Log for #openttdcoop.devzone on 13th August 2012:
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00:03:18  <Brot6> World Airliners Set - Revision 779:98a039ae5b04: Added A340-300 Swiss Air and Alpha A340-300 Liverie... XBeardie27X @
00:07:43  <Brot6> zBase - Revision 134:61152a490c83: Add: New roof tile texture and tropic house re-renders. XzephyrisX @
00:08:00  <Brot6> worldairlinersset: update from r778 to r779 done -
00:14:42  <Brot6> World Airliners Set - Revision 780:a66bb9de29ee: A340-600 now in alpha order and name of Eithad F1 c... XBeardie27X @
00:17:33  <Brot6> World Airliners Set - Revision 781:126eef58d620: Added A380-800 Korean PNG for Now, will created Pcx... XBeardie27X @
00:19:11  <Brot6> worldairlinersset: update from r779 to r780 done -
00:21:11  <Brot6> worldairlinersset: update from r780 to r781 done -
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07:58:46  <dihedral> hello
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15:52:04  <Brot6> Dutch Track Set - Code Review #4113: Have yard rail introduce HSL and Betuweroute XTransportmanX @
15:52:04  <Brot6> Dutch Track Set - Revision 87:784bb02cad32: Feature: 1500V DC, Betuweroute and HSL also introduce Ya... XTransportmanX @
15:52:04  <Brot6> Dutch Track Set - Code Review #4114 (Closed): Have 1500V introduce Yard rail XTransportmanX @
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16:14:05  <Brot6> Dutch Trains 2 - Feature Request #4172 (New): Des5 Dieselvijf misalignment and colors. (r635) XMuzzyX @
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17:22:49  <Brot6> zBase - Bug #4173 (New): towns/temperate/1519-1523 stages XRubidiumX @
17:42:33  <Brot6> zBase - Revision 135:48b201f217a7: Fix: missing normal zoom graphics for house XRubidiumX @
17:43:52  <Yexo> What about #4147? Is it a case of: redraw the complete building because we don't support it, or should we add support to openttd?
17:43:52  <Brot6> Yexo: #4147 is "Bug #4147: DevZone compile failed - zBuild - #openttdcoop Development Zone"
17:44:34  <Yexo> (new action5 sprite which is empty in openttd.grf/opengfx but has a bounding box)
17:44:38  <Brot6> zBaseBuild - Revision 143:c57522751eb6: Add: a number of temperate houses XRubidiumX @
17:45:27  <Rubidium> 4147?
17:45:40  <Yexo> ehm, #4171
17:45:40  <Brot6> Yexo: ehm: #4171 is "Bug #4171: 2x2 steel mill building has only tiles with a building - zBase - #openttdcoop Development Zone"
17:46:28  <Rubidium> that's a solution, though it'll look ugly in stable openttd for a while
17:48:25  <frosch123> what's the problem?
17:48:41  <Yexo> the steel mill consists of 2 buildings, a 1x2 building and a 2x2 building
17:48:50  <frosch123> 4171 has 2 sentences mixed into one, so i do not understand it :s
17:48:55  <Yexo> the 2x2 building has 3 tiles with ground+building sprite (=building box)
17:49:12  <Yexo> Zephyris has drawn a new steelmill building with 4 tiles with a building
17:49:59  <frosch123> 2x2 building always have the graphics only for west east and south
17:50:09  <frosch123> but that is no restriction, is it?
17:50:22  <Yexo> west east and north you mean?
17:50:37  <frosch123> no, north is hidden by the other tiles
17:50:39  <Yexo> it can be worked around indeed, the sprites will just have to be cut differently
17:50:48  <frosch123> so north usually is invisible unless you enable transparency
17:50:52  <Yexo> in this case north, east and west have a building, south doesn't have a building box
17:51:28  <frosch123> so transparency fails for default graphics?
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17:52:10  <Yexo> the default graphics are fine, that tile only has a ground sprite without a building
17:52:23  <Yexo> the problem is that there now is a building but it can't be coded as a building since there is no sprite for it
17:54:42  <Brot6> zBaseBuild - Revision 144:e88830e19471: Add: football stadium XRubidiumX @
17:54:51  <frosch123> well, adding bounding boxes to all industries (e.g. coal mine and such) woud likely break pbi
17:54:58  <frosch123> and other grfs based on default graphics
17:56:04  <frosch123> the same happens for the default factory
17:56:12  <frosch123> some buildings on it do not become transparent
17:57:25  <Yexo> hmm, I forgot about that
17:57:51  <frosch123> iron or mine has no building boxes at all
17:58:01  <frosch123> s/iron or mine/iron ore mine/
17:58:02  <Brot6> frosch123 meant: "iron ore mine has no building boxes at all"
18:02:45  <Brot6> Tutorial - Revision 54:e7d143303766: Updates of english.txt by Pingaware XZuuX @
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18:32:29  <Yexo> Rubidium: I can do some more buildings, but would prefer not to do double work. Are you working on anything?
18:35:52  <Alberth> evenink
18:35:59  <Yexo> hello Alberth
18:36:17  <Alberth> everything firmly under control? :)
18:51:32  <Brot6> zbuild: update from r49 to r50 done -
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18:55:49  <Brot6> Tutorial - Revision 55:adf0a501acb4: Prepare for allowing an 'AI' to complete the ships chapter XZuuX @
18:56:19  <Brot6> worldairlinersset: update from r774 to r781 done -
18:59:02  <Brot6> dutchtracks: update from r86 to r87 done -
19:01:33  <Brot6> rust: compile of r23 still failed (#4102) -
19:02:06  <Brot6> make-nml: compile of r14 still failed (#4048) -
19:02:59  <Brot6> dach: compile of r54 still failed (#4104) -
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20:55:39  <Rubidium> Yexo: nope ;)
20:56:01  <Rubidium> the 1519-1523 has some sprite issues I reported
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21:10:45  <Brot6> zBaseBuild - Revision 145:8a38f552487b: Add: forgotten canal bits XRubidiumX @
21:11:26  <Rubidium> that's not anything you would've been working on ;)
21:21:51  <Brot6> zBaseBuild - Revision 146:a2f15dbbb0ab: Add: sloped rail XRubidiumX @
21:23:12  <Rubidium> only 0.16% to go and then 2/3 is done ;)
21:24:24  <Rubidium> Yexo: don't worry about coding the mask files; those can be added automatically very easily
21:25:50  <Brot6> GRFCodec - Bug #4174 (New): grfcodec r935, decoding: limiting the height of the produced PCX/PNG fil... Xlexa2X @
21:34:05  * Rubidium wishes thee a good night
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22:20:29  <Brot6> World Airliners Set - Revision 782:11021ffac009: Fixed 734 Sprite Missalignment XBeardie27X @
22:25:57  <Brot6> World Airliners Set - Revision 783:1ca5df2e6b46: A340-600 Eithad Graphic Changed With Correct One XBeardie27X @
22:45:54  <Brot6> World Airliners Set - Revision 784:7c590dd8d7b8: Fixed Etihad A340-600 White Pixels XBeardie27X @
22:54:03  <Brot6> World Airliners Set - Revision 785:f133024959c1: Fixed Multiple A320-200 Sprite Missalignments XBeardie27X @
22:56:25  <Beardie> Ammler why is the GRF not building when i push, it wither takes like a hour or at the moment not at all.
22:59:15  <Brot6> World Airliners Set - Code Review #4175 (New): Alphabetising Liveries Within NFOs XBeardie27X @
23:21:33  <Brot6> World Airliners Set - Revision 786:43936063a7e7: Added A380-800 Korean To GRF, No White Pixel Errors XBeardie27X @
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