Log for #openttdcoop.devzone on 19th July 2012:
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06:43:15  *** ODM has joined #openttdcoop.devzone
07:13:18  <dihedral> o/
07:17:22  *** Alberth has joined #openttdcoop.devzone
07:17:33  <Alberth> moin
07:36:11  <Brot6> OpenGFX+ Trains - Feature Request #4068: Early bulk wagons with lower speed limit (planetmaker) @
07:36:48  <planetmaker> hello
07:42:40  * Alberth ponders what will happen when the 8bpp graphics change
07:42:47  <Alberth> moin!
07:46:22  <Terkhen> hi :)
07:46:48  <Terkhen> the 8bpp sprites are going to change?
07:46:55  <Brot6> OpenGFX+ Trains - Bug #4075 (New): Wagon speed limits (planetmaker) @
07:47:55  <planetmaker> Alberth: I talked briefly with Hirundo last evening. As far as I gathered, it might be possible to add strings with formatted output to nml templates
07:48:43  <Alberth> k
07:49:32  <planetmaker> but maybe I'm too optimistic still :-)
07:50:42  <Alberth> what worries me mostly is that nml source is badly scriptable, so any change is going to be a hell of a lot of work
07:52:04  <planetmaker> what can change?
07:52:06  <planetmaker> Filenames
07:52:13  <planetmaker> Alignment of certain sprites
07:52:37  <planetmaker> Both should also be tackle-able by templates then, thus only one place would need changing
07:53:55  <Alberth> the only big change I can see is switching to zbase 8bpp graphics
07:54:02  <planetmaker> agreed
07:56:19  <Alberth> which I think means you have to do the same thing all over again what we are now about to do for the 32bpp extension
07:57:51  <Alberth> at least you have to remove all 'old' opengfx references
07:58:42  <planetmaker> what needs re-doing then? Of course you need to change the file reference. Maybe the alignment, if you use the same scheme as 32bpp now
07:59:20  <planetmaker> what work exactly needs repetition?
08:00:18  <Alberth> right now, we are going to add 32bpp to every sprite (well , 7000+ of them at least)
08:00:40  <Alberth> when you switch, you have to remove the old opengfx reference for 7000 sprites
08:00:51  <Alberth> and add the new 8bpp for 7000 sprites
08:01:04  <planetmaker> yes. But you'd do that in any case, not?
08:01:04  <Alberth> mostlyl manually
08:02:46  <Alberth> if you have the data in simple machine-readable form, it would be easier, I think
08:02:57  <planetmaker> you'd write the data also manually
08:05:19  <planetmaker> and to me it looks like you need to write basically all data. Either in that data table for generation. And in the same time you wrote it directly as base_sprite line, if you can use templates with generated filenames
08:07:04  <Alberth> yep, but the second time?
08:07:20  <planetmaker> I have to supply a new filename in both cases. And re-use the existing template
08:07:21  <Alberth> but ok, I give up, I'll do it your way
08:07:34  <planetmaker> Well. Don't give up :-)
08:08:12  <planetmaker> it can well be that I just don't see it.
08:08:56  <planetmaker> I just grew also a bit weary of too many layers of abstraction
08:09:46  <planetmaker> it often trapped in NewGRFs, stopping me from getting things done had I just followed the stupid approach :-)
08:14:29  <planetmaker> Alberth: I've been pondering about it a bit last night
08:14:50  <planetmaker> Possibly a good thing is to try both approaches. Then we'll know which works better
08:15:15  <planetmaker> without trying out either really it might that we rule out one or the other without having given it a proper shot
08:46:11  <Alberth> right
08:46:25  <Brot6> zBaseBuild - Revision 3:b05ade48323b: Change: Let's do it all manually (Alberth) @
08:50:44  <planetmaker> Alberth: <-- handy but dirty makefile "fix"
08:50:55  <planetmaker> uses grfcodec for encoding
08:51:01  <planetmaker> and disables dep generation
08:54:38  <Alberth> sorry, still too mad to bother about such details
08:54:59  <planetmaker> :-(
08:55:01  <Brot6> zBaseBuild - Revision 4:ed28cdb5a05d: -Add: Sprite labels (Alberth) @
08:55:26  <planetmaker> Truely sorry, Alberth
08:55:57  <planetmaker> And I don't really know... why or how exactly this went wrong
08:57:58  <Alberth> oh, it's a combination of me finding a nice solution to the generation problem and then getting stopped by you for reasons I only partly support
08:58:41  <Alberth> I know you want the best solution too, we just have different views about 'best'
08:59:31  <planetmaker> possibly. But... so why then be angry instead of going for what you think works best?
09:00:12  <Alberth> I am not mad at you at all, it's just frustration that project is not moving
09:00:30  <Alberth> what good is a solution that does not work for you?
09:03:55  *** Xotic750 has joined #openttdcoop.devzone
09:05:25  <planetmaker> I think you take me too much matter-of-fact while we (or at least I) don't really know how either way will work for the big scale and the pesky details
09:10:12  <planetmaker> besides, Alberth: I do NOT think that any of your work here has been in vain. Not in the least
09:14:49  <Alberth> I just removed everything from the repo :p
09:16:00  <Brot6> zBase - Bug #4067: Missing 4 flat temperate flat rough terrain tiles (3996-3999) (Alberth) @
09:16:41  <Alberth> Really Brot6, stop this nonsens
09:19:44  <planetmaker> I like it telling me when issues are updated :-)
09:22:27  <Alberth> yep, but don't highlight me, I know it already
09:23:38  <Alberth> can't it add a _ prefix or something?
09:25:37  <planetmaker> ah, yes.... that might be configured differently. possibly.
09:26:20  <planetmaker> Ammler: can brot not quote the editor (or disguise it a bit like with a _ or so to avoid highlights for your own issues)?
09:26:57  <planetmaker> hm. great... now I get pink water :-)
09:28:33  <Alberth> do the hg commits too then :)
09:29:21  <planetmaker> clearly a windows vs. dos palette issue...
09:30:15  <Alberth> that's way better than spilling radioactive stuff in a liquid :)
09:30:21  <planetmaker> :-D
09:31:32  <planetmaker>
09:31:33  <Webster> Title: Imagebin - A place to slap up your images. (at
09:38:53  <planetmaker> oh. lol. I think I know where the dos vs. windows confusion comes from... drat
09:39:00  <planetmaker> nmlc automatically converts to dos
09:39:04  <planetmaker> grfcodec does not.
09:39:13  <planetmaker> and it cannot
09:41:23  <Alberth> looks like the new simutrans pack:
09:41:30  <dihedral> Alberth, there is 'do not highlight me from this nick' option in a bunch of irc clients
09:41:45  <planetmaker> hehe :-)
09:42:01  <planetmaker> it looks indeed very similar
09:43:04  <Alberth>  <-- they were making an underwater world
09:43:05  <Webster> Title: Transport Tycoon Forums View topic - Working on a nicer UI for Simutrans (at
09:43:32  <Alberth> the guy stopped working
09:44:03  <planetmaker> hm, sad
09:44:13  <planetmaker> looked like he was doing nice work
09:44:30  <planetmaker> or did he move to the simutrans forum?
09:46:15  <Alberth> I'm sorry to say, but I'll discontinue this project due to personal  reasons. Due to health reasons I want/should spend less time at the  computer/keyboard, and there have been some other reasons which lead me  to this decisions as well.
09:46:47  <planetmaker> hm
09:47:10  <planetmaker> oh, there was a page 3. missed that
09:47:22  <Alberth> :)
09:50:55  <Alberth> dihedral: the bunch does not seem to include mine
09:57:22  <Brot6> OpenGFX+ Trains - Revision 725:e9c2e1899cee: Add: New models to model list (Xotic750) @
10:08:06  <planetmaker> Alberth: seems that the alignment of the 32bpp is not always identical (see the glitches for some slope sprites):
10:08:07  <Webster> Title: Imagebin - A place to slap up your images. (at
10:09:38  <planetmaker> though that's probably an accidential error
10:18:57  <Brot6> OpenGFX+ Trains renders - Revision 29:be7f64fa13f1: Add: Dash and Manley-Morel cargo refitted models (Xotic750) @
10:20:08  <Alberth> I don't see anything currently, the screen is too dark compared to the sunny background :(
10:20:39  <Brot6> OpenGFX+ Trains - Revision 726:c3c7c8d7f40b: Add: Dash and Manley-Morel cargo refitted sprites (Xotic750) @
10:20:46  <Brot6> NewGRF Meta Language - Feature #4074 (Closed): sprintf-like functionality (Hirundo) @
10:20:46  <Brot6> NewGRF Meta Language - Feature #4074 (Closed): sprintf-like functionality (Hirundo) @
10:20:46  <Brot6> NewGRF Meta Language - Revision 1919:11f8b96e2997: Feature: Builtin function format_string(format, a... (Hirundo) @
10:26:50  <Brot6> OpenGFX+ Trains - Revision 727:659465b6f08e: Merge with default (Xotic750) @
10:32:09  <Ammler> Alberth: planetmaker, what's the issue with highlights?
10:32:34  <planetmaker> pointless. I know when I edited an issue. Thus I need no highlight here
10:32:53  <Ammler> and when you edit a ticket, how does the highlight hurt?
10:32:59  <Ammler> as you are here anyway
10:33:53  <Ammler> it is a simple rss reader
10:34:09  <Ammler> I am sure, I could remove the author
10:34:14  <Alberth> yep, but I have to check each time whether it is Brot6 or someone else
10:40:00  <planetmaker> ^ just that
10:40:22  <Ammler> so removing the author from the feeds?
10:40:35  <Alberth> or obsfuscating
10:40:54  <planetmaker> obfuscating might be better :-) Like adding a leading _ or so
10:40:54  <Ammler> like $AUTHOR_ ?
10:40:58  <planetmaker> yeah
10:41:05  <Alberth> does that work?
10:41:11  <Ammler> Alberth_
10:41:22  <Alberth> it highlighted here
10:41:54  <planetmaker> can you try with me?
10:42:00  <Alberth> A_mmler planetmaker_
10:42:01  <Ammler> _Alberth:
10:42:10  <planetmaker> yes, also highlight here with trailing _
10:42:21  <Alberth> I am afraid it's simple string matching :p
10:43:43  <Brot6> zBase - Revision 15:790d4411d607: Add: Multi-tile render example (stadium) and .hgignore for .blend1... (zephyris) @
10:44:42  <Alberth> so no simple obfuscating :(
10:46:21  <planetmaker> So also Ammlern would pass?
10:46:52  <planetmaker> or AlberthA ;-)
10:47:28  <planetmaker> ^ Alberth did that highlight?
10:47:54  <Alberth> no, it did not
10:48:00  <planetmaker> So adding a letter works
10:48:08  <planetmaker> ^ Ammler
10:48:12  <Alberth> Xplanetmaker
10:48:14  <planetmaker> and Alberth1
10:48:17  <planetmaker> no highlight
10:48:34  <Alberth> 1 works too
10:49:09  <planetmaker> so let's prefix it with "By
10:49:16  <planetmaker> By_Alberth
10:49:32  <Alberth> that highlights, Byplanetmaker
10:49:40  <planetmaker> that not, ByAlberth
10:49:41  <Alberth> By_planetmaker
10:49:45  <planetmaker> that does
10:49:55  <Ammler> Alberth-
10:50:00  <Alberth> highlights
10:50:12  <Ammler> AlberthX
10:50:19  <planetmaker> doesn't
10:50:26  <Alberth> indeed :)
10:51:06  <Alberth> next challenge  $AUTHORX  :D
10:51:48  <planetmaker> update, Alberth:
10:51:49  <Alberth> ${AUTHOR}X  probably, although I prefer a prefix like By
10:52:04  <Ammler> #1
10:52:04  <Brot6> Ammler: #1 is "Feature #1: Depot switches - Infrastructure Sharing - #openttdcoop Development Zone"
10:52:14  <Ammler> oh, that is not rss
10:52:23  <Ammler> Brot6: rss show devzone
10:52:24  <Brot6> Ammler: I don't know any feeds named devzone
10:52:29  <Ammler> Brot6: rss show newgrfs
10:52:30  <Brot6> Ammler: lemme fetch it...
10:52:30  <Brot6> Ammler: using old data
10:52:30  <Brot6> Ammler: Channel : NewGRFs: Activity
10:52:30  <Brot6> OpenGFX+ Trains - Revision 727:659465b6f08e: Merge with default (Xotic750) @
10:52:30  <Brot6> OpenGFX+ Trains - Revision 726:c3c7c8d7f40b: Add: Dash and Manley-Morel cargo refitted sprites (Xotic750) @
10:52:33  <Brot6> OpenGFX+ Trains renders - Revision 29:be7f64fa13f1: Add: Dash and Manley-Morel cargo refitted models (Xotic750) @
10:52:36  <Ammler> Brot6: rehash
10:52:37  <Brot6> OpenGFX+ Trains - Revision 725:e9c2e1899cee: Add: New models to model list (Xotic750) @
10:52:40  <Brot6> OpenGFX+ Trains - Bug #4075 (New): Wagon speed limits (planetmaker) @
10:52:59  <Ammler> Brot6: config rehash
10:53:00  <Brot6> Ammler: incorrect usage, ask for help using 'Brot6: help config'
10:53:10  <Ammler> ah well
10:53:18  <planetmaker> another small update :-)
10:53:37  *** Brot6 has quit IRC
10:54:04  <Ammler> if I would have any clue how to reload :-P
10:54:33  *** Brot6 has joined #openttdcoop.devzone
10:54:38  <Ammler> Brot6: rss show newgrfs
10:54:40  <planetmaker> uh... zoom-levels don't quite work as expected ;-)
10:54:58  <Ammler> hmm
10:55:09  <Brot6> NewGRF Meta Language - Revision 1920:29649785d5c7: Codechange: Allow action0 property information to... XHirundoX @
10:55:13  <Brot6> Ammler: lemme fetch it...
10:55:15  <Brot6> NewGRF Meta Language - Revision 1921:5bb71b9edaf3: Cleanup: Remove all traces of 'append_function', ... XHirundoX @
10:55:19  <Brot6> Ammler: using old data
10:55:21  <Brot6> NewGRF Meta Language - Revision 1922:b1220396bd28: Add: New property 'value_function' for action 0 p... XHirundoX @
10:55:22  <Ammler> better?
10:55:25  <Brot6> Ammler: Channel : NewGRFs: Activity
10:55:27  <Brot6> NewGRF Meta Language - Revision 1923:44b6cd206e57: Codechange: Change the way two_byte_property work... XHirundoX @
10:55:31  <Brot6> OpenGFX+ Trains - Revision 727:659465b6f08e: Merge with default XXotic750X @
10:55:34  <Brot6> NewGRF Meta Language - Revision 1924:fb4d11bda091: Change #3828: Rework the RV speed prperty, so it ... XHirundoX @
10:55:38  <Brot6> OpenGFX+ Trains - Revision 726:c3c7c8d7f40b: Add: Dash and Manley-Morel cargo refitted sprites XXotic750X @
10:55:51  <Brot6> OpenGFX+ Trains renders - Revision 29:be7f64fa13f1: Add: Dash and Manley-Morel cargo refitted models XXotic750X @
10:55:51  <Brot6> OpenGFX+ Trains - Revision 725:e9c2e1899cee: Add: New models to model list XXotic750X @
10:55:51  <Brot6> OpenGFX+ Trains - Bug #4075 (New): Wagon speed limits XplanetmakerX @
10:56:01  <Ammler> planetmaker: highlight ^ ?
10:56:22  <planetmaker> not above
10:56:32  <Brot6> zBaseBuild - Revision 5:fbcab6a386d3: -Remove: Removed 'scripts' link XAlberthX @
10:56:32  <Brot6> zBaseBuild - Revision 6:81c693ff8ff1: -Add: Copy of the scripts directory from opengfx, r978 XAlberthX @
10:56:33  <Ammler> ok, so happy?
10:56:36  <planetmaker> yup :-)
10:56:47  * Alberth very happy, thx Ammler
10:57:17  <Alberth> planetmaker:  I pushed the changes to make 'scripts' local to zbasebuild
10:57:45  <Alberth> feel free to commit your changes
10:58:00  <planetmaker> did you import all of opengfx?
10:58:18  <planetmaker> I'm working on a merge of plain zbase and plain opengfx
10:58:22  <Alberth> no, just the scripts stuff
10:58:40  <Alberth> and added softlinks to the image directories
11:00:05  <Alberth> ie the files that might get changed
11:00:29  <Alberth> hmm, ok, I should do something now?
11:00:57  <planetmaker> so you do not have the 8bpp sprites in the repo, right?
11:01:21  <planetmaker> that makes it difficult to have it build by the CF
11:01:49  <Alberth> I have no sprite at all in the repo currently
11:01:57  <planetmaker> oh, also not zbase?
11:02:13  <Alberth> that's in ../zbase  :)
11:02:57  <Alberth> you can pull a clone locally for building, perhaps even a shallow clone
11:03:54  <planetmaker> not sure that hg supports shallow clones
11:05:13  <planetmaker> hm... subrepos might be an idea. Though they're only recommended as features of last resort
11:06:00  <planetmaker> I'd like a solution which allows us to shove a daily build onto the CF
11:06:25  <planetmaker> which kinda implies one repository only. Or maybe sub repos
11:07:27  <Alberth> a local clone is not that bad
11:07:45  *** Xotic750 has quit IRC
11:08:11  <Brot6> OpenGFX+ Trains - Bug #4075: Wagon speed limits XXotic750X @
11:09:52  <Alberth> <-- it's a google summer code project, apparently, but not working yet
11:09:53  <Webster> Title: ShallowClone - Mercurial (at
11:11:42  <planetmaker> 2 years ago
11:12:39  <Brot6> zBase - Revision 16:0402e9873d99: Add: Temperated parks. XzephyrisX @
11:13:47  <planetmaker> is it naive, if I suggest to just pull opengfx into zbase. And then add the stuff there like in the patch I posted above?
11:15:21  <Alberth> please add my 'sprite label' patch first :p
11:18:07  <Alberth> lol, I have nml changesets from the future :)
11:18:22  <planetmaker> :-D
11:18:34  <Alberth>   p, li { white-space: pre-wrap; }     Date:  2012-07-19 14:17:06 +0200 (in the future)
11:21:49  <planetmaker> :-)
11:22:23  <planetmaker> I'm a bit confused... which sprite labels patch? the one you linked in #openttd? Or...?
11:25:20  <Alberth>    changeset 4 of zbasebuild
11:26:50  <planetmaker> thanks. I totally missed that one
11:30:34  <planetmaker> there
11:30:49  <Brot6> NewGRF Meta Language - Feature #3583 (Closed): deprecate / remove refittable_cargo_types XHirundoX @
11:30:49  <Brot6> NewGRF Meta Language - Revision 1925:5b66750e929f: Fix: We should always round floats, but not try t... XHirundoX @
11:30:49  <Brot6> NewGRF Meta Language - Revision 1926:98aae4b11e87: Change: Use value_function instead of custom_func... XHirundoX @
11:30:50  <Brot6> NewGRF Meta Language - Revision 1927:3c5db35b46ce: Cleanup: Remove long-obsolete callback/property '... XHirundoX @
11:30:54  <Brot6> NewGRF Meta Language - Revision 1928:ab30326fadc0: Remove: Deprecated refittable_cargo_types propert... XHirundoX @
11:31:18  <Brot6> OpenGFX - Revision 979:03f450b66038: Codechange: Add labels to all spritesets in the 5 base grf (Alb... XplanetmakerX @
11:33:20  <Hirundo> Alberth: It seems my VM's clock got messed up again, but now I'm back from the future ;-)
11:37:29  <Brot6> Dutch Trains 2 - Support #4062: some train have change their power after buying them. XMuzzyX @
11:38:45  <Alberth> :)
12:38:41  <dihedral> Ammler, planetmaker, I have a question for you regarding the password changing of the openttdcoop servers
12:39:07  <dihedral> oh - actually ... on a second thought
12:39:11  <dihedral> gnah :-D
12:39:30  <dihedral> i just thought one could use game dates to schedule the process of changing the passwords
12:39:48  <dihedral> but forgot that there are no updates in that respect if the game is paused :-D
12:40:13  <planetmaker> :-)
12:40:31  <planetmaker> of course, it *could* also update when paused. That would - from my POV - not harm
12:41:42  <planetmaker> Hirundo, "long obsolete" is rather relative. It's the only way in the stable version ;-)
12:45:41  <planetmaker> but maybe it gets time to tag some head version as 0.3 :-)
12:45:47  <planetmaker> *0.3.0
12:49:41  <Brot6> Dutch Track Set - Bug #4076 (New): Dutch Track set is incompatible with nutrack XMuzzyX @
13:11:36  <Alberth> what's the plan?
13:13:35  <planetmaker> I'm unsure :-)
13:14:01  <planetmaker> To me it looks like the easiest thing to handle is a repo which is a merge of both, zbase and opengfx
13:14:19  <planetmaker> as it can be built by the compilefarm of the devzone
13:14:35  <planetmaker> (it builds in chroot, thus relative paths to other repos wouldn't work)
13:15:22  <planetmaker> and tbh, I really would like to see nightly builds of this
13:15:44  <planetmaker> alternatively we pull opengfx in zbase (with Zephyris' permission) and do there the same thing
13:15:53  <planetmaker> or we pull opengfx into zbase as subrepo
13:16:21  <planetmaker> or vice versa :-)
13:18:03  <planetmaker> Or: maybe even 'better': make both zbase and opengfx a subrepo of a new repo (like zbasebuild). And then build there
13:18:52  <planetmaker> makes me hesitant
13:18:53  <Webster> Title: FeaturesOfLastResort - Mercurial (at
13:19:00  <Alberth> I am fine with anything
13:19:35  <planetmaker> "Needing (or thinking you need) these features is often an indicator of a bad practice somewhere else in your workflow"
13:21:33  <Alberth> well, the build seems to be the limiting factor here
13:21:48  <Alberth> clone through localhost instead?
13:24:01  <planetmaker> sorry, I don't understand?
13:24:13  <planetmaker> you mean server-side?
13:25:02  <Alberth> if you cannot use the file system, use the network :p
13:27:15  <Brot6> zBaseBuild - Revision 7:d0b3364fc714: -Add: 32bpp sprites for the temperate terrain. XAlberthX @
13:34:00  <planetmaker> I still don't get that then :-)
13:35:43  <planetmaker> clone through local host means to adjust the build rule. That certainly *is* feasible
13:35:49  <Alberth> hg clone http://localhost/zbase zbase  works even in a chroot environment
13:36:09  <planetmaker> ah, I see
13:43:43  <Brot6> Dutch Track Set - Revision 83:671b83664927: Feature: Yard Rail Graphics (NuTracks v1.1.2 Lowspeed Tr... XTransportmanX @
13:43:43  <Brot6> Dutch Track Set - Revision 84:8bd500904533: Doc: Credits for the level crossing lights were missing ... XTransportmanX @
13:43:43  <Brot6> Dutch Track Set - Revision 85:0f816fd4bf13: Doc: Updated Credits XTransportmanX @
13:46:11  <planetmaker> Alberth, if you need a "decision" now, I'd go for the easy approach which I know works without further work: merge both repos. And just add the 32bpp alternative_sprites.
13:46:29  <planetmaker> Otherwise I'd ponder about it more and might try one or the other solution
13:46:57  <Alberth> I am working in zbasebuild currently
13:48:24  <Alberth> so I am adding 32bpp stuff there
13:48:32  <planetmaker> ok :-)
13:50:37  <Alberth> why is the last sprite in a series of a house always flat?
13:50:48  <planetmaker> hu?
13:51:10  <planetmaker> can you point me to sprite series you mean?
13:51:20  <Alberth> sprites/png/houses/base-1430-1433-house.png    1433 is a flat tile
13:51:31  <Alberth> base_graphics spr1433(1433, "sprites/png/houses/base-1430-1433-house.png")     { [   0,  264,  66,  87, -32, -56] }
13:51:51  <Alberth> I'd expect 1430 to be flat
13:52:11  <planetmaker> 1433 is not flat, as you see
13:52:35  <planetmaker> at least not by the source code :-)
13:53:38  <Alberth> well, it's only foundations
13:53:45  <planetmaker> Ok, seems to be the template which is not flat. It's the ground tile the house stands on
13:53:52  <planetmaker> used in transparent / invisible mode
13:54:16  <Alberth> Ah, that makes sense. Thanks
13:54:16  <planetmaker> it's the garden. And a black place where the house stands
13:54:29  <Alberth> :)
13:54:38  <planetmaker> thus it's always drawn. And the house with the appropriate construction state on top. Or not when invisible
13:55:28  <Hirundo> planetmaker: having a warning for 5 months is a long time for me
13:55:58  <planetmaker> Hirundo, that depends on how you look at it. Some people might only use the stable version :-)
13:56:48  <Alberth> Hirundo: ever looked at depreceated Java APIs?  some have been obsolete for something near a decade :D
13:57:06  <dihedral> i hate this highlight
13:57:31  <Alberth> ?
13:57:35  <planetmaker> Alberth, every house needs its own ground tile. Seems that it often (always?) comes after the actual house sprite(s)
13:58:02  <planetmaker> One might create special templates for that for houses with 1,2 or three stages
13:58:07  <dihedral> Alberth, 'Java' ;-)
13:58:34  <Alberth> planetmaker: apparently, they also have building stages reversed :)    zbase uses 0001 for the floor plan
13:58:44  <Alberth> dihedral: hi java
13:59:00  <planetmaker> Alberth, and there the 0001 as ground sprite makes imho MUCH more sense (the base set order is annoying)
13:59:02  <dihedral> m-m-multi highlight
13:59:24  <Hirundo> People who use nightlies will have fixed the warning already
14:00:03  <Hirundo> People who use stables should read, where these changes have been listed for 5 months as well
14:02:01  <Brot6> Dutch Track Set - Bug #4076 (Rejected): Dutch Track set is incompatible with nutrack XMuzzyX @
14:02:01  <Brot6> Dutch Track Set - Bug #4076 (Rejected): Dutch Track set is incompatible with nutrack XTransportmanX @
14:05:31  <Brot6> zBase - Revision 17:4f42b04329c5: Add: Some more temperate buildings. XzephyrisX @
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14:32:54  <Alberth> changes in *.pnml files are not registered by make?
14:34:11  <dihedral> not important enough to check that file all the time
14:34:24  <Alberth> except I change them all the time :(
14:34:39  <dihedral> you do??
14:35:12  <planetmaker> Alberth, the makefile might be somewhat broken...
14:35:20  <Alberth> Hirundo: inconsistency:  "base_graphics"  versus "alternative_sprites"
14:35:22  <planetmaker> try make remake
14:35:32  <dihedral> Alberth,  i'm just pulling your leg ;-)
14:42:32  <Hirundo> Alberth: It is inherently inconsistent, you cannot supply 32bpp/ez (alternative) sprites without 8bpp normal base graphics
14:42:52  <Hirundo> Though I'm open to suggestions on how to improve it
14:43:10  <planetmaker> probably base_sprites(...)
14:43:10  <Alberth> Hirundo:  s/alternative_sprites/alternative_graphics/
14:43:22  <Alberth> or that ^ :)
14:44:11  <planetmaker> actually... graphics is better
14:45:09  <planetmaker> <-- for the  existence of a graphics block
14:45:30  <Hirundo> The graphics block is not quite the same as base_graphics
14:45:57  <planetmaker> it's not, I know. Its name would rather better be "callbacks" ;-)
14:46:18  <Hirundo> I like sprites somewhat better, since it's really just sprites
14:46:34  <Hirundo> Also, it'd require changing only opengfx, instead of all grfs that have 32bpp sprites
14:47:02  <Alberth> the latter is just egrvts, I think :p
14:47:18  <planetmaker> ogfx-trains and opengfx use it, too
14:47:45  <Alberth> ok :)
14:47:57  <planetmaker> like... opengfx+trains is >50MB grf file :-P
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15:29:54  <Brot6> Dutch Trains 2 - Bug #4077 (New): Control cab ICR NS-Intercity livery won't show up. Xtrainboy2004X @
15:30:57  <Brot6> Dutch Trains 2 - Feature Request #4078 (New): Locon 9900 livery Xtrainboy2004X @
15:32:58  <Brot6> zBase - Bug #4079 (New): zbase/towns/temperate/1440-1443/64_0005 is empty XAlberthX @
15:46:47  <Alberth> nice, we have an invisible elevator :)
15:47:38  <planetmaker> :-D
16:10:27  <planetmaker> IrcCrasherDeveloper
16:10:31  <planetmaker> @ban IrcCrasherDeveloper
16:23:48  <Brot6> zBaseBuild - Revision 8:c99c421cb353: Add: some houses XAlberthX @
16:31:23  <Brot6> Dutch Trains 2 - Bug #4077 (Resolved): Control cab ICR NS-Intercity livery won't show up. Xtrainboy2004X @
16:31:24  <Brot6> Dutch Trains 2 - Bug #4077 (Resolved): Control cab ICR NS-Intercity livery won't show up. Xtrainboy2004X @
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17:17:14  <Brot6> nml: update from r1918 to r1928 done -
17:29:30  <Alberth> hi
17:41:53  <Brot6> zBase - Revision 18:9c0a20ca34af: Add: Oil wells and iron ore mine. XzephyrisX @
17:42:08  <Alberth> \o/
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18:09:31  <Brot6> Dutch Trains 2 - Support #4062: some train have change their power after buying them. XTransportmanX @
18:10:00  <Brot6> zBase - Bug #4080 (New): temperate oilwells has no ground plate (2173) XAlberthX @
18:10:52  <Brot6> Dutch Trains 2 - Support #4062: some train have change their power after buying them. XTransportmanX @
18:13:05  <Brot6> Dutch Trains 2 - Bug #4081 (New): IRM/VIRM IV depot sprite XTransportmanX @
18:18:03  <Brot6> Dutch Trains 2 - Support #4062: some train have change their power after buying them. XTransportmanX @
18:51:19  <planetmaker> oh... oil wells!
18:52:17  <Alberth> animation looks somewhat weird imho
18:52:38  <Alberth> I was expecting a turning wheel at one end
18:54:50  <Brot6> zBase - Revision 19:83327cb6d5ff: Add: Gold mine and coal mine. XzephyrisX @
18:57:57  <Alberth> oh, those may be easier to understand.
18:58:05  <Brot6> zBaseBuild - Revision 9:54e51ee63aad: Add: Oil wells. XAlberthX @
19:00:45  <Alberth> iron ore mine is weird, I need too many sprites, and not a multiple of 9 :p
19:47:26  <planetmaker> Alberth: how save is it, if I start adding also alternative_sprites to zbasebuild?
19:47:59  <Alberth> pretty much
19:48:10  <Alberth> I only have a coal mine here
19:48:26  <Alberth> so knocj yourself out :)
19:48:32  <Alberth> *knock
19:49:23  <planetmaker> sweet :-)
19:49:45  <Alberth> you may need to add more softlinks to the zbasebuild project, pointing to zbase directories
19:50:40  <Alberth> I add top-level directories like 'towns' and 'industries'
19:51:39  <Alberth> Oh, I have to commit the 'industries' softlink too I see
19:52:21  <Alberth> and 'towns' :p
20:00:44  <Alberth> planetmaker: pushed
20:01:04  <Brot6> zBaseBuild - Revision 10:c02ea1ecc24c: Add: coal mine XAlberthX @
20:01:19  <Alberth> good night
20:02:08  <planetmaker> g'night Alberth
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22:31:51  <Brot6> zBase - Revision 20:937e27e50a52: Add: Copper ore mine. XzephyrisX @
22:56:28  <Brot6> zBase - Revision 21:e6cc6fc51e8a: Add: Diamond mine. XzephyrisX @
23:01:53  <Brot6> zBase - Bug #4080 (Closed): temperate oilwells has no ground plate (2173) XAlberthX @
23:01:53  <Brot6> zBase - Revision 22:dc8bc2049406: Add: Oil well ground tile. Bug #4080 XzephyrisX @
23:01:53  <Brot6> zBase - Bug #4080 (Closed): temperate oilwells has no ground plate (2173) XzephyrisX @
23:09:15  <Brot6> zBase - Bug #4067: Missing 4 flat temperate flat rough terrain tiles (3996-3999) XzephyrisX @
23:31:07  <Brot6> zBase - Revision 23:7d466c2fdb02: Fix: Slope height for temperate terrain (for testing, other climat... XzephyrisX @
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