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00:13:15 *** Zuu has quit IRC 08:31:23 *** Zuu has joined #openttdcoop.devzone 08:43:50 *** Supercheese has quit IRC 09:08:34 *** frosch123 has joined #openttdcoop.devzone 09:13:40 <Brot6> Finnish Trainset - Feature #5525: Make VR red more red Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5525#change-14387 12:34:22 <Brot6> Finnish Trainset - Bug #5528 (New): Gbln available too early Xkyosuke1989X @ http://dev.openttdcoop.org/issues/5528 15:21:27 *** ODM has joined #openttdcoop.devzone 15:42:27 *** ODM has quit IRC 15:43:53 *** ODM has joined #openttdcoop.devzone 15:45:23 *** amckinley has joined #openttdcoop.devzone 16:32:22 <planetmaker> sprites added... now let's use them :D 16:32:43 <Brot6> OpenGFX+ Landscape - Revision 124:88b4c919ac87: Add: New sprites for road tunnels (V453000) XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/88b4c919ac87 16:59:43 <Brot6> Japanese Tracks - Revision 26:42093686cc36: Give trackbeds more ragged edges XdandanX @ http://dev.openttdcoop.org/projects/jptracks/repository/revisions/42093686cc36 17:12:01 *** Jam35 has joined #openttdcoop.devzone 17:14:38 <Brot6> OpenGFX+ Landscape - Revision 125:9e5515fa86c0: Fix (r124): Road tunnels for tropical and toyland cl... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/9e5515fa86c0 17:14:38 <Brot6> OpenGFX+ Landscape - Revision 126:1c51238c46f7: Feature #3250: New tunnel sprites (V453000) for grid... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/1c51238c46f7 17:18:54 <Brot6> ogfx-landscape: compile of r126 failed - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/ERROR/r126 17:19:38 <Brot6> bandit: compile of r553 failed - http://bundles.openttdcoop.org/bandit/nightlies/ERROR/r553 17:20:28 <V453000> r126 borkd :D 17:21:18 <planetmaker> ah... but since devzone / compiler is borked 17:22:02 <V453000> doesnt matter what, bork is bork (: 17:22:11 <planetmaker> fuuuk! :-( 17:22:24 <planetmaker> nah, it matters. A lot. Of where to look. And how to fix 17:22:32 <planetmaker> it's not a NewGRF error 17:22:35 <planetmaker> It's a server error 17:26:44 <V453000> hm :) 17:33:11 <Brot6> ogfx-landscape: compile of r127 failed - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/ERROR/r127 17:33:41 <Brot6> OpenGFX+ Landscape - Revision 127:4894c0119d46: Feature: Link to project website XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/4894c0119d46 17:43:33 *** Alberth has joined #openttdcoop.devzone 17:58:40 <Brot6> OpenGFX - Revision 1011:438319e796cb: Change: Improved road tunnel sprites (V453000) XplanetmakerX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/438319e796cb 18:03:33 * planetmaker wished that Ammler would surface from whereever he currently is :D 18:06:45 <planetmaker> Alberth, is there a ticket somewhere which lists what needs doing / testing / setup ? 18:07:18 <Alberth> in my head? :) 18:07:24 <planetmaker> :-) 18:07:43 <Alberth> tbh I am not sure what to do in detail 18:07:46 <planetmaker> maybe you / we should create one... either http://dev.openttdcoop.org/projects/home/issues or in eints. And set assignment (also) to Ammler 18:07:55 <planetmaker> well... if not in detail, then in less detail 18:08:09 <planetmaker> but also to remind me... to ask Ammler when he is around 18:08:42 <Alberth> I believe the first thing to do is to check whether you can query the right information from the db 18:10:18 <Alberth> for that you need a python script (that does not exist yet, but it can largely be based on hgweb afaik), and read-access to a db 18:11:25 <Alberth> if that works, you can take a known piece of db information, and extend eints so it grants access based on that piece of information 18:11:30 <planetmaker> can you put that - as vague as it might be - in a ticket and assign it to ammer? Might help... 18:11:58 <Alberth> then, marry step 1 and 2, and take over the world! 18:12:10 <planetmaker> sounds good :D 18:12:30 <Alberth> the brain made me say that :) 18:13:17 <Alberth> good point, he reads the eints web thingie issues iirc 18:13:51 <planetmaker> yes, I hope :-) 18:31:20 <Alberth> ok, done. Also added you as watcher 18:35:45 <planetmaker> ty 18:38:30 <Brot6> DevZone Help Center - Support #5339 (Closed): Give me manager access to NuTracks XplanetmakerX @ http://dev.openttdcoop.org/issues/5339#change-14393 19:08:01 <Brot6> OpenGFX - Revision 1012:7b048ae05fbd: Codechange: Make use of a sprite template for road tunnels XplanetmakerX @ http://dev.openttdcoop.org/projects/opengfx/repository/revisions/7b048ae05fbd 19:32:44 <Brot6> zBuild - Bug #4784 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/4784#change-14408 19:33:52 <Brot6> zBuild - Bug #4814 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/4814#change-14411 19:33:52 <Brot6> zBuild - Bug #5222 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/5222#change-14414 19:33:52 <Brot6> zBuild - Bug #5228 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/5228#change-14417 19:36:03 <Brot6> zBuild - Bug #5243 (Closed): DevZone compile failed XplanetmakerX @ http://dev.openttdcoop.org/issues/5243#change-14420 19:36:15 <Rubidium> spring cleanup? 19:36:48 <planetmaker> yeah, kinda :-) 19:39:40 <planetmaker> hm, I find zbase water particularily sad... no animation... 19:40:42 <Rubidium> I'm not really bothered by it since I play without that animation ;) 19:41:29 <planetmaker> well... I created OpenGFX' shores. Thus I guess I'm emotionally attached to decent shore sprites with wave animation :D 19:42:10 <Rubidium> you might be able to add an animation layer to the water tiles 19:42:14 <Rubidium> it's kinda tricky though 19:42:28 *** ODM has quit IRC 19:42:29 <planetmaker> I've currently really no clue how animation and 32bpp works :-) 19:42:48 <Rubidium> use the 8bpp animated colours in the mask file 19:43:06 <planetmaker> ah. So I "just" need to create proper mask files? 19:43:32 <Rubidium> not sure what it does exactly though w.r.t recolouring and such; you need to experiment with that 19:43:44 <Alberth> in the end it always comes down to the right pixels at the right place :) 19:43:48 <Rubidium> so I suggest a quick'n'dirty test GRF 19:44:02 <planetmaker> ok. But that was anyway the missing clue really. The rest can be found out rather easily then 19:44:06 <planetmaker> thanks, rubi 19:45:51 <planetmaker> http://dev.openttdcoop.org/issues/4163 <-- Alberth is that fixed? 19:46:16 <planetmaker> I don't see an issue, but you reported it and I never really looked at it before... 19:47:05 <Alberth> I never checked it any more 19:48:56 <Alberth> http://dev.openttdcoop.org/attachments/download/3174/city_airport.png <-- is what it looked like 19:49:11 <Alberth> also, I don't have a recent zbase 19:49:21 <Alberth> should I build one and verify? 19:49:43 <planetmaker> oh, they were not there at all? Then it's fixed. 19:50:44 <planetmaker> thanks 19:50:58 <Brot6> zBase - Bug #4163 (Closed): passenger tubes incorrect XplanetmakerX @ http://dev.openttdcoop.org/issues/4163#change-14423 19:51:34 <Alberth> iirc there were a few but they didn't fit at all 19:51:54 <Alberth> wrong shape and such 19:52:33 <planetmaker> http://devs.openttd.org/~planetmaker/patches/canley.png looks ok then, I guess 19:52:44 <planetmaker> oh.... still uploading 19:53:18 <planetmaker> there, now 19:54:08 <planetmaker> hm, the concrete looks like it is wobbly... 19:55:15 <Rubidium> the jet bridges seem to be correct 19:58:17 <Alberth> seems fine to me 19:58:47 <Alberth> thanks for the picture :) 19:59:25 <planetmaker> np :-) 20:01:21 <frosch123> planetmaker: i guess animated water in zbase comes down to converting the current graphics to grey scale, and adding the ogfx one as M channel 20:01:42 <frosch123> though i cannot remember whether it should be greyscale, or red only 20:05:39 <planetmaker> I might play around with that somewhen ... it's for me a feature I miss as much as the missing GUI sprites :-) 20:07:07 <planetmaker> I wonder... whether they exist or not... 20:07:50 <Rubidium> check whether there are any new sprites since the last GUI ones were coded 20:08:03 <Rubidium> as I think I coded everything, even if done sloppily 20:11:03 <planetmaker> but then.... zBase should not change size of GUI anyway... 20:12:10 <Rubidium> maybe a tiny bit larger, but the wallpaper sized buttons it has now are just too huge 20:12:43 <planetmaker> yes... though eventually I think that openttd should allow GUI resizing from ingame 20:13:04 <planetmaker> with default like OpenGFX/TTD 20:37:15 *** Jam35 has quit IRC 20:54:07 <michi_cc> planetmaker: http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/ui, just fix up the remaining sprite/font glyph confusions and some bits where windows don't resize properly. 21:03:34 <planetmaker> hm :-) 21:03:58 * planetmaker bookmarks it for coming back to after the weekend :-) 21:10:02 *** frosch123 has quit IRC 21:25:25 *** Alberth has left #openttdcoop.devzone 23:13:21 *** Zuu has quit IRC 23:35:56 *** Supercheese has joined #openttdcoop.devzone