Log for #openttdcoop.devzone on 6th October 2012:
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11:45:37  <Alberth> Rubidium: pushed
11:45:47  <Brot6> zBaseBuild - Revision 188:e695430cf683: Add: Several toyland industries. XAlberthX @
11:45:47  <Brot6> zBuild - Revision 58:b7e41e647e20: Add: Several toyland industries. XAlberthX @
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12:07:01  <Brot6> Unable to connect to Connection refused - connect(2)
12:44:06  <Brot6> zbuild: update from r57 to r58 done -
13:09:55  <Brot6> FIRS Industry Replacement Set - Revision 2889:2d825170146e: Codechange: rename source graphics file ... XandythenorthX @
13:09:55  <Brot6> FIRS Industry Replacement Set - Revision 2890:cac4e9a2ca61: Cleanup: remove deprecated Fuel Depot sp... XandythenorthX @
13:09:55  <Brot6> FIRS Industry Replacement Set - Revision 2891:3e2d6e269ce0: Codechange: drawn snow graphics for Recy... XandythenorthX @
13:09:57  <Brot6> FIRS Industry Replacement Set - Revision 2892:73cb00f4f8c4: Feature: snow for windmill version of Gr... XandythenorthX @
13:10:01  <Brot6> FIRS Industry Replacement Set - Revision 2893:d2e856aeb549: Cleanup: rename waste collection point XandythenorthX @
13:10:05  <Brot6> firs: update from r2888 to r2893 done (28 warnings) -
13:11:09  <Brot6> FIRS Industry Replacement Set - Revision 2894:807f5b71761e: Codechange: drawn snow graphic for Oil W... XandythenorthX @
13:11:09  <Brot6> FIRS Industry Replacement Set - Revision 2895:5d048533c655: Codechange: drawn snow graphics for Suga... XandythenorthX @
13:11:12  <andythenorth> Terkhen: ^ fancy updating the templates to enable those snow graphics? :)
13:11:52  <Brot6> firs: update from r2893 to r2895 done (28 warnings) -
13:13:24  <Brot6> FIRS Industry Replacement Set - Revision 2896:126319f99365: Codechange: crop spritesheet for Oil Wel... XandythenorthX @
13:13:24  <Brot6> FIRS Industry Replacement Set - Revision 2897:5b60af8d6fbc: Codechange: work in progress adding snow... XandythenorthX @
13:14:03  <Brot6> firs: update from r2895 to r2897 done (28 warnings) -
13:23:50  <Brot6> FIRS Industry Replacement Set - Feature #2753: Stockyard snow sprites XandythenorthX @
13:36:07  <Terkhen> andythenorth: I won't be coding much for a while, I have a mixture of social compromises and game releases in the following weeks :P
13:36:14  <andythenorth> k
13:36:26  <andythenorth> maybe someone else understands the sprite layouts :)
13:36:34  <andythenorth> I think pm is away though
13:36:56  <andythenorth> Yexo do you understand FIRS sprite layouts?
13:40:16  <Brot6> DevZone Help Center - Revision 166:ee4a89eebe16: [Compiler] change: filter out nmlc warnings about l... XAmmlerX @
13:41:20  <^Spike^> i somehow start to appreciate sar
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14:17:15  <Yexo> andythenorth: shouldn't be too much trouble
14:17:29  <Brot6> zBase - Bug #4329 (New): Missing bubbles XAlberthX @
14:22:36  <andythenorth> Yexo: I never got to understand them yet :)
14:22:47  <Yexo> does firs build for you at all?
14:22:47  <andythenorth> there's no single implementation, so I don't know which one to copy from ;)
14:22:50  <andythenorth> yes
14:22:52  <andythenorth> builds for me
14:22:59  <Yexo> nmlc: "sprites/nml/industries/../templates/check_availability.pnml", line 32: Unrecognized identifier 'CB_RESULT_IND_PROBABILITY_FROM_PROPERTY' encountered
14:23:53  <Yexo> nvm, I had nml 0.2 installed
14:34:17  <Yexo> andythenorth: wrt r2892, where are those sprites used?
14:34:26  <Ammler> hehe, nice to hear it happens nml dev too :-P
14:46:54  <Brot6> zBase - Bug #4331 (New): Bubble start positions incorrect XAlberthX @
14:52:49  <Brot6> zBase - Bug #4331: Bubble start positions incorrect XAlberthX @
14:54:24  <Brot6> zBase - Bug #4331: Bubble start positions incorrect XAlberthX @
15:06:01  <Brot6> zBaseBuild - Bug #4333 (New): Swapped loaded and unloaded truck sprites XzephyrisX @
15:29:06  <Brot6> zBaseBuild - Bug #4333 (Closed): Swapped loaded and unloaded truck sprites XzephyrisX @
15:29:06  <Brot6> zBaseBuild - Revision 189:daf33c6370e7: Add: power plant spark XRubidiumX @
15:29:06  <Brot6> zBaseBuild - Revision 190:4aad25566459: Fix: toyland (un)load trucks swapped (Fixes #4333) XRubidiumX @
15:29:06  <Brot6> zBaseBuild - Bug #4333 (Closed): Swapped loaded and unloaded truck sprites XRubidiumX @
15:29:37  <Brot6> Polish PKP Set 2.0 - Revision 0:0b71aaf0d034: Initial version XTadeuszDX @
15:29:37  <Brot6> Polish PKP Set 2.0 - Revision 1:47075b200a99: . XTadeuszDX @
15:36:44  <Brot6> Polish PKP Set 2.0 - Revision 2:7ff1eb29f355: Cleaning... XTadeuszDX @
15:59:16  <andythenorth> Yexo: 2892 probably just works
15:59:26  <andythenorth> already there are snow sprites for that industry I think
16:02:32  <andythenorth> ah
16:02:39  <andythenorth> industry graphics work, but ground sprite is not snow
16:02:42  <andythenorth> :)
16:11:27  <Brot6> Backup firs: abort: no suitable response from remote hg!
16:31:48  <Brot6> FIRS Industry Replacement Set - Bug #4335 (New): new user for backup push XAmmlerX @
16:34:09  <Brot6> FIRS Industry Replacement Set - Bug #4335 (New): new user for backup push XAmmlerX @
16:57:49  <Brot6> zBase - Bug #4337 (New): Sweet shop (sweet factory) middle sprites should be combined XAlberthX @
16:59:53  <Brot6> zBase - Bug #4339 (New): NW/SE sloped toyland sprite has wrong pattern on it XAlberthX @
17:04:32  <Brot6> zBase - Bug #4341 (New): Bubble generator sprites incorrect XAlberthX @
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17:21:20  <Brot6> zBase - Revision 231:66f6d32dbce1: Add: Toyland road bits (streetlamp, depot, stations). XzephyrisX @
17:21:20  <Brot6> zBase - Revision 232:39e37e1789d5: Add: Toyland rail bits (stations, depots, fences, waypoint). XzephyrisX @
17:22:00  <Brot6> zBase - Revision 233:7e305fefab85: Add: Toyland water infrastructure (canals, rivers, depots, locks,... XzephyrisX @
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17:28:59  <Brot6> zBase - Revision 234:fdb9d55445fd: Add: Toyland ships. XzephyrisX @
18:05:49  <Brot6> zBase - Revision 235:aebc3e957e9e: Add: Toyland headquarters. XzephyrisX @
18:09:12  <Brot6> zbuild: update from r55 to r58 done -
18:11:48  <Brot6> firs: update from r2886 to r2897 done (3 warnings) -
18:49:35  <Brot6> zBaseBuild - Revision 191:0afa833bca71: Add: toyland street lights XRubidiumX @
18:49:36  <Brot6> zBaseBuild - Revision 192:3386d91bbb6c: Add: toyland canals/rivers XRubidiumX @
18:49:36  <Brot6> zBaseBuild - Revision 193:b96145985a9d: Add: toyland rail infra bits XRubidiumX @
18:49:36  <Brot6> zBaseBuild - Revision 194:473654f7d8d8: Add: toyland road depot XRubidiumX @
18:49:37  <Brot6> zBaseBuild - Revision 195:546caff2764e: Merge XRubidiumX @
18:58:27  <Brot6> zBaseBuild - Revision 196:fc8d1de986d9: Add: toyland rv and ship stations XRubidiumX @
19:10:01  <Brot6> zBaseBuild - Revision 197:5ae4916628ff: Add: toyland HQ and ships XRubidiumX @
19:13:08  <Brot6> zBaseBuild - Revision 198:b1e3a5ff1b79: Add: toyland buoy XRubidiumX @
19:19:22  <Brot6> FIRS Industry Replacement Set - Revision 2898:eb07eae1c4b9: Codechange: drawn snow graphics for Bior... XandythenorthX @
19:20:19  <Brot6> firs: update from r2897 to r2898 done (3 warnings) -
19:20:35  <Brot6> zBaseBuild - Revision 199:1209c487afb4: Change: use improved animated industry towers XRubidiumX @
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19:25:48  <Rubidium> ~1000 sprites to go (excluding GUI)
19:28:39  <Rubidium> ~250 toyland bridges, ~130 toyland rail vehicles, ~300 snowy lock/river banks, ~70 toyland industry, ~60 tunnel overlays; the remainder are mostly small tidbits
19:31:49  <Brot6> zBase - Revision 236:59545d54e236: Add: Toyland rail wagons. XzephyrisX @
19:31:49  <Brot6> zBase - Revision 237:13ee2d5abc7d: Fix (r232): Add missing mask sprite from toyland rail fences. XzephyrisX @
19:33:34  <andythenorth> he's a sprite monster
19:33:38  <andythenorth> that man zeph
19:34:36  <Rubidium> quite a huge amount of it is pixa like work though
19:34:48  <Rubidium> still... loads of spriting work
19:34:49  <Brot6> FIRS Industry Replacement Set - Revision 2899:5f47f9fdd416: Codechange: add various snow bits to var... XandythenorthX @
19:35:26  <Brot6> FIRS Industry Replacement Set - Feature #4343 (New): Textile mill needs snow XandythenorthX @
19:35:34  <Brot6> firs: update from r2898 to r2899 done (3 warnings) -
19:52:31  <Rubidium> and he'll probably be tweaking the sprites for many many many months after the first completion
19:53:17  <andythenorth> I should try this zbase thing :o
19:53:40  <andythenorth> is it on bananaanannaanas yet?
19:53:50  <Rubidium> no
19:54:02  <Rubidium> want the most up-to-date version as of now?
19:54:02  <Brot6> zBaseBuild - Revision 200:9c4d882ceb6f: Fix: wrong level crossing graphics XRubidiumX @
19:54:02  <Brot6> zBaseBuild - Revision 201:caa3668d19c2: Add: toyland rail wagons XRubidiumX @
19:54:27  <Rubidium> the devzone will happily build it in about an hour ;)
19:54:46  <Brot6> FIRS Industry Replacement Set - Feature #4345 (New): Recycling Plant needs snow sprites XandythenorthX @
19:55:03  <Rubidium> <- the older version of this afternoon
19:55:22  <Rubidium> most of today's work is in toyland though
19:56:10  <andythenorth> ho
19:56:12  <andythenorth> it's big
19:56:21  <andythenorth> more mirrors will be needed :P
19:56:33  <Rubidium> ofcourse it's big
19:57:15  <Rubidium> a 4x zoom in 32bpp sprite is about 5*4*4 times as large as a 8bpp sprite
19:57:45  <Rubidium> plus a 2x and 1x adds another 5*2*2 and 5*1*1
19:58:43  <Rubidium> the 5 due to 32bpp sprites actually being 40bpp ;)
19:59:12  <Rubidium> (for the recolour masks)
19:59:27  <andythenorth> 8bpp EZ wouldn't have been enough? :P
20:00:07  <Rubidium> anyhow... that's roughly 100 times as large, but it isn't... so either the sprites are better compressable, or the sprite compression is better on larger sprites
20:01:38  * andythenorth waits for virgin media to deliver 235MB slowly
20:05:24  <Ammler> I don't think, you get more speed via bananans
20:05:48  <Rubidium> but... the it doesn't need to cross the channel ;)
20:06:31  <Ammler> well, with bad luck and 10 downloading it at same time maybe
20:08:27  <Ammler> maybe you should provide "update newgrfs" :-P
20:08:58  * Rubidium doesn't fancy the complexity
20:10:13  <andythenorth> hmm
20:10:20  <andythenorth> I prefer zbase to ogfx
20:10:28  <andythenorth> it's a bit dark, and a bit purple
20:10:47  <andythenorth> but it looks nice at 1x zoom
20:11:28  <Brot6> Backup firs: abort: no suitable response from remote hg!
20:12:12  <Ammler> andythenorth: I thought, you don't use ogfx?
20:12:17  <andythenorth> I don't
20:12:23  <andythenorth> but I have to test with it sometimes
20:12:29  <andythenorth> FIRS looks totally ridiculous with zBase :P
20:12:35  <Ammler> just wondering, ehy you compare with it
20:13:00  <Ammler> you should compare with ttd original set then
20:13:39  <andythenorth> oh that's easy
20:13:46  <andythenorth> I prefer TTD original base set
20:13:58  <Ammler> the only relation to ogfx is that it uses it for the missing sprites, afaik
20:15:00  <andythenorth> and that it's another base set
20:15:28  <Ammler> well, with ez and some more colors
20:15:45  <Rubidium> I think it'd be best that when zbase is ready it gets merged back into opengfx. Then a 8bpp and 32bpp version of OpenGFX are generated from that
20:15:46  <Ammler> and all from one hand like ttd original
20:16:40  <Ammler> Rubidium: why not keep it as another base set?
20:17:31  <Ammler> it would not be that fair to all the opengfx arthists imo
20:17:40  * andythenorth considers stealing some zBase to paint over for FIRS (to replace default industry graphics)
20:18:15  <Rubidium> Ammler: because zbase will always be ripping extra needed sprites from opengfx
20:18:33  <Rubidium> and I'd still generate two distinct base sets from the same code base
20:18:59  <Rubidium> possibly even with distinct changelogs/readmes
20:19:05  <Ammler> oh, so the final zbase won't have all sprites?
20:19:38  <Rubidium> it makes no sense to draw 32bpp fonts or mapgen sprites
20:20:09  <Ammler> ok, well, that is minor part of opengfxs
20:20:27  <Rubidium> so those will (still) be ripped from somewhere, and since opengfx is the only free source that is ripped
20:20:54  <andythenorth> the only thing I really don't like in zBase is the water
20:20:58  <andythenorth> the rest is pretty neat
20:21:08  <andythenorth> get him to colour shift everything away from magenta / blue
20:21:09  <Ammler> I would rather like to see ther other 32bpp people build a baseset with what they have
20:21:24  <andythenorth> the palette is like a rainy day in the English midlands :P
20:21:27  <andythenorth> in November
20:21:28  <Ammler> that would be more opengfx
20:22:05  <Rubidium> even in OpenGFX Zephyris is a major contributor
20:23:20  <andythenorth> I think Zeph lives in a rainy place, so the colour might figure :
20:23:40  <Ammler> anyway, is there need to decide for a default set?
20:23:54  <andythenorth> yes
20:24:03  <andythenorth> one that is ~250MB or so :P
20:24:11  <andythenorth> isn't *
20:24:54  <Rubidium> 3324 OpenGFX sprites is Zephyris alone, 4351 sprites are Zephyris+someone else; so he had his hand in 7675
20:26:45  <Ammler> I assume, andythenorth likes zbase more because of its consistency
20:27:00  <andythenorth> it's a better style
20:27:04  <andythenorth> ogfx is noisy
20:29:21  <Rubidium> or 10536 sprites; so it's safe to assume Zephyris already had a hand is over half of OpenGFX
20:29:26  <Rubidium> s/or/of/
20:29:26  <Brot6> Rubidium meant: "of 10536 sprites; so it's safe to assume Zephyris already had a hand is over half of OpenGFX"
20:29:39  <Rubidium> shut up Brot6
20:29:45  <Rubidium> I really don't like that misfeature
20:30:40  <Ammler> Brot6: search config subst
20:30:41  <Brot6> Ammler: no results found for config subst
20:30:59  <Ammler> I have no clue about how to config brot
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21:26:17  <Brot6> zBaseBuild - Revision 202:a9d823ba0f48: Add: some mask sprites XRubidiumX @
21:27:22  <Brot6> zBuild - Revision 59:2e9b540bbac3: Add: mostly toyland infrastructure XRubidiumX @
21:35:07  <Brot6> zBase - Revision 238:83ab6217edf0: Update: Narrow roads slightly. XzephyrisX @
21:36:00  <Rubidium> yay.. 1700 modified files ;)
21:41:41  <Rubidium> when you'd be pixel drawing I doubt you'd've made such a change
21:43:41  <frosch123> sounds like sed for images :)
21:44:16  <Rubidium> just change a bit in one .blend and let the rest be generated from there ;)
22:12:21  <Brot6> zBase - Revision 239:1ee492c46bf8: Add: Toyland airports (currently a straight copy of the normal ai... XzephyrisX @
22:12:21  <Brot6> zBase - Revision 240:a7b0b9a5821b: Add: Toyland bridges. XzephyrisX @
22:14:32  <Brot6> zBase - Revision 241:94ee7c07e094: Add: Toyland bus. XzephyrisX @
22:25:00  <Brot6> zbuild: update from r58 to r59 done -
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