Log for #openttdcoop.devzone on 16th October 2012:
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00:00:43  <Brot6> Makefile for NewGRFs: Common part - Revision 31:c54085152209: Add: Allow use of an config file to re... XAlberthX @
00:00:43  <Brot6> Makefile for NewGRFs: Common part - Revision 32:4b7e31890520: Doc: Added some epydocs. XAlberthX @
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17:08:49  <Brot6> nml: update from r2039 to r2042 done -
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17:19:43  <Brot6> firs: update from r2965 to r2971 done (3 warnings) -
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18:53:42  <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: belarusiantowns (Diffsize: 72), airportsplus (Diffsize: 101058), german-townnames (Diffsize: 5042), ogfx-industries (Diffsize: 48460), fish (1 warnings), dutchtrains (Diffsize: 887), newgrf_makefile (Diffsize: 1), zbuild, opengfx, spanishtowns (Diffsize: 8), metrotrackset (Diffsize: 2374), indonesiantowns (1 warnings) (Diffsize: 350), bandit (1
18:53:42  <Brot6> warnings) (Diffsize: 8191), ogfx-rv (Diffsize: 2039), ogfx-landscape, manindu (Diffsize: 2), debugveh (Diffsize: 989), swedishrails (Diffsize: 1322), dutchtracks, swisstowns (Diffsize: 51), dutchroadfurniture (Diffsize: 204661), britrains (7 warnings) (Diffsize: 78441), cets (192 warnings), make-nml, ogfx-trains (1 warnings) (Diffsize: 7840), friss (Diffsize: 2284), frenchtowns, uselesstracks (Diffsize: 417)
19:29:00  <Brot6> Makefile for NewGRFs: Common part - Revision 29:fb96bc494472: Codechange: Move option names to CmdLi... XAlberthX @
19:29:00  <Brot6> Makefile for NewGRFs: Common part - Revision 28:b260739a4757: Fix: Use the proper name of the applic... XAlberthX @
19:29:00  <Brot6> NewGRF Meta Language - Revision 2043:37e857ad34ab: Fix #4294 / r1919: sprite labels were discarded t... XyexoX @
19:30:02  <Brot6> Makefile for NewGRFs: Common part - Revision 32:4b7e31890520: Doc: Added some epydocs. XAlberthX @
19:30:02  <Brot6> NewGRF Meta Language - Bug #4293 (Closed): Arithmetic with sprite labels XyexoX @
19:32:22  <Brot6> NewGRF Meta Language - Bug #4416 (New): Warnings about real sprites are hidden due to spritecache XyexoX @
20:25:27  <Alberth> hey Brot6, I didn't do anything!
20:25:27  <Brot6> salut, Alberth!
20:25:39  <Alberth> lol :)
20:28:22  <Rubidium> stupid bot, right?
20:28:50  <Rubidium> I reckon it has to do with moving stuff back and forth
20:30:39  <Alberth> it makes you wonder where it gets its information from
20:31:03  <Rubidium> rss
20:31:15  <Alberth> sounds plausible :)
20:33:09  <Alberth> I still have mess with some animated toyland industries to solve the glitching problems
20:34:33  <Alberth> but I am pondering about ways to make it possible to see what I am doing
20:35:14  <Rubidium> the sprite aligner doesn't do the trick?
20:35:43  <Alberth> sprite alignment is done, it is just that parts of the industries disappear every now and then
20:36:19  <Alberth> since that does not happen with other base sets
20:37:03  <Alberth> I suspect there is some sprite that fixes it, probably by being bigger so it covers the animated bits
20:37:08  <Rubidium> is NOCROP used for any of the bits in the base set?
20:37:28  <^Spike^> if Brot6 makes crazy response:
20:37:29  <Alberth> in opengfx it is , but I didn't use it in zbase
20:37:31  * ^Spike^ points to Ammler
20:37:58  <Alberth> ^Spike^: brot6 is always doing weird stuff :)
20:38:23  <Rubidium> Alberth: then it's the NOCROP that's triggering something we 'need' to prevent the glitching
20:38:27  <Alberth> but that sprite is still transparent, so invisible
20:38:46  <Rubidium> not sure what though; I'm not that deep into the sprite drawing
20:39:27  <Alberth> the best I can think of atm is to give it some border or so, so I can at least see whether my theory is correct
20:39:46  <Alberth> and if so, decide the size needed in zbase
20:40:34  <Alberth> but you cannot adjust size in the aligner, which makes it a bit cumbersome
20:41:41  <Alberth> alternatively, you could compute the relative position of the child sprites perhaps, and in that way decide its size
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21:02:13  <frosch123> #779
21:02:19  <frosch123> hmm, is it broken?
21:02:25  <frosch123> i thought it makes links?
21:02:34  <Alberth> issue 779
21:03:02  <frosch123> <- anyway :)
21:03:02  <Alberth> hmm, it may be broken :)
21:03:13  <Ammler> you broke brot?
21:03:24  <Alberth> noted, thanks
21:03:28  <frosch123> the solution is to extent certain "nocrop" sprites with enough transparency
21:03:32  <Ammler> you bad guys :'-(
21:03:37  <Alberth> it broke itself
21:04:15  <Alberth> frosch123: I guessed as much, ideas how to find the size/position of that invisible sprite?
21:04:54  <frosch123> the ticket says i had a patch for it :p
21:05:02  <frosch123> ottd printing stuff to console
21:05:20  <Alberth> ah, ok, will read it then :)
21:05:33  <Alberth> thanks, and good night
21:05:39  <frosch123> night
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