Log for #openttdcoop.devzone on 1st January 2013:
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00:19:42  *** Alberth has left #openttdcoop.devzone
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17:19:44  <Brot6> firs: update from r3306 to r3308 done -
17:58:28  *** andythenorth has quit IRC
17:58:30  <Brot6> FIRS Industry Replacement Set - Bug #4739 (New): lights on parked vehicles flashing XplanetmakerX @
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18:51:43  <Brot6> FIRS Industry Replacement Set - Bug #4727 (Closed): Sugar plantations don&#x27;t show produced amoun... XandythenorthX @
18:56:12  <andythenorth> Ammler: why is redmine showing issue titles with html escapes present
18:56:25  * andythenorth assumes it's just a bug in a specific rev of redmine? :)
18:56:59  <Ammler> rss reader issue
18:57:51  <Ammler> we use quite much the most recent possible version with rails2
18:58:58  <Ammler> but yes, the bug is with redmine
19:20:32  <Brot6> FIRS Industry Replacement Set - Bug #4739 (Closed): lights on parked vehicles flashing XplanetmakerX @
19:20:32  <Brot6> FIRS Industry Replacement Set - Bug #4739 (Closed): lights on parked vehicles flashing XandythenorthX @
19:20:32  <Brot6> FIRS Industry Replacement Set - Revision 3309:66508fdcfeae: Change: remove flashing lights on vehicl... XandythenorthX @
19:21:44  <Brot6> firs: update from r3306 to r3309 done -
20:45:45  <Brot6> NewGRF Meta Language - Bug #4742 (New): Random_switch dependent: pre_process error XV453000X @
20:46:19  <V453000> and there is my evil fairy tale :(
20:58:12  *** Yoshi has joined #openttdcoop.devzone
20:58:57  <Yoshi> hello
20:59:35  <V453000> hi
20:59:55  <Yoshi> Does somebody know if there is a variable for coordinates of objects similar to "y-coordinate" of houses?
20:59:59  <Yoshi> -->NML :D
21:00:37  <Yoshi> "y_coordinate"...
21:00:51  <Brot6> varivar32bpp - varivar_townhouses.grf XVarivarX @
21:18:43  <Brot6> FIRS Industry Replacement Set - Revision 3310:f226a44dcf88: Add: mockup for dock industry (DanMacK) XandythenorthX @
21:19:46  <andythenorth> Yoshi: does newgrf nfo spec list such a var anywhere?
21:19:50  <Brot6> firs: update from r3309 to r3310 done -
21:19:52  <andythenorth> it sounds like a plausible var
21:22:16  <Yoshi>  does newgrf nfo spec list such a var anywhere? --> no
21:22:23  <Yoshi> or at least i found nothing
21:22:31  <Yoshi> but it would be very useful :D
21:23:48  * andythenorth wonders if any of the 80+ vars apply to objects
21:23:58  <andythenorth> or if you can get the tile
21:24:14  <V453000> planetmaker: gift
21:26:29  <Yoshi> ...
21:27:35  <planetmaker> oye
21:27:46  <planetmaker> how ugly new year gift ;-)
21:27:48  * planetmaker hugs V453000 
21:30:09  <V453000> :D here we say how on the New Year, same way during the whole year
21:30:10  <V453000> :P
21:30:11  <V453000> hug
21:31:50  <Yoshi> andythenorth: how could i get the tile?
21:32:09  <andythenorth> not sure, never coded objects, sorry :|
21:32:21  <andythenorth> what's the 'related' item for an object?  Town?  Or tile?
21:32:32  <Yoshi> town -.-
21:33:09  <Yoshi> Openttd Inspector tool says "Town"....
21:33:24  <andythenorth> hrm
21:33:25  <andythenorth> sorry
21:33:41  <Yoshi> planetmaker: Do you know a way to get the coordinates of an object ?
21:35:50  <planetmaker> no. nor do I believe that exists. And I'm actually doubtful whether it *should* exist or become implemented
21:36:55  <andythenorth> how else will you do trees that understand their latitude? :P
21:37:01  * andythenorth is trolling :)
21:37:04  <planetmaker> NewGRFs IMHO should not be able to read absolute map coordinates ever
21:37:29  <planetmaker> andythenorth, they could understand *that*. But not tile coordinates
21:38:47  <Rubidium> the latitude is insignificant for a tree
21:39:28  <planetmaker> climate + height for newgrf trees. and tiletype
21:41:34  <Yoshi> Why do houses have such a variable but not objects?
21:42:59  <planetmaker> tbh, I'm not sure it's good that houses have it :-)
21:43:10  <planetmaker> it's conceptionally wrong
21:43:36  <Rubidium> planetmaker: it's probably for the construction callback
21:43:53  <Yoshi> It would be nice if i could use absolute coordinates...
21:44:00  <planetmaker> the coordinates? why would a house need that for that?
21:44:08  <Yoshi> An object
21:44:19  <Rubidium> what would you do with an absolute coordinate?
21:44:28  <Yoshi> I'd take y-coordinate % 2
21:44:49  <Yoshi> so every second tile would act a bit different...
21:46:03  <Yoshi> While one tile has frame 0, the second tile has frame 16 ...1,17 ...2,18... and so on
21:46:17  <planetmaker> so you don't need absolute coordinates. All you need is the animation frame of another object
21:47:31  <Rubidium> planetmaker: that'd be messy w.r.t. synchronising
21:47:34  <Yoshi> but as we talked in, Objects can't read animation stages from another objects, just from another tile in the same object
21:47:34  <Webster> Title: Transport Tycoon Forums View topic - animated objects in NML (at
21:48:05  <planetmaker> yes
21:49:43  * Rubidium already imagines crossing cables
21:49:45  <Yoshi> And I did'nt find another way to do that, yet....
21:49:53  <Yoshi> crossing cables?
21:49:54  <Yoshi> :D
21:50:03  <planetmaker> like X
21:50:14  <Yoshi> yes, but why?
21:50:30  <planetmaker> in which way would the animation of your cable cars break? :D
21:50:41  <Rubidium> just remove one bit and then you get a T junction
21:50:47  <V453000> they randomize amount of cables!
21:50:48  <Rubidium> which'll be lovely with animation
21:51:02  <Rubidium> a car splitting and merging ;)
21:51:31  <Yoshi> ah not cables for electricy but for cable cars...
21:51:48  <Rubidium> that's what you're working on, aren't you?
21:51:52  * planetmaker much likes Rubi's argument
21:51:59  <Yoshi> Wait a second...
21:52:17  <planetmaker> hihi
21:52:38  <Yoshi> I try to make a cable car system with a distance of two tiles between two gondolas....
21:52:45  <Yoshi> two tiles--> 32 frames
21:52:56  <Yoshi> Tile A starts with frame 0
21:52:58  <planetmaker> Yoshi, and... if I now put an object tile between those two lines?
21:53:18  <Yoshi> two lines?
21:53:36  <planetmaker> or if I place them 3 apart? As they're single tiles, they're different objects, so I can just do it
21:54:12  <Yoshi> yes, that's the reason why i'd like to use absolute coordinates...
21:54:35  <planetmaker> yes. Now you have absolute coordinates. And then? How do you deal with a t-junction layout?
21:54:49  <planetmaker> or an x-junction layout?
21:54:52  <Yoshi> Then tiles in the first, third, fifth, ... row of the map start with 0
21:54:52  <Rubidium> oh bugger...
21:55:09  <Yoshi> and second, forth, sixth with 16
21:55:11  <Yoshi> ...
21:55:16  <Rubidium> animation speed is every tick instead of every four ticks :(
21:55:50  <Yoshi> every four ticks ? does that matter ?
21:56:02  <Rubidium> Yoshi: somewhat
21:56:18  <Rubidium> if A moves at tick 2, 6, ... and B moves at tick 4, 8, ...
21:56:25  <Rubidium> A is next to B
21:56:52  <Rubidium> then you get some squeezing/stretching at the "edge"
21:56:55  <Yoshi> No I mean the image frames...
21:57:00  <Yoshi> A shows 0
21:57:06  <Yoshi> B shows 16
21:57:18  <Yoshi> next animation step:
21:57:21  <Yoshi> A shows 1
21:57:25  <Yoshi> B shows 17
21:57:28  <Yoshi> and so on
21:58:03  <Rubidium> with houses you cannot be sure that the next animation steps of A and B happen at the same tick
21:58:22  <Yoshi> I use objects... ?
21:58:43  <Rubidium> so you're lucky
21:59:16  <Rubidium> though... how do you synchronise A and B?
21:59:30  <Yoshi> no because the definition of "A's" and "B's" by using coordinates isn't posibble
21:59:34  <Yoshi> no because the definition of "A's" and "B's" by using coordinates isn't possible
21:59:47  <Rubidium> (the fact that B runs at A+16%32 is not a concern
22:00:05  <Rubidium> Yoshi: assuming you *could* use the coordinate
22:00:53  <Yoshi> could <-- this "could" is evil :D
22:01:04  <Yoshi> but for today I'll go
22:01:11  <Yoshi> Good night
22:01:16  <Yoshi> and a happy new year
22:01:17  <planetmaker> night
22:01:21  <Rubidium> no, as it will just give you the next "blocker"
22:01:37  <Rubidium> so it's not evil, it's thinking it through
22:01:51  <Rubidium> simply adding the location of the object won't help you
22:02:09  <Rubidium> unless the whole thing it built at the same tick
22:02:10  <Yoshi> Can we continue takling tomorrow?
22:02:26  <Yoshi> I have to go to bed :(
22:02:34  <planetmaker> yes... but I don't exactly get why you don't want to build a big object (3x7) or so
22:03:02  <Yoshi> because cable car tracks are individual
22:03:08  <Yoshi> Every mountain is different
22:03:10  <planetmaker> then 1x7
22:03:17  <planetmaker> total terrain independence
22:03:22  <planetmaker> terrain aware
22:03:44  <andythenorth> roadtypes :P
22:03:50  <andythenorth> just do actual cable cars :)
22:04:08  <andythenorth> good night
22:04:09  *** andythenorth has left #openttdcoop.devzone
22:07:46  <Rubidium> thought for tomorrow: point is with date/date_fract you still cannot know for certain how many ticks passed since the beginning due to cheating back in time and other "fun" things related to that
22:08:11  *** Yoshi has quit IRC

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