Log for #openttdcoop.devzone on 7th January 2013:
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01:23:59  *** barracuda has joined #openttdcoop.devzone
01:25:09  <barracuda> hello somebody help me
02:13:23  <Brot6> Canadian Railway Set - Revision 22:a7c532525872: Change: [Makefile] Don't write md5 into readme XplanetmakerX @
02:13:23  <Brot6> Canadian Railway Set - Revision 23:33eb9b70b0f8: Fix: Base costs were insane by default XplanetmakerX @
02:13:23  <Brot6> Canadian Railway Set - Revision 24:caf6698d51e3: Codechange: Some coding style in sprite_templates.p... XplanetmakerX @
02:13:25  <Brot6> Canadian Railway Set - Revision 25:3ae7d06ff023: Change: Convert all png files to 8bpp DOS palette XplanetmakerX @
02:13:29  <Brot6> Canadian Railway Set - Revision 26:27a9330de815: Add: Tentative, preliminary and primitive coding of... XplanetmakerX @
02:13:33  <Brot6> Canadian Railway Set - Revision 27:2329a2e70bd2: Add: Preliminary coding of CNR S1 Class XplanetmakerX @
02:13:39  <Brot6> Canadian Railway Set - Revision 28:20e229a765ca: Codechange: Apply ID template also to 060 XplanetmakerX @
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05:51:53  <Brot6> NewGRF Meta Language - Bug #4760 (New): Cache also the white pixels messages XplanetmakerX @
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15:53:31  <Brot6> Industrial Stations Renewal - Revision 16:547c487113a5: Fix: Remove white pixels from storage tanks ... Xmart3pX @
16:06:06  <planetmaker> \o/
16:06:07  <Brot6> Canadian Railway Set - Revision 29:13e405c97d4e: Fix: Also template the vehicle ID of the 060 XplanetmakerX @
16:06:07  <Brot6> Canadian Railway Set - Revision 30:31734525b141: Add: Preliminarlily add S4 class (CNR) XplanetmakerX @
16:06:07  <Brot6> Canadian Railway Set - Revision 31:d2ff1b564630: Add: sprite template for purchase view XplanetmakerX @
16:06:09  <Brot6> Canadian Railway Set - Revision 32:07ae1c7dd346: Add: Preliminary implementation of U1a-e class (CNR... XplanetmakerX @
16:06:13  <Brot6> Canadian Railway Set - Revision 33:372a1c2fef83: Add: 8/8 length sprite templates XplanetmakerX @
16:06:17  <Brot6> Canadian Railway Set - Revision 34:9d903a5d6f28: Add: U1f, U2 and U4a classes. Fix a vehicle lengths... XplanetmakerX @
16:08:52  *** andythenorth has joined #openttdcoop.devzone
16:10:21  <Brot6> Industrial Stations Renewal - Revision 17:4cd9e0cff03a: Fix: Use cargo translation table for AI stat... Xmart3pX @
16:42:09  <Brot6> Industrial Stations Renewal - Revision 18:46ed05bcd334: Fix #3594: Minor alignment issue with train ... Xmart3pX @
16:42:09  <Brot6> Industrial Stations Renewal - Bug #3594 (Closed): Minor alignment issue with train sheds Xmart3pX @
16:45:01  <andythenorth> :o
16:45:03  <andythenorth> ^^^
16:45:12  <andythenorth> not on ric :(
16:45:17  <andythenorth> irc *
16:46:07  <planetmaker> yes...
16:46:15  <planetmaker> like foobar, I guess ;-)
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16:55:33  <Brot6> Industrial Stations Renewal - Feature #4763 (New): Hi Mart3p XandythenorthX @
16:55:35  * andythenorth done a bad
16:55:37  <andythenorth> :P
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17:17:46  <Brot6> canrail: update from r21 to r34 done (6 warnings) -
17:19:17  <Brot6> isr: update from r14 to r18 done -
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20:50:04  <Brot6> FIRS Industry Replacement Set - IMG_0823.JPG XandythenorthX @
20:51:00  <Brot6> FIRS Industry Replacement Set - IMG_0822.JPG XandythenorthX @
20:51:27  <Alberth> interesting industries :)
20:54:07  <andythenorth> it's highly industrious
20:54:51  <frosch123> he, i know that toddler door
20:59:59  <Brot6> HEQS "Heavy Equipment" Set - P5280222.JPG XandythenorthX @
21:01:21  <andythenorth> probably more appropriate
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21:14:30  <Brot6> Dutch Trains 2 - Bug #4766 (Confirmed): Misalignment Mat'36 XTransportmanX @
21:25:21  <Brot6> Dutch Trains 2 - Bug #4766 (Confirmed): Misalignment Mat&#x27;36 XTransportmanX @
21:25:21  <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat&#x27;36 XTransportmanX @
21:31:58  <Brot6> Industrial Stations Renewal - Feature #4763: Hi Mart3p Xmart3pX @
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21:48:16  <Brot6> Industrial Stations Renewal - Feature Request #4307 (Assigned): IRS uses default railway graphics Xmart3pX @
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22:35:53  <planetmaker> bah. that's so sad. DanMacK has drawn zillions of train sprites. But neither is in a proper palette. Nor are they even following any sprite template scheme
22:36:04  <planetmaker> Even one wagon the y offsets vary...
22:40:11  <V453000> :d that is ... interesting
22:41:09  <planetmaker> look:
22:43:05  <planetmaker> and converting that in any way automatically... of course fails in fugly way
22:44:44  <planetmaker> and I need purchase list sprites :-)
22:45:22  <V453000> hm :d
22:45:37  <V453000> which purchase list sprites do you mean?
22:45:55  <planetmaker>
22:45:56  <Webster> Title: Imagebin - A place to slap up your images. (at
22:45:58  <V453000> just the "<-" sprite or some specific?
22:46:16  <V453000> ah right
22:46:17  <planetmaker> articulated vehicles need the especially. Look the first two engines
22:46:25  <V453000> well I have separate purchase sprite file :)
22:47:03  <V453000> pm doing a new train set madness? :)
22:48:16  <planetmaker> I would like to. I'm kinda stuck. On... missing sprites. And missing train stats
22:48:41  <V453000> :d make stats up :P
22:48:57  <planetmaker> And I'm not very happy, should I need to palette-convert every image (that's rather feasible), but not to aligne separately every vehicle sprite
22:49:07  <planetmaker> yes, I made stats up for the image I just linked
22:49:10  <planetmaker> But... meh
22:49:12  <V453000> sounds like hell
22:49:21  <planetmaker> feels like hell :D
22:49:38  <V453000> it must be :)
22:49:56  <planetmaker> can't you teach DanMacK to use a programme which understands 8bpp palette?
22:50:16  <V453000> I dont think I even ever talked to Dan :)
22:50:22  <planetmaker> :D
22:50:25  <V453000> sooo  Idguess not :D
22:50:51  <V453000> any special theme of the set? Like .. true insanity, nuts is nothing? or? :)
22:51:09  <planetmaker> canset
22:51:16  <V453000> feel free to take any of my sprites if you like btw
22:51:20  <V453000> ooohhh
22:52:39  <V453000> I dont think you can find use of my sprites there then :D
22:52:58  <V453000> unless "can" tranlates into beer can
22:53:05  <planetmaker> would not quite fit, I guess :-)
22:53:08  <V453000> that could open endless possibilities
22:53:14  <planetmaker> except beer :D
22:55:57  <V453000> beer always fits
22:56:29  <V453000> shame :) all my sprites fit in just a few templates :)
22:59:24  <planetmaker> that's how it "should" be
22:59:31  <planetmaker> otherwise hilarity ensues
22:59:43  <V453000> I figured :)
23:00:07  <V453000> some templates were actually really fun, like for the large steamers
23:00:32  <V453000> :)
23:00:45  <V453000> note that both tender and train is 8/8 :)
23:01:28  <V453000> so I can draw each no matter how long, and as long as it fits together as the two images, it works perfectly :)
23:02:33  <planetmaker> oh, yes. Well why not :-)
23:02:46  <planetmaker> though the tender looks shorter
23:04:00  <V453000> yeah :)
23:04:31  <V453000> I thought it would make weird things in curves but it is nice too :)
23:05:20  <V453000> also, I figured that making the template larger for sure, like 4 px blank blue everywhere around the actual sprite is good ... for various oversize cases
23:05:38  <V453000> I already made an exceptional template at least 3 times because I needed a larger train
23:05:44  <planetmaker> yes. It's not bad to generally use a high(er) template
23:06:08  <planetmaker> but usually using the normal-height one makes sure one knows the alignment and size :-)
23:06:09  <V453000> indeed
23:06:18  <planetmaker> otherwise one can easily get lost in the sea of blue ;-)
23:06:35  <V453000> :D that is true
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