Log for #openttdcoop.devzone on 9th September 2012:
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14:33:52  <Hirundo> Yexo: Could you add those new industry vars to the wiki as well?
14:44:39  * andythenorth wonders how to check which registers are used in FIRS
14:44:43  <andythenorth> and then how to put something in one
14:50:28  * andythenorth might have found the answer
14:50:30  <andythenorth> nml ftw
14:59:55  <andythenorth> that might work
15:23:23  <Brot6> FIRS Industry Replacement Set - new_supplies_with_text.diff XandythenorthX @
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16:05:04  <Brot6> FIRS Industry Replacement Set - new_supplies.png XandythenorthX @
16:31:23  <Brot6> World Airliners Set - Revision 974:cc9d4e93c980: Fixed ATR 42-3 & 72-3, 5 Co-ord Errors XFrankX @
16:34:05  <Brot6> worldairlinersset: update from r973 to r974 done (122 warnings) -
16:45:38  <Hirundo> andythenorth: Does the baseline production ever change with the new supplies algorithm?
16:45:54  <andythenorth> no
16:46:24  <andythenorth> it could be allowed to though in principle
16:46:43  <andythenorth> it means that the default mechanism for growing an industry could also be left in place
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16:47:15  <Hirundo> Growing primaries isn't always fun
16:47:32  <andythenorth> that's what I have concluded
16:47:52  <andythenorth> "more" is not automatically better
16:48:04  <Hirundo> Quite often I had games where I had to fill half the map with tracks after I had started delivering supplies and production exploded from 50-100t to 800t per industry
16:48:30  <andythenorth> and then the supplies explode too :P
16:48:36  <andythenorth> it's a bad feedback mechanis,
16:48:41  <andythenorth> mechanism *
16:49:26  <Hirundo> Normally, you should just produce enough supplies you need, and use the rest for town goods
16:49:42  <Hirundo> the rest of the metal / oil etc
16:50:00  <Hirundo> So perhaps supplies should pay relatively little, to discourage over-delivery
16:51:07  <frosch123> ideally it would still encourage constant supply of them
16:51:17  <Hirundo> Esp if supplies yield an immediate production increase, they don't need high cash payouts
16:51:41  <frosch123> so maybe the supplies should be averaged with bad months counting as esp. bad
16:51:58  <andythenorth> let's try the new mechanic tonight
16:52:22  <andythenorth> short games are not the best test, but otoh, supplies should be made to be useful even in short games
16:53:31  <andythenorth> I think the goals for FIRS are changing
16:53:47  <andythenorth> I was trying to provide 200 years of gameplay, and completely rework the in-game economy
16:54:04  <andythenorth> I might declare FIRS 2 and make it much more orientated towards GS play
16:54:31  <andythenorth> I think v1 has failed for me on numerous aspects :D
16:55:31  <andythenorth> but the actual changes wouldn't need to be huge
16:57:09  <Brot6> Silicon Valley - Revision 14:1512c8d93ac8: Add plural forms to texts. XfroschX @
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17:23:15  <Brot6> worldairlinersset: update from r973 to r974 done (122 warnings) -
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17:46:28  <Brot6> Silicon Valley - Revision 15:cb464bd62f16: Fix: Industry->town cache could get out of sync when indu... XfroschX @
17:46:28  <Brot6> Silicon Valley - Revision 16:3895b204161d: Add: Dutch translation (Alberth) XfroschX @
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18:51:03  <Brot6> FIRS Industry Replacement Set - XandythenorthX @
19:09:30  <Brot6> FIRS Industry Replacement Set - Unnamed, 03-01-2009.sav XandythenorthX @,%2003-01-2009.sav
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20:09:41  <Brot6> DevZone Help Center - New Server XAmmlerX @
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23:15:34  <Brot6> UK Towns - Revision 0:922935c92ecc: Add: UK Town Set v2.2 sources, from buttercup 27.07.2012 XzephyrisX @
23:34:12  <Brot6> World Airliners Set - Revision 975:8a3955bb45f4: Fixed all 777-300 pcxs no errors XBeardie27X @
23:36:57  <Brot6> worldairlinersset: update from r974 to r975 done -
23:58:41  <Brot6> World Airliners Set - Feature #171 (Rejected): Fix Eoin's Flyglobespan 737-800 XBeardie27X @
23:59:32  <Brot6> World Airliners Set - Feature #206 (Rejected): (Scheme) Turkish Airlines 146-100 XBeardie27X @

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