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00:13:34 *** Zuu has quit IRC 00:47:42 <Brot6> Makefile for NewGRFs: Common part - Revision 38:ced94188008a: Change: Don't include the md5 data in ... XplanetmakerX @ http://dev.openttdcoop.org/projects/make-nml-common/repository/revisions/ced94188008a 00:54:16 <Brot6> NewGRF Meta Language - Bug #4769 (New): Assertion error with high value from random switch -> power XV453000X @ http://dev.openttdcoop.org/issues/4769 00:54:27 <V453000> planetmaker: gift :d 00:55:37 <V453000> im not sure if that can be considered a valid error, but it doesnt compile and sez internal error, so I thought I would share it :) 07:14:03 <Brot6> Dutch Trains 2 - Bug #4766 (Confirmed): Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766 07:14:03 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12908 07:14:03 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12917 08:31:56 <planetmaker> outch 08:47:46 *** Zuu has joined #openttdcoop.devzone 08:59:01 *** Zuu has quit IRC 13:49:09 <Brot6> NUTS Unrealistic Train Set - nuts041.zip XV453000X @ http://dev.openttdcoop.org/attachments/download/3482/nuts041.zip 17:07:40 *** ODM has joined #openttdcoop.devzone 17:15:07 *** andythenorth has joined #openttdcoop.devzone 17:27:40 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12920 17:29:08 *** TheODM has joined #openttdcoop.devzone 17:29:17 *** TheODM has quit IRC 17:32:01 <Brot6> Dutch Trains 2 - Bug #4766 (Confirmed): Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766 17:32:01 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12908 17:32:01 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12917 17:32:01 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12920 17:32:03 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XTransportmanX @ http://dev.openttdcoop.org/issues/4766#change-12926 17:47:26 *** frosch123 has joined #openttdcoop.devzone 17:51:36 *** andythenorth has quit IRC 18:09:31 *** ODM has quit IRC 18:16:18 *** Lakie has joined #openttdcoop.devzone 18:38:25 *** ODM has joined #openttdcoop.devzone 19:35:17 <Brot6> Dutch Trains 2 - Feature #4772 (New): Allow flipping of certain engines XfoobarX @ http://dev.openttdcoop.org/issues/4772 19:37:09 <Brot6> Dutch Trains 2 - Feature #4775 (New): Have cab controls at end of vehid chain XfoobarX @ http://dev.openttdcoop.org/issues/4775 19:37:29 <V453000> howay dutch trains allowing flipping? :D 19:37:37 <V453000> *noway 19:43:29 * Rubidium sees no point in flipping a Traxx 19:44:15 *** andythenorth has joined #openttdcoop.devzone 19:45:06 <V453000> I bet it looks the same way in each direction? :D 19:46:29 *** Zuu has joined #openttdcoop.devzone 20:11:01 *** andythenorth has quit IRC 20:12:53 <Brot6> Dutch Trains 2 - Bug #4748: wagon speed limits of early wagons are too low XfoobarX @ http://dev.openttdcoop.org/issues/4748#change-12929 20:13:30 <Brot6> Dutch Trains 2 - Feature Request #4748: wagon speed limits of early wagons are too low XfoobarX @ http://dev.openttdcoop.org/issues/4748#change-12929 20:13:30 <Brot6> Dutch Trains 2 - Feature Request #4748: wagon speed limits of early wagons are too low XfoobarX @ http://dev.openttdcoop.org/issues/4748#change-12932 20:16:40 <Brot6> Dutch Trains 2 - Bug #4766: Misalignment Mat'36 XfoobarX @ http://dev.openttdcoop.org/issues/4766#change-12935 21:02:27 *** ODM has quit IRC 21:41:54 *** Zuu has quit IRC 22:01:56 *** Lakie has quit IRC 22:19:11 *** frosch123 has quit IRC 23:07:06 <Brot6> Canadian Railway Set - Revision 35:29490a28444c: Add: Sprite templates from Dutch trainset XplanetmakerX @ http://dev.openttdcoop.org/projects/canrail/repository/revisions/29490a28444c 23:39:30 <Brot6> Canadian Railway Set - Revision 36:555db35f7975: Add: Preliminary Heavyweight passenger wagon (CNR) XplanetmakerX @ http://dev.openttdcoop.org/projects/canrail/repository/revisions/555db35f7975 23:45:58 <V453000> nice wagon pm :) 23:48:34 <planetmaker> I "stole" the template from DutchTrains and did a lot of copy&paste. But yes, I like it :-) 23:48:59 <V453000> :) 23:49:15 <planetmaker> I'm actually totally unsure of the difference and purpose of the two versions of the wagon 23:49:29 <planetmaker> In order to use both, they're always used alternatingly now ;-) 23:49:46 <V453000> :) 23:50:15 <planetmaker> I really hope that Dan wakes up ;-) 23:50:24 <V453000> if I have too many sprites, then I just randomize them too or something :) just to use them 23:50:37 <V453000> except for old obsolete sprites which just got replaced/upgraded 23:50:47 <planetmaker> yes, that was my first thought. And then I though "nah, not random everywhere" :D 23:50:52 <V453000> :) 23:51:04 <V453000> randoms are great for wagons 23:51:38 <V453000> makes such a big difference, the wagons dont even have to be amazingly drawn then 23:51:56 <planetmaker> yes. But it's only worth to do that when it's supposed to be like that. Maybe the 2nd version is only at the end of the train? Dunno 23:52:25 <planetmaker> and agreed: random variation adds a lot to a set 23:52:40 <V453000> he, well for pax I usually dont randomize any :) but yeah ending switch is nice too 23:53:30 <planetmaker> and I need an 9/8 engine template... :D 23:53:41 <V453000> 9/8? :d 23:53:49 <planetmaker> yes 23:53:51 <V453000> that sounds ... odd? :D 23:54:17 <planetmaker> 8/8 is normal. 9/8 works for steam engines. And doesn't yet have really bad side effects 23:54:52 <V453000> hm :) I am just happy I stay within 8/8 for all vehicles :) 23:55:03 <V453000> not within, exactly at :) 23:55:03 <planetmaker> hehe :D 23:55:39 <V453000> it is so systematically useful :) 23:55:58 <V453000> autoreplaces from shorter to longer wagons, etc :) 23:56:51 <V453000> lately I did an engine which is half 4/8 engine with an articulated 4/8 wagon behind it... I was very nicely surprised that upon autoreplacing from N/A capacity engine to this, the engine refits to the closest wagon 23:56:52 <planetmaker> oh yeah. Though autoreplace can be tolde to keep train lengths. So a length increase doesn't necessarily kill orders 23:56:55 <V453000> really interesting 23:57:17 <V453000> yeah exactly, increaese doesnt kill them, but you cant do it vice versa without "losing" wagons 23:57:26 <planetmaker> yes, that's true 23:57:27 <V453000> or, missing to describe it more exactly 23:57:40 <V453000> with everythin 8/8 it is just so flexible :) 23:57:41 <planetmaker> not yet, I'd say ;-) 23:57:54 <V453000> I know but that has been talked about for years now hasnt it :) 23:57:55 <planetmaker> I still like the idea of arbitrary replacement 23:57:58 <planetmaker> yeah 23:58:14 <planetmaker> difficult stuff. NewGRFs make it difficult. Too many possibilities 23:58:27 <V453000> I guess 23:58:36 <V453000> that feature would be nice, but yeah :) 23:59:29 <V453000> after all, it can happen even with nuts 23:59:42 <V453000> 16/8 pax trains -> 8/8 other engines break too ofc 23:59:49 <V453000> "break" .. :)