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07:08:07 <Brot6> FIRS Industry Replacement Set - Feature #5255 (New): Translation updates XandythenorthX @ http://dev.openttdcoop.org/issues/5255 07:24:13 <Brot6> FIRS Industry Replacement Set - Feature #5255: Translation updates XSupercheeseX @ http://dev.openttdcoop.org/issues/5255#change-13703 07:54:14 *** Alberth has joined #openttdcoop.devzone 09:02:42 *** Supercheese has quit IRC 09:06:25 *** ODM has joined #openttdcoop.devzone 10:15:39 *** frosch123 has joined #openttdcoop.devzone 12:05:43 <Brot6> FIRS Industry Replacement Set - Feature #5255: Translation updates XBrumiX @ http://dev.openttdcoop.org/issues/5255#change-13706 12:53:43 *** andythenorth has joined #openttdcoop.devzone 12:54:15 *** andythenorth has quit IRC 13:21:35 <Alberth> Brot6, wake up! 13:21:58 <Brot6> FIRS Industry Replacement Set - Feature #5255 (Closed): Translation updates XandythenorthX @ http://dev.openttdcoop.org/issues/5255 13:21:58 <Brot6> FIRS Industry Replacement Set - Feature #5255 (Closed): Translation updates XAlberthX @ http://dev.openttdcoop.org/issues/5255#change-13709 13:22:41 <Alberth> wrong one Brot 13:22:51 * V453000 slaps Brot6 around a bit with a large fishbot 13:22:56 <V453000> punishment 13:25:03 <Alberth> pushed a firs change 4 minutes ago :p 13:26:44 <Alberth> but RM doesn't see it, it seems 13:27:25 <V453000> pushed some nutz now 13:29:15 <Alberth> time for some coffee :) 13:29:37 <V453000> sounds like a plan 13:30:03 <frosch123> hmm, "nutty" has quite different connotations in english and german 13:30:16 <frosch123> ... just noticed 13:31:37 <V453000> what does it mean in german 13:32:15 <frosch123> if a girl wears clothes which are "nuttich", then she's a whore 13:32:28 <frosch123> +dresses like 13:32:40 <V453000> NUTS is all about whores 13:33:11 <Alberth> I must have missed the nude girls then :) 13:33:20 <frosch123> they are the drivers 13:33:30 <frosch123> you have to look closely at the windows 13:33:38 <V453000> :d 13:34:53 <V453000> whores are just the inspiration, but it isnt featured :P 13:36:22 <V453000> hmm well with that logic you could say everything is all about whores 13:36:23 <V453000> hmmm 13:36:38 <V453000> OK, conclusion: NUTS has nothing to do with nuttich 13:36:57 <V453000> is that a scientifically sound conclusion? 13:37:26 <Alberth> sufficiently sound, I'd say :) 13:38:59 <V453000> Bread Six is also pretty slow indeed 13:44:36 <Brot6> FIRS Industry Replacement Set - Revision 3443:4354d09358eb: Update: Dutch (Hyronymus), US english (S... XAlberthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/4354d09358eb 13:45:36 <V453000> there is the first one :) 13:45:41 <V453000> ^ ? :) 13:50:02 <Alberth> yep, only 24 minutes late :) 13:50:55 <Alberth> nuts uses lovely orange wagons for dirty scrap metal :) 13:51:28 <V453000> :D 13:53:01 <V453000> well something like pale green might indeed be nicer 13:53:39 <V453000> but I think the colours are also picked to make good contrast between cargo and wagon 13:53:52 <V453000> either way the colour picking was quite complicated so I kind of dont want to do it again :P 13:54:04 <Alberth> it does have a hint of green in it http://devs.openttd.org/~alberth/orange_scrap_metal_wagons.png 13:54:24 <Alberth> which looks *very* nice, imho 13:54:34 <V453000> that is your company colour 13:54:39 <Alberth> oh 13:54:53 <V453000> 0.3.6? :D 0.4.7 is latest 13:56:14 <Alberth> Hmm, I do have that version 13:56:44 <Alberth> but for some reason it does not pickup the updates 13:57:12 <V453000> what do you mean by picking updates up? :d 13:58:07 <Alberth> start openttd, setup a newgrf configuration, start a game. I would then expect to get the newest/latest version of all newgrfs 13:58:31 <Alberth> trick is perhaps that I started with an existing configuration 14:02:30 <V453000> you have to change the newgrf configuration manually I think :) 14:03:20 <V453000> either way, it should be safe to update any NUTS version even in running game, except when you have maglev passenger wagons, those could cause some problem 14:07:29 <Alberth> It's no problem to start again. I like to build stuff, and starting again means more building, so how can that be ever wrong?? :D 14:09:35 <Brot6> NewGRF Meta Language - Bug #5258 (New): Fallback railtypes do not work as intended XdandanX @ http://dev.openttdcoop.org/issues/5258 14:10:03 <V453000> :D 14:10:06 <V453000> just saying :) 14:10:12 <V453000> anyway, my latest push still not there :( 14:10:14 <Alberth> He, goods includes ducks :) 14:10:42 <V453000> with some small probability yeah :) 14:11:22 <Alberth> Ihttp://devs.openttd.org/~alberth/nuts.png <-- I have been looking at that junction for quite some time, and only now I see it :) 14:11:55 <V453000> it is something like 1:500 probability of not less 14:12:04 <V453000> if 14:12:32 <Alberth> well, it's not 0 probability thus :) 14:12:40 <V453000> :D 0 for sure not 14:12:51 <planetmaker> Alberth, yes, existing newgrf configs are not updated afaik 14:13:01 <V453000> side hint: if you enjoy building with short curves, you might love maglev 14:13:13 <Alberth> I just love the graphics, its diversity 14:13:58 <V453000> :) 14:14:13 <Alberth> hmm, perhaps I should try that. I normally start in 1920-something, and get bored before maglev arrives 14:14:32 <Alberth> when should I start for maglevs? 14:14:40 <V453000> The Slug is extremely awesome in that, it can take almost any curve with full speed 14:14:52 <V453000> depends, maglev starts in 2000 I think 14:15:08 <V453000> but last maglevs come in 2060s, ending with slug at 2070 14:15:32 <V453000> also the new monorail (0.4.0 +) chameleon class might make you happy 14:15:40 <V453000> which comes in 1960 14:16:03 <V453000> with probably the nicest wagons of all 14:16:12 <V453000> well kind of even with maglev :) 14:18:08 <Alberth> that's the problem, I don't play enough to try everything :) 14:18:20 <V453000> hm :) 14:19:47 <V453000> cant help you there :P 14:20:28 <V453000> in fact I will make your problem deeper by adding one more class with 0.4.8 first NUTS birthday release on 1.4.2013 :) 14:25:21 <Alberth> :) 14:29:28 <V453000> I could help you with this though ... in this savegame are chameleons with all FIRS cargoes https://dl.dropbox.com/u/20419525/FirsChameleons.sav 14:29:33 <V453000> you can have a look there if you want :) 14:30:00 <Alberth> thanks, after selling eints, I'll have a look :) 14:30:32 <V453000> :) 14:31:00 <V453000> you could also have a look at the sprites themselves but that is cheating :P 14:32:56 <Alberth> nah, just playing is much more fun, you then find nice surprises like ducks :) 14:34:14 <V453000> true :) btw I saved it with 25034 ... should not be a problem :P 14:56:54 <Alberth> looking very nice, unfortunately, my machine has a hard time displaying it, I have a framerate of 10fps or so 15:00:45 <V453000> mhm :) 15:01:13 <V453000> yeah I think FIRS is giving it some extra cpu requirement 15:01:23 <V453000> there arent massively many trains 15:02:26 <Alberth> euhm, 1458 is not a lot? :) 15:02:40 <Alberth> My games end around 300-400 or so :) 15:02:45 <V453000> its alright 15:03:20 <V453000> look at http://openttdcoop.org/files/prozone_archive/ProZoneGame_21_Final.sav 15:04:37 <V453000> 300-400 sounds reasonable for solo game really :) 15:09:17 <Alberth> http://devs.openttd.org/~alberth/Kollumengast Transport, 2003-08-27.sav 15:10:39 <V453000> first time I see NUTS with breakdowns :D 15:11:34 <Alberth> it needs more tracks to make it move smoothly :) 15:12:44 <V453000> I like the wtfmess around refinery 15:12:53 <V453000> more mess == more awesome 15:14:24 <Alberth> it needs some more work :) 15:14:44 <Alberth> as you can see, I don't plan things, I just build and extend 15:15:28 <Alberth> what I like is that with loaded trains you need more tracks than with unloaded trains 15:17:00 <V453000> myeah, well I honestly dislike any weight multipliers with NUTS 15:17:10 <V453000> makes fast and possibly also medium classes pretty worthless 15:17:44 <V453000> also, planning things is only for cooperation for me :) you need to tell others what is planned so they can do stuff, but I myself also prefer not to plan stuff 15:18:14 <Alberth> the feeder at Kollumsend was an emergency; I wanted to upgrade the airport, but the authority didn't allow it, so I had to quickly build a fix to not disrupt the aircraft connection 15:18:16 <V453000> my typical game https://dl.dropbox.com/u/20419525/SLUG%20NEST%2C%202102-12-05.sav 15:19:53 <Alberth> your games seem to have tracks everywhere :) 15:21:26 <V453000> thats the point :P 15:21:47 <V453000> well it just gets to that stage somehow 15:21:48 <V453000> itself 15:21:59 <Alberth> so I should play without weight multipliers? sounds like a plan :) 15:22:25 <Alberth> yeah, it happens due to unstackable tracks :) 15:22:27 <V453000> I would recommend that personally 15:23:23 <V453000> I never set a weight multiplier with NUTS, so NUTS isnt even tested how it performs with them ... but by simple logic I guess that higher multipliers make weak trains simply unusable, or too penalized in compare with strong trains 15:24:27 <Alberth> I mainly select on reliability, anything below 85% or so makes an engine unusable for dense traffic 15:24:49 <Alberth> where my notion of dense is much less dense than yours :) 15:25:15 <frosch123> i usually play with weight multiplier 15:25:17 <V453000> well yeah, I also play without breakdowns though, so that also changes the dense definition .p 15:25:26 <frosch123> and use fast engines for trains with less than 5 wagons or so 15:25:49 <V453000> 1 fast with 5 wagons is bad even without multiplier :D 15:27:42 <V453000> OH xD I forgot to push, I just commited it locally 15:28:10 <Alberth> :D 15:28:37 <V453000> I was wondering if it could be THIS slow 15:28:41 <V453000> but well, pushing now 15:28:53 <V453000> now it says completed 15:29:01 <Alberth> it should work in about 25 minutes :) 15:29:43 <Alberth> there is probably something fishy going on at the devzone 15:30:19 <V453000> ask andy about fishy 15:31:03 <planetmaker> hm... issues? 15:35:02 <V453000> it just seems to take a long time (around 25minutes) till push gets announced by brot 15:35:29 <V453000> it aint in the repo either yet 15:35:46 <planetmaker> ah, yes, that might just be brot. That was also yesterday the case... But repo is quicker. Just not on the web interface(s) 15:39:21 <V453000> wet mayhem? :) https://dl.dropbox.com/u/20419525/mayhem.png 15:39:32 <V453000> no tunnels and cargoes yet, but a start :D 15:40:09 <frosch123> i guess it should have a bit of shore 15:40:17 <frosch123> the grass-water transition looks weird 15:40:19 <frosch123> if there is no fence 15:40:43 <frosch123> other than that, it is as crappy as maglev visually :p 15:41:03 <V453000> well yeah but if I have shores then neighbouring rails will look weird ass 15:42:11 <V453000> it isnt final by any means anyway :) 15:43:30 <V453000> having the full tile all water is probably the main source of problems anyway 15:43:41 <V453000> aka I need the buoys there which arent quite nice either 15:44:05 <V453000> perhaps something like more shore, and only literally river/canal in it is a better idea. 15:44:06 * planetmaker awards the price for the most crazy person of the month to V453000 ;-) 15:44:12 <planetmaker> you win a beer :D 15:44:13 <V453000> :d 15:44:18 <V453000> :) 15:44:33 <Brot6> NUTS Unrealistic Train Set - Revision 30:242287b2fb81: Feature: Ship 01 and coded wagons; drawing ca... XV453000X @ http://dev.openttdcoop.org/projects/nuts/repository/revisions/242287b2fb81 15:44:39 <V453000> ha 15:44:49 <V453000> 16 minutes 16:07:06 <Alberth> it's getting faster :) 16:44:26 <Brot6> Industrial Stations Renewal - Revision 66:73d8bf1d742f: Change: Heading for 0.9, remove support for ... Xmart3pX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/73d8bf1d742f 16:44:26 <Brot6> Industrial Stations Renewal - Revision 67:440edf9b48db: Codechange: Update non-track fixtures and ga... Xmart3pX @ http://dev.openttdcoop.org/projects/isr/repository/revisions/440edf9b48db 18:27:21 *** andythenorth has joined #openttdcoop.devzone 18:27:24 *** andythenorth has left #openttdcoop.devzone 19:31:35 *** andythenorth has joined #openttdcoop.devzone 19:42:54 <andythenorth> Alberth: I pulled the FIRS translations, thanks 19:43:07 <Alberth> ok 20:44:45 <Brot6> Progressive Train Set - Revision 15:ed06706c1d0f: [Feature] Add M07 - ElectroMover Explorer XMinchinWebX @ http://dev.openttdcoop.org/projects/progressivetrains/repository/revisions/ed06706c1d0f 20:44:46 <Brot6> FIRS Industry Replacement Set - Revision 3444:1822ea9d9731: Change: (lang) improve cargo requirement... XandythenorthX @ http://dev.openttdcoop.org/projects/firs/repository/revisions/1822ea9d9731 21:09:17 <Alberth> doesn't the string below it needs an "are" in "are delivered"? 21:09:46 <Alberth> imho it would really help if you reduce the amount of duplicate texts :) 21:10:54 <andythenorth> they should be sub-stringed 21:11:04 <andythenorth> I don't know why they're done this way :) 21:44:55 <Brot6> Webtranslator - Revision 149:255c9e2e9905: Add: Some form of access rights (not quite working yet). XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/255c9e2e9905 21:44:55 <Brot6> Webtranslator - Revision 150:981a9c1138e8: Merged branches XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/981a9c1138e8 21:46:04 <Alberth> only 10 minutes late :) 22:04:25 *** ODM has quit IRC 22:13:36 <Brot6> FISH - Bug #5261 (New): Livestock Ship - refit units should be 'items' not 't' XandythenorthX @ http://dev.openttdcoop.org/issues/5261 22:16:31 *** Alberth has left #openttdcoop.devzone 22:31:14 *** andythenorth has quit IRC 22:44:41 <Brot6> FISH - Revision 1017:d22f0d2691af: Change: rebalanced tankers XandythenorthX @ http://dev.openttdcoop.org/projects/fish/repository/revisions/d22f0d2691af 22:44:41 <Brot6> FISH - Revision 1018:779feca88439: Change: improve a bunch of strings XandythenorthX @ http://dev.openttdcoop.org/projects/fish/repository/revisions/779feca88439 22:44:41 <Brot6> FISH - Revision 1019:87e5178807ac: Fix: remove white pixels in Frisco Bay freighter XandythenorthX @ http://dev.openttdcoop.org/projects/fish/repository/revisions/87e5178807ac 23:23:40 *** frosch123 has quit IRC 23:24:30 *** Supercheese has joined #openttdcoop.devzone