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Log for #openttdcoop.devzone on 26th April 2012:
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01:05:21  <Brot6> OpenGFX+ Trains - Revision 427:9d7b241198d6: Change adds 32bpp Bulk Sand (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/9d7b241198d6
01:37:39  <Brot6> Central European Train Set - Code Review #3852: sprite offsets (oberhuemer) @ http://dev.openttdcoop.org/issues/3852#change-10551
01:41:57  <Brot6> Britrains (BROS based on CETS) - Bug #3941 (New): All Trains appear as invisible or white squares. (Leanden) @ http://dev.openttdcoop.org/issues/3941
02:31:52  <Brot6> OpenGFX+ Trains - Revision 428:62d08b80cf4e: Change adds 32bpp Bulk Woodproducts (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/62d08b80cf4e
02:34:40  <Brot6> OpenGFX+ Trains - Revision 429:5b22ce8b4f80: Texture update (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/5b22ce8b4f80
03:37:18  <Brot6> Central European Train Set - Revision 674:8a34d5db0ea6: Doc: improve/simplify drawing guidelines (oberhuemer) @ http://dev.openttdcoop.org/projects/cets/repository/revisions/8a34d5db0ea6
03:39:39  <Brot6> Britrains (BROS based on CETS) - Revision 37:c729c94ac042: Doc: extend credits - make more specific ... (oberhuemer) @ http://dev.openttdcoop.org/projects/britrains/repository/revisions/c729c94ac042
03:39:39  <Brot6> Britrains (BROS based on CETS) - Revision 38:a5e654f02522: Doc: add drawing guide from CETS (oberhuemer) @ http://dev.openttdcoop.org/projects/britrains/repository/revisions/a5e654f02522
03:46:43  <Brot6> Britrains (BROS based on CETS) - Bug #3941: All Trains appear as invisible or white squares. (oberhuemer) @ http://dev.openttdcoop.org/issues/3941#change-10552
03:47:39  <Brot6> Britrains (BROS based on CETS) - Bug #3941: All Trains appear as invisible or white squares. (oberhuemer) @ http://dev.openttdcoop.org/issues/3941#change-10552
04:19:36  <Brot6> GRFCodec - Bug #3942 (New): Corrupt encoding of container version 2 GRF (oberhuemer) @ http://dev.openttdcoop.org/issues/3942
04:29:50  <Brot6> GRFCodec - Bug #3942: Corrupt encoding of container version 2 GRF (oberhuemer) @ http://dev.openttdcoop.org/issues/3942#change-10554
04:32:34  <Brot6> GRFCodec - Bug #3942: Corrupt encoding of container version 2 GRF (oberhuemer) @ http://dev.openttdcoop.org/issues/3942#change-10555
04:34:17  <Brot6> Britrains (BROS based on CETS) - Bug #3941 (Rejected): All Trains appear as invisible or white squar... (Leanden) @ http://dev.openttdcoop.org/issues/3941
04:34:17  <Brot6> Britrains (BROS based on CETS) - Bug #3941 (Rejected): All Trains appear as invisible or white squar... (oberhuemer) @ http://dev.openttdcoop.org/issues/3941#change-10556
04:54:25  <Brot6> FIRS Industry Replacement Set - Revision 2776:36f85b1c4192: Codechange: make an identifier more spec... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/36f85b1c4192
04:54:25  <Brot6> FIRS Industry Replacement Set - Revision 2777:620a6f8cbb3c: Codechange: organise location checks tem... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/620a6f8cbb3c
04:54:25  <Brot6> FIRS Industry Replacement Set - Revision 2778:0ac0e2d65c79: Change: Recycling Depot tries to locate ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/0ac0e2d65c79
05:04:34  <Brot6> FIRS Industry Replacement Set - Revision 2779:968481b3c478: Feature: educate Hardware Store and Food... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/968481b3c478
05:36:01  <Brot6> FIRS Industry Replacement Set - Revision 2780:cd8fdf318c46: Fix: only 1 Recycling Depot should be al... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/cd8fdf318c46
05:36:01  <Brot6> FIRS Industry Replacement Set - Bug #3762 (Closed): Recycling Depot misses check for '1 per town' (andythenorth) @ http://dev.openttdcoop.org/issues/3762#change-10557
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10:16:56  <Brot6> OpenGFX+ Trains - Revision 430:7b198f6b02f4: Change adds 32bpp Bulk Gravel (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/7b198f6b02f4
10:21:49  <Brot6> OpenGFX+ Trains - Revision 431:72588cf97c9b: Yet another attemp at getting grain texturing correct (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/72588cf97c9b
11:07:30  <Brot6> OpenGFX+ Trains - Revision 432:b600e3378916: Change adds 32bpp Bulk Scrap Metal (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/b600e3378916
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12:32:23  <Brot6> OpenGFX+ Trains - Revision 433:897bcb4132f3: Change adds 32bpp Bulk Fruit Veg (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/897bcb4132f3
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15:33:51  <Brot6> Central European Train Set - Code Review #3943 (New): Change template dimensions (oberhuemer) @ http://dev.openttdcoop.org/issues/3943
15:38:17  <Brot6> Central European Train Set - Code Review #3943: Change template dimensions (Eddi) @ http://dev.openttdcoop.org/issues/3943#change-10560
16:09:13  <Brot6> FIRS Industry Replacement Set - Revision 2781:36e9ccea3a03: Feature: additional layout for Metal Fab... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/36e9ccea3a03
16:09:13  <Brot6> FIRS Industry Replacement Set - Feature #3924 (Closed): Additional slope-friendly layout for Metal F... (andythenorth) @ http://dev.openttdcoop.org/issues/3924#change-10561
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16:18:02  <Brot6> FIRS Industry Replacement Set - Revision 2782:de09ad22a7f3: Feature: improve Metal Fab. Plant layout... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/de09ad22a7f3
16:18:02  <Brot6> FIRS Industry Replacement Set - Feature #3425 (Closed): Improve layouts for Metal Fab Plant (andythenorth) @ http://dev.openttdcoop.org/issues/3425#change-10562
16:31:03  <Brot6> FIRS Industry Replacement Set - Feature #3921 (Rejected): Additional slope-friendly layout for Biore... (andythenorth) @ http://dev.openttdcoop.org/issues/3921#change-10565
16:32:52  <Brot6> FIRS Industry Replacement Set - Feature #1564: Identify industries which should have additional smal... (andythenorth) @ http://dev.openttdcoop.org/issues/1564#change-10567
16:33:48  <Brot6> FIRS Industry Replacement Set - Feature #3944 (New): Implement Sawmill as new industry using base se... (andythenorth) @ http://dev.openttdcoop.org/issues/3944
16:35:45  <Brot6> FIRS Industry Replacement Set - Feature #3944 (Rejected): Implement Sawmill as new industry using ba... (andythenorth) @ http://dev.openttdcoop.org/issues/3944
16:35:45  <Brot6> FIRS Industry Replacement Set - Feature #3944 (Rejected): Implement Sawmill as new industry using ba... (andythenorth) @ http://dev.openttdcoop.org/issues/3944#change-10568
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16:53:54  <Brot6> Central European Train Set - Code Review #3943: Change template dimensions (michi_cc) @ http://dev.openttdcoop.org/issues/3943#change-10569
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17:32:42  <Brot6> OpenGFX+ Trains - Revision 434:e9b2ed7903c2: Templated livery overrides (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/e9b2ed7903c2
17:46:44  <Brot6> FIRS Industry Replacement Set - Feature #2521: Distance checks for Petrol Pump (andythenorth) @ http://dev.openttdcoop.org/issues/2521#change-10578
17:46:44  <Brot6> FIRS Industry Replacement Set - Feature #2521 (Closed): Distance checks for Petrol Pump (andythenorth) @ http://dev.openttdcoop.org/issues/2521#change-10579
17:48:23  <Brot6> FIRS Industry Replacement Set - Feature #1236 (Closed): 1 tile buffer should be ignored when player ... (andythenorth) @ http://dev.openttdcoop.org/issues/1236#change-10580
17:48:45  <Brot6> FIRS Industry Replacement Set - Feature #2742: Farms - location hint needed in fund menu (andythenorth) @ http://dev.openttdcoop.org/issues/2742#change-10582
17:49:06  <Brot6> ogfx-trains: update from r411 to r433 done (115 warnings) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/r433
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17:51:50  <Brot6> FIRS Industry Replacement Set - Feature #1976 (Closed): If industry cargos change, need to update ne... (andythenorth) @ http://dev.openttdcoop.org/issues/1976#change-10585
17:54:40  <Brot6> firs: update from r2765 to r2782 done - http://bundles.openttdcoop.org/firs/nightlies/r2782
17:58:29  <Brot6> cets: update from r673 to r674 done (187 warnings) - http://bundles.openttdcoop.org/cets/nightlies/r674
18:01:47  <Brot6> britrains: update from r36 to r38 done (10 warnings) - http://bundles.openttdcoop.org/britrains/nightlies/r38
18:04:21  <Brot6> bandit: compile of r469 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r469
18:06:07  <Brot6> make-nml: compile of r0 still failed (#3730) - http://bundles.openttdcoop.org/make-nml/nightlies/ERROR/r0
18:06:51  <Brot6> metrotrackset: compile of r59 still failed (#3882) - http://bundles.openttdcoop.org/metrotrackset/nightlies/ERROR/r59
18:08:14  <andythenorth> what happened to getting shouted at for failing compiles? :)
18:08:18  <andythenorth> Ammler: ^
18:35:18  <Brot6> FIRS Industry Replacement Set - Revision 2783:1397ca596014: Add: split english_gb and english_us lan... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1397ca596014
18:35:18  <Brot6> FIRS Industry Replacement Set - Revision 2784:3bd1b2787818: Feature: use 'Gasoline' instead of 'Petr... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3bd1b2787818
18:35:18  <Brot6> FIRS Industry Replacement Set - Revision 2785:27712959c75f: Feature: localise a number of strings to... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/27712959c75f
18:35:19  <Brot6> FIRS Industry Replacement Set - Revision 2786:2ad2aeb20708: Feature: localise a number of strings to... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2ad2aeb20708
18:35:25  <Brot6> FIRS Industry Replacement Set - Revision 2787:9fbaef6b2ec0: Cleanup: remove unneeded string from US ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/9fbaef6b2ec0
18:35:29  <Brot6> FIRS Industry Replacement Set - Revision 2788:c6f543eb0353: Fix: apparently default lang file must b... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c6f543eb0353
18:37:41  <Brot6> FIRS Industry Replacement Set - Revision 2789:aee61a36f755: Update: 'plows' not 'ploughs' for US Eng... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/aee61a36f755
18:37:41  <Brot6> FIRS Industry Replacement Set - Revision 2790:7c7c78a3a75a: Cleanup: remove unneeded string from GB ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/7c7c78a3a75a
18:39:58  <Brot6> FIRS Industry Replacement Set - Feature #3931 (Closed): English translation variants (andythenorth) @ http://dev.openttdcoop.org/issues/3931#change-10588
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19:07:19  <Brot6> FIRS Industry Replacement Set - Revision 2791:c13c522ff14e: Fix: (translators) Arable Farm couldn't ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/c13c522ff14e
19:07:19  <Brot6> FIRS Industry Replacement Set - Revision 2792:832c62a88bb4: Cleanup: remove unneeded string from lan... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/832c62a88bb4
19:09:44  <Brot6> FIRS Industry Replacement Set - Feature #2742: Farms - location hint needed in fund menu (andythenorth) @ http://dev.openttdcoop.org/issues/2742#change-10589
20:06:08  <Brot6> FIRS Industry Replacement Set - Revision 2793:bb39c1e0dda4: Fix: Sheep Farm location checks were too... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/bb39c1e0dda4
20:06:08  <Brot6> FIRS Industry Replacement Set - Revision 2794:73430d3617ab: Fix: make Dairy Farm location checks les... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/73430d3617ab
20:06:08  <Brot6> FIRS Industry Replacement Set - Revision 2795:6812dffc7bee: Fix: steep slope check wasn't working, b... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/6812dffc7bee
20:09:02  <Ammler> andythenorth: assign is broken, so it does not trigger a mail anymore
20:09:45  <andythenorth> Ammler: I don't much check mail anyway :)
20:09:49  <andythenorth> but you used to complain more
20:09:52  <andythenorth> I think that was good
20:10:11  <andythenorth> (mostly) :)
20:13:55  <Brot6> FIRS Industry Replacement Set - Feature #2742 (Closed): Farms - location hint needed in fund menu (andythenorth) @ http://dev.openttdcoop.org/issues/2742#change-10590
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21:16:15  <Brot6> OpenGFX+ Trains - Revision 435:bde455550c92: Fixed missing template characters (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/bde455550c92
21:23:57  <Brot6> OpenGFX+ Trains - Revision 436:9d671400d25a: Change adds 32bpp Asia Star and Liveries (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/9d671400d25a
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23:02:10  <V453000> Xotic750: how long does it take you to make one model? :)
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23:03:10  <Xotic750> all depends, from scratch a few days to weeks, but once I start building my library of parts then things become much quicker
23:03:26  <Xotic750> and can be as little as 1 hour
23:03:26  <V453000> I see
23:03:49  <V453000> similar to pixeling then I guess
23:04:18  <V453000> your trains look nice btw :)
23:04:19  <Xotic750> I've never done any pixel art so not sure how that kind of works :)
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23:04:31  <V453000> I am just wondering how is it going to look when not zoomed out
23:04:33  <Xotic750> thanks
23:04:36  <V453000> *not zoomed i
23:04:37  <V453000> in
23:05:04  <Xotic750> pretty similar to the pixel art
23:05:13  <V453000> zoomed in they are absolutely wonderful, but you know .. that isnt the way you normally play
23:05:39  <V453000> lets not speculate and see later :)
23:05:53  <Xotic750> 2x and 4x zoom looks quite different
23:06:01  <Xotic750> but normal zoom is very similar
23:06:32  <Xotic750> my pc won't keep up with games now
23:06:47  <Xotic750> so I'm leeping myself bsy with this instead :)
23:07:06  <V453000> my pc will keep up with games but I dont quite care about the new games :)
23:07:22  <Xotic750> I mean MP OpenTTD :)
23:07:49  <V453000> oh :)
23:08:14  <V453000> that depends :) there are days I spend 100% free time making the grf, there are days I spend playing from the most part
23:08:24  <V453000> but I do at least something every day for the grf
23:08:41  <V453000> I like that I do both coding and drawing - couldnt do just one all the time :)
23:09:20  <Xotic750> I'm doing all, drawing, rendering, post-processing and the nml :)
23:09:27  <Xotic750> plenty of fun
23:09:29  <V453000> :)
23:09:50  <Xotic750> it's like a game in its own right
23:10:02  <V453000> well what isnt a game if you put it that way :p
23:10:16  <Xotic750> indeed
23:11:27  <V453000> hm dont you happen to know why are the newgrfs you made, be it the 32bpp ez trains or the ogfx+ trains nightly crashing my openttd? :o
23:11:34  <Xotic750> what I'd like to do is get the temperate set done, then hopefully get it on the welcome server and borrow my friends laptop to have a little game :)
23:12:25  <V453000> is there something I have to do with my openttd to play with ez sprites or 32bpp?
23:12:32  <Xotic750> I was told that no NewGRF should crash OpenTTD
23:12:41  <V453000> well I heard that multiple times, too
23:13:44  <Xotic750> maybe there is something that I am using in the NewGRf that is a little unusual by standards
23:13:59  <Xotic750> and touches some of the OpenTTD code that needs a bit of work
23:14:08  <V453000> still strange
23:14:14  <Xotic750> like perhaps the gui sprites
23:14:16  <V453000> what version of openttd do you run?
23:14:26  <Xotic750> as not many people normally define those seperately
23:14:42  <Xotic750> I'm using the standard 1.2 release
23:15:42  <V453000> hm
23:15:56  <Xotic750> I haven't had any crash problems
23:16:13  <V453000> new game - generate - bam
23:16:20  <V453000> hm
23:16:29  <Xotic750> on the 1.2 release?
23:16:33  <V453000> yes
23:17:13  <Xotic750> someone else said they had a problem, I saw a ticket opened to the devs about it
23:17:24  <Xotic750> after told that it can't be the NewGRf
23:17:49  <V453000> yeah
23:18:01  <V453000> that is why I ask you because I think I also read it somewhere
23:18:42  <Xotic750> to do with 64 bit windows
23:18:47  <Xotic750> http://bugs.openttd.org/task/5151
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23:19:51  <Xotic750> and I'm 32bit linux :)
23:20:17  <V453000> oh :)
23:20:34  <V453000> windows ftw.
23:20:44  <V453000> :D
23:20:49  <Xotic750> lol
23:20:55  <Xotic750> did that help btw?
23:21:43  <V453000> LOL
23:21:44  <V453000> it did
23:22:21  <Xotic750> ;)
23:23:29  <V453000> hm I think I prefer the pixel art in not zoomed in views :)
23:23:35  <V453000> btw the stakes on flatbed wagons are barely visible
23:23:55  <V453000> most likely too dark
23:24:21  <V453000> zoomed in it is just wonderful.
23:25:29  <Xotic750> I need to go back and work on the models to get things a little better, for now I'm just getting the bare shapes and details in there
23:25:50  <V453000> alright :)
23:26:09  <Xotic750> and getting materials and stuff together
23:26:25  <V453000> I think I am a bit extremist in using bright colours in light places, but I think some more obvious light might make it look better
23:26:35  <Xotic750> then I can work on extra detail for zoomed and getting sizes right for normal
23:27:07  <V453000> but looks good :)
23:27:31  <V453000> http://www.tt-forums.net/download/file.php?id=159015 if you look here you get what I mean ... I love to use a lot of contrast between light/darker parts
23:27:34  <Xotic750> the colours I'm using are standard blue and green for the cc's and then a mask
23:27:49  <V453000> yeah I saw that on the devzone
23:27:50  <Xotic750> so the colouring is done by openttd
23:28:12  <V453000> well sure but you could make it have more contrast in the mask I guess
23:28:37  <Xotic750> I use the full range of 8 shades in the masks
23:28:47  <V453000> hm wow
23:29:09  <Xotic750> so perhaps the code is not perfect yet
23:29:11  <V453000> maybe in "wrong" places :p
23:29:21  <Xotic750> the EZ patch things looked much brighter
23:29:46  <Xotic750> and from what I understand geektoo had a different algoritm
23:30:08  <Xotic750> but it was much more cpu intensive that openttd employed
23:30:13  <V453000> hm :)
23:30:48  <Xotic750> one of the reasons to get some 32bpp vehicles into the mainstream
23:31:04  <Xotic750> is so that it gets tested and perhaps improved
23:31:42  <V453000> the shades are just bigger sprites with some semi transparency?
23:32:44  <Xotic750> they are masks are created by blender for specific materials in full 32bpp
23:33:17  <Xotic750> I then convert them to 8bpp using a special palalette of just the 8 mask shades
23:33:46  <Xotic750> using gimp
23:34:23  <Xotic750> so what you have is a 32bpp sprite with an 8bpp mask
23:34:28  <V453000> :)
23:34:44  <Xotic750> yep, fun
23:35:08  <Xotic750> it took me some weeks to get it all templated
23:35:35  <Xotic750> but I can easily go back and change materials and colours and have it all regenerated automatically
23:36:00  <Xotic750> it will just take time to re-render and post-process all the sprite
23:36:06  <Xotic750> lots of time
23:37:01  <Xotic750> materials are changed in the blender library that I have been building, but a material or colour change then requires a full rebuild :)
23:37:44  <Xotic750> as I said, for now I just getting everything in rough shapes with roughly the right materials and colours
23:37:51  <Xotic750> the tweeking will come later
23:41:47  <Xotic750> hopefully by that time planetmaker may have fixed me a rendering and gimp service :P
23:49:11  *** th_gergo has joined #openttdcoop.devzone

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