Log for #openttdcoop.devzone on 9th December 2012:
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10:26:07  <Brot6> firs: update from r3256 to r3257 done -
10:26:26  <Brot6> FIRS Industry Replacement Set - Feature #4586 (Closed): Convert Cement Plant to python templates XandythenorthX @
10:26:26  <Brot6> FIRS Industry Replacement Set - Feature #1787 (Closed): Cement Plant needs snow graphics XandythenorthX @
10:26:26  <Brot6> FIRS Industry Replacement Set - Revision 3257:8de7889416cb: Feature: snow for Cement Plant (DanMacK)... XandythenorthX @
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13:52:51  <Brot6> firs: update from r3257 to r3258 done -
13:53:01  <Brot6> FIRS Industry Replacement Set - Revision 3258:4f4000138c01: Docs: update changelog preparatory to a ... XandythenorthX @
13:55:47  <Brot6> firs: update from r3258 to r3259 done -
13:56:38  <Brot6> FIRS Industry Replacement Set - Revision 3259:88e166d8374e: Change: bump min. compatible version to ... XandythenorthX @
13:57:53  <Brot6> firs: update from 0.8.0-test-1 to 0.8.0-test-2 done -
13:58:19  <Brot6> FIRS Industry Replacement Set - Revision 3260:b8bc6a35624b: Added tag 0.8.0-test-2 for changeset 88e... XandythenorthX @
14:17:59  <Alberth> where to submit usability bug reports about  ?
14:18:11  <Brot6> firs: update from r3259 to r3261 done -
14:18:20  <Alberth> in particular the NML part
14:18:48  <Brot6> FIRS Industry Replacement Set - Revision 3261:97f87ef5c38f: Docs: credit DanMacK for snow in changel... XandythenorthX @
14:18:51  <andythenorth> Alberth: just fix them? :)
14:19:13  <Ammler> or use discussion
14:19:23  <Alberth> andythenorth: that implies you know the answer I am looking for :p
14:20:11  <frosch123> what is a usability bug report?
14:20:19  <frosch123> like a missing wiki plugin?
14:20:37  <frosch123> or content organisation?
14:20:44  <Alberth> the text at the wiki page is not useful enough for new users
14:20:56  <Brot6> grfcodec: compile of r950 still failed (#4622) -
14:21:03  <Ammler> hmm, still
14:21:52  <frosch123> yeah, it still tries to build grfcodec using a firs spec :p
14:21:54  <Alberth>   this is not about blocks in the Language structure, it just explains the grfid block
14:23:53  <Brot6> DevZone Help Center - Membership #4625 (New): Applying for project: 32bpp town buildings by Varivar XVarivarX @
14:26:45  <Brot6> DevZone Help Center - Membership #4625: Applying for project: 32bpp town buildings by Varivar XAmmlerX @
14:31:35  <andythenorth> Alberth: +0.8
14:33:41  <Alberth> andythenorth: I am trying to make a callback (another thing which is not described), doesn't work, as I need to reference the 'something' identifier, but how to do that?
14:36:43  <Ammler> we will tigger grfcodec tomorrow again, if it fails I might investigate
14:36:53  <Ammler> (or downgrade the buildenv)
14:36:56  <frosch123> Ammler: yeah, the specs are a bit weird there :)
14:37:01  <frosch123> *alberth
14:37:09  <frosch123> Alberth: <- the tutorial is better
14:37:18  <Ammler> frosch123: what spec do you mean?
14:37:38  <frosch123> mistyped am<tab> instead of al<tab>
14:37:45  <Ammler> :-P
14:44:26  <Alberth> thanks, but it fails as well :)
15:00:20  <andythenorth> Alberth: you reference the identifier from the graphics part of an item block
15:01:21  <andythenorth> it significantly helps me that I understand nfo
15:01:22  <andythenorth> :P
15:01:24  <Alberth>  I have now this
15:01:45  <Alberth> but the number does not show in the game :)
15:02:29  <frosch123> i would guess you need a property block
15:02:42  <frosch123> i.e. what industry you add
15:02:47  <frosch123> name and availablitliy and such
15:03:07  <andythenorth> I always just pretend nml is nfo.  That only goes wrong on rare occasions
15:03:29  <andythenorth> Alberth: yeah, no property block?
15:04:06  <Alberth> do I need one?
15:04:18  <andythenorth> hmm
15:04:21  <andythenorth> not sure tbh
15:04:31  <andythenorth> you do need to provide an industry ID though
15:04:37  <andythenorth> in the item declaration
15:05:05  <andythenorth> here's some FIRS code
15:06:51  <Alberth>  I guess any ID will do?
15:08:32  <andythenorth> depends...what are you trying to achieve? o_O
15:09:58  <andythenorth> actually, I don't know
15:10:01  <Alberth>   a random experiment :)
15:10:04  <andythenorth> I just cargo cult most of nml :P
15:10:17  <andythenorth> I never bothered to learn it, copy-paste-edit will do
15:11:43  <andythenorth> Alberth: so what is this cb called against?
15:11:46  <andythenorth> industry instances?
15:12:01  <andythenorth> seems not correct :)
15:13:01  <andythenorth> I can't think of any cbs 'on the grf' though :o
15:22:17  <Alberth> it's supposed to be generic
15:22:34  <Alberth> but 'generic' is not in the nml specs :(
15:25:41  <andythenorth> :)
15:26:09  <andythenorth> there's afaik no action 2 chain for 'generic' :)
15:27:02  <andythenorth> could modify cb22?
15:27:09  <andythenorth>
15:28:02  <andythenorth> meh, that wouldn't work for a total number of industries
15:28:06  <andythenorth> only a total per-type
15:28:46  <andythenorth> this is a frosch123 shaped problem :)
15:30:17  <frosch123> Alberth: #3022
15:30:22  <frosch123> not supported
15:32:15  <Alberth> joy!   :(
15:36:02  <andythenorth> not supported because not done?  Or because not wanted?
15:38:02  <Alberth> does it matter?
15:40:28  <frosch123> not done
15:41:41  * Alberth is afk to prepare some dinner
15:44:27  <andythenorth> if 2 grfs both handle the cb, which one wins?
15:49:56  <frosch123> the one which gives the answer first
15:50:58  <frosch123> e.g. when building stations: the first grf is asked whether it has a suitable station for the use case; if it says no, the next one is asked
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17:18:08  <Brot6> firs: update from r3255 to r3261 done -
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19:46:02  <Brot6> firs: update from r3261 to r3262 done -
19:46:08  <Brot6> FIRS Industry Replacement Set - Revision 3262:fb77efd6e86b: Fix: missing snow ground tile for Recycl... XandythenorthX @
19:50:35  <Brot6> FIRS Industry Replacement Set - Code Review #3352 (Closed): Callbacks of fruit plantation XandythenorthX @
20:02:00  <Brot6> DevZone Help Center - Membership #4625: Applying for project: 32bpp town buildings by Varivar XVarivarX @
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22:40:18  <Brot6> Tutorial - Revision 59:89e548dd84dd: Add: Ship AI contributed by MinchinWeb (v10 + fixes + helper sc... XZuuX @
22:40:18  <Brot6> Tutorial - Revision 60:f6f03f6266fb: Version 11 - Allow ships shapter to be completed by AI + tweak ... XZuuX @

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