central European Train Set - Bug #3461 (Closed): DevZone compile failed (compiler) @
00:16:33  <Brot6> Central European Train Set - Bug #3461 (Closed): DevZone compile failed (Eddi) @
00:17:58  <Brot6> Central European Train Set - Revision 466:a494ddf55525: add some bavarian local engines to core (Eddi) @
00:17:58  <Brot6> Central European Train Set - Revision 467:157974c050f4: fill out some dummy values for articulate... (Eddi) @
00:31:29  <Brot6> cets: update from r465 to r467 done (500 warnings) -
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00:59:18  <Brot6> DACH Trains - Feature #3414: New Vehicles (Swissfan91) @
01:40:28  <Brot6> OpenGFX+ Trains - Revision 283:7bdacc6f8035: Doc: Mention the minimum required OpenTTD version (planetmaker) @
01:40:28  <Brot6> OpenGFX+ Trains - Revision 284:d58108e1d98a: Change: The cargo aging property is available for Ne... (planetmaker) @
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03:15:52  <Brot6> Central European Train Set - Revision 468:428c0eaf4353: add saxon passenger/express engines (Eddi) @
03:28:21  <Brot6> cets: update from r467 to r468 done (518 warnings) -
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06:18:53  <Brot6> BANDIT - Revision 54:b83af9a5da3b: Add: further skeleton files for trucks (andythenorth) @
06:19:13  <Rubidium> moin andythenorth
06:19:27  <andythenorth> guten morgen
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09:58:22  <Brot6> BANDIT - Revision 55:7e28090ccba9: Change: set includes and name strings for many trucks (andythenorth) @
10:15:46  <Yexo> I didn't receive any of the mails I send myself
10:16:14  <Yexo> not from, not from and not from
10:21:20  <Ammler> ^Spike^: you said, the logs said he received it?
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10:35:04  <^Spike^> i'll try to get the parts out of the maillog
10:36:01  <^Spike^>
10:36:07  <^Spike^> mail you send
10:36:16  <^Spike^> google gace a 250 OK so it should be there
10:36:20  <^Spike^> maybe in the spam folder..
10:36:23  <^Spike^> but it should be there
10:38:34  <Ammler> that is one
10:38:35  <^Spike^> as soon as our mail server gets a 250 response from any other server there is nothing we can do on our end
10:38:45  <^Spike^> it's the latest one he send.. also got another one :)
10:39:02  <Ammler> you see the student mail too
10:39:30  <^Spike^> i'll just alll get them out of log and put them in a paste :)
10:40:04  <^Spike^> the student one i don't see any record of at all
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10:45:35  <^Spike^>
10:45:40  <^Spike^> are all mails being send to nml-test
10:45:54  <^Spike^> from me and Yexo
10:47:10  <^Spike^> as said all these have returned a 250 OK reply from all server only the greylisted one once didn't but after google did a retry it did accept it
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11:00:17  <Ammler> ^Spike^: did you install sqlite3 at paste?
11:00:30  <^Spike^> ehm...
11:00:33  <^Spike^> is that that CLI?
11:00:42  <^Spike^> then could be
11:01:32  <Brot6> DACH Trains - Revision 29:af8c743c5dc2: added blue livery to the SBB Re 460 (officercrockey) @
11:01:32  <Brot6> DACH Trains - Revision 30:8dc72b14d194: changed graphics of the DB regio coaches (officercrockey) @
11:03:15  <Brot6> DACH Trains - Feature #3414: New Vehicles (officercrockey) @
11:10:11  <Brot6> DACH Trains - Bug #3465 (Assigned): Edit of included vehicles (officercrockey) @
11:12:22  <Brot6> DACH Trains - Feature #3414: New Vehicles (officercrockey) @
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11:20:03  <FooBar> good day everyone!
11:20:23  <FooBar> I decided to have a look to see if this was still on, and it is :P
11:27:44  <Terkhen> hi FooBar
11:29:15  <Brot6> DACH Trains - Revision 31:97530b3816f3: added Cisalpino livery to the Bombardier Traxx (officercrockey) @
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11:50:27  <planetmaker> moin
11:56:51  <FooBar> hi planetmaker
11:57:26  <planetmaker> dunno if I should say in public, but thx frosch123 & FooBar for your donations :-)
11:57:46  <FooBar> you're welcome
11:57:48  <frosch123> you're welcome
11:57:51  <FooBar> :)
11:57:58  <frosch123> foobar beat me to it :)
11:58:06  <FooBar> but we had the same idea
11:58:27  <FooBar> both on the donation and the "you're welcome" :P
11:58:34  <frosch123> :p
11:58:58  <frosch123> planetmaker: just don't create a highscore of who donated how much :p
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11:59:13  <planetmaker> frosch123: you'll be 2nd. After OpenTTD ;-)
11:59:35  <FooBar> planetmaker: it's fine with me to say in public. I've done that myself for the forum donation
11:59:50  <planetmaker> I saw that yes :-)
12:00:02  <FooBar> amount is the same by the way, for anyone interested
12:00:21  <frosch123> FooBar: wow, third time for the same idea :p
12:00:24  <planetmaker> I really wonder ... would a 'donation page' make sense frosch123? How serious is that suggestion?
12:00:50  <FooBar> makes sense to me, I had a bit of trouble finding the donation button
12:01:04  <FooBar> I knew I've seen it before, but I expected it on the front page of the devzone
12:01:07  <^Spike^> luckily we are working on that? :)
12:01:10  <frosch123> planetmaker: tbh i have trouble every year to find the donation button on coop. luckily i encountered the news page before searching too much
12:01:24  <frosch123> iirc last year i found it in some internal project or so
12:01:43  <frosch123> this year i started with the wiki
12:01:53  <planetmaker> yes. It's not very visible. But now we're really working on a wiki-revamp
12:01:55  <Yexo> perhaps put it in the header?
12:01:57  <planetmaker> that'll get it
12:01:58  <FooBar> I clicked 'help center' and there I found one
12:02:24  <^Spike^> pm i'm thinking of making 1 single donation page and then just have it maybe in the bar we talked about
12:02:59  <planetmaker> Yes, that'll be fine with me
12:03:11  <planetmaker> And would be a very good place
12:04:47  <FooBar> May I ask what devzone hosting costs each year roughly?
12:05:09  <andythenorth> 1 million euros
12:05:25  <FooBar> hmmm, reasonable. Cheaper than wikipedia
12:05:48  <Ammler> 500€
12:05:59  <planetmaker> FooBar: to talk about devzone exactly is difficult as it's one VM on a server which hosts also the rest of openttdcoop
12:05:59  <Ammler> but that is the whole server
12:06:03  <andythenorth> FooBar: I have some information about Wikipedia
12:06:13  <andythenorth> I met a wikipedian recently
12:06:32  <andythenorth> they are spending their donations - not so much on operating costs - as on staff, projects and PR
12:06:56  <andythenorth> which I found very disingenuous
12:07:00  <FooBar> 500 seems reasonable
12:07:04  <Ammler> but it is for sure > half of it
12:07:31  <planetmaker> Yes, devzone eats surely most of it
12:07:38  <andythenorth> basically, donate to wikipedia, so some wikipedians can have salaries + parties
12:07:40  <FooBar> that doesn't surprise me, lots of traffic back and forth
12:07:54  <planetmaker> Also most visitors ;-)
12:08:06  <FooBar> andythenorth: that's what I expected, seeing the amount they were raising
12:08:18  <planetmaker> and most cpu due to compiling and redmine requirements
12:09:30  <FooBar> as long as wikipedia is doing that you won't see me donating there.
12:09:48  <andythenorth> me either
12:09:49  <planetmaker> but tbh, the donations with intention 'DevZone' cover that 50% share already
12:11:03  <FooBar> planetmaker: really? I wouldn't have expected that. Actually from the three: openttd, forums and devzone I expected that the devzone got the least donations
12:11:26  <FooBar> But nice to hear that that isn't the case
12:11:44  <Ammler> FooBar: mainly because of the 200£ from openttd
12:11:48  <planetmaker> FooBar: quite the contrary. But tbh, we've only been asking for donations on the blog now. And ^
12:12:04  <FooBar> hmmm, yeah I forgot about that
12:12:45  <Ammler> but yes, we also have around the double donations as last year
12:13:13  <andythenorth> I didn't donate yet :(
12:13:22  <andythenorth> I need some way of sending the money
12:13:28  <planetmaker> PayPal doesn't work?
12:13:38  <FooBar> I used that
12:13:39  <andythenorth> you didn't give me an address yet :O
12:13:58  <planetmaker> andythenorth: ever visited the firs project page? ;-)
12:14:11  <FooBar> heh, I was about to suggest that :P
12:14:29  <andythenorth> ho
12:14:32  <andythenorth> snow blind
12:15:32  <frosch123> oh, i donated to coop instead of devzone :o
12:15:46  <Ammler> stuppid google apps dropped free accounts from 50 to 10, so seems not be an alternative anymore
12:15:47  <frosch123> planetmaker: see, i even found the wrong button :p
12:15:57  <planetmaker> wrong button?
12:16:03  <andythenorth> meh
12:16:10  <andythenorth> paypal
12:16:31  <planetmaker> frosch123: it's the same account, so...
12:16:38  <andythenorth> it won't send the money instantly :/
12:16:42  <frosch123> planetmaker: i know, but still :p
12:16:45  <planetmaker> andythenorth: I can also give you my bank details, if you prefer
12:17:53  <andythenorth> nah
12:18:00  <andythenorth> if you don't mind waiting, I'll send it
12:18:04  <andythenorth> by paypal
12:18:40  <planetmaker> I don't mind. Nor do I mind the mode of transport
12:18:48  <andythenorth> done
12:19:44  <FooBar> how much did paypal keep from my donation by the way? If it's significant, then bank tranfer may be a good idea for next time; no losses then
12:20:26  <planetmaker> in Euroland that might be cheaper
12:21:18  <FooBar> ok, I'll contact you next time I want to make a donation then
12:21:38  <planetmaker> they kept 64ct from your 15€
12:21:46  <planetmaker> thx, andythenorth
12:22:42  <FooBar> oh, that's not too bad actually, but still
12:22:58  <Ammler> it is much, imo
12:23:19  <FooBar> as a percentage yes, I agree
12:23:33  <FooBar> but as standalone 64 cents it's not too bad
12:23:40  <Ammler> :-)
12:24:01  <Ammler> paypal should be useable for small bills
12:24:30  <Ammler> planetmaker: seriously, this is horrible :-)
12:24:55  <planetmaker> well. wire transfer costs nothing between banks in the EuroZone
12:25:24  <FooBar> exactly, so I'll prefer that next time
12:28:59  <FooBar> hmmm, interesting. You already have my donation, but paypal hasn't deducted it from my bank account yet...
12:29:28  <Brot6> DACH Trains - Feature #3414: New Vehicles (Yoshi) @
12:34:03  <Brot6> DACH Trains - Bug #3465: Edit of included vehicles (Yoshi) @
12:35:53  <andythenorth> FooBar: paypal said it would be 5-7 days to deduct mine
12:37:06  <andythenorth> incidentally...
12:37:07  <planetmaker> really :-O
12:37:09  <andythenorth> ...what can we code?
12:37:26  <andythenorth> I got stuck with FIRS and stopped
12:37:38  <Brot6> BANDIT - Revision 56:bdea83fe95d5: Change: add some more trucks; add comments (andythenorth) @
12:39:55  <planetmaker> :-( no firs
12:42:17  * andythenorth stares at production code :)
12:42:23  <andythenorth> maybe I can learn something there
12:43:20  <andythenorth> would be nice to do #855
12:43:20  <Brot6> andythenorth: #855 is "FIRS Industry Replacement Set - Feature #855: Industries don't randomise production on construction. - #openttdcoop Development Zone"
12:46:39  <Brot6> DACH Trains - Feature #3414: New Vehicles (Yoshi) @
12:54:10  <Ammler> planetmaker: that is to confirm the account
12:55:05  <planetmaker> err-no-context?
13:02:23  <Ammler> why andy needs 5 days
13:02:57  <Ammler> he seems to make a paypal account just for us :-)
13:03:20  <planetmaker> well. the money is shown as 'received' in our account...
13:04:49  <andythenorth> Ammler: I think it's because of the type of account I'm sending to
13:05:02  <Ammler> andythenorth: as pm said, already arrived
13:05:15  <Ammler> thanks a lot :-o
13:05:23  <andythenorth> :)
13:05:34  <andythenorth> one less Lego set :P
13:05:47  <planetmaker> :-D
13:05:50  <Ammler> oh no :-)
13:11:28  <andythenorth> hmm
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13:27:14  <andythenorth> hmm
13:27:24  <andythenorth> so how does automatic production multiplier work then?
13:27:50  <andythenorth> (var40 / prod_multiplier) * prod_multiplier = var 40
13:27:55  <andythenorth> unless I miss something?
13:28:26  <andythenorth>
13:31:53  <andythenorth> feature request: new industry callback
13:32:08  <andythenorth> set production multiplier when industry is constructed
13:33:28  <andythenorth> or a special flag: randomise production multiplier when industry is constructed
13:34:38  <frosch123> production multiplier or production rate?
13:35:52  <frosch123> hmm, a new cb on construction with the same return values like 29/35 ?
13:36:23  <frosch123> to initialise persistent registers, trigger news, and set the production multiplier?
13:36:34  <frosch123> hmm, the other return values are kind of pointless though
13:36:38  <frosch123> esp. closure :p
13:52:44  <andythenorth> frosch123: build, then close?
13:52:51  <andythenorth> makes sense :D
13:53:44  <andythenorth> I thought prod. multiplier, as that's consistent with cb 29/35
13:53:57  <andythenorth> prod. rate would work also
13:55:32  <andythenorth> just call cb35 on construction?
14:00:04  <frosch123> prod.rate could be an additional result in cb 14c
14:00:57  <andythenorth> that would also work
14:01:10  <frosch123> but prod.rate is pointless if you use production callbacks :)
14:01:17  <andythenorth> yup
14:01:43  <andythenorth> multiplier seems cleaner
14:30:53  <Brot6> BANDIT - Revision 57:0ce42a53937e: Change: set names for Red Lake trucks (andythenorth) @
14:35:14  <Brot6> BANDIT - Revision 58:1bbb6f078077: Change: set name for Pocomoke Blackwater (andythenorth) @
14:46:23  <Brot6> BANDIT - Revision 59:50665218b9d0: Change: name Reifsnider trucks (andythenorth) @
14:58:06  <Brot6> Central European Train Set - Revision 469:ee3a662ccfee: shuffle some availability ranges (Eddi) @
15:12:17  <Brot6> cets: update from r468 to r469 done (518 warnings) -
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15:33:56  <andythenorth> :(
15:34:00  <andythenorth> my mac just crashed
16:36:02  <Brot6> Dutch Trains 2.0 - Feature #3466 (New): NS 2801 (Voyager1) @
16:47:34  <Brot6> DACH Trains - Feature #3414: New Vehicles (Yoshi) @
16:54:01  <Terkhen> :O
16:54:05  <Terkhen> macs can crash?
16:57:13  <frosch123> sure, e.g. into walls
16:57:20  <frosch123> or on the floor
16:58:27  <Terkhen> can they do that by themselves, or do they need a little push?
17:07:58  <andythenorth> mine crashed :(
17:08:04  <andythenorth> one of mine crashed down the stairs once
17:08:08  <andythenorth> another crashed out of my bag
17:08:13  <andythenorth> another crashed off the table
17:08:46  <andythenorth> insurance is useful
17:10:00  <Brot6> BANDIT - Revision 60:76181379a956: Change: name a bunch more trucks (andythenorth) @
17:18:28  <Brot6> DACH Trains - Feature #3414: New Vehicles (Yoshi) @
17:23:36  <Brot6> Dutch Trains 2.0 - Revision 92:7bd47979e553: Fix #3348: new sprites for RET Type R (Voyager One) (foobar) @
17:23:36  <Brot6> Dutch Trains 2.0 - Bug #3348 (Closed): r86 "buggies" (foobar) @
17:28:25  <Brot6> ogfx-trains: update from r282 to r284 done -
17:30:17  <Brot6> BANDIT - Bug #3467 (New): DevZone compile failed (compiler) @
17:43:53  <Brot6> cets: update from r461 to r469 done (518 warnings) -
17:45:49  <Brot6> BANDIT - Revision 61:0c5e44aecc06: Change: add more vehicle names (andythenorth) @
17:46:06  <Brot6> dutchtrains: update from r91 to r92 done -
17:47:29  <Brot6> BANDIT - Revision 62:ebe974784062: Cleanup: remove some unused pnml files (andythenorth) @
17:48:08  <Brot6> dach: update from r28 to r31 done -
17:50:15  <Brot6> BANDIT - BANDIT.png (andythenorth) @
17:52:29  <Brot6> BANDIT - Revision 63:d1f3252e6045: Fix: remove quotes from Fayette 'T' as they are rendered annoy... (andythenorth) @
18:10:30  <Brot6> BANDIT - Revision 64:9b106de4f4cc: Change: set truck capacities; number of trailers (andythenorth) @
18:13:37  <Brot6> BANDIT - Revision 65:f9c6ce6938c4: Docs: change references from Vocational to Heavy Duty (andythenorth) @
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18:22:32  <Brot6> bandit: compile of r65 still failed (#3467) -
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18:25:04  <Brot6> BANDIT - Revision 66:1418ad56c8f4: Docs: set intro dates; correct a capacity (andythenorth) @
18:52:42  <Brot6> Central European Train Set - Revision 470:5b0db4cdd93a: saxon heavy cargo engines (Eddi) @
18:52:43  <Brot6> Central European Train Set - Revision 471:160c80249d64: additional saxon narrow gauge engines (Eddi) @
18:59:06  <Brot6> Dutch Trains 2.0 - Feature #3468 (New): NS 450 (Voyager1) @
18:59:06  <Brot6> Central European Train Set - Bug #3469 (New): DevZone compile failed (compiler) @
18:59:17  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: bros (1 warnings), ogfx-industries, firs (8 warnings), opengfx (Diffsize: 7), foobarstramtracks (Diffsize: 37132), transrapidtrackset, 2cctrainset (78 warnings), worldairlinersset, heqs, basecosts, water-features, isr (2 warnings), 32bpp-extra (2 warnings), manindu (Diffsize: 2), newgrf_makefile (Diffsize: 12), rust (Diffsize: 188), ogfx-biggui
18:59:17  <Brot6> (Diffsize: 30), snowlinemod, dutchtramset, swisstowns (Diffsize: 43), metrotrackset (Diffsize: 1), dutchroadfurniture, spanishtowns (Diffsize: 8), frenchtowns (Diffsize: 21), ogfx-rv, fish, ogfx-landscape (2 warnings), ttrs (7 warnings), ogfx-trees, swedishrails, german-townnames (Diffsize: 51), smts (Diffsize: 8), chips (1 warnings), belarusiantowns (Diffsize: 64), indonesiantowns (1 warnings) (Diffsize: 29), airportsplus, comic-houses
18:59:19  <Brot6> (3 warnings) (Diffsize: 22)
19:00:30  <Brot6> bandit: compile of r66 still failed (#3467) -
19:01:05  <Brot6> bandit: compile of r66 still failed (#3467) -
19:01:35  <Brot6> bandit: compile of r66 still failed (#3467) -
19:02:06  <Brot6> bandit: compile of r66 still failed (#3467) -
19:02:38  <Brot6> bandit: compile of r66 still failed (#3467) -
19:03:16  <Brot6> bandit: compile of r66 still failed (#3467) -
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19:32:40  <Brot6> BANDIT - Revision 67:07251effff61: Change: set express / heavy duty refits appropriately (andythenorth) @
19:35:06  <Brot6> bandit: compile of r67 still failed (#3467) -
19:58:19  <Brot6> Dutch Road Furniture - Revision 95:a41f332b9583: Feature: reworked hard shoulders and added UK ro... (foobar) @
19:58:19  <Brot6> Dutch Road Furniture - Bug #3080 (Closed): 1 tile shoulder direction bends (foobar) @
19:58:19  <Brot6> Dutch Road Furniture - Feature #3416 (Closed): uk roads support (foobar) @
20:00:30  <Brot6> Dutch Road Furniture - Revision 96:44e68b84cec6: Fix (r95): misaligned sprite (foobar) @
20:21:24  <Brot6> Dutch Road Furniture - Revision 97:5eb9a3eab9dd: Fix (r95): purchase menu had wrong spritelayouts (foobar) @
20:24:57  <Brot6> BANDIT - Feature #3470 (New): Disable default trucks (andythenorth) @
20:37:52  <Brot6> Dutch Road Furniture - Bug #3464 (Feedback): Signs and curves (foobar) @
21:11:54  <Brot6> BANDIT - Feature #3470 (Closed): Disable default trucks (andythenorth) @
21:11:54  <Brot6> BANDIT - Revision 68:e0e7bb917c18: Feature: disable default trucks (closes #3470) (andythenorth) @
21:11:54  <Brot6> BANDIT - Revision 69:f532f2d06602: Change: set intro dates (andythenorth) @
21:11:54  <Brot6> BANDIT - Feature #3470 (Closed): Disable default trucks (andythenorth) @
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21:18:15  <Brot6> bandit: compile of r69 still failed (#3467) -
21:26:19  <Brot6> Dutch Road Furniture - Revision 98:095b1f82a220: Cleanup: deprecated graphics files (foobar) @
21:43:45  <Brot6> Dutch Road Furniture - Revision 99:f9982a53c3e8: Add: script to get contents for changelog from repo (foobar) @
21:43:45  <Brot6> Dutch Road Furniture - Revision 100:2fc99b2a1fc1: Docs: update for release (foobar) @
21:43:45  <Brot6> Dutch Road Furniture - Revision 101:fd8901040ca7: Release: 0.5.0 (foobar) @
21:50:41  <Brot6> dutchroadfurniture: update from 0.4.0 to 0.5.0 done -
21:56:02  <Brot6> BANDIT - Revision 70:bd318305199d: Fix: meh, case insensitivy by hg (fixes devzone build) (andythenorth) @
21:58:43  <Brot6> bandit: update from r52 to r70 done -
21:58:54  <Brot6> BANDIT - Feature #3471 (New): Too many trucks (andythenorth) @
21:58:54  <Brot6> BANDIT - Feature #3472 (New): Hackler truck names are ambiguous (andythenorth) @
21:59:53  <Brot6> BANDIT - Feature #3473 (New): More manufacturer variety needed in epoch A / B (andythenorth) @
21:59:53  <Brot6> BANDIT - Bug #3467 (Closed): DevZone compile failed (andythenorth) @
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22:07:01  <Brot6> BANDIT - Feature #3471 (New): Too many trucks (andythenorth) @
22:15:29  <Brot6> BANDIT - Feature #3471 (New): Too many trucks (andythenorth) @
22:15:29  <Brot6> Dutch Trains 2.0 - Feature #3468: NS 450 (Transportman) @
22:19:34  <Brot6> BANDIT - Feature #3471: Too many trucks (michi_cc) @
23:04:38  <Brot6> Dutch Road Furniture - Revision 102:4bd41addbd65: Feature: also allow standalone motorway signs o... (foobar) @
23:04:39  <Brot6> Dutch Road Furniture - Revision 103:03aa97c9d638: Feature: UK road support for standalone motorwa... (foobar) @
23:04:39  <Brot6> Dutch Road Furniture - Revision 104:06199b68d6df: Branch: UK sign addon (foobar) @
23:04:40  <Brot6> Dutch Road Furniture - Revision 105:5448c2a4a0e2: Feature: only keep signs (foobar) @
23:04:44  <Brot6> Dutch Road Furniture - Revision 106:dd06ca86ac04: Feature: change graphics over (graphics modifie... (foobar) @
23:04:51  <Brot6> Dutch Road Furniture - Revision 107:329e70404bf0: Docs: prepare for release (foobar) @
23:04:54  <Brot6> Dutch Road Furniture - Revision 108:1b48a93fabcb: Release: 1.0.0 of UK Signs add-on (foobar) @
23:05:18  <FooBar> I'll be surprized if this tag works the way it's supposed to
23:06:40  <Brot6> dutchroadfurniture: update from 0.5.0 to 1.0.0 done -
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23:15:03  <FooBar> no, it didn't really...
23:20:56  <Brot6> Dutch Road Furniture - Revision 109:4529d1f69f8d: Docs: prepare for release (foobar) @
23:20:56  <Brot6> Dutch Road Furniture - Revision 110:31f6c78c905d: Release: 0.5.1 (foobar) @
23:24:04  <Brot6> dutchroadfurniture: update from 1.0.0 to 0.5.1 done -
23:26:00  <planetmaker> hm
23:26:31  <planetmaker> FooBar: want me to remove the resulting builds from download?
23:31:51  <FooBar> no, it fixed itself with the new bugfix release
23:32:00  <FooBar> now 'latest' is again actually the latest release
23:32:25  <FooBar> maybe you can rename the 1.0.
23:32:35  <FooBar> errr, entered too early :(
23:32:38  <FooBar> anyhoe
23:33:01  <FooBar> maybe you can rename the 1.0.0 folder to "UK_Signs_Addon_1.0.0"
23:33:19  <FooBar> to avoid confusion with a future 1.0.0 of the actual set
23:34:34  <planetmaker> is that a separate NewGRF?
23:34:39  <FooBar> yes
23:34:51  <FooBar> I branched it, as there's a lot of code duplication between the two
23:35:10  <FooBar> basically it's the same code with different graphics :P
23:36:21  <FooBar> or maybe it's better to remove the 1.0.0 folder altogether, and I'll put this addon up for download in the download section of the project page
23:37:19  <Brot6> Dutch Road Furniture - (foobar) @
23:38:22  <FooBar> planetmaker: yes, go ahead and remove the 1.0.0 altogether
23:38:48  <planetmaker> altogether?
23:39:08  <planetmaker> I don't mind either way really
23:39:56  <FooBar> yes, that will avoid confusion for people looking in the release dir and finding a 1.0.0 which actually isn't the latest release...
23:40:23  <FooBar> next time I'll probably build this myself and not tag it
23:41:11  <planetmaker> it's gone.
23:41:32  <planetmaker> There's no issue to tag it. Just tag it like 'UK-Addon x.y.z'
23:41:38  <planetmaker> quite clear then :-)
23:41:58  <FooBar> yes, that would've been better in hindsight :)
23:42:17  <planetmaker> you can tag any previous version. Thus you can tag that one now and it'll build as such
23:42:40  <FooBar> basically I had absolutely no idea what would happen exactly, as I did change the name of the resulting .grf file
23:43:07  <FooBar> if I tag now, I still end up with LATEST pointing to this branch, not?
23:44:03  <planetmaker> LATEST will change. Indeed
23:44:43  <planetmaker> It's not setup to deal with two different things in one repo really
23:45:15  <planetmaker> I could change 'LATEST' manually back to the 0.5.1
23:45:27  <planetmaker> but that's not a solution I prefer to do everytime then :-)
23:46:42  <FooBar> no, that figures. I woudn't like changing that every time either
23:46:54  <FooBar> best solution is then to release the addons right before an actual release
23:47:00  <FooBar> then there's no problem
23:47:12  <FooBar> or indeed to build those manally
23:47:15  <FooBar> manually
23:48:07  <FooBar> but I'm off to bed
23:48:09  <FooBar> good night!
23:48:12  <planetmaker> sleep well
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