Log for #openttdcoop.devzone on 1st May 2013:
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09:13:40  <Brot6> Finnish Trainset - Feature #5525: Make VR red more red Xkyosuke1989X @
12:34:22  <Brot6> Finnish Trainset - Bug #5528 (New): Gbln available too early Xkyosuke1989X @
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16:32:22  <planetmaker> sprites added... now let's use them :D
16:32:43  <Brot6> OpenGFX+ Landscape - Revision 124:88b4c919ac87: Add: New sprites for road tunnels (V453000) XplanetmakerX @
16:59:43  <Brot6> Japanese Tracks - Revision 26:42093686cc36: Give trackbeds more ragged edges XdandanX @
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17:14:38  <Brot6> OpenGFX+ Landscape - Revision 125:9e5515fa86c0: Fix (r124): Road tunnels for tropical and toyland cl... XplanetmakerX @
17:14:38  <Brot6> OpenGFX+ Landscape - Revision 126:1c51238c46f7: Feature #3250: New tunnel sprites (V453000) for grid... XplanetmakerX @
17:18:54  <Brot6> ogfx-landscape: compile of r126 failed -
17:19:38  <Brot6> bandit: compile of r553 failed -
17:20:28  <V453000> r126 borkd :D
17:21:18  <planetmaker> ah... but since devzone / compiler is borked
17:22:02  <V453000> doesnt matter what, bork is bork (:
17:22:11  <planetmaker> fuuuk! :-(
17:22:24  <planetmaker> nah, it matters. A lot. Of where to look. And how to fix
17:22:32  <planetmaker> it's not a NewGRF error
17:22:35  <planetmaker> It's a server error
17:26:44  <V453000> hm :)
17:33:11  <Brot6> ogfx-landscape: compile of r127 failed -
17:33:41  <Brot6> OpenGFX+ Landscape - Revision 127:4894c0119d46: Feature: Link to project website XplanetmakerX @
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17:58:40  <Brot6> OpenGFX - Revision 1011:438319e796cb: Change: Improved road tunnel sprites (V453000) XplanetmakerX @
18:03:33  * planetmaker wished that Ammler would surface from whereever he currently is :D
18:06:45  <planetmaker> Alberth, is there a ticket somewhere which lists what needs doing / testing / setup ?
18:07:18  <Alberth> in my head? :)
18:07:24  <planetmaker> :-)
18:07:43  <Alberth> tbh I am not sure what to do in detail
18:07:46  <planetmaker> maybe you / we should create one... either or in eints. And set assignment (also) to Ammler
18:07:55  <planetmaker> well... if not in detail, then in less detail
18:08:09  <planetmaker> but also to remind me... to ask Ammler when he is around
18:08:42  <Alberth> I believe the first thing to do is to check whether you can query the right information from the db
18:10:18  <Alberth> for that you need a python script (that does not exist yet, but it can largely be based on hgweb afaik), and read-access to a db
18:11:25  <Alberth> if that works, you can take a known piece of db information, and extend eints so it grants access based on that piece of information
18:11:30  <planetmaker> can you put that - as vague as it might be - in a ticket and assign it to ammer? Might help...
18:11:58  <Alberth> then, marry step 1 and 2, and take over the world!
18:12:10  <planetmaker> sounds good :D
18:12:30  <Alberth> the brain made me say that :)
18:13:17  <Alberth> good point, he reads the eints web thingie issues iirc
18:13:51  <planetmaker> yes, I hope :-)
18:31:20  <Alberth> ok, done. Also added you as watcher
18:35:45  <planetmaker> ty
18:38:30  <Brot6> DevZone Help Center - Support #5339 (Closed): Give me manager access to NuTracks XplanetmakerX @
19:08:01  <Brot6> OpenGFX - Revision 1012:7b048ae05fbd: Codechange: Make use of a sprite template for road tunnels XplanetmakerX @
19:32:44  <Brot6> zBuild - Bug #4784 (Closed): DevZone compile failed XplanetmakerX @
19:33:52  <Brot6> zBuild - Bug #4814 (Closed): DevZone compile failed XplanetmakerX @
19:33:52  <Brot6> zBuild - Bug #5222 (Closed): DevZone compile failed XplanetmakerX @
19:33:52  <Brot6> zBuild - Bug #5228 (Closed): DevZone compile failed XplanetmakerX @
19:36:03  <Brot6> zBuild - Bug #5243 (Closed): DevZone compile failed XplanetmakerX @
19:36:15  <Rubidium> spring cleanup?
19:36:48  <planetmaker> yeah, kinda :-)
19:39:40  <planetmaker> hm, I find zbase water particularily sad... no animation...
19:40:42  <Rubidium> I'm not really bothered by it since I play without that animation ;)
19:41:29  <planetmaker> well... I created OpenGFX' shores. Thus I guess I'm emotionally attached to decent shore sprites with wave animation :D
19:42:10  <Rubidium> you might be able to add an animation layer to the water tiles
19:42:14  <Rubidium> it's kinda tricky though
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19:42:29  <planetmaker> I've currently really no clue how animation and 32bpp works :-)
19:42:48  <Rubidium> use the 8bpp animated colours in the mask file
19:43:06  <planetmaker> ah. So I "just" need to create proper mask files?
19:43:32  <Rubidium> not sure what it does exactly though w.r.t recolouring and such; you need to experiment with that
19:43:44  <Alberth> in the end it always comes down to the right pixels at the right place :)
19:43:48  <Rubidium> so I suggest a quick'n'dirty test GRF
19:44:02  <planetmaker> ok. But that was anyway the missing clue really. The rest can be found out rather easily then
19:44:06  <planetmaker> thanks, rubi
19:45:51  <planetmaker> <-- Alberth is that fixed?
19:46:16  <planetmaker> I don't see an issue, but you reported it and I never really looked at it before...
19:47:05  <Alberth> I never checked it any more
19:48:56  <Alberth>  <-- is what it looked like
19:49:11  <Alberth> also, I don't have a recent zbase
19:49:21  <Alberth> should I build one and verify?
19:49:43  <planetmaker> oh, they were not there at all? Then it's fixed.
19:50:44  <planetmaker> thanks
19:50:58  <Brot6> zBase - Bug #4163 (Closed): passenger tubes incorrect XplanetmakerX @
19:51:34  <Alberth> iirc there were a few but they didn't fit at all
19:51:54  <Alberth> wrong shape and such
19:52:33  <planetmaker> looks ok then, I guess
19:52:44  <planetmaker> oh.... still uploading
19:53:18  <planetmaker> there, now
19:54:08  <planetmaker> hm, the concrete looks like it is wobbly...
19:55:15  <Rubidium> the jet bridges seem to be correct
19:58:17  <Alberth> seems fine to me
19:58:47  <Alberth> thanks for the picture :)
19:59:25  <planetmaker> np :-)
20:01:21  <frosch123> planetmaker: i guess animated water in zbase comes down to converting the current graphics to grey scale, and adding the ogfx one as M channel
20:01:42  <frosch123> though i cannot remember whether it should be greyscale, or red only
20:05:39  <planetmaker> I might play around with that somewhen ... it's for me a feature I miss as much as the missing GUI sprites :-)
20:07:07  <planetmaker> I wonder... whether they exist or not...
20:07:50  <Rubidium> check whether there are any new sprites since the last GUI ones were coded
20:08:03  <Rubidium> as I think I coded everything, even if done sloppily
20:11:03  <planetmaker> but then.... zBase should not change size of GUI anyway...
20:12:10  <Rubidium> maybe a tiny bit larger, but the wallpaper sized buttons it has now are just too huge
20:12:43  <planetmaker> yes... though eventually I think that openttd should allow GUI resizing from ingame
20:13:04  <planetmaker> with default like OpenGFX/TTD
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20:54:07  <michi_cc> planetmaker:, just fix up the remaining sprite/font glyph confusions and some bits where windows don't resize properly.
21:03:34  <planetmaker> hm :-)
21:03:58  * planetmaker bookmarks it for coming back to after the weekend :-)
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