Log for #openttdcoop.devzone on 24th May 2013:
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00:00:05  <Brot6> OpenMSX - Code Review #5477 (Closed): Scottish Gaelic translation for OpenMSX description XplanetmakerX @
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07:26:19  <Brot6> Finnish Trainset - Feature #5771 (Rejected): Eifet and De generator coach sounds (to be coded) Xkyosuke1989X @
07:26:19  <Brot6> Finnish Trainset - Feature #5771 (Rejected): Eifet and De generator coach sounds (to be coded) Xjuzza1X @
07:33:32  <Brot6> Finnish Trainset - Feature #5774: Restaurant coach aggregate sound Xjuzza1X @
07:36:49  <Brot6> Finnish Trainset - Feature #5765 (Feedback): Restaurant coach updates Xjuzza1X @
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08:45:35  <Brot6> OpenGFX+ Landscape - Revision 198:a999b1ed1d6b: Doc: Update and slightly revise changelog for r197 XplanetmakerX @
09:02:34  <Brot6> OpenGFX+ Landscape - Revision 199:5e1a199089bb: Change: Give all objects unlimited availability afte... XplanetmakerX @
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12:01:15  <Brot6> Finnish Trainset - Revision 178:fce82539839d: Feature: Running sounds for Kdh1, Kdh2 and M4500E Xjuzza1X @
12:01:15  <Brot6> Finnish Trainset - Revision 179:b051399452b1: Fix: Rkt fixed, Eit aligment fixed Xjuzza1X @
12:01:15  <Brot6> Finnish Trainset - Revision 180:048ef24cfaa8: Feature: Zebra added Xjuzza1X @
12:02:00  <Brot6> Finnish Trainset - Feature #4517 (Closed): Dr14 sprites to be done Xjuzza1X @
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12:44:30  <Brot6> OpenGFX+ Landscape - Revision 200:dad8e4feb63c: Add: Template for groundtile decision and use it for... XplanetmakerX @
12:44:30  <Brot6> OpenGFX+ Landscape - Revision 201:fc990d1f4a97: Feature: Allow to build wind turbines without founda... XplanetmakerX @
12:44:30  <Brot6> OpenGFX+ Landscape - Revision 202:8c42ba8cc9de: Codechange/Fix: Use the template for ground awarenes... XplanetmakerX @
13:37:10  <Brot6> OpenGFX+ Landscape - Revision 203:ac720a48fffc: Feature #3317: Add missing foundation sprites XplanetmakerX @
13:38:01  <Brot6> OpenGFX+ Landscape - Feature #3317 (Closed): Parameter to choose foundations XplanetmakerX @
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17:18:12  <Brot6> finnishtrainset: update from r177 to r180 done -
17:19:00  <Brot6> chips: update from r248 to r249 done -
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17:42:30  <Brot6> ogfx-landscape: update from r197 to r203 done -
17:42:55  <Brot6> isr: update from r168 to r170 done -
18:43:03  <Brot6> OpenGFX+ Landscape - Revision 204:46dd9c3e3403: Fix: Don't show shore sprites on objects which use f... XplanetmakerX @
18:43:03  <Brot6> OpenGFX+ Landscape - Revision 205:4aae3674d93f: Doc: Update readme XplanetmakerX @
18:46:09  <Alberth> swedish rails is not really designed for deserts, it seems :)  the grey bits and the desert sand doesn't look very good imho
18:49:39  <planetmaker> grey... you mean the track foundations or the track themselves?
18:50:21  <Alberth> track foundation, especially at forks
18:50:56  <Alberth> straight tracks look fine to me
18:51:10  <Alberth> (and corners too)
18:52:29  <planetmaker> I don't find it that bat really... but maybe a bit less desert could look through there
18:52:57  <planetmaker> I see it as differently-coloured gravel on desert sand
18:55:05  <Alberth> you're the artist :)
18:55:49  <planetmaker> :D I wished.
18:56:01  <planetmaker> All the graphics of that set were drawn by Irwe
18:57:29  <planetmaker> My next artwork must mean to create level crossings with and without grid. And city roads with and without. And basically all which has a version tag here:
18:58:05  <planetmaker> Maybe you give it a spin... <-- no direct commit wrt your issue, but still it's all new...
18:58:09  <planetmaker> is it solved?
18:58:10  <V453000> Alberth: I strongly believe Irwe drew it to fit with ttd graphics, not ogfx ... and ogfx desert uses considerably different colours so it would not be surprising if it was awkward there
18:58:36  <V453000> the snowy tracks clearly show colours fitting to ttd graphics
19:00:58  <planetmaker> at least the objects now seem to work as they should...
19:01:00  <Alberth> good point, I have to try the original desert colours
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19:02:06  <Alberth> planetmaker: I should use the current ogfx+landscape ?
19:02:34  <Alberth> my monitor improved, so the issue with the tracks visibility disappeared mostly :)
19:02:46  <Alberth> o/ andy
19:02:49  <planetmaker> yes... or better... let me upload with the modifications I did since
19:03:16  <planetmaker>
19:03:21  <Alberth> I do think you have too many objects in that picture :p
19:03:28  <planetmaker> :-)
19:04:07  <planetmaker> ships need VERY careful guidance. They're electricity powered ships. ;-)
19:04:29  <planetmaker> especially careful guidance around the wind turbines within the rivers :-P
19:06:33  <planetmaker> hehe, better test with newest openttd then ;-)
19:06:49  <Alberth> hmm, is it even allowed to build wind turbines in rivers? :)
19:07:12  <planetmaker> :-) Depends. You make the rules
19:07:24  <planetmaker> Maybe within a lake? Hard to distinguish
19:07:42  <planetmaker> and some of the are only near the river while it's still a river tile.
19:08:30  <andythenorth> bonsoir
19:08:45  <planetmaker> hi andy
19:11:37  <andythenorth> what's new?
19:12:47  <planetmaker> easier object building and deleting and switching between the two
19:13:25  <Alberth> andy only does functional sprites :p
19:14:08  <planetmaker> :-)
19:14:10  <Alberth> and the tracks of ogfx-landscape are fixed too, I hear
19:14:24  <planetmaker> do you also see that? :-)
19:15:24  <Alberth> I haven't started setting that up yet :)
19:15:30  <planetmaker> :-)
19:15:51  <planetmaker> either they're broken in all climates. Or in none. Or something is *really* going wrong now
19:16:46  <Alberth> only 3 options, should be easy to figure out :p
19:18:33  <planetmaker> it's meanwhile insane... 90% of the sprites surely are all exported from two big gimp files
19:18:37  <planetmaker> if not more
19:18:40  <planetmaker> takes ages :D
19:20:20  <andythenorth> he, not sure I've ever built a new object in game
19:21:16  <andythenorth> :)
19:21:45  <Alberth> :)
19:22:53  <planetmaker> :-)
19:26:59  <planetmaker> and I should remember the map gen settings for my test maps...
19:29:24  <Alberth> pity the east area is not a separate island
19:31:07  <Alberth> hmm, I get r153M but not r212M
19:31:41  <planetmaker> :-O
19:32:09  <Alberth> added 1.5M data? :)
19:32:30  <planetmaker> I added the option to also use the grid tiles (instead of not providing anything then)
19:32:42  <planetmaker> that eats loads of sprites
19:34:07  <planetmaker> sometimes I wonder how the AI pathfinder works...
19:36:25  <planetmaker> still having problems with ogfx+l versions?
19:36:28  <Alberth> it probably uses the same path finder as openttd :)
19:36:43  <planetmaker> I mean the one used for building roads and rails
19:36:47  <Alberth> if I make the r153M unfindable, the r212M appears
19:37:00  <planetmaker> and when to decide to build a bridge or tunnel and when not
19:37:23  <planetmaker> strange. 212 should always superseed 153
19:39:27  <Alberth> there is no number in the .tar filename, the directory in the tar, or in the filenames inside the tar, so perhaps openttd concludes it has already seen ogfx-landscape/ogfx-landscape.grf ?
19:39:56  <planetmaker> oh, yes likely
19:40:16  <planetmaker> as it ignores the tar
19:40:35  <planetmaker> for path purposes. Thus duplicate names
19:41:13  <planetmaker> or something like that. Honestly I never exactly followed when it worked and when not
19:41:36  <planetmaker> whatever I did, with version or without it has detriments of (not) finding it somewhen when I want it (not) to
19:42:59  <Alberth> it's magic :p
19:43:08  <planetmaker> maybe the solution is to ... use a dir with version inside the tar. and the same filename for the tar
19:43:22  <andythenorth> "I thought you didn't like magic?"
19:43:22  <andythenorth> "I don't, but when i'm about to walk into a nest of angry bees I'm prepared to bend the rules"
19:43:23  <andythenorth> The Wise Old Elf, Ben and Holly's Magic Kingdom
19:43:49  <planetmaker> :-)
19:43:55  <planetmaker> exactly that
19:44:15  <Alberth> having unique tar filenames is useful for copying these things around without overwriting stuff that's already there
19:44:31  <planetmaker> yes...
19:45:09  <planetmaker> and has the detriment that I have ogfx-l-r153, ogfx-l-r153M, ogfx-l-r154, ogfxl-r155M, ogfx-l-r156, ... :-)
19:45:46  <planetmaker> and the additional detriment, that an simple "reload_newgrfs" won't work
19:46:03  <planetmaker> thus quite tedious for development
19:48:36  <Alberth> add a NOREVISION=1    setting from the environment?
19:49:10  <planetmaker> that might be an idea
19:49:34  <planetmaker> the zip file, usually used for distribution, has the versioning, though
19:49:36  <Rubidium> or symlink the non-tarred output directory into the newgrf folder
19:49:40  <Rubidium> works fine for zbase
19:50:20  <planetmaker> hm, no version on zip
19:51:12  <planetmaker> seems I broke that somewhen
19:53:06  <planetmaker> this way I can symlinkd ~/ottd/grfdev to ~/.openttd/newgrf , Rubidium ;-)
19:53:59  <Alberth>   new quick test, compared with , the tracks seem to connect better, but the snow appears at more places in the tracks
19:54:00  <Webster> Title: Transport Tycoon Forums View topic - OpenGFX+ Landscape (at
19:54:32  <Alberth> whether that is good or not is debatable, I guess
19:54:53  <planetmaker> yes, it does, I know that. ^^ not sure about that yet either :-)
19:56:26  <planetmaker> those are the pixels which shared a colour found also on the ground sprites a lot :-)
19:56:44  <planetmaker> was a bit pain-staking process to extract the tracks from ground.
19:57:00  <planetmaker> But on the other hand I thought it might be good to have some ground shine through. But maybe not
20:05:17  <planetmaker> it would be relatively easy in any case to fix those pixels to be non-transparent (again)
20:07:35  <Alberth> perhaps disallow between tracks?
20:07:50  <Alberth> no idea how well that works
20:08:20  <planetmaker> I shall give it a try
20:17:20  <Alberth> thanks
20:37:50  <Alberth> good night
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20:59:56  <Brot6> Finnish Trainset - Feature #5774 (Rejected): Restaurant coach aggregate sound Xkyosuke1989X @
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21:30:39  <Brot6> Finnish Trainset - Bug #5786 (New): Introduction date fixes Xkyosuke1989X @
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