Log for #openttdcoop.devzone on 10th January 2012:
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03:16:24  <Brot6> Central European Train Set - Revision 483:8ae0e5cc7787: change: swap core/extended for S3 and S4,... (oberhuemer) @
03:16:24  <Brot6> Central European Train Set - Revision 484:f28dc79a47c7: add: finalize ET 831 parts (oberhuemer) @
03:29:41  <Brot6> cets: update from r482 to r484 done (517 warnings) -
05:38:04  <Brot6> Central European Train Set - Code Review #3403: Vehicle names (oberhuemer) @
05:38:37  <Brot6> Central European Train Set - Code Review #3403: Vehicle names (oberhuemer) @
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06:55:07  <Brot6> Japanese Tracks - Revision 6:7797f590b467: Forgot to add sprites (again). (dandan) @
07:02:46  <Brot6> OpenGFX+ Landscape - Bug #3357 (Closed): DevZone compile failed (planetmaker) @
07:03:52  <Brot6> OpenGFX+ Trains - Feature #3491 (New): Implement extensive railtype table (planetmaker) @
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09:11:27  <Brot6> BANDIT - Revision 94:57c4514d94f1: Codechange: unify code for building trailers (andythenorth) @
09:20:30  <Brot6> Dutch Road Furniture - Feature Request #3079 (Assigned): Medians with no central tile (foobar) @
09:21:38  <Brot6> Dutch Road Furniture - Feature #3068 (Assigned): end piece for hard shoulders and third lanes (foobar) @
09:22:41  <Brot6> Dutch Road Furniture - Revision 111:02491c91778b: Feature: end piece for hard shoulders (issue # ... (foobar) @
09:22:41  <Brot6> Dutch Road Furniture - Revision 112:19f58dc4cd05: Feature: have shoulder end pieces also recogniz... (foobar) @
09:22:41  <Brot6> Dutch Road Furniture - Revision 113:49856a6e7839: Feature: left side version of shoulder end piec... (foobar) @
09:43:46  <V453000> andythenorth: we have made some testing of FIRS for you and opened some issues again :) hope it helps a bit
09:43:58  <andythenorth> awesome
09:45:38  <V453000> from my point of view it is the next step after the supplying mechanism, but raising the maximum of farms should do a nice temporary solution for now
09:45:39  <V453000> for now at least
09:45:39  <V453000> I would suggest something like 500 max for farms if 2000 is kept for other primaires
09:46:49  <andythenorth> it was requested that primary production amount gets a parameter, which I don't have any objections to
09:47:07  <V453000> that would be especially useful for testing
09:47:13  <V453000> and nice in general of course :)
09:47:15  <andythenorth> I also tried for a long time to have farms produce FS indirectly
09:47:25  <andythenorth> e.g. grain -> animal feed mill -> farm supplies
09:47:47  <andythenorth> but then industries can grow themselves (simple A-B-A loop)
09:47:59  <V453000> yes I see, that isnt the best way I think
09:48:07  <V453000> I would keep industries as they are
09:48:14  <V453000> because now farms are at least interesting because of that
09:48:16  <andythenorth> mineral primaries have an A-B-C loop generally
09:48:20  <V453000> yes
09:48:47  <andythenorth> farms can be quite meh
09:48:54  <andythenorth> I've used them in some games, not others
09:49:04  <V453000> as I wrote, I think it is okay if farms are harder to supply as they dont supply themselves. But it would be good to make farms have a good potential if you actually take care over them
09:49:04  <andythenorth> depends on what vehicle sets you have available
09:49:18  <V453000> well, sure but that is a shame :)
09:49:58  <V453000> that is very simlar to the article on our blog I wrote about train sets. Why have 300 trains if you use 10 of them
09:50:09  <V453000> if farms arent useful, why bother .. :)
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09:50:21  <andythenorth> I think it would be helped by #855
09:50:30  <Brot6> andythenorth: #855 is "FIRS Industry Replacement Set - Feature #855: Industries don't randomise production on construction. - #openttdcoop Development Zone"
09:50:45  <andythenorth> if some farms started out with higher production, that would be more interesting
09:51:27  <V453000> so you would like to make farms powerful early on but then cap their production in the future
09:51:59  <V453000> that is also an option but I wonder how huge production would they need to have in order to make them better usable than the other primaries. They still need to get FS somewhere
09:52:17  <andythenorth> also...the clustering kind of works, but not always
09:52:35  <andythenorth> the intention was that you have 4-5 farms within a distance where even slow trucks work
09:52:42  <andythenorth> so you get ~100t out easily
09:52:44  <V453000> yes it does, but with 128/144 productions you ned a huge cluster to reach anywhere close to what other industries are able to do
09:53:05  <andythenorth> quite often the farms in clusters are (a) too far apart (b) there are not enough
09:53:08  <V453000> and you need to put a huge amount of effort into connecting all the farms, distributing them farm supplies etc
09:53:22  <andythenorth> also it gets boring
09:53:25  <V453000> yeah ... well the clustering is another thing :)
09:53:28  <andythenorth> each farm needs 3 stations
09:53:33  <andythenorth> 2x pickup, 1x drop off
09:53:38  <V453000> pretty much
09:53:41  <andythenorth> meh
09:54:01  <andythenorth> that gets uninteresting
09:54:08  <andythenorth> connecting farms is a chore
09:54:12  <V453000> it doesnt have to be
09:54:24  <V453000> put there a reward in high production capability and it is nice
09:54:36  <V453000> it can start with the low productions as there are now
09:54:52  <V453000> but if the player gets rewarded for the effort he puts in the farms, it is good
09:55:02  <V453000> not to mention he has to also get them some farm supplies from elsewhere
09:55:15  <Ammler> the clustering is nice, imo, you can always workaround with stationwalk
09:55:26  <andythenorth> quite often I build one station for pickup covering several farms
09:55:34  <V453000> :D I didnt do that yet
09:55:36  <andythenorth> but still have to provide multiple FS delivery stops
09:55:45  <V453000> yes sure
09:56:00  <andythenorth> anyway
09:56:00  * andythenorth has to go
09:56:04  <andythenorth> thanks for the feedback
09:56:08  <V453000> ok :) think about it :P cya
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09:56:11  <V453000> very welcome :)
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12:45:35  <Brot6> DACH Trains - Bug #3492 (New): Re460 early transported freight as well (Yoshi) @
12:51:20  <Brot6> Dutch Trains 2.0 - Feature #3493 (New): NedTrain Vossloh G400B (Voyager1) @
14:20:16  <Brot6> Central European Train Set - Code Review #3403: Vehicle names (Eddi) @
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17:09:19  <ToniBabelony> Hello all
17:16:48  <andythenorth> hi ToniBabelony
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17:28:44  <Brot6> bandit: update from r87 to r94 done (6 warnings) -
17:44:31  <Brot6> cets: update from r480 to r484 done (517 warnings) -
17:47:31  <Brot6> dutchroadfurniture: update from r110 to r113 done -
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18:19:57  <Brot6> Central European Train Set - Revision 486:7a8e0a258087: why not just use the TE calculation we us... (Eddi) @
18:19:57  <Brot6> Central European Train Set - Revision 487:ed0f91d997da: ability to select "all german", "all swis... (Eddi) @
18:22:39  <Brot6> Central European Train Set - Code Review #3403: Vehicle names (Eddi) @
18:27:41  <Brot6> Dutch Road Furniture - Feature Request #3079 (Feedback): Medians with no central tile (foobar) @
18:35:05  <Brot6> cets: update from r484 to r487 done (517 warnings) -
18:39:47  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: ogfx-trains, ogfx-industries, firs (6 warnings), opengfx (Diffsize: 7), foobarstramtracks (Diffsize: 37132), manindu (Diffsize: 2), newgrf_makefile (Diffsize: 12), dutchtrains, rust (Diffsize: 188), ogfx-biggui (Diffsize: 30), dutchtramset, swisstowns (Diffsize: 43), spanishtowns (Diffsize: 8), frenchtowns (Diffsize: 21), ogfx-rv, ogfx-landscape (2
18:39:47  <Brot6> warnings), swedishrails, german-townnames (Diffsize: 51), dach, belarusiantowns (Diffsize: 64), indonesiantowns (1 warnings) (Diffsize: 29), airportsplus
19:20:54  <Brot6> Dutch Road Furniture - Revision 114:177973e05130: Fix: don't allow foundations next to shoulders ... (foobar) @
19:20:54  <Brot6> Dutch Road Furniture - Bug #3038 (Closed): hard shoulder check adjacent tile to decide slope or not (foobar) @
19:40:51  <Brot6> Central European Train Set - Revision 488:95965f26f4b9: actually check for the "all XYZ" paramete... (Eddi) @
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19:45:22  <Brot6> Central European Train Set - Bug #3494 (New): DevZone compile failed (compiler) @
19:46:31  <Brot6> Dutch Trains 2.0 - Feature #3495 (New): Container Carriers (Voyager1) @
19:52:11  <Brot6> Central European Train Set - Revision 489:fa3c4052408a: cleanup code for setting the visual effect (Eddi) @
19:55:20  <Brot6> cets: compile of r489 still failed (#3494) -
20:59:29  <Brot6> Japanese Tracks - Revision 7:a62b69f4e9e6: Change introduction of railtypes (prop. 18/19) and fix... (dandan) @
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21:51:29  <Brot6> Central European Train Set - Revision 490:a55d7acc5762: write the region defines also when only o... (Eddi) @
22:08:01  <Brot6> cets: update from r487 to r490 done (517 warnings) -
22:09:04  <Brot6> Central European Train Set - Bug #3494 (Closed): DevZone compile failed (compiler) @
22:09:04  <Brot6> Central European Train Set - Bug #3494 (Closed): DevZone compile failed (Eddi) @
22:11:46  <Brot6> BANDIT - Revision 95:8be7470db238: Codechange: convert some #if things to #define things (what a ... (andythenorth) @
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22:21:41  <Brot6> Central European Train Set - Revision 491:15a7e92b17d5: change: use notation with superscript for... (oberhuemer) @
22:21:41  <Brot6> Central European Train Set - Revision 492:420c296f6383: merge (oberhuemer) @
22:24:11  <Brot6> BANDIT - Revision 96:2951ec96b726: Codechange: update comments (andythenorth) @
22:34:20  <Brot6> cets: update from r490 to r492 done (517 warnings) -
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22:54:18  <Brot6> BANDIT - Revision 97:cabcdd6029da: Codechange: improve a comment (andythenorth) @
23:04:33  <Brot6> Dutch Trains 2.0 - Feature #3495: Container Carriers (oberhuemer) @
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23:13:49  <Brot6> FIRS Industry Replacement Set - Bug #3496 (New): recycling depot: check production and supply acc... (planetmaker) @
23:14:52  <Brot6> FIRS Industry Replacement Set - Feature #3497 (New): 'available since xxx' as extra industry fund... (planetmaker) @
23:16:28  <Brot6> FIRS Industry Replacement Set - Code Review #3498 (New): reconsider production callback for recyc... (planetmaker) @
23:30:24  <Brot6> Central European Train Set - Revision 493:457b03e8c136: change: improve tenders, make DRG version... (oberhuemer) @
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23:43:40  <Brot6> cets: update from r492 to r493 done (517 warnings) -

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