Log for #openttdcoop.devzone on 13th May 2012:
Times are UTC Toggle Colours
02:25:22  *** NataS is now known as Nat_AFK
05:08:21  *** andythenorth has joined #openttdcoop.devzone
05:12:17  *** andythenorth has quit IRC
05:20:09  *** Nat_AFK is now known as NataS
05:46:52  *** andythenorth has joined #openttdcoop.devzone
06:19:57  <Brot6> BANDIT - Revision 479:27511a62ce2c: Feature: graphics for Turnpike Special (andythenorth) @
06:27:25  *** andythenorth has quit IRC
06:28:06  <Brot6> bandit: compile of r479 still failed (#3900) -
06:30:29  *** andythenorth has joined #openttdcoop.devzone
06:39:10  *** NataS has quit IRC
06:39:14  *** NataS has joined #openttdcoop.devzone
06:41:47  <Brot6> BANDIT - Revision 480:db1b2a95d9c3: Change: set correct lengths for a number of vehicles (andythenorth) @
06:41:47  <Brot6> BANDIT - Revision 481:a548ecbfbaee: Fix: use DOS palette for trucks (andythenorth) @
06:47:04  <Brot6> bandit: compile of r481 still failed (#3900) -
06:55:21  *** ODM has joined #openttdcoop.devzone
07:00:08  *** andythenorth has quit IRC
07:05:11  *** andythenorth has joined #openttdcoop.devzone
07:29:57  <Brot6> Japanese Trains - Revision 70:13f5878189e6: Fix: Tractive effort for Class 2100. (dandan) @
07:32:12  *** NataS is now known as Nat_AFK
07:40:27  <Brot6> Japanese Trains - Revision 71:88b17e2ce972: Fix: Wrong number of parameters in action 14. (dandan) @
07:48:56  *** andythenorth has quit IRC
09:25:39  *** andythenorth has joined #openttdcoop.devzone
09:28:25  *** frosch123 has joined #openttdcoop.devzone
09:31:44  <Brot6> Japanese Landscape - Revision 21:76f791500c24: Add tunnel overlay sprites for rail types. (dandan) @
11:03:42  *** Zuu has joined #openttdcoop.devzone
11:08:50  *** andythenorth has quit IRC
11:21:08  <Brot6> Dutch Trains 2 - Revision 568:d54e33eebbf0: Feature: indicate loading time in days for EMUs in purch... (foobar) @
11:54:31  <Brot6> Dutch Trains 2 - Revision 569:b45a815145b7: Feature: loading speeds for metros (issue #3686, issue #... (foobar) @
11:54:31  <Brot6> Dutch Trains 2 - Revision 570:8e385b4e5b38: Feature: loading speeds for DMUs (issue #3686, issue #39... (foobar) @
12:23:38  <Brot6> Dutch Trains 2 - Revision 571:3af94909595a: Feature: loading speeds for carriages (issue #3686, issu... (foobar) @
12:24:51  <Brot6> Dutch Trains 2 - Feature #3905: Loading speed (foobar) @
12:40:09  *** Xotic750_ has joined #openttdcoop.devzone
12:48:21  <Xotic750_> If I make a train or wagon that is only 1/4 tile in length rather than 1/2 tile, how do I inform OTTD in nml that it is a short length for alignment?
12:52:52  <planetmaker> you set the length property for the vehicle (or via callback) and use the appropriate sprite alignment / template
12:53:50  <planetmaker> please don't change the length of the existing vehicles, though
12:54:11  <planetmaker> (in OpenGFX+Trains that is).
12:54:41  <planetmaker> New wagons or engines (or rather old wagons) might indeed rather feature shorter length
12:59:07  <planetmaker> but if you need an example, Xotic750_ the Turbotrain is reduced to 7/8 length in OpenGFX+ Trains
12:59:40  <Xotic750_> ok, I will look at that
13:01:26  <planetmaker> where / how do you need it?
13:02:25  <Xotic750_> I was thinking about older wagons, shorter steam trains (if I don't use the full 1/2 tile) and the possibility of adding tenders for the steamers
13:02:50  <planetmaker> for older wagons (which don't yet exist, pre 1930 or so) I'd actually like that
13:03:13  <planetmaker> as well as for other steam engines (possibly esp. earlier ones)
13:03:50  <Xotic750_> so I was just wondering how the alignment worked before I start doing the graphics
13:04:41  <planetmaker> you basically have to find a new alignment which works. There exist alignments for several lengths on Pikka's wiki page. OpenGFX+Trains might have some already which could be "blown up" for zoom sprites
13:05:21  <Xotic750_> and could we have an option to enable or disable tenders? And I was thinking that tenders could carry a little coal if they were enabled
13:06:14  <Xotic750_> and I guess I need to find out about articulating a vehicle?
13:09:09  <planetmaker> yes... I'm not sure about a good concept of using tenders.
13:09:21  <planetmaker> Normally they're articulated vehicles for the steam engines
13:09:43  <planetmaker> But it basically makes the only longer engines. I'd not add a carry capacity to tenders at all, though
13:10:16  <planetmaker> An idea I have about tenders is to make them "normal" wagons which the user may or may not attach. But only one per train. But if attached it'll give some extra power to the engine or so
13:10:50  <planetmaker> But it might be too complicated. And just adding them unconditionally to the steam engines might be best result. And much easier to implement
13:36:02  *** andythenorth has joined #openttdcoop.devzone
13:41:53  <Xotic750_> well, I'm going to start getting one ready for the A4 and we can have a think about the best way to add it
13:42:20  <Xotic750_> and I'm getting 1/2 and 3/4 length wagons prepared
13:43:46  <Xotic750_> don't know what to do about the 8bpp sprites though, as we don't have them unless someone wants to draw those pixel art
13:47:35  <frosch123> Xotic750_: you cannot change the length of existing vehicles, without breaking compatibility
13:47:40  <frosch123> you can only add new vehicles
13:51:57  <Xotic750_> I didn't think that OpenGFX had short older vehicles, so they would only be additions?
13:59:12  <planetmaker> The A4 is a default engine, though, isn't it?
14:01:36  <Xotic750_> yes, that's why I thought perhaps an option for tenders
14:05:25  <Xotic750_> or maybe I should create a separate grf for adding tenders, but I'd really like to have them available for steamers
14:10:27  <planetmaker> nah, they somehow belong into this set
14:44:05  <Xotic750_> ok, got the 1/4 tile chassis done. 3/4 tile next then I can start making some bodies to fit on them :)
16:21:55  <Brot6> FIRS Industry Replacement Set - Revision 2851:2ebe1a4a3a62: Update: Dutch translation. (Alberth) @
16:30:34  <Brot6> firs: update from r2850 to r2851 done -
17:26:36  *** andythenorth has quit IRC
17:27:31  <Brot6> firs: update from r2850 to r2851 done -
17:30:25  <Brot6> dutchtrains: update from r566 to r571 done -
17:32:24  <Brot6> chips: update from r182 to r185 done -
17:34:18  <Brot6> bandit: compile of r481 still failed (#3900) -
17:35:57  <Brot6> make-nml: compile of r0 still failed (#3730) -
17:55:49  *** Nat_AFK is now known as NataS
18:22:22  *** andythenorth has joined #openttdcoop.devzone
18:48:22  *** NataS is now known as Nat_AFK
18:54:15  *** Nat_AFK is now known as NataS
19:27:58  *** NataS is now known as Nat_AFK
19:40:51  <Brot6> NewGRF Meta Language - Revision 1887:a9b21222c654: Feature #3960: use language code instead of numbe... (yexo) @
19:44:20  <Brot6> NewGRF Meta Language - Feature Request #3960 (Closed): language code instead of number in language f... (yexo) @
19:44:20  <Brot6> NewGRF Meta Language - Feature Request #3960 (Closed): language code instead of number in language f... (yexo) @
19:56:45  <Brot6> BANDIT - Revision 482:c99951863179: Codechange: have the quick build script also run the pixel gener... (andythenorth) @
19:56:45  <Brot6> BANDIT - Revision 483:f261ba9cf0af: Codechange: have the quick build script generate deps (andythenorth) @
19:56:45  <Brot6> BANDIT - Revision 484:f4741a3773e6: Codechange: teach the graphics generator to build graphics using... (andythenorth) @
20:00:57  *** Nat_AFK is now known as NataS
20:02:37  <Brot6> BANDIT - Revision 485:c509984dfff4: Codechange: adjust how deps are handled for the pixel generator (andythenorth) @
20:03:18  <Brot6> bandit: compile of r484 still failed (#3900) -
20:04:18  <Brot6> bandit: compile of r485 still failed (#3900) -
20:20:46  *** ODM has quit IRC
20:31:18  *** frosch123 has quit IRC
21:06:49  <Brot6> BANDIT - Revision 486:9e91f910c4d3: Codechange: remove the dep generation from the quick build scrip... (andythenorth) @
21:06:50  <Brot6> BANDIT - Revision 487:193b69c71def: Codechange: adjust the main makefile and the pixel generator mai... (andythenorth) @
21:12:13  <Brot6> BANDIT - Revision 488:d281ef7c65cc: Codechange: comment a few lines (andythenorth) @
21:12:18  <Brot6> bandit: compile of r487 still failed (#3900) -
21:12:58  <Brot6> bandit: compile of r488 still failed (#3900) -
21:16:43  <andythenorth> bah
21:18:23  <andythenorth> looks like a path issue to me
21:23:55  <Brot6> BANDIT - Revision 489:b5f5a23f4bb6: Codechange: delete stupid leftover string (andythenorth) @
21:28:21  *** andythenorth has quit IRC
21:30:02  <Brot6> bandit: compile of r489 still failed (#3900) -
21:35:13  <Brot6> BANDIT - Bug #3975 (New): BANDIT build is stupid and over-complicated (andythenorth) @
21:49:59  *** Zuu has quit IRC
21:51:35  *** Xotic750_ has quit IRC
21:51:45  *** NataS is now known as Nat_AFK

Powered by YARRSTE version: svn-trunk