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00:48:29 *** gelignite has joined #openttdcoop.devzone 04:04:56 *** gelignite has quit IRC 06:52:50 <George> planetmaker: Thank you for the fix. One more question. Is it possible to generate changelog.txt automatically, by placing commit number and commit text on the top of current changelog.txt? 06:53:14 <George> Old lines cn be cut of manually when the file becomes too big 06:55:41 <planetmaker> George, in principle that's feasible, though I currently don't have such code 06:56:06 <planetmaker> Practically, for releases, it needs always manual editing anyway. As you only want to list the changes since last release 06:56:39 <planetmaker> And omit all your fixes you did between when they only relate to stuff changed afterwards (and which don't fix a thing not broken in the previous release) 06:57:53 <George> planetmaker: For releases of cause it should be done manually, just because you need at least to group bug fixes, features added, code changes 06:58:13 <George> But for a regular build it is not required 07:11:19 <planetmaker> hg log -l10 --template "{rev}: {desc}\n" 07:11:19 <planetmaker> 917: Fix (r915): Add Makefile.config 07:11:19 <planetmaker> 916: (Bug) Исправлена компиляция под win из-за r915 07:17:47 <planetmaker> George, I have a script though which I use to generate a first version for my changelogs: http://paste.openttdcoop.org/show/2280/ 07:18:27 <planetmaker> As you see it even sorts features, etc, if the commit style is followed to indicate the different commits by their description 07:19:20 <George> So, I need to follow the commit style 07:19:46 <George> Does your commit style documented somewhere? 07:19:53 <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Writing_Commit_Messages 07:21:22 <planetmaker> Of course any style is fine. This is somewhat similar to OpenTTD's (but not the same) and has the advantage that tickets in the DevZone and revisions are automatically referenced in the issue tracker there 07:22:46 <planetmaker> http://dev.openttdcoop.org/issues/4853 <-- references as you see in this ticket 07:23:18 <planetmaker> it's closed automatically by writing the commit message the way it's written 07:23:35 <planetmaker> (the part before the colon) 07:25:24 *** Alberth has joined #openttdcoop.devzone 07:25:38 <planetmaker> but as you see in the bottom of my paste, George, the script is not fail-proof either 07:32:07 <George> I think such rules are Ok 07:32:47 <planetmaker> More a guideline than a rule, yes 07:33:07 <George> As I understand your script is useful for releases, but my question was about a changelog 07:33:27 <planetmaker> that is a changelog, no? 07:33:28 <George> the file that is changed with any build 07:34:00 <George> For me - not the same 07:34:09 <planetmaker> I don't know what you mean then 07:34:34 <George> For me a changelog is a list of commits history 07:34:42 <planetmaker> what do you think that list is? 07:34:50 <George> https://dev.openttdcoop.org/projects/xussrset/repository/revisions 07:34:54 <George> like this 07:35:10 <planetmaker> there's no difference 07:35:16 <George> Just inside the distribution package 07:35:29 <George> revision number 07:36:04 <George> In your file (http://paste.openttdcoop.org/show/2280/) the is no revision numbers 07:36:49 <George> I want to see someing like this 07:36:54 <George> 913 (Feature #5642) Введена проверка даты последнего обслуживания вместо проверки года. Теперь смена ливреи по году происходит только в депо, а не в пути 07:36:54 <George> 912 (Feature #5660) Обновлён код контроля выпуска локомотивов из депо, проведена его оптимизация 07:37:20 <George> first goes the revision number, then the commit change 07:37:29 <George> first goes the revision number, then the commit text 07:37:34 <planetmaker> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r25246/changelog.txt 07:37:36 <planetmaker> ? 07:37:51 <George> Yes 07:38:13 <George> that a changelog :) 07:39:24 <planetmaker> The difficult part will be to do one for nightly the other for releases 07:41:48 <planetmaker> and the question is: how many changeset info are shown? 07:42:10 <Alberth> http://www.gnu.org/prep/standards/html_node/Style-of-Change-Logs.html#Style-of-Change-Logs <-- and I thought this was a changelog :) 07:42:11 <Webster> Title: GNU Coding Standards: Style of Change Logs (at www.gnu.org) 07:43:26 <George> planetmaker: Ideally - just add a new line first. And manuale cut old line when there are too much of them 07:43:29 <planetmaker> hg log --style changelog 07:43:47 <planetmaker> George, "manual" does contradict automatic generation 07:44:10 <planetmaker> then you can write it by hand in total in the first place by pasting the output of the command I just quoted 07:44:33 <George> I know that i CAN add a string manually 07:44:36 <Alberth> note that the openttd changelogs are also hand-edited, merging changes, and regrouping them 07:44:44 <George> but I always FOGET to do it 07:44:55 <George> I want a script to do it for me :) 07:45:16 <Alberth> reject any commit that does not change the changelog file? 07:45:38 <planetmaker> uh, that'll be annoying :-) 07:45:50 <George> planetmaker: Yes 07:45:51 <Alberth> you'll stop forgetting :) 07:45:57 <planetmaker> ^ :-) 07:46:41 <Alberth> George: what's the added value of such a file? you already have the repository, where you can use hg tools to look through changes? 07:47:16 <George> For me - none 07:47:16 <planetmaker> even the browser 07:47:37 <George> For the reciver of the package - interest 07:48:12 <planetmaker> http://hg.openttdcoop.org/xussrset/shortlog - ui... hgweb doesn't like kyrillic letters it seems ;-) 07:48:13 <George> Thy do I watch OTTD changelog after downloading& 07:48:15 <planetmaker> Redmine is better 07:48:43 <Alberth> it's also very slow :p 07:48:47 <planetmaker> http://dev.openttdcoop.org/projects/xussrset/repository/changes <-- point people to that page maybe, George ? 07:49:11 <planetmaker> wouldn't that be easier? 07:49:27 <planetmaker> (for me it would save a few hours) 07:49:57 <George> Well, then I should remove the changelog from the DOC s list 07:50:06 <planetmaker> as for openttd changes I always look at http://hg.openttd.org/openttd/trunk.hg/shortlog 07:50:18 <George> and put a link to the readme instead 07:50:21 <Alberth> from feature name to feature number is mostly one search at the redmine, which is where you need to be anyway for looking at the feature details 07:51:16 <George> planetmaker: (for me it would save a few hours) - then I'll simply change the project. that would be easier 07:52:41 <planetmaker> what I'd do, George, I'd add that link to the online changelog to the top of the changelog.txt 07:53:01 <planetmaker> so users of nightly builds see the full changelog as from stables. And have a link to the recent updates 07:53:11 <George> planetmaker: I'd put a link to readme instead 07:53:31 <planetmaker> George, openttd offers a "changelog" button. That's where users will look 07:53:51 <planetmaker> putting it in the readme... is the wrong place 07:53:58 <George> Ok 07:54:26 <Alberth> nobody reads the readme, it gets proven quite often in #openttd :) 07:54:32 <planetmaker> :-) 07:54:37 <planetmaker> do people read changelog? 07:55:14 * Rubidium does... of some things 07:55:28 <Alberth> before I became a dev, and played only stables, I did browse through the feature parts only, mostly 07:55:42 <planetmaker> people in this channel might do more than average users ;-) 07:55:48 <Alberth> to get a rough idea of the changes to expect 07:55:59 <Alberth> yeah, we are not average users :p 07:56:17 <planetmaker> yes, so did I. And for projects i'm interested in I still skim through their changelogs. The edited ones for releases 07:56:25 <Rubidium> though to be honest, I doubt I read any "online content"'s changelog (expect for testing purposes) 07:56:28 <planetmaker> unless I really want to dig code 07:56:39 <Rubidium> but then I'm not using much of that online content either 07:57:27 <Alberth> I only read that in the forum, for a few grfs 07:57:45 <planetmaker> I always write nice changelogs for my newgrf releases :-) 07:58:09 <Alberth> but eg FIRS was too fast to keep up with :p 07:58:18 <planetmaker> :-) yeah 07:58:57 <Alberth> maybe not too fast, but too confusing, never quite sure of the status of a new version :) 07:59:18 <planetmaker> more accurately put that way, yes 08:00:07 <planetmaker> george, I sometimes update readme before releases. So that I don't have to dig through too many commits at once. Like seen at the top of http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/docs/changelog.txt 08:00:31 <planetmaker> but of course... not the changelog like you described :-) 08:02:31 <Alberth> hmm, nobody added a translation for the opengfx+landscape ? 08:03:01 <planetmaker> nobody responded yet 08:04:29 <Alberth> I wanted to make a Dutch one, thought to be smart and use eints. I started a new project, added an empty Dutch language, and .... 08:04:29 <Alberth> found a bug in eints :p 08:04:44 <planetmaker> :-P 08:04:51 <planetmaker> Such is life of a developer, I fear 08:04:57 <Alberth> software never nicely co-operates :( 08:06:25 <George> planetmaker: > Trunk r133 > - do you update the log on every commit? 08:07:28 <planetmaker> no, of course not 08:07:41 <planetmaker> that'd not be "sometimes" 08:07:55 <Alberth> depends on how often you make a commit :p 08:08:02 <planetmaker> :-) 08:08:16 <planetmaker> my time metric is commits ;-) 08:08:55 <Alberth> yeah, it's not r179.80 hour 08:08:58 <Alberth> *now 08:09:22 <planetmaker> indeed. More like 189:45h 08:09:35 <planetmaker> ;-) 08:09:36 <George> ok, I see the point. Changelog is changed only for releases, for mor details you should look the repo 08:10:17 <planetmaker> I update the changelog with trunk revisions sometimes to see myself how far I got. And whether it's worth a release ;-) 08:11:47 <Alberth> ha, andy moved the clock 08:21:14 *** Jam35 has joined #openttdcoop.devzone 09:51:08 *** andythenorth has joined #openttdcoop.devzone 10:44:34 <Alberth> hi 10:44:53 <Alberth> just hacked a bit of eints (#5612, project settings) 10:44:55 <Brot6> Webtranslator - Revision 202:9505fea0285a: Add: Project settings edit page, addresses #5612 XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/9505fea0285a 10:45:22 <Alberth> I am afraid I made a mess of the new page :) 10:54:24 <andythenorth> want me to pull and look? 10:54:34 <andythenorth> I am writing html right now anyway :P 10:54:39 <andythenorth> work 10:55:34 <andythenorth> k, I can fix that up a bit 10:55:51 <andythenorth> Alberth: does it unblock you for anything if I do it now? Or I might do it later 10:56:11 <Alberth> no hurry at all 10:56:31 <andythenorth> ok 10:56:42 <Alberth> just letting you know you can work on that when you're bored :p 10:56:55 <andythenorth> :) 10:57:36 <V453000> andy ports in economies are awesome, temperate economy is really good now 10:58:14 <V453000> all primaries being able to make their own supplies is a lot better for the game 10:58:33 *** ^Spike^ has quit IRC 10:58:37 *** ^Spike^ has joined #openttdcoop.devzone 10:58:53 <Alberth> you missed 4 seconds of IRC ! 10:59:14 <^Spike^> NOES! 10:59:18 <^Spike^> PANIC MODE!!!! 10:59:22 <^Spike^> more 10:59:26 <^Spike^> must... kill..... Webster 10:59:49 <andythenorth> V453000: they are a massive cheating hack :P 10:59:51 <andythenorth> but yes 10:59:58 <andythenorth> they shortcut a lot of stuff for a simpler game 11:00:07 <andythenorth> I enjoy playing games that include them 11:00:18 <andythenorth> V453000: which other economies have you tried? 11:00:58 <V453000> point is they arent really a hack in temperate economy where they are the only way to supplies 11:01:06 <V453000> and their limited output is amazing, you have to make many ports 11:01:28 <Alberth> are there eints things I should work on, other than getting the thing attached to RM? 11:01:28 <V453000> I tried all economies just by looking at them and analyzing them slightly, but we are playing the temperate economy on our prozone right now 11:02:03 <planetmaker> ho andythenorth :-) 11:02:11 <V453000> dying 11:02:21 <Alberth> working :p 11:02:24 <V453000> :P 11:02:44 <V453000> according to andy everything is dying :P your point is invalid 11:03:31 <Alberth> well, every day I go to work, I have to program Java, and die a little 11:06:23 <andythenorth> Alberth: eints - just get it running online I think :) 11:06:25 <andythenorth> is the main goal? 11:06:48 <Alberth> it is 11:06:51 <andythenorth> Alberth: you could maybe close this? http://dev.openttdcoop.org/issues/5297 11:06:53 <andythenorth> it is probably done 11:07:17 <andythenorth> can't see any other major tickets that must / can be done right now 11:07:38 <Alberth> comment #5 needs addressing :) 11:07:45 <Alberth> just switched to that problem :) 11:08:12 <andythenorth> oh yes, that 11:08:22 *** ^Spike^ has quit IRC 11:08:30 <andythenorth> V453000: give me a couple months break, I'll make some more economies 11:08:37 *** ^Spike^ has joined #openttdcoop.devzone 11:08:42 <V453000> :P 11:08:49 <andythenorth> I have a few in mind: Islands, Urban, Heavy Industry, Farming 11:08:52 <V453000> im fine with those there are atm :P 11:08:52 <andythenorth> something like that 11:08:57 <andythenorth> you'll get bored 11:09:04 <V453000> I sed atm :P 11:09:07 <andythenorth> I invented economies so something 'new' could be released 11:09:14 <V453000> :) 11:09:31 <andythenorth> if I can be bothered I'll make multiple kinds of ports for some economies 11:09:37 <andythenorth> for insane import / export logistics 11:09:54 * andythenorth back to work 11:18:51 <Brot6> Webtranslator - Revision 203:000da4dfb752: Fix(r202): Eints project name created was also moved by a... XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/000da4dfb752 11:27:59 *** Supercheese has quit IRC 11:28:34 *** Supercheese has joined #openttdcoop.devzone 11:32:52 *** gelignite has joined #openttdcoop.devzone 12:20:55 <Brot6> Webtranslator - Feature Request #5297 (Closed): Allow creation of new translation XAlberthX @ http://dev.openttdcoop.org/issues/5297#change-15209 12:20:55 <Brot6> Webtranslator - Revision 204:295829e2f091: Codechange: Unify order of assigning language properties ... XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/295829e2f091 12:20:55 <Brot6> Webtranslator - Revision 205:ca85f668cabe: Add: Debug dump of TransLationCase objects. XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/ca85f668cabe 12:20:56 <Brot6> Webtranslator - Revision 206:9667b060d70c: Fix: Always add the default case to language info. Fixes ... XAlberthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/9667b060d70c 12:25:49 *** andythenorth has quit IRC 12:38:52 *** andythenorth has joined #openttdcoop.devzone 12:58:08 <andythenorth> rivers at the edge of the map eh? 12:58:15 <andythenorth> eddi will like that 12:59:21 <planetmaker> andythenorth, you now also got the means to draw your river borders... depending on how it continues 12:59:33 <V453000> XD 12:59:39 <andythenorth> orly? 12:59:52 <planetmaker> yes. You left in frency before I could suggest that change to you 13:00:06 <andythenorth> I realised I needed a break :P 13:00:14 <andythenorth> for the record it was alluke that tipped me over the edge 13:00:18 <andythenorth> something about that guy 13:00:22 <planetmaker> check out ogfx-landscape nightly 13:00:34 <V453000> I could tell you what is about him andy but I would not be politically correct 13:00:37 <V453000> if you know what I mean :P 13:00:37 <planetmaker> I implemented there two types of river corners 13:00:48 <andythenorth> V453000: well let's just leave it at that :P 13:00:59 <andythenorth> planetmaker: is bundles server? 13:01:04 <planetmaker> yes, it's up there 13:01:33 <planetmaker> basically it got var 0x82, the dike map 13:01:37 <V453000> well good that you didnt read the blog article of mine when I was "leaving" :P 13:01:44 <planetmaker> e.g. the 8 adjacent tile info: water / no water 13:01:57 <andythenorth> V453000: nobody ever 'leaves' who says they are 13:02:06 <andythenorth> they can't resist coming back to see if they were missed 13:02:11 <V453000> not to mention that my state lasted for 2 or 3 days 13:02:13 <andythenorth> only people who leave do it silently 13:02:13 <planetmaker> if people say so, they still bother 13:02:22 <V453000> indeed 13:02:38 * andythenorth is just on a break 13:02:57 <planetmaker> everyone needs a break from time to time 13:03:15 <V453000> well technically NUTS is having a break for the last month just as well :) 13:03:27 <planetmaker> a month is hardly a break ;-) 13:03:35 <V453000> for NUTS it is :) 13:03:45 <planetmaker> it matured ;-) 13:04:09 <andythenorth> planetmaker: those rivers look better 13:04:22 <V453000> pretty much, the way how it works is very stable now, and other features like new shiny wagons, well I drew so many wagons in the last half year that I just dont have the cells to do that atm :D 13:04:43 <planetmaker> surprisingly it even works with ships, andythenorth 13:04:53 <andythenorth> well they're already diagonal tiles :) 13:05:03 <planetmaker> they travel straight line on vertical or horizontal. Yes, they did even before 13:05:03 <V453000> sooo other evil people like tunellers benefit from nuts break :> 13:05:11 <andythenorth> I didn't know that they weren't 90' corners until Eddi explained it 13:05:22 <andythenorth> they're diagonals, but drawn in a non-intuitive way :P 13:05:28 <V453000> I should finish the snow but I got caught by 2 pro zone games at once :d 13:05:40 <V453000> + general stuff-to-be-done 13:05:48 <planetmaker> well. Not entriely true either, andythenorth. They 100% water tile. But the path finder is sneaky. Or intelligent. Or whatever 13:05:49 * andythenorth lego, kids, work 13:05:56 <V453000> :D 13:06:15 <andythenorth> afaict the only reason they are assembled from 2 small curves is to make springs easy to draw 13:06:29 <andythenorth> I read trunk code, smelled of "somebody didn't want to draw sprites for springs" 13:06:32 <planetmaker> And I didn't carry on much more with the landscape tiles... got caught up in making a new release of ogfx+landscape. And rivers ;-) 13:06:43 <planetmaker> you can now do springs just fine 13:06:52 <planetmaker> even lakes separately 13:07:08 <andythenorth> ok, next time I have some time I'll poke at rivers again 13:08:52 <planetmaker> I still have a few ideas for additional river sprites 13:09:09 <andythenorth> drawing them doesn't take long 13:09:21 <andythenorth> most of the river sprites in openttd.grf spritesheet are unused it turns out :P 13:09:25 <planetmaker> like special lakes and wells, yes. Lake for instance could even be with a small plank or so 13:09:26 <andythenorth> they are slope variants 13:09:43 <andythenorth> glad I drew all those :) 13:09:55 <planetmaker> or the current vertical and horizontal shores could get a curve alternative. With a small row boat or so there 13:10:27 <planetmaker> well. Someone simply would need to code it for openttd.grf 13:10:37 <planetmaker> cba to do that in nfo really 13:11:12 <planetmaker> better done as newgrf anyway 13:11:59 <andythenorth> I might bother with nfo 13:12:02 <andythenorth> or someone else might 13:12:05 <andythenorth> sprites first :P 13:12:08 <andythenorth> but not now :) 13:13:53 <planetmaker> @calc 15*16 13:13:53 <Webster> planetmaker: 240 13:19:13 <V453000> I should get landscape to some solid form as that is quite related to water too 13:19:22 <V453000> but I also wanted to make a new railtype :d 13:20:03 <planetmaker> what new railtype? 13:20:42 *** Jam35 has quit IRC 13:23:06 <V453000> probably new maglev 13:23:15 <V453000> if it goes too wild then just a new universal rail 13:23:34 <planetmaker> oi 13:23:36 <V453000> partial aim is to have multiple similar but differently coloured railtypes, used for marking purposes 13:24:57 <Alberth> "don't park here" :p 13:25:26 <planetmaker> :D 13:26:31 <V453000> which actually reminds me of http://bugs.openttd.org/task/5216?project=1&pagenum=4 13:26:40 <V453000> could be a problem with such thing 13:28:44 <planetmaker> lol... I wonder why my snowline doesn't work. But min != max obviously 13:29:05 <V453000> :) 13:37:11 <planetmaker> *boom* 13:37:36 <Brot6> OpenGFX+ Landscape - Revision 184:cf5f4cd55873: Doc: Update changelog to r184 XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/cf5f4cd55873 13:37:36 <Brot6> OpenGFX+ Landscape - Revision 185:fb9e776aaa9d: Add: Additional layers to source graphics file. Fix:... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/fb9e776aaa9d 13:37:36 <Brot6> OpenGFX+ Landscape - Revision 186:e8e0ec4184c6: Codechange: Generate sprites for rough and rocky ter... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/e8e0ec4184c6 13:37:38 <Brot6> OpenGFX+ Landscape - Revision 187:d23554343c75: Fix: Fully snowy riverbanks had always grids drawn XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/d23554343c75 13:37:44 <Brot6> OpenGFX+ Landscape - Revision 188:4cc14267c74f: Fix: Northern river shores showed wrong sprite XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/4cc14267c74f 13:37:48 <Brot6> OpenGFX+ Landscape - Revision 189:cdf57b12d05f: Update: Generated river sprites XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/cdf57b12d05f 13:37:52 <Brot6> OpenGFX+ Landscape - Revision 190:06707c78501b: Fix (r175): Remove unused strings from translations XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/06707c78501b 13:37:56 <Brot6> OpenGFX+ Landscape - Bug #3877 (Closed): Snow line height (r111) XplanetmakerX @ http://dev.openttdcoop.org/issues/3877#change-15215 13:37:59 <Brot6> OpenGFX+ Landscape - Revision 191:a26c52283f32: Fix #3877: Revise snowline height parameters XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/a26c52283f32 13:39:54 <Brot6> OpenGFX+ Landscape - Feature Request #3048 (Closed): Gridless sprite missing for rivers XplanetmakerX @ http://dev.openttdcoop.org/issues/3048#change-15218 13:41:32 <Brot6> OpenGFX+ Landscape - Feature #5600 (Closed): grid sprites XplanetmakerX @ http://dev.openttdcoop.org/issues/5600#change-15221 13:49:01 *** Jam35 has joined #openttdcoop.devzone 13:55:55 <Brot6> OpenGFX+ Landscape - Feature Request #2309 (Closed): Alpine climate XplanetmakerX @ http://dev.openttdcoop.org/issues/2309#change-15224 14:09:44 *** Brot6_ has joined #openttdcoop.devzone 14:10:40 *** Brot6 has quit IRC 14:11:10 *** Brot6_ has quit IRC 14:11:16 *** Brot6 has joined #openttdcoop.devzone 14:33:54 *** andythenorth has left #openttdcoop.devzone 15:28:07 *** andythenorth has joined #openttdcoop.devzone 17:19:05 <Brot6> xussrset: update from r917 to r919 done (2 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r919 17:42:03 <Brot6> ogfx-landscape: update from r183 to r191 done - http://bundles.openttdcoop.org/ogfx-landscape/nightlies/r191 19:02:27 *** andythenorth has quit IRC 19:03:42 *** Alberth has left #openttdcoop.devzone 19:18:50 *** Zuu has joined #openttdcoop.devzone 19:41:52 *** andythenorth has joined #openttdcoop.devzone 19:49:49 <Brot6> Webtranslator - Revision 207:207d5ca555ea: Change: improved layout for Project Settings form (#5612) XandythenorthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/207d5ca555ea 19:50:39 <Brot6> Webtranslator - Revision 208:907bce6c594f: Change: use sentence case for labels in New Project form XandythenorthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/907bce6c594f 19:54:07 <Brot6> Webtranslator - Revision 209:89e206aa7f9e: Change: use sentence case for labels in string form XandythenorthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/89e206aa7f9e 20:02:17 <Brot6> Webtranslator - Feature Request #5612 (Closed): 'Settings' page for projects XandythenorthX @ http://dev.openttdcoop.org/issues/5612#change-15233 20:02:17 <Brot6> Webtranslator - Revision 210:6bccc671a3b8: Change: tidy up header for Project Settings page (closes ... XandythenorthX @ http://dev.openttdcoop.org/projects/eints/repository/revisions/6bccc671a3b8 20:04:41 <Brot6> Webtranslator - Bug #5312: Link back to project page XandythenorthX @ http://dev.openttdcoop.org/issues/5312#change-15236 20:09:21 <Brot6> Webtranslator - Bug #5312: Link back to project page XandythenorthX @ http://dev.openttdcoop.org/issues/5312#change-15242 20:29:46 *** Jam35 has quit IRC 20:46:33 <andythenorth> should I stick these blue huts into CHIPS as station tiles? 20:46:34 <andythenorth> http://dev.openttdcoop.org/attachments/download/4589/survey_base_.png 20:46:35 <Brot6> FIRS Industry Replacement Set - survey_base_.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4589/survey_base_.png 20:46:40 <andythenorth> they were drawn for FIRS and never used 20:46:48 * andythenorth is tidying up loose ends 20:46:59 <andythenorth> could work for airports and crap 20:47:58 <V453000> holy shit that looks amazing andy 20:48:16 <andythenorth> it's ancient 20:48:23 <V453000> still 20:48:35 <andythenorth> I already have the small brown hut in CHIPS 20:52:31 <andythenorth> "Storage Hut" or "Quonset Hut" 20:52:36 <andythenorth> RL name is Quonset hut 20:52:44 <andythenorth> but that's a bit meh 20:52:59 <V453000> Blue shit for airports and crap, official name 20:53:05 <V453000> bsfaac 20:53:27 <andythenorth> right 20:53:28 <V453000> which sounds even worse than dutch 20:53:28 <andythenorth> hmm 20:53:31 <andythenorth> :P 20:54:22 <Rubidium> yeah, but dutch is a stupid word anyhow 20:54:22 <andythenorth> 'Storage Hut' it is then ;) 20:55:14 <V453000> :) 20:55:43 <V453000> I meant dutch language in total, double aa is rather common isnt it? 20:55:51 <V453000> or is that some other language 20:56:07 * V453000 is a language expert, with a grand total of 1/2 czech and 1/3 english 20:56:12 <Rubidium> it is 20:56:52 <Rubidium> but then Czech has some issues with vowels (in at least some town names) 20:57:29 <V453000> czech has some issues with about everything 20:57:37 <Rubidium> Brno, Vrchlabi 20:57:52 <Rubidium> although... those might be exceptions 20:57:55 <V453000> Brno is just Brno, Vrchlabí is like Vrchlabii 20:58:00 <V453000> the i is just long 20:58:05 <Rubidium> just like angstschreeuw 20:58:15 <V453000> :D 20:58:17 <V453000> holy shit :D 20:59:37 <V453000> but yes, czech is stupidly complicated in some things 20:59:53 <V453000> but, we have only 3 tenses unlike some awesome languages :D 21:02:37 <andythenorth> should I release it? 21:02:38 <andythenorth> http://dev.openttdcoop.org/attachments/download/4592/storage_huts.png 21:02:58 <Brot6> CHIPS Station Set - storage_huts.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4592/storage_huts.png 21:04:54 <Brot6> CHIPS Station Set - Revision 244:9fac016fb715: Feature: tiles for Storage Huts XandythenorthX @ http://dev.openttdcoop.org/projects/chips/repository/revisions/9fac016fb715 21:09:14 <andythenorth> not sure it looks good tbh 21:09:17 <andythenorth> V453000 ? 21:09:40 <V453000> sure 21:09:44 <V453000> can be used anyhow :) 21:09:47 <V453000> I like it 21:10:40 <V453000> imo everything which looks nice alone is good for stations 21:10:54 <V453000> players can compose it any way they want then 21:11:52 <andythenorth> is the CHIPS menu getting too big? o_O http://dev.openttdcoop.org/attachments/download/4595/chips_menu.png 21:11:59 <Brot6> CHIPS Station Set - chips_menu.png XandythenorthX @ http://dev.openttdcoop.org/attachments/download/4595/chips_menu.png 21:24:49 * Supercheese enjoys CHIPS 21:25:16 <Supercheese> the more the merrier, but I am perhaps an anomalous statistic as I play with, like 90 newgrfs 21:30:02 <V453000> its nice 21:37:51 <andythenorth> I should do a few more :P 21:38:49 * Supercheese likes the Quonset huts 21:41:53 <andythenorth> I'll release a new version soon then 21:42:01 <Supercheese> :) 21:44:22 <andythenorth> bye 21:44:27 *** andythenorth has quit IRC 22:08:39 <Brot6> OpenGFX+ Landscape - Revision 192:b5e116b84283: Feature: Parameter which allows to disable replacing... XplanetmakerX @ http://dev.openttdcoop.org/projects/ogfx-landscape/repository/revisions/b5e116b84283 22:25:04 <Brot6> Polish PKP Set 2.0 - Revision 12:4e778bafb435: New engines: EP05, SU45, SU46, small updates XTadeuszDX @ http://dev.openttdcoop.org/projects/pkpset/repository/revisions/4e778bafb435 23:01:37 *** Zuu has quit IRC