Log for #openttdcoop.devzone on 20th April 2012:
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01:39:48  <Brot6> OpenGFX+ Trains - Revision 339:dc677bd239c9: Added materials to blender library (Xotic750) @
01:40:20  <Brot6> OpenGFX+ Trains - Revision 340:ca13b31b1ffc: Added flatbed_refinery blender model (Xotic750) @
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03:28:16  <Brot6> OpenGFX+ Trains - Revision 341:14ee729bada2: Added materials to blender library (Xotic750) @
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03:28:56  <Brot6> OpenGFX+ Trains - Revision 342:3bcf5912a97d: Add flatbed_vehicles blender model (Xotic750) @
03:30:15  <Brot6> OpenGFX+ Trains - Revision 343:ab9e73853f41: Cleaned texture meta-data (Xotic750) @
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13:15:13  <Brot6> OpenGFX+ Trains - Revision 344:c297b79974a2: Added missing gimp scripts, caused by .hgignore (Xotic750) @
14:09:10  <planetmaker> I'm somewhat here
14:09:29  <Xotic750> I'm having a probelm with mercurial
14:09:40  <Xotic750> my pushes no longer work
14:09:46  <Xotic750> HTTP Error 500: abandoned transaction found - run hg recover
14:09:58  <planetmaker> uh
14:10:03  <Xotic750> searchin the net says that this needs to be run server side
14:15:10  <planetmaker> ok, ran it server-side
14:15:36  <planetmaker> last rev there is 344:c297b79974a2 "Added missing gimp scripts, caused by .hgignore"
14:16:21  <Xotic750> yep, that was where I was at then it was failing the next commit, I'll try now
14:16:31  <planetmaker> Xotic750, it's best to ask such things straight in this channel. There are more admins than just me
14:16:36  <planetmaker> Response time might then be faster
14:16:54  <Xotic750> ok :)
14:17:08  <planetmaker> and the first one to have time will see it :-)
14:17:41  <planetmaker> and probably deal with it... at least I use IRC here somewhat like "forum" with the option for real-time ;-)
14:18:13  <planetmaker> at least I saw Ammler active earlier. Anyway, doesn't matter much. Does it work now?
14:19:28  <planetmaker> and it's a first that I saw this kind of error. But... these commits are huge due to the sprite sizes... Biggest repo here, I guess meanwhile
14:19:29  <Xotic750> yep, push went through
14:19:45  <Brot6> OpenGFX+ Trains - Revision 345:b65f56a7208d: Re-rendered all models due to recent library changes (Xotic750) @
14:19:56  <Xotic750> yeah, that was just the re-renders, I have the post-processed ones to load too :)
14:20:05  <planetmaker> library change?
14:20:20  <Xotic750> yep, I missed a light group for some of the materials
14:20:28  <planetmaker> ah
14:20:32  <Xotic750> so they were not rendered correctly
14:20:55  <Xotic750> left them rendering last night :P
14:21:16  <Xotic750> My machine is kind of slow
14:21:23  <planetmaker> he. Certainly not slower than mine
14:21:30  <planetmaker> I do all work from laptop
14:21:37  <Xotic750> me too
14:21:49  <Xotic750> an old Dell inspiron 6400
14:22:19  <planetmaker> ok, doesn't tell me much :-)
14:22:43  <Xotic750> dual centrino 1600Mhz with 3Gb memory
14:23:13  <planetmaker> hm, I got core2duo at 2GHz with 2GB RAM
14:23:32  <Xotic750> see, told you, mine is slow :D
14:23:38  <planetmaker> :-)
14:24:19  <Xotic750> oh, I have made lots of models for the flatbed wagon
14:24:38  <Xotic750> but the nml looks kind of complex
14:24:46  <Xotic750>
14:24:50  <Xotic750> ...ish
14:25:12  <Xotic750> are you busy this weekend?
14:26:12  <planetmaker> quite busy, I'm afraid :-(
14:26:29  <planetmaker> But just ask... I always may find the need to procrastinate ;-)
14:27:10  <planetmaker> Generally the wagons support many different cargos, all with special sprites
14:27:32  <planetmaker> The flatbed wagon has 3 different basic versions: totally flat, with low board and with stakes
14:27:38  <Xotic750> ok, well I can try and patch stuff in the best that I can, it might not be pretty thoug. I'm sure the other work I have done could use a review too
14:28:26  <Xotic750> I was also wondering about the loading sprites
14:28:34  <planetmaker> what about them?
14:28:39  <Xotic750> how many steps for loading
14:28:46  <Xotic750> at the moment
14:28:48  <planetmaker> Depends on the cargo
14:28:58  <Xotic750> I have done empty and loaded
14:29:11  <planetmaker> The open cargos have at least a 50% loaded state
14:29:22  <planetmaker> like empty, 1 vehicle, 2 vehicles
14:29:32  <planetmaker> empty, 1 coil, 2 coils
14:29:40  <planetmaker> dunno if 100% loaded is even 3 coils
14:29:40  <Xotic750> ok, so that will require some more rendering and sprites then
14:29:57  <planetmaker> the spritesheets should tell :-)
14:30:16  <planetmaker> the container of course has no load stages other than empty + full
14:30:27  <planetmaker> so it really depends :-)
14:30:56  <Xotic750> if worst comes to the worst then I will just do the modelling and get the sprites prepared
14:30:58  <planetmaker> containers are actually special colours as are vehicles:
14:31:09  <planetmaker> they come in CC and 2CC
14:31:17  <planetmaker> and are then re-coloured somewhat randomly
14:31:24  <Xotic750> ok, my container is current the 1cc colour
14:31:48  <planetmaker> look at the 8bpp sprites which are used; they should tell you which part uses what
14:31:59  <planetmaker> I think it's actually the 2CC which is being used, but I don't recall
14:32:25  <planetmaker> but would be great if that would match there as the logic took me some time to figure out :-P
14:32:35  <Xotic750> well, they are easily fixed, the main thing was to get the models done
14:32:38  <planetmaker> and make it look somewhat good and random :-)
14:32:42  <planetmaker> sure :-)
14:33:11  <planetmaker> it's many models there... one thing I like in particular are actually the support for oil and chemicals in barrels :-)
14:33:18  <planetmaker> on the version with the low sides
14:33:38  <Xotic750> I'm not sure my models match 100%
14:34:08  <Xotic750> it would be good to get them reviewed, so that I can make any changes required
14:34:23  <Xotic750> looking throught those tiny sprites is pretty difficult
14:34:35  <Xotic750> <- colour blind
14:34:39  <planetmaker> uh. oh
14:35:09  <planetmaker> apropos... but then you can tell me how the colour blobs for town happiness work for you as available in the recent nightly
14:35:42  <Xotic750> if I get time to play :P
14:35:44  <planetmaker> I'd like something better there, so that people like you also find it easy to identify. Maybe smilies or so
14:35:53  <planetmaker> But it needs an artist to create it ;-)
14:36:18  <planetmaker> But so far I didn't even find time to add that to OpenGFX trunk :-(
14:36:25  <Xotic750> lol, I'm no artist
14:36:31  <planetmaker> modeller?
14:36:35  <planetmaker> It's also an art
14:36:35  <Xotic750> just a fiddler :P
14:36:38  <planetmaker> :-P
14:36:52  <planetmaker> whatever you call it :-)
14:37:18  <Xotic750> is there no-one else working on this project? someone that can work on nml?
14:37:52  <planetmaker> It's mostly you and me.
14:38:49  <Xotic750> ok, shame, I would prefer to spend a little more time on the models
14:38:52  <planetmaker> T3rkhen and Y3xo contributed some code, but most of it is my work
14:39:06  <planetmaker> Well. Spend the time on the models :-)
14:39:42  <planetmaker> I might not have time right now. But I will have time again next month or so.
14:39:50  <Xotic750> yeah, but I can only see the result by getting them coded and there are no easy "tar"s to use any more :)
14:40:25  <planetmaker> well. Usually it should do the trick to just add the alternative_sprites section, shouldn't it?
14:40:57  <planetmaker> Don't worry about the alignment switch for the time being (just use the one compatible with this grf) and then it's "easy"
14:41:49  <Xotic750> ah, I'm just being a little lazy I guess :)
14:42:47  <planetmaker> well. Assuming it uses always the same template / alignment... it's just a few LOC each time?
14:42:55  <Xotic750> So, has it been a case of no-one interested in helping with the project or was it a personal choice?
14:43:12  <planetmaker> Definitely of "no-one else interested in helping".
14:43:23  <planetmaker> I'm very happy about any help in any OpenGFX(+) project there is
14:44:03  <planetmaker> Of course, I did draw none of the graphics. So there have been people who worked on it. But not really code-wise
14:45:04  <planetmaker> And sometimes it'd certainly have helped if I were quicker with coding or would have had time to code when people were eager to get sprites coded.
14:45:19  <planetmaker> But it's not like one always has a choice about that when RL interferes
14:45:49  <Xotic750> I was wondering about posting a shot (rendered) of each vehicle/wagon in the development thread to try and stir up interest in the project?
14:46:06  <Xotic750> and maybe get some feedback
14:46:08  <planetmaker> Sure, please go ahead. You have my full support there
14:46:19  <planetmaker> It's good publicity
14:46:51  <planetmaker> Maybe also additionally a screenshot which shows some of the work you already put into this project already
14:47:40  <Xotic750> Yeah, well it's something that I can do when I'm away from home and can't do any modelling but have net access :)
14:47:47  <planetmaker> :-)
14:48:23  <planetmaker> I guess... I'll go home now. And then build this newgrf locally :-)
14:48:31  <planetmaker> see you in a few minutes
14:48:42  <Xotic750> ok :)
14:57:39  <planetmaker> back :-9
14:57:47  <planetmaker> or rather: home
14:59:12  <Xotic750> :)
14:59:56  <Xotic750> Still waiting for the post-processing run to finish
15:00:07  <Xotic750> then I can upload the sprites
15:00:32  <planetmaker> he
15:00:58  <planetmaker> let's "time make install" :-)
15:01:22  <Xotic750> If you get time, take a little look through some of the flatbed renders
15:01:54  <planetmaker> are they coded already or just committed?
15:02:16  <Xotic750> just render commited, not coded
15:02:25  <Xotic750> and sprites are coming soon ... ish
15:03:24  <Xotic750> about another 7 models to post-process at the moment before sprite commit
15:04:09  <Xotic750> and then my machine will be free to do some more modelling :)
15:04:24  <planetmaker> :-)
15:04:28  <Xotic750> so can easily do some further loading stages
15:04:40  <Xotic750> for the flatbeds
15:04:57  <Xotic750> It would be good to have a list of the models required
15:04:57  <planetmaker> well, you see the amount of loading stages from the amount of spritesets referenced there
15:05:12  <Xotic750> that could be ticked off
15:05:14  <planetmaker> I don't have such list actually. And I totally agree: it would be quite good
15:05:20  <planetmaker> to have such list
15:05:29  <planetmaker> maybe we should create one...
15:05:50  <planetmaker> which we maintain. To see what needs drawing, what modelling, what coding. And what could be nice to add at all
15:05:55  <planetmaker> There are cases for all :-)
15:06:10  <planetmaker> Like an idea for an extension of this set I have is "early wagons"
15:06:34  <Xotic750> life would be easier with such a model list
15:06:38  <planetmaker> Yoshi drew smaller versions of a number of them... but I didn't have a list of needed sprites. Which made that difficult, too
15:06:46  <Xotic750> saves me trolling through code
15:06:52  <planetmaker> he, yeah
15:07:17  <planetmaker> but... it grew. I added things step by step. And never kept exactly track on a global level of what we have
15:07:53  <planetmaker> 3 minutes build time for ogfx+trains
15:08:25  <Xotic750> but it built :)
15:08:37  <Xotic750> luckily
15:08:55  <Xotic750> I did a fresh clone and noticed that the gimp scripts were missing
15:09:04  <Xotic750> because of the hgignore
15:09:11  <Xotic750> it has a rule for *.scm
15:09:31  <Xotic750> I just commented it out here for now, not commited it or anything
15:11:04  <Xotic750> Something I would like to see in-game for this type of new extra zoomed 32bpp graphics
15:11:27  <planetmaker> gimp scripts should not be part of repo
15:11:33  <Xotic750> is some kind of option, a tick box or something, in the depot gui or available trains gui
15:11:34  <planetmaker> they're generated by the makefile
15:11:47  <planetmaker> if the pngs need re-building from the gimp files
15:11:56  <planetmaker> or do you mean your gimp scripts?
15:12:15  <Xotic750> so that when you click on a train there is another little window open that shows the fully zoomed graphic of the train or wagon to be purchased
15:12:45  <Xotic750> the gimp_scripts folder contains *.scm files
15:12:58  <planetmaker> for the 32bpp sprites, right?
15:13:01  <Xotic750> so when I commited them, they were ignored by hg
15:13:04  <Xotic750> yep
15:13:19  <planetmaker> I think there might be gimp scripts generated for the 8bpp sprites for the bulk wagons which are then generated from the xcf files
15:13:32  <Xotic750> it would be something to show off the work, just an eye candy thing really
15:14:25  <planetmaker> hm, yes. Though what people usually do is: build a depot, attach tracks in the -- direction and build a train and start it
15:14:32  <planetmaker> then zoom-in has the same effect
15:14:44  <planetmaker> But I understand what you mena
15:14:46  <planetmaker> *mean
15:15:06  <Xotic750> yeah, as I said just eye candy
15:16:05  <Xotic750> I don't suppose that kind of thing can be done in the NewGRf
15:16:14  <Xotic750> I guess it would be a patch to the code
15:18:18  <Xotic750> 5 models left to post process >(
15:18:40  <Xotic750> tum-tee-tum
15:19:11  <Xotic750> this NewGRF is going to become huge, is there any size limits?
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15:27:47  <Xotic750> I don't suppose that openttdcoop has a blender/gimp server for rendering and post-processing graphics?
15:34:57  <planetmaker> well. Not yet. But could be done in principle
15:35:29  <planetmaker> The CPU of this server certainly is not yet used 100%...
15:35:55  <planetmaker> So it'd be no big issue in that respect to, say, dedicate 2 cores to that task.
15:38:41  <Xotic750> I'm currently looking to see if I can use this render farm
15:38:42  <Webster> Title: | Free rendering by the people for the people (at
15:40:55  <Xotic750> then the models can be rendered by that for free
15:44:28  <Rubidium> I wonder how distro's are going to find that for OpenGFX. Yes, we can create everything from source, but we don't because it takes X days to perform all the rendering and post processing on a single computer ;)
15:44:33  <Rubidium> s/'//
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15:53:46  <Brot6> OpenGFX+ Trains - Revision 346:200d0dc6128e: Post-processed all re-rendered models (Xotic750) @
15:54:17  <planetmaker> yes, that might be an issue, Rubidium :-)
15:54:25  <Xotic750> it's something I've been wondering how to deal with, as my model list gets bigger and bigger. If I need to make a library change for lighting or masking etc. The re-render and post-rpocessing time is enormous on my machine
15:54:31  <planetmaker> But that might be how it ends up.
15:55:23  <Xotic750> compile time, to see how the new sprites look in game :)
15:56:23  <planetmaker> on the other hand, I don't find that overly troublesome. It's way better than "we have the sprites, that's it"
15:59:27  <Xotic750> hmmm, won't make now
16:06:40  <Xotic750> any idea what is causing this when I run make?
16:06:41  <Xotic750> make: execvp: /bin/sh: Argument list too long
16:10:03  <planetmaker> never saw that.
16:10:28  <planetmaker> but the argument list in bash is limited to some extent
16:11:07  * planetmaker pulls and builds
16:12:05  <planetmaker> seems to work for me
16:12:50  <Xotic750> hmmm, may try a reboot
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16:19:43  <Xotic750> no joy, don't understand what has happened
16:19:54  <planetmaker> different OS. different command line limit maybe
16:20:08  <planetmaker> but no idea why it triggers for you now...
16:20:24  <planetmaker>
16:20:25  <Webster> Title: Old Nabble - Gnu - Automake - General - execvp: /bin/sh: Argument list too long (at
16:23:32  <planetmaker> can you paste your Makefile.dep and the other *.dep?
16:24:45  <planetmaker> hm, nvm it
16:25:15  <Xotic750> it doesn't create any
16:25:27  <Xotic750> Makefile.dep is 0
16:25:34  <Xotic750> then bum out
16:25:45  <planetmaker> ogfx-trains.src.dep is there and ogfx-trains.gfx.dep, no?
16:25:51  <Xotic750> nope
16:26:00  <planetmaker> Makefile.dep is 0 here, too
16:26:10  <planetmaker> try make _V=
16:26:25  <planetmaker> what output does it generate?
16:27:31  <Xotic750> make: execvp: /bin/sh: Argument list too long
16:27:31  <Xotic750> make -r depend
16:27:31  <Xotic750> make[1]: execvp: /bin/sh: Argument list too long
16:27:31  <Xotic750> make[1]: Entering directory `/home/graham/ottdproj/ogfx-trains'
16:27:31  <Xotic750> [ -f .version ] && [ "`cat .version`" = "r346M" ] || echo "r346M" > .version
16:27:33  <Xotic750> make[1]: *** No rule to make target `ogfx-trains.src.dep', needed by `depend'.  Stop.
16:27:34  <Xotic750> make[1]: Leaving directory `/home/graham/ottdproj/ogfx-trains'
16:27:36  <Xotic750> make: *** [all] Error 2
16:32:53  <planetmaker> does 'make test' generate any output?
16:34:20  <Xotic750>
16:34:44  <Terkhen> nice to see progress in the 32bpp front :P
16:35:18  <planetmaker> hm... VPATH is empty?
16:37:13  <Xotic750> what should it be? I didn't make any changes
16:39:52  <planetmaker> Xotic750: it looks for me like
16:40:00  <planetmaker> thus... quite lengthy in comparison
16:40:15  <planetmaker> try to comment out scripts/Makefile.common:8
16:42:09  <planetmaker> he... the line is actually longer than paste shows :-P
16:46:03  <Xotic750> it's really odd, I have an old backup of the project and make works fine there, but not in the one I just cloned :/
16:50:52  <Xotic750> trying a new clone
16:52:08  <Xotic750> fresh clone fails
16:54:06  <Xotic750> only difference that I can see from my backup and the fresh clone is the number of files and directories in the project
16:54:43  <Xotic750> so maybe that is the problem
16:55:05  <planetmaker> <-- try
16:55:28  <planetmaker> of course. That exactly is the issue.
16:55:44  <planetmaker> and those files are within one command line
17:00:16  <Xotic750> that seems to fixed it
17:01:09  <planetmaker> hm, ok. Don't commit it, though. It's hacky. I'll try to clean it up
17:01:45  <planetmaker> and... it removes the dep check basically... oh well
17:02:01  <planetmaker> hm...
17:02:42  <Xotic750> not sure what the diff did by just reading it
17:02:59  <Xotic750> or why I am hitting some kind of limit on my machine
17:03:02  <planetmaker> removed setting VPATH
17:03:14  <planetmaker> VPATH contains all sub-dirs of the repo
17:03:26  <planetmaker> or rather: all files which then are stripped to all paths
17:03:29  <Xotic750> and it was too long for my environment
17:03:54  <planetmaker> it obtains a list of all repo files, gets dirname thereof, sorts, uniq
17:03:59  <planetmaker> as one shell command
17:04:27  <Xotic750> what OS are you using?
17:04:30  <planetmaker> OSX
17:04:41  <planetmaker> GNU bash, version 3.2.48(1)-release (x86_64-apple-darwin10.0)
17:04:52  <Xotic750> it must be something I have to set
17:05:02  <planetmaker> GNU Make 3.81
17:05:08  <Xotic750> I can't believe that fedora 16 has some kind of such limit
17:05:33  <planetmaker> did you read the link I pasted earlier on? 18:20 planetmaker:
17:05:34  <Webster> Title: Old Nabble - Gnu - Automake - General - execvp: /bin/sh: Argument list too long (at
17:05:39  <planetmaker> Might be a linux-specific thing
17:06:07  <Xotic750> I had a look, yes
17:06:10  <Xotic750> GNU bash, version 4.2.24(1)-release (i386-redhat-linux-gnu)
17:06:32  <Xotic750> GNU Make 3.82
17:06:43  <planetmaker> that thread there implies to me that it might be a limitation somewhere in the stack when using those commands. But... might still be wrong
17:07:08  <planetmaker> anyway, this VPATH is long. Probably too long and needs re-writing then
17:07:21  <Xotic750> I also read someone saying there was a problem with make, and that fixes it in or something
17:07:34  <planetmaker> ho, missed that
17:07:49  <Xotic750> but is available for me, not without compiling it from source
17:07:54  <planetmaker> uh... Xotic750, you added files which contain spaces :-(
17:07:56  <Xotic750> *Not
17:08:19  <Xotic750> spaces? where?
17:08:26  <planetmaker> please rename "BenSky for open-ttd.png"
17:08:33  <planetmaker> it breaks packing source boundle
17:08:35  <planetmaker> *bundle
17:08:48  <planetmaker> sprite_source/blender/textures/
17:08:49  <Xotic750> oh, must have missed that one
17:09:10  <Xotic750> damn, back to the library to fix that :(
17:09:20  <planetmaker> I'd do that, but I fear it might break things I'm not aware of
17:09:34  <Xotic750> it affects every blend
17:09:47  <planetmaker> but... it doesn't affect the output
17:09:56  <Xotic750> but luckily its in the library
17:09:56  <planetmaker> so a re-rendering should not be needed
17:09:58  <Xotic750> nope
17:10:09  <Xotic750> I will make that change
17:10:12  <planetmaker> thx
17:10:31  <planetmaker> can't test whether the hacky diff of mine breaks other stuff without that fixed ;-)
17:13:42  <Brot6> Dutch Trains 2 - Revision 473:c6f02495940e: Feature: graphical improvements for some HSM and SS coac... (foobar) @
17:13:42  <Brot6> Dutch Trains 2 - Feature #3915 (Closed): Graphics Corrections (foobar) @
17:14:48  <planetmaker> btw, Xotic750, the game is called "OpenTTD" whithout any special meaning for any letter ;-)
17:15:04  <planetmaker> thus open-ttd implies something which is not true
17:17:40  <Xotic750> it was the original file that Ben Robbins used for his modelling
17:17:52  <Xotic750> I just copied it into my blender projects
17:17:58  <planetmaker> ah
17:18:55  <Xotic750> maybe he named it open-ttd meaning his work was for both openttd and ttd, dunno :)
17:19:41  <planetmaker> ttd doesn't allow any newgrfs or 32bpp :-P
17:19:54  <Xotic750> anyway, that the image that is used for reflecting light into the world :)
17:20:03  <planetmaker> :-)
17:20:09  <planetmaker> and let there be light...
17:20:43  <Xotic750> so I used it to match the models created by him in the EZ patch edition
17:25:15  <Xotic750> have you have a browse of the flatbed models at all?
17:25:52  <planetmaker> was fixing Makefile :-P
17:27:33  <Xotic750> :)
17:30:27  <Brot6> OpenGFX+ Trains - Bug #3920 (New): DevZone compile failed (compiler) @
17:34:53  <Brot6> dutchtrains: update from r470 to r473 done -
17:36:33  <Xotic750> I see it failed on the compile farm too :)
17:38:06  <Brot6> bandit: compile of r469 still failed (#3900) -
17:39:41  <Brot6> make-nml: compile of r0 still failed (#3730) -
17:40:24  <Brot6> metrotrackset: compile of r59 still failed (#3882) -
17:44:06  <andythenorth> ha ha
17:44:12  <andythenorth> so many failing grfs :P
17:46:12  <planetmaker> Xotic750: yes... did you rename the file yet?
17:46:30  <planetmaker> Or I rename it to *something* and you then use that name. Maybe best. Then I can continue
17:46:54  <planetmaker> I commit the name change, ok?
17:49:35  <planetmaker> Xotic750: I pushed the name change. Can you take care of making use of the new name?
17:49:55  <Brot6> OpenGFX+ Trains - Revision 347:19bb1e784de5: Fix: Filenames with spaces are hurtful (planetmaker) @
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17:54:31  <Xotic750> yep, I'll sort it
17:58:37  <Xotic750> once I get the repo cloned without failing :)
17:59:47  <Brot6> ogfx-trains: compile of r347 still failed (#3920) -
18:04:06  <Brot6> FIRS Industry Replacement Set - Revision 2741:65e672ff75b0: Change: bumped savegame version to 2734 ... (andythenorth) @
18:11:28  <Brot6> OpenGFX+ Trains - Revision 348:405df20c84aa: Adjust library for renamed texture file (Xotic750) @
18:19:23  <Brot6> Dutch Trains 2 - Revision 474:54b8a5c9732f: Feature: GTUW wagon (graphics by Purno) (templated by Ma... (foobar) @
18:19:23  <Brot6> Dutch Trains 2 - Feature #3890 (Closed): Open goederenwagon purchase & template (foobar) @
18:19:53  <Xotic750> the new makefile is still suffering the same problem
18:19:59  <Xotic750> make: execvp: /bin/sh: Argument list too long
18:20:09  <Brot6> ogfx-trains: compile of r348 still failed (#3920) -
18:23:52  <planetmaker> I didn't yet commit the makefile change
18:24:10  <planetmaker> just the file renaming so that I can test it
18:25:22  <Xotic750> aha, lol, my bad
18:26:47  <planetmaker> :-O ogfx+train's source bundle is a whopping 150 megabytes!
18:27:23  <planetmaker> holy cow
18:27:32  <planetmaker> that's 100x the size as before
18:28:02  <Xotic750> wait till we get another 20-30 models :)
18:28:28  <V453000> lol :D
18:28:30  <Xotic750> welcome to the world of 32bpp :D
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18:30:27  <Brot6> FIRS Industry Replacement Set - Feature #3921 (New): Additional slope-friendly layout for Biorefiner... (andythenorth) @
18:31:02  <Brot6> FIRS Industry Replacement Set - Feature #3922 (New): Additional slope-friendly layout for Clay Pit, ... (andythenorth) @
18:31:33  <Brot6> FIRS Industry Replacement Set - Feature #3923 (New): Additional slope-friendly layout for Fertiliser... (andythenorth) @
18:32:09  <Brot6> FIRS Industry Replacement Set - Feature #3924 (New): Additional slope-friendly layout for Metal Fab ... (andythenorth) @
18:32:57  <Brot6> FIRS Industry Replacement Set - Feature #3921 (New): Additional slope-friendly layout for Biorefiner... (andythenorth) @
18:32:57  <Brot6> FIRS Industry Replacement Set - Feature #3922 (New): Additional slope-friendly layout for Clay Pit, ... (andythenorth) @
18:32:57  <Brot6> FIRS Industry Replacement Set - Feature #3923 (New): Additional slope-friendly layout for Fertiliser... (andythenorth) @
18:32:57  <Brot6> FIRS Industry Replacement Set - Feature #3924 (New): Additional slope-friendly layout for Metal Fab ... (andythenorth) @
18:32:59  <Brot6> FIRS Industry Replacement Set - Feature #1564 (Closed): Identify industries which should have additi... (andythenorth) @
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18:33:21  <planetmaker> Xotic750: with the diff I provided, building works, right?
18:33:31  <planetmaker> But does also "make bundle_src" work?
18:33:52  <Xotic750> I'll repatch and try
18:38:08  <planetmaker> Xotic750: oh, it only makes sense to try that with tip, thus you'll need to have pulled the file renaming
18:39:37  <Brot6> FIRS Industry Replacement Set - Revision 2742:06fbfcea6e73: Update: Polish translation (Radmir) (andythenorth) @
18:39:37  <Brot6> FIRS Industry Replacement Set - Revision 2743:c95870dc3bd2: Update: French translation (OliTTD) (andythenorth) @
18:41:12  <Xotic750> [MD5] ogfx-trains.check.md5
18:41:12  <Xotic750> [ASSEMBLING] ogfx-trains-r348M-source
18:41:12  <Xotic750> make: execvp: /bin/sh: Argument list too long
18:41:12  <Xotic750> make: *** [ogfx-trains-r348M-source] Error 127
18:41:28  <planetmaker> hm, ok. I feared so. That sucks. Big time
18:42:12  <Brot6> FIRS Industry Replacement Set - Revision 2744:19366dfa237a: Update: Dutch translation. (Alberth) @
19:13:22  <planetmaker> <-- that's something new ;-)
19:18:03  <planetmaker> Xotic750: seems that this issue also helped me to find a better way to build source bundles :-)
19:18:25  <Xotic750> cool :)
19:18:58  <planetmaker> Will port that to other projects :-). Using hg archive is better than assembling everything myself
19:19:09  <Xotic750> I'm just reworking the flatbed models 1 at a time for the different loading stages
19:26:35  <Brot6> Dutch Trains 2 - Revision 475:69563ceceebb: Change: show complete and only the cab control in purcha... (foobar) @
19:26:35  <Brot6> Dutch Trains 2 - Support #3911 (Closed): Purchase sprite wagon DDM/NID (foobar) @
19:28:44  <Brot6> FIRS Industry Replacement Set - Revision 2745:cbc81e008577: Docs: update changelog preparatory to 0.... (andythenorth) @
19:45:37  <Brot6> Dutch Trains 2 - Revision 476:ae73cea518d2: Feature: Uh wagon (graphics by Purno) (templated by Maho... (foobar) @
19:55:28  <Brot6> NewGRF Meta Language - Patch #3925 (New): Add support for multi-line lang files (Alberth) @
20:05:23  <Brot6> FIRS Industry Replacement Set - Revision 2746:0b5eda2fa504: Update: Italian translation (Snail) (andythenorth) @
20:05:23  <Brot6> OpenGFX+ Trains - Revision 349:83f97afd75fb: Fix: Avoid too long command lines for shell commands as... (planetmaker) @
20:06:54  <Brot6> FIRS Industry Replacement Set - Revision 2747:3fc4aedb398f: Docs: update changelog - mention Italian... (andythenorth) @
20:08:08  <Brot6> OpenGFX+ Trains - Bug #3926 (New): make bundle_src doesn't pack modifications anymore (planetmaker) @
20:08:25  <planetmaker> but I'm too tired now. Good night :-)
20:08:45  <planetmaker> But it hopefull now works for you again, Xotic750
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20:09:05  <Xotic750> I will give it a try, night
20:09:30  <Brot6> FIRS Industry Replacement Set - Revision 2748:1402bd0d327c: Added tag 0.7.3 for changeset 3fc4aedb39... (andythenorth) @
20:14:53  <andythenorth> come on bundle server :P
20:14:57  * andythenorth is impatient 
20:16:59  <Brot6> Dutch Trains 2 - Revision 477:da500821ca8b: Feature: ZHESM mBC motorcar (graphics by Purno) (templat... (foobar) @
20:16:59  <Brot6> Dutch Trains 2 - Revision 478:11fec936c104: Feature: ZHESM B carriage (graphics by Purno) (templated... (foobar) @
20:16:59  <Brot6> Dutch Trains 2 - Revision 479:a2e34a91ac79: Feature: more power and TE for ZHESM mBC after 1925 (foobar) @
20:17:02  <Brot6> Dutch Trains 2 - Feature #3850 (Closed): Ketelwagen & ZHESM BC6 -> template & purchase (foobar) @
20:19:30  <Brot6> ogfx-trains: update from r327 to r349 done (51 warnings) -
20:29:59  <Brot6> firs: update from 0.7.2 to 0.7.3 done -
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21:39:17  <Brot6> Dutch Trains 2 - Revision 480:e58abe698d0b: Feature: NS 4600 (graphics by Snail) (templated by Trans... (foobar) @
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22:49:47  <Brot6> Dutch Trains 2 - Revision 481:8f0ef88fb4d0: Feature: NS 4700 (graphics by Snail) (templated by Trans... (foobar) @
22:49:47  <Brot6> Dutch Trains 2 - Revision 482:0d6c197e6b13: Feature: NS 5000-II (graphics by Snail) (templated by Tr... (foobar) @
22:49:47  <Brot6> Dutch Trains 2 - Revision 483:93c1b3b3ef7a: Feature: NS 6200 (graphics by Snail) (templated by Trans... (foobar) @
22:49:49  <Brot6> Dutch Trains 2 - Revision 484:dd9ac3ab429c: Feature: NS 6300 (graphics by Snail) (templated by Trans... (foobar) @
22:49:53  <Brot6> Dutch Trains 2 - Support #3913 (Closed): Templated steamers (foobar) @
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