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Log for #openttdcoop.devzone on 13th May 2012:
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02:25:22  *** NataS is now known as Nat_AFK
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06:19:57  <Brot6> BANDIT - Revision 479:27511a62ce2c: Feature: graphics for Turnpike Special (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/27511a62ce2c
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06:28:06  <Brot6> bandit: compile of r479 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r479
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06:41:47  <Brot6> BANDIT - Revision 480:db1b2a95d9c3: Change: set correct lengths for a number of vehicles (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/db1b2a95d9c3
06:41:47  <Brot6> BANDIT - Revision 481:a548ecbfbaee: Fix: use DOS palette for trucks (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/a548ecbfbaee
06:47:04  <Brot6> bandit: compile of r481 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r481
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07:29:57  <Brot6> Japanese Trains - Revision 70:13f5878189e6: Fix: Tractive effort for Class 2100. (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/13f5878189e6
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07:40:27  <Brot6> Japanese Trains - Revision 71:88b17e2ce972: Fix: Wrong number of parameters in action 14. (dandan) @ http://dev.openttdcoop.org/projects/jptrains/repository/revisions/88b17e2ce972
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09:31:44  <Brot6> Japanese Landscape - Revision 21:76f791500c24: Add tunnel overlay sprites for rail types. (dandan) @ http://dev.openttdcoop.org/projects/jpland/repository/revisions/76f791500c24
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11:21:08  <Brot6> Dutch Trains 2 - Revision 568:d54e33eebbf0: Feature: indicate loading time in days for EMUs in purch... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/d54e33eebbf0
11:54:31  <Brot6> Dutch Trains 2 - Revision 569:b45a815145b7: Feature: loading speeds for metros (issue #3686, issue #... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/b45a815145b7
11:54:31  <Brot6> Dutch Trains 2 - Revision 570:8e385b4e5b38: Feature: loading speeds for DMUs (issue #3686, issue #39... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/8e385b4e5b38
12:23:38  <Brot6> Dutch Trains 2 - Revision 571:3af94909595a: Feature: loading speeds for carriages (issue #3686, issu... (foobar) @ http://dev.openttdcoop.org/projects/dutchtrains/repository/revisions/3af94909595a
12:24:51  <Brot6> Dutch Trains 2 - Feature #3905: Loading speed (foobar) @ http://dev.openttdcoop.org/issues/3905#change-10835
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12:48:21  <Xotic750_> If I make a train or wagon that is only 1/4 tile in length rather than 1/2 tile, how do I inform OTTD in nml that it is a short length for alignment?
12:52:52  <planetmaker> you set the length property for the vehicle (or via callback) and use the appropriate sprite alignment / template
12:53:50  <planetmaker> please don't change the length of the existing vehicles, though
12:54:11  <planetmaker> (in OpenGFX+Trains that is).
12:54:41  <planetmaker> New wagons or engines (or rather old wagons) might indeed rather feature shorter length
12:59:07  <planetmaker> but if you need an example, Xotic750_ the Turbotrain is reduced to 7/8 length in OpenGFX+ Trains
12:59:40  <Xotic750_> ok, I will look at that
13:01:26  <planetmaker> where / how do you need it?
13:02:25  <Xotic750_> I was thinking about older wagons, shorter steam trains (if I don't use the full 1/2 tile) and the possibility of adding tenders for the steamers
13:02:50  <planetmaker> for older wagons (which don't yet exist, pre 1930 or so) I'd actually like that
13:03:13  <planetmaker> as well as for other steam engines (possibly esp. earlier ones)
13:03:50  <Xotic750_> so I was just wondering how the alignment worked before I start doing the graphics
13:04:41  <planetmaker> you basically have to find a new alignment which works. There exist alignments for several lengths on Pikka's wiki page. OpenGFX+Trains might have some already which could be "blown up" for zoom sprites
13:05:21  <Xotic750_> and could we have an option to enable or disable tenders? And I was thinking that tenders could carry a little coal if they were enabled
13:06:14  <Xotic750_> and I guess I need to find out about articulating a vehicle?
13:09:09  <planetmaker> yes... I'm not sure about a good concept of using tenders.
13:09:21  <planetmaker> Normally they're articulated vehicles for the steam engines
13:09:43  <planetmaker> But it basically makes the only longer engines. I'd not add a carry capacity to tenders at all, though
13:10:16  <planetmaker> An idea I have about tenders is to make them "normal" wagons which the user may or may not attach. But only one per train. But if attached it'll give some extra power to the engine or so
13:10:50  <planetmaker> But it might be too complicated. And just adding them unconditionally to the steam engines might be best result. And much easier to implement
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13:41:53  <Xotic750_> well, I'm going to start getting one ready for the A4 and we can have a think about the best way to add it
13:42:20  <Xotic750_> and I'm getting 1/2 and 3/4 length wagons prepared
13:43:46  <Xotic750_> don't know what to do about the 8bpp sprites though, as we don't have them unless someone wants to draw those pixel art
13:47:35  <frosch123> Xotic750_: you cannot change the length of existing vehicles, without breaking compatibility
13:47:40  <frosch123> you can only add new vehicles
13:51:57  <Xotic750_> I didn't think that OpenGFX had short older vehicles, so they would only be additions?
13:59:12  <planetmaker> The A4 is a default engine, though, isn't it?
14:01:36  <Xotic750_> yes, that's why I thought perhaps an option for tenders
14:05:25  <Xotic750_> or maybe I should create a separate grf for adding tenders, but I'd really like to have them available for steamers
14:10:27  <planetmaker> nah, they somehow belong into this set
14:44:05  <Xotic750_> ok, got the 1/4 tile chassis done. 3/4 tile next then I can start making some bodies to fit on them :)
16:21:55  <Brot6> FIRS Industry Replacement Set - Revision 2851:2ebe1a4a3a62: Update: Dutch translation. (Alberth) @ http://dev.openttdcoop.org/projects/firs/repository/revisions/2ebe1a4a3a62
16:30:34  <Brot6> firs: update from r2850 to r2851 done - http://bundles.openttdcoop.org/firs/push/r2851
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17:27:31  <Brot6> firs: update from r2850 to r2851 done - http://bundles.openttdcoop.org/firs/nightlies/r2851
17:30:25  <Brot6> dutchtrains: update from r566 to r571 done - http://bundles.openttdcoop.org/dutchtrains/nightlies/r571
17:32:24  <Brot6> chips: update from r182 to r185 done - http://bundles.openttdcoop.org/chips/nightlies/r185
17:34:18  <Brot6> bandit: compile of r481 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r481
17:35:57  <Brot6> make-nml: compile of r0 still failed (#3730) - http://bundles.openttdcoop.org/make-nml/nightlies/ERROR/r0
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19:40:51  <Brot6> NewGRF Meta Language - Revision 1887:a9b21222c654: Feature #3960: use language code instead of numbe... (yexo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/a9b21222c654
19:44:20  <Brot6> NewGRF Meta Language - Feature Request #3960 (Closed): language code instead of number in language f... (yexo) @ http://dev.openttdcoop.org/issues/3960
19:44:20  <Brot6> NewGRF Meta Language - Feature Request #3960 (Closed): language code instead of number in language f... (yexo) @ http://dev.openttdcoop.org/issues/3960#change-10836
19:56:45  <Brot6> BANDIT - Revision 482:c99951863179: Codechange: have the quick build script also run the pixel gener... (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/c99951863179
19:56:45  <Brot6> BANDIT - Revision 483:f261ba9cf0af: Codechange: have the quick build script generate deps (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/f261ba9cf0af
19:56:45  <Brot6> BANDIT - Revision 484:f4741a3773e6: Codechange: teach the graphics generator to build graphics using... (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/f4741a3773e6
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20:02:37  <Brot6> BANDIT - Revision 485:c509984dfff4: Codechange: adjust how deps are handled for the pixel generator (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/c509984dfff4
20:03:18  <Brot6> bandit: compile of r484 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r484
20:04:18  <Brot6> bandit: compile of r485 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r485
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21:06:49  <Brot6> BANDIT - Revision 486:9e91f910c4d3: Codechange: remove the dep generation from the quick build scrip... (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/9e91f910c4d3
21:06:50  <Brot6> BANDIT - Revision 487:193b69c71def: Codechange: adjust the main makefile and the pixel generator mai... (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/193b69c71def
21:12:13  <Brot6> BANDIT - Revision 488:d281ef7c65cc: Codechange: comment a few lines (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/d281ef7c65cc
21:12:18  <Brot6> bandit: compile of r487 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r487
21:12:58  <Brot6> bandit: compile of r488 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r488
21:16:43  <andythenorth> bah
21:18:23  <andythenorth> looks like a path issue to me
21:23:55  <Brot6> BANDIT - Revision 489:b5f5a23f4bb6: Codechange: delete stupid leftover string (andythenorth) @ http://dev.openttdcoop.org/projects/bandit/repository/revisions/b5f5a23f4bb6
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21:30:02  <Brot6> bandit: compile of r489 still failed (#3900) - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r489
21:35:13  <Brot6> BANDIT - Bug #3975 (New): BANDIT build is stupid and over-complicated (andythenorth) @ http://dev.openttdcoop.org/issues/3975
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