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00:15:59 <Brot6> zBase - Revision 59:ca5ae9dc3278: Add: Food processing plant. XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/ca5ae9dc3278 04:56:04 <Brot6> zBaseBuild - Revision 78:c37a67fc6c2e: Add: factory XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/c37a67fc6c2e 04:56:05 <Brot6> zBaseBuild - Revision 79:081bc045e3ff: Add: arctic farm XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/081bc045e3ff 04:56:05 <Brot6> zBaseBuild - Revision 80:fb7dd0a2f8af: Add: printing works XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/fb7dd0a2f8af 04:56:05 <Brot6> zBaseBuild - Revision 81:17bd4f7d9ef4: Add: food processing plant XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/17bd4f7d9ef4 04:56:10 <Brot6> zBuild - Revision 27:38251f0479f8: Add: facory, printing works, arctic farm, food processing plant. ... XRubidiumX @ http://dev.openttdcoop.org/projects/zbuild/repository/revisions/38251f0479f8 04:56:12 <Brot6> zBase - Bug #4125 (New): Tropical farm missing XRubidiumX @ http://dev.openttdcoop.org/issues/4125 05:08:26 *** andythenorth has joined #openttdcoop.devzone 06:05:37 <Brot6> zbuild: update from r26 to r27 done (1168 warnings) - http://bundles.openttdcoop.org/zbuild/push/r27 06:39:50 *** andythenorth has quit IRC 06:46:06 *** andythenorth has joined #openttdcoop.devzone 06:50:19 *** andythenorth has quit IRC 07:07:04 *** andythenorth has joined #openttdcoop.devzone 07:10:40 *** andythenorth has quit IRC 07:47:12 *** andythenorth has joined #openttdcoop.devzone 07:55:54 *** andythenorth has left #openttdcoop.devzone 08:01:01 <Brot6> zBase - Bug #4125: Tropical farm missing XzephyrisX @ http://dev.openttdcoop.org/issues/4125#change-11269 09:25:48 *** ODM has joined #openttdcoop.devzone 10:57:47 <Brot6> OpenGFX+ Trains - Support #4126 (New): 8bpp pixel art and 32bpp render art offsets XXotic750X @ http://dev.openttdcoop.org/issues/4126 12:12:52 <planetmaker> hm... Ammler http://bundles.openttdcoop.org/log.csv is not up to date anymore, eh? 12:13:08 <planetmaker> hm... or not sorted by time :-) 12:14:26 <planetmaker> very few anyway, < 100 12:17:48 <planetmaker> ^ Rubidium (sorry, channel mix-up) 12:24:41 <Xotic750> planetmaker: How's the ogfx-trains-render clone coming along? 12:27:52 <planetmaker> hm, wtf... seems not?! 12:40:17 <Brot6> OpenGFX+ Trains - Revision 634:8dfbe3344393: Feature: Add and use 8bpp pixel art tender spites in 8b... XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/8dfbe3344393 12:40:17 <Brot6> OpenGFX+ Trains - Revision 635:cf77ada20c82: Feature: Add and use 8bpp pixel art tender spites in 8b... XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/cf77ada20c82 12:40:17 <Brot6> OpenGFX+ Trains - Revision 636:31af39e72ef5: Merge with default; Fix #4018 XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/31af39e72ef5 12:40:18 <Brot6> OpenGFX+ Trains - Bug #4018 (Closed): 4/8 length 8bpp template and 8bpp Tender required XXotic750X @ http://dev.openttdcoop.org/issues/4018#change-11270 12:47:51 <Brot6> zBase - Bug #4111: Mask sprites incorrect XzephyrisX @ http://dev.openttdcoop.org/issues/4111#change-11271 12:51:01 <Ammler> planetmaker: it's a csv, sorted by your viewer 12:51:38 <Rubidium> planetmaker: so it's safe-ish to assume that once zbase is somewhat finished and it's put onto bananas there will not be that many downloads 12:52:03 <Ammler> :-D 12:53:09 <planetmaker> Rubidium: yes, that's what I do assume 12:54:22 <Ammler> hmm, it might also make sense to distribute zbase like opengfx 12:54:29 <Ammler> is the license gpl btw.? 12:54:40 <planetmaker> yes 12:58:18 <Ammler> will you ever split openttd.grf from openttd? 12:58:35 <Ammler> that is something I still need to fix in the suse rpm 12:59:07 <planetmaker> it's not forseen, Ammler and unlikely 12:59:09 <Ammler> (opentt.grf and the other dummy files) 12:59:35 <Ammler> well, I wait until someone will bugreport it there 13:00:07 <Brot6> Useless Tracks - Revision 11:068220365486: Feature: unpowered electric signals for lifted track XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/068220365486 13:00:08 <Brot6> Useless Tracks - Revision 12:aa95cdd49837: Change: also use unpowered electric signals for planning ... XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/aa95cdd49837 13:00:08 <Brot6> Useless Tracks - Revision 13:532abc802d40: Update: English texts XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/532abc802d40 13:00:10 <Brot6> Useless Tracks - Revision 14:e9dfc658fbf5: Feature: Dutch translation XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/e9dfc658fbf5 13:00:12 <Brot6> Useless Tracks - Revision 15:17c305cd2dea: Fix (r11): some signals were in wrong order XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/17c305cd2dea 13:00:26 <Brot6> Useless Tracks - Revision 16:1ce5758dbe6b: Change: TTD style GUI does no longer use original TTD gra... XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/1ce5758dbe6b 13:00:26 <Brot6> Useless Tracks - Revision 17:3ff71e583d03: Docs: prepare for release XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/3ff71e583d03 13:00:26 <Brot6> Useless Tracks - Revision 18:f8afc15cafa8: Release: 0.1.0 XfoobarX @ http://dev.openttdcoop.org/projects/uselesstracks/repository/revisions/f8afc15cafa8 13:02:06 <planetmaker> Ammler: and imho it's correct to ship like NoMusic and NoSound along with OpenTTD. Though they maybe should not be treated as a baseset (in the UI) but as a "turn off music / gfx" buttons in the UI instead 13:02:40 <Ammler> yes, that i fine, I don't like to ship original set with it 13:02:53 <Ammler> and suse rpm would not work 13:03:18 <Ammler> as I have the dependency for it in the basesets 13:03:57 <Ammler> well, it is unlikely someone will install openttd without opengfx 13:04:12 <Ammler> hmm, rahter wihtout openmsx 13:05:10 <Ammler> I guess, I simply should change it to requires instead recommends 13:06:13 <planetmaker> Ammler: the original set is not shipped 13:06:19 <Ammler> of course it is, like openttd.grf 13:06:38 <planetmaker> openttd.grf is like extra.grf. It's user-made sprites 13:06:55 <Ammler> extra grf for original sets 13:07:06 <Rubidium> I see no pressing reasons not to ship openttd.grf with openttd in the default installs. Mostly because it is highly openttd version specific (no backward compatability), and thus shouldn't be installed in the global directory 13:07:48 <Ammler> like opengfx 13:07:50 <Rubidium> and making it a seperate package will only break existing installs 13:08:34 <Ammler> yeah, that is also the reason, I didn't split it in a subpackage 13:08:53 <Brot6> uselesstracks: update from to 0.1.0 done - http://bundles.openttdcoop.org/uselesstracks/releases/0.1.0 13:09:04 <Ammler> it would only make sense, if done upstream too 13:11:22 <Rubidium> also installing it (now) in the 'content_download' directory will mess with things, mostly because the version has remained the same for long. Actually, I think it's used to prefer the right DOS graphics over the broken DOS graphics package 13:11:53 <Ammler> I could add a note to openmsx like "You need this package also for playing original music" 13:12:09 <planetmaker> but... you don't need that, Ammler 13:12:32 <planetmaker> you do not need openmsx unless you want its music. No other reason for it 13:12:39 <planetmaker> same with opengfx 13:12:52 <Ammler> well, the issue is the dependency like timidity 13:13:04 <Ammler> I would not like to have that in openttd 13:13:31 <Ammler> the issue is mainly with music only 13:15:34 <planetmaker> Ammler: yes, you want that as dep. As you want music available by default 13:15:46 <planetmaker> honestly, for a distro just compile it with timidity 13:16:07 <Ammler> if someone installs opnettd on suse, he will install it 13:16:43 <Ammler> timidity is silly package and it has around 5 other deps 13:17:00 <Ammler> someone might like to use another music player 13:17:08 <Ammler> if possible at all 13:17:56 <Ammler> so currently the issue is only, if someone install opentd without recommends 13:17:59 <Rubidium> there's aplaymidi which only works if your hardware supports it, which AFAIK is roughly when your computer is last century 13:18:43 <Ammler> and it makes sense to install it without on server 13:19:46 <Brot6> zBase - Revision 60:a86d0ec01361: Add: 8bpp mask generating script and 8bpp-ized masks (company colo... XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/a86d0ec01361 13:19:46 <Brot6> zBase - Revision 61:0cfe924180ee: Add: Copying info in repo. (Bug #4110) XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/0cfe924180ee 13:19:46 <Brot6> zBase - Bug #4111 (Closed): Mask sprites incorrect XzephyrisX @ http://dev.openttdcoop.org/issues/4111#change-11272 13:19:46 <Brot6> zBase - Feature Request #4110 (Closed): Missing license XzephyrisX @ http://dev.openttdcoop.org/issues/4110#change-11273 13:23:44 <Brot6> OpenGFX+ Trains - Support #4126: 8bpp pixel art and 32bpp render art offsets XXotic750X @ http://dev.openttdcoop.org/issues/4126#change-11274 13:50:23 <Brot6> OpenGFX+ Trains renders - Support #4127 (New): Requires clone of merged repo XXotic750X @ http://dev.openttdcoop.org/issues/4127 13:58:29 <Rubidium> there's Ammler's confirmation that zbase is GPLv2 13:59:34 <Brot6> OpenGFX+ Trains - Support #4126: 8bpp pixel art and 32bpp render art offsets XplanetmakerX @ http://dev.openttdcoop.org/issues/4126#change-11275 14:02:58 <planetmaker> let's try again the clone, Xotic750. Thanks for the reminder :-) 14:03:05 <planetmaker> oh, a butterfly! 14:03:12 <Brot6> zBase - Revision 62:c4f869360471: Fix (r9): Split up foreground and background bus and truck stop sp... XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/c4f869360471 14:03:12 <Brot6> zBase - Bug #4090 (Closed): Bus and Truck Non-Drive Through FG/BG XzephyrisX @ http://dev.openttdcoop.org/issues/4090#change-11276 14:03:58 *** andythenorth has joined #openttdcoop.devzone 14:04:08 <Brot6> OpenGFX+ Trains - Support #4126: 8bpp pixel art and 32bpp render art offsets XXotic750X @ http://dev.openttdcoop.org/issues/4126#change-11277 14:29:41 <Rubidium> planetmaker: a butterfly... aren't those extinct in Europe? 14:31:45 <planetmaker> hm... no :-) https://picasaweb.google.com/107191069901530811927/Beobachtungen#5764059642174452082 14:31:46 <Webster> Title: Picasa Web Albums - Ingo vB - Beobachtungen (at picasaweb.google.com) 14:33:19 <Brot6> zBase - Bug #4125: Tropical farm missing XRubidiumX @ http://dev.openttdcoop.org/issues/4125#change-11278 14:34:07 <Rubidium> no black swans :( 14:34:55 <planetmaker> indeed not. I didn't see a single one there 14:35:24 <Rubidium> I saw a few 14:43:30 <Brot6> NewGRF Meta Language - Feature Request #4128 (New): Draw articulated parts in the purchase menu. XXotic750X @ http://dev.openttdcoop.org/issues/4128 14:51:21 <Brot6> NewGRF Meta Language - Revision 1965:a3c0d722cb59: Feature #1031: House variables. XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/a3c0d722cb59 14:51:41 <planetmaker> \o/ 14:54:59 <Rubidium> total: 3145 of 8380 (37.52%) 14:55:12 <Rubidium> that's what my script says about zbase coding completion 14:55:20 <Rubidium> Score: 4045 labels, 1614 alternative labels, 39.90% covered 14:55:24 <Rubidium> and that's highscore.py 14:55:31 <planetmaker> still not bad :-) 14:55:57 <Rubidium> loads of templated stuff will make mine go faster that the other one (and vice versa) 15:02:44 *** frosch123 has joined #openttdcoop.devzone 15:31:27 *** andythenorth has left #openttdcoop.devzone 16:03:51 <Brot6> OpenGFX+ Trains - Revision 637:44c6f92acea2: Add: Reversed template for 4/8 wagons XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/44c6f92acea2 16:03:51 <Brot6> OpenGFX+ Trains - Revision 638:3f110148c11a: Add: Reversed template for 4/8 wagons XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/3f110148c11a 16:03:51 <Brot6> OpenGFX+ Trains - Revision 639:8b72a0bebca8: Merge with default, Refs: #2411 XXotic750X @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/8b72a0bebca8 16:20:56 <Brot6> NewGRF Meta Language - Feature Request #4128 (Rejected): Draw articulated parts in the purchase menu... XXotic750X @ http://dev.openttdcoop.org/issues/4128 16:20:56 <Brot6> NewGRF Meta Language - Feature Request #4128 (Rejected): Draw articulated parts in the purchase menu... XHirundoX @ http://dev.openttdcoop.org/issues/4128#change-11279 16:22:40 <Brot6> zBase - Revision 63:786092c751bf: Add: Temperate and arctic/tropical banks. XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/786092c751bf 16:24:05 <Hirundo> frosch123: http://www.tt-forums.net/viewtopic.php?f=33&t=61663 <- Is something like this feasible? 16:24:06 <Webster> Title: Transport Tycoon Forums View topic - Draw articulated parts in the purchase menu. (at www.tt-forums.net) 16:24:55 <frosch123> Hirundo: imo only when we do train templates 16:25:16 <frosch123> you cannot properly draw articulated parts without actual vehicles 16:25:45 <frosch123> without a vehicle consist you have only some variables, and with graphics it gets really noticeable if they are wrong :) 16:26:39 <frosch123> the long time goal is imo to trash purchase list callbacks completely and always build a vehicle in some sandbox 16:26:51 <frosch123> that would fix all problems with wrong capacities, ais having trouble, ... and so on :) 16:26:53 <Hirundo> That's the right solution indeed 16:27:28 <frosch123> it would also allow purchase+refit 16:28:04 <Hirundo> But how much coding effort would that take? 16:28:30 <frosch123> autoreplace does something similar already 16:29:15 <Hirundo> Those vehicle have to be allocated outside the pool, right? to prevent desyncs 16:29:33 <frosch123> depends on their lifetime 16:30:03 <frosch123> i don't know where vehicleids are used, and if vehicles outside pools would work 16:30:22 <frosch123> but autoreplace actually purchases, moves and sells real vehicles 16:30:35 <frosch123> though it needs to be very careful to not desync 16:30:58 <frosch123> question is, when are the vehicles constructed, and when destroyed again 16:31:12 <frosch123> for every single query? or are the hold longer? 16:31:25 <planetmaker> purchase lists are not synced between clients currently 16:31:28 <frosch123> (latter could not use the same pool) 16:31:37 <planetmaker> as I could open it while you build tracks or so 16:32:25 <frosch123> planetmaker: you could build the vehicle when selecting an entry in the purchase list, query all properties, store all spriteids, and then sell the whole chain before reentering the gameloop 16:32:37 <frosch123> so, actually, it might be not that hard :) 16:33:04 <frosch123> for the purchase list alone 16:33:12 <frosch123> but i am not sure where else GetEngineProperty is used 16:33:54 <frosch123> and querying all properties at once and then using the that container instead of individually calling some Engine member fucntion might also be a lot of work 16:34:12 <frosch123> i remember that i once looked into passing the depot railtype for the purchase list cbs 16:34:31 <frosch123> but, there were way too many functions that would have needed passing through 16:34:41 <frosch123> so, you might end up redesigning the complete Engine class :p 16:34:47 <Hirundo> AIs also need the info 16:34:50 <planetmaker> hm, yes. Easier to generate a vehicle indeed. Especially as that code exists 16:35:30 <frosch123> Hirundo: yeah, and ais would iterate thousands of times over the engine list and query every property :p 16:35:45 <frosch123> so, it needs some cache 16:36:03 <frosch123> but caching may only happen for gui or ai stuff, not in commands 16:37:13 <Hirundo> cache might be limited to a single AI tick 16:37:42 <frosch123> and window draw or so :) 16:37:43 <Hirundo> So if an AI queries a property a new vehicle is created, which is destroyed after the AI is suspended again 16:38:12 <frosch123> kind of, but you also need to restore the random seed 16:38:20 <frosch123> (see autoreplace :p) 16:39:03 <Hirundo> Can't the interactiverandom seed be used for that purpose 16:39:22 <frosch123> then you have to grep for all random calls in all vehicle constructors and whatever 16:39:28 <frosch123> and add some if cases 16:39:36 <frosch123> just what to put into the if :p 16:40:38 <Hirundo> All those random calls seem located in VehicleRandomBits() 16:41:24 <frosch123> well, you could use DC_AUTOREPLACE to not call that 16:42:15 <frosch123> you could test that by removing the saving of the seed from autoreplace code, and then check whether the upgrade-button in the depot causes desyncs :) 16:45:43 <Hirundo> Sounds like a long-term project 16:46:52 <Hirundo> Now let's first replace "House variables are not yet implemented in NML " in the NML docs by something better 16:51:01 <planetmaker> short form "House variables are implemented in NML"? ;-) 16:53:20 <Hirundo> planetmaker: http://hg.openttdcoop.org/nml/rev/a3c0d722cb59 16:53:21 <Brot6> zBase - Revision 64:998d2c93d2d4: Add: Lumber mill. XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/998d2c93d2d4 16:54:08 <planetmaker> Hirundo: remove industry tile vars? 16:54:24 <Hirundo> those are re-added below 16:54:33 <planetmaker> ah... yes 16:54:57 <Hirundo> I moved some functions upward (tile_offset etc), but moving indtile vars downward apparently produced a shorter diff 16:56:14 <Brot6> zBase - Bug #4125 (Closed): Tropical farm missing XRubidiumX @ http://dev.openttdcoop.org/issues/4125 16:56:14 <Brot6> zBase - Revision 65:813cdf166488: Fix (r57): Duplicate arctic farm to tropical farm. (Bug #4125) XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/813cdf166488 16:56:14 <Brot6> zBase - Bug #4125 (Closed): Tropical farm missing XzephyrisX @ http://dev.openttdcoop.org/issues/4125#change-11280 16:56:51 <Brot6> zBase - Bug #4125: Tropical farm missing XzephyrisX @ http://dev.openttdcoop.org/issues/4125#change-11281 16:58:44 <Brot6> zBase - Bug #4099: suspension bridge glitches XzephyrisX @ http://dev.openttdcoop.org/issues/4099#change-11282 16:59:45 <Brot6> zBase - Bug #4129 (New): Missing Climate Specific Oil Well Bases XzephyrisX @ http://dev.openttdcoop.org/issues/4129 17:03:12 <planetmaker> hm... very nice. And actually ... I suddenly have the desire to create a region-defining house grf :-) 17:04:46 <planetmaker> Xotic750: problem: http://paste.openttdcoop.org/show/1616/ 17:11:08 <Hirundo> frosch123: Am I right in thinking that the high bytes of var 60 (building counts of houses with the same class, for old house types) are bogus, as old house types have no class? 17:19:35 <Brot6> nml: update from r1964 to r1965 done - http://bundles.openttdcoop.org/nml/nightlies/r1965 17:21:29 <Brot6> zBase - Revision 66:84cdf31943bc: Add: Water supply. XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/84cdf31943bc 17:26:20 <frosch123> Hirundo: maybe if you override the houses? 17:26:56 <Hirundo> I couldn't find any code path that followed these overrides 17:27:26 <frosch123> hmm, yeah, i think overrides just disable the default houses, and replace them on the map 17:27:27 <Hirundo> But I didn't fully understand the whole overrideManager thingy, so I may be wrong 17:27:33 <frosch123> while you cannot change the HouseSpec of them 17:27:51 <frosch123> Hirundo: problem with understanding them is that they all work differently :p 17:28:33 <frosch123> but yes, seems like high bytes of var 60 are zero 17:31:12 <Brot6> zBaseBuild - Revision 82:86e1b8e2e6eb: Add: tropical farm XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/86e1b8e2e6eb 17:32:35 <Hirundo> good, so I didn't implement them in NML for a good reason 17:35:59 <Brot6> zBaseBuild - Revision 83:5075dc368056: Add: water supply XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/5075dc368056 17:43:43 <Brot6> zBaseBuild - Revision 84:a293c606ffba: Add: tropic and temperate bank XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/a293c606ffba 17:58:22 <Brot6> zBaseBuild - Revision 85:016a34d0b01c: Add: lumber mill XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/016a34d0b01c 18:05:00 *** andythenorth has joined #openttdcoop.devzone 18:05:31 <Rubidium> does someone fancy doing the steel mill or the road stops? 18:06:44 * planetmaker has a look at steel mill 18:28:19 *** Xotic750_ has joined #openttdcoop.devzone 18:36:53 <planetmaker> After 30 minutes I'm not convinced that steel mill can be coded with the sprites as-is 18:37:05 <planetmaker> I'm missing all ground tiles 18:38:56 <Brot6> FISH - Revision 883:165e310a7289: Change: update Afrikaans translation (telanus) XandythenorthX @ http://dev.openttdcoop.org/projects/fish/repository/revisions/165e310a7289 18:43:21 <Rubidium> planetmaker: do they all have a ground tile? 18:43:35 <planetmaker> yes 18:43:51 <planetmaker> 1st building stage = ground tile as far as I see. 18:45:54 <Brot6> zBase - Bug #4130 (New): Steel mill needs flat ground sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/4130 18:45:59 <Rubidium> there need to be 28 sprites, there are only 18... so yes, stuff is missing there. 18:46:43 <Brot6> zBase - Bug #4130: Steel mill needs flat ground sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/4130#change-11283 18:47:21 <Rubidium> so only the road stations are left to be coded 18:47:30 <Brot6> zBase - Bug #4130: Steel mill needs flat ground sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/4130#change-11283 18:48:16 <andythenorth> by any chance has Zeph rendered a quarry, with all tiles for all possible slope combinations? 18:48:53 <Rubidium> I haven't seen it in zbase, unless you mean rocky tiles 18:49:14 <Rubidium> but the rocky tiles are only partially rocky 18:57:01 <planetmaker> @base 10 16 2118 18:57:01 <Webster> planetmaker: 846 18:57:26 <Brot6> NewGRF Meta Language - Revision 1966:c8088e3c6e83: Change: Sign-extend some house variables to impro... XHirundoX @ http://dev.openttdcoop.org/projects/nml/repository/revisions/c8088e3c6e83 19:12:30 <Rubidium> 32bpp font doesn't make much sense, does it? 19:13:04 <planetmaker> nope, doesn't make sense 19:15:59 <Rubidium> there... 48.54% done! ;) 19:16:11 <Brot6> zBaseBuild - Revision 86:a5b0917dfa36: Change: ignore font sprites in the highscore XRubidiumX @ http://dev.openttdcoop.org/projects/zbasebuild/repository/revisions/a5b0917dfa36 19:16:28 <Rubidium> or 37.98% 19:18:08 <Brot6> zBuild - Revision 28:e5f48dde5708: Add: some tropic industries XRubidiumX @ http://dev.openttdcoop.org/projects/zbuild/repository/revisions/e5f48dde5708 20:14:20 <Brot6> zBase - Revision 67:264b4000e8bb: Add: Fruit and rubber plantations (in terrain/trees/tropic/palm be... XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/264b4000e8bb 20:26:31 <Brot6> zbuild: update from r27 to r28 done (1168 warnings) - http://bundles.openttdcoop.org/zbuild/push/r28 20:30:20 *** andythenorth has left #openttdcoop.devzone 20:44:30 *** frosch123 has quit IRC 20:48:17 <Brot6> zBase - Revision 68:19b0e6a73073: Add: Tropic palm trees. XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/19b0e6a73073 20:51:18 *** Xotic750_ has quit IRC 21:26:56 <Brot6> zBase - Bug #4130 (Closed): Steel mill needs flat ground sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/4130 21:26:56 <Brot6> zBase - Revision 69:4d8aecaf3115: Fix r58: Change steel mill 1st construction stages to flat sprites... XzephyrisX @ http://dev.openttdcoop.org/projects/zbase/repository/revisions/4d8aecaf3115 21:26:56 <Brot6> zBase - Bug #4130 (Closed): Steel mill needs flat ground sprites XzephyrisX @ http://dev.openttdcoop.org/issues/4130#change-11284 23:56:36 <Ammler> do you mind, if I commit some changes to the spec so it cleansup the error log from gimp 23:57:11 <Ammler> also adding the missing files, which are build but not published or tested