Log for #openttdcoop.devzone on 18th May 2013:
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06:52:50  <George> planetmaker:  Thank you for the fix. One more question. Is it possible to generate changelog.txt automatically, by placing commit number and commit text on the top of current changelog.txt?
06:53:14  <George> Old lines cn be cut of manually when the file becomes too big
06:55:41  <planetmaker> George, in principle that's feasible, though I currently don't have such code
06:56:06  <planetmaker> Practically, for releases, it needs always manual editing anyway. As you only want to list the changes since last release
06:56:39  <planetmaker> And omit all your fixes you did between when they only relate to stuff changed afterwards (and which don't fix a thing not broken in the previous release)
06:57:53  <George> planetmaker: For releases of cause it should be done manually, just because you need at least to group bug fixes, features added, code changes
06:58:13  <George> But for a regular build it is not required
07:11:19  <planetmaker>  hg log -l10 --template "{rev}: {desc}\n"
07:11:19  <planetmaker> 917: Fix (r915): Add Makefile.config
07:11:19  <planetmaker> 916: (Bug) Исправлена компиляция под win из-за r915
07:17:47  <planetmaker> George, I have a script though which I use to generate a first version for my changelogs:
07:18:27  <planetmaker> As you see it even sorts features, etc, if the commit style is followed to indicate the different commits by their description
07:19:20  <George> So, I need to follow the commit style
07:19:46  <George> Does your commit style documented somewhere?
07:19:53  <planetmaker>
07:21:22  <planetmaker> Of course any style is fine. This is somewhat similar to OpenTTD's (but not the same) and has the advantage that tickets in the DevZone and revisions are automatically referenced in the issue tracker there
07:22:46  <planetmaker> <-- references as you see in this ticket
07:23:18  <planetmaker> it's closed automatically by writing the commit message the way it's written
07:23:35  <planetmaker> (the part before the colon)
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07:25:38  <planetmaker> but as you see in the bottom of my paste, George, the script is not fail-proof either
07:32:07  <George> I think such rules are Ok
07:32:47  <planetmaker> More a guideline than a rule, yes
07:33:07  <George> As I understand your script is useful for releases, but my question was about a changelog
07:33:27  <planetmaker> that is a changelog, no?
07:33:28  <George> the file that is changed with any build
07:34:00  <George> For me - not the same
07:34:09  <planetmaker> I don't know what you mean then
07:34:34  <George> For me a changelog is a list of commits history
07:34:42  <planetmaker> what do you think that list is?
07:34:50  <George>
07:34:54  <George> like this
07:35:10  <planetmaker> there's no difference
07:35:16  <George> Just inside the distribution package
07:35:29  <George> revision number
07:36:04  <George> In your file ( the is no revision numbers
07:36:49  <George> I want to see someing like this
07:36:54  <George> 913 (Feature #5642) Введена проверка даты последнего обслуживания вместо проверки года. Теперь смена ливреи по году происходит только в депо, а не в пути
07:36:54  <George> 912 (Feature #5660) Обновлён код контроля выпуска локомотивов из депо, проведена его оптимизация
07:37:20  <George> first goes the revision number, then the commit change
07:37:29  <George> first goes the revision number, then the commit text
07:37:34  <planetmaker>
07:37:36  <planetmaker> ?
07:37:51  <George> Yes
07:38:13  <George> that a changelog :)
07:39:24  <planetmaker> The difficult part will be to do one for nightly the other for releases
07:41:48  <planetmaker> and the question is: how many changeset info are shown?
07:42:10  <Alberth>   <-- and I thought this was a changelog :)
07:42:11  <Webster> Title: GNU Coding Standards: Style of Change Logs (at
07:43:26  <George> planetmaker: Ideally - just add a new line first. And manuale cut old line when there are too much of them
07:43:29  <planetmaker> hg log --style changelog
07:43:47  <planetmaker> George, "manual" does contradict automatic generation
07:44:10  <planetmaker> then you can write it by hand in total in the first place by pasting the output of the command I just quoted
07:44:33  <George> I know that i CAN add a string manually
07:44:36  <Alberth> note that the openttd changelogs are also hand-edited, merging changes, and regrouping them
07:44:44  <George> but I always  FOGET to do it
07:44:55  <George> I want a script to do it for me :)
07:45:16  <Alberth> reject any commit that does not change the changelog file?
07:45:38  <planetmaker> uh, that'll be annoying :-)
07:45:50  <George> planetmaker: Yes
07:45:51  <Alberth> you'll stop forgetting :)
07:45:57  <planetmaker> ^ :-)
07:46:41  <Alberth> George: what's the added value of such a file?  you already have the repository, where you can use hg tools to look through changes?
07:47:16  <George> For me - none
07:47:16  <planetmaker> even the browser
07:47:37  <George> For the reciver of the package - interest
07:48:12  <planetmaker> - ui... hgweb doesn't like kyrillic letters it seems ;-)
07:48:13  <George> Thy do I watch OTTD changelog after downloading&
07:48:15  <planetmaker> Redmine is better
07:48:43  <Alberth> it's also very slow :p
07:48:47  <planetmaker> <-- point people to that page maybe, George ?
07:49:11  <planetmaker> wouldn't that be easier?
07:49:27  <planetmaker> (for me it would save a few hours)
07:49:57  <George> Well, then I should remove the changelog from the DOC s list
07:50:06  <planetmaker> as for openttd changes I always look at
07:50:18  <George> and put a link to the readme instead
07:50:21  <Alberth> from feature name to feature number is mostly one search at the redmine, which is where you need to be anyway for looking at the feature details
07:51:16  <George> planetmaker:  (for me it would save a few hours) - then I'll simply change the project. that would be easier
07:52:41  <planetmaker> what I'd do, George, I'd add that link to the online changelog to the top of the changelog.txt
07:53:01  <planetmaker> so users of nightly builds see the full changelog as from stables. And have a link to the recent updates
07:53:11  <George> planetmaker: I'd put a link to readme instead
07:53:31  <planetmaker> George, openttd offers a "changelog" button. That's where users will look
07:53:51  <planetmaker> putting it in the readme... is the wrong place
07:53:58  <George> Ok
07:54:26  <Alberth> nobody reads the readme, it gets proven quite often in #openttd :)
07:54:32  <planetmaker> :-)
07:54:37  <planetmaker> do people read changelog?
07:55:14  * Rubidium does... of some things
07:55:28  <Alberth> before I became a dev, and played only stables, I did browse through the feature parts only, mostly
07:55:42  <planetmaker> people in this channel might do more than average users ;-)
07:55:48  <Alberth> to get a rough idea of the changes to expect
07:55:59  <Alberth> yeah, we are not average users :p
07:56:17  <planetmaker> yes, so did I. And for projects i'm interested in I still skim through their changelogs. The edited ones for releases
07:56:25  <Rubidium> though to be honest, I doubt I read any "online content"'s changelog (expect for testing purposes)
07:56:28  <planetmaker> unless I really want to dig code
07:56:39  <Rubidium> but then I'm not using much of that online content either
07:57:27  <Alberth> I only read that in the forum, for a few grfs
07:57:45  <planetmaker> I always write nice changelogs for my newgrf releases :-)
07:58:09  <Alberth> but eg FIRS was too fast to keep up with :p
07:58:18  <planetmaker> :-) yeah
07:58:57  <Alberth> maybe not too fast, but too confusing, never quite sure of the status of a new version :)
07:59:18  <planetmaker> more accurately put that way, yes
08:00:07  <planetmaker> george, I sometimes update readme before releases. So that I don't have to dig through too many commits at once. Like seen at the top of
08:00:31  <planetmaker> but of course... not the changelog like you described :-)
08:02:31  <Alberth> hmm, nobody added a translation for the opengfx+landscape ?
08:03:01  <planetmaker> nobody responded yet
08:04:29  <Alberth> I wanted to make a Dutch one, thought to be smart and use eints. I started a new project, added an empty Dutch language, and ....
08:04:29  <Alberth> found a bug  in eints :p
08:04:44  <planetmaker> :-P
08:04:51  <planetmaker> Such is life of a developer, I fear
08:04:57  <Alberth> software never nicely co-operates :(
08:06:25  <George> planetmaker: > Trunk r133 > - do you update the log on every commit?
08:07:28  <planetmaker> no, of course not
08:07:41  <planetmaker> that'd not be "sometimes"
08:07:55  <Alberth> depends on how often you make a commit :p
08:08:02  <planetmaker> :-)
08:08:16  <planetmaker> my time metric is commits ;-)
08:08:55  <Alberth> yeah, it's not r179.80 hour
08:08:58  <Alberth> *now
08:09:22  <planetmaker> indeed. More like 189:45h
08:09:35  <planetmaker> ;-)
08:09:36  <George> ok, I see the point. Changelog is changed only for releases, for mor details you should look the repo
08:10:17  <planetmaker> I update the changelog with trunk revisions sometimes to see myself how far I got. And whether it's worth a release ;-)
08:11:47  <Alberth> ha, andy moved the clock
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10:44:34  <Alberth> hi
10:44:53  <Alberth> just hacked a bit of eints (#5612, project settings)
10:44:55  <Brot6> Webtranslator - Revision 202:9505fea0285a: Add: Project settings edit page, addresses #5612 XAlberthX @
10:45:22  <Alberth> I am afraid  I made a mess of the new page :)
10:54:24  <andythenorth> want me to pull and look?
10:54:34  <andythenorth> I am writing html right now anyway :P
10:54:39  <andythenorth> work
10:55:34  <andythenorth> k, I can fix that up a bit
10:55:51  <andythenorth> Alberth: does it unblock you for anything if I do it now?  Or I might do it later
10:56:11  <Alberth> no hurry at all
10:56:31  <andythenorth> ok
10:56:42  <Alberth> just letting you know you can work on that when you're bored :p
10:56:55  <andythenorth> :)
10:57:36  <V453000> andy ports in economies are awesome, temperate economy is really good now
10:58:14  <V453000> all primaries being able to make their own supplies is a lot better for the game
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10:58:53  <Alberth> you missed 4 seconds of IRC !
10:59:14  <^Spike^> NOES!
10:59:18  <^Spike^> PANIC MODE!!!!
10:59:22  <^Spike^> more
10:59:26  <^Spike^> must... kill..... Webster
10:59:49  <andythenorth> V453000: they are a massive cheating hack :P
10:59:51  <andythenorth> but yes
10:59:58  <andythenorth> they shortcut a lot of stuff for a simpler game
11:00:07  <andythenorth> I enjoy playing games that include them
11:00:18  <andythenorth> V453000: which other economies have you tried?
11:00:58  <V453000> point is they arent really a hack in temperate economy where they are the only way to supplies
11:01:06  <V453000> and their limited output is amazing, you have to make many ports
11:01:28  <Alberth> are there eints things I should work on, other than getting the thing attached to RM?
11:01:28  <V453000> I tried all economies just by looking at them and analyzing them slightly, but we are playing the temperate economy on our prozone right now
11:02:03  <planetmaker> ho andythenorth :-)
11:02:11  <V453000> dying
11:02:21  <Alberth> working :p
11:02:24  <V453000> :P
11:02:44  <V453000> according to andy everything is dying :P your point is invalid
11:03:31  <Alberth> well, every day I go to work, I have to program Java, and die a little
11:06:23  <andythenorth> Alberth: eints - just get it running online I think :)
11:06:25  <andythenorth> is the main goal?
11:06:48  <Alberth> it is
11:06:51  <andythenorth> Alberth: you could maybe close this?
11:06:53  <andythenorth> it is probably done
11:07:17  <andythenorth> can't see any other major tickets that must / can be done right now
11:07:38  <Alberth> comment #5 needs addressing :)
11:07:45  <Alberth> just switched to that problem :)
11:08:12  <andythenorth> oh yes, that
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11:08:30  <andythenorth> V453000: give me a couple months break, I'll make some more economies
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11:08:42  <V453000> :P
11:08:49  <andythenorth> I have a few in mind: Islands, Urban, Heavy Industry, Farming
11:08:52  <V453000> im fine with those there are atm :P
11:08:52  <andythenorth> something like that
11:08:57  <andythenorth> you'll get bored
11:09:04  <V453000> I sed atm :P
11:09:07  <andythenorth> I invented economies so something 'new' could be released
11:09:14  <V453000> :)
11:09:31  <andythenorth> if I can be bothered I'll make multiple kinds of ports for some economies
11:09:37  <andythenorth> for insane import / export logistics
11:09:54  * andythenorth back to work
11:18:51  <Brot6> Webtranslator - Revision 203:000da4dfb752: Fix(r202): Eints project name created was also moved by a... XAlberthX @
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12:20:55  <Brot6> Webtranslator - Feature Request #5297 (Closed): Allow creation of new translation XAlberthX @
12:20:55  <Brot6> Webtranslator - Revision 204:295829e2f091: Codechange: Unify order of assigning language properties ... XAlberthX @
12:20:55  <Brot6> Webtranslator - Revision 205:ca85f668cabe: Add: Debug dump of TransLationCase objects. XAlberthX @
12:20:56  <Brot6> Webtranslator - Revision 206:9667b060d70c: Fix: Always add the default case to language info. Fixes ... XAlberthX @
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12:58:08  <andythenorth> rivers at the edge of the map eh?
12:58:15  <andythenorth> eddi will like that
12:59:21  <planetmaker> andythenorth, you now also got the means to draw your river borders... depending on how it continues
12:59:33  <V453000> XD
12:59:39  <andythenorth> orly?
12:59:52  <planetmaker> yes. You left in frency before I could suggest that change to you
13:00:06  <andythenorth> I realised I needed a break :P
13:00:14  <andythenorth> for the record it was alluke that tipped me over the edge
13:00:18  <andythenorth> something about that guy
13:00:22  <planetmaker> check out ogfx-landscape nightly
13:00:34  <V453000> I could tell you what is about him andy but I would not be politically correct
13:00:37  <V453000> if you know what I mean :P
13:00:37  <planetmaker> I implemented there two types of river corners
13:00:48  <andythenorth> V453000: well let's just leave it at that :P
13:00:59  <andythenorth> planetmaker: is bundles server?
13:01:04  <planetmaker> yes, it's up there
13:01:33  <planetmaker> basically it got var 0x82, the dike map
13:01:37  <V453000> well good that you didnt read the blog article of mine when I was "leaving" :P
13:01:44  <planetmaker> e.g. the 8 adjacent tile info: water / no water
13:01:57  <andythenorth> V453000: nobody ever 'leaves' who says they are
13:02:06  <andythenorth> they can't resist coming back to see if they were missed
13:02:11  <V453000> not to mention that my state lasted for 2 or 3 days
13:02:13  <andythenorth> only people who leave do it silently
13:02:13  <planetmaker> if people say so, they still bother
13:02:22  <V453000> indeed
13:02:38  * andythenorth is just on a break
13:02:57  <planetmaker> everyone needs a break from time to time
13:03:15  <V453000> well technically NUTS is having a break for the last month just as well :)
13:03:27  <planetmaker> a month is hardly a break ;-)
13:03:35  <V453000> for NUTS it is :)
13:03:45  <planetmaker> it matured ;-)
13:04:09  <andythenorth> planetmaker: those rivers look better
13:04:22  <V453000> pretty much, the way how it works is very stable now, and other features like new shiny wagons, well I drew so many wagons in the last half year that I just dont have the cells to do that atm :D
13:04:43  <planetmaker> surprisingly it even works with ships, andythenorth
13:04:53  <andythenorth> well they're already diagonal tiles :)
13:05:03  <planetmaker> they travel straight line on vertical or horizontal. Yes, they did even before
13:05:03  <V453000> sooo other evil people like tunellers benefit from nuts break :>
13:05:11  <andythenorth> I didn't know that they weren't 90' corners until Eddi explained it
13:05:22  <andythenorth> they're diagonals, but drawn in a non-intuitive way :P
13:05:28  <V453000> I should finish the snow but I got caught by 2 pro zone games at once :d
13:05:40  <V453000> + general stuff-to-be-done
13:05:48  <planetmaker> well. Not entriely true either, andythenorth. They 100% water tile. But the path finder is sneaky. Or intelligent. Or whatever
13:05:49  * andythenorth lego, kids, work
13:05:56  <V453000> :D
13:06:15  <andythenorth> afaict the only reason they are assembled from 2 small curves is to make springs easy to draw
13:06:29  <andythenorth> I read trunk code, smelled of "somebody didn't want to draw sprites for springs"
13:06:32  <planetmaker> And I didn't carry on much more with the landscape tiles... got caught up in making a new release of ogfx+landscape. And rivers ;-)
13:06:43  <planetmaker> you can now do springs just fine
13:06:52  <planetmaker> even lakes separately
13:07:08  <andythenorth> ok, next time I have some time I'll poke at rivers again
13:08:52  <planetmaker> I still have a few ideas for additional river sprites
13:09:09  <andythenorth> drawing them doesn't take long
13:09:21  <andythenorth> most of the river sprites in openttd.grf spritesheet are unused it turns out :P
13:09:25  <planetmaker> like special lakes and wells, yes. Lake for instance could even be with a small plank or so
13:09:26  <andythenorth> they are slope variants
13:09:43  <andythenorth> glad I drew all those :)
13:09:55  <planetmaker> or the current vertical and horizontal shores could get a curve alternative. With a small row boat or so there
13:10:27  <planetmaker> well. Someone simply would need to code it for openttd.grf
13:10:37  <planetmaker> cba to do that in nfo really
13:11:12  <planetmaker> better done as newgrf anyway
13:11:59  <andythenorth> I might bother with nfo
13:12:02  <andythenorth> or someone else might
13:12:05  <andythenorth> sprites first :P
13:12:08  <andythenorth> but not now :)
13:13:53  <planetmaker> @calc 15*16
13:13:53  <Webster> planetmaker: 240
13:19:13  <V453000> I should get landscape to some solid form as that is quite related to water too
13:19:22  <V453000> but I also wanted to make a new railtype :d
13:20:03  <planetmaker> what new railtype?
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13:23:06  <V453000> probably new maglev
13:23:15  <V453000> if it goes too wild then just a new universal rail
13:23:34  <planetmaker> oi
13:23:36  <V453000> partial aim is to have multiple similar but differently coloured railtypes, used for marking purposes
13:24:57  <Alberth> "don't park here" :p
13:25:26  <planetmaker> :D
13:26:31  <V453000> which actually reminds me of
13:26:40  <V453000> could be a problem with such thing
13:28:44  <planetmaker> lol... I wonder why my snowline doesn't work. But min != max obviously
13:29:05  <V453000> :)
13:37:11  <planetmaker> *boom*
13:37:36  <Brot6> OpenGFX+ Landscape - Revision 184:cf5f4cd55873: Doc: Update changelog to r184 XplanetmakerX @
13:37:36  <Brot6> OpenGFX+ Landscape - Revision 185:fb9e776aaa9d: Add: Additional layers to source graphics file. Fix:... XplanetmakerX @
13:37:36  <Brot6> OpenGFX+ Landscape - Revision 186:e8e0ec4184c6: Codechange: Generate sprites for rough and rocky ter... XplanetmakerX @
13:37:38  <Brot6> OpenGFX+ Landscape - Revision 187:d23554343c75: Fix: Fully snowy riverbanks had always grids drawn XplanetmakerX @
13:37:44  <Brot6> OpenGFX+ Landscape - Revision 188:4cc14267c74f: Fix: Northern river shores showed wrong sprite XplanetmakerX @
13:37:48  <Brot6> OpenGFX+ Landscape - Revision 189:cdf57b12d05f: Update: Generated river sprites XplanetmakerX @
13:37:52  <Brot6> OpenGFX+ Landscape - Revision 190:06707c78501b: Fix (r175): Remove unused strings from translations XplanetmakerX @
13:37:56  <Brot6> OpenGFX+ Landscape - Bug #3877 (Closed): Snow line height (r111) XplanetmakerX @
13:37:59  <Brot6> OpenGFX+ Landscape - Revision 191:a26c52283f32: Fix #3877: Revise snowline height parameters XplanetmakerX @
13:39:54  <Brot6> OpenGFX+ Landscape - Feature Request #3048 (Closed): Gridless sprite missing for rivers XplanetmakerX @
13:41:32  <Brot6> OpenGFX+ Landscape - Feature #5600 (Closed): grid sprites XplanetmakerX @
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13:55:55  <Brot6> OpenGFX+ Landscape - Feature Request #2309 (Closed): Alpine climate XplanetmakerX @
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17:19:05  <Brot6> xussrset: update from r917 to r919 done (2 warnings) -
17:42:03  <Brot6> ogfx-landscape: update from r183 to r191 done -
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19:49:49  <Brot6> Webtranslator - Revision 207:207d5ca555ea: Change: improved layout for Project Settings form (#5612) XandythenorthX @
19:50:39  <Brot6> Webtranslator - Revision 208:907bce6c594f: Change: use sentence case for labels in New Project form XandythenorthX @
19:54:07  <Brot6> Webtranslator - Revision 209:89e206aa7f9e: Change: use sentence case for labels in string form XandythenorthX @
20:02:17  <Brot6> Webtranslator - Feature Request #5612 (Closed): 'Settings' page for projects XandythenorthX @
20:02:17  <Brot6> Webtranslator - Revision 210:6bccc671a3b8: Change: tidy up header for Project Settings page (closes ... XandythenorthX @
20:04:41  <Brot6> Webtranslator - Bug #5312: Link back to project page XandythenorthX @
20:09:21  <Brot6> Webtranslator - Bug #5312: Link back to project page XandythenorthX @
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20:46:33  <andythenorth> should I stick these blue huts into CHIPS as station tiles?
20:46:34  <andythenorth>
20:46:35  <Brot6> FIRS Industry Replacement Set - survey_base_.png XandythenorthX @
20:46:40  <andythenorth> they were drawn for FIRS and never used
20:46:48  * andythenorth is tidying up loose ends
20:46:59  <andythenorth> could work for airports and crap
20:47:58  <V453000> holy shit that looks amazing andy
20:48:16  <andythenorth> it's ancient
20:48:23  <V453000> still
20:48:35  <andythenorth> I already have the small brown hut in CHIPS
20:52:31  <andythenorth> "Storage Hut" or "Quonset Hut"
20:52:36  <andythenorth> RL name is Quonset hut
20:52:44  <andythenorth> but that's a bit meh
20:52:59  <V453000> Blue shit for airports and crap, official name
20:53:05  <V453000> bsfaac
20:53:27  <andythenorth> right
20:53:28  <V453000> which sounds even worse than dutch
20:53:28  <andythenorth> hmm
20:53:31  <andythenorth> :P
20:54:22  <Rubidium> yeah, but dutch is a stupid word anyhow
20:54:22  <andythenorth> 'Storage Hut' it is then ;)
20:55:14  <V453000> :)
20:55:43  <V453000> I meant dutch language in total, double aa is rather common isnt it?
20:55:51  <V453000> or is that some other language
20:56:07  * V453000 is a language expert, with a grand total of 1/2 czech and 1/3 english
20:56:12  <Rubidium> it is
20:56:52  <Rubidium> but then Czech has some issues with vowels (in at least some town names)
20:57:29  <V453000> czech has some issues with about everything
20:57:37  <Rubidium> Brno, Vrchlabi
20:57:52  <Rubidium> although... those might be exceptions
20:57:55  <V453000> Brno is just Brno, Vrchlabí is like Vrchlabii
20:58:00  <V453000> the i is just long
20:58:05  <Rubidium> just like angstschreeuw
20:58:15  <V453000> :D
20:58:17  <V453000> holy shit :D
20:59:37  <V453000> but yes, czech is stupidly complicated in some things
20:59:53  <V453000> but, we have only 3 tenses unlike some awesome languages :D
21:02:37  <andythenorth> should I release it?
21:02:38  <andythenorth>
21:02:58  <Brot6> CHIPS Station Set - storage_huts.png XandythenorthX @
21:04:54  <Brot6> CHIPS Station Set - Revision 244:9fac016fb715: Feature: tiles for Storage Huts XandythenorthX @
21:09:14  <andythenorth> not sure it looks good tbh
21:09:17  <andythenorth> V453000 ?
21:09:40  <V453000> sure
21:09:44  <V453000> can be used anyhow :)
21:09:47  <V453000> I like it
21:10:40  <V453000> imo everything which looks nice alone is good for stations
21:10:54  <V453000> players can compose it any way they want then
21:11:52  <andythenorth> is the CHIPS menu getting too big? o_O
21:11:59  <Brot6> CHIPS Station Set - chips_menu.png XandythenorthX @
21:24:49  * Supercheese enjoys CHIPS
21:25:16  <Supercheese> the more the merrier, but I am perhaps an anomalous statistic as I play with, like 90 newgrfs
21:30:02  <V453000> its nice
21:37:51  <andythenorth> I should do a few more :P
21:38:49  * Supercheese likes the Quonset huts
21:41:53  <andythenorth> I'll release a new version soon then
21:42:01  <Supercheese> :)
21:44:22  <andythenorth> bye
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22:08:39  <Brot6> OpenGFX+ Landscape - Revision 192:b5e116b84283: Feature: Parameter which allows to disable replacing... XplanetmakerX @
22:25:04  <Brot6> Polish PKP Set 2.0 - Revision 12:4e778bafb435: New engines: EP05, SU45, SU46, small updates XTadeuszDX @
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