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00:02:19 *** Zuu has quit IRC 03:21:21 *** th_gergo has quit IRC 04:14:13 *** NataS has joined #openttdcoop.devzone 04:14:13 *** Nat_aS has quit IRC 06:43:49 *** ODM has joined #openttdcoop.devzone 07:24:57 *** Zuu has joined #openttdcoop.devzone 07:58:35 *** Zuu has quit IRC 08:57:52 *** th_gergo has joined #openttdcoop.devzone 10:53:22 *** Zuu has joined #openttdcoop.devzone 11:04:15 <Brot6> Dutch Trains 2 - Feature #3951 (New): Bollenwagen (Voyager1) @ http://dev.openttdcoop.org/issues/3951 11:08:47 <Terkhen> planetmaker: did you see this? http://devs.openttd.org/~terkhen/screenshots/refrigerated.png 11:16:24 <Brot6> Dutch Trains 2 - Feature Request #3917: Additional liveries' requests (Voyager1) @ http://dev.openttdcoop.org/issues/3917#change-10762 11:48:20 *** Zuu has quit IRC 11:49:02 <Brot6> repository /home/hg/scriptlib-scp registered in Redmine with url /home/hg/scriptlib-scp 11:49:02 <Brot6> repository /home/hg/scriptlib-scp created 12:20:21 <planetmaker> no, I didn't. /me looks now 12:20:42 <planetmaker> looks strange, Terkhen 12:20:47 <Terkhen> the cargos allowed for refrigerated trucks/wagons look strange 12:21:00 <Terkhen> that screenshot is from ogfx-rv with cargo_definitions borrowed from latest ogfx-trains 12:21:05 <Terkhen> the same cargos appear at refrigerated wagons 12:21:11 <planetmaker> but tbh, the cargos as I added to ogfx+trains needed much more testing :-) 12:21:37 <planetmaker> I added them so that what I did was somehow commited. 12:21:45 <planetmaker> And bugs could also be found by others :-P 12:22:13 <planetmaker> and to get away with the zillions of compile warnings the old cargo way generated, hiding real issues 12:22:16 <Terkhen> hmm... I guess I'll check all changes and report back 12:22:36 <planetmaker> looks like the refrigerated needs some more cargos forbidden 12:22:53 <planetmaker> especially I'm worried about toyland cargos tbh 12:23:14 <Terkhen> the same thing happens with other wagons, refrigerated just had the biggest issues 12:24:29 <planetmaker> I tried to cover all cargos... Seems I have it failed in several places to do the proper choice 12:25:18 <Terkhen> I'll make a list of old vs new 12:25:53 <Terkhen> I'll probably have no time today though, my external HD died and I'm trying to rescue as much as I can 12:25:56 <planetmaker> tyvm 12:25:59 <Terkhen> luckily it had no "important" things 12:26:26 <Xotic750> hi 12:26:30 <planetmaker> hi Xotic750 12:27:46 <Xotic750> I'm going to be a pain and ask for an hg recover again :) Did some work over the weekend at a friends, so tried to push just a model file (1.2Mb) and it failed over https 12:29:09 <Terkhen> hi Xotic750 12:29:21 <Xotic750> hi 12:29:26 <Terkhen> planetmaker: I also wanted to ask you about ogfx-trains repo size :P 12:30:00 <Terkhen> it is impossible to clone it at once, the download times out 12:30:10 <Terkhen> you need to clone it at intervals of 10 revisions 12:33:27 <planetmaker> It works via ssh possibly, Terkhen 12:33:32 <planetmaker> Xotic750: push via ssh 12:33:39 <planetmaker> that's what we gave you that for 12:34:03 <Xotic750> I was on a different machine without my key 12:34:38 <planetmaker> there's no interupted transaction 12:34:55 <planetmaker> nothing to recover 12:35:28 <Xotic750> hmm, ok I will try again, maybe there was some other issue 12:35:34 <planetmaker> Terkhen: still, it *should* work via http(s). I guess Ammler could make the allowed transfers (yet another time) bigger? 12:35:52 <planetmaker> do you have ssh, Terkhen? 12:36:19 <planetmaker> yes, you do ;-) 12:37:29 <planetmaker> that's the best advice I can give for now, Terkhen, I'm afraid. 12:37:56 <Terkhen> planetmaker: I lost my private key :P 12:38:16 <Terkhen> one of these days, when I have time set everything up again, I'll send you a new public key for the devzone 12:38:22 <Terkhen> time to* 12:38:23 <planetmaker> err, what? 12:38:32 <planetmaker> that's sad 12:38:38 <planetmaker> then I'll remove your public one 12:38:43 <Terkhen> ok, thanks 12:39:31 <Terkhen> I deleted it without knowing it was there, so there is no security risk 12:40:08 <Xotic750> pushed ok, must have been another issue 12:40:44 <Brot6> OpenGFX+ Trains - Revision 447:783cca7e38b2: Feature: 32bpp Ginzu 'A4' (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/783cca7e38b2 12:57:02 <Xotic750> So, we have our first 32bpp steamer :) 13:02:24 *** th_gergo has quit IRC 13:30:36 <planetmaker> nice :-) 13:31:48 <Xotic750> I tried to use the old models from the EZ project but they were just too bad, so did it from scratch. Adding the TIM details now, like with the Asia Star 13:36:47 <Xotic750> At some point need to go back and change the 1cc and 2cc RGB to brighten things up some, but then need to re-render everything. Did you think any more about the possibility of using the server for blender and gimp? 13:37:41 *** th_gergo has joined #openttdcoop.devzone 13:40:03 <Xotic750> Oh, and you wanted to look at changing the glass material too 13:42:45 <planetmaker> Ammler: seems that the lang files are not published with nightlies? At least ogfx+trains or industries? 13:43:10 <planetmaker> #gm I didn't make progress on that yet, Xotic750 13:45:44 *** th_gergo has quit IRC 13:59:20 <Brot6> Dutch Trains 2 - Feature #3952 (New): Additional steam engines (foobar) @ http://dev.openttdcoop.org/issues/3952 14:00:39 <Brot6> Dutch Trains 2 - Feature #3953 (New): Correct properties for cargo wagons (foobar) @ http://dev.openttdcoop.org/issues/3953 14:21:57 <Brot6> Dutch Trains 2 - Feature #3951 (Closed): Bollenwagen (Voyager1) @ http://dev.openttdcoop.org/issues/3951 14:21:57 <Brot6> Dutch Trains 2 - Revision 527:b847c79ecbf5: Feature: Herik Rail livery for Dm baggage wagon (graphic... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/b847c79ecbf5 14:21:57 <Brot6> Dutch Trains 2 - Revision 528:adc27713bdae: Feature: Ubcs "bollenwagen" (graphics by Voyager One) (c... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/adc27713bdae 14:21:58 <Brot6> Dutch Trains 2 - Revision 529:d8f72e0dbc4a: Change: have indication of wagon size before UIC type (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/d8f72e0dbc4a 14:22:02 <Brot6> Dutch Trains 2 - Revision 530:2edbc3dfe22a: Docs: prepare for release (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/2edbc3dfe22a 14:22:05 <Brot6> Dutch Trains 2 - Revision 531:c1d0660f596d: Release: 2.0.0-alpha3 (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/c1d0660f596d 14:22:08 <Brot6> Dutch Trains 2 - Feature #3872 (Closed): Bollenwagen (foobar) @ http://dev.openttdcoop.org/issues/3872#change-10766 14:22:11 <Brot6> Dutch Trains 2 - Feature #3951 (Closed): Bollenwagen (foobar) @ http://dev.openttdcoop.org/issues/3951#change-10767 14:30:37 <Brot6> dutchtrains: update from 2.0.0-alpha2 to 2.0.0-alpha3 done - http://bundles.openttdcoop.org/dutchtrains/releases/2.0.0-alpha3 14:51:22 *** th_gergo has joined #openttdcoop.devzone 15:10:00 <Brot6> OpenGFX+ Trains - Revision 448:e2e047accf9f: Update: Added same level of detail to TIM and Livery as... (Xotic750) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/e2e047accf9f 15:15:56 <michi_cc> Xotic750: Randomly looking at a file (http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/783cca7e38b2/entry/sprite_source/blender/rendered/gresley/32bpp_shadow/0008.png) I noticed that it uses a wrong/suboptimal light direction. TTD light generally comes from around 5 o'clock, high up, and not 2:30. As can be seen in that file, 2:30 means all visible stuff is dark and thus doesn't look good. 15:17:32 <michi_cc> Light somewhere from the bottom right OTOH means most of the visible faces are lit, which improves looks of isometric graphics a lot. 15:21:08 <Xotic750> The lighting uses the standard light configurations as defined in the wiki and template files 15:21:10 <Xotic750> http://wiki.openttd.org/32bit_Graphics_Development_Documentation 15:21:45 <Xotic750> other than an extra hemi light that follows the camera and only shines a little light on the chassis but does not create shadows 15:24:53 <Xotic750> If the lighting is not correct then all current blender renders have the wrong lighting 15:27:04 <Xotic750> Take a look at the renders that were done by Ben R. http://jupix.info/openttd/gfxdev-repo/index.php?act=file&id=220 15:27:57 <Xotic750> http://jupix.info/openttd/gfxdev-repo/index.php?act=file&id=212 15:28:36 <Xotic750> and by Teemes, http://jupix.info/openttd/gfxdev-repo/index.php?act=file&id=136 15:29:34 <Xotic750> by manquinista, http://jupix.info/openttd/gfxdev-repo/index.php?act=file&id=263 15:31:22 <Xotic750> all the road vehicles, CryingCorvus, http://jupix.info/openttd/gfxdev-repo/index.php?act=file&id=18 15:31:49 <Xotic750> and many many more 15:35:19 *** andythenorth has joined #openttdcoop.devzone 15:37:30 <Xotic750> michi_cc: if the light needs changing then all the templates require rework and all current work should be re-rendered with the new standard 15:41:54 <michi_cc> Whoever decided the standard didn't do a very good job then. I'm making a pure visual argument here, if you have e.g. a house in isometric view, there will always be at least two walls in the shadow and at most two walls lit. Positioning the light source in such a way the lit sides are facing away from the camera just doesn't make sense. 15:49:42 <andythenorth> +1 15:49:47 <andythenorth> it's fricking insane 15:49:53 <andythenorth> there are games that do it 15:49:56 <andythenorth> ugly games 15:52:15 <Brot6> FIRS Industry Replacement Set - Revision 2832:8fb81adb6b80: Update: Russian translation (akasoft) (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/8fb81adb6b80 15:59:21 <Brot6> firs: update from r2831 to r2832 done - http://bundles.openttdcoop.org/firs/push/r2832 15:59:36 <Terkhen> andythenorth: any new strings? :) 15:59:51 <andythenorth> we need a diff :P 16:00:02 <Xotic750> can you provide me with a blender file with a corrected lighting setup? 16:00:33 <michi_cc> I don't do blender, so sorry, no. 16:05:08 <Xotic750> I guess there needs to be some discussion to get it corrected then. For me it's no big issue, I just need the corrected lighting, stick it in my library and re-render my models but I know it is going to cause a great deal of grief for many others :) 16:06:35 <Terkhen> yes, that would cause a lot of forum drama :) 16:06:47 <Terkhen> but... we are bound to get it for one reason or another 16:06:59 <Terkhen> and, IIRC, andy already created a discussion about it some time ago 16:16:48 <Xotic750> Who can provide the correct detail? 16:17:25 <Xotic750> or who should maybe more the point? 16:18:13 <andythenorth> it's all models? GPL-ed? 16:18:20 <andythenorth> so just batch re-render? 16:19:04 <Xotic750> well yes, for those that include sources, but first the lighting needs to be decided 16:22:28 <Brot6> Dutch Trains 2 - Feature #3951 (Feedback): Bollenwagen (Voyager1) @ http://dev.openttdcoop.org/issues/3951 16:22:28 <Brot6> Dutch Trains 2 - Feature #3951 (Feedback): Bollenwagen (Voyager1) @ http://dev.openttdcoop.org/issues/3951#change-10769 16:23:25 <Terkhen> deciding a light direction for 32bpp should be simpler than for 8bpp 16:23:56 <Terkhen> some of the 8bpp sprites are from long abandoned sets, or from authors that refuse to draw them again 16:24:15 <Terkhen> 32bpp has a shorter story, and right now it is getting reorganized 16:29:47 <Xotic750> if someone can provide some kind of drawing as to where exactly the sun should with relation to a ground tile, then I can try to change the blender template to match it 16:31:27 <Xotic750> I can't do anything for lightwave or 3ds max though 16:38:43 *** frosch123 has joined #openttdcoop.devzone 16:46:06 <andythenorth> Xotic750: lighting is around 4.30 pm, high (sun is in approx SE) 16:46:11 <andythenorth> discussion here http://www.tt-forums.net/viewtopic.php?f=68&t=55191&hilit=newgrf+standards 16:46:12 <Webster> Title: Transport Tycoon Forums View topic - Discussion - recommended standards for newgrf (OTTD) (at www.tt-forums.net) 16:47:13 <andythenorth> vehicle authors might consider also putting a second, weak light for fill in due W 16:47:17 <andythenorth> a long way away 16:47:26 <andythenorth> or maybe turning on global illumination 16:47:44 <andythenorth> or a sky light 16:49:10 <Xotic750> I have a hemi that follows the camera but on ly throws light on the chassis material (where it is darkest) and doesn't produce any shadow 16:49:45 <Xotic750> otherwise the sun and sky create all the lighting, which is fine, provided the sun is in the right place :) 16:49:56 <andythenorth> sounds wise 16:50:03 * andythenorth hasn't rigged anything for years :P 16:50:11 <andythenorth> it's all pixels for me 17:14:53 *** Zuu has joined #openttdcoop.devzone 17:37:56 *** Alberth has joined #openttdcoop.devzone 17:38:02 <Alberth> hi hi 17:38:35 <Alberth> any devzone sys admin reading atm? 17:39:22 <Alberth> I made a nice check_language program, that produces output like http://devs.openttd.org/~alberth/r.html 17:39:50 <Alberth> wanna buy it? :D 17:41:06 <Rubidium> oh, someone coding in R? 17:41:29 <Alberth> you wish :p 17:45:36 *** Zuu has quit IRC 17:48:47 <Alberth> http://devs.openttd.org/~alberth/cl.py is the program 17:49:04 <frosch123> pyt4? 17:50:23 <frosch123> haha, i like how it matches the two "o" of "food market" and "grocer's shop" 17:53:10 <Brot6> FIRS Industry Replacement Set - Revision 2833:02404e9e16b8: Change: tweak spread of initial and maxi... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/02404e9e16b8 17:53:10 <Brot6> FIRS Industry Replacement Set - Feature #3950 (Closed): Adjust farm production (initial/growth) (andythenorth) @ http://dev.openttdcoop.org/issues/3950#change-10774 17:54:39 <Brot6> ogfx-trains: update from r446 to r448 done (1 warnings) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/r448 17:54:39 <Terkhen> Alberth: awesome :O 17:55:11 <Terkhen> andythenorth, planetmaker^: we need that 17:55:27 <planetmaker> hm, what? 17:55:40 <planetmaker> oh :-) 17:55:54 <andythenorth> is it a wsgi app? 17:56:35 <Alberth> andythenorth: you can make it one :p 17:56:36 <andythenorth> just put paster in front of or something :P 17:56:45 * andythenorth uses frameworks, not bare metal :P 17:57:07 <Alberth> frosch123: pyt4 ? 17:57:43 <andythenorth> write it in pyramid 17:57:56 <andythenorth> we need to learn pyramid anyway, for a bananananaans rewrite 17:58:38 <frosch123> Alberth: wt3 -> pyt4 17:58:48 <Alberth> andythenorth: I am already quite happy not to have run into much trouble with unicode :) 17:59:20 <Alberth> frosch123: oh, perhaps, this is an exercise in the area :) 17:59:21 <Terkhen> bbl 18:00:22 <andythenorth> apparently python is good with unicode *if* you do everything correctly 18:00:42 * andythenorth has been on the wrong side of that 18:00:43 <andythenorth> painful 18:00:48 <andythenorth> anybody want to rewrite FIRS primary production? 18:00:51 <andythenorth> it's not hard 18:01:01 <andythenorth> nice exercise 18:01:28 <Alberth> ask NGC3982 :p 18:04:21 <Brot6> firs: update from r2828 to r2833 done - http://bundles.openttdcoop.org/firs/nightlies/r2833 18:04:49 <Brot6> firs: update from r2832 to r2833 done - http://bundles.openttdcoop.org/firs/push/r2833 18:05:15 <planetmaker> I'm mostly afk right now, but the programme is just called on the lang files or how, Alberth? 18:05:42 <Alberth> python cl.py --html -d lang/english.lng lang/french.lng > f.html 18:05:53 <Alberth> but it has -h :) 18:05:55 <planetmaker> nice :-) 18:07:41 <Brot6> dutchtrains: update from r524 to r531 done - http://bundles.openttdcoop.org/dutchtrains/nightlies/r531 18:07:48 <Alberth> it should handle genders too, eg in the firs russian file, the old script gives lots of false positves on X.foo strings 18:08:19 <Alberth> that file also caused a bug in hg to appear :p 18:11:46 <Brot6> bandit: compile of r469 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r469 18:13:24 <Brot6> make-nml: compile of r0 still failed (#3730) - http://bundles.openttdcoop.org/make-nml/nightlies/ERROR/r0 18:14:10 <Brot6> metrotrackset: compile of r59 still failed (#3882) - http://bundles.openttdcoop.org/metrotrackset/nightlies/ERROR/r59 18:21:29 <Alberth> r0? :) 18:43:04 <Brot6> FIRS Industry Replacement Set - Feature #3954 (New): Randomise primary cargos further (andythenorth) @ http://dev.openttdcoop.org/issues/3954 18:47:24 <Brot6> FIRS Industry Replacement Set - Revision 2834:19dbf6c4fa8d: Feature: 1 tile industry buffer for Coal... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/19dbf6c4fa8d 18:47:24 <Brot6> FIRS Industry Replacement Set - Feature #1234 (Closed): 1 tile buffer - Coal Mine (andythenorth) @ http://dev.openttdcoop.org/issues/1234#change-10776 18:47:43 * andythenorth just closed a pleasing ticket # 18:47:57 <V453000> :) 18:54:13 <Brot6> firs: update from r2833 to r2834 done - http://bundles.openttdcoop.org/firs/push/r2834 19:29:55 *** th_gergo has quit IRC 19:30:28 <Brot6> FIRS Industry Replacement Set - Revision 2835:a65d0ea1781d: Fix: 1 tile buffer for Coal Mine didn't ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/a65d0ea1781d 19:30:28 <Brot6> FIRS Industry Replacement Set - Revision 2836:7c1bf188c7c3: Feature: 1 tile industry buffer for Iron... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/7c1bf188c7c3 19:30:28 <Brot6> FIRS Industry Replacement Set - Revision 2837:3cb4c326f985: Feature: 1 tile industry buffer for Oil ... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/3cb4c326f985 19:30:30 <Brot6> FIRS Industry Replacement Set - Revision 2838:76f0f9954afa: Feature: 1 tile industry buffer for Pape... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/76f0f9954afa 19:30:34 <Brot6> FIRS Industry Replacement Set - Revision 2839:37e2d4a0fc67: Feature: 1 tile industry buffer for Stee... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/37e2d4a0fc67 19:30:38 <Brot6> FIRS Industry Replacement Set - Revision 2840:172e8a3c3e3f: Fix: 1 tile buffer for Sawmill didn't ha... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/172e8a3c3e3f 19:30:42 <Brot6> FIRS Industry Replacement Set - Feature #1237 (Closed): 1 tile buffer - Iron Ore Mine (andythenorth) @ http://dev.openttdcoop.org/issues/1237#change-10777 19:30:45 <Brot6> FIRS Industry Replacement Set - Feature #1238 (Closed): 1 tile buffer - Oil Refinery (andythenorth) @ http://dev.openttdcoop.org/issues/1238#change-10778 19:30:48 <Brot6> FIRS Industry Replacement Set - Feature #1239 (Closed): 1 tile buffer - Paper Mill (andythenorth) @ http://dev.openttdcoop.org/issues/1239#change-10779 19:31:04 <andythenorth> frosch123: this might be about to cause me sadness :P ^^ 19:32:15 <frosch123> why are you again trying to solve for a single grf which makes no sense for single grf? 19:32:20 <frosch123> *something 19:32:51 *** pithecus has joined #openttdcoop.devzone 19:33:25 <pithecus> hello, can anybody help me? I am having troubles with town naming... 19:34:45 <andythenorth> frosch123: because it was long discussed and I was told this is the way 19:34:55 <frosch123> pithecus: ask a more specific question :) 19:34:59 <andythenorth> patches were rejected and I effectively was told to stop working on them 19:35:28 <andythenorth> plus...it works :) 19:35:36 <andythenorth> as long as you don't want terraform 19:36:21 <pithecus> ok! well, I want to modify the specific town names list, however I dont know where it is located in game folder or so 19:36:29 <pithecus> I am not a programmer, to be clear 19:36:37 <Brot6> firs: update from r2834 to r2840 done - http://bundles.openttdcoop.org/firs/push/r2840 19:37:15 <pithecus> there exists Slovak Town Names graphics, which I have downloaded and I am using it, but I would like to modify it, is it even possible? 19:37:19 <Brot6> FIRS Industry Replacement Set - Feature #1240 (Closed): 1 tile buffer - Steel Mill (andythenorth) @ http://dev.openttdcoop.org/issues/1240#change-10780 19:38:22 <frosch123> http://dev.openttdcoop.org/projects/townnames <- there are several townname grfs with source 19:39:24 <Alberth> Slovak town names does not seem to be in that list 19:40:02 <pithecus> thats the problem 19:40:16 <Alberth> where did you download it from? 19:40:36 <pithecus> through the ingame online content downloader 19:40:43 <pithecus> like any other graphics 19:40:57 <Alberth> ok, so it's gpl, there should be source code somewhere 19:41:24 <frosch123> there is slovak town names on bananas? 19:41:30 <pithecus> yes 19:41:38 <frosch123> i see only slovenian 19:42:07 <frosch123> and czech 19:42:23 <pithecus> I cheched it too at the moment 19:42:24 <Alberth> can you click at the newgrf from the newgrf list? (not sure if you can, but if you can, you could see its info, like the author, and perhaps readme files or website 19:42:26 <pithecus> it is not there 19:42:45 <andythenorth> frosch123: I found the discussion :) http://www.tt-forums.net/viewtopic.php?f=68&t=47090&hilit=tile 19:42:46 <Webster> Title: Transport Tycoon Forums View topic - 'Improved' industry placement [OTTD] (at www.tt-forums.net) 19:42:46 <pithecus> but its in the list of town names to choose from 19:42:51 <andythenorth> there was irc discussion as well :) 19:43:03 <andythenorth> there is a patch from Yex* that I tested as working iirc 19:43:07 <Alberth> the 11th time? :) 19:43:34 <frosch123> ah, we have slovak town names by default 19:43:38 <frosch123> so, no grf :) 19:43:46 <pithecus> so then I cannot modify it? 19:43:52 <frosch123> pithecus: well, then you have to write a grf from scratch 19:44:08 <frosch123> the built-in town names generator are not exactly meant for modification 19:44:34 <pithecus> well I read something about NML and so, but it seems too demanding for me :/ 19:44:43 <pithecus> isnt there any easier way? 19:44:44 <Alberth> making a town name grf is about the simplest one you can make 19:45:05 <Alberth> pithecus: NML is the easy way :) 19:46:09 <pithecus> oh, well then... I guess... I start going through the instructions on the web? 19:46:13 <Alberth> http://dev.openttdcoop.org/projects/dutchtowns/repository/entry/dtnames.nml <-- what is complicated about such a list? 19:47:00 <pithecus> its not, but there is the problem with compiling or whatever 19:47:36 <pithecus> so i write that code in editor and then somhow compile it? 19:47:51 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Getting_started 19:47:51 <Alberth> basically yes 19:48:46 <pithecus> and is it Ok to download that file and just rewrite some lines? 19:49:15 <frosch123> the most important part is that you change the "grfid" at the top :) 19:49:24 <frosch123> the rest should be obvious 19:50:06 <pithecus> I do not want to publish it or whatever, just for my use 19:51:01 <frosch123> still, you might mess up you savegames when using the same grfid for different grfs :) 19:51:05 <Alberth> even then, you should change the grfid, as it is used as identification of what name generator you used 19:51:06 <andythenorth> frosch123: looks like a day for digging old topics :P 19:51:11 <andythenorth> I just saw the forests post 19:51:31 <frosch123> forest post? 19:52:06 <andythenorth> field tiles 19:52:19 <frosch123> ah fields :) 19:52:26 <frosch123> well, did i already wrote a new spec? 19:52:32 <andythenorth> did you? 19:52:32 <frosch123> i think i posted it to some pastebin 19:52:41 <andythenorth> did it (ab)use new objects 19:52:57 <frosch123> yes, basically returning an object id, and where to place it 19:53:20 <frosch123> together with some stuff to check objects of certain types nearby 19:53:24 <andythenorth> it would be nice 19:53:40 <andythenorth> although I'd trade it in a solution to separating industry :D 19:53:50 <andythenorth> + for 19:55:03 <Alberth> good night all 19:55:06 <andythenorth> bye Alberth 19:55:12 *** Alberth has left #openttdcoop.devzone 19:55:34 <frosch123> http://paste.openttdcoop.org/show/1375/ <- andythenorth. see 2011-11-09, contains all the answers 19:55:47 <frosch123> of the topics you raised recently :p 19:56:14 <frosch123> i wrote that after finishing grfv8 19:57:02 * andythenorth reads ;) 19:57:48 <andythenorth> frosch123: 'remove' is a nice touch 19:58:08 <pithecus> and how do I compile the nml file to grf? 19:58:36 <frosch123> with the nml compiler, the "getting started" page tells you some download location for windows 19:58:48 <pithecus> i downloaded that 19:59:20 <frosch123> well, then likely run "nmlc <your nml file>" in some console 20:00:03 <pithecus> i run it in command line, but it says that nmlc is not recognized query 20:00:32 <frosch123> then make sure that it finds whatever you downloaded 20:00:53 <frosch123> but i cannot help you with that, i have not used windows in years 20:01:05 <pithecus> ok, thank you very much, anyway 20:29:54 * pithecus slaps frosch123 around a bit with a large fishbot 20:30:51 <pithecus> ok... i am working in linux now 20:31:03 <pithecus> and have installed python 20:31:16 <frosch123> really? that comes kind of unexpected :o 20:31:19 <pithecus> but still nmlc command is not recognized 20:31:43 <andythenorth> ./nmlc? 20:31:45 <pithecus> well, some friend of mine is helping me, he is in IT field 20:31:47 <frosch123> well, give the complete path to nmlc 20:34:05 <Brot6> Script Communication Protocol - Revision 0:0fe1aee10dce: - Initial commit (krinn) @ http://dev.openttdcoop.org/projects/scriptlib-scp/repository/revisions/0fe1aee10dce 20:34:26 <pithecus> how do I test that my python installation is working? wi th corresponding libraries? 20:34:54 <andythenorth> type python in the shell 20:34:58 <frosch123> /path/to/nml/nmlc --version 20:35:13 <Brot6> FIRS Industry Replacement Set - Revision 2841:9fc9ca504e2f: Docs: update changelog preparatory to 0.... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/9fc9ca504e2f 20:38:10 <Brot6> FIRS Industry Replacement Set - Revision 2842:64a905e23c92: Added tag 0.7.5 for changeset 9fc9ca504e... (andythenorth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/64a905e23c92 20:41:17 <Brot6> firs: update from r2840 to r2841 done - http://bundles.openttdcoop.org/firs/push/r2841 20:42:30 <andythenorth> tap tap tap 20:42:36 * andythenorth wants to release and go to bed :) 20:42:42 <Brot6> firs: update from 0.7.4 to 0.7.5 done - http://bundles.openttdcoop.org/firs/releases/0.7.5 20:42:49 <andythenorth> yay 20:43:26 <andythenorth> bah 20:43:29 <andythenorth> md5 doesn't match 20:43:31 <andythenorth> again 20:45:06 <andythenorth> why do I get different md5 each time I build? 20:45:09 <andythenorth> this is not good :P 20:46:45 <andythenorth> the first time I tag then build, I get result A for md5 20:47:10 <andythenorth> if hg up tip, then hg up to the tag and build again, I get result B for md5 20:49:18 <frosch123> http://paste.openttdcoop.org/show/1376/ <- be carefule with hg purge --all though, if you have some tempoery data in there :) 20:49:40 <frosch123> but if everything is checked in, then it is the best clean 20:49:47 <andythenorth> your md5 matches mine :) 20:56:17 <Rubidium> hg tag + build doesn't build the tagged version 20:58:21 <andythenorth> I did up to the tag 20:58:40 <andythenorth> this has happened for all recent FIRS releases 20:58:48 <andythenorth> nvm 20:58:54 <andythenorth> 0.7.5 is done now :) 20:59:18 <andythenorth> 2 downloads 20:59:24 <andythenorth> who are these people? :P 21:01:52 <V453000> not me :P 21:02:00 <V453000> yet 21:07:11 * andythenorth -> bed 21:07:14 *** andythenorth has quit IRC 21:21:31 *** ODM has quit IRC 21:37:54 <Terkhen> good night 21:38:38 *** frosch123 has quit IRC 21:39:30 *** th_gergo has joined #openttdcoop.devzone 22:10:53 <pithecus> can anybody help me? i have question about town names .nml files 22:11:43 <pithecus> when there is a list, what does that number behind the town name indicate? 22:18:59 <V453000> pithecus: I havent done anything with town names but could you please paste the code somewhere, I might be able to help you that way 22:19:31 <V453000> paste.openttdcoop.org is a good place to paste :p 22:20:35 <pithecus> http://paste.openttdcoop.org/show/K7Co2vkshGlOuKOvyyR3/ 22:21:08 <pithecus> that numbers next to city names, what are these? 22:25:07 <V453000> probability I guess 22:25:12 <V453000> http://newgrf-specs.tt-wiki.net/wiki/ActionF 22:25:48 <V453000> the only thing that would make sense to me would be probability 22:25:52 <V453000> maybe it is something else 22:26:21 <pithecus> so is it ok to change all numbers to the same one? 22:26:44 <V453000> yes then you would get all names with the same probability 22:26:52 <V453000> well... try it ;) 22:27:42 <pithecus> ok, thank you very much! ;) 22:27:56 <V453000> I hope I am correct :) you are very welcome 22:28:33 <pithecus> and if the compiler says that default language file contains not-UTF8 characters? what should be done in that case? 22:31:03 <V453000> rewrite these characters into something which is UTF8 I guess 22:31:11 <V453000> at least that is what I did so far 22:31:31 <V453000> but I can imagine that with some special town names that could be hard 22:37:19 <pithecus> thanks 22:39:52 <pithecus> bye 22:39:58 *** pithecus has quit IRC 22:49:04 *** th_gergo has quit IRC