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01:03:43 <Brot6> British Modular Station Set - Revision 105:8452603296b2: Removed the extra sprite files now that I a... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/8452603296b2 01:03:43 <Brot6> British Modular Station Set - Revision 106:0179d853500e: Fixed the purchase sprites so they are all ... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/0179d853500e 01:03:43 <Brot6> British Modular Station Set - Revision 107:d3efccb3931d: Disabled the footpath test graphics. XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/d3efccb3931d 01:03:44 <Brot6> British Modular Station Set - Revision 108:ed095bc125ec: Updated the makefiles from the newgrf_makef... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/ed095bc125ec 01:03:48 <Brot6> British Modular Station Set - Revision 109:0d41c244325b: Changed the bundle makefile to use the curr... XJakim FriantX @ http://dev.openttdcoop.org/projects/bmss/repository/revisions/0d41c244325b 08:45:55 *** Alberth has joined #openttdcoop.devzone 08:46:07 <Alberth> 'oi 08:51:35 <Alberth> no changes in zbasebuild? 09:07:54 <planetmaker> hi Alberth 09:08:03 <planetmaker> I'm afraid, no 09:08:23 <Alberth> oke 09:08:23 <planetmaker> I was caught up by a friend on skype and after that too tired :-) 09:08:50 <planetmaker> but zbuild got a lot of additions 09:09:13 <Alberth> Score: 3092 labels, 54 alternative labels, 1.75% covered <-- not sure we want to know this :p 09:18:33 <planetmaker> hehe 09:18:44 <planetmaker> it's actually also mis-leading somewhat 09:18:57 <planetmaker> btw, is there reason, that you didn't convert the extra grf, too? 09:19:12 <planetmaker> hm... nvm. it has no base_sprite 09:19:38 <Alberth> either that, or it did not have .pnml file extensions :) 09:20:31 <planetmaker> it does 09:20:38 <planetmaker> there's 6 pnml files, one for each grf 09:20:50 <planetmaker> ogfx?_*.pnml 09:21:26 <planetmaker> but even in ogfx1_base.pnml there's > 800 sprites which need no 32bpp 09:21:43 <planetmaker> like all font and recolour sprites 09:21:56 <planetmaker> and some of the gui elements like window decorations 09:22:32 <planetmaker> so only about 5/6 or even 4/5 need that in the base grf 09:37:55 <Brot6> zBaseBuild - Revision 11:f5a7f65676aa: Add: Measure and report 32bpp alternative sprites coverage. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/f5a7f65676aa 09:37:56 <Brot6> zBaseBuild - Revision 12:f71afc9b97bf: Add: Oil well base plate. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/f71afc9b97bf 10:01:34 <Brot6> NewGRF Meta Language - Revision 1929:09970ecca579: Fix-ish: Don't use generic.reverse_lookup any mor... XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/09970ecca579 10:10:43 * Hirundo ponders /nick XHirundoX 10:11:29 <planetmaker> :-) 10:11:43 <planetmaker> you want the highlights, Hirundo? 10:12:19 <planetmaker> just add XHirundoX to your highlight list ;-) 10:20:13 <Brot6> Dutch Trains 2 - Feature Request #3917: Additional liveries' requests Xtrainboy2004X @ http://dev.openttdcoop.org/issues/3917#change-11171 10:45:39 <Brot6> Dutch Trains 2 - Feature Request #4082 (New): Additions of V100 class Xtrainboy2004X @ http://dev.openttdcoop.org/issues/4082 11:06:03 <Alberth> bah, why do you constantly find bugs in applications that you use :p 11:09:29 <Alberth> are tunnels easily templatable? 11:12:02 <planetmaker> tunnels are so-so templateable 11:12:25 <planetmaker> the height is not exactly defined 11:12:53 <planetmaker> But the sprites are clear enough. And if you allow for some transparency on top to be sure to grab them all, you can re-use between railtypes 11:13:06 <planetmaker> i.e. look at swedishrails 11:13:16 <planetmaker> s/i.e./e.g./ :-) 11:13:17 <Brot6> planetmaker meant: "e.g. look at swedishrails" 11:49:06 *** LordAro has joined #openttdcoop.devzone 11:52:00 <Brot6> NewGRF Meta Language - Revision 1930:520c94d19552: Codechange/Fix: OutputGRF.wsprite_encoderegular a... XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/520c94d19552 12:04:41 <Alberth> there are so many tunnels, of at least half of them I don't know where they should be used 12:11:05 <planetmaker> so many tunnels? 12:11:42 <planetmaker> (4 directions per road or railtype) * (# ground types) 12:12:32 <planetmaker> thus (4*rail) * (temp+arctic+snow+desert+tropical+toyland) 12:12:52 <planetmaker> repeat for monorail, maglev, road and possibly also tram 12:12:59 <planetmaker> but tram is in the extra newgrf 12:13:30 <planetmaker> thus there are 24 sets of tunnels :-) 12:42:59 <Alberth> http://devs.openttd.org/~alberth/tunnels.png almost :) 12:43:32 <planetmaker> :-) 12:44:19 <planetmaker> the tunnels have a ground and an overlay sprite due to drawing / sprite sorting: ground + train + tunnel overlay 12:44:26 <planetmaker> at least for the base sets 12:44:50 <Alberth> yeah, but why is the overlay not painted from the same point as the tunnel :p 12:44:55 <planetmaker> it can get up to ground + track + train + terrain overlay + tunnel overlay 12:45:12 <planetmaker> it's child sprites most likely 12:45:29 <planetmaker> thus relative to the ground sprite. Not to the tile 12:45:47 <Alberth> makes sense 12:46:24 <Alberth> so 0, 0 thus 12:46:33 <planetmaker> Except toyland I actually think that zeph's grass is too even and uniform 12:46:53 <planetmaker> It's more of a golf resort like grass growing everywhere :-) 12:49:05 <Alberth> improve texture, and re-blender :) 12:49:12 <planetmaker> :-) 12:52:07 * Alberth hacks a -c option in the sprite-lines generation script for child sprites 15:04:34 <Brot6> zBaseBuild - Revision 13:157501e8a227: Temperate train tunnels, toyland train+road tunnels XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/157501e8a227 15:36:53 <Alberth> http://paste.openttdcoop.org/show/1565/ <-- these are the tunnel types, it seems, but what is 0017 about ? 15:40:13 <planetmaker> extra side? 15:42:36 <Alberth> a vertical wall down to the floor 15:53:23 <planetmaker> got a link to the images? 15:53:54 <planetmaker> ah, well. I'll just pull :-) 15:56:34 <planetmaker> Alberth: tropical grass 15:56:47 <planetmaker> temperate, arctic, tropical, toyland, snow, desert 15:57:28 <Alberth> ok 16:06:30 *** ODM has joined #openttdcoop.devzone 16:36:07 *** NataS has quit IRC 16:36:26 *** NataS has joined #openttdcoop.devzone 17:17:08 <Brot6> nml: update from r1928 to r1930 done - http://bundles.openttdcoop.org/nml/nightlies/r1930 18:24:03 *** frosch123 has joined #openttdcoop.devzone 18:25:24 *** Dr_Tan has joined #openttdcoop.devzone 18:31:48 *** NataS has quit IRC 18:49:19 <Brot6> zBaseBuild - Revision 14:05f882c12a19: Add: Tunnels everywhere XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/05f882c12a19 18:49:49 <Rubidium> George will be so happy with that! 18:51:23 <Alberth> ? 18:52:21 <Rubidium> he wanted roads through houses 18:52:22 <Alberth> George was doing ECS or not? 18:52:37 <Alberth> oh, make a tunnel :) 18:53:10 <Alberth> or make house-tunnel graphics :) 18:53:38 <Rubidium> http://www.imgvsimg.com/thumb/2/20/84.jpg 18:53:57 <Rubidium> and you just added tunnels everywhere ;) 18:54:25 <Alberth> nice, I thought for a moment it was a maglev train :) 18:59:32 *** LordAro has quit IRC 19:10:40 *** LordAro has joined #openttdcoop.devzone 21:27:08 *** ODM has quit IRC 21:47:16 <Brot6> zBase - Bug #4083 (New): depot too big / not even thick walls XAlberthX @ http://dev.openttdcoop.org/issues/4083 22:03:21 *** frosch123 has quit IRC 22:09:12 *** Alberth has left #openttdcoop.devzone 22:09:31 <Brot6> zBaseBuild - Revision 15:7957c84b4ff4: Add: A rail depot. XAlberthX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/7957c84b4ff4 22:28:27 *** Lord_Aro has joined #openttdcoop.devzone 22:29:09 *** LordAro has quit IRC 22:38:20 *** Lord_Aro is now known as LordAro 23:24:14 *** LordAro has quit IRC 23:25:23 *** LordAro has joined #openttdcoop.devzone